Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.07 @ 01:43:25

Player: DBrickShaw

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (79)      395
Value Destroyed (2365)     2365
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (173)                173
              TOTAL SCORE: 4853

 Bonus
-------
High Alert Combat Kills    173

 Cogmind 
---------
Core Integrity             0/550
Matter                     105/300
Energy                     114/265
System Corruption          0%
Temperature                Cool (82)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY (4) ------
     Small Storage Unit
    Medium Storage Unit
           Transport Network Coupler
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY (10) ---
     Light Ion Engine
           Wheel
  Advanced EMP Blaster
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
     Small Storage Unit
  Improved Terrain Scanner
  Improved Light Armor Plating
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             86   | 7   2   5   17  55  
  Power                    11   | 1   1   1   2   6   
    Engine                 6    | 1   1   1   1   2   
    Core                   5    | .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               36   | 2   .   3   10  21  
    Treads                 10   | .   .   2   1   7   
    Leg                    8    | .   .   .   .   8   
    Wheel                  18   | 2   .   1   9   6   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   .   .   3   7   
    Device                 3    | 1   .   .   1   1   
    Storage                3    | 1   .   .   .   2   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   1   1   2   21  
    Energy Gun             12   | 1   .   .   1   10  
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 1   .   1   1   3   
    Ballistic Cannon       3    | .   1   .   .   2   
    Launcher               5    | .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   
Parts Lost                 38   | .   1   2   9   26  
  Power                    4    | .   .   .   1   3   
  Propulsion               19   | .   .   1   4   14  
  Utility                  5    | .   .   .   1   4   
  Weapon                   10   | .   1   1   3   5   
  Highest Loss Streak      7    | .   1   1   7   6   
Average Slot Usage (%)     89   | .   100 88  90  85  
  Engine                   6    | .   14  11  4   3   
  Core                     3    | .   .   .   4   5   
  Treads                   5    | .   .   7   10  4   
  Leg                      3    | .   .   .   .   8   
  Wheel                    20   | .   28  25  24  13  
  Device                   9    | .   14  11  15  6   
  Storage                  10   | .   14  11  9   9   
  Processor                1    | .   .   .   .   3   
  Hackware                 4    | .   .   .   4   7   
  Protection               3    | .   .   .   .   6   
  Energy Gun               6    | .   14  3   2   7   
  Ballistic Gun            7    | .   13  7   8   4   
  Ballistic Cannon         5    | .   .   11  6   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 14  15  19  20  26  
  Greatest Support         60   | 20  20  36  52  60  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   10  
  Average Capacity         6    | 5   6   6   6   7   
  Most Carried             8    | 3   6   6   6   8   
  Average Carried          6    | 2   5   5   5   6   
  Final Capacity           10   | 6   6   6   6   10  
  Final Carried            6    | 3   6   6   6   4   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  
Matter Collected           1800 | 195  148  188  467  802  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2734 | 30   250  253  658  1543 
  Parts                    151  | 1    21   21   30   78   
Haulers Intercepted        6    | .    .    1    1    4    
Recyclers Shooed           3    | .    1    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  54   | .   10  5   9   30  
  Guns                     29   | .   6   3   7   13  
  Cannons                  12   | .   2   2   2   6   
  AOE                      13   | .   2   .   .   11  
Classes Destroyed          12   | 1   2   4   3   2   
  Worker                   6    | .   .   .   3   3   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   6    | .   .   1   1   4   
  Recycler                 4    | .   .   .   2   2   
  Operator                 3    | .   .   1   1   1   
  Watcher                  3    | .   .   2   .   1   
  Swarmer                  9    | .   5   .   .   4   
  Grunt                    31   | .   5   2   7   17  
  Brawler                  2    | .   .   .   .   2   
  Sentry                   11   | .   .   3   1   7   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           6    | 1   3   2   5   6   
  Combat Bots Only         6    | .   3   2   3   6   
Max Kills in Single Turn   3    | 1   2   1   1   3   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 3    | .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               4336 | .    294  268  1035 2739 
  Core                     652  | .    61   41   142  408  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  75   89   .    .    
Volleys Fired              207  | 1    22   27   44   113  
  Largest                  2    | 2    2    2    2    2    
  Hottest                  110  | 60   75   75   73   110  
Shots Fired                388  | 2    43   52   88   203  
  Gun                      251  | 2    41   25   53   130  
  Cannon                   123  | .    2    27   35   59   
  Launcher                 14   | .    .    .    .    14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  253  | 1    21   44   79   108  
  Thermal                  74   | .    .    .    .    74   
  Explosive                9    | .    .    .    .    9    
  Electromagnetic          52   | 1    22   8    9    12   
  Robot Hit Streak         17   | 2    9    9    17   14   
  Robot Miss Streak        4    | .    2    3    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           256  | 2    25   32   56   141  
  Core Hits                124  | 1    14   14   25   70   
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6596 | 24   383  766  1069 4354 
  Guns                     2944 | 24   259  238  658  1765 
  Cannons                  1602 | .    37   295  274  996  
  Explosions               2050 | .    87   233  137  1593 
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2877 | 12   156  434  768  1507 
  Thermal                  1464 | .    87   92   137  1148 
  Explosive                1533 | .    .    141  .    1392 
  Electromagnetic          722  | 12   140  99   164  307  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            165  | .    .    51   51   63   
  Projectiles              30   | .    .    .    .    30   
  Explosions               135  | .    .    51   51   33   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 12   | .    .    1    2    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    .    1    2    8    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      361  | .    40   30   175  116  
  Shots                    8    | .    1    1    3    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        314  | .    70   22   31   314  
  Average Temperature      55   | .    30   8    10   75   
  Received Heat Transfer   1680 | .    72   78   387  1143 
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         2570 | .    150  100  100  2220 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    2    1    2    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             659  | 5   287 389 484 659 
  Average Influence        283  | 2   133 239 252 383 
Maximum Alert Level        2    | .   1   1   2   2   
  Low Security (%)         34   | 100 85  42  35  9   
  Level 1                  44   | .   14  57  55  46  
  Level 2                  21   | .   .   .   9   44  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   2   3   2   6   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   1   3   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           8    | .   1   2   2   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   17  18  18  39  
  Peak Tracking Total      6    | .   3   5   5   6   
  Tactical Retreats        11   | .   2   5   1   3   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          12   | .   1   2   4   5   
  Max in Single Turn       2    | .   1   2   2   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          14   | .   3   2   4   5   
  Terminals                12   | .   2   2   4   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   8   4   8   10  
  Successful               20   | .   5   2   6   7   
  Failed                   8    | .   3   2   1   2   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        7    | .   .   .   4   3   
  Manual                   25   | .   6   3   8   8   
  Terminals                27   | .   6   4   8   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   2   .   5   4   
  Record                   8    | .   .   .   5   3   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         19   | .   8   5   2   4   
  Terminals                7    | .   2   2   1   2   
    Track                  4    | .   1   2   .   1   
    Operators              3    | .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Reject                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   2   2   2   5   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               2086 | 68  285 442 370 921 
Spaces Moved               1288 | 65  225 365 224 409 
  Core                     1    | 1   .   .   .   .   
  Treads                   11   | .   .   .   .   11  
  Legs                     97   | .   .   .   .   97  
  Wheels                   1179 | 64  225 365 224 301 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  86  90  86  
  Average Speed            93   | 79  80  88  90  108 
  Slowest Speed            180  | 80  80  90  100 180 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 4   48  34  28  59  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          154  | .   2   5   45  102 
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   .   5   
  AOE                      149  | .   2   5   45  97  

