Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.12 @ 15:23:17 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (217) 1085 Value Destroyed (6859) 6859 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 11580 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 424/850 Matter 653/800 Energy 0/100 System Corruption 2% Temperature Cool (576) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- F-cell Engine > --- PROPULSION (3) --- Armored Leg Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit Medium Matter Pod Compact Matter Pod Matter Compressor Weight Redist. System Cloaking Device Improved Core Shielding > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (12) --- Light Deuterium Engine Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Titanium Leg Weight Redist. System 0b10 Decoder Chip [Generic] Power Shielding Remote Shield System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Compact Matter Pod Matter Compressor Weight Redist. System Cloaking Device Improved Core Shielding > --- WEAPON ----------- Flak Cannon Flak Cannon Heavy Pick > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Titanium Leg Weight Redist. System Experimental Targeting Computer Power Shielding Remote Shield [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Weight Redist. System Storage Compact Matter Pod Processor Targeting Computer Protection Weapon Shielding Weapon Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Slots Evolved 9 | . 1 2 2 2 . 2 . Power 2 | . 1 . . 1 . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 2 2 1 . . . Weapon 1 | . . . . . . 1 . Parts Attached 118 | 8 6 12 14 26 16 30 6 Power 25 | 1 2 2 3 5 4 8 . Engine 17 | 1 1 1 1 3 3 7 . Core 8 | . 1 1 2 2 1 1 . Reactor . | . . . . . . . . Propulsion 24 | 2 3 1 3 8 . 6 1 Treads . | . . . . . . . . Leg 24 | 2 3 1 3 8 . 6 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | 1 1 4 6 5 5 8 2 Device 11 | . . . 1 1 3 5 1 Storage 6 | 1 . 1 1 1 1 1 . Processor 6 | . . . 3 . 1 1 1 Hackware . | . . . . . . . . Protection 9 | . 1 3 1 3 . 1 . Artifact . | . . . . . . . . Weapon 37 | 4 . 5 2 8 7 8 3 Energy Gun 5 | 2 . . . . . 2 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 4 | 2 . . 1 . . 1 . Ballistic Cannon 25 | . . 5 1 8 7 4 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . 2 1 Parts Lost 38 | . . . 2 5 15 8 8 Power 12 | . . . . 2 5 3 2 Propulsion 5 | . . . 1 . 2 1 1 Utility 11 | . . . 1 3 4 2 1 Weapon 10 | . . . . . 4 2 4 Highest Loss Streak 6 | . . . 2 3 5 3 6 Average Slot Usage (%) 90 | . 100 99 99 96 57 93 99 Engine 9 | . 23 10 3 7 4 14 18 Core 7 | . 1 10 12 11 2 1 . Leg 15 | . 25 20 15 14 5 17 17 Device 6 | . . . 2 5 7 16 11 Storage 20 | . 12 20 19 21 20 19 25 Processor 6 | . . . 13 14 2 3 . Protection 7 | . 12 19 12 8 . 1 6 Ballistic Gun 2 | . 25 1 . . . 1 . Ballistic Cannon 13 | . . 18 16 13 13 10 16 Naked Turns . | . . . . . . . . Heaviest Build 93 | 17 23 41 47 83 87 93 93 Greatest Support 60 | 20 20 23 28 40 40 60 58 Greatest Overweight (x) 18 | 1 2 1 3 4 18 2 2 Average Overweight (x) 1 | . 1 1 1 1 6 1 1 Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 12 Average Capacity 10 | 6 8 8 8 9 12 12 12 Most Carried 12 | 6 8 8 8 11 10 12 12 Average Carried 6 | 2 5 7 6 7 6 5 11 Final Capacity 12 | 8 8 8 8 12 12 12 12 Final Carried 12 | 6 6 8 7 11 6 12 10 Class Distribution -------------------- 82% | Hacker-Mutant 8% | Hacker-Tank 5% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Generator-Gunner | -6/Factory Hacker-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Matter Collected 6337 | 214 315 962 916 1599 1127 917 287 Remotely . | . . . . . . . . Salvage Created 6719 | . 436 1128 1100 1639 1067 1174 175 Parts 315 | . 26 68 53 60 51 50 7 Haulers Intercepted 10 | . . 3 3 2 2 . . Recyclers Shooed 7 | . 1 . . 1 4 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 145 | . 10 20 28 39 24 17 7 Melee 2 | . . . . . . . 2 Guns 18 | . 10 . . . . 8 . Cannons 125 | . . 20 28 39 24 9 5 Classes Destroyed 13 | . 