Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.06 @ 17:00:44 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (191) 955 Value Destroyed (4862) 4862 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 10076 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 359 Cogmind --------- Core Integrity 700/700 Matter 245/300 Energy 29/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Mini Fusion Reactor Improved Cooling System Hardened Medium Armor Plating Hacking Suite Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- 01-MTF's Shockpuncher Ion Cannon Ion Cannon > --- INVENTORY -------- Cold Fusion Reactor Mini Fusion Reactor Armored Treads Armored Treads Armored Treads Advanced Treads Improved Heat Sink Cooling System Improved Cooling System Armor Integrity Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Advanced Beam Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Missile Launcher Plasma Cutter Spear [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Flight Unit Surge Thruster Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . 1 . . . 1 . 2 . Weapon 1 | . . . 1 . . . . . . . Parts Attached 142 | 6 18 4 37 4 . 6 32 23 6 6 Power 18 | 1 3 1 5 . . . 2 6 . . Engine 16 | 1 3 1 5 . . . 2 4 . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . 2 . . Propulsion 42 | 2 9 . 11 . . . 11 6 . 3 Treads 41 | 2 9 . 10 . . . 11 6 . 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . Utility 34 | 1 3 2 10 2 . 2 7 1 5 1 Device 13 | . 2 2 3 . . 1 3 . 2 . Storage 3 | 1 1 . 1 . . . . . . . Processor 3 | . . . . . . . . . 2 1 Hackware 1 | . . . . . . . 1 . . . Protection 14 | . . . 6 2 . 1 3 1 1 . Artifact . | . . . . . . . . . . . Weapon 48 | 2 3 1 11 2 . 4 12 10 1 2 Energy Gun 7 | 1 . . 2 . . . 2 1 . 1 Energy Cannon 23 | . . . 2 1 . 2 9 8 1 . Ballistic Gun 12 | 1 3 1 7 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . 1 . 2 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . 5 . . . 2 4 . . Parts Lost 22 | . . 1 2 2 . 2 2 . . 13 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . . . . . . . . 3 Utility 12 | . . . 1 2 . 2 1 . . 6 Weapon 6 | . . 1 1 . . . . . . 4 Highest Loss Streak 13 | . . 1 1 2 . 2 1 . . 13 Average Slot Usage (%) 99 | . 98 100 99 100 100 99 99 99 100 89 Engine 10 | . 13 14 10 11 11 11 9 8 7 6 Treads 25 | . 27 28 22 22 22 22 26 26 23 19 Device 14 | . 13 14 11 11 11 11 18 18 22 15 Storage 10 | . 14 14 11 11 11 11 9 9 7 7 Protection 7 | . . . 11 11 11 10 8 9 . . Energy Gun 1 | . 1 . 4 . . . . . . 4 Energy Cannon 12 | . . . 1 10 11 10 26 26 23 13 Ballistic Gun 15 | . 26 28 26 22 22 22 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 118 | 12 52 52 105 107 103 103 110 118 111 110 Greatest Support 64 | 40 40 40 40 40 40 40 62 64 64 64 Greatest Overweight (x) 3 | 2 2 1 3 2 2 2 1 1 1 1 Average Overweight (x) 1 | . . 1 1 2 2 2 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 19 20 20 25 25 25 25 25 25 25 Most Carried 25 | 2 20 20 24 25 25 25 25 25 25 25 Average Carried 21 | 1 14 19 20 22 25 23 24 24 24 24 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 5 Final Carried 25 | 2 20 20 24 25 25 24 25 25 25 5 Class Distribution -------------------- 61% | Tank 25% | Mutant 8% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Skirmisher | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Matter Collected 3437 | 231 506 250 1315 231 . 211 403 240 50 . Remotely . | . . . . . . . . . . . Salvage Created 7272 | . 685 280 2072 234 . 370 1794 1750 87 . Parts 410 | . 48 18 140 7 . 24 89 78 6 . Haulers Intercepted 19 | . 1 . 6 . . . 6 6 . . Recyclers Shooed 10 | . 3 . 1 . . . 2 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Combat Hostiles Destroyed 132 | . 