Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 11:40:27 Player: G4-R3D Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (80) 400 Value Destroyed (2884) 2884 Prototype IDs (36) 720 Alien Tech Used (12) 2400 Bonus (14656) 14656 TOTAL SCORE: 29360 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 491 Follower Combat Kills 180 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -15 Cogmind --------- Core Integrity 1593/1600 Matter 214/300 Energy 610/700 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Advanced Energy Well Experimental Targeting Computer Improved Reaction Control System > --- WEAPON (2) ------- Core Stripper > --- INVENTORY (10) --- Improved Quantum Reactor ECM Suite Sigix Sheargun Sigix Sheargun Phasing Sabre Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Experimental Targeting Computer Improved Reaction Control System Long-range Tractor Beam > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Improved Quantum Reactor ECM Suite Terrabomb Sigix Sheargun Sigix Sheargun Phasing Sabre [Rating: 249] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Machine Analyzer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 2 . 1 . . 1 . . . . . . . . . . . Utility 13 | . . . . . 1 2 2 1 2 . . . . 2 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 239 | 6 19 . 18 4 35 14 46 7 3 1 4 10 1 14 13 7 11 23 3 Power 29 | 1 3 . 3 . 4 2 6 1 . . 1 . 1 2 . . . 4 1 Engine 15 | 1 3 . 3 . 2 2 2 1 . . . . 1 . . . . . . Core 6 | . . . . . 2 . 4 . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . . 2 . . . 4 1 Propulsion 66 | 2 4 . 8 3 13 1 14 2 1 . 2 2 . 8 . 2 1 3 . Treads 12 | 2 . . . . 9 1 . . . . . . . . . . . . . Leg 7 | . . . . . . . 7 . . . . . . . . . . . . Wheel 3 | . 1 . . . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 44 | . 3 . 8 3 4 . 5 2 1 . 2 2 . 8 . 2 1 3 . Utility 76 | 1 5 . 2 . 6 4 19 2 2 1 . 5 . 4 5 5 7 6 2 Device 23 | . 1 . . . 3 3 8 . . . . 1 . . . 2 3 . 2 Storage 16 | 1 4 . 1 . 1 . 1 . . . . . . . 4 . 1 3 . Processor 9 | . . . . . . . 4 1 . . . 2 . . . 1 . 1 . Hackware 11 | . . . 1 . . . . 1 1 . . . . 3 1 2 2 . . Protection 17 | . . . . . 2 1 6 . 1 1 . 2 . 1 . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 7 . 5 1 12 7 7 2 . . 1 3 . . 8 . 3 10 . Energy Gun 27 | . 4 . 3 1 8 2 1 . . . . 2 . . 2 . . 4 . Energy Cannon 6 | . . . . . . 1 . . . . . . . . 2 . 1 2 . Ballistic Gun 13 | 2 1 . . . 1 2 5 2 . . . . . . . . . . . Ballistic Cannon 4 | . 1 . 2 . . . . . . . . . . . 1 . . . . Launcher 4 | . 1 . . . 2 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . 1 1 . . . . . . . . . . 1 4 . Slashing Weapon 6 | . . . . . . . . . . . 1 1 . . 3 . 1 . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . 1 . 1 1 . 1 . 4 . 3 8 4 3 2 . Parts Lost 48 | . 9 . 2 3 6 8 13 . 1 . . . 1 2 . 1 . 2 . Power 6 | . 2 . . . 1 1 1 . . . . . 1 . . . . . . Propulsion 19 | . 3 . 2 3 4 3 2 . 1 . . . . . . . . 1 . Utility 17 | . 1 . . . 1 3 8 . . . . . . 2 . 1 . 1 . Weapon 6 | . 3 . . . . 1 2 . . . . . . . . . . . . Highest Loss Streak 9 | . 9 . 1 3 2 7 6 . 1 . . . 1 1 . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 88 57 82 100 95 77 78 91 89 88 88 93 94 93 89 86 93 76 62 Engine 3 | . 12 . 9 11 1 6 . 2 5 5 4 . . 2 . . . . . Core 2 | . . . . . 6 . 4 2 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 5 4 1 4 4 4 7 8 Treads 11 | . 21 . . . 38 25 . . . . . . . . . . . . . Leg 2 | . . . . . . . 13 . . . . . . . . . . 5 8 Flight 13 | . 3 28 39 44 3 . 9 30 26 26 26 26 26 21 23 23 26 11 . Device 11 | . 1 . . . 10 13 15 17 15 15 15 14 15 14 14 13 16 7 12 Storage 7 | . 20 . 11 11 9 6 2 5 5 5 5 5 5 4 7 8 7 15 16 Processor 5 | . . . . . . . 8 11 10 10 10 10 10 9 9 8 8 8 8 Hackware 5 | . . . 2 11 1 . . 5 10 10 10 10 10 19 14 15 19 8 . Protection 5 | . . . . . 4 8 5 5 10 9 10 10 10 9 9 8 5 1 . Energy Gun 6 | . 23 . 14 22 17 7 1 . . . . . . . . . . 4 . Ballistic Gun 2 | . 3 14 1 . . 