Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 23:04:47 Player: Cash Money Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (2653) 2653 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 6425 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 250/850 Matter 5/300 Energy 150/150 System Corruption 8% Temperature Cool (33) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Improved Heat Sink Advanced Heat Sink Cooling System High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Light Armor Plating Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Cooling System High-capacity Battery High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod Matter Filter Light Armor Plating Heavy Armor Plating Tractor Beam Gauss Rifle Advanced Assault Cannon Katana Chainsword [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 97 | 6 15 21 26 6 23 Power 13 | 1 2 1 3 . 6 Engine 10 | 1 2 1 2 . 4 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 23 | 2 4 7 4 . 6 Treads 23 | 2 4 7 4 . 6 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 3 5 4 5 5 Device 9 | . . 2 1 4 2 Storage 4 | 1 1 1 . . 1 Processor 3 | . 1 1 1 . . Hackware 1 | . . . . . 1 Protection 6 | . 1 1 2 1 1 Artifact . | . . . . . . Weapon 38 | 2 6 8 15 1 6 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 25 | 1 2 6 12 1 3 Ballistic Cannon 6 | . 2 . 3 . 1 Launcher 3 | . 1 2 . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 27 | . 2 2 1 . 22 Power 5 | . 1 . . . 4 Propulsion 7 | . . 1 . . 6 Utility 10 | . 1 1 1 . 7 Weapon 5 | . . . . . 5 Highest Loss Streak 12 | . 2 1 1 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 99 99 92 89 Engine 9 | . 12 11 4 7 5 Core 1 | . . . 4 . 4 Treads 31 | . 28 32 35 30 29 Device 5 | . . 8 3 16 12 Storage 10 | . 14 11 9 7 6 Processor 7 | . 10 11 5 . . Protection 4 | . 2 2 8 7 5 Ballistic Gun 16 | . 17 12 19 22 17 Ballistic Cannon 6 | . 7 9 7 . . Naked Turns . | . . . . . . Heaviest Build 78 | 13 19 56 73 71 78 Greatest Support 117 | 40 40 69 89 89 117 Greatest Overweight (x) 1 | 1 . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 16 | 7 8 17 20 20 20 Most Carried 20 | 2 10 20 20 20 20 Average Carried 14 | . 7 15 19 18 17 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 2 10 19 20 17 8 Class Distribution -------------------- 32% | Scavenger-Mutant 30% | Mutant 19% | Scavenger-Tank 17% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3093 | 260 465 1211 876 84 197 Remotely 213 | . . . . 84 129 Salvage Created 3104 | . 393 1226 994 140 351 Parts 217 | . 30 96 66 7 18 Haulers Intercepted 8 | . 2 5 1 . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 76 | . 12 29 26 2 7 Melee 1 | . . . . . 1 Guns 48 | . 11 12 18 1 6 Cannons 22 | . 1 13 8 . . AOE 5 | . . 4 . 1 . Classes Destroyed 13 | . 5 5 1 . 2 Worker 3 | . . 2 . 1 . Builder 1 | . . 1 . . . Hauler 8 | . 2 5 1 . . Recycler 3 | . . 1 2 . . Operator 2 | . 1 . 1 . . Watcher 7 | . 2 4 1 . . Swarmer 28 | . 8 7 12 . 1 Grunt 29 | . 4 14 8 2 1 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 13 | . . 7 5 . 1 Hunter 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 4 6 7 3 3 Combat Bots Only 5 | . 4 4 5 2 3 Max Kills in Single Turn 3 | . 1 3 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 569 | . 89 113 120 2 245 Missed 148 | . 14 35 28 . 71 Damage Taken 6187 | . 610 982 1241 41 3313 Core 885 | . 106 135 44 . 600 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 456 | . 231 . 123 102 . Core Remaining (%) 83 | 100 57 66 92 100 . Volleys Fired 265 | . 61 110 57 2 35 Largest 3 | . 2 2 3 3 3 Hottest 144 | . 100 65 144 84 84 Shots Fired 600 | . 119 212 170 6 93 Gun 442 | . 108 101 135 6 92 Cannon 147 | . 8 103 35 . 1 Launcher 9 | . 1 8 . . . Special 2 | . 2 . . . . Kinetic 562 | . 89 204 170 6 93 Thermal 29 | . 29 . . . . Explosive 9 | . 1 8 . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 11 15 17 15 25 Robot Miss Streak 6 | . 5 2 6 . 4 Penetration Max 1 | . . . . 1 . Secondary Targets 8 | . 2 1 3 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 408 | . 67 144 104 5 88 Core Hits 158 | . 