Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 18:08:52 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (186) 930 Value Destroyed (6276) 6276 Prototype IDs (52) 1040 Alien Tech Used (1) 200 Bonus (10921) 10921 TOTAL SCORE: 27667 Bonus ------- High Alert Combat Kills 891 Follower Combat Kills 2781 Met Imprinter 300 Was Imprinted 300 Recovered Sigix Corpse 4000 Win 3000 Friendly Fire -351 Cogmind --------- Core Integrity 1579/1600 Matter 290/300 Energy 92/100 System Corruption 0% Temperature Cool (16) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Cooled Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY (13) ----- Medium Storage Unit Structural Scanner Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Reaction Control System > --- WEAPON (2) ------- Enhanced Nova Cannon Improved Plasma Cutter > --- INVENTORY (10) --- Light Quantum Reactor High-density Centrium Wheel Advanced Cooling System Experimental Matter Compressor (500) Advanced Melee Analysis Suite Compact Tesla Bomb Launcher Advanced Datajack Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Nuclear Pulse Array Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Improved System Guard > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- High-density Centrium Wheel Advanced Cooling System Reaction Control System Reaction Control System Reaction Control System Graphene Brace Z-Drone Bay Improved Plasma Cutter Sigix Corpse Sigix Corpse [Rating: 147] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 . . . 1 . . . . . . . 1 . 1 . 1 1 Utility 11 | . . 1 . 2 . 1 . . . . 2 . . 1 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 358 | 6 17 22 4 34 36 42 1 7 8 42 34 6 . 31 32 14 10 7 5 Power 17 | 1 1 2 . 1 3 1 . . . 1 1 1 . 2 . 1 1 1 . Engine 12 | 1 1 2 . 1 3 1 . . . 1 1 . . . . 1 . . . Core 2 | . . . . . . . . . . . . 1 . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . 1 . . 1 1 . Propulsion 103 | 2 10 10 . 9 7 6 . 3 4 8 6 . . 9 17 7 4 1 . Treads 43 | . 2 5 . 5 7 5 . 2 4 7 6 . . . . . . . . Leg 25 | 2 8 4 . 4 . 1 . 1 . 1 . . . 4 . . . . . Wheel 2 | . . . . . . . . . . . . . . . . 1 1 . . Hover 24 | . . . . . . . . . . . . . . 5 15 3 . 1 . Flight 9 | . . 1 . . . . . . . . . . . . 2 3 3 . . Utility 155 | 1 4 8 3 15 6 20 1 2 2 26 21 4 . 15 14 4 2 3 4 Device 79 | . 3 4 2 6 3 11 1 1 2 13 9 2 . 5 6 3 2 3 3 Storage 6 | 1 1 1 . . . 1 . . . . . . . 1 . . . . 1 Processor 19 | . . . . 1 . 3 . . . 1 1 1 . 7 5 . . . . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . Protection 50 | . . 3 1 8 3 5 . 1 . 12 11 1 . 2 3 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 2 2 1 9 20 15 . 2 2 7 6 1 . 5 1 2 3 2 1 Energy Gun 13 | . 1 . . 1 5 2 . . . . 1 . . 2 . 1 . . . Energy Cannon 15 | . . . . 2 1 4 . . 1 2 2 . . 2 . . . 1 . Ballistic Gun 21 | 2 1 2 1 6 2 3 . . . 3 1 . . . . . . . . Ballistic Cannon 11 | . . . . . 5 3 . 1 . 1 1 . . . . . . . . Launcher 10 | . . . . . 7 1 . 1 . 1 . . . . . . . . . Special Weapon 6 | . . . . . . . . . 1 . 1 . . . 1 1 . 1 1 Impact Weapon 4 | . . . . . . 2 . . . . . 1 . . . . 1 . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . 1 . . . 8 1 . . 2 . 1 . . 8 1 4 2 . 1 Corrupted Parts 5 | . . . . . . . . 1 . 4 . . . . . . . . . System Corruption 31 | . . . . . . . . 5 . 26 . . . . . . . . . Parts Lost 66 | . 4 2 . 5 . 5 . 2 . 8 12 9 . . 5 8 1 3 2 Power 8 | . 1 . . 1 . . . . . 1 1 2 . . . 1 1 . . Propulsion 23 | . 2 1 . . . 1 . 2 . 3 3 3 . . 2 6 . . . Utility 22 | . . . . 2 . 3 . . . 2 6 2 . . 3 . . 3 1 Weapon 13 | . 1 1 . 2 . 1 . . . 2 2 2 . . . 1 . . 1 Highest Loss Streak 8 | . 3 1 . 4 . 3 . 2 . 4 8 8 . . 5 8 1 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 87 99 100 95 94 99 100 99 99 94 99 53 13 64 98 93 82 82 77 Engine 6 | . 7 11 11 8 8 7 7 7 7 6 6 2 . . . 2 . . . Treads 18 | . 2 16 33 17 26 28 30 29 23 13 25 11 . . . . . . . Leg 5 | . 24 16 . 9 . 1 . . 7 10 . . . 2 . . . . . Hover 2 | . . . . . . . . . . . . . . 11 25 22 . 3 4 Device 17 | . 8 20 21 21 17 21 23 22 23 18 9 5 6 9 9 9 14 15 17 Storage 7 | . 14 11 11 9 9 7 7 7 7 7 6 3 . 1 5 4 4 4 4 Processor 14 | . . . . 3 9 11 15 15 15 16 25 15 6 25 33 33 33 30 24 Protection 3 | . . 1 . 6 5 4 . . . 3 9 5 . 1 7 3 . . . Energy Gun 2 | . 4 4 . 7 8 1 . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . 5 7 7 6 7 5 3 . . 2 . . 1 4 Ballistic Gun 4 | . 23 17 22 10 . 2 . . . 2 5 . . . . . . . . Ballistic Cannon 3 | . . . . . 8 4 7 6 7 4 . 