14 8 33 11 . 17 27 21 1 . Guns 68 | . 14 8 33 4 . 9 . . . . Cannons 48 | . . . . 4 . 1 22 20 1 . AOE 15 | . . . . 3 . 7 5 . . . Classes Destroyed 15 | . 7 . 2 3 . . 2 1 . . Worker 12 | . 1 1 2 1 . . 3 4 . . Tunneler 3 | . . . 1 . . . 2 . . . Hauler 19 | . 1 . 6 . . . 6 6 . . Recycler 15 | . 1 . 5 . . . 5 4 . . Operator 6 | . 2 . . . . . 2 2 . . Watcher 11 | . 2 . 5 . . . 2 1 1 . Swarmer 36 | . 6 3 8 . . 11 8 . . . Grunt 55 | . 8 5 15 1 . 4 9 13 . . Brawler 1 | . . . . . . . 1 . . . Duelist 4 | . . . . 1 . 2 1 . . . Sentry 24 | . . . 10 . . . 7 6 1 . Demolisher 2 | . . . . 2 . . . . . . Specialist 2 | . . . . . . . . 2 . . Hunter 1 | . . . . . . . 1 . . . Assembled 7 | . . . . 7 . . . . . . Best Kill Streak 9 | . 4 3 8 9 . 4 9 8 1 . Combat Bots Only 8 | . 4 3 8 8 . 4 7 5 1 . Max Kills in Single Turn 4 | . 1 1 2 2 . 2 4 2 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . . 2 . 2 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . 01-MTF (-8/Storage) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Damage Taken 4732 | . 471 213 1064 557 . 597 703 844 55 228 Core 519 | . 115 10 82 41 . 94 114 63 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 65 | 100 . 50 . . . 45 . 67 . . Volleys Fired 368 | . 52 15 98 17 . 28 82 68 3 5 Largest 3 | . 2 2 3 3 . 3 3 3 3 1 Hottest 204 | . 46 46 118 118 . 118 204 204 188 50 Shots Fired 980 | . 104 30 291 47 . 65 228 200 9 6 Gun 501 | . 104 30 290 30 . 42 . . . 5 Cannon 470 | . . . 1 15 . 19 225 200 9 1 Launcher 9 | . . . . 2 . 4 3 . . . Special . | . . . . . . . . . . . Kinetic 467 | . 104 30 261 30 . 42 . . . . Thermal 499 | . . . 30 15 . 19 225 200 9 1 Explosive 9 | . . . . 2 . 4 3 . . . Electromagnetic 5 | . . . . . . . . . . 5 Robot Hit Streak 19 | . 12 11 15 6 . 12 19 10 10 18 Robot Miss Streak 7 | . 7 4 5 4 . 4 5 5 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 3 . 6 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . Shots Hit Robots 583 | . 61 21 177 20 . 39 131 121 9 4 Core Hits 280 | . 26 14 73 23 . 25 64 50 4 1 Critical Kills 4 | . . . 2 . . . 1 1 . . Critical Parts Destroyed 4 | . 2 . 1 . . 1 . . . . Critical Strikes 8 | . 2 . 3 . . 1 1 1 . . Meltdown 2 | . . . . . . . 1 1 . . Destroy 6 | . 2 . 3 . . 1 . . . . Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12531 | . 961 338 2812 837 . 1319 3147 2900 204 13 Guns 4815 | . 936 319 2788 266 . 493 . . . 13 Cannons 6090 | . . . . 104 . 185 2811 2786 204 . Explosions 1408 | . . . . 458 . 641 309 . . . Melee . | . . . . . . . . . . . Ramming 218 | . 25 19 24 9 . . 27 114 . . Kinetic 4563 | . 936 319 2549 266 . 493 . . . . Thermal 6520 | . . . 239 104 . 376 2811 2786 204 . Explosive 1217 | . . . . 458 . 450 309 . . . Electromagnetic 13 | . . . . . . . . . . 13 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 2 2 . 10 Average Corruption 2 | . . . . . . . 2 2 . 10 Corruption Purged . | . . . . . . . . . . . Effects 25 | . . . . . . . 4 18 . 3 Message Errors 10 | . . . . . . . 2 7 . 1 Heat Flow Errors 8 | . . . . . . . 1 7 . . Energy Discharges 2 | . . . . . . . . 2 . . Data Loss (minor) 4 | . . . . . . . 1 2 . 1 Misfires 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 219 | . . . . 66 . 63 48 42 . . Projectiles 85 | . . . . . . . 48 37 . . Explosions 129 | . . . . 66 . 63 . . . . Melee 5 | . . . . . . . . 5 . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 . . . . Shots 1 | . . . . . . 1 . . . . Rammed 27 | . 8 4 3 2 . . 2 8 . . Targets Rammed 32 | . 8 5 3 2 . . 3 11 . . Kicked . | . . . . . . . . . . . Crushed 5 | . . 1 . . . . 1 3 . . Highest Temperature 310 | . 2 2 40 72 . 148 166 310 8 . Average Temperature 31 | . 2 2 11 30 . 71 11 52 6 . Received Heat Transfer 1562 | . 