4 6 . 2 1 . . Worker 10 | . . 2 1 2 1 4 . Builder 8 | . . 4 1 . 3 . . Tunneler 2 | . . 1 . . 1 . . Hauler 10 | . . 3 3 2 2 . . Recycler 22 | . 1 5 3 5 5 3 . Operator 4 | . . 1 1 1 . 1 . Watcher 16 | . 2 4 3 4 1 2 . Swarmer 32 | . 4 6 6 5 6 . 5 Grunt 77 | . 6 8 16 28 9 9 1 Duelist 1 | . . . . . 1 . . Sentry 23 | . . 6 6 4 5 1 1 Hunter 5 | . . . . 1 . 4 . Programmer 7 | . . . . 1 3 3 . Best Kill Streak 16 | . 8 16 9 6 15 5 4 Combat Bots Only 7 | . 7 7 5 6 5 3 4 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Damage Taken 6652 | . 233 206 666 1375 1603 1419 1150 Core 1071 | . 12 37 172 160 264 362 64 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 95 90 68 . 39 . . Volleys Fired 477 | . 31 66 70 127 92 71 20 Largest 3 | . 2 2 2 2 2 3 3 Hottest 157 | . 40 88 88 96 96 143 157 Shots Fired 951 | . 62 130 136 236 173 173 41 Gun 129 | . 62 . . . . 63 4 Cannon 822 | . . 130 136 236 173 110 37 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 887 | . 62 130 136 236 173 113 37 Thermal 64 | . . . . . . 60 4 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 51 | . 16 22 38 51 28 45 11 Robot Miss Streak 6 | . 1 2 6 4 3 6 6 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 793 | . 52 90 131 203 142 139 36 Core Hits 532 | . 23 40 145 116 85 92 31 Critical Hits 20 | . . 3 . 7 7 3 . Critical Kills 11 | . . 1 . 4 5 1 . Critical Parts Destroyed 9 | . . 2 . 3 2 2 . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2 | . . . . . . . 2 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17183 | . 604 2150 2551 4854 3584 2941 499 Guns 1505 | . 604 . . . . 881 20 Cannons 15465 | . . 2150 2479 4854 3538 2060 384 Explosions 107 | . . . 72 . 35 . . Melee . | . . . . . . . . Ramming 106 | . . . . . 11 . 95 Kinetic 15767 | . 604 2150 2479 4854 3538 1758 384 Thermal 1203 | . . . . . . 1183 20 Explosive 35 | . . . . . 35 . . Electromagnetic 72 | . . . 72 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 . 1 2 2 2 Average Corruption 1 | . . 1 . 1 1 1 2 Corruption Purged 3 | . . . . . 3 . . Effects 18 | . . 2 . 1 7 1 7 Message Errors 6 | . . . . . 3 1 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 4 | . . 2 . . 1 . 1 Data Loss (minor) 2 | . . . . 1 1 . . Targeting Errors 3 | . . . . . 2 . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 154 | . . 31 1 64 48 5 5 Projectiles 148 | . . 31 . 64 48 5 . Explosions 1 | . . . 1 . . . . Melee 5 | . . . . . . . 5 Knockbacks 186 | . . 13 44 70 24 30 5 Impact 1 | . . . . . . . 1 Kinetic 177 | . . 12 44 65 24 28 4 Secondary 8 | . . 1 . 5 . 2 . Self-Inflicted Damage 46 | . . . 11 . 5 . 30 Shots 1 | . . . 1 . . . . Rammed 6 | . . . . . 1 . 5 Targets Rammed 12 | . . . . . 1 . 11 Kicked 6 | . . . . . . . 6 Crushed . | . . . . . . . . Highest Temperature 595 | . 53 463 577 595 424 593 587 Average Temperature 170 | . 20 133 157 181 123 216 279 Received Heat Transfer 2886 | . 189 102 459 894 528 372 342 Effects 175 | . . 8 17 61 17 45 27 Shutdowns 75 | . . 2 8 26 6 23 10 Energy Bleed 6 | . . . 1 4 1 . . Interference 41 | . . . 3 19 6 5 8 Matter Decay 8 | . . . 1 3 . 1 3 Short Circuit 17 | . . 2 3 2 3 5 2 Damage (minor) 11 | . . 3 . 2 1 2 3 Damage (major) 14 | . . 1 . 5 . 7 1 Damage (core) 3 | . . . 1 . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 2072 | . . . . . . 2035 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Peak Influence 543 | . 230 492 506 445 543 476 . Average Influence 163 | . 101 205 269 129 227 100 . Maximum Alert Level 2 | . 1 2 2 2 2 2 . Low Security (%) 66 | 100 64 59 22 83 48 87 . Level 1 23 | . 35 22 59 10 40 4 . Level 2 9 | . . 18 17 6 10 8 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 1 3 5 9 8 9 . Investigation 11 | . 1 2 . 4 2 2 . Extermination 7 | . . . . 2 2 3 . Reinforcement 7 | . . 1 4 1 1 . . Assault . | . . . . . . . . Garrison 10 | . . . 1 2 3 4 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 2 | . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Distress Signals 11 | . . 