3 . . . . . . . Peak Build Rating 147 | 6 10 14 16 28 33 43 41 45 49 50 67 55 6 90 109 124 147 132 135 Average Rating 44 | 5 7 13 15 22 27 39 41 41 43 43 58 31 6 53 100 114 112 126 127 On Entrance 45 | . 6 10 11 16 21 31 41 41 42 48 49 53 6 6 89 109 99 115 124 Naked Turns 15 | . . . . . . . . . . . . 15 . . . . . . . Heaviest Build 106 | 11 20 57 57 62 64 68 63 66 63 69 106 86 2 34 36 40 36 41 41 Greatest Support 118 | 20 40 60 60 60 78 90 84 84 84 104 118 80 3 70 64 60 41 41 41 Greatest Overweight (x) 2 | . 1 1 . 1 2 1 . . . 2 1 1 . 2 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 5 10 10 10 10 10 10 Average Capacity 17 | 7 9 12 20 20 20 20 20 20 20 20 20 13 5 6 10 10 10 10 10 Most Carried 20 | 6 10 13 13 20 20 20 20 20 20 20 20 11 4 10 10 10 10 10 10 Average Carried 15 | 4 8 10 11 17 19 19 19 19 19 18 18 8 4 6 9 9 9 9 9 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 5 5 10 10 10 10 10 10 Final Carried 20 | 6 10 13 13 18 20 20 20 19 20 18 11 4 4 10 10 10 10 9 9 Class Distribution -------------------- 27% | Skirmisher 21% | Mutant 20% | Scavenger-Mutant 9% | Scavenger-Skirmisher 4% | Commander-Mutant 3% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Messiah-Scout | -4/Factory Scavenger-Scout | -3/Research Messiah-Ninja | -3/Quarantine Ninja | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Matter Collected 6356 | 221 429 544 116 471 681 525 335 186 374 643 340 299 . 260 374 64 . 16 478 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6642 | 20 749 912 65 697 878 781 131 87 . 532 1044 165 . 158 262 145 . 16 . Parts 372 | . 47 72 10 38 52 36 5 2 . 21 45 7 . 8 18 8 . 3 . Haulers Intercepted 4 | . . . . 1 2 . . . . . . . . 1 . . . . . Recyclers Shooed 7 | . 1 . . . 1 1 . . . 2 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . . . 3 1 2 70 . 6 . . . . . . . Prevented 3 | . . . . . . . 1 . . 2 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 148 | . 19 23 3 11 26 16 2 6 . 10 21 5 . . 5 1 . . . Melee 6 | . . . . . . . . . . . . . . . 5 1 . . . Guns 73 | . 17 22 3 10 6 4 . . . 3 8 . . . . . . . . Cannons 39 | . . . . . 6 10 2 3 . 6 8 4 . . . . . . . AOE 27 | . 2 1 . 1 14 2 . 3 . . 4 . . . . . . . . Classes Destroyed 17 | 1 4 4 . 4 2 1 1 . . . . . . . . . . . . Worker 9 | . . 1 . . 1 . . . . . 5 . . 2 . . . . . Builder 5 | . 2 . . . 1 . . . . . 1 . . . . . . 1 . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . Hauler 4 | . . . . 1 2 . . . . . . . . 1 . . . . . Recycler 4 | . 1 . . 2 . 1 . . . . . . . . . . . . . Mechanic 4 | . . 1 . . . . . . . . 3 . . . . . . . . Operator 4 | . . . . 1 . 2 . . . . . . . . . 1 . . . Watcher 5 | . . . . 1 . 1 . . . 1 1 . . . . 1 . . . Swarmer 41 | . 6 7 3 4 7 . . 4 . 1 5 3 . . 1 . . . . Grunt 67 | . 13 11 . 1 10 12 1 . . 5 11 2 . . 1 . . . . Brawler 5 | . . . . . 3 . . . . . 2 . . . . . . . . Duelist 5 | . . 1 . . 1 1 . . . 2 . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . Sentry 15 | . . 4 . 4 4 1 . . . 2 . . . . . . . . . Hunter 5 | . . . . 2 . . . 1 . . 2 . . . . . . . . Programmer 8 | . . . . . . 2 1 . . . 1 . . . 3 1 . . . Mutant 2 | . . . . . . . 1 1 . . . . . . . . . . . Best Kill Streak 12 | 1 6 5 4 4 10 3 1 4 . 4 12 3 . 3 2 1 . 1 . Combat Bots Only 10 | . 5 4 3 4 10 3 1 4 . 4 6 3 . . 2 1 . . . Max Kills in Single Turn 4 | 1 1 2 1 2 3 1 1 1 . 1 4 1 . 1 1 1 . 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . 1 1 . 1 3 1 . 1 . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Hostile Shots Fired 1387 | . 135 95 27 112 63 120 5 60 . 180 304 112 . 6 27 68 8 53 12 Missed 438 | . 40 29 9 21 18 40 1 17 . 60 92 30 . 3 10 29 3 30 6 Damage Taken 14634 | . 860 822 140 1314 901 1269 61 717 . 1954 2999 1376 . 67 509 881 101 525 138 Core 2143 | . 206 157 . 123 119 155 16 122 . 90 236 583 . 25 34 83 56 117 21 Absorbed by Shields 73 | . . . . . . 48 . . . . . . . . . . . 25 . Redirected to Shielding 159 | . . . . . . 12 . . . . . . . . 79 68 . . . Ignored by Resistances 662 | . . . . . . 1 . . . 150 511 . . . . . . . . Regen/Repaired (Parts) 32 | . . . . . . . . . . . . . . . . . 32 . . Core Remaining (%) 68 | 100 17 . 60 . 56 . . . . 45 . . 3 97 97 . 89 91 98 Volleys Fired 478 | 9 71 64 7 55 48 64 7 27 . 44 59 10 . . 2 2 . 5 4 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 . . 1 1 . 1 1 Hottest 138 | 40 65 68 46 78 89 123 123 123 . 138 138 138 . . 7 7 . 120 120 Shots Fired 871 | 18 137 124 14 104 76 113 10 48 . 84 111 19 . . 