Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 18:17:04 Player: abnormal202 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1893) 1893 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4748 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1200) Ox23 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Machine Analyzer Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Treads VTOL Module VTOL Module Coolant Injector Weight Redist. System Weight Redist. System Improved Sensor Array Particle Gun Heavy Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Improved Field Recycling Unit > --- WEAPON ----------- Pulse Rifle Cooled Pulse Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads VTOL Module VTOL Module Coolant Injector Large Storage Unit Large Storage Unit Weight Redist. System Weight Redist. System Improved Sensor Array Particle Gun Heavy Assault Rifle Flak Gun Rocket Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 54 | 7 8 8 25 5 1 Power 9 | 1 1 1 5 1 . Engine 5 | 1 1 1 2 . . Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 11 | 2 2 3 4 . . Treads 10 | 2 2 3 3 . . Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 3 1 1 8 1 1 Device 5 | 2 . . 2 1 . Storage 6 | 1 . 1 3 . 1 Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 19 | 1 4 3 8 3 . Energy Gun 6 | . 1 1 3 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 1 2 3 2 . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 17 | . 1 . 5 1 10 Power 2 | . . . . . 2 Propulsion 6 | . . . 3 . 3 Utility 3 | . . . 1 1 1 Weapon 6 | . 1 . 1 . 4 Highest Loss Streak 10 | . 1 . 2 1 10 To Critical Strikes . | . . . . . . Average Backups 10 | 4 7 10 12 13 13 Power 1 | 1 1 1 1 1 1 Propulsion 2 | 1 . 1 3 3 3 Utility 4 | . 3 4 4 5 5 Weapon 3 | . 2 3 3 3 3 Tool/Special . | . . . . . . Unused Backups 13 | . 3 1 1 1 7 Power 1 | . . . . . 1 Propulsion 3 | . . . . 1 2 Utility 8 | . 2 1 1 . 4 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 98 99 97 91 60 Engine 8 | . 14 11 10 3 . Core 5 | . . . 7 11 7 Treads 26 | . 28 33 26 23 11 Device 9 | . 10 10 8 7 12 Storage 9 | . 14 11 9 7 7 Processor 7 | . 3 11 8 7 7 Protection 4 | . . . 8 6 . Energy Gun 8 | . 11 10 5 7 8 Ballistic Gun 10 | . 3 11 12 14 3 Ballistic Cannon 2 | . 12 . . . . Peak Build Rating 36 | 6 9 14 30 36 36 Average Rating 20 | 2 8 12 23 32 24 On Entrance 15 | . 6 8 14 27 36 Avg Prop Armor Cover (%) 7 | . . . 7 . . Naked Turns . | . . . . . . Heaviest Build 72 | 12 17 34 51 55 72 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 23 | . . . 1 . 23 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 5 8 14 13 15 15 Most Carried 15 | 5 8 15 15 15 14 Average Carried 11 | 4 7 10 13 14 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 7 15 15 14 11 Class Distribution -------------------- 38% | Mutant 35% | Scavenger-Mutant 26% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2119 | 314 383 330 667 358 67 Remotely . | . . . . . . Salvage Created 2131 | 159 350 394 879 287 62 Parts 137 | 11 22 27 60 17 . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 47 | . 11 7 22 6 1 Melee 1 | . . . . 1 . Guns 31 | . 4 5 16 5 1 Cannons 7 | . 7 . . . . AOE 8 | . . 2 6 . . Classes Destroyed 11 | 2 3 3 2 1 . Worker 3 | . . 1 1 1 . Builder 1 | . . . 1 . . Tunneler 6 | 5 . . 1 . . Hauler 2 | . . 1 1 . . Recycler 2 | 1 . . . 1 . Watcher 6 | . 2 1 1 2 . Swarmer 14 | . 3 . 8 3 . Grunt 25 | . 8 5 9 2 1 Sentry 6 | . . 2 4 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 4 | 3 3 4 4 4 1 Combat Bots Only 4 | . 3 2 4 4 1 Max Kills in Single Turn 3 | 1 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 379 | . 65 35 121 22 136 Missed 90 | . 16 8 24 12 30 Hits 289 | . 49 27 97 10 106 Projectile 289 | . 49 27 97 10 106 Critical Strikes 10 | . 2 . 1 . 7 Damage Taken 4124 | . 529 322 1309 303 1661 Core 914 | . 62 44 103 . 