Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 12:24:31 Player: Ordine Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (2116) 2116 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (473) 473 TOTAL SCORE: 7489 Bonus ------- Follower Combat Kills 173 Met Data Miner 300 Cogmind --------- Core Integrity 850/850 Matter 280/300 Energy 330/330 System Corruption 16% Temperature Cool (0) Movement Flying (27) Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION (6) --- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Authchip [Armor] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cloaking Device Hacking Suite Hacking Suite System Shield Dynamic Insulation System Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Cooling System Improved Sensor Array Improved Signal Interpreter Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Heavy Rocket Launcher Katana > --- INVENTORY -------- Advanced ECM Suite Cloaking Device [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 1 . . . . 1 Utility 3 | . . 1 . 1 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 70 | 6 12 10 13 5 15 . 1 . 1 7 Power 11 | 1 3 4 1 . . . . . . 2 Engine 11 | 1 3 4 1 . . . . . . 2 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 4 3 5 2 7 . . . . 1 Treads 16 | 2 4 3 5 2 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . . 7 . . . . 1 Utility 22 | 1 2 3 4 1 6 . . . 1 4 Device 8 | . . 2 . . 2 . . . 1 3 Storage 2 | 1 1 . . . . . . . . . Processor 3 | . 1 . 1 1 . . . . . . Hackware 2 | . . . . . 1 . . . . 1 Protection 7 | . . 1 3 . 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 2 3 . 3 2 2 . 1 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 2 2 . 2 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . Parts Lost 23 | . 1 5 2 6 1 . 1 . 1 6 Power 2 | . 1 1 . . . . . . . . Propulsion 10 | . . 3 . 4 1 . . . . 2 Utility 5 | . . 1 . . . . 1 . 1 2 Weapon 6 | . . . 2 2 . . . . . 2 Highest Loss Streak 5 | . 1 1 1 3 1 . 1 . 1 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 7 13 14 14 5 5 5 5 5 4 Power 1 | . . 1 1 1 1 1 1 1 1 . Propulsion 3 | . 1 3 6 6 1 1 1 1 1 . Utility 3 | . 2 3 4 5 2 3 3 3 2 3 Weapon 2 | . 2 4 2 2 . . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 2 2 . 3 . . . . 7 Power 1 | . . 1 . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 12 | . . . 2 . 3 . . . . 7 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 84 96 99 91 98 100 96 92 92 92 Engine 10 | . 13 9 11 9 6 7 7 7 7 12 Treads 24 | . 28 32 33 34 1 . . . . . Flight 9 | . . . . . 36 38 38 38 38 40 Device 5 | . . 8 . . 12 15 11 7 14 19 Storage 8 | . 14 11 11 9 . . . . . . Processor 8 | . . 11 11 11 7 7 7 7 7 6 Hackware 1 | . . . . . 6 7 7 7 7 6 Protection 5 | . . . 11 9 8 7 7 7 6 . Ballistic Gun 16 | . 27 22 20 17 . . . . . . Launcher 1 | . . . . . 6 7 7 7 1 . Slashing Weapon 1 | . . . . . 6 7 7 7 7 6 Peak Build Rating 50 | 6 11 16 17 23 39 39 41 41 45 50 Average Rating 19 | 4 6 13 16 19 35 39 39 41 41 47 On Entrance 24 | . 6 11 16 17 21 39 39 41 41 42 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 12 29 37 39 39 37 18 21 21 23 30 Greatest Support 80 | 40 40 60 60 80 60 26 26 26 26 32 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 7 14 15 15 15 5 5 5 5 5 5 Most Carried 15 | 1 14 15 15 15 15 5 5 5 5 5 Average Carried 10 | . 7 13 14 14 5 5 5 5 4 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 1 13 15 15 15 5 5 5 5 5 5 Class Distribution -------------------- 62% | Mutant 12% | Scavenger-Mutant 11% | Scout 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 2563 | 178 358 649 719 350 188 20 . . 62 39 Remotely . | . . . . . . . . . . . Salvage Created 3142 | . 525 829 1055 365 261 . . . . 107 Parts 227 | . 37 63 64 28 24 . . . . 11 Haulers Intercepted 15 | . 