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1786 | 75  287 438 309 677 
  Wait                     138  | .   32  24  10  72  
  Move                     1284 | 64  224 364 223 409 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 3   5   9   3   8   
  Fast Attach              48   | 7   .   3   8   30  
  Attach                   16   | .   1   2   2   11  
  Detach                   6    | .   .   1   1   4   
  Swap                     22   | .   1   .   7   14  
  Drop                     37   | .   2   8   11  16  
  Fire                     207  | 1   22  27  44  113 
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 16)
  292 | -10/Materials | Discovered new exit (range 17)
  314 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Entered another Materials area
  354 | -9/Materials  | Evolved 2 slots: Propulsion x2
  378 | -9/Materials  | Discovered new exit (range 15)
  765 | -9/Materials  | Discovered new exit (range 5)
  796 | -9/Materials  | Entered another Materials area
  796 | -8/Materials  | Evolved 2 slots: Utility x2
  865 | -8/Materials  | Central database locked down
 1020 | -8/Materials  | Discovered new exit (range 15)
 1166 | -8/Materials  | Entered Storage
 1190 | -8/Storage    | Lost 7 parts (1p3n1u2w)
 1225 | -8/Storage    | Central database locked down
 1312 | -8/Storage    | Lost 4 parts (3n1w)
 1639 | -8/Storage    | Build established: Scavenger-Mutant
 1655 | -8/Storage    | Core integrity fell below 50%
 1852 | -8/Storage    | Lost 4 parts (1p2n1u)
 1967 | -8/Storage    | Garrison activated, responded to threat
 1997 | -8/Storage    | Lost 5 parts (1p2n2u)
 2049 | -8/Storage    | Core integrity fell below 20%
 2087 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02050_ Destroyed Lgt. Ion Engine.
02051_ Aluminum Leg destroyed.
02054_ U-05 Engineer lays Concrete.
02055_ U-05 Engineer builds a Wall. <x2>
02060_ Assault Cannon destroyed.
02063_ Lgt. Treads destroyed.
02064_ U-05 Engineer builds a Wall.
02067_ U-05 Engineer lays Concrete.
02068_ Overheating: System interference.
02068_ Hvy. Particle Gun temporarily disabled.
02068_ Y-45 Defender destroyed.
02069_ Acquired 39 matter.
02069_ U-05 Engineer builds a Wall.
02072_ Acquired Lgt. Treads.
02073_ U-05 Engineer lays Concrete. <x2>
02075_ Acquired Lgt. Treads.
02076_ U-05 Engineer builds a Wall.
02077_ Acquired 42 matter.
02078_ Lgt. Deuterium Engine destroyed.
02080_ Acquired Imp. Ion Engine.

