Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 21:40:31 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1025) 1025 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1524) 1524 TOTAL SCORE: 6284 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 585 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -28 Cogmind --------- Core Integrity 700/700 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON (4) ------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (24) --- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Cooling System Medium Matter Pod (100) Improved Targeting Computer Light Armor Plating Light Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Hacking Suite Hacking Suite Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Katana > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Cooling System Medium Matter Pod Improved Targeting Computer Light Armor Plating Light Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Hacking Suite Hacking Suite Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Assault Rifle Rocket Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Slots Evolved 6 | . . . . . 4 . . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 2 | . . . . . 1 . . . 1 . Weapon 2 | . . . . . 2 . . . . . Parts Attached 62 | 7 . 4 1 2 4 21 8 8 6 1 Power 5 | 1 . 1 . . . 2 1 . . . Engine 3 | 1 . 1 . . . 1 . . . . Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 3 . . . . 1 8 . 3 2 . Treads 8 | . . . . . . 3 . 3 2 . Leg 8 | 2 . . . . 1 5 . . . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 10 | 1 . 1 1 1 1 3 . . 2 . Device 2 | . . . . . . 2 . . . . Storage 4 | 1 . . 1 1 . 1 . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . 1 . . 1 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 30 | 2 . 2 . 1 2 8 7 5 2 1 Energy Gun 13 | 2 . 1 . 1 . 3 4 2 . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 10 | . . 1 . . 2 2 2 1 1 1 Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 1 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . . Parts Lost 7 | . . . . 1 . 5 . . . 1 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . . 3 . . . . Utility . | . . . . . . . . . . . Weapon 3 | . . . . 1 . 2 . . . . Highest Loss Streak 5 | . . . . 1 . 5 . . . 1 Average Slot Usage (%) 98 | . 85 92 100 99 92 98 100 100 100 100 Engine 6 | . 14 14 14 14 9 3 . . . . Core 4 | . . . . . . 5 9 9 7 7 Treads 12 | . . . . . . 11 27 27 30 30 Leg 15 | . 28 28 28 28 25 15 . . . . Storage 20 | . 14 14 14 16 18 23 27 27 23 23 Protection 5 | . . 7 14 11 7 . . . 7 7 Energy Gun 10 | . 28 22 14 13 9 8 20 2 . . Ballistic Gun 17 | . . 5 14 14 23 17 10 25 29 30 Ballistic Cannon 1 | . . . . . . 4 . . . . Slashing Weapon 2 | . . . . . . 4 4 8 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 87 | 10 10 20 48 61 66 81 81 82 87 87 Greatest Support 88 | 20 20 20 20 20 37 60 60 60 88 88 Greatest Overweight (x) 3 | . . . 2 3 3 1 1 1 1 . Average Overweight (x) . | . . . . 2 1 1 1 1 . . Largest Inventory Capacity 24 | 6 6 6 12 18 18 24 24 24 24 24 Average Capacity 17 | 5 6 6 9 13 18 21 24 24 24 24 Most Carried 24 | 4 4 6 8 14 18 24 24 24 24 24 Average Carried 16 | 2 4 5 6 11 14 18 23 23 23 24 Final Capacity 24 | 6 6 6 12 18 18 24 24 24 24 24 Final Carried 24 | 4 4 6 8 14 15 22 24 24 24 24 Class Distribution -------------------- 35% | Scavenger-Mutant 24% | Scavenger-Gunner 17% | Scavenger-Tank 10% | Mutant 5% | Hauler-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Matter Collected 1210 | 249 . 51 . 104 124 326 143 186 27 . Remotely . | . . . . . . . . . . . Salvage Created 1271 | 69 . . . 175 . 393 252 280 102 . Parts 71 | 1 . . . 6 . 32 12 11 9 . Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 2 | . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Combat Hostiles Destroyed 31 | . . . . 9 . 12 6 3 1 . Melee 5 | . . . . . . . 