Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 22:24:37 Player: Zuz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (6038) 6038 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1446) 1446 TOTAL SCORE: 12964 Bonus ------- Pacifist 200 High Alert Combat Kills 1016 Met Data Miner 300 Friendly Fire -70 Cogmind --------- Core Integrity 536/1000 Matter 248/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Neutrino Core Medium Matter Pod (100) Improved Target Analyzer Improved Target Analyzer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Neutrino Core Improved Heat Sink Medium Matter Pod Improved Target Analyzer Improved Target Analyzer High-powered Shock Rifle Tesla Rifle Heavy Assault Rifle Heavy Shock Bomb Launcher [Rating: 68] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 7 | . . 2 1 1 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 152 | 8 1 17 51 12 26 8 3 3 9 14 Power 15 | 1 . 3 2 . 3 2 . . 2 2 Engine 13 | 1 . 2 2 . 3 2 . . 2 1 Core 2 | . . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 34 | 4 . 2 16 6 3 1 1 1 . . Treads 32 | 2 . 2 16 6 3 1 1 1 . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 1 1 8 8 2 11 1 2 . 4 7 Device 16 | . 1 1 2 1 5 . 2 . 2 2 Storage 5 | 1 . 2 1 . . . . . . 1 Processor 6 | . . 2 . . . . . . 1 3 Hackware . | . . . . . . . . . . . Protection 18 | . . 3 5 1 6 1 . . 1 1 Artifact . | . . . . . . . . . . . Weapon 58 | 2 . 4 25 4 9 4 . 2 3 5 Energy Gun 10 | 2 . 1 4 1 . . . . . 2 Energy Cannon 5 | . . . 2 1 1 . . . . 1 Ballistic Gun 26 | . . 2 12 1 6 2 . 1 1 1 Ballistic Cannon 8 | . . 1 . . 2 2 . 1 2 . Launcher 9 | . . . 7 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . . 1 . Parts Lost 40 | . . 1 5 . 1 1 9 . 7 16 Power 8 | . . 1 . . . 1 . . 3 3 Propulsion 8 | . . . 2 . 1 . 3 . 1 1 Utility 12 | . . . 2 . . . 4 . 1 5 Weapon 12 | . . . 1 . . . 2 . 2 7 Highest Loss Streak 10 | . . 1 4 . 1 1 6 . 6 10 Average Slot Usage (%) 92 | . 97 94 93 99 99 99 97 73 83 75 Engine 10 | . 14 8 8 7 13 12 13 13 10 5 Treads 18 | . 28 21 26 23 19 20 19 13 10 3 Device 11 | . 11 5 2 15 17 11 10 6 16 17 Storage 6 | . 14 11 9 7 6 6 6 6 6 2 Processor 15 | . . 14 18 15 13 13 13 13 15 22 Protection 8 | . . 8 10 7 8 14 15 . 3 1 Energy Gun 2 | . 28 6 1 3 . . . . . 1 Energy Cannon 2 | . . . 2 3 5 . . . . 2 Ballistic Gun 11 | . . 10 10 14 13 19 18 13 8 6 Ballistic Cannon 2 | . . 5 2 . . . . 6 10 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 13 14 35 62 63 87 82 77 71 84 82 Greatest Support 79 | 40 40 40 62 79 79 79 76 58 58 30 Greatest Overweight (x) 24 | 1 . . 2 . 1 1 2 1 2 24 Average Overweight (x) . | . . . . . . . . 1 1 2 Largest Inventory Capacity 12 | 6 6 10 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 8 10 12 12 12 12 12 12 7 Most Carried 12 | 4 5 10 12 12 12 12 11 7 8 10 Average Carried 8 | 2 4 8 8 11 11 11 10 5 4 5 Final Capacity 12 | 6 6 10 12 12 12 12 12 12 12 12 Final Carried 12 | 4 5 9 12 12 12 11 8 5 4 4 Class Distribution -------------------- 38% | Scavenger-Gunner 29% | Mutant 18% | Gunner 6% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 3877 | 180 . 563 1131 70 889 261 111 . 478 194 Remotely . | . . . . . . . . . . . Salvage Created 5675 | . . 872 2237 45 1438 207 154 . 325 397 Parts 307 | . . 55 126 4 78 7 4 . 9 24 Haulers Intercepted 5 | . . 1 3 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 4 4 . 8 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 129 | . . 23 54 3 24 7 3 . 8 7 Guns 69 | . . 18 23 . 14 5 3 . 3 3 Cannons 34 | . . 5 8 . 10 2 . . 5 4 AOE 26 | . . . 23 3 . . . . . . Classes Destroyed 14 | . . 5 6 . 3 . . . . . Worker 2 | . . . 1 . 1 . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 5 | . . 1 3 . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . Swarmer 19 | . . 3 5 3 4 4 . . . . Grunt 57 | . . 13 31 . 9 . 2 . 2 . Brawler 5 | . . 1 4 . . . . . . . Duelist 6 | . . . 4 . . . 1 . 1 . Protector 2 | . . . 2 . . . . . . . Sentry 19 | . . 6 8 . 3 . . . 1 1 Hunter 11 | . . . . . 3 . . . 4 4 Programmer 7 | . . . . . 5 . . . . 2 Thug 3 | . . . . . . 3 . . . . Best Kill Streak 15 | . . 4 15 3 5 4 3 . 