28 62 42 5 21 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 10 | . 2 3 5 . . Burn 1 | . 1 . . . . Destroy 3 | . . . 3 . . Blast 6 | . 1 3 2 . . Melee Attacks 23 | . . . . . 23 Impact . | . . . . . . Slashing 23 | . . . . . 23 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . . . . 4 Damage Inflicted 7151 | . 710 2489 1923 282 1747 Guns 4384 | . 582 919 1508 122 1253 Cannons 1662 | . 116 1112 409 . 25 Explosions 577 | . . 426 . 151 . Melee 469 | . . . . . 469 Ramming 59 | . 12 32 6 9 . Kinetic 5793 | . 445 2031 1917 122 1278 Thermal 253 | . 253 . . . . Explosive 426 | . . 426 . . . Electromagnetic 151 | . . . . 151 . Impact . | . . . . . . Slashing 469 | . . . . . 469 Piercing . | . . . . . . Highest Corruption 8 | . . 1 . 1 8 Average Corruption 1 | . . 1 . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 2 . 1 3 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . 1 . . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 52 | . . 50 . 2 . Projectiles 42 | . . 42 . . . Explosions 10 | . . 8 . 2 . Melee . | . . . . . . Knockbacks 19 | . 2 12 4 . 1 Impact 2 | . . 2 . . . Kinetic 16 | . 2 9 4 . 1 Secondary 1 | . . 1 . . . Self-Inflicted Damage 12 | . . . . 12 . Shots 1 | . . . . 1 . Rammed 12 | . 7 4 . 1 . Targets Rammed 15 | . 7 5 2 1 . Kicked . | . . . . . . Crushed 3 | . . 1 2 . . Highest Temperature 348 | . 220 49 348 . 24 Average Temperature 62 | . 61 9 89 . 9 Received Heat Transfer 1221 | . 54 411 495 18 243 Effects 2 | . . . 2 . . Interference 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 814 | . 814 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 461 | . 298 444 461 285 270 Initial 172 | . . . 22 172 139 Average 170 | . 78 231 198 234 155 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 60 | 100 94 38 55 45 51 Level 1 36 | . 5 53 42 54 48 Level 2 3 | . . 8 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 4 2 1 4 Investigation 8 | . 2 3 2 1 . Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 28 40 31 2 13 Peak Tracking Total 8 | . 8 5 5 1 5 Tactical Retreats 7 | . 1 4 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 1 3 4 Max in Single Turn 2 | . . . 1 2 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 29 | . 7 9 7 1 5 Terminals 20 | . 6 7 3 . 4 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 1 1 . Recycling Units 3 | . . 1 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 82 | . 23 32 15 4 8 Successful 50 | . 17 14 10 4 5 Failed 32 | . 6 18 5 . 3 Catastrophic 6 | . . 2 3 . 1 Database Lockouts . | . . . . . . Manual 41 | . 10 22 7 . 2 Terminals 58 | . 19 26 7 . 6 Fabricators 2 | . . . . . 2 Repair Stations 13 | . 4 3 2 4 . Recycling Units 7 | . . 3 4 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 18 | . 10 4 2 . 2 Record 1 | . . . . . 1 Prototype ID Bank 5 | . 3 1 1 . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Index 1 | . . . 1 . . Unreport Threat 4 | . 1 3 . . . Locate Traps 2 | . 2 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 11 | . 4 1 2 4 . Scan Component 6 | . 2 1 1 2 . Repair 5 | . 2 . 1 2 . Recycling Unit Hacks 6 | . . 3 3 . . Process 2 | . . 1 1 . . Report Inventory 3 | . . 1 2 . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 13 | . 3 6 2 . 2 Terminals 13 | . 3 6 2 . 2 Botnet 13 | . 3 6 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 26 | . 7 9 5 1 4 Full Trace Events 12 | . 2 6 3 1 . Feedback Events 2 | . . 1 . 1 . Corruption 2 | . . 1 . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 . 1 2 . Time 172 | . 52 . 32 88 . Parts Recycled . | . . . . . . Recycled Matter 458 | . . 219 239 . . Retrieved Matter 297 | . . 297 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5739 | 66 1628 1808 1289 346 602 Spaces Moved 2586 | 36 804 758 616 136 236 Core 3 | 3 . . . . . Treads 2583 | 33 804 758 616 136 236 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 152 160 160 160 160 160 Slowest Speed 240 | 160 160 160 240 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 95 71 44 6 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . 10 . . . . Terrain Destroyed 79 | . 10 52 13 4 . Melee . | . . . . . . Projectile 15 | . 