3 1 1 . Guns 17 | . . . . 6 . 6 3 2 . . Cannons 2 | . . . . . . 2 . . . . AOE 7 | . . . . 3 . 4 . . . . Classes Destroyed 11 | 2 . . . 4 . 2 . 1 2 . Worker 2 | . . . . 1 . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . Recycler 2 | 1 . . . . . . . 1 . . Watcher 2 | . . . . . . . . . 2 . Swarmer 10 | . . . . 4 . 4 2 . . . Grunt 7 | . . . . 2 . . 3 2 . . Duelist 4 | . . . . . . 4 . . . . Sentry 6 | . . . . . . 4 1 1 . . Hunter 1 | . . . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 6 | 1 . . . 4 . 6 3 4 1 . Combat Bots Only 6 | . . . . 4 . 6 3 3 1 . Max Kills in Single Turn 3 | 1 . . . 3 . 2 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . . . . Melee 1 | . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Damage Taken 1853 | . . . . 158 . 866 378 250 188 13 Core 243 | . . . . 10 . 136 78 19 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 . . . 96 . . . 57 . . Volleys Fired 64 | 4 . 1 . 13 2 21 11 12 . . Largest 4 | 2 . 2 . 2 4 4 4 3 . . Hottest 214 | 90 . 106 . 79 128 143 214 69 . . Shots Fired 174 | 8 . 2 . 22 8 67 35 32 . . Gun 161 | 8 . 2 . 22 8 54 35 32 . . Cannon 11 | . . . . . . 11 . . . . Launcher 2 | . . . . . . 2 . . . . Special . | . . . . . . . . . . . Kinetic 130 | . . . . 13 6 48 31 32 . . Thermal 39 | 8 . 2 . 9 2 14 4 . . . Explosive 2 | . . . . . . 2 . . . . Electromagnetic 3 | . . . . . . 3 . . . . Robot Hit Streak 11 | 3 . 1 . 8 1 8 7 11 . . Robot Miss Streak 4 | 2 . 1 . 2 4 3 2 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 125 | 5 . 1 . 16 2 42 30 27 2 . Core Hits 63 | 3 . . . 13 . 25 9 12 1 . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 26 | . . . . . . 1 14 7 4 . Impact . | . . . . . . . . . . . Slashing 26 | . . . . . . 1 14 7 4 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2588 | 60 . 15 . 468 . 800 546 586 113 . Guns 1449 | 60 . 15 . 253 . 468 256 397 . . Cannons 83 | . . . . . . 83 . . . . Explosions 450 | . . . . 201 . 249 . . . . Melee 537 | . . . . . . . 290 189 58 . Ramming 69 | . . . . 14 . . . . 55 . Kinetic 1179 | . . . . 151 . 388 243 397 . . Thermal 534 | 60 . 15 . 303 . 143 13 . . . Explosive 249 | . . . . . . 249 . . . . Electromagnetic 20 | . . . . . . 20 . . . . Impact . | . . . . . . . . . . . Slashing 537 | . . . . . . . 290 189 58 . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 3 . . . . . . Average Corruption 3 | . . . . 3 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . Targeting Errors 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 88 | . . . . 37 . 41 10 . . . Projectiles . | . . . . . . . . . . . Explosions 78 | . . . . 37 . 41 . . . . Melee 10 | . . . . . . . 10 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . 7 . . . . . . Shots . | . . . . . . . . . . . Rammed 7 | . . . . 1 . . . . 6 . Targets Rammed 9 | . . . . 1 . . . . 8 . Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 . Highest Temperature 141 | 90 . 54 . 60 120 138 141 22 . . Average Temperature 37 | 41 . 29 . 26 61 27 65 9 . . Received Heat Transfer 456 | . . . . 24 . 117 144 117 45 9 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . Heat Transferred 1027 | 161 . 37 . 459 . 333 37 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Peak Influence 612 | 10 21 7 . 114 55 482 430 612 542 379 Average Influence 251 | 4 10 7 . 61 45 276 343 464 419 379 Maximum Alert Level 2 | . . . . . . 2 2 2 2 1 Low Security (%) 40 | 100 100 100 . 100 100 20 . 9 . . Level 1 32 | . . . . . . 54 91 9 43 100 Level 2 26 | . . . . . . 24 8 81 56 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . 1 . . . . . 1 1 . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Distress Signals 1 | . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 61 | . . . . 9 . 14 7 17 7 7 Peak Tracking Total 10 | . . . . 4 . 5 3 6 4 10 Tactical Retreats 2 | . . . . . . . . 