Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 13:33:19 Player: BionicBot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (69) 345 Value Destroyed (1589) 1589 Prototype IDs (54) 1080 Alien Tech Used (0) 0 Bonus (5111) 5111 TOTAL SCORE: 17425 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 227 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 1588/1600 Matter 300/300 Energy 260/350 System Corruption 1% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Flying Fortress v7 Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (15) ----- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Cloaking Device Improved Propulsion Shielding Makeshift Light Armor Plating Centrium Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON (2) ------- Railgun Power Sword > --- INVENTORY (15) --- Particle Reactor Light Quantum Reactor Makeshift Flight Unit Quantum Capacitor Nanoactuators Makeshift ECM Suite Layered Light Armor Plating Thermal Barrier Recalibrator Enhanced Quantum Rifle Enhanced Nova Cannon Advanced KE Penetrator Rocket Array Advanced Datajack Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Flying Fortress v7 Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Transmission Jammer Makeshift ECM Suite Advanced Reaction Control System Experimental Phase Shifter Cloaking Device Improved Propulsion Shielding Makeshift Light Armor Plating Centrium Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Railgun Power Sword > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Makeshift Flight Unit Quantum Capacitor Nanoactuators Layered Light Armor Plating Thermal Barrier Recalibrator Enhanced Quantum Rifle Enhanced Nova Cannon Advanced KE Penetrator Rocket Array Advanced Datajack [Rating: 161] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Flying Fortress v7 Treads Light Treads Wheel Compact Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Cloaking Device Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Particle Gun Ballistic Gun Autogun Launcher Rocket Array Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . Utility 13 | . . . . . 2 2 . . . . . . . . . 2 . . . . 2 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 104 | 8 5 . . 5 13 10 2 2 3 4 7 1 . . . 7 . 1 13 5 11 3 3 1 Power 7 | 1 1 . . . 2 . . 1 . . . . . . . 1 . . 1 . . . . . Engine 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Core 4 | . 1 . . . 1 . . 1 . . . . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 13 | 2 . . . 1 4 1 . . . . 3 . . . . . . . 2 . . . . . Treads 5 | 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . 1 . . . . 3 . . . . . . . 2 . . . . . Utility 46 | 2 1 . . . 2 7 1 1 1 . 2 1 . . . 5 . 1 8 1 7 2 3 1 Device 20 | 1 . . . . 1 2 1 . . . . 1 . . . 2 . 1 4 1 3 2 . 1 Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . . Hackware 6 | . . . . . . 1 . . . . 1 . . . . 2 . . 1 . . . 1 . Protection 13 | . . . . . . 3 . 1 1 . 1 . . . . 1 . . 1 . 3 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 38 | 3 3 . . 4 5 2 1 . 2 4 2 . . . . 1 . . 2 4 4 1 . . Energy Gun 4 | . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 18 | 3 2 . . 2 3 1 . . 1 2 . . . . . . . . 1 . 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . . 2 . . . . 1 1 . . . . . 1 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Unidentified Prototypes 13 | . . . . . . . . . 1 . 2 . . . . . . . 7 . 3 . . . Parts Lost 9 | . 1 . . . 4 1 . . . . . . . . . . . . 2 . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 1 1 . . . . . . . . . . . . 2 . . . . 1 Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . 3 1 . . . . . . . . . . . . 2 . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 100 73 86 65 72 76 76 76 76 79 80 80 80 80 81 82 82 81 82 83 84 85 79 Core 6 | . 6 14 14 14 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 . . . . . Treads 7 | . 28 28 28 28 13 . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . 7 7 7 7 7 20 20 20 20 20 17 17 17 16 17 15 14 13 12 Device 12 | . 14 14 14 14 10 10 15 10 7 7 . 6 6 6 6 11 11 11 6 10 15 22 21 19 Storage 7 | . 14 14 14 14 9 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 4 | . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 11 10 9 8 8 Hackware 7 | . . . . . . 3 7 7 7 7 13 13 13 13 13 17 17 17 20 11 10 9 12 12 Protection 6 | . . . . . . 9 7 11 15 15 12 6 6 6 6 4 5 5 5 5 9 9 12 12 Energy Gun 2 | . . . . . 9 7 7 7 7 6 2 . . . . . . . . . . . . . Ballistic Gun 5 | . 27 28 2 1 5 6 7 7 7 7 3 . . . . . . . . 5 4 5 4 4 Launcher 2 | . . . . 13 3 . . . . . . . . . . 3 5 5 4 2 . . . . Impact Weapon 1 | . . . . . . . . . . . 2 6 6 6 6 5 5 5 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 4 2 3 2 4 4 Peak Build Rating 161 | 7 9 9 11 13 22 62 62 65 68 67 77 78 78 78 78 89 89 91 111 110 133 148 159 161 Average Rating 68 | 5 7 9 8 12 16 56 61 63 65 66 76 78 78 78 78 86 89 91 103 106 127 146 157 158 On Entrance 68 | . 7 9 9 11 13 22 61 62 65 66 66 77 78 78 78 78 89 89 91 110 106 133 147 159 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 14 30 28 28 32 33 40 37 46 46 46 45 41 41 41 41 55 55 48 50 54 57 62 63 63 Greatest Support 64 | 40 40 40 40 40 40 50 50 50 50 50 63 61 61 61 61 61 61 61 64 64 64 64 64 64 Greatest Overweight (x) 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 9 8 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 8 10 12 14 13 14 15 14 15 14 15 15 15 15 13 15 15 14 15 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 8 14 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 40% | Mutant 24% | Hacker-Mutant 18% | Hacker-Ninja 8% | Scavenger-Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 2213 | 314 297 . . 252 322 128 122 20 30 9 . 61 47 . 43 90 . 30 130 . 79 . 219 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1917 | 142 340 . . 102 760 128 . . . 17 . . . . . 152 . 51 . 58 79 . 88 . Parts 117 | 6 33 . . 7 39 12 . . . 2 . . . . . 3 . 5 . 3 3 . 4 . Haulers Intercepted 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 2 . 4 6 . . 4 . . . . 4 . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 47 | . 10 . . 9 10 2 . . . 3 . . . . . 4 . 4 . 4 1 . . . Guns 16 | . 7 . . . 6 2 . . . . . . . . . . . . . . 1 . . . AOE 31 | . 3 . . 9 4 . . . . 3 . . . . . 4 . 4 . 4 . . . . Classes Destroyed 13 | 2 4 . . 3 2 2 . . . . . . . . . . . . . . . . . . Worker 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . . 6 . . . . . . . . . . . . . . . . . . . Recycler 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 9 | . 3 . . . . 1 . . . . . . . . . 3 . . . . . . 2 . Swarmer 25 | . 6 . . . 4 . . . . 3 . . . . . 4 . 4 . 4 . . . . Grunt 10 | . 4 . . 2 4 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Programmer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 3 . . 3 4 1 . . . 3 . . . . . 6 . 4 . 4 1 . 1 . Combat Bots Only 4 | . 3 . . 3 4 1 . . . 3 . . . . . 4 . 4 . 4 1 . . . Max Kills in Single Turn 5 | 1 1 . . 2 2 1 . . . 2 . . . . . 5 . 4 . 3 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 2 . . . . 2 . . . . . 4 . 4 . 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 292 | . 45 . . 4 43 47 26 2 . 18 . . 2 . 18 2 4 3 . 4 3 2 5 64 Missed 129 | . 11 . . 1 11 25 11 1 . 6 . . 1 . 11 1 1 . . 1 . 2 3 43 Damage Taken 2989 | . 565 . . 79 499 284 262 25 . 103 . . 16 . 136 17 57 78 335 95 139 . 27 272 Core 614 | . 216 . . 24 77 14 33 . . 