129 87 366 56 . 225 306 369 24 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 2 | . . . . . . . 1 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 18 | . . . . . . . 12 6 . . Heat Transferred 11374 | . . . 518 185 . 533 4958 4847 333 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Peak Influence 659 | . 197 230 518 194 . 244 447 659 71 17 Initial 152 | . . 22 1 109 . . 36 152 49 17 Average 175 | . 65 55 250 40 . 104 235 355 49 12 Maximum Alert Level 2 | . . 1 2 . . 1 2 2 . . Low Security (%) 57 | 100 100 85 23 100 . 86 46 4 100 100 Level 1 34 | . . 14 73 . . 13 40 67 . . Level 2 7 | . . . 2 . . . 12 28 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 3 . 3 . . . 3 6 1 . Investigation 4 | . 1 . 1 . . . 1 1 . . Extermination . | . . . . . . . . . . . Reinforcement 11 | . 2 . 2 . . . 2 4 1 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Distress Signals 11 | . 2 . 2 1 . . 3 3 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 30 11 47 23 . 16 44 42 3 1 Peak Tracking Total 16 | . 6 3 8 16 . 4 7 5 1 2 Tactical Retreats 10 | . 2 . 1 1 . . 3 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Traps Triggered 14 | . 4 . 1 . . . 2 6 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Machines Disabled 13 | . . 2 6 . . 1 1 3 . . Max in Single Turn 1 | . . 1 1 . . 1 1 1 . . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Machines Accessed 41 | . 7 . 12 . 1 . 7 12 2 . Terminals 29 | . 5 . 10 . . . 3 9 2 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . 1 . 1 . . . 2 2 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 114 | . 19 . 35 . 4 . 22 31 3 . Successful 78 | . 9 . 27 . 4 . 13 23 2 . Failed 36 | . 10 . 8 . . . 9 8 1 . Catastrophic 4 | . 1 . 1 . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 68 | . 16 . 27 . . . 8 15 2 . Terminals 80 | . 16 . 29 . . . 8 24 3 . Fabricators . | . . . . . . . . . . . Repair Stations 17 | . 2 . 2 . . . 7 6 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 11 | . . . 4 . . . 7 . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 33 | . 3 . 12 . 4 . 1 12 1 . Record 4 | . . . . . 4 . . . . . Open Door 3 | . . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 4 | . 1 . 2 . . . . 1 . . Repair Station Index 2 | . 1 . . . . . . 1 . . Alert Level 8 | . . . 4 . . . 1 3 . . Unreport Threat 6 | . . . 2 . . . . 4 . . Transport Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . 2 . 2 . . . 6 5 . . Scan Component 8 | . 1 . 1 . . . 3 3 . . Repair 7 | . 1 . 1 . . . 3 2 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . 4 . . . 4 . . . Insert Component 4 | . . . 2 . . . 2 . . . Analyze 4 | . . . 2 . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 21 | . 4 . 9 . . . 2 5 1 . Terminals 20 | . 3 . 9 . . . 2 5 1 . Track 1 | . . . 1 . . . . . . . Botnet 19 | . 3 . 8 . . . 2 5 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 6 . 11 . . . 6 9 2 . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . 1 . 1 . . . 3 2 . . Time 251 | . 26 . 32 . . . 96 97 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Total Allies 5 | . . 3 . . . . . 2 . . Largest Group 3 | . . 3 . . . . . 2 . . Highest-Rated Group 182 | . . 40 . . . . . 182 . . Highest-Rated Ally 100 | . . 16 . . . . . 100 . . Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . 16 . . . . . 28 . . Total Damage 1138 | . . 222 . . . . . 916 . . Kills 16 | . . 3 . . . . . 