3 2 3 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 200 | . 12 33 37 52 30 20 16 Peak Tracking Total 7 | . 7 5 5 4 5 3 7 Tactical Retreats 8 | . . 2 1 4 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Traps Triggered 8 | . . . . 5 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . 1 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Machines Disabled 13 | . . . 2 5 5 1 . Max in Single Turn 2 | . . . 2 1 1 1 . Garrison Access 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Machines Accessed 29 | . 5 6 4 7 4 3 . Terminals 20 | . 4 5 4 2 3 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . 1 . 3 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 1 . . Total Hacks 69 | . 13 11 7 20 11 7 . Successful 49 | . 13 8 7 12 5 4 . Failed 20 | . . 3 . 8 6 3 . Catastrophic 4 | . . . . 1 1 2 . Database Lockouts . | . . . . . . . . Manual 12 | . 4 3 3 . 2 . . Terminals 41 | . 5 9 7 6 8 6 . Fabricators 1 | . . . . . . 1 . Repair Stations 11 | . . 2 . 9 . . . Recycling Units 8 | . 8 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 8 | . . . . 5 3 . . Terminal Hacks 17 | . 1 3 4 3 3 3 . Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . . Locate Traps 6 | . . 1 2 1 1 1 . Reprogram Traps 1 | . . . 1 . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 4 | . . 1 1 1 . 1 . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 9 | . . 2 . 7 . . . Scan Component 5 | . . 1 . 4 . . . Repair 4 | . . 1 . 3 . . . Recycling Unit Hacks 8 | . 8 . . . . . . Recycle Component 4 | . 4 . . . . . . Process 4 | . 4 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 2 | . . . . 2 . . . Unauthorized Hacks 12 | . 4 3 3 . 2 . . Terminals 12 | . 4 3 3 . 2 . . Track 12 | . 4 3 3 . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 3 1 6 2 2 . Full Trace Events 11 | . 1 2 . 4 2 2 . Feedback Events 2 | . . 2 . . . . . Corruption 2 | . . 2 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Matter 285 | . . . . . . 285 . Time 76 | . . . . . . 76 . Total Robot Build Rating 5 | . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 3 . . . Time 86 | . . 26 . 60 . . . Parts Recycled 4 | . 4 . . . . . . Recycled Matter 55 | . 55 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 18 | . . . . . . 18 18 Highest-Rated Ally 18 | . . . . . . 18 18 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Turns Passed 8600 | 72 534 908 1000 2703 1369 1522 492 Spaces Moved 3724 | 53 280 440 401 1274 276 738 262 Core 108 | 20 . . . . 88 . . Treads . | . . . . . . . . Legs 3616 | 33 280 440 401 1274 188 738 262 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 150 150 160 150 150 Average Speed 175 | 95 153 150 154 170 390 152 153 Slowest Speed 950 | 120 180 150 210 240 950 185 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 50 38 52 40 41 22 37 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 67 | . . 20 . 9 38 . . Melee . | . . . . . . . . Projectile 52 | . . 20 . 9 23 . . AOE 15 | . . . . . 15 . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Total 4847 | 71 320 561 643 1562 399 984 307 Wait 424 | 4 . 26 153 118 1 122 . Move 3717 | 52 279 439 400 1273 275 737 262 Hop . | . . . . . . . . Pick Up 39 | 6 3 6 1 4 2 15 2 Fast Attach 50 | 7 1 5 4 11 9 12 1 Attach 35 | . 2 2 5 3 7 12 4 Detach 5 | . . 2 . 1 . 1 1 Swap 36 | 1 3 5 5 12 3 6 1 Drop 40 | 1 1 10 5 8 4 8 3 Fire 477 | . 31 66 70 127 92 71 20 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick 12 | . . . . . 1 . 11 Crush . | . . . . . . . . Escape Stasis 10 | . . . . 