22 . . . . 36 17 19 . 144 . . . . 12 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 336 | . . . . . . 22 . 16 . 29 . . 10 . 54 . 24 42 . 30 31 . 17 61 Regen/Repaired (Parts) 267 | . . . . . . . . . . . 76 . . . . 64 . . 16 . 80 . 31 . Core Remaining (%) 85 | 100 . . . 4 86 . . . . 90 . . . . 95 . . . . 82 100 100 100 99 Volleys Fired 189 | 27 42 . . 12 67 31 . . . 2 . . . . . 1 . 1 . 2 4 . . . Largest 2 | 2 2 . . 2 2 2 . . . 1 . . . . . 1 . 1 . 2 2 . . . Hottest 130 | 40 50 . . 60 130 88 . . . 45 . . . . . 45 . 45 . 78 70 . . . Shots Fired 371 | 54 84 . . 23 134 62 . . . 2 . . . . . 1 . 1 . 3 7 . . . Gun 339 | 54 81 . . 6 128 62 . . . . . . . . . . . . . 1 7 . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . 3 . . 17 6 . . . . 2 . . . . . 1 . 1 . 2 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 239 | 54 81 . . 6 59 31 . . . . . . . . . . . . . 1 7 . . . Thermal 100 | . . . . . 69 31 . . . . . . . . . . . . . . . . . . Explosive 32 | . 3 . . 17 6 . . . . 2 . . . . . 1 . 1 . 2 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | 9 8 . . 5 12 5 . . . 2 . . . . . . . . . 2 3 . . . Robot Miss Streak 12 | 3 3 . . 3 4 7 . . . 2 . . . . . 6 . 12 . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 231 | 37 47 . . 10 85 32 . . . 2 1 . . . . 3 . . . 1 7 1 5 . Core Hits 130 | 7 30 . . 17 36 9 . . . 6 . . . . . 8 . 5 . 7 2 1 2 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Critical Strikes 7 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . Burn 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Smash 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 59 | . . . . . . 1 . . . . 3 . . . 4 6 . . . . 15 7 18 5 Impact 11 | . . . . . . 1 . . . . 2 . . . 2 6 . . . . . . . . Slashing 45 | . . . . . . . . . . . . . . . . . . . . . 15 7 18 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5286 | 388 619 . . 522 1393 543 . . . 252 . . . . . 456 . 299 . 250 258 37 269 . Guns 2627 | 388 426 . . 33 1133 543 . . . . . . . . . . . . . . 104 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1917 | . 182 . . 456 260 . . . . 252 . . . . . 218 . 299 . 250 . . . . Melee 698 | . . . . . . . . . . . . . . . . 238 . . . . 154 37 269 . Ramming 44 | . 11 . . 33 . . . . . . . . . . . . . . . . . . . . Kinetic 1738 | 388 426 . . 33 471 316 . . . . . . . . . . . . . . 104 . . . Thermal 889 | . . . . . 662 227 . . . . . . . . . . . . . . . . . . Explosive 1917 | . 182 . . 456 260 . . . . 252 . . . . . 218 . 299 . 250 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact 238 | . . . . . . . . . . . . . . . . 238 . . . . . . . . Slashing 460 | . . . . . . . . . . . . . . . . . . . . . 154 37 269 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 3 3 3 3 1 . . . . . . . . . . . . . 7 7 . . . 1 Average Corruption 3 | . 2 3 3 3 1 . . . . . . . . . . . . . 7 7 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . 4 2 11 18 2 . . . . . . . . . . . . . 1 6 . . . . Message Errors 10 | . 1 . 1 6 . . . . . . . . . . . . . . . 2 . . . . Matter Fused 9 | . 2 1 2 2 . . . . . . . . . . . . . . . 2 . . . . Heat Flow Errors 6 | . . 1 1 2 . . . . . . . . . . . . . . . 2 . . . . Energy Discharges 8 | . 1 . 3 2 1 . . . . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . 2 4 . . . . . . . . . . . . . . . . . . . . Alerts 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 314 | . 8 . . . 16 . . . . . . . . . . 238 . 16 . . 1 . 35 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 40 | . 8 . . . 16 . . . . . . . . . . . . 16 . . . . . . Melee 274 | . . . . . . . . . . . . . . . . 238 . . . . 1 . 35 . Knockbacks 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Impact 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . 31 . . 45 37 . . . . 22 . . . . . . . 27 . 31 . . . . Shots 8 | . 1 . . 2 1 . . . . 1 . . . . . . . 1 . 2 . . . . Rammed 7 | . 3 . . 4 . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 3 . . 5 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . 27 121 244 224 177 97 . . . 6 . . . . 3 . . . . 263 . . . . Average Temperature 42 | . 8 121 126 50 30 38 . . . 3 . . . . 3 . . . . 134 . . . . Received Heat Transfer 657 | . 159 . . 18 225 30 126 9 . . . . . . 27 . 27 9 . 9 . . 9 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Impact Corruptions 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2294 | . . . . . 1628 666 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 685 | 20 273 52 . 168 163 166 . . . . 180 . . . . 685 . . . . 94 172 346 266 Initial 506 | . 13 52 . . . . . . . . 81 . . . . 506 . . . . 65 48 105 166 Average 129 | 7 134 52 . 48 79 52 . . . . 88 . . . . 445 . . . . 67 100 217 143 Maximum Alert Level 2 | . 1 . . . . . . . . . . . . . . 2 . . . . . . 1 1 Low Security (%) 84 | 100 96 100 . 100 100 100 . . . . 100 . . . . . . . . . 100 100 35 98 Level 1 9 | . 3 . . . . . . . . . . . . . . 45 . . . . . . 64 1 Level 2 5 | . . . . . . . . . . . . . . . . 54 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 3 5 . 1 . . . . . . 1 . . . . . . 1 2 4 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Reinforcement 10 | . . . . . 3 3 . . . . . . . . . . . . . . . 1 2 1 Assault 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 24 | . 1 . . . 3 . . . . . 1 . . . . 2 . . . . . 2 11 4 Communications Jammed 35 | . . . . . . . . . . . . . . . . . . . . . 3 1 25 6 Distress Signals 35 | . . . . . . . . . . . . . . . . . . . . . 3 1 25 6 Times Spotted 201 | . 16 . . 9 22 17 20 2 . 9 3 . 1 . 18 13 3 9 12 2 2 7 18 18 Peak Tracking Total 15 | . 5 . . 2 4 4 8 6 . 5 3 . 1 . 15 6 2 5 11 1 1 4 7 15 Tactical Retreats 31 | . . . . . 1 3 5 . . 2 1 . . . 2 3 . 6 1 1 . 1 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 8 | . 3 . . . 1 3 . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 23 | . . . . . . . . . . . 16 . . . . . . . . . 7 . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . Reused 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . 2 . . . . . . 2 . . . . . . . 5 . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 3 | . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 64 | . 5 . 4 . 3 12 1 . . . 9 . . 4 . 9 . . 4 . 4 3 3 3 Terminals 37 | . 5 . . . 3 8 . . . . 6 . . . . 6 . . . . 2 3 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . Recycling Units 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . 1 Total Hacks 179 | . 18 . 17 . 7 30 1 . . . 22 . . 30 . 18 . . 9 . 8 5 8 6 Successful 116 | . 12 . 17 . 2 12 1 . . . 15 . . 30 . 9 . . 9 . 3 . 4 2 Failed 63 | . 6 . . . 5 18 . . . . 7 . . . . 9 . . . . 5 5 4 4 Catastrophic 15 | . 1 . . . 2 4 . . . . 2 . . . . . . . . . 2 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 16 . 1 . 3 17 . . . . 11 . . . . 11 . . 1 . 2 2 2 . Terminals 93 | . 18 . . . 7 22 . . . . 17 . . . . 13 . . . . 4 5 4 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . . . . . . 2 . . . . 3 . . . . 2 . 4 . Recycling Units 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . 3 Terminal Hacks 79 | . 7 . 17 . 2 2 1 . . . 6 . . 30 . 2 . . 9 . 1 . 1 1 Record 32 | . . . 16 . . . . . . . . . . 8 . . . . 8 . . . . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . . . . . . . 2 . . 3 . 1 . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Branch Access Points 3 | . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . 2 . . . . 2 . . . . 2 . 