2 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Traps Triggered 8 | . . . . . . 8 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Machines Disabled 2 | . . . . 1 . . . 1 . . Max in Single Turn 1 | . . . . 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Machines Accessed 6 | . . . 1 . 1 . . 2 2 . Terminals 2 | . . . . . . . . 2 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 9 | . . . 1 . 1 . . 5 2 . Successful 8 | . . . 1 . 1 . . 4 2 . Failed 1 | . . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . . . 3 1 . Terminals 5 | . . . . . . . . 5 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Terminal Hacks 3 | . . . 1 . . . . 2 . . Record 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . Unlock Access 2 | . . . . . 1 . . . 1 . Unauthorized Hacks 7 | . . . . . . . . 5 2 . Terminals 2 | . . . . . . . . 2 . . Botnet 2 | . . . . . . . . 2 . . Fabricators 1 | . . . . . . . . . 1 . Report 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . 2 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Total Allies 13 | . . 3 . . . . . 10 . . Largest Group 10 | . . 3 3 3 2 2 . 10 . . Highest-Rated Group 173 | . . 40 40 40 24 24 . 173 . . Highest-Rated Ally 29 | . . 16 16 16 16 16 . 29 . . Total Orders . | . . . . . . . . . . . Ally Attacks 125 | . . . . 12 5 15 . 93 . . Total Damage 1526 | . . . . 126 43 200 . 1157 . . Kills 20 | . . . . 2 . 3 . 15 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Turns Passed 3373 | 81 18 266 498 527 107 667 335 456 360 58 Spaces Moved 1785 | 51 16 206 341 262 56 324 132 171 191 35 Core 9 | 9 . . . . . . . . . . Treads 669 | . . . . . . 140 132 171 191 35 Legs 1106 | 41 16 206 341 262 56 184 . . . . Wheels 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 153 153 180 180 160 160 Average Speed 159 | 107 120 120 144 184 163 164 180 180 170 160 Slowest Speed 210 | 120 120 120 180 210 210 180 180 180 180 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 5 8 49 64 64 7 62 13 36 8 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 2 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 4 | . . . . . . . . 2 2 . Terrain Destroyed 31 | . . . . 16 . 11 . 2 2 . Melee 4 | . . . . . . . . 2 2 . Projectile . | . . . . . . . . . . . AOE 27 | . . . . 16 . 11 . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Gar Total 2142 | 66 15 224 348 284 67 413 189 287 213 36 Wait 98 | . . 5 4 . . 2 9 78 . . Move 1777 | 50 15 205 340 261 56 323 131 170 191 35 Hop . | . . . . . . . . . . . Pick Up 50 | 4 . 4 2 7 5 16 6 4 2 . Fast Attach 17 | 7 . 2 . . . 2 3 3 . . Attach 20 | . . . . 1 4 10 1 2 2 . Detach . | . . . . . . . . . . . Swap 25 | . . 2 1 1 . 9 4 3 4 1 Drop 38 | 1 . 5 1 . . 11 10 8 2 . Fire 64 | 4 . 1 . 13 2 21 11 12 . . Melee 26 | . . . . . . 1 14 7 4 . Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush 8 | . . . . . . . . . 8 . Escape Stasis 18 | . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 5) 100 | -10/Materials | Entered Mines 124 | -10/Mines | Learned location of Mines (-9) 134 | -10/Mines | Learned location of Storage (-8) 221 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 332 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 356 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 356 | -10/Mines | Discovered new exit (range 5) 366 | -10/Mines | Entered Exiles 366 | -10/Exiles | Accompanied by 3 allies 384 | -10/Exiles | Discovered new exit (range 15) 399 | -10/Exiles | Met 8R-AWN 418 | -10/Exiles | Met EX-HEX 469 | -10/Exiles | Met EX-DEC 529 | -10/Exiles | Build established: Scavenger-Mutant 536 | -10/Exiles | Met EX-BIN 557 | -10/Exiles | Learned location of Zion (-7) 844 | -10/Exiles | Discovered new exit (range 12) 864 | -10/Exiles | Entered Mines 864 | -9/Mines | Accompanied by 3 allies 873 | -9/Mines | Learned Materials machine intel 961 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1264 | -9/Mines | Assembled infested the area 1269 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1350 | -9/Mines | Discovered new exit (range 12) 1391 | -9/Mines | Entered Materials 1391 | -8/Materials | Accompanied by 2 allies 1391 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1392 | -8/Materials | Loaded intel: 43 machine locations 1394 | -8/Materials | Discovered new exit (range 12) 1498 | -8/Materials | Identified exit to Garrison 1498 | -8/Materials | Entered Garrison 1498 | -8/Garrison | Accompanied by 2 allies 1554 | -8/Garrison | Triggered checkpoint 1651 | -8/Garrison | Discovered new exit (range 14) 1716 | -8/Garrison | Lost 5 parts (3n2w) 1860 | -8/Garrison | Triggered checkpoint 1935 | -8/Garrison | Discovered new exit (range 10) 1998 | -8/Garrison | Triggered checkpoint 2120 | -8/Garrison | Discovered new exit (range 15) 2158 | -8/Garrison | Installed Relay Interface Framework 2165 | -8/Garrison | Entered Materials 2471 | -8/Materials | Discovered new exit (range 4) 2500 | -8/Materials | Entered Storage 2543 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2900 | -8/Storage | First assault squad dispatched 2922 | -8/Storage | Build established: Scavenger-Gunner 2947 | -8/Storage | Discovered new exit (range 5) 2956 | -8/Storage | Entered Factory 2956 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3232 | -7/Factory | Build established: Scavenger-Tank 3316 | -7/Factory | Identified exit to Garrison 3316 | -7/Factory | Entered Garrison 3374 | -7/Garrison | Triggered checkpoint 3374 | -7/Garrison | Triggered checkpoint 3374 | -7/Garrison | Self-destructed Last Messages --------------- 03226_ Slammed into K-01 Serf. 03245_ Dropped Lgt. Armor Plating. 03260_ R-06 Scavenger collects Lgt. Armor Plating. 03280_ Detecting nearby Garrison Access. 03298_ U-05 Engineer builds a Wall. 03304_ C-30 ARC bursts open, deploying its payload. 03304_ L-41 Fighter unfolds itself. 03304_ G-47 Trooper unfolds itself. 03309_ U-05 Engineer builds a Wall. 03314_ Slammed into G-47 Trooper. 03316_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03316_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03374_ Beams of light sweep through the air. An alarm sounds. 03374_ Garrison Door breached. 03374_ Beams of light sweep through the air. An alarm sounds. 03374_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????? ??????? #???????????????????? | | ??????????????????? ?????? #???????????????????? | | ?????????????? ?? ?????? #???????????????????? | | ??????????????# ss?# ????# #???????????????????? | | ??????????????# ## ???## ###?????????????????? | | ??????????????" C ?? g#?????????????????? | | ???????????????? ?? #?????????????????? | | ????????????????? ? g ??????????????????? | | ?????????????????? ? g???????????????????? | | ??????????????#????# # ###?????????????????? | | ??????????????# ## # #?????????????????? | | ??????????????# #??????????????????? | | ??????????????# #???????????????????? | | ??????????????# @ #???????????????????? | | ??????????????# ## i ## ##???????????????????? | | ???????????????????#d ???# #????????????????????? | | ???????????????????#?????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# ##############???????? | | ?????????????????????????# ^ #???????? | | ?????????????????????????# ^^ ##### #?? | | ?????????????????????????############## #?? | | ??????????????????????????????????????# #######?? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblySiegeRedirector Manual? 0 Play Time 00:17:30 Cumulative 452.7 hours Start 2020.04.10 @ 21:14:20 End 2020.04.10 @ 21:40:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 780 Rogue 780 Adventurer 0 Explorer 0 Win Type - Total 35 Types 26/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eae3008c-0114-42ec-b089-cf354ae41269