2 . 13 . . AOE 64 | . 8 52 . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3664 | 44 1034 1157 816 259 354 Wait 553 | 1 124 214 64 113 37 Move 2581 | 35 803 757 615 135 236 Hop . | . . . . . . Pick Up 60 | 2 13 25 18 . 2 Fast Attach 38 | 6 5 6 14 3 4 Attach 24 | . . 4 2 3 15 Detach 2 | . . . . . 2 Swap 35 | . 10 11 10 . 4 Drop 72 | . 11 25 34 2 . Fire 265 | . 61 110 57 2 35 Melee 19 | . . . . . 19 Ram . | . . . . . . Kick . | . . . . . . Crush 15 | . 7 5 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 858 | -10/Materials | Build established: Scavenger-Mutant 1547 | -10/Materials | Discovered new exit (range 16) 1600 | -10/Materials | Repaired Lgt. Treads 1628 | -10/Materials | Repaired Lgt. Treads 1695 | -10/Materials | Entered another Materials area 1695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2388 | -9/Materials | Discovered new exit (range 9) 2406 | -9/Materials | Identified exit to Materials 2623 | -9/Materials | Build established: Mutant 3355 | -9/Materials | Discovered exit to Materials (range 12) 3503 | -9/Materials | Entered another Materials area 3503 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3800 | -8/Materials | Build established: Scavenger-Tank 4434 | -8/Materials | Build established: Tank 4504 | -8/Materials | Repaired Imp. Treads 4590 | -8/Materials | Discovered new exit (range 12) 4792 | -8/Materials | Entered Factory 4792 | -7/Factory | Evolved 2 slots: Utility x2 4869 | -7/Factory | Repaired Matter Filter 4914 | -7/Factory | Repaired Gauss Rifle 5116 | -7/Factory | Discovered new exit (range 14) 5138 | -7/Factory | Entered another Factory area 5138 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5497 | -6/Factory | Build established: Scavenger-Tank 5552 | -6/Factory | Garrison activated, responded to threat 5636 | -6/Factory | Lost 8 parts (2p4n2u) 5723 | -6/Factory | Core integrity fell below 50% 5740 | -6/Factory | Self-destructed Last Messages --------------- data lost. 05709_ Lgt. Treads severed. 05711_ Acquired Mic. Nuclear Core. 05716_ Imp. Sensor Array destroyed. 05717_ Slug penetrates B-48 Gladiator. 05717_ Destroyed Imp. Light Armor Plating. 05718_ Gauss Rifle destroyed. 05721_ B-48 Gladiator destroyed. 05721_ Switching to secondary target: L-41 Fighter. 05724_ Slug penetrates L-41 Fighter. 05727_ System corrupted: Gauss Rifle jammed. 05727_ Slug penetrates G-50 Soldier. 05732_ Gauss Rifle destroyed. 05733_ Slug penetrates L-41 Fighter. 05734_ Gauss Rifle destroyed. 05735_ Katana severed. 05736_ Hcp. Battery destroyed. 05738_ L-41 Fighter knocked back. 05739_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?###### ######## | | ?# | | ?# ####### | | ?# #?????# ########## | | ?# #?#####/#######??# | | ?# #?# #### | | ?# #?# !! [ # | | ?# #?# !! """ # | | ?# #?# """ # "F | | ?# #?# """ + """ | | ?# #?# # """ | | ?# !#?#[ # ### | | ?# [#?#####+####### ##? | | ?# % ####### ###### #? | | ?# ## | | ?# "" | | ?# ! "T | | ?# "" """ !/ | | ?# """"" !/ ] ## | | ?# """""" #? | | ?# """""" ########? | | ?# ! #???? | | ?# gg"""""" """""" #???? | | ?# """""" """""" #???? | | ?# /="""""" """""" ##### | | ?# =@"""""" """""" | | ?# =%l | | ?# *%g | | ?#####% | | ?????? # | | ?????? # | | ??????### # | | ?????????#####+#### # | | ???????????# # # | | ???????????# " #T # | | ???????????# " ## ##+# | | ???????????# " ## # | | ???????????# " ## # T | | ???????????# " ## # | | ???????????# " ## # | | ???????????# " ## + | | ???????????#"" " + # | | ???????????#"T " ### ### # | | ???????????#"" #?# #?# # | | ???????????# #?# #?# # ! | | ???????????#######?# #?# # | | ???????????????????# #?# #### | | ?????????????????###+###+#### | | ?????????????????# | | ?????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 9 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed NetworkNeutrinoPurifier Manual? 0 Play Time 01:02:47 Cumulative 41.4 hours Start 2024.07.15 @ 12:19:54 End 2024.07.15 @ 23:04:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 20 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58184a7f-9a84-4ad1-8f6b-f19c03a4f0d7