2 2 6 1 4 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 . . 3 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 54 | . 10 17 17 10 . . . . . . Guns 54 | . 10 17 17 10 . . . . . . Classes Destroyed 13 | . 6 4 1 1 1 . . . . . Worker 2 | . . . . . 1 . . . . 1 Builder 3 | . 1 . . . 1 . . . . 1 Hauler 15 | . 2 2 6 1 4 . . . . . Recycler 2 | . . 1 1 . . . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 5 | . . 1 1 . 1 . . . . 2 Watcher 6 | . 2 2 1 . . . . . . 1 Swarmer 18 | . 4 7 3 4 . . . . . . Grunt 21 | . 6 4 9 2 . . . . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 12 | . . 5 4 3 . . . . . . Hunter 1 | . . . . 1 . . . . . . Best Kill Streak 6 | . 6 4 4 5 2 . . . . 2 Combat Bots Only 5 | . 3 4 3 5 . . . . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 398 | . 88 79 81 89 15 . . . 36 10 Missed 108 | . 19 15 15 27 5 . . . 20 7 Hits 290 | . 69 64 66 62 10 . . . 16 3 Melee 6 | . . 5 1 . . . . . . . Projectile 284 | . 69 59 65 62 10 . . . 16 3 AOE 1 | . . . . 1 . . . . . . Critical Strikes 7 | . 2 3 . . . . . . 1 1 Damage Taken 4365 | . 731 884 881 986 129 . 86 . 298 370 Core 648 | . 180 113 103 135 48 . . . 69 . Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 157 | . 137 . . . 20 . . . . . Core Remaining (%) 66 | 100 28 . 46 75 . . . . 83 . Volleys Fired 246 | . 53 64 76 52 . . . . . 1 Largest 2 | . 2 2 2 2 . . . . . 1 Hottest 48 | . 40 46 46 48 . . . . . 39 Shots Fired 481 | . 106 128 143 102 . . . . 1 1 Gun 470 | . 106 128 134 102 . . . . . . Cannon . | . . . . . . . . . . . Launcher 11 | . . . 9 . . . . . 1 1 Special . | . . . . . . . . . . . Kinetic 470 | . 106 128 134 102 . . . . . . Thermal . | . . . . . . . . . . . Explosive 11 | . . . 9 . . . . . 1 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 13 14 12 14 . . . . . 2 Robot Miss Streak 5 | . 3 4 2 5 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 2 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 347 | . 68 83 96 78 14 . . . . 8 Core Hits 131 | . 25 32 40 25 5 . . . . 4 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 3 | . 1 1 . . 1 . . . . . Destroy 2 | . 1 1 . . . . . . . . Sever 1 | . . . . . 1 . . . . . Melee Attacks 70 | . 1 . 33 . 20 . . . . 16 Impact 34 | . 1 . 33 . . . . . . . Slashing 36 | . . . . . 20 . . . . 16 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . 6 . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5982 | . 874 1242 1563 1086 754 . . . . 463 Guns 4665 | . 874 1242 1463 1086 . . . . . . Cannons . | . . . . . . . . . . . Explosions 161 | . . . 100 . . . . . . 61 Melee 1156 | . . . . . 754 . . . . 402 Ramming . | . . . . . . . . . . . Kinetic 4665 | . 874 1242 1463 1086 . . . . . . Thermal . | . . . . . . . . . . . Explosive 161 | . . . 100 . . . . . . 61 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1156 | . . . . . 754 . . . . 402 Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 3 3 4 4 4 1 Average Corruption 3 | . . . . . 2 3 3 4 4 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . 2 2 1 3 1 Message Errors 2 | . . . . . . 1 . . 1 . Matter Fused 3 | . . . . . . . . 1 1 1 Heat Flow Errors 1 | . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 227 | . . . . . 93 . . . . 134 Projectiles . | . . . . . . . . . . . Explosions 71 | . . . . . . . . . . 71 Melee 156 | . . . . . 93 . . . . 63 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 15 . . . . . 63 56 Shots 3 | . . . 1 . . . . . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 200 | . 20 200 2 8 45 108 2 2 44 . Average Temperature 11 | . 6 42 2 4 7 33 2 2 12 . Received Heat Transfer 1176 | . 288 270 312 234 18 . . . 45 9 Effects 2 | . . 2 . . . . . . . . Interference 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . 1 . . . . . . 2 Low Security (%) 86 | 100 100 100 68 100 100 . . . . . Level 1 9 | . . . 31 . . . . . . 4 Level 2 3 | . . . . . . . . . . 95 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 600 | . 103 190 249 174 165 . . . . 600 Initial 344 | . . 7 58 59 67 . . . . 344 Average 114 | . 41 88 156 45 86 . . . . 563 Influence Increases 3283 | . 324 562 845 383 419 . . . 120 630 Destroy 0b10 Robot/C 1220 | . 200 340 480 200 . . . . . . Destroy 0b10 Robot/NC 165 | . 30 30 45 5 35 . . . . 20 Destroy Leader 372 | . 48 108 144 62 8 . . . . 2 Allied During Kill 38 | . . . 38 . . . . . . . Successful Hack 78 | . 14 16 . 10 . . . . . 38 Select Force Hacks 30 | . . . . . 30 . . . . . Disable Machine 360 | . 15 . 60 30 60 . . . . 195 Destroy Structure 90 | . 2 8 33 1 1 . . . . 45 Advance Influence 300 | . . . . . . . . . . 300 Partial Spotted 150 | . . . . . 120 . . . . 30 Lose Combat Pursuer 480 | . 15 60 45 75 165 . . . 120 . Influence Decreases 2779 | . 305 442 844 374 434 91 43 . 50 196 Entered New Map 342 | . . 12 81 81 82 51 9 . . 26 Time Decay 2019 | . 295 382 543 243 342 40 24 . 40 110 Lost Part 218 | . 10 48 20 50 10 . 10 . 10 60 Lost Ally 200 | . . . 200 . . . . . . . Squads Dispatched 16 | . 1 2 5 . 5 . . . . 3 Investigation 9 | . 1 1 2 . 2 . . . . 3 Extermination 2 | . . . . . 2 . . . . . Reinforcement 5 | . . 1 3 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 10 | . 3 1 3 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 16 26 31 21 16 . . . 15 7 Peak Tracking Total 9 | . 5 4 5 8 7 . . . 9 5 Tactical Retreats 16 | . 1 4 2 2 5 . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 24 | . 1 . 4 2 4 . . . . 13 Max in Single Turn 10 | . 1 . 1 1 1 . . . . 10 Garrison Access 2 | . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 40 | . 3 3 8 4 8 . 2 4 . 8 Terminals 18 | . 1 2 5 3 2 . . . . 5 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 9 | . 1 . 2 1 3 . . . . 2 Recycling Units 2 | . 1 . . . 1 . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 106 | . 6 9 15 9 16 . 2 29 . 20 Successful 67 | . 5 5 6 5 8 . 2 29 . 7 Failed 39 | . 1 4 9 4 8 . . . . 13 Catastrophic 7 | . . 1 2 1 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . . 2 1 . . . . 5 Terminals 36 | . 3 4 8 6 4 . . . . 11 Fabricators 3 | . . . . . . . . . . 3 Repair Stations 22 | . 2 . 6 3 5 . . . . 6 Recycling Units 3 | . 1 . . . 2 . . . . . Scanalyzers 8 | . . 5 . . 3 . . . . . Garrison Access 3 | . . . 1 . 2 . . . . . Terminal Hacks 44 | . 2 2 3 3 1 . 2 29 . 2 Record 11 | . . . . . . . . 11 . . Part Schematic 11 | . . . . . . . . 11 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 7 | . 1 . . 1 . . . 3 . 2 Open Door 3 | . . . 1 . . . 2 . . . Emergency Access Points 2 | . 1 1 . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . Zone Layout 3 | . . . 2 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 11 | . 2 . 2 2 3 . . . . 2 Scan Component 9 | . 1 . 2 2 2 . . . . 2 Repair 2 | . 1 . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 5 | . . 3 . . 2 . . . . . Insert Component 3 | . . 2 . . 1 . . . . . Analyze 2 | . . 1 . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . Seal Access 2 | . . . 1 . 1 . . . . . Unauthorized Hacks 3 | . . . . . 1 . . . . 2 Terminals 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Extract 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 2 3 5 4 7 . . . . 8 Full Trace Events 5 | . . 1 2 . . . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 4 . . 11 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . Time 77 | . 26 . . . 51 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 11 | . . . 10 . . . . . . 1 Largest Group 10 | . . . 10 . . . . . . 1 Highest-Rated Group 88 | . . . 88 . . . . . . 