4 9 2 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 9 10 9 4 4 2 1 . Peak Build Rating 249 | 6 8 4 15 15 30 43 61 72 79 76 82 92 83 108 130 136 165 223 249 Average Rating 61 | 5 6 4 10 13 27 34 47 65 76 75 77 82 82 100 109 121 147 187 246 On Entrance 65 | . 6 4 4 15 13 26 1 57 72 76 76 81 83 81 103 116 127 145 222 Naked Turns 41 | . . . . . . 37 4 . . . . . . . . . . . . Heaviest Build 112 | 13 92 4 16 16 102 112 47 32 34 34 35 35 36 41 36 36 42 44 41 Greatest Support 113 | 40 40 8 16 16 113 84 100 37 37 35 38 38 38 41 41 43 48 60 60 Greatest Overweight (x) 5 | . 5 . 1 . 1 1 . . 1 . . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 5 8 8 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 16 5 7 8 16 24 6 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 25 | 1 11 5 8 8 17 25 10 10 10 9 10 10 10 10 10 10 10 10 8 Average Carried 10 | . 6 5 7 7 10 21 6 9 7 8 8 9 9 8 9 9 9 7 5 Final Capacity 25 | 8 5 5 8 8 25 5 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 17 | 1 5 5 8 5 17 5 9 10 8 8 10 10 9 9 10 10 10 7 5 Class Distribution -------------------- 39% | Mutant 28% | Hacker-Ninja 12% | Scavenger-Mutant 4% | Infiltrator-Ninja 4% | Alien-Sigix 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Ninja | -5/Factory Hacker-Assassin | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Wizard-Assassin | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 2851 | 175 287 64 157 62 384 135 557 . 185 51 113 100 . . 198 138 101 144 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2903 | . 272 . 152 . 870 157 687 . . . . . . . 198 29 180 358 . Parts 139 | . 13 . 16 . 37 5 33 . . . . . . . 5 2 8 20 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 64 | . 8 . 10 . 24 1 16 . . . . . . . . . . 5 . Guns 56 | . 8 . 10 . 19 1 15 . . . . . . . . . . 3 . AOE 5 | . . . . . 4 . 1 . . . . . . . . . . . . Classes Destroyed 13 | . 2 . 2 . 1 3 1 . . . . . . . . 1 . 3 . Worker 2 | . . . . . . . 2 . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . Recycler 4 | . . . . . . 1 1 . . . . . . . 1 . 1 . . Mechanic 2 | . . . . . . 1 1 . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . 1 1 . . Watcher 4 | . . . 2 . . . 1 . . . . . . . 1 . . . . Swarmer 24 | . 2 . 9 . 5 . 8 . . . . . . . . . . . . Grunt 26 | . 6 . . . 14 1 5 . . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . Sentry 7 | . . . 1 . 3 . 3 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . 3 . Executioner 2 | . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 6 | . 3 . 6 . 5 1 5 . . . . . . . 2 1 2 4 . Combat Bots Only 6 | . 3 . 6 . 5 1 4 . . . . . . . . . . 4 . Max Kills in Single Turn 2 | . 1 . 1 . 2 1 2 . . . . . . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 969 | . 137 11 40 14 182 88 278 13 24 4 2 6 19 33 2 13 4 91 8 Missed 355 | . 32 5 15 7 53 26 102 5 16 2 2 4 11 19 2 8 3 42 1 Damage Taken 8902 | . 1027 85 236 206 1905 1144 2406 110 149 41 . 34 192 322 . 58 43 921 23 Core 1605 | . 219 27 53 62 227 326 266 35 . . . . 20 115 . . 43 205 7 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 303 | . . . . . . 102 . . 9 . . 10 35 71 . 9 . 67 . Ignored by Resistances 424 | . . . . . . . . . . . . . . . . . . 400 24 Regen/Repaired (Parts) 202 | . . . . . 82 . 47 . . . . 24 . . 41 . 8 . . Core Remaining (%) 73 | 100 . 1 . 71 58 53 68 96 . . . . 98 . 91 . . 68 99 Volleys Fired 199 | . 30 3 21 . 68 11 51 . . . . . . . . . 2 13 . Largest 2 | . 2 2 2 . 2 2 2 . . . . . . . . . 1 2 . Hottest 200 | . 100 55 130 . 138 150 97 . . . . . . . . . 120 200 . Shots Fired 371 | . 57 6 37 . 129 21 100 . . . . . . . . . 2 19 . Gun 352 | . 56 3 37 . 123 19 100 . . . . . . . . . . 14 . Cannon 10 | . . 3 . . . . . . . . . . . . . . 2 5 . Launcher 9 | . 1 . . . 6 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 100 | . 5 6 . . . . 89 . . . . . . . . . . . . Thermal 248 | . 51 . 37 . 123 19 11 . . . . . . . . . 2 5 . Explosive 9 | . 1 . . . 6 2 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . 14 . Robot Hit Streak 13 | . 9 3 10 . 13 6 9 . . . . . . . . . . 8 . Robot Miss Streak 9 | . 5 1 9 . 4 4 6 . . . . . . . . . . 2 . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 11 | . 1 . . . 5 . 4 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . . . . . . . 1 . Shots Hit Robots 271 | . 34 4 30 . 93 12 81 . . . . . . . 2 1 2 12 . Core Hits 173 | . 15 . 35 . 58 12 45 . . . . . . . 1 . 1 6 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 3 . . . 6 . . . . . . . . . . . . . . Burn 9 | . 3 . . . 6 . . . . . . . . . . . . . . Melee Attacks 97 | . . . . . . 5 4 7 1 5 2 . 8 22 12 4 8 18 1 Kinetic 11 | . . . . . . . . . . . . . . . . . 2 8 1 Impact 5 | . . . . . . 5 . . . . . . . . . . . . . Slashing 63 | . . . . . . . . . . . 1 . 8 22 12 4 6 10 . Piercing 18 | . . . . . . . 4 7 1 5 1 . . . . . . . . Sneak Attacks 5 | . . . . . . 1 . . . . . . . . 2 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7108 | . 498 57 311 . 2150 744 1892 . . . . . . . 219 77 202 958 . Guns 4880 | . 409 7 311 . 1683 269 1704 . . . . . . . . . . 497 . Cannons 50 | . . 50 . . . . . . . . . . . . . . . . . Explosions 1066 | . 88 . . . 461 329 188 . . . . . . . . . . . . Melee 1018 | . . . . . . 82 . . . . . . . . 219 77 202 438 . Ramming 94 | . 1 . . . 6 64 . . . . . . . . . . . 23 . Kinetic 2258 | . 16 57 . . . . 1545 . . . . . . . . . 202 438 . Thermal 2815 | . 393 . 311 . 1683 269 159 . . . . . . . . . . . . Explosive 1066 | . 88 . . . 461 329 188 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 82 | . . . . . . 82 . . . . . . . . . . . . . Slashing 793 | . . . . . . . . . . . . . . . 219 77 . 497 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . . 2 2 2 2 . 1 1 . . 1 . Average Corruption 1 | . . . . . . 3 . . 1 2 2 2 . 1 1 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . 1 . . . 2 1 . . 1 2 . . 2 . Message Errors 1 | . . . . . . . . . . 1 . . . . . . . . . Matter Fused 3 | . . . . . . 1 . . . . . . . 1 . . . 1 . Energy Discharges 2 | . . . . . . . . . . 1 . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 412 | . 58 . . . 8 74 9 . . . . . . . 97 42 124 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 80 | . 58 . . . 8 5 9 . . . . . . . . . . . . Melee 332 | . . . . . . 69 . . . . . . . . 97 42 124 . . Knockbacks 3 | . . 3 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 277 | . . . . . 89 93 95 . . . . . . . . . . . . Shots 6 | . . . . . 3 2 1 . . . . . . . . . . . . Rammed 12 | . 1 . . . 4 7 . . . . . . . . . . . . . Targets Rammed 13 | . 1 . . . 4 7 . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 586 | . 424 17 466 1 586 72 115 20 9 10 . 5 6 . . 30 36 194 . Average Temperature 127 | . 195 10 210 1 136 17 56 8 9 7 . 3 6 . . 13 15 56 . Received Heat Transfer 2493 | . 366 48 36 12 999 360 540 36 21 21 . 18 . 9 . 9 . 18 . Effects 24 | . 7 . 6 . 11 . . . . . . . . . . . . . . Shutdowns 6 | . 1 . 2 . 3 . . . . . . . . . . . . . . Energy Bleed 5 | . 3 . 1 . 1 . . . . . . . . . . . . . . Matter Decay 3 | . 2 . 1 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . 1 . 1 . . . . . . . . . . . . . . Damage (minor) 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Melted 9 | . 3 . . . 5 . 1 . . . . . . . . . . . . Heat Transferred 6059 | . 1346 . 400 . 3573 444 296 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped 24 | . . . . . . . . . . . . . . . . . . 24 . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 1870 | . 294 129 230 94 428 184 210 171 113 . . . . 236 347 295 186 1870 1600 Initial 1124 | . . 79 50 79 24 123 7 84 83 . . . . 20 6 195 165 69 1124 Average 194 | . 155 91 110 89 198 96 102 122 87 . . . . 104 176 240 108 946 1305 Maximum Alert Level 5 | . 1 . 1 . 2 . 1 . . . . . . 1 1 1 . 5 5 Low Security (%) 76 | 100 59 100 90 100 54 100 89 100 100 . . . . 86 54 21 100 47 . Level 1 18 | . 40 . 9 . 39 . 10 . . . . . . 13 45 78 . . . Level 2 1 | . . . . . 5 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . 55 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . 52 44 Squads Dispatched 52 | . 4 . 1 . 8 4 4 . . . . . . . 2 2 3 18 6 Investigation 13 | . 3 . 1 . 4 1 1 . . . . . . . . 1 1 1 . Extermination 3 | . . . . . . 1 2 . . . . . . . . . . . . Reinforcement 15 | . 1 . . . 1 2 1 . . . . . . . 2 1 2 5 . Assault 18 | . . . . . . . . . . . . . . . . . . 12 6 Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 18 | . 2 . 1 . 3 1 . 1 . . . . . 2 2 2 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 28 4 16 4 45 17 31 12 13 2 1 29 7 36 11 10 6 87 4 Peak Tracking Total 31 | . 10 2 8 4 8 8 4 6 10 2 1 12 6 9 4 9 3 31 16 Tactical Retreats 53 | . 2 . 2 . 2 . 8 4 1 1 1 6 1 9 4 2 1 8 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 7 | . . . . . 1 1 2 . . . . . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . . . . . . 6 4 . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . 8 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 22 | . 3 . . . 1 1 1 . . 1 1 . . . 7 . 1 5 1 Max in Single Turn 2 | . 2 . . . 1 1 1 . . 1 1 . . . 1 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 91 | . 4 . 6 . 11 3 8 5 1 2 . 3 . 11 9 5 11 10 2 Terminals 61 | . 2 . 5 . 7 2 3 3 1 1 . . . 6 7 3 10 10 1 Fabricators 3 | . . . . . . . . . . . . . . 2 1 . . . . Repair Stations 4 | . . . . . 1 . 1 . . . . . . . 1 . 1 . . Recycling Units 6 | . 2 . 1 . 2 . 1 . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 . 1 1 . . . . . 1 . 1 . . . Garrison Access 8 | . . . . . . 1 2 1 . . . . . 2 . 1 . . 1 Total Hacks 361 | . 13 . 21 . 42 9 20 17 5 9 . 6 . 43 31 24 59 59 3 Successful 169 | . 6 . 12 . 26 2 7 5 3 9 . 6 . 13 10 6 32 32 . Failed 192 | . 7 . 9 . 16 7 13 12 2 . . . . 30 21 18 27 27 3 Catastrophic 38 | . . . 1 . . 2 6 3 . . . . . 8 2 7 2 6 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 156 | . 10 . 13 . 18 3 5 10 4 . . . . 19 10 8 25 30 1 Terminals 274 | . 10 . 20 . 33 6 7 10 5 8 . . . 22 24 15 54 59 1 Fabricators 12 | . . . . . . . . . . . . . . 9 3 . . . . Repair Stations 17 | . . . . . 4 . 4 . . . . . . . 4 . 5 . . Recycling Units 10 | . 3 . 1 . 3 . 3 . . . . . . . . . . . . Scanalyzers 18 | . . . . . 2 . 2 6 . . . . . 4 . 4 . . . Garrison Access 23 | . . . . . . 3 4 1 . . . . . 8 . 5 . . 2 Terminal Hacks 91 | . 1 . 5 . 11 1 . . 2 9 . 6 . 4 3 1 21 27 . Record 16 | . . . . . . . . . . 9 . 4 . . . . 3 . . Part Schematic 2 | . . . . . . . . . . . . . . . 1 . . 1 . Robot Analysis 11 | . . . 1 . 1 . . . . . . . . 1 . . 1 7 . Prototype ID Bank 5 | . 1 . . . 2 . . . . . . . . . . . 2 . . Open Door 5 | . . . . . . . . . . . . 2 . . 1 . . 2 . Level Access Points 3 | . . . . . . . . . . . . . . 1 . . . 2 . Branch Access Points 4 | . . . . . 1 . . . 1 . . . . . . . 1 1 . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . 1 . . Terminal Index 4 | . . . 1 . . . . . . . . . . . . . 2 1 . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 7 | . . . 1 . 1 . . . 1 . . . . . 1 1 1 1 . Unreport Threat 10 | . . . 2 . 3 . . . . . . . . 1 . . 1 3 . Locate Traps 3 | . . . . . 1 . . . . . . . . . . . 1 1 . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . 1 1 . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . 1 1 . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 1 1 . Registered Components 2 | . . . . . . . . . . . . . . . . . 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 6 | . . . . . 1 1 . . . . . . . 1 . . 2 1 . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 1 . 4 . . . . . . . 3 . 2 . . Scan Component 6 | . . . . . 1 . 2 . . . . . . . 2 . 1 . . Repair 4 | . . . . . . . 2 . . . . . . . 1 . 1 . . Recycling Unit Hacks 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 2 . . 2 . . . . . 2 . 3 . . . Insert Component 4 | . . . . . 1 . . 1 . . . . . 1 . 1 . . . Analyze 5 | . . . . . 1 . . 1 . . . . . 1 . 2 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . Seal Access 2 | . . . . . . . . . . . . . . 