13 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Turns Passed 15729 | 64 1777 1825 2954 1768 477 803 3289 2114 563 95 Spaces Moved 5355 | 44 631 722 989 533 150 225 1150 673 218 20 Core 20 | 20 . . . . . . . . . . Treads 5335 | 24 631 722 989 533 150 225 1150 673 218 20 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 320 320 320 235 230 233 233 Average Speed 251 | 122 236 240 245 320 320 320 239 232 233 233 Slowest Speed 400 | 160 320 240 400 320 320 320 240 235 233 233 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 61 | 3 86 98 90 84 55 57 84 91 9 22 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . 1 1 . . 1 . . . . . Known Exits Taken 5 | . 1 1 . 1 . . 1 1 . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . Spaces Dug 23 | . . . . 13 . . 8 . . 2 Terrain Destroyed 116 | . . . . 25 . 49 33 7 . 2 Melee 2 | . . . . . . . . . . 2 Projectile 22 | . . . . 6 . . 9 7 . . AOE 92 | . . . . 19 . 49 24 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Total 6899 | 51 818 785 1362 562 149 262 1517 1067 269 57 Wait 772 | . 82 35 150 4 . 3 189 252 34 23 Move 5346 | 43 630 721 988 532 149 224 1149 672 218 20 Hop . | . . . . . . . . . . . Pick Up 106 | 2 22 2 35 3 . 1 27 9 5 . Fast Attach 39 | 6 12 . 8 . . . 4 8 . 1 Attach 21 | . 1 1 3 2 . 2 5 2 2 3 Detach . | . . . . . . . . . . . Swap 82 | . 5 3 26 2 . 4 23 13 4 2 Drop 122 | . 6 3 51 . . . 35 24 3 . Fire 368 | . 52 15 98 17 . 28 82 68 3 5 Melee 3 | . . . . . . . . . . 3 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 32 | . 8 5 3 2 . . 3 11 . . Escape Stasis 8 | . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 5) 1145 | -10/Materials | Discovered new exit (range 3) 1241 | -10/Materials | Identified exit to Mines 1484 | -10/Materials | Discovered new exit (range 11) 1730 | -10/Materials | Repaired Lgt. Treads 1842 | -10/Materials | Entered Mines 1959 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2221 | -10/Mines | Identified exit to Materials 2259 | -10/Mines | Discovered exit to Materials (range 8) 3037 | -10/Mines | Learned location of Storage (-8) 3168 | -10/Mines | Learned Materials terminal intel 3667 | -10/Mines | Entered Materials 3667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3668 | -9/Materials | Loaded intel: 12 terminal locations 3955 | -9/Materials | Build established: Tank 4248 | -9/Materials | Discovered new exit (range 9) 4400 | -9/Materials | Destroyed 8 combat bots 4715 | -9/Materials | Discovered new exit (range 9) 4802 | -9/Materials | Repaired Imp. Ion Engine 5191 | -9/Materials | Build established: Scavenger-Tank 5744 | -9/Materials | Build established: Tank 5905 | -9/Materials | Discovered new exit (range 13) 6057 | -9/Materials | Discovered new exit (range 13) 6621 | -9/Materials | Entered Mines 6649 | -9/Mines | Assembled infested the area 6720 | -9/Mines | Destroyed 8 combat bots 6837 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6923 | -9/Mines | Discovered new exit (range 8) 7061 | -9/Mines | Identified exit to Exiles 7073 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7263 | -9/Mines | Learned Materials terminal intel 7285 | -9/Mines | Learned location of 1 exit from Materials 7733 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7757 | -9/Mines | Discovered new exit (range 14) 7921 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7927 | -9/Mines | Found Prototype Device 8389 | -9/Mines | Entered Exiles 8469 | -9/Exiles | Met 8R-AWN 8521 | -9/Exiles | Met EX-HEX 8665 | -9/Exiles | Met EX-DEC 8722 | -9/Exiles | Learned location of Zion (-7) 8825 | -9/Exiles | Discovered new exit (range 15) 8866 | -9/Exiles | Entered Mines 9439 | -8/Mines | Core integrity fell below 50% 9630 | -8/Mines | Discovered new exit (range 13) 9669 | -8/Mines | Entered Materials 9669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9670 | -8/Materials | Identified exit to Storage 9671 | -8/Materials | Identified exit to Factory 9672 | -8/Materials | Loaded intel: 