2 2 . 5 4 Gun 518 | 18 137 124 14 101 32 37 . . . 10 45 . . . . . . . . Cannon 318 | . . . . 3 29 73 10 41 . 72 62 19 . . . . . 5 4 Launcher 27 | . . . . . 15 3 . 7 . 2 . . . . . . . . . Special 8 | . . . . . . . . . . . 4 . . . 2 2 . . . Kinetic 530 | 18 124 90 14 65 34 57 2 21 . 40 55 10 . . . . . . . Thermal 175 | . . . . 3 . 32 8 20 . 42 52 9 . . . . . 5 4 Explosive 31 | . . . . . 15 3 . 7 . 2 4 . . . . . . . . Electromagnetic 131 | . 13 34 . 36 27 21 . . . . . . . . . . . . . Robot Hit Streak 27 | 6 12 8 2 19 27 19 8 13 . 18 10 6 . . 2 1 . . . Robot Miss Streak 6 | 2 6 5 3 3 2 3 1 4 . 3 5 3 . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 2 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 610 | 13 78 79 5 78 51 80 8 23 . 60 78 11 . 6 21 18 . 1 . Core Hits 409 | 1 42 43 4 26 71 39 2 10 . 46 103 6 . 3 8 5 . . . Critical Kills 2 | . . . . . . . 1 . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . . . . . 1 2 2 1 . 1 2 . . . 3 2 . . . Meltdown 2 | . . . . . . . 1 . . . 1 . . . . . . . . Blast 6 | . . . . . 1 2 1 1 . 1 . . . . . . . . . Sever 6 | . . . . . . . . . . . 1 . . . 3 2 . . . Melee Attacks 102 | . . . . . . 2 . . . . . 2 . 8 33 27 14 16 . Impact 4 | . . . . . . 2 . . . . . 2 . . . . . . . Slashing 98 | . . . . . . . . . . . . . . 8 33 27 14 16 . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . 3 . 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17392 | 136 969 1426 86 1354 2720 2149 207 930 . 1718 3380 338 . 340 759 791 . 89 . Guns 5684 | 136 874 1305 86 1197 449 560 . . . 258 819 . . . . . . . . Cannons 5467 | . . . . . 466 1290 207 586 . 1338 1282 298 . . . . . . . Explosions 4123 | . 95 121 . 157 1797 299 . 344 . 95 1215 . . . . . . . . Melee 2019 | . . . . . . . . . . . . 40 . 340 759 791 . 89 . Ramming 66 | . . . . . 8 . . . . 27 31 . . . . . . . . Kinetic 6196 | 136 688 791 86 766 502 936 26 336 . 844 1010 75 . . . . . . . Thermal 3648 | . 95 121 . 157 110 611 181 250 . 809 1091 223 . . . . . . . Explosive 3521 | . . . . . 1687 237 . 344 . 38 1215 . . . . . . . . Electromagnetic 1909 | . 186 514 . 431 413 365 . . . . . . . . . . . . . Impact 40 | . . . . . . . . . . . . 40 . . . . . . . Slashing 2012 | . . . . . . . . . . . 33 . . 340 759 791 . 89 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . 2 2 . 3 2 2 7 7 26 . . . . 1 . . . . Average Corruption 3 | . . 2 2 . 2 2 2 2 7 24 . . . . 1 . . . . Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 60 | . . 4 8 . 4 2 15 14 4 9 . . . . . . . . . Message Errors 20 | . . . 3 . 1 . 5 4 2 5 . . . . . . . . . Matter Fused 12 | . . 2 2 . . 1 3 2 1 1 . . . . . . . . . Heat Flow Errors 4 | . . . 1 . . . 2 1 . . . . . . . . . . . Energy Discharges 9 | . . 1 1 . 2 . 3 2 . . . . . . . . . . . Data Loss (minor) 6 | . . 1 . . 1 . . 1 1 2 . . . . . . . . . Data Loss (major) 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . Misfires 3 | . . . . . . 1 1 1 . . . . . . . . . . . Alerts 3 | . . . . . . . 1 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 329 | . . . . . 61 25 . 19 . 38 72 6 . . 16 43 . 49 . Projectiles 83 | . . . . . . 25 . 19 . 38 1 . . . . . . . . Explosions 132 | . . . . . 61 . . . . . 71 . . . . . . . . Melee 114 | . . . . . . . . . . . . 6 . . 16 43 . 49 . Knockbacks 26 | . . . . . 4 11 . 3 . 6 1 1 . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . Kinetic 23 | . . . . . 4 9 . 3 . 5 1 1 . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 253 | . . 74 . 71 56 52 . . . . . . . . . . . . . Shots 6 | . . 1 . 2 2 1 . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . 1 2 . . . . . . . . Targets Rammed 4 | . . . . . 1 . . . . 1 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 351 | . 100 17 178 10 15 38 158 185 . 202 351 331 . . 278 . . 172 172 Average Temperature 60 | . 27 4 93 7 4 7 84 19 . 38 79 165 . . 83 . . 87 76 Received Heat Transfer 3548 | . 210 264 . 207 324 482 . . . 438 894 441 . 18 48 183 12 27 . Effects 3 | . . . . . . . . . . . . 3 . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . Robots Melted 3 | . . . . . . . 1 . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . . . . . . Parts Melted 6 | . . . . . . . 1 . . 3 2 . . . . . . . . Heat Transferred 5323 | . 150 200 . 150 150 827 259 370 . 1167 1700 350 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 3 1 . 3 1 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Peak Influence 1216 | 5 280 709 347 229 1135 517 . . . . 