2 . . . . . Unauthorized Hacks 54 | . 4 . 7 . 11 1 2 3 1 . . . . 5 4 2 9 5 . Terminals 46 | . 2 . 6 . 8 1 2 3 1 . . . . 3 4 2 9 5 . Assimilate 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . Botnet 42 | . 2 . 5 . 7 1 2 3 1 . . . . 3 3 2 8 5 . Operators 1 | . . . . . . . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . Fabnet 2 | . . . . . . . . . . . . . . 2 . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 2 . 5 . 9 3 8 5 . . . . . 9 8 4 9 6 2 Full Trace Events 8 | . 1 . 1 . 2 1 1 . . . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . 1 . . . . . 1 1 1 . 1 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 2 . . . . . . . 1 . 1 . . Time 119 | . . . . . . . 70 . . . . . . . 26 . 23 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 1 . . . . . 1 . 1 . . . Part Schematics Acquired 4 | . . . . . 1 . . 1 . . . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . 1 1 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . 1 1 4 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . 6 6 6 2 Autooverrided 6 | . . . . . . . . . . . . . . . . 1 1 4 . Robots Rewired 3 | . . . . . . . 2 . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 26 | . . 5 1 . 1 3 2 . . . . . . . 2 1 1 4 6 Largest Group 6 | . . 5 1 . . 3 2 . . . . . . . 1 1 1 2 6 Highest-Rated Group 140 | . . 82 10 . . 93 61 . . . . . . . 122 64 69 140 88 Highest-Rated Ally 122 | . . 31 10 . . 31 32 . . . . . . . 122 64 69 82 15 Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 106 | . . 18 . . . 47 14 . . . . . . . 6 . 4 7 10 Total Damage 2518 | . . 185 . . . 738 257 . . . . . . . 822 . 97 219 200 Kills 11 | . . 2 . . . 6 . . . . . . . . 3 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 11 | . . . 1 . 1 . . . . . . . . 1 . . 1 7 . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . 2 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 7005 | 72 522 98 223 37 1174 939 1095 243 61 133 186 620 100 445 293 123 223 360 58 Spaces Moved 10169 | 42 307 217 330 107 700 418 1086 608 185 336 579 1035 206 1287 597 449 477 1048 155 Core 94 | 4 2 . . . . 63 25 . . . . . . . . . . . . Treads 999 | 38 133 . . . 473 355 . . . . . . . . . . . . . Legs 806 | . . . . . . . 261 . . . . . . . . . . 390 155 Wheels 237 | . 21 . . . . . 216 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8033 | . 151 217 330 107 227 . 584 608 185 336 579 1035 206 1287 597 449 477 658 . Fastest Speed 8 | 50 37 37 29 29 28 50 27 23 27 27 27 28 29 24 25 19 8 8 30 Average Speed 47 | 149 125 37 32 29 126 205 64 26 27 27 27 28 29 26 25 21 16 19 30 Slowest Speed 320 | 160 320 37 114 31 236 235 120 28 111 27 29 29 29 102 25 25 19 91 30 Overloaded Moves 87 | . . . . . . . . . . . . . . . . . 14 73 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 61 | . 5 5 1 3 5 . 6 . 3 . . 6 5 6 . 2 . 14 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 40 | 3 50 44 33 21 57 13 33 18 6 53 69 95 41 42 60 17 63 80 9 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 9 | . 2 1 1 1 2 . . . . 1 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 . . . . 1 1 . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 . . Scrap Searched 7 | . . 1 . 1 . . . . . 1 2 . 2 . . . . . . Spaces Dug 68 | . . . . . . 3 4 6 1 3 1 . 8 18 4 3 6 11 . Terrain Destroyed 168 | . 16 . . . 36 10 44 6 1 3 1 . 8 18 4 3 7 11 . Melee 65 | . . . . . . 3 4 6 1 3 1 . 8 18 4 3 6 8 . Projectile 4 | . . . . . . . . . . . . . . . . . 1 3 . AOE 99 | . 16 . . . 36 7 40 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 11701 | 48 375 223 409 109 846 459 1359 672 188 367 604 1354 228 1360 723 468 607 1139 163 Wait 776 | . 11 9 21 . 5 . 127 42 2 24 13 301 19 27 86 . 72 15 2 Move 10043 | 41 297 208 327 101 689 417 1074 607 179 335 578 1025 198 1274 596 444 476 1023 154 Hop 45 | . 4 3 1 2 5 . 4 . 2 . . 3 2 6 . 2 . 11 . Pick Up 95 | 1 7 . 8 1 21 4 16 5 1 . 3 4 . 8 1 4 1 10 . Fast Attach 122 | 6 6 . 6 . 11 4 36 1 . 1 1 6 . 4 13 6 7 12 2 Attach 59 | . 4 . 