11 terminal locations 10588 | -8/Materials | Build established: Scavenger-Tank 10902 | -8/Materials | Identified Exp. Sensor Array 10975 | -8/Materials | Repaired Cooling System 11091 | -8/Materials | Build established: Tank 11838 | -8/Materials | Discovered exit to Factory (range 10) 12079 | -8/Materials | Destroyed 7 combat bots 12559 | -8/Materials | Repaired Imp. Heat Sink 12586 | -8/Materials | Repaired Lgt. Treads 12958 | -8/Materials | Entered Storage 13480 | -8/Storage | Repaired Imp. Deuterium Engine 13811 | -8/Storage | Met 01-MTF 14272 | -8/Storage | Repaired Broken Adv. Treads 14316 | -8/Storage | Allies destroyed 01-MTF 14321 | -8/Storage | Found 01-MTF's Shockpuncher 14344 | -8/Storage | Garrison activated, responded to threat 14789 | -8/Storage | Found Prototype Launcher 14789 | -8/Storage | Identified Scatter Rocket Array 15025 | -8/Storage | Discovered exit to Factory (range 16) 15072 | -8/Storage | Entered Factory 15072 | -7/Factory | Evolved 2 slots: Utility x2 15380 | -7/Factory | Build established: Skirmisher 15484 | -7/Factory | Discovered new exit (range 8) 15498 | -7/Factory | Identified exit to Lower Caves 15635 | -7/Factory | Sucked down chute 15635 | -7/Factory | Entered Waste 15650 | -7/Waste | EMP discharged 15650 | -7/Waste | System corruption reached 10% 15699 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15701 | -7/Waste | Spotted C-40 Crusher 15719 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15722 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15727 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15730 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15730 | -7/Waste | Self-destructed Last Messages --------------- 15727_ Imp. Deuterium Engine crushed. 15727_ Arm. Treads crushed. 15727_ Ion Cannon crushed. 15727_ Adv. Treads crushed. 15727_ Arm. Treads crushed. 15727_ Critical hit (Destroy). 15727_ Adv. Treads destroyed. 15730_ Arm. Treads crushed. 15730_ Huge Storage Unit crushed. 15730_ Cooling System crushed and broken. 15730_ Hrd. Medium Armor Plating crushed and broken. 15730_ Plasma Cannon crushed and broken. 15730_ Arm. Treads crushed and broken. 15730_ Cooling System crushed and broken. 15730_ Cooling System crushed. 15730_ Cooling System crushed and broken. 15730_ Spear crushed. 15730_ Spear crushed and broken. 15730_ Imp. Sensor Array destroyed. 15730_ Armor Integrity Analyzer destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????# ####????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ???????????????? | | ???????????????????????????# #???????????????? | | ?????????????############??# #???????????????? | | ?????????????# #??# #???????????????? | | ?????????????# / #??# #???????????????? | | ?????????????# #### #???????????????? | | ?????????????# ?? #???????????????? | | ?????????????# ?? #???????????????? | | ?????????????# #???????????????? | | ?????????????# #???????????????? | | ?????????????# ]! #### #???????????????? | | ?????????????# ]CC#??# #???????????????? | | ?????????????# CC#### #???????????????? | | ?????????????###########@]## #???????????????? | | ???????????????????????##### #???????????????? | | ???????????????????????????######???????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 20 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockDeepLog Manual? 0 Play Time 01:06:34 Cumulative 1356.7 hours Start 2021.11.06 @ 14:27:20 End 2021.11.06 @ 17:00:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 470 Rogue 470 Adventurer 0 Explorer 0 Win Type - Total 95 Types 21/12/37/5/1/2/15/1/1 Lore% 95 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0845029-454f-4172-9727-40a9b9d557ef