1216 . . 556 780 830 500 524 435 Initial 421 | . 3 108 272 57 34 343 . . . . 172 . . 421 186 409 378 281 308 Average 429 | . 166 430 287 104 727 352 . . . . 738 . . 409 396 577 421 336 334 Maximum Alert Level 4 | . 1 3 1 1 4 2 . . . . 4 . . 2 3 3 2 2 2 Low Security (%) 22 | 100 69 7 16 89 7 . . . . . 14 . . . 10 . . . . Level 1 34 | . 30 33 83 10 13 78 . . . . 13 . . 31 34 . 32 91 79 Level 2 23 | . . 54 . . 14 21 . . . . 19 . . 68 48 66 67 8 20 Level 3 13 | . . 4 . . 50 . . . . . 26 . . . 6 33 . . . Level 4 5 | . . . . . 14 . . . . . 25 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 5 1 . 1 7 6 . . . 2 15 . . 1 5 4 2 2 . Investigation 10 | . 2 . . . 1 . . . . 1 2 . . 1 1 1 1 . . Extermination 7 | . . . . . . 2 . . . . 2 . . . 1 1 . 1 . Reinforcement 19 | . 3 1 . 1 3 3 . . . . 4 . . . 2 1 . 1 . Assault 11 | . . . . . 3 . . . . 1 5 . . . . 1 1 . . Garrison 4 | . . . . . . 1 . . . . 2 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 2 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Distress Signals 22 | . 4 6 . 1 3 . . . . 1 1 . . . 2 1 . 2 1 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . 7 . Distress Signals 7 | . . . . . . . . . . . . . . . . . . 7 . Times Spotted 367 | . 31 36 3 21 43 27 2 7 . 26 54 18 . 8 26 25 11 21 8 Peak Tracking Total 15 | . 5 6 3 5 8 5 1 4 . 7 10 8 . 3 9 11 8 15 6 Tactical Retreats 25 | . 1 4 . . . 1 . . . . 6 3 . . . 3 1 4 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Traps Triggered 15 | . 1 1 . . 4 2 . . . . 2 . . . 3 . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 3 . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Machines Disabled 25 | . 1 2 . . 7 1 . . . 4 2 1 . . 1 . 4 1 1 Max in Single Turn 2 | . 1 2 . . 1 1 . . . 1 . 1 . . . . 1 1 1 Garrison Access 4 | . . . . . 1 1 . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Machines Accessed 41 | . 6 3 . 6 10 4 . . . 1 1 1 . 2 1 1 3 1 1 Terminals 24 | . 4 2 . 5 8 3 . . . . . 1 . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Units 9 | . 2 1 . 1 1 . . . . 1 . . . . 1 . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . . 1 . . 1 . 1 1 . . Total Hacks 96 | . 13 8 . 16 24 10 . . . 1 2 6 . 3 1 3 6 2 1 Successful 48 | . 8 4 . 6 14 3 . . . . 1 6 . 2 1 . 3 . . Failed 48 | . 5 4 . 10 10 7 . . . 1 1 . . 1 . 3 3 2 1 Catastrophic 7 | . 1 . . 2 1 . . . . . 1 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 125 | . 14 7 . 15 10 6 . . . . 11 . . 12 13 19 9 5 4 Terminals 62 | . 10 5 . 13 18 9 . . . . . 6 . . . . 1 . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . . Recycling Units 17 | . 3 3 . 3 3 . . . . 1 . . . . 1 . . 2 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 3 1 . . . . 2 . . 1 . 3 2 . . Terminal Hacks 23 | . 3 . . 4 8 1 . . . . . 6 . . . . 1 . . Record 9 | . . . . . 2 . . . . . . 6 . . . . 1 . . Part Schematic 3 | . 2 . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . Terminal Index 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 19 | . 5 4 . 2 5 1 . . . . 1 . . . 1 . . . . Terminals 10 | . 3 2 . 2 2 1 . . . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . . . . Botnet 8 | . 2 1 . 2 2 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 2 . . 2 . . . . . . . . . 1 . . . . Reject 2 | . . 1 . . 1 . . . . . . . . . . . . . . Mask 5 | . 2 1 . . 1 . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . Jam 2 | . . . . . 1 . . . . . 1 . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 2 . 6 7 3 . . . 1 1 1 . 2 1 1 1 1 1 Full Trace Events 4 | . 1 . . . 1 . . . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 2 . . 1 . . . . . . . . . . . 10 . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . 51 . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . 2 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . 2 1 . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . 2 1 . . . parse_system 3 | . . . . . . . . . . . . . . . 2 1 . . . Relay Couplers Released 5 | . . . . . . 3 . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . 8 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . 2 4 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Total Allies 62 | . . . . . 12 . . . 12 8 6 . . 10 10 3 . . 1 Largest Group 18 | . . . . . 10 2 . . 12 18 14 . . 7 8 9 . . 1 Highest-Rated Group 826 | . . . . . 173 32 . . 378 522 383 . . 585 735 826 . . 32 Highest-Rated Ally 167 | . . . . . 31 16 . . 40 40 85 . . 165 165 167 . . 