Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 03:06:55

Player: Fangrelle

Result: Destroyed by KB-6MB(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (36)      180
Value Destroyed (952)      952
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1752

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     86/100
System Corruption          2%
Temperature                Cool (6)
Movement                   Walking (130)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Cargo Legs
>               --- UTILITY (2+2) ----
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
     Subdweller Beam Cannon
                Battle Cannon
>               --- INVENTORY (20) ---
     Subdweller Power Source
         Spiked Treads
                Aluminum Leg
        Compact Wheel
  High-capacity Storage Unit
                Sensor Array
                Seismic Detector
                Tractor Beam
          Small Laser
          Small Laser
          Light Assault Rifle
     Subdweller Machine Gun
                Grenade Launcher
                Dirty Datajack (20)
                Datajack
                Mining Laser
                Flamer
      Makeshift Hammer

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Cargo Legs
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
     Subdweller Beam Cannon
      Makeshift Hammer
>               --- INVENTORY --------
                Aluminum Leg
        Compact Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Sensor Array
                Seismic Detector
                Tractor Beam
          Small Laser
          Small Laser
          Light Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Protection               Backup Plating III
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             43   | .   25  18  
  Power                    6    | .   4   2   
    Engine                 6    | .   4   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | .   6   6   
    Treads                 5    | .   4   1   
    Leg                    4    | .   .   4   
    Wheel                  3    | .   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   3   3   
    Device                 5    | .   2   3   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | .   12  7   
    Energy Gun             3    | .   3   .   
    Energy Cannon          3    | .   1   2   
    Ballistic Gun          5    | .   5   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   1   1   
    Special Weapon         3    | .   2   1   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   6   9   
  Power                    3    | .   1   2   
  Propulsion               4    | .   1   3   
  Utility                  4    | .   1   3   
  Weapon                   4    | .   3   1   
  Highest Loss Streak      3    | .   3   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     82   | .   92  72  
  Engine                   7    | .   11  3   
  Treads                   10   | .   21  .   
  Leg                      7    | .   .   15  
  Wheel                    5    | .   4   7   
  Device                   8    | .   9   7   
  Storage                  13   | .   14  13  
  Protection               2    | .   1   2   
  Energy Gun               5    | .   9   2   
  Energy Cannon            6    | .   .   13  
  Ballistic Gun            8    | .   16  .   
  Ballistic Cannon         1    | .   .   2   
  Impact Weapon            2    | .   .   4   
Peak Build Rating          27   | .   10  27  
  Average Rating           11   | .   6   17  
  On Entrance              7    | 6   6   10  
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 13  50  52  
  Greatest Support         55   | 20  40  55  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | .   20  20  
  Average Capacity         18   | .   17  20  
  Most Carried             18   | .   12  18  
  Average Carried          10   | .   7   13  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 6   12  18  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           827  | 200 343 284 
  Remotely                 .    | .   .   .   
Salvage Created            1175 | .   788 387 
  Parts                    87   | .   65  22  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      14   | .   .   14  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  27   | .   17  10  
  Melee                    1    | .   .   1   
  Guns                     14   | .   14  .   
  Cannons                  6    | .   .   6   
  AOE                      3    | .   3   .   
Classes Destroyed          9    | .   7   2   
  Worker                   3    | .   3   .   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   6   .   
  Grunt                    13   | .   11  2   
  Sentry                   1    | .   .   1   
  Subdweller               7    | .   .   7   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        164  | .    94   70   
  Missed                   51   | .    29   22   
Damage Taken               1884 | .    878  1006 
  Core                     256  | .    108  148  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              131  | .    101  30   
  Largest                  2    | .    2    2    
  Hottest                  140  | .    100  140  
Shots Fired                236  | .    185  51   
  Gun                      181  | .    170  11   
  Cannon                   40   | .    .    40   
  Launcher                 5    | .    5    .    
  Special                  10   | .    10   .    
  Kinetic                  98   | .    92   6    
  Thermal                  120  | .    75   45   
  Explosive                5    | .    5    .    
  Electromagnetic          13   | .    13   .    
  Robot Hit Streak         8    | .    8    6    
  Robot Miss Streak        5    | .    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           154  | .    102  52   
  Core Hits                58   | .    46   12   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 4    | .    2    2    
  Critical Strikes         7    | .    4    3    
    Burn                   2    | .    2    .    
    Destroy                2    | .    2    .    
    Smash                  3    | .    .    3    
Melee Attacks              26   | .    .    26   
  Impact                   26   | .    .    26   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2683 | .    1363 1320 
  Guns                     1132 | .    1051 81   
  Cannons                  632  | .    .    632  
  Explosions               288  | .    288  .    
  Melee                    607  | .    .    607  
  Ramming                  .    | .    .    .    
  Kinetic                  550  | .    408  142  
  Thermal                  1173 | .    602  571  
  Explosive                230  | .    230  .    
  Electromagnetic          123  | .    123  .    
  Impact                   607  | .    .    607  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  48   | .    26   22   
    Message Errors         16   | .    7    9    
    Matter Fused           11   | .    9    2    
    Heat Flow Errors       2    | .    1    1    
    Energy Discharges      7    | .    4    3    
    Data Loss (minor)      6    | .    2    4    
    Data Loss (major)      1    | .    1    .    
    Misfires               2    | .    1    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        2    | .    1    1    
Overload Shots             .    | .    .    .    
Overflow Damage            151  | .    11   140  
  Projectiles              .    | .    .    .    
  Explosions               11   | .    11   .    
  Melee                    140  | .    .    140  
Knockbacks                 6    | .    .    6    
  Impact                   5    | .    .    5    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      134  | .    134  .    
  Shots                    5    | .    5    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        387  | .    387  283  
  Average Temperature      85   | .    83   104  
  Received Heat Transfer   927  | .    396  531  
  Effects                  2    | .    2    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           3    | .    .    3    
  Combat Hostiles          3    | .    .    3    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       5    | .    .    5    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    1    2    
  Heat Transferred         2770 | .    1744 1026 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             268  | .   268 .   
  Initial                  .    | .   .   .   
  Average                  133  | .   133 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         70   | .   70  .   
  Level 1                  29   | .   29  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   31  14  
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   2   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          12   | .   10  2   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                51   | .   41  10  
  Successful               29   | .   19  10  
  Failed                   22   | .   22  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   37   | .   37  .   
  Terminals                35   | .   35  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   5   10  
  Record                   8    | .   .   8   
  Robot Analysis           4    | .   4   .   
  Open Door                1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         12   | .   12  .   
  Terminals                11   | .   11  .   
    Assimilate             2    | .   2   .   
    Botnet                 7    | .   7   .   
    Disrupt                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3781 | .    1910 1871 
Spaces Moved               1743 | 1    811  931  
  Core                     .    | .    .    .    
  Treads                   475  | .    469  6    
  Legs                     668  | 1    .    667  
  Wheels                   600  | .    342  258  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            115  | 120  115  115  
  Average Speed            177  | 120  178  176  
  Slowest Speed            400  | 120  320  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       50   | 2    91   57   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          39   | .    37   2    
  Melee                    .    | .    .    .    
  Projectile               3    | .    1    2    
  AOE                      36   | .    36   .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2166 | .    1088 1078 
  Wait                     181  | .    125  56   
  Move                     1741 | .    810  931  
  Hop                      .    | .    .    .    
  Pick Up                  29   | .    17   12   
  Fast Attach              8    | .    4    4    
  Attach                   18   | .    10   8    
  Detach                   4    | .    2    2    
  Swap                     17   | .    11   6    
  Drop                     11   | .    8    3    
  Fire                     131  | .    101  30   
  Melee                    26   | .    .    26   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   50 | -10/Materials | Discovered new exit (range 13)
  313 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 16)
  932 | -10/Materials | Discovered new exit (range 16)
 1094 | -10/Materials | Lost 3 parts (1n1u1w)
 1311 | -10/Materials | Lost 3 parts (1p2w)
 1788 | -10/Materials | Discovered new exit (range 13)
 1906 | -10/Materials | Discovered new exit (range 2)
 1911 | -10/Materials | Entered Subcaves
 1921 | -10/Subcaves  | Discovered new exit (range 9)
 1928 | -10/Subcaves  | Learned location of Zion (-6)
 1928 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1950 | -10/Subcaves  | Core integrity fell below 50%
 2308 | -10/Subcaves  | Build established: Scavenger-Mutant
 2569 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2711 | -10/Subcaves  | Build established: Mutant
 2769 | -10/Subcaves  | Core integrity fell below 20%
 2807 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 3177 | -10/Subcaves  | Visited 4L-MR0's lab
 3210 | -10/Subcaves  | Found Cargo Legs
 3214 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
 3312 | -10/Subcaves  | Disturbed a concealed Subdweller
 3529 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3681 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3761 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 3767 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 3782 | -10/Subcaves  | Destroyed by KB-6MB(R) with Subdweller Laser