3 3 7 . 7 2 3 1 1 . 1 4 . 1 4 16 2 Detach 27 | . 2 . 2 . 2 1 1 . . 1 . 1 . . 1 1 4 10 1 Swap 69 | . 9 . 9 1 17 10 3 4 . . 2 4 . 6 . . 1 3 . Drop 117 | . 4 . 11 1 17 . 19 4 . . 4 10 . 13 13 6 6 8 1 Fire 199 | . 30 3 21 . 68 11 51 . . . . . . . . . 2 13 . Melee 92 | . . . . . . 5 4 7 1 5 2 . 8 18 11 4 8 18 1 Ram 6 | . . . . . . 6 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 . . . 4 1 . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . 1 . . . . . . . . . 26 . . Rewire 18 | . . . . . . . 16 . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 9) 496 | -10/Materials | Core integrity fell below 50% 532 | -10/Materials | Core integrity fell below 20% 532 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Lost 9 parts (2p3n1u3w) 595 | -10/Materials | Entered Mines 597 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 665 | -10/Mines | Learned location of Zion (-7) 691 | -10/Mines | Discovered new exit (range 5) 693 | -10/Mines | Entered Materials 693 | -9/Materials | Evolved 2 slots: Propulsion x2 911 | -9/Materials | Discovered new exit (range 12) 916 | -9/Materials | Entered Mines 918 | -9/Mines | Discovered new exit (range 16) 945 | -9/Mines | Assembled infested the area 950 | -9/Mines | Assisted by a Guerilla fighting off Assembled 953 | -9/Mines | Entered Materials 953 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 980 | -8/Materials | Identified exit to Storage 981 | -8/Materials | Lost 3 parts (3n) 1015 | -8/Materials | Discovered new exit (range 8) 1781 | -8/Materials | Garrison activated, responded to threat 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Utility x2 2374 | -7/Factory | Allied Derelicts emerged from ambush trap array 2847 | -7/Factory | Build established: Scavenger-Mutant 3029 | -7/Factory | Released all parts (4) 3060 | -7/Factory | Lost 7 parts (1p2n3u1w) 3063 | -7/Factory | Discovered new exit (range 4) 3066 | -7/Factory | Entered another Factory area 3066 | -6/Factory | Evolved 2 slots: Utility x2 3415 | -6/Factory | Lost 3 parts (1p1n1u) 3661 | -6/Factory | Build established: Mutant 3775 | -6/Factory | Lost 6 parts (1n3u2w) 3896 | -6/Factory | Repaired ECM Suite 3941 | -6/Factory | Repaired Mic. Nuclear Core 4156 | -6/Factory | Discovered new exit (range 16) 4161 | -6/Factory | Entered another Factory area 4161 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4172 | -5/Factory | Discovered new exit (range 7) 4402 | -5/Factory | Discovered new exit (range 6) 4404 | -5/Factory | Entered another Factory area 4404 | -4/Factory | Evolved 2 slots: Utility x2 4453 | -4/Factory | Identified exit to Upper Caves 4453 | -4/Factory | Identified exit to Armory 4465 | -4/Factory | Entered Upper Caves 4498 | -4/Upper Caves | Learned location of 1 exit from Research 4498 | -4/Upper Caves | Learned Extension stockpile data 4498 | -4/Upper Caves | Learned Research security intel 4498 | -4/Upper Caves | Learned Extension terminal intel 4498 | -4/Upper Caves | Learned Research garrison access intel 4518 | -4/Upper Caves | Found Alien Artifact 4518 | -4/Upper Caves | Identified Dimensional Node Initializer 4518 | -4/Upper Caves | Initialized slip node 4575 | -4/Upper Caves | Learned Research stockpile data 4593 | -4/Upper Caves | Discovered new exit (range 16) 4598 | -4/Upper Caves | Entered another Upper Caves area 4642 | -4/Upper Caves | Encountered a Warlord checkpoint 4666 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 4708 | -4/Upper Caves | Discovered new exit (range 15) 4712 | -4/Upper Caves | Learned location of Quarantine (-2) 4739 | -4/Upper Caves | Build established: Hacker-Ninja 4757 | -4/Upper Caves | Found DCF Scrap (12 items) 4776 | -4/Upper Caves | Learned 4 Research zone layouts 4780 | -4/Upper Caves | Discovered new exit (range 13) 4784 | -4/Upper Caves | Entered Warlord 4794 | -4/Warlord | System corruption cleaned by Quarantine Array 4896 | -4/Warlord | Visited the Vortex