32 Zionite Dispatches 13 | . . . . . . . . . . . 2 . . 4 2 4 . . 1 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . Light 3 | . . . . . . . . . . . . . . 2 1 . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . Hero 2 | . . . . . . . . . . . . . . 1 . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 12 | . . . . . 2 . . . . . . . . 2 . 6 . . 2 STAY 5 | . . . . . 1 . . . . . . . . 1 . 2 . . 1 FOLLOW 1 | . . . . . 1 . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . . . 1 . 3 . . 1 RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 528 | . . . . . 157 3 . . . 90 120 . . 32 75 51 . . . Total Damage 10870 | . . . . . 2051 30 . . . 1593 2575 . . 478 1992 2151 . . . Kills 98 | . . . . . 22 . . . . 16 27 . . 6 18 9 . . . Allies Corrupted 3 | . . . . . . . . . . 2 1 . . . . . . . . Allies Melted 2 | . . . . . . . 1 . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . 2 2 2 3 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 . . . Decoded 0b10 Intel 37 | . . . . . . . . . . . 37 . . . . . . . . Traps 4 | . . . . . . . . . . . 4 . . . . . . . . Emergency Access 6 | . . . . . . . . . . . 6 . . . . . . . . Items 27 | . . . . . . . . . . . 27 . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . 1 . . 1 2 2 2 . . Main Access 2 | . . . . . . . . . . . . . . 1 . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . 1 . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Turns Passed 16695 | 122 1106 792 479 1223 1706 1650 1263 807 1578 1635 1442 361 23 587 650 441 304 312 214 Spaces Moved 11856 | 72 607 311 279 494 934 839 788 452 981 625 710 371 45 790 1132 824 402 656 544 Core 458 | 11 . . . . . . . . . . . 291 45 111 . . . . . Treads 5969 | . 80 188 279 371 934 839 788 452 981 267 710 80 . . . . . . . Legs 1242 | 61 527 123 . 123 . . . . . 358 . . . 50 . . . . . Wheels 10 | . . . . . . . . . . . . . . . . 10 . . . Hover 2438 | . . . . . . . . . . . . . . 629 1132 677 . . . Flight 1739 | . . . . . . . . . . . . . . . . 137 402 656 544 Fastest Speed 28 | 50 120 120 160 160 145 157 157 157 155 160 160 50 50 40 33 30 28 29 29 Average Speed 111 | 109 125 145 160 175 155 159 157 157 158 199 163 84 50 48 41 37 28 30 29 Slowest Speed 360 | 120 190 190 160 240 320 241 157 158 160 360 243 243 50 200 55 116 30 32 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 2 . . . . . . . . . . . 4 4 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 6 79 31 47 44 90 26 93 61 89 78 18 55 11 17 28 22 47 23 16 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 10 | . . . . . . . . . . 1 8 1 . . . . . . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . 1 . . . . . . . Scrap Searched 11 | . . . 1 . . . 2 1 3 2 . 2 . . . . . . . Spaces Dug 93 | . . 25 . 3 11 4 . . . . 2 . . . 11 7 6 20 4 Terrain Destroyed 339 | . 5 27 . 20 110 18 . 44 . 12 48 7 . . 11 7 6 20 4 Melee 41 | . . . . . . 2 . . . . . . . . 11 7 6 15 . Projectile 41 | . . . . 3 . 2 . 4 . 1 15 7 . . . . . 5 4 AOE 257 | . 5 27 . 17 110 14 . 40 . 11 33 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Res Qua Res Acc Total 14295 | 96 832 549 297 751 1106 1035 809 503 1009 917 880 395 44 980 1280 928 571 734 579 Wait 1018 | 4 118 122 5 123 63 55 7 8 9 75 45 1 . 124 39 50 140 23 7 Move 11814 | 71 606 310 278 493 929 838 787 451 980 624 709 370 44 789 1131 823 393 647 541 Hop 11 | . . . . . 2 . . . . . . . . . . . 4 4 1 Pick Up 158 | 6 8 13 2 24 11 17 3 4 4 7 16 2 . 13 12 6 3 4 3 Fast Attach 97 | 6 5 3 . 5 4 6 . . 2 8 2 2 . 21 19 5 5 3 1 Attach 80 | . 3 6 1 11 3 11 . 2 . 6 14 4 . 2 3 6 1 3 4 Detach 17 | . 1 3 . 4 1 1 . . . . . 2 . 1 . 2 . 1 1 Swap 181 | . 9 13 3 18 29 25 1 5 6 28 18 . . 8 10 3 4 1 . Drop 175 | . 11 15 1 18 15 16 4 4 8 8 15 2 . 13 30 4 7 3 1 Fire 478 | 9 71 64 7 55 48 64 7 27 . 44 59 10 . . 2 2 . 5 4 Melee 102 | . . . . . . 2 . . . . . 2 . 8 33 27 14 16 . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . 1 . . . . 1 2 . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . 14 . Rewire 119 | . . . . . . . . 1 . 116 . . . 1 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . 1 . . . . . . . . . 