2 2 Combat Bots Only 15 | . . 4 15 3 3 4 3 . 2 2 Max Kills in Single Turn 4 | . . 1 4 2 1 2 2 . 1 1 Gunslinging 1 | . . . . . . 1 1 . . . Exploded 4 | . . . 4 2 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Damage Taken 9087 | . . 653 2201 87 1393 841 915 . 1224 1773 Core 1305 | . . 104 302 15 56 75 148 . 141 464 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 100 74 45 97 . . . . 50 . Volleys Fired 287 | . . 53 104 3 59 12 8 . 26 22 Largest 3 | . . 2 2 2 3 3 3 . 3 3 Hottest 193 | . . 90 118 94 140 136 90 . 136 193 Shots Fired 666 | . . 106 189 4 172 36 24 . 76 59 Gun 442 | . . 84 123 1 121 22 24 . 35 32 Cannon 208 | . . 22 54 1 51 14 . . 41 25 Launcher 16 | . . . 12 2 . . . . . 2 Special . | . . . . . . . . . . . Kinetic 493 | . . 72 128 1 125 36 24 . 76 31 Thermal 105 | . . 21 33 . 35 . . . . 16 Explosive 14 | . . . 12 2 . . . . . . Electromagnetic 54 | . . 13 16 1 12 . . . . 12 Robot Hit Streak 32 | . . 22 29 6 24 13 22 . 32 8 Robot Miss Streak 6 | . . 5 3 . 2 3 1 . 6 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 1 1 . . 2 2 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . . 1 Shots Hit Robots 514 | . . 80 147 3 131 28 23 . 63 39 Core Hits 300 | . . 42 119 3 53 17 8 . 39 19 Critical Hits 7 | . . 1 2 . 1 . . . . 3 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 6 | . . 1 1 . 1 . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13675 | . . 1393 5422 374 2833 760 497 . 1364 1032 Guns 6387 | . . 1042 1673 19 1768 377 497 . 589 422 Cannons 3829 | . . 320 708 23 1059 383 . . 775 561 Explosions 3453 | . . 31 3041 332 . . . . . 49 Melee . | . . . . . . . . . . . Ramming 6 | . . . . . 6 . . . . . Kinetic 7462 | . . 1061 1583 19 1842 760 497 . 1364 336 Thermal 2488 | . . 240 950 . 821 . . . . 477 Explosive 2738 | . . . 2406 332 . . . . . . Electromagnetic 981 | . . 92 483 23 164 . . . . 219 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 1 5 . 2 2 2 2 2 . Average Corruption 2 | . . 1 5 . 1 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . Effects 71 | . . 1 34 . 12 4 9 . 11 . Message Errors 19 | . . . 4 . 5 2 5 . 3 . Matter Fused 9 | . . . 9 . . . . . . . Heat Flow Errors 7 | . . . 4 . 1 . 1 . 1 . Energy Discharges 15 | . . . 8 . 3 1 2 . 1 . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 8 | . . 1 . . 1 1 1 . 4 . Misfires 1 | . . . 1 . . . . . . . Targeting Errors 11 | . . . 7 . 2 . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 117 | . . . 46 8 41 . . . 20 2 Projectiles 78 | . . . 7 8 41 . . . 20 2 Explosions 39 | . . . 39 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 43 | . . 2 2 . . 15 . . 20 4 Impact . | . . . . . . . . . . . Kinetic 36 | . . 2 1 . . 10 . . 19 4 Secondary 7 | . . . 1 . . 5 . . 1 . Self-Inflicted Damage 399 | . . . 379 20 . . . . . . Shots 7 | . . . 6 1 . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 486 | . . 78 486 12 361 237 205 . 144 290 Average Temperature 83 | . . 23 107 9 78 74 43 . 34 92 Received Heat Transfer 1977 | . . 252 837 . 276 216 288 . 90 18 Effects 10 | . . . 5 . 5 . . . . . Shutdowns 4 | . . . 3 . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 2 | . . . . . 2 . . . . . Matter Decay 1 | . . . 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . 1 . 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 2 . . 3 . . . . . Heat Transferred 3888 | . . 605 1252 . 1550 . . . . 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Peak Influence 1431 | . 17 443 1431 651 405 . . . . 102 Average Influence 298 | . 8 220 656 538 134 . . . . 30 Maximum Alert Level 4 | . . 2 4 2 2 . . . . . Low Security (%) 54 | 100 100 44 15 . 78 . . . . 100 Level 1 20 | . . 39 31 14 19 . . . . . Level 2 12 | . . 16 3 85 1 . . . . . Level 3 6 | . . . 28 . . . . . . . Level 4 5 | . . . 21 . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . . 4 14 2 8 . . . . 3 Investigation 7 | . . 3 2 1 . . . . . 1 Extermination 7 | . . . . 1 5 . . . . 1 Reinforcement 11 | . . 1 6 . 3 . . . . 1 Assault 6 | . . . 6 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 6 | . . 1 5 . . . . . . . Communications Jammed 30 | . . . . . 20 . . . . 