Lab 4897 | -4/Warlord | Found Prototype Energy Gun 4897 | -4/Warlord | Identified Vortex Rifle 4900 | -4/Warlord | Found Prototype Energy Gun 4900 | -4/Warlord | Identified Vortex Rail 4907 | -4/Warlord | Warlord's base attacked by MAIN.C 4931 | -4/Warlord | Met Warlord 5257 | -4/Warlord | Warlord forces counterattacked 5296 | -4/Warlord | Spotted Striker 5306 | -4/Warlord | Spotted Executioner 5329 | -4/Warlord | Opened side exit 5347 | -4/Warlord | Lost 4 allies 5389 | -4/Warlord | Found Prototype Processor 5389 | -4/Warlord | Identified Exp. Core Analyzer 5391 | -4/Warlord | Found Prototype Processor 5391 | -4/Warlord | Identified Exp. Targeting Computer 5401 | -4/Warlord | Discovered new exit (range 14) 5404 | -4/Warlord | Entered Proximity Caves 5423 | -3/Proximity Caves | Lost 3 allies 5482 | -3/Proximity Caves | Discovered new exit (range 20) 5501 | -3/Proximity Caves | Spotted B-86 Titan 5504 | -3/Proximity Caves | Entered Research 5504 | -3/Research | Evolved 2 slots: Utility x2 5505 | -3/Research | Identified exit to Testing 5509 | -3/Research | Loaded intel: 4 garrison access locations 5544 | -3/Research | Spotted B-86 Titan 5714 | -3/Research | Identified exit to Research 5842 | -3/Research | Spotted B-86 Titan 5949 | -3/Research | Entered Testing 5954 | -3/Testing | Found Portable AFG 6016 | -3/Testing | Found Prototype Energy Cannon 6016 | -3/Testing | Identified Potential Cannon 6019 | -3/Testing | Found Prototype Energy Cannon 6019 | -3/Testing | Identified Imp. Potential Cannon 6075 | -3/Testing | Found Prototype Ballistic Cannon 6075 | -3/Testing | Identified Perforator 6085 | -3/Testing | Spotted PD-JILO3Y6ZTD 6087 | -3/Testing | Rewired PD-JILO3Y6ZTD 6128 | -3/Testing | Repaired Broken Phasing Sabre 6172 | -3/Testing | Discovered exit to Research (range 4) 6184 | -3/Testing | Found Prototype Energy Gun 6184 | -3/Testing | Identified Tachyon Dispersion Ray 6195 | -3/Testing | Found Prototype Hackware 6195 | -3/Testing | Identified Ghost Barrier 6242 | -3/Testing | Entered Research 6242 | -2/Research | Warlord forces began assault on 0b10 6242 | -2/Research | Evolved 2 slots: Utility x2 6284 | -2/Research | Found Prototype Processor 6284 | -2/Research | Identified Spectral Analyzer 6299 | -2/Research | Spotted B-90 Cyclops 6325 | -2/Research | System Shield fried by hacking feedback 6345 | -2/Research | Discovered new exit (range 16) 6352 | -2/Research | Research machine network offline 6360 | -2/Research | Discovered new exit (range 16) 6365 | -2/Research | Entered Quarantine 6383 | -2/Quarantine | Found Alien Impact Weapon 6383 | -2/Quarantine | Identified Core Stripper 6424 | -2/Quarantine | Repaired Broken Triangulator 6563 | -2/Quarantine | Local machine network offline 6570 | -2/Quarantine | Found Alien Artifact 6570 | -2/Quarantine | Identified Core Reset Matrix 6570 | -2/Quarantine | Used Core Reset Matrix 6574 | -2/Quarantine | Detected hypermatrix surge 6574 | -2/Quarantine | Sensed 10 artifacts in vicinity 6578 | -2/Quarantine | Spotted Fortress 6587 | -2/Quarantine | Discovered new exit (range 6) 6588 | -2/Quarantine | Entered Section 7 6589 | -2/Section 7 | Sensed 19 artifacts in vicinity 6602 | -2/Section 7 | Found Integrated Reactor 6602 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6612 | -2/Section 7 | Identified exit to Access 6678 | -2/Section 7 | Spotted B-90 Cyclops 6693 | -2/Section 7 | Spotted Alpha 7 6701 | -2/Section 7 | Found Integrated Mediator 6701 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 6704 | -2/Section 7 | Spotted Alpha 7 6717 | -2/Section 7 | Found Terrabomb 6719 | -2/Section 7 | Found Terrabomb 6726 | -2/Section 7 | Found Transdimensional Reconstructor 6729 | -2/Section 7 | Found Transdimensional Reconstructor 6729 | -2/Section 7 | Warped through subspace 6735 | -2/Section 7 | Spotted Striker 6735 | -2/Section 7 | Spotted Striker 6736 | -2/Section 7 | Spotted Executioner 