10 16 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 7 exits: *Fac x4 / Upp x2 / *Ext) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 602 | -10/Materials | Lost 3 parts (1p2n) 741 | -10/Materials | Core integrity fell below 50% 938 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Core integrity fell below 20% 1073 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1531 | -9/Materials | Discovered new exit (range 11) 1766 | -9/Materials | Build established: Scavenger-Mutant 1857 | -9/Materials | Discovered new exit (range 8) 2021 | -9/Materials | Entered Mines 2165 | -9/Mines | Discovered new exit (range 5) 2317 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2500 | -9/Mines | Entered Materials 2500 | -8/Materials | Evolved 2 slots: Utility x2 2501 | -8/Materials | Identified exit to Factory 2826 | -8/Materials | Lost 4 parts (1p1u2w) 3120 | -8/Materials | Discovered exit to Factory (range 5) 3550 | -8/Materials | Identified exit to Storage 3723 | -8/Materials | Entered Storage 3797 | -8/Storage | Met a pair of Derelict thieves 3898 | -8/Storage | Destroyed 10 combat bots 4096 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4096 | -8/Storage | Identified exit to Recycling 4363 | -8/Storage | Lost 3 allies 4387 | -8/Storage | Build established: Commander-Mutant 4601 | -8/Storage | Discovered exit to Factory (range 16) 4923 | -8/Storage | First assault squad dispatched 4994 | -8/Storage | Lost 3 allies 5214 | -8/Storage | Build established: Mutant 5429 | -8/Storage | Entered Factory 5429 | -7/Factory | Accompanied by 2 allies 5429 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5461 | -7/Factory | Garrison activated, responded to threat 5744 | -7/Factory | Lost 3 parts (2u1w) 6453 | -7/Factory | Build established: Skirmisher 6584 | -7/Factory | Discovered new exit (range 10) 6609 | -7/Factory | Identified exit to Factory 7050 | -7/Factory | Discovered new exit (range 10) 7076 | -7/Factory | Identified exit to Lower Caves 7079 | -7/Factory | Entered Lower Caves 7587 | -7/Lower Caves | Identified exit to Lower Caves 7706 | -7/Lower Caves | Learned 4 Factory zone layouts 8317 | -7/Lower Caves | Encountered a Warlord checkpoint 8342 | -7/Lower Caves | Entered another Lower Caves area 8371 | -7/Lower Caves | Found DRS Beacon 8397 | -7/Lower Caves | Activated DRS Beacon 8424 | -7/Lower Caves | Learned 4 Factory zone layouts 8434 | -7/Lower Caves | Discovered exit to Factory (range 7) 8549 | -7/Lower Caves | Encountered a Warlord checkpoint 8570 | -7/Lower Caves | Learned Factory terminal intel 9026 | -7/Lower Caves | Discovered new exit (range 16) 9104 | -7/Lower Caves | Identified exit to Zion 9149 | -7/Lower Caves | Entered Zion 9259 | -7/Zion | Discovered new exit (range 15) 9270 | -7/Zion | Gained Derelict followers 9297 | -7/Zion | System corruption cleaned by Quarantine Array 9545 | -7/Zion | Learned Factory stockpile data 9648 | -7/Zion | Found Prototype Special Weapon 9648 | -7/Zion | Identified RU-N14's Throwing Claymores 9784 | -7/Zion | Given the Hacking Drone Bay 9787 | -7/Zion | Found Prototype Device 9787 | -7/Zion | Identified Hacking Drone Bay 10236 | -7/Zion | Gained Derelict followers 10369 | -7/Zion | Met Imprinter 10396 | -7/Zion | Imprinted 10399 | -7/Zion | Declared Zion's savior 10713 | -7/Zion | Identified exit to Proximity Caves 10727 | -7/Zion | Entered Proximity Caves 10727 | -6/Proximity Caves | Accompanied by 12 allies 10833 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10872 | -6/Proximity Caves | Learned Factory interactive machine intel 11110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11207 | -6/Proximity Caves | Spotted B-75 Beast 11222 | -6/Proximity Caves | Allies destroyed B-75 Beast 11418 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11463 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 11613 | -6/Proximity Caves | Discovered exit to Factory (range 15) 11617 | -6/Proximity Caves | Lost 3 allies 12000 | -6/Proximity Caves | Build established: Commander-Skirmisher 12053 | -6/Proximity Caves | Spotted B-75 Beast 12067 | -6/Proximity Caves | Core integrity fell below 50% 12085 | -6/Proximity Caves | Allies destroyed B-75 Beast 12108 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 12126 | -6/Proximity Caves | System corruption reached 10% 12142 | -6/Proximity Caves | Lost 4 allies 12174 | -6/Proximity Caves | Learned 8 Factory zone layouts 12362 | -6/Proximity Caves | Entered Factory 12362 | -6/Factory | Accompanied by 14 allies 12362 | -6/Factory | Evolved 2 slots: Utility x2 12363 | -6/Factory | Identified exit to Lower Caves 12364 | -6/Factory | Identified exit to Factory 12366 | -6/Factory | Loaded intel: 51 interactive machine locations 