26 Highest-Rated Ally 26 | . . . 16 . . . . . . 26 Total Orders . | . . . . . . . . . . . Ally Attacks 51 | . . . 51 . . . . . . . Total Damage 448 | . . . 448 . . . . . . . Kills 7 | . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 2400 | . . 984 . . 730 92 109 22 224 239 Sensors 2400 | . . 984 . . 730 92 109 22 224 239 Structural 734 | . . . . . 570 92 59 . . 13 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 6189 | 60 913 1329 1692 742 767 92 109 22 224 239 Spaces Moved 5645 | 34 381 542 677 324 1571 333 448 90 602 643 Core 3 | 3 . . . . . . . . . . Treads 1970 | 31 381 542 677 324 15 . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3672 | . . . . . 1556 333 448 90 602 643 Fastest Speed 21 | 50 160 160 160 160 24 24 24 24 24 21 Average Speed 71 | 150 160 160 160 160 25 24 24 24 24 21 Slowest Speed 160 | 160 160 160 160 160 160 24 24 24 24 21 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . 2 . . . . 2 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 62 44 95 28 40 62 66 69 77 20 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 8 | . . . . . . 2 4 . 2 . Spaces Dug 6 | . . . . . 1 . . . . 5 Terrain Destroyed 106 | . . . 34 . 1 . . . 20 51 Melee 6 | . . . . . 1 . . . . 5 Projectile . | . . . . . . . . . . . AOE 100 | . . . 34 . . . . . 20 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Dat Pro Fac Total 7209 | 40 573 875 1082 447 1909 344 449 89 681 720 Wait 1081 | . 112 233 265 59 280 12 . . 76 44 Move 5628 | 33 380 541 676 323 1566 332 447 89 601 640 Hop 3 | . . . . . 2 . . . . 1 Pick Up 44 | 1 10 12 3 3 8 . . . 1 6 Fast Attach 15 | 6 1 3 . 3 1 . . . . 1 Attach 30 | . 2 5 3 5 10 . . . 2 3 Detach 2 | . . . . 1 . . . . 1 . Swap 48 | . 10 8 17 1 8 . 1 . . 3 Drop 42 | . 4 9 9 . 14 . 1 . . 5 Fire 246 | . 53 64 76 52 . . . . . 1 Melee 70 | . 1 . 33 . 20 . . . . 16 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 464 | -10/Materials | Core integrity fell below 50% 532 | -10/Materials | Discovered new exit (range 7) 648 | -10/Materials | Discovered new exit (range 13) 917 | -10/Materials | Discovered new exit (range 8) 962 | -10/Materials | Repaired Lgt. Treads 974 | -10/Materials | Identified exit to Materials 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -9/Materials | Discovered new exit (range 14) 1623 | -9/Materials | Identified exit to Materials 1747 | -9/Materials | Build established: Scavenger-Mutant 1960 | -9/Materials | Discovered new exit (range 10) 2292 | -9/Materials | Identified exit to Storage 2303 | -9/Materials | Entered Storage 2442 | -9/Storage | Build established: Mutant 2839 | -9/Storage | Discovered exit to Materials (range 14) 3030 | -9/Storage | Core integrity fell below 50% 3114 | -9/Storage | Met 01-MTF 3292 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3345 | -9/Storage | Lost 4 allies 3420 | -9/Storage | Lost 5 allies 3554 | -9/Storage | Discovered new exit (range 6) 3560 | -9/Storage | Identified exit to Recycling 3995 | -9/Storage | Entered Materials 3995 | -8/Materials | Accompanied by 1 ally (01-MTF) 3995 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3998 | -8/Materials | 01-MTF left 4654 | -8/Materials | Lost 3 parts (2n1w) 4678 | -8/Materials | Discovered new exit (range 16) 4736 | -8/Materials | Identified exit to Factory 4737 | -8/Materials | Entered Factory 4737 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4837 | -7/Factory | Repaired Cld. Ion Engine 4958 | -7/Factory | Discovered new exit (range 14) 5063 | -7/Factory | Discovered new exit (range 9) 5065 | -7/Factory | Identified exit to Lower Caves 5215 | -7/Factory | Build established: Scout 5462 | -7/Factory | Discovered exit to Lower Caves (range 15) 5504 | -7/Factory | Entered Lower Caves 5505 | -7/Lower Caves | Encountered a Warlord checkpoint 5592 | -7/Lower Caves | Learned location of Zion (-6) 5593 | -7/Lower Caves | Discovered new exit (range 10) 5596 | -7/Lower Caves | Identified exit to Lower Caves 5596 | -7/Lower Caves | Entered another Lower Caves area 5603 | -7/Lower Caves | Discovered new exit (range 11) 5606 | -7/Lower Caves | Identified exit to Factory 5641 | -7/Lower Caves | Learned location of Extension (-5) 5644 | -7/Lower Caves | Learned Factory stockpile data 5702 | -7/Lower Caves | Discovered new exit (range 16) 5705 | -7/Lower Caves | Identified exit to Data Miner 5705 | -7/Lower Caves | Entered Data Miner 5705 | -7/Data Miner | Discovered new exit (range 6) 5709 | -7/Data Miner | Identified exit to Proximity Caves 5712 | -7/Data Miner | Met Data Miner 5717 | -7/Data Miner | Learned location of Section 7 (-2) 5717 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5721 | -7/Data Miner | Received God Mode back door access code from Data Miner 5727 | -7/Data Miner | Entered Proximity Caves 5853 | -6/Proximity Caves | Spotted B-75 Beast 5866 | -6/Proximity Caves | Spotter reported a threat 5919 | -6/Proximity Caves | Spotter reported a threat 5946 | -6/Proximity Caves | Discovered exit to Factory (range 10) 5951 | -6/Proximity Caves | Entered Factory 5951 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5974 | -6/Factory | Build established: Sprinter 5974 | -6/Factory | Discovered new exit (range 15) 6190 | -6/Factory | Crushed by falling debris 6190 | -6/Factory | System corruption reached 10% 6190 | -6/Factory | Self-destructed Last Messages --------------- >>Scan(Cld. Ion Engine) Scanning Cld. Ion Engine... Ready to Repair: Cld. Ion Engine Rating: 2p Time: 25 06153_ Acquired Lgt. Angular Momentum Engine. 06153_ K-01 Serf cleans the Nuclear Reactor. 06178_ Structural Scanner destroyed. 06190_ The unstable cave ceiling collapses. 06190_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 06190_ Katana destroyed. 06190_ System corrupted by crushing effect (+5). 06190_ Cooling System destroyed. 06190_ System corrupted by crushing effect (+1). 06190_ Imp. Flight Unit destroyed. 06190_ System corrupted by crushing effect (+4). 06190_ Imp. VTOL Module destroyed. 06190_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ????????????## +???????????????# | | ????????????## #???????????????# | | ????????????## #???????????????# | | ????????????## #???????????????# | | ????????????## ################# | | ????????????## | | ????????????## | | ????????????## | | ?????????????# | | ?????????????# | | ?????????????# | | ?????????????# | | ???????###########p##"#####+########## | | ???????# ## ] ##?? | | ???????# ## ##?? | | ???????# ## ##?? | | ???????# ## """ """ ##?? | | ???????# ## """ """ ##?? | | ???????# ## """ """ ##?? | | ???????# ## ##?? | | ???????# ## """ """ ##?? | | ???????# ## """ """ ##?? | | ???????# ## """ """ ##?? | | ???????# ##! ##?? | | ???????# ## ##?? | | ???????######@######################?? | | ????????????###?????################?% | | ????????????# #??????????????????????? | | ????????????###??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Extracted Com. Wheel | -7/Factory | Extracted Adv. Weight Redist. System | -7/Factory | Extracted Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 2% | -10/Materials Cld. Ion Engine | 81% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force It Was An Accident, I Swear Unlikely Earthworm Challenges ------------ None Game ------ Seed AntigravRocketArticulator Manual? 0 Play Time 01:19:09 Cumulative 26.2 hours Start 2025.05.09 @ 03:35:28 End 2025.05.09 @ 12:24:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6eaf7e4-6cfd-4bbf-8d1f-f0a393318ff6