Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 21:32:31 Player: Demo Result: Destroyed by NA-2YG(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 1184 Bonus ------- Follower Combat Kills 72 Friendly Fire -7 Cogmind --------- Core Integrity 0/250 Matter 266/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (1450) Ox28 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Subdweller Monowheel > --- UTILITY (2) ------ Huge Storage Unit Core Shielding > --- WEAPON (2) ------- Subdweller Laser Battle Rifle > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads High-capacity Matter Pod (121) High-capacity Matter Pod (65) Structural Scanner Machine Analyzer Faulty Experimental Sensor Array Improved Terrain Scanner Advanced Targeting Computer Propulsion Shielding Makeshift Light Armor Plating Hacking Suite Improved Trap Extractor (0/6) Battle Rifle Barrage Gun Slug Cannon Mining Laser Piercing Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit Core Shielding > --- WEAPON ----------- Pulse Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod High-capacity Matter Pod Structural Scanner Machine Analyzer Experimental Sensor Array Improved Terrain Scanner Advanced Targeting Computer Propulsion Shielding Makeshift Light Armor Plating Hacking Suite Improved Trap Extractor Subdweller Laser Battle Rifle Battle Rifle Barrage Gun Mining Laser Piercing Trap [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 35 | 4 3 16 12 Power 3 | . 1 1 1 Engine 2 | . 1 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 15 | 2 1 6 6 Treads 5 | 1 . 1 3 Leg 2 | . . 2 . Wheel 8 | 1 1 3 3 Hover . | . . . . Flight . | . . . . Utility 6 | . 1 4 1 Device 3 | . . 3 . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | 2 . 5 4 Energy Gun 4 | 1 . 1 2 Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 2 2 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 7 7 Power 2 | . . 1 1 Propulsion 6 | . . 4 2 Utility 1 | . . 1 . Weapon 5 | . . 1 4 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 79 92 91 Engine 4 | . 10 3 6 Core 2 | . . 4 . Treads 6 | . 3 6 9 Leg 2 | . . 3 . Wheel 18 | . 24 17 18 Device 6 | . . 7 6 Storage 13 | . 12 14 14 Protection 6 | . . 6 7 Energy Gun 9 | . 14 7 13 Ballistic Gun 13 | . 14 12 14 Launcher 4 | . . 6 . Naked Turns . | . . . . Heaviest Build 94 | 2 85 94 90 Greatest Support 40 | 16 32 32 40 Greatest Overweight (x) 9 | . 5 9 8 Average Overweight (x) 3 | . 1 4 3 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 24 | 5 22 25 25 Most Carried 25 | 2 22 25 25 Average Carried 22 | 1 10 24 23 Final Capacity 25 | 5 25 25 25 Final Carried 23 | 2 22 23 21 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 1514 | . 144 998 372 Remotely 254 | . . 254 . Salvage Created 638 | . 226 208 204 Parts 36 | . 12 12 12 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . . 3 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 12 | . . 4 8 Guns 11 | . . 4 7 AOE 1 | . . . 1 Classes Destroyed 7 | . 3 3 1 Worker 2 | . 1 1 . Builder 1 | . . 1 . Hauler 1 | . 1 . . Recycler 2 | . 2 . . Swarmer 4 | . . 1 3 Grunt 3 | . . 3 . Subdweller 5 | . . . 5 Best Kill Streak 3 | . 1 2 3 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 92 | . 2 40 50 Missed 26 | . . 11 15 Damage Taken 1223 | . 24 519 680 Core 256 | . . 98 158 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . . . 10 Core Remaining (%) 100 | 100 . . . Volleys Fired 107 | . 18 63 26 Largest 2 | . 2 2 2 Hottest 85 | . 60 76 85 Shots Fired 179 | . 36 92 51 Gun 145 | . 36 62 47 Cannon . | . . . . Launcher 34 | . . 30 4 Special . | . . . . Kinetic 79 | . 18 35 26 Thermal 66 | . 18 27 21 Explosive 34 | . . 30 4 Electromagnetic . | . . . . Robot Hit Streak 17 | . 7 12 17 Robot Miss Streak 5 | . 5 5 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 101 | . 19 44 38 Core Hits 41 | . 8 18 15 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 5 . Burn 4 | . . 4 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1383 | . 173 506 704 Guns 1007 | . 173 506 328 Cannons . | . . . . Explosions 376 | . . . 376 Melee . | . . . . Ramming . | . . . . Kinetic 428 | . 95 226 107 Thermal 579 | . 78 280 221 Explosive 376 | . . . 376 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . . 15 6 Projectiles . | . . . . Explosions 21 | . . 15 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 137 | . . 137 . Shots 5 | . . 5 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 482 | . 