5 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Power x1 83 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Destroyed 7 combat bots 304 | -10/Materials | Build established: Hacker-Mutant 529 | -10/Materials | Identified exit to Materials 529 | -10/Materials | Discovered exit to Materials (range 16) 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Utility x2 1015 | -9/Materials | Repaired Weapon Shielding 1183 | -9/Materials | Destroyed 7 combat bots 1461 | -9/Materials | Identified exit to Materials 1461 | -9/Materials | Discovered exit to Materials (range 14) 1515 | -9/Materials | Entered another Materials area 1515 | -8/Materials | Evolved 2 slots: Utility x2 2045 | -8/Materials | Garrison activated, responded to threat 2371 | -8/Materials | Identified exit to Factory 2371 | -8/Materials | Discovered exit to Factory (range 15) 2515 | -8/Materials | Entered Factory 2515 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2549 | -7/Factory | Repaired Aluminum Leg 2558 | -7/Factory | Repaired Aluminum Leg 2621 | -7/Factory | Garrison activated, responded to threat 3139 | -7/Factory | Lost 3 parts (1p2u) 3634 | -7/Factory | Identified exit to Lower Caves 3634 | -7/Factory | Discovered exit to Lower Caves (range 15) 3921 | -7/Factory | Identified exit to Storage 4677 | -7/Factory | Repaired Adv. Assault Cannon 5218 | -7/Factory | Entered Storage 5265 | -7/Storage | Garrison activated, responded to threat 5400 | -7/Storage | Lost 3 parts (2p1u) 5667 | -7/Storage | Core integrity fell below 50% 5710 | -7/Storage | Lost 5 parts (1p1n1u2w) 5858 | -7/Storage | Lost 4 parts (1n1u2w) 6083 | -7/Storage | Identified exit to Factory 6083 | -7/Storage | Discovered exit to Factory (range 16) 6587 | -7/Storage | Entered Factory 6587 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6980 | -6/Factory | Build established: Generator-Gunner 7232 | -6/Factory | Lost 3 parts (2p1n) 7418 | -6/Factory | Lost 3 parts (1p2w) 7523 | -6/Factory | Garrison activated, responded to threat 7620 | -6/Factory | Found Prototype Processor 7671 | -6/Factory | Build established: Hacker-Mutant 7693 | -6/Factory | Garrison activated, responded to threat 7819 | -6/Factory | Found Prototype Processor 7834 | -6/Factory | Identified exit to Factory 7987 | -6/Factory | Local fabrication network quarantined 8023 | -6/Factory | Fabricated M-22 Extractor (x1) 8081 | -6/Factory | Identified exit to Lower Caves 8081 | -6/Factory | Discovered exit to Lower Caves (range 6) 8092 | -6/Factory | Build established: Hacker-Tank 8109 | -6/Factory | Entered Lower Caves 8109 | -6/Lower Caves | Accompanied by 1 ally 8432 | -6/Lower Caves | Learned Factory emergency access door positions 8461 | -6/Lower Caves | Attracted the attention of an 0b10 base 8469 | -6/Lower Caves | Identified Exp. Targeting Computer (x2) 8594 | -6/Lower Caves | Core integrity fell below 50% 8601 | -6/Lower Caves | Self-destructed Last Messages --------------- 08587_ Weight Redist. System temporarily disabled. 08587_ Hvy. Laser temporarily disabled. 08587_ Imp. Titanium Leg destroyed. 08590_ Power failure, Imp. Deuterium Engine shutdown. 08590_ Overheating: Matter decay (-79). 08590_ G-50 Soldier knocked back. 08592_ Flak Cannon destroyed. 08593_ Power failure, Imp. Deuterium Engine shutdown. 08595_ G-50 Soldier destroyed. 08596_ Overheating: Hcp. Storage Unit damaged (-40). 08596_ Flak Cannon destroyed. 08597_ Power failure, Imp. Deuterium Engine shutdown. 08597_ Overheating: Med. Matter Pod damaged (-4). 08597_ Hvy. Laser destroyed. 08599_ Overheating: Hcp. Storage Unit damaged (-17). 08600_ Power failure, Imp. Deuterium Engine shutdown. 08600_ F-cell Engine permanently disabled. 08600_ Overheating: Short circuit. 08600_ Imp. Deuterium Engine destroyed. 08601_ Overheating: Matter decay (-104). 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[ =#?????????????????? | | ????????????? * = #?????????????????? | | ?????????????????###############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 880 Matter Stores 715 Matter Capacity 800 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-22 Extractor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalImprovedMaul Manual? 0 Play Time 01:05:37 Cumulative 818.0 hours Start 2020.09.12 @ 09:39:39 End 2020.09.12 @ 15:23:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 644 Rogue 62 Adventurer 0 Explorer 582 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07253a09-0780-4585-b262-adce84e3fc48