 Map 
-----
+----------------------------------------------------+
|  ???????????????????????????????????????#   """""| |
|  ???????????????o???????????????????????#       || |
|  ???????????????????????????????????????######+### |
|  ????????????????????????????????????????????# #?? |
|  ????????????????????????????????????????????# #?? |
|  ????????????????????????????????????????????# #?? |
|  ????????????????????????????????????????????# #?? |
|  ????????????????????????????????+???????????# #?? |
|  ????????????????????????????????#   ######### #?? |
|  ????????????????????????????????#            a#?? |
|  ?????????????????????????????? ?#           %%### |
|  ??????????????????????????????  #            !    |
|  ?????????????????????#########      ############# |
|  ?????????????????????#   !                        |
|  ?????????????????????#   /          ####          |
|  ?????????????????????#              ???#          |
|  ?????????????????????#             ##??#+# #+#### |
|  ?????????????????????#        =    =##?# "%   ""  |
|  ?????????????????????????#   ==%########    * ""  |
|  ?????????????????????????#    % =   [  +    % ""  |
|  ?????????????????????????#    % [ !# ###          |
|  ??????????????????o??????#        + ####          |
|  ?????????????????????????#             #          |
|  ????????????????## ??????#    #   """  #  !       |
|  ????????????????#    #####    #   """  #          |
|  ????????????????#     a @g !  #   """  ###T###### |
|  ????????????????#      ^[ !   +        #?###????? |
|  ????????????????#    #^       #   """  #????????? |
|  ????????????????###??#    "   #   """  #????????? |
|  ?????????????????????#  """   #   """  #????????? |
|  ?????????????????????#  """   #     ? ??????????? |
|  ?????????????????????#        ######????????????? |
|  ?????????????????????#        #?????????????????? |
|  ?????????????????????#+####+###?????????????????? |
|  ?????????????????????+??????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatCoilProjector
  Manual?         0
Play Time         00:40:17
  Cumulative      38.5 hours
  Start           2020.01.07 @ 01:05:38
  End             2020.01.07 @ 01:43:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c4aa3be8-52b7-4243-bd15-7eb2e1a3b7e1