12367 | -6/Factory | Loaded intel: 25 terminal locations 12420 | -6/Factory | Build established: Scavenger-Skirmisher 12634 | -6/Factory | Lost 6 allies 12711 | -6/Factory | Lost 4 allies 12924 | -6/Factory | Garrison activated, responded to threat 13062 | -6/Factory | First assault squad dispatched 13091 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13092 | -6/Factory | Zion Heavy squad teleported in 13230 | -6/Factory | Zion Fire squad teleported in 13569 | -6/Factory | Garrison activated, responded to threat 13570 | -6/Factory | Terminal network hard line cut 13595 | -6/Factory | Lost 3 allies 13639 | -6/Factory | Lost 8 parts (1p1n4u2w) 13804 | -6/Factory | Entered Lower Caves 13816 | -6/Lower Caves | Lost 3 parts (2n1u) 13991 | -6/Lower Caves | Attracted the attention of an 0b10 base 14016 | -6/Lower Caves | Core integrity fell below 50% 14016 | -6/Lower Caves | Released all parts (6) 14019 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 14032 | -6/Lower Caves | Core integrity fell below 20% 14045 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 14161 | -6/Lower Caves | Discovered new exit (range 9) 14165 | -6/Lower Caves | Entered another Lower Caves area 14182 | -6/Lower Caves | Discovered exit to Factory (range 15) 14188 | -6/Lower Caves | Entered Factory 14188 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14189 | -5/Factory | Identified exit to Upper Caves 14222 | -5/Factory | Zion hero teleported in (ME-RLN) 14260 | -5/Factory | Zion Light squad teleported in 14303 | -5/Factory | Discovered new exit (range 14) 14308 | -5/Factory | Identified exit to Extension 14311 | -5/Factory | Build established: Mutant 14415 | -5/Factory | Zion Light squad teleported in 14449 | -5/Factory | ME-RLN assimilated hostile Y-64 Sentinel 14489 | -5/Factory | Lost 3 allies 14551 | -5/Factory | Fabricated Med. Storage Unit (x1) 14551 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 14574 | -5/Factory | Found Prototype Protection 14574 | -5/Factory | Identified Zio. Weapon Casing 14667 | -5/Factory | Retrieved Zion intel report: Main Access 14667 | -5/Factory | Identified exit to Factory 14668 | -5/Factory | Zion Thermal Resupply teleported in 14775 | -5/Factory | Entered another Factory area 14775 | -4/Factory | Accompanied by 3 allies (ME-RLN) 14775 | -4/Factory | Evolved 2 slots: Utility x2 14838 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 14840 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 14945 | -4/Factory | Found Zio. Weapon Casing 14960 | -4/Factory | Lost 5 parts (2n3u) 15006 | -4/Factory | ME-RLN assimilated hostile W-44 Eye 15008 | -4/Factory | Build established: Messiah-Scout 15049 | -4/Factory | Found Prototype Processor 15049 | -4/Factory | Identified Exp. Signal Interpreter 15055 | -4/Factory | Found Exp. Signal Interpreter 15243 | -4/Factory | Garrison activated, responded to threat 15247 | -4/Factory | Retrieved Zion intel report: Active Terminals 15248 | -4/Factory | Zion Hacker squad teleported in 15312 | -4/Factory | Retrieved Zion intel report: Branch Access 15312 | -4/Factory | Identified exit to Upper Caves 15313 | -4/Factory | Zion Light squad teleported in 15372 | -4/Factory | Discovered new exit (range 14) 15389 | -4/Factory | Identified exit to Research 15425 | -4/Factory | Entered Research 15425 | -3/Research | Accompanied by 6 allies (ME-RLN) 15425 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15448 | -3/Research | Zion hero teleported in (P1-3CE) 15483 | -3/Research | Zion Hover Resupply teleported in 15604 | -3/Research | Retrieved Zion intel report: Component Stockpiles 15629 | -3/Research | Zion Hacking Resupply teleported in 15640 | -3/Research | Found Prototype Hackware 15702 | -3/Research | First assault squad dispatched 15710 | -3/Research | Lost 4 allies 15751 | -3/Research | Discovered new exit (range 20) 15791 | -3/Research | Identified Exp. System Shield 15819 | -3/Research | Identified exit to Research 15822 | -3/Research | Lost 8 parts (1p6n1w) 15823 | -3/Research | Lost 3 allies 15849 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15850 | -3/Research | Zion Recon squad teleported in 15859 | -3/Research | Discovered new exit (range 13) 15863 | -3/Research | Identified exit to Quarantine 15866 | -3/Research | Entered Quarantine 15897 | -3/Quarantine | Retrieved Zion intel report: Branch Access 15951 | -3/Quarantine | Repaired Mak. Sword 15968 | -3/Quarantine | Found Sigix Corpse 15974 | -3/Quarantine | Found Sigix Corpse 16116 | -3/Quarantine | First assault squad dispatched 16135 | -3/Quarantine | Found Alien Impact Weapon 16135 | -3/Quarantine | Identified Core Stripper 16152 | -3/Quarantine | Retrieved Zion intel report: Main Access 16170 | -3/Quarantine | Entered Research 16170 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16285 | -2/Research | Found Prototype Launcher 16431 | -2/Research | Build established: Ninja 16453 | -2/Research | Spotted B-90 Cyclops 16480 | -2/Research | Discovered new exit (range 7) 16482 | -2/Research | Identified exit to Access 16482 | -2/Research | Entered Access 16482 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16534 | -1/Access | Zion Resource Resupply teleported in 16615 | -1/Access | Spotted B-99 Colossus 16615 | -1/Access | Spotted B-99 Colossus 16695 | -1/Access | Discovered new exit (range 8) 16696 | -1/Access | Identified exit to Surface 16696 | *** | Escaped! Last Messages --------------- 16541_ Extracted 234 matter. 16543_ Extracted 10 matter. 16544_ Extracted 39 energy. 16555_ Acquired Adv. Datajack. 16563_ Connecting with Recycling Unit... 16624_ W-44 Eye sends out distress signal. 16630_ Reaction Control System destroyed. 16637_ Mak. Sword destroyed. 16663_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 16675_ The unstable cave ceiling collapses. 16675_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 16693_ Sealed Barrier dismantled. 16695_ The Access Shell folds into the floor. 16695_ EXIT=FOUND 16696_ EXIT=IDENTIFIED: SURFACE [Achievement: Back For More] [Achievement: This Is Interesting...] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????????????????????## # # | | ????????????????????????## # # | | ???????????????????????? # # " | | ????????????????????????## # #########+ | | ????????????????????????## ##################### | | ????????????????????????## ##############?????## | | ????????###?? # ## ##?????????????????## | | ????????## ###+######## ##?????????????????## | | ????????## ##?????????????????## | | ????????## u ########???????????## | | ????????## ############+#########???????????## | | ????????###??####### ##???????????### | | ??????????????????## ##???????????### | | ??????????????????## * = ##?????????????? | | ??????????????????## ##?????????????? | | ??????????????????## """ """ ##?????????????? | | ??????????????????## """G""" ##?????????????? | | ?????????????????###################?????????????? | | ???????????? #######################?????????????? | | ???????????? ######; ###########?????????????????? | | ???????????? """T""" ""?????????????????? | | ?????????## """ """ "????BB??? # | | ?????????## " "????BB ###+##### | | ?????????## " "???? | | ?????????## " "" "???? | | ?????????## " @" "???? | | ?????????## " "???? | | ?????????## " "????BB ###+##### | | ?????????## " "????BB??? # | | ?????????## " ""?????????????????? | | ?????????## #######"###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ?????????????????????????????????????? | | ????????? # ?????????????????????????????????????? | | ????????? # ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????Rh????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 49 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 11 Melee Accuracy 26 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -8/Materials | Hacked Exp. Matter Compressor | -3/Research | Z-intel Shock Maul | -3/Research | Z-intel Exp. Hacking Suite | -3/Research | Z-intel Electron Diverter | -3/Research | Z-intel Fusion Reactor | -3/Research | Z-intel Exp. Target Analyzer | -3/Research | Z-intel Adv. Dynamic Insulation System | -3/Research | Z-intel Exp. Power Shielding | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ Med. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Core Stripper Achievements -------------- Back For More Derelict Escape Friend Of Zion Generalissimo Heroic Deeds Ooh, Shiny! This Is Interesting... Challenges ------------ None Game ------ Seed KineticGuidanceManipulator Manual? 0 Play Time 05:13:33 Cumulative 109.1 hours Start 2025.03.29 @ 23:00:13 End 2025.04.16 @ 18:08:52 Sessions 36 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 40 Adventurer 5 Explorer 5 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 0eb5bac7-a3e3-48e9-9dc6-563ba369608c