2 . Scan Component 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . Repair 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 26 | . 5 . . . . 9 . . . . 6 . . . . 5 . . . . . . 1 . Terminals 26 | . 5 . . . . 9 . . . . 6 . . . . 5 . . . . . . 1 . Assimilate 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Botnet 24 | . 5 . . . . 8 . . . . 6 . . . . 4 . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 4 . . . 3 11 . . . . 8 . . . . 6 . . . . 3 3 1 3 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . Time 95 | . . . . . . . . . . . 19 . . . . 19 . . . . 38 . 19 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 11 | . . . . 3 . 2 . . 6 . . . . . . . . . . . . . . . Largest Group 6 | . . . . 3 . 1 1 . 6 6 . . . . . . . . . . . . . . Highest-Rated Group 144 | . . . . 40 . 30 10 . 144 144 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 16 . 30 10 . 31 31 . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 47 | . . . . 23 . . . . . 24 . . . . . . . . . . . . . . Total Damage 686 | . . . . 252 . . . . . 434 . . . . . . . . . . . . . . Kills 9 | . . . . 6 . . . . . 3 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . 2 . . 2 . 2 1 . 1 1 . 1 . . 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 11351 | 256 793 68 562 899 1214 819 541 155 473 222 471 89 122 27 270 782 157 385 722 205 622 399 532 566 Spaces Moved 14482 | 107 413 43 351 509 559 1295 879 299 739 372 749 250 349 78 619 1351 418 490 684 440 1023 686 998 781 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1524 | 103 413 43 351 509 105 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 454 | . . . . . 454 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12500 | . . . . . . 1295 879 299 739 372 749 250 349 78 619 1351 418 490 684 440 1023 686 998 781 Fastest Speed 34 | 50 160 160 160 160 115 50 50 50 50 50 35 35 35 35 35 35 35 35 34 34 34 34 34 34 Average Speed 54 | 155 160 160 160 160 131 50 50 50 50 50 35 35 35 35 35 35 35 35 34 34 34 34 34 34 Slowest Speed 240 | 160 160 160 160 160 240 50 50 50 50 50 40 35 35 35 35 35 35 35 39 34 34 34 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 78 | . . . . . . 7 3 . . 1 12 . . . 1 8 . . 4 . 17 2 10 13 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 49 | 8 72 13 70 70 47 40 78 42 83 57 23 48 54 68 77 29 68 48 93 58 27 20 25 15 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 6 | . . . 1 1 . . . . 1 . . . . 1 . . . 1 . 1 . . . . Known Exits Taken 21 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . . 3 4 3 . . 1 . . 2 . 2 1 . . . . . . Spaces Dug 27 | . . . . . . 1 . . . . . . . . . 2 . . . . 9 2 8 5 Terrain Destroyed 297 | . 17 . . 81 17 1 . . . 31 . . . . . 21 . 21 . 83 10 2 8 5 Melee 27 | . . . . . . 1 . . . . . . . . . 2 . . . . 9 2 8 5 Projectile 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 269 | . 17 . . 81 17 . . . . 31 . . . . . 19 . 21 . 83 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 17405 | 144 469 42 353 567 915 1400 976 304 842 400 935 250 348 77 667 1637 428 700 1163 487 1249 839 1153 1060 Wait 2517 | 2 . . . 37 257 41 96 . 92 24 167 . . . 44 276 11 209 459 41 196 141 138 286 Move 14309 | 106 412 42 350 508 558 1280 872 298 738 369 726 249 348 77 616 1334 417 489 676 439 991 681 978 755 Hop 69 | . . . . . . 7 3 . . 1 10 . . . 1 8 . . 2 . 14 2 9 12 Pick Up 46 | 1 6 . 1 . 8 6 1 1 4 . 3 . . . 1 3 . . 1 . 3 3 4 . Fast Attach 45 | 7 . . . 1 8 5 1 1 1 . 2 . . . . 1 . . 10 . 6 . 2 . Attach 16 | . 1 . . 2 1 2 . . . . 2 . . . . 2 . . . . 2 2 1 1 Detach 14 | . . . 2 . 3 1 . . . . 1 . . . . . . . 3 . 3 . . 1 Swap 43 | 1 4 . . 2 4 3 1 1 2 4 3 1 . . . 4 . 1 3 5 3 1 . . Drop 49 | . 1 . . . 9 6 2 3 5 . 