705 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 75 89 81 . . Volleys Fired 245 | 44 46 30 80 34 11 Largest 3 | 1 2 2 2 3 3 Hottest 134 | 20 95 88 134 121 111 Shots Fired 407 | 44 74 60 155 57 17 Gun 362 | 44 47 57 147 50 17 Cannon 26 | . 26 . . . . Launcher 19 | . 1 3 8 7 . Special . | . . . . . . Kinetic 257 | 44 46 30 108 22 7 Thermal 131 | . 27 27 39 28 10 Explosive 19 | . 1 3 8 7 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 9 10 15 14 6 5 Robot Miss Streak 7 | 3 4 2 7 5 2 Penetration Max 1 | . . . 1 1 . Secondary Targets 2 | . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 236 | 30 40 41 92 23 10 Core Hits 120 | 11 18 16 50 20 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 1 . 2 1 Burn 5 | . 1 1 . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4419 | 236 685 713 2039 550 196 Guns 3386 | 236 288 609 1605 456 192 Cannons 314 | . 314 . . . . Explosions 679 | . 83 99 405 92 . Melee . | . . . . . . Ramming 40 | . . 5 29 2 4 Kinetic 2380 | 236 392 308 1149 211 84 Thermal 1320 | . 210 301 456 245 108 Explosive 587 | . 83 99 405 . . Electromagnetic 92 | . . . . 92 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Message Errors 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . 5 . 1 . . Impact 1 | . . . 1 . . Kinetic 5 | . 5 . . . . Secondary . | . . . . . . Self-Inflicted Damage 168 | . 17 . . 151 . Shots 5 | . 1 . . 4 . Rammed 15 | . 1 1 6 . 7 Targets Rammed 17 | . 1 1 7 1 7 Kicked . | . . . . . . Crushed 2 | . . . 1 1 . Highest Temperature 582 | . 273 190 582 274 378 Average Temperature 108 | . 94 73 124 63 212 Received Heat Transfer 1938 | . 186 159 477 36 1080 Effects 23 | . 1 . 20 . 2 Shutdowns 4 | . . . 4 . . Energy Bleed 1 | . . . 1 . . Interference 5 | . 1 . 3 . 1 Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Damage (major) 10 | . . . 10 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 3 2 . . Heat Transferred 3404 | . 592 814 1036 666 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 80 100 . Level 1 6 | . . . 19 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 231 | 10 73 76 231 98 . Initial 98 | . . 21 18 98 . Average 55 | 2 20 30 110 35 . Influence Increases 1664 | 30 297 261 710 306 60 Destroy 0b10 Robot/C 940 | . 220 140 440 120 20 Destroy 0b10 Robot/NC 100 | 30 10 15 25 20 . Destroy Leader 226 | . 44 44 104 24 10 Successful Hack 19 | . . 14 . 5 . Disable Machine 135 | . . 15 30 90 . Destroy Structure 139 | . 8 18 66 47 . Lose Combat Pursuer 105 | . 15 15 45 . 30 Influence Decreases 1664 | 30 245 267 540 467 115 Entered New Map 198 | . . 31 28 118 21 Time Decay 1375 | 30 245 236 464 341 59 Lost Part 91 | . . . 48 8 35 Squads Dispatched 8 | . 1 2 3 2 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 1 2 1 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 6 | . 2 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 16 12 33 9 6 Peak Tracking Total 5 | . 3 4 5 4 4 Tactical Retreats 6 | . 1 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 9 | . . 1 2 6 . Max in Single Turn 4 | . . 1 2 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 9 | . 3 3 1 2 . Terminals 6 | . 2 2 1 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 9 1 2 . Successful 11 | . 2 7 1 1 . Failed 5 | . 2 2 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 3 5 1 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 4 1 1 . Record 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 3996 | 88 621 691 1374 1071 151 Sensors 1728 | . . . 506 1071 151 Terrain 56 | 56 . . . . . Seismic 2074 | 33 621 691 729 . . Machine Analysis 2260 | . . . 1078 1071 111 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 4410 | 167 848 692 1391 1071 241 Spaces Moved 2072 | 110 373 329 589 601 70 Core 102 | 92 . . . . 10 Treads 1966 | 18 373 329 585 601 60 Legs . | . . . . . . Wheels 4 | . . . 4 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 115 160 160 Average Speed 157 | 68 160 160 159 160 227 Slowest Speed 1200 | 160 160 160 240 160 1200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 48 27 36 11 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 197 | . 