 Last Messages 
---------------
03377_ System corrupted: Component data lost.
03382_ Acquired Battle Cannon.
03392_ OV#ZSY,OSR PNV2X7I/U<HENV1NQ7D
03439_ System corrupted: Energy discharge (-30).
03501_ LP7ORVQ8<CCC G#KBNU>H
A swath of the cavern ceiling suddenly collapses.
03539_ System corrupted: IFF burst signal emitted.
03611_ Acquired 11 matter.
03630_ System corrupted: Component data lost. <x2>
A swath of the cavern ceiling suddenly collapses.
03713_ DG-6JN(R) knocked back.
03722_ IR-OTQ(R) destroyed.
03725_ DG-6JN(R) destroyed.
03729_ Subatomizers dissect the Sub. Power Source.
03732_ Acquired 33 matter.
03738_ Acquired 15 matter.
03740_ Acquired 1 matter.
Sub. Power Source falls loose from the Twisted Machinery.
Battle Rifle falls loose from the Twisted Machinery.
03771_ Acquired Sub. Power Source.

 Map 
-----
+----------------------------------------------------+
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| ??#  ##?#  #?????????????????????????????????????? |
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| ###     #####????????????????????????????????????? |
|         #"####???????????????????????????????????? |
|         ## #"##??????????????????????????????????? |
|        ####"""##?????????????????????????????????? |
|  ##   ##??##"#"#  ???????????????????????????????? |
|  ###   #??#"#""##    ????????????????????????????? |
| ##?#  ##??## " "###     ?????????????????????????? |
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| ?????????##" ""!#####  ### ""#???? #?????????????? |
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| ?????????#"      #??#  #         #???????????????? |
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| ?????????##"  "" ##"##     #?  ####   #??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VisualRagnarokMask
  Manual?         0
Play Time         00:20:34
  Cumulative      152.1 hours
  Start           2024.12.02 @ 02:48:41
  End             2024.12.02 @ 03:06:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          285
  Rogue           285
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          42
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          97%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 493e0251-c8fc-4a7e-8eb9-a9c004dc5ab9