2 . . . 1 2 . . 8 . 5 2 3 . Fire 189 | 27 42 . . 12 67 31 . . . 2 . . . . . 1 . 1 . 2 4 . . . Melee 59 | . . . . . . 1 . . . . 3 . . . 4 6 . . . . 15 7 18 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 3 . . 5 . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . 16 . . . . . . . . . . . . 1 . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap 23 | . . . . . . . . . . . 16 . . . . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 257 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 354 | -10/Materials | Identified exit to Mines 639 | -10/Materials | Discovered new exit (range 12) 640 | -10/Materials | Core integrity fell below 50% 666 | -10/Materials | Core integrity fell below 20% 868 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Entered Mines 1111 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1111 | -10/Mines | Discovered new exit (range 5) 1118 | -10/Mines | Entered Exiles 1158 | -10/Exiles | Met 8R-AWN 1187 | -10/Exiles | Met EX-HEX 1244 | -10/Exiles | Met EX-DEC 1275 | -10/Exiles | Learned location of Zion (-7) 1323 | -10/Exiles | Discovered new exit (range 10) 1406 | -10/Exiles | Met EX-BIN 1428 | -10/Exiles | Aligned with FarCom system 1430 | -10/Exiles | Given EX-Vault access code 1483 | -10/Exiles | Opened EX-Vault 1518 | -10/Exiles | Found Flying Fortress v7 1549 | -10/Exiles | Exiles lab attacked by MAIN.C 1680 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1680 | -10/Exiles | Entered Mines 1704 | -9/Mines | Learned location of Storage (-8) 1794 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1846 | -9/Mines | Identified exit to Materials 2087 | -9/Mines | Assembled infested the area 2579 | -9/Mines | Entered Materials 2579 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3127 | -8/Materials | Build established: Scavenger-Mutant 3156 | -8/Materials | Lost 3 parts (2n1u) 3740 | -8/Materials | Discovered new exit (range 10) 3792 | -8/Materials | Identified exit to Factory 3793 | -8/Materials | Entered Factory 3793 | -7/Factory | Evolved 2 slots: Utility x2 4100 | -7/Factory | Build established: Mutant 4103 | -7/Factory | Discovered new exit (range 16) 4110 | -7/Factory | Identified exit to Factory 4532 | -7/Factory | Discovered new exit (range 3) 4533 | -7/Factory | Identified exit to Lower Caves 4612 | -7/Factory | Entered Lower Caves 4612 | -7/Lower Caves | Accompanied by 1 ally 4828 | -7/Lower Caves | Learned Factory trap positions 4831 | -7/Lower Caves | Identified exit to Lower Caves 4833 | -7/Lower Caves | Found DCF Scrap (10 items) 5113 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5153 | -7/Lower Caves | Entered another Lower Caves area 5291 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5304 | -7/Lower Caves | Discovered new exit (range 9) 5307 | -7/Lower Caves | Identified exit to Zion 5308 | -7/Lower Caves | Entered Zion 5332 | -7/Zion | Found Prototype Launcher 5333 | -7/Zion | Identified Rocket Array 5378 | -7/Zion | Learned Factory garrison access intel 5413 | -7/Zion | Gained Derelict followers 5487 | -7/Zion | Rebuked by Imprinter 5504 | -7/Zion | Given the Hacking Drone Bay 5586 | -7/Zion | Learned location of Extension (-5) 5726 | -7/Zion | Discovered new exit (range 11) 5730 | -7/Zion | Identified exit to Proximity Caves 5781 | -7/Zion | Entered Proximity Caves 5781 | -6/Proximity Caves | Accompanied by 6 allies 5831 | -6/Proximity Caves | Learned 8 Factory zone layouts 5837 | -6/Proximity Caves | Build established: Derelict-Mutant 5877 | -6/Proximity Caves | Spotted B-75 Beast 5968 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6003 | -6/Proximity Caves | Entered Factory 