6 25 75 91 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 196 | . 6 25 74 91 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 2800 | 165 553 438 885 660 99 Wait 297 | . 108 46 133 3 7 Move 2067 | 109 372 328 588 600 70 Hop . | . . . . . . Pick Up 52 | 5 11 13 18 5 . Fast Attach 7 | 3 . . 3 1 . Attach 23 | 3 2 2 11 2 3 Detach . | . . . . . . Swap 51 | 1 7 12 21 9 1 Drop 41 | . 6 6 24 5 . Fire 245 | 44 46 30 80 34 11 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick . | . . . . . . Crush 10 | . 1 1 7 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / *Sub) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 10) 732 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Identified exit to Materials 859 | -10/Materials | Discovered new exit (range 8) 873 | -10/Materials | Identified exit to Subcaves 1016 | -10/Materials | Entered another Materials area 1016 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1419 | -9/Materials | Discovered new exit (range 16) 1602 | -9/Materials | Identified exit to Materials 1708 | -9/Materials | Entered another Materials area 1708 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1851 | -8/Materials | Build established: Scavenger-Mutant 2453 | -8/Materials | Garrison activated, responded to threat 2778 | -8/Materials | Discovered new exit (range 7) 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3406 | -7/Factory | Build established: Scavenger-Skirmisher 3593 | -7/Factory | Discovered new exit (range 6) 3942 | -7/Factory | Discovered new exit (range 10) 4170 | -7/Factory | Entered Lower Caves 4346 | -7/Lower Caves | Core integrity fell below 50% 4383 | -7/Lower Caves | Lost 10 parts (2p3n1u4w) 4386 | -7/Lower Caves | Core integrity fell below 20% 4411 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04300_ Slammed into G-47 Trooper. 04304_ Critical hit (Burn: +37). 04307_ Slammed into G-47 Trooper. 04307_ Machine Analyzer broken. 04307_ Destabilizing: Short circuit. 04308_ Broken Pulse Rifle destroyed. 04314_ Slammed into G-47 Trooper. 04321_ Destabilizing: System interference. 04321_ Imp. Sensor Array temporarily disabled. 04321_ Cld. Pulse Rifle temporarily disabled. 04327_ Slammed into G-47 Trooper. 04328_ Cld. Pulse Rifle destroyed. 04334_ Slammed into G-47 Trooper. 04336_ Critical hit (Burn: +37). 04338_ Imp. Sensor Array destroyed. 04340_ Acquired 5 matter. 04340_ Slug penetrates G-47 Trooper. 04350_ Slug penetrates Wall. 04352_ Gauss Rifle destroyed. 04356_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#####????????####??? | | ??????????????????????????????# ##?####### #### | | ?????????????????? ##???????# ### | | ?????????????????? ##?????# | | ?????????????????? #?????# | | ???????????????????# ?????## | | ???????????????????# ##????## % #### | | ???????????????????# ##????#%%##??# | | ???????????????????# ##???#% #???# "" " | | ???????????????????# ##?## #??# """" " | | ????????????????????# ### #?# """ "" | | ????????????????????# #?## " " | | ??????????????????### ##?## | | ?????????????????## #??## | | ?????????????????# g g #??######### | | ?????????????????# @g### #??## ???? | | ?????????????????## #?# ## #??? | | ??????????????????# ## #?# #?? | | ??????????????????#???# ?## #? | | ??????????????????????## #?##### # | | ???????????????????????## ##??????# | | ????????????????????????####????????#### | | ????????????????????????????????????????### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## | | ???????????????????????????????????????????## | | ????????????????????????????????????????????# | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????#####?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantMyomerMallet Manual? 0 Play Time 00:42:57 Cumulative 40.8 hours Start 2026.07.21 @ 17:33:46 End 2026.07.21 @ 18:17:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7635c77-b5ff-4d0f-8238-e5f1e6754b47