10 Distress Signals 30 | . . . . . 20 . . . . 10 Times Spotted 209 | . . 32 93 4 32 8 9 . 20 11 Peak Tracking Total 10 | . . 5 10 4 4 4 5 . 4 3 Tactical Retreats 13 | . . . 3 1 2 . 1 . 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . . 2 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . 1 . . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 15 | . . 3 11 . 1 . . . . . Max in Single Turn 3 | . . 2 3 . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 34 | . 2 5 4 3 7 3 1 4 . 5 Terminals 16 | . 2 3 2 1 3 1 . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . 1 1 2 3 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 Total Hacks 110 | . 8 18 9 8 21 8 1 25 . 12 Successful 71 | . 3 11 4 2 11 8 1 25 . 6 Failed 39 | . 5 7 5 6 10 . . . . 6 Catastrophic 8 | . 2 . 3 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 25 | . 5 12 1 . 3 . . 1 . 3 Terminals 47 | . 8 10 3 2 11 2 . . . 11 Fabricators . | . . . . . . . . . . . Repair Stations 24 | . . 6 4 6 8 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 2 . . 2 . . . . . Garrison Access 3 | . . . 2 . . . . . . 1 Terminal Hacks 51 | . 3 4 . . 5 8 1 25 . 5 Record 27 | . 1 1 . . 4 7 . 11 . 3 Part Schematic 6 | . . . . . . . . 6 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 2 | . . . . . . 1 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . Branch Access Points 3 | . 1 1 . . 1 . . . . . Locate Traps 2 | . . . . . . . . . . 2 Dispatch Records 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 16 | . . 5 4 2 5 . . . . . Scan Component 10 | . . 3 2 2 3 . . . . . Repair 6 | . . 2 2 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 2 . . 1 . . . . . Insert Component 2 | . . 1 . . 1 . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 2 5 4 3 7 . . . . 4 Full Trace Events 6 | . . 2 2 1 . . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . . . 6 . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . 2 2 . 2 . . . . . Time 185 | . . 52 64 . 69 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . 5 . Total Damage 48 | . . . . . . . . . 48 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 11612 | 71 240 1190 2132 936 2603 998 800 205 1017 1420 Spaces Moved 4696 | 43 140 463 795 382 872 553 442 113 478 415 Core 35 | 8 . . . . . . . . . 27 Treads 4648 | 22 140 463 795 382 872 553 442 113 478 388 Legs 13 | 13 . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 160 160 160 160 180 180 160 Average Speed 175 | 132 160 160 158 160 179 163 173 180 185 244 Slowest Speed 1250 | 160 160 160 200 160 180 180 200 180 200 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 25 39 64 14 26 94 64 75 60 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 3 | . 1 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . . 1 1 . 1 1 1 1 . Scrap Searched 6 | . . . . . . 4 1 . 1 . Spaces Dug 6 | . . . . 6 . . . . . . Terrain Destroyed 134 | . . 22 98 7 . . . . 5 2 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . . . . 5 2 AOE 127 | . . 22 98 7 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 7540 | 54 157 811 1499 703 1787 623 461 115 553 777 Wait 2259 | . 10 246 514 291 801 47 9 . 32 309 Move 4686 | 42 139 462 794 381 871 552 441 112 477 415 Hop . | . . . . . . . . . . . Pick Up 77 | 2 4 15 17 7 13 2 . . 8 9 Fast Attach 34 | 8 1 6 10 1 3 . . . . 5 Attach 48 | . . 5 8 1 7 3 3 3 9 9 Detach 3 | 2 . . . . . . . . . 1 Swap 70 | . . 6 33 10 16 5 . . . . Drop 73 | . 3 18 19 9 16 2 . . 1 5 Fire 287 | . . 53 104 3 59 12 8 . 26 22 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 2 | . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x2 1195 | -9/Materials | Identified exit to Mines 1195 | -9/Materials | Identified exit to Materials 1416 | -9/Materials | Repaired Lgt. Treads 1443 | -9/Materials | Repaired Lgt. Armor Plating 1502 | -9/Materials | Entered another Materials area 1502 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -8/Materials | Repaired Lgt. Armor Plating 2825 | -8/Materials | Repaired Adv. Treads 3102 | -8/Materials | First assault squad dispatched 3172 | -8/Materials | Core integrity fell below 50% 3233 | -8/Materials | Destroyed 15 combat bots 3263 | -8/Materials | Lost 4 parts (2n1u1w) 3538 | -8/Materials | Build established: Scavenger-Mutant 3612 | -8/Materials | Discovered new exit (range 12) 3634 | -8/Materials | Entered Factory 3634 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3998 | -7/Factory | Build established: Scavenger-Gunner 4513 | -7/Factory | Discovered new exit (range 8) 4570 | -7/Factory | Entered another Factory area 4570 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5155 | -6/Factory | Identified exit to Lower Caves 6409 | -6/Factory | Repaired Imp. Light Armor Plating 6547 | -6/Factory | Repaired Hvy. Machine Gun 7173 | -6/Factory | Entered Lower Caves 7454 | -6/Lower Caves | Learned Research emergency access door positions 7454 | -6/Lower Caves | Learned Extension security intel 7470 | -6/Lower Caves | Build established: Gunner 7585 | -6/Lower Caves | Learned location of 1 exit from Factory 7973 | -6/Lower Caves | Ambushed by wild Derelicts 8061 | -6/Lower Caves | Discovered new exit (range 10) 8139 | -6/Lower Caves | Learned Factory interactive machine intel 8171 | -6/Lower Caves | Entered another Lower Caves area 8286 | -6/Lower Caves | Build established: Scavenger-Tank 8467 | -6/Lower Caves | Learned Factory stockpile data 8796 | -6/Lower Caves | Discovered new exit (range 10) 8906 | -6/Lower Caves | Attacked by a faux Warlord 8971 | -6/Lower Caves | Entered Data Miner 8974 | -6/Data Miner | Discovered new exit (range 6) 9002 | -6/Data Miner | Lost 6 parts (3n3u) 9009 | -6/Data Miner | Met Data Miner 9073 | -6/Data Miner | Learned location of Section 7 (-2) 9073 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9138 | -6/Data Miner | Received God Mode back door access code from Data Miner 9176 | -6/Data Miner | Entered Proximity Caves 9227 | -5/Proximity Caves | Escorted by Enhanced Grunt 9247 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9260 | -5/Proximity Caves | Build established: Gunner 9277 | -5/Proximity Caves | Found Prototype Device 9292 | -5/Proximity Caves | Identified Exp. Thermal Shield 9587 | -5/Proximity Caves | Build established: Scavenger-Gunner 9662 | -5/Proximity Caves | Learned Factory stockpile data 9924 | -5/Proximity Caves | Lost 6 parts (2p1n1u2w) 10119 | -5/Proximity Caves | Discovered new exit (range 5) 10193 | -5/Proximity Caves | Entered Factory 10193 | -5/Factory | Evolved 2 slots: Utility x2 10194 | -5/Factory | Identified exit to Factory 10196 | -5/Factory | Loaded intel: 46 interactive machine locations 10557 | -5/Factory | Build established: Gunner 11391 | -5/Factory | Lost 4 parts (1p1u2w) 11613 | -5/Factory | Self-destructed Last Messages --------------- 11577_ Hvy. Assault Rifle destroyed. 11580_ Slug penetrates Wall. 11580_ Tesla Rifle destroyed. 11580_ Slug penetrates Wall. 11583_ Hpw. Shock Rifle destroyed. 11587_ Penetrated by Slug. 11593_ Lgt. Angular Momentum Engine destroyed. 11596_ R-10 Processor distress signal jammed. 11596_ Penetrated by Slug. 11596_ Hvy. Shock Bomb Launcher destroyed. 11600_ Imp. Heat Sink destroyed. 11600_ Penetrated by Slug. 11603_ Adv. Sensor Array destroyed. 11603_ Penetrated by Slug. 11609_ Imp. Deuterium Engine destroyed. 11609_ Penetrated by Slug. 11612_ U-05 Engineer builds a Door. 11613_ Penetrated by Slug. 11613_ Adv. Heat Sink destroyed. 11613_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"T"??????????? | | ????????????????????????????????????"""??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????"""?????????????????? | | ???????????????????????? 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""" #?????????????????????????????????? | | #?# + """ #?????????????????????????????????? | | #?# # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! More Dakka Please Significant Disruption The Oracle Total Silence Challenges ------------ None Game ------ Seed DispersionShadingDatajack Manual? 0 Play Time 02:19:13 Cumulative 14.5 hours Start 2020.07.02 @ 19:26:36 End 2020.07.02 @ 22:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e492a2d-735e-4b96-a732-1cb4d546afc8