6003 | -6/Factory | Evolved 2 slots: Propulsion x2 6005 | -6/Factory | Loaded intel: 121 trap records 6006 | -6/Factory | Loaded intel: 4 garrison access locations 6309 | -6/Factory | Identified exit to Lower Caves 6323 | -6/Factory | Discovered new exit (range 5) 6325 | -6/Factory | Identified exit to Factory 6414 | -6/Factory | Repaired Imp. Propulsion Shielding 6474 | -6/Factory | Entered Lower Caves 6514 | -6/Lower Caves | Build established: Hacker-Mutant 6545 | -6/Lower Caves | Discovered new exit (range 4) 6546 | -6/Lower Caves | Learned 8 Factory zone layouts 6546 | -6/Lower Caves | Identified exit to Lower Caves 6563 | -6/Lower Caves | Entered another Lower Caves area 6601 | -6/Lower Caves | Encountered a Warlord checkpoint 6666 | -6/Lower Caves | Discovered new exit (range 11) 6670 | -6/Lower Caves | Identified exit to Data Miner 6685 | -6/Lower Caves | Entered Data Miner 6685 | -6/Data Miner | Discovered new exit (range 6) 6692 | -6/Data Miner | Met Data Miner 6699 | -6/Data Miner | Learned location of Section 7 (-3) 6699 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6704 | -6/Data Miner | Received God Mode back door access code from Data Miner 6712 | -6/Data Miner | Identified exit to Proximity Caves 6712 | -6/Data Miner | Entered Proximity Caves 6721 | -5/Proximity Caves | Learned Factory interactive machine intel 6789 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6836 | -5/Proximity Caves | Spotter reported a threat 6837 | -5/Proximity Caves | Spotter reported a threat 6892 | -5/Proximity Caves | Spotter reported a threat 6969 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6980 | -5/Proximity Caves | Discovered exit to Factory (range 7) 6982 | -5/Proximity Caves | Entered Factory 6982 | -5/Factory | Evolved 2 slots: Utility x2 6983 | -5/Factory | Identified exit to Factory 6984 | -5/Factory | Loaded intel: 53 interactive machine locations 7282 | -5/Factory | Search patrols dispatched 7400 | -5/Factory | Repaired Imp. Propulsion Shielding? 7582 | -5/Factory | Search patrols dispatched 7750 | -5/Factory | Discovered new exit (range 8) 7764 | -5/Factory | Identified exit to Upper Caves 7764 | -5/Factory | Entered Upper Caves 7916 | -5/Upper Caves | Discovered new exit (range 16) 7921 | -5/Upper Caves | Identified exit to Upper Caves 7921 | -5/Upper Caves | Entered another Upper Caves area 8303 | -5/Upper Caves | Discovered new exit (range 11) 8306 | -5/Upper Caves | Identified exit to Warlord 8306 | -5/Upper Caves | Entered Warlord 8427 | -5/Warlord | Visited the Vortex Lab 8448 | -5/Warlord | Warlord's base attacked by MAIN.C 8457 | -5/Warlord | Met Warlord 8463 | -5/Warlord | Opened Warlord's prototype stash 8466 | -5/Warlord | Found Prototype Hackware 8466 | -5/Warlord | Identified Ghost Barrier 8475 | -5/Warlord | Found Prototype Device 8475 | -5/Warlord | Identified Exp. Phase Shifter 8479 | -5/Warlord | Found Prototype Device 8479 | -5/Warlord | Identified Thermal Barrier 8482 | -5/Warlord | Found Prototype Processor 8482 | -5/Warlord | Identified Exp. Target Analyzer 8516 | -5/Warlord | Spotted B-86 Titan 8798 | -5/Warlord | Warlord forces counterattacked 8949 | -5/Warlord | Crushed by falling debris 8952 | -5/Warlord | Spotted Executioner 8952 | -5/Warlord | Spotted Executioner 9019 | -5/Warlord | Discovered new exit (range 20) 9025 | -5/Warlord | Lost 19 allies 9028 | -5/Warlord | Identified exit to Proximity Caves 9028 | -5/Warlord | Entered Proximity Caves 9160 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9223 | -4/Proximity Caves | Learned location of Quarantine (-3) 9226 | -4/Proximity Caves | Discovered exit to Factory (range 21) 9233 | -4/Proximity Caves | Entered Factory 9233 | -4/Factory | Evolved 2 slots: Utility x2 9238 | -4/Factory | Found Prototype Processor 9238 | -4/Factory | Identified Exp. Signal Interpreter 9252 | -4/Factory | Spotted B-86 Titan 9296 | -4/Factory | Repaired Imp. Propulsion Shielding? 