6736 | -2/Section 7 | Spotted Executioner 6745 | -2/Section 7 | Integrated with Sigix Exoskeleton 6761 | -2/Section 7 | Destroyed Executioner 6767 | -2/Section 7 | Destroyed Executioner 6770 | -2/Section 7 | Found Prototype Processor 6770 | -2/Section 7 | Identified Exp. Targeting Computer 6792 | -2/Section 7 | Spotted B-99 Colossus 6804 | -2/Section 7 | Found Core Expander 6804 | -2/Section 7 | Installed Core Expander, added new Utility slot 6824 | -2/Section 7 | Found LRC Insulator 6824 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 6849 | -2/Section 7 | Warped through subspace 6885 | -2/Section 7 | Spotted Executioner 6888 | -2/Section 7 | Used Terrabomb 6915 | -2/Section 7 | Found Matter Drive 6920 | -2/Section 7 | Found Terrabomb 6923 | -2/Section 7 | Spotted Striker 6924 | -2/Section 7 | Spotted Executioner 6924 | -2/Section 7 | Spotted Executioner 6937 | -2/Section 7 | Used Terrabomb 6948 | -2/Section 7 | Entered Access 6948 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6953 | -1/Access | Emitted hypermatrix ping 6958 | -1/Access | Assembled emerged from beneath the floor 6997 | -1/Access | Discovered new exit (range 17) 6998 | -1/Access | Build established: Alien-Sigix 6998 | -1/Access | Used Terrabomb 6998 | -1/Access | Spotted B-99 Colossus 7006 | *** | Heading to fleet! Last Messages --------------- 06958_ Acquired Unknown Device. 06958_ Identified Imp. Reaction Control System. 06970_ Connecting with Garrison Access... 06980_ ALERT: Sigix Warrior spotted in local area. Maximum security lockdown in progress. 06980_ Connecting with Terminal... 06981_ ALERT: Machine network offline. 06982_ ALERT: Performing unscheduled system reset. 06983_ ALERT: Lockdown in effect, collecting threat data. 06985_ ALERT: Assault forces dispatched. 06997_ EXIT=FOUND 06998_ Dropped Lrn. Tractor Beam. 06998_ Terrabomb activated. 06999_ Slug penetrates Sealed Heavy Doors. 06999_ Penetrated by Slug. 06999_ Slug penetrates Sealed Heavy Doors. 06999_ Penetrated by Slug. 07002_ Main Access Shell breached. 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" " " " X" " """" ??????? | | ?????? " " " " " """" ?????? | | ?????? " " " " """" """" "#??????? | | ????? " " " """" "#??????? | | ?????? " " " """"BB ""??????? | | ????? " " """""""";;;;"""""""""BB"""""""??????? | | ?????? " " " ""; "??????? | | ?????? " " " ???????? | | ????? " " " ???????? | | ?????? " " " ???????? | | ?????? " " " """"""" ???????? | | ?????"""""" """";;;;;;""""""""""" " #??????? | | ????? ! """"??????? | | ????? """""; w k ??????? | | ?????#"""""""" " """##?????? | | ?????# """""+"+"""""""""""" """##?????? | | ????## " " """"+""" ?????? | | ?????## " " " " ????? | | ?????## " !!] " " " ????? | | ?????##"""""""" !!] " " " ????? | | ?????# ! " !! " " " ???? | | ?????# """""""""""""""" " " ???? | | ?????? " " " !#######???? | | ?????? " """"""""""#######???? | | ?????? " ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 120 Energy Generation 81 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 900 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 79 Targeting Accuracy 14 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 32 Defensive Hacking 46 Item Schematics ----------------- Enh. Nova Cannon | -2/Section 7 | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Core Stripper Core Reset Matrix Integrated Reactor Integrated Mediator Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Core Expander LRC Insulator Terrabomb Matter Drive Achievements -------------- More Power To You Ultimate Loadout Challenges ------------ None Game ------ Seed BoreHackingAutohacker Manual? 0 Play Time 02:58:41 Cumulative 150.3 hours Start 2025.03.14 @ 12:19:47 End 2025.03.15 @ 11:40:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type 2 Total 9 Types 4/0/3/0/2/0/0/0/0 Lore% 66 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f616fc3a-d698-4749-b74b-25c903910f35