60 482 259 Average Temperature 121 | . 26 166 62 Received Heat Transfer 576 | . 15 177 384 Effects 4 | . . 4 . Shutdowns 2 | . . 2 . Matter Decay 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1668 | . 175 1012 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 137 | . 52 137 . Initial 19 | . . 19 . Average 47 | . 21 50 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 24 | . 6 9 9 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . . 1 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 3 | . 1 1 1 Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 3 1 2 Successful 3 | . . 1 2 Failed 3 | . 3 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 1 2 Record 2 | . . . 2 Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 4 | . . 4 . Largest Group 4 | . . 4 . Highest-Rated Group 71 | . . 71 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 11 | . . 11 . Total Damage 141 | . . 141 . Kills 4 | . . 4 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 5024 | 38 313 3351 1322 Spaces Moved 2141 | 33 187 1374 547 Core 5 | 5 . . . Treads 219 | . . 193 26 Legs 36 | . . 36 . Wheels 1881 | 28 187 1145 521 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 130 130 Average Speed 183 | 92 126 202 157 Slowest Speed 480 | 100 175 480 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 4 39 100 34 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 8 | . . 1 7 Spaces Dug 176 | . . 176 . Terrain Destroyed 272 | . . 247 25 Melee . | . . . . Projectile . | . . . . AOE 272 | . . 247 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 3091 | 38 229 1865 959 Wait 720 | . 1 368 351 Move 2138 | 32 186 1373 547 Hop . | . . . . Pick Up 59 | 2 20 24 13 Fast Attach 11 | 4 3 3 1 Attach 14 | . . 6 8 Detach 1 | . . . 1 Swap 10 | . . 7 3 Drop 31 | . 1 21 9 Fire 107 | . 18 63 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 12) 352 | -10/Materials | Entered Mines 355 | -10/Mines | Received a Mining Laser from a helpful Derelict 420 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 461 | -10/Mines | Discovered new exit (range 8) 490 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 774 | -10/Mines | Lost 3 parts (2n1u) 789 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1235 | -10/Mines | Discovered new exit (range 6) 1378 | -10/Mines | Learned Materials stockpile data 1448 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1454 | -10/Mines | Found Prototype Device 1494 | -10/Mines | Build established: Scavenger-Mutant 1726 | -10/Mines | Discovered new exit (range 9) 1866 | -10/Mines | Build established: Mutant 2214 | -10/Mines | Lost 3 parts (1p1n1w) 3703 | -10/Mines | Entered Subcaves 3785 | -10/Subcaves | Ambushed by Subdweller buried in earth 3825 | -10/Subcaves | Lost 3 parts (1n2w) 4110 | -10/Subcaves | Core integrity fell below 50% 4278 | -10/Subcaves | Discovered new exit (range 8) 4385 | -10/Subcaves | Core integrity fell below 20% 4966 | -10/Subcaves | Visited Clippyterm 5025 | -10/Subcaves | Destroyed by NA-2YG(R) with Subdweller Beam Cannon Last Messages --------------- 04962_ A thin wall crumbles away, revealing a door. 04966_ The door opens automatically. 04971_ Connecting with Clippyterm... 04971_ Current location identified: Subcaves >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "Permadeath" It looks like you're defining "roguelike," quit while you're ahead. Please. 05013_ Pulse Rifle destroyed. 05013_ Lgt. Assault Rifle destroyed. 05013_ Sub. Monowheel destroyed. 05023_ Ion Engine destroyed. 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"????????????????????????????????? | | #######?????""????????????????????????????????? | | ######?????????????????????????????????????????? | | ######?????????????????????????????????????????? | | ### ##?????????????????????????????????????????? | | ## # #?????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ###???????????????????????????????????????????? | | #####??????????????????????????????????????????? | | #####?????????????????????????????????????????? | | ###?????????????????????????????????????????? | | # ###????????????????????????????????????????? | | ## ###????????????????????????????????????????? | | ! ###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroTiamatPick Manual? 0 Play Time 00:16:26 Cumulative 90.2 hours Start 2024.04.14 @ 21:16:50 End 2024.04.14 @ 21:32:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff10f407-fa2b-4eb3-97e6-1a635cbde724