9406 | -4/Factory | Build established: Hacker-Ninja 9684 | -4/Factory | Discovered new exit (range 13) 9788 | -4/Factory | Identified exit to Upper Caves 9788 | -4/Factory | Identified exit to Armory 9791 | -4/Factory | Discovered new exit (range 15) 9845 | -4/Factory | Identified exit to Research 9855 | -4/Factory | Entered Research 9855 | -3/Research | Evolved 2 slots: Utility x2 9868 | -3/Research | Discovered new exit (range 13) 10102 | -3/Research | Found Quantum Capacitor 10254 | -3/Research | Identified exit to Research 10254 | -3/Research | Entered another Research area 10254 | -2/Research | Warlord forces began assault on 0b10 10254 | -2/Research | Evolved 2 slots: Utility x2 10289 | -2/Research | Spotted B-90 Cyclops 10316 | -2/Research | Spotted B-90 Cyclops 10342 | -2/Research | Repaired Imp. Propulsion Shielding 10364 | -2/Research | Research machine network offline 10597 | -2/Research | Borebot progress halted 10627 | -2/Research | Borebot progress halted 10781 | -2/Research | Discovered new exit (range 9) 10785 | -2/Research | Identified exit to Access 10786 | -2/Research | Entered Access 10786 | -1/Access | Evolved 2 slots: Power x1, Utility x1 10845 | -1/Access | Garrison activated, responded to threat 11217 | -1/Access | Spotted B-99 Colossus 11305 | -1/Access | Spotted B-99 Colossus 11350 | -1/Access | Discovered new exit (range 6) 11351 | -1/Access | Identified exit to Surface 11352 | *** | Escaped! Last Messages --------------- 11242_ Acquired 10 matter. 11258_ W-44 Eye sends out distress signal. 11265_ Acquired 10 matter. 11282_ Slug penetrates Wall. 11282_ Slug penetrates Garrison Access. 11285_ W-44 Eye distress signal jammed. 11285_ W-44 Eye sends out distress signal. 11285_ W-44 Eye distress signal jammed. 11302_ Penetrated by Slug. 11302_ Slug penetrates Wall. 11307_ U-05 Engineer builds a Wall. 11314_ Exp. Phase Shifter destroyed. 11319_ W-44 Eye sends out distress signal. 11332_ W-44 Eye distress signal jammed. 11349_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11350_ The Access Shell folds into the floor. 11350_ EXIT=FOUND 11351_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????Y???????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ??????????????????????????????????????k #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" k #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# t#????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????#u #????????? | | ?????????????????????????????????????+ #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ????????????########################## #????????? | | ????????????# #????????? | | ????????????# # """ # | | ????????????# + """ # | | ????????????# """ """ ######## ## " # | | ????????????# """"""" #??????# #???? # | | ????????????# = """"""" #??????# #??????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 250 Resistance: TH 50 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 95 Recoil Reduction 2 Offensive Hacking 23 Defensive Hacking 31 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Rockin' Loadout Challenges ------------ None Game ------ Seed DrainedSuperchargedCoupler Manual? 0 Play Time 04:01:15 Cumulative 102.1 hours Start 2024.09.09 @ 18:39:31 End 2024.09.10 @ 13:33:19 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8e654f8-070f-4a1c-a03a-6a76d6e732a2