Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 20:31:18 Player: Atherys Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1510) 1510 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3579 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/550 Matter 386/450 Energy 55/100 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Large Matter Pod Improved Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Ion Engine Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Weight Redist. System Salvage Targeting Computer Core Shielding > --- WEAPON ----------- Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Large Matter Pod Compact Matter Pod Improved Signal Interpreter Improved Weapon Shielding Medium Laser Medium Laser Datajack Datajack [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Weight Redist. System Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Shock Bomb Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 60 | 7 19 26 8 Power 5 | 1 2 2 . Engine 5 | 1 2 2 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 3 6 1 Treads . | . . . . Leg 12 | 2 3 6 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 5 5 2 Device 2 | . 1 1 . Storage 7 | 2 3 1 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 29 | 2 9 13 5 Energy Gun 8 | 2 1 4 1 Energy Cannon 9 | . 6 3 . Ballistic Gun 1 | . . . 1 Ballistic Cannon . | . . . . Launcher 8 | . 1 6 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 1 . 2 Unidentified Prototypes 2 | . . 2 . Parts Lost 31 | . 7 14 10 Power 2 | . 1 . 1 Propulsion 8 | . 1 5 2 Utility 4 | . . 3 1 Weapon 17 | . 5 6 6 Highest Loss Streak 10 | . 5 3 10 Average Slot Usage (%) 89 | . 91 90 46 Engine 9 | . 8 10 4 Leg 23 | . 27 18 9 Device 1 | . . 1 . Storage 15 | . 17 13 9 Processor 9 | . 9 10 9 Protection 5 | . . 13 4 Energy Gun 8 | . 10 5 7 Energy Cannon 5 | . 8 3 . Launcher 6 | . 3 11 . Special Melee Weapon 2 | . 4 . . Naked Turns . | . . . . Heaviest Build 56 | 15 34 56 46 Greatest Support 32 | 20 26 32 20 Greatest Overweight (x) 12 | 3 1 4 12 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 12 | 8 12 12 12 Average Capacity 9 | 6 8 12 12 Most Carried 11 | . 8 11 9 Average Carried 5 | . 3 8 6 Final Capacity 12 | 8 12 12 12 Final Carried 10 | . 7 10 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1419 | 270 386 763 . Remotely . | . . . . Salvage Created 1869 | 94 631 1128 16 Parts 101 | 1 37 62 1 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 6 | . 3 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 47 | . 13 33 1 Guns 9 | . 4 4 1 Cannons 7 | . 3 4 . AOE 31 | . 6 25 . Classes Destroyed 10 | 1 7 2 . Worker 4 | . 2 2 . Builder 3 | . 1 2 . Tunneler 1 | . . 1 . Hauler 2 | . 1 1 . Recycler 4 | 1 2 1 . Operator 2 | . 1 1 . Watcher 4 | . 1 3 . Swarmer 19 | . 6 12 1 Grunt 23 | . 7 16 . Sentry 5 | . . 5 . Best Kill Streak 6 | 1 5 6 1 Combat Bots Only 5 | . 5 5 1 Max Kills in Single Turn 5 | 1 3 5 1 Gunslinging . | . . . . Exploded 3 | . 3 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3516 | . 1063 1434 1019 Core 953 | . 176 213 564 Absorbed by Shields . | . . . . Core Remaining (%) 58 | 100 29 46 . Volleys Fired 151 | 5 64 70 12 Largest 2 | 2 2 2 2 Hottest 136 | 90 136 118 79 Shots Fired 243 | 10 92 125 16 Gun 128 | 10 60 42 16 Cannon 56 | . 25 31 . Launcher 59 | . 7 52 . Special . | . . . . Kinetic 12 | . . . 12 Thermal 122 | 5 40 73 4 Explosive 30 | . 7 23 . Electromagnetic 79 | 5 45 29 . Robot Hit Streak 12 | 4 8 12 2 Robot Miss Streak 5 | 1 4 5 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 152 | 6 61 77 8 Core Hits 94 | 2 29 59 4 Critical Hits 6 | . 2 3 1 Critical Kills 4 | . 2 2 . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks 7 | . 6 . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5165 | 104 1326 3618 117 Guns 967 | 74 485 291 117 Cannons 641 | . 336 305 . Explosions 3520 | 30 502 2988 . Melee . | . . . . Ramming 37 | . 3 34 . Kinetic 103 | . . . 103 Thermal 1797 | 54 343 1386 14 Explosive 1741 | . 433 1308 . Electromagnetic 1487 | 50 547 890 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 3 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Effects 22 | . 7 15 . Message Errors 7 | . 2 5 . Matter Fused 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 7 | . 5 2 . Data Loss (minor) 1 | . . 1 . Targeting Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 331 | . 18 313 . Projectiles 18 | . 18 . . Explosions 313 | . . 313 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 445 | . 123 322 . Shots 24 | . 5 19 . Rammed 6 | . 3 2 1 Targets Rammed 8 | . 3 4 1 Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 520 | 150 150 520 7 Average Temperature 94 | 75 48 128 3 Received Heat Transfer 975 | . 234 381 360 Effects 2 | . . 2 . Shutdowns 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 3 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2915 | 124 795 1959 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | 1 2 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 658 | 5 169 658 279 Initial 269 | . 3 44 269 Average 207 | 1 75 373 263 Maximum Alert Level 2 | . . 2 1 Low Security (%) 60 | 100 100 13 . Level 1 24 | . . 51 100 Level 2 14 | . . 34 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 5 9 1 Investigation 10 | . 3 6 1 Extermination . | . . . . Reinforcement 5 | . 2 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 3 | . . 3 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 35 41 10 Peak Tracking Total 7 | . 6 5 7 Tactical Retreats 9 | . 5 3 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 1 4 . Indirectly 2 | . . 2 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 15 | . 3 11 1 Max in Single Turn 4 | . 1 4 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 13 | . 6 6 1 Terminals 12 | . 6 5 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 48 | . 24 20 4 Successful 22 | . 13 8 1 Failed 26 | . 11 12 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 48 | . 24 21 3 Terminals 46 | . 24 18 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 22 | . 13 8 1 Terminals 22 | . 13 8 1 Track 2 | . 2 . . Assimilate 6 | . 4 2 . Botnet 11 | . 5 5 1 Operators 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 5 1 Full Trace Events 10 | . 4 5 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 3 | . 3 . . Non-combat 3 | . 3 . . Combat . | . . . . Robot Hacks Applied 3 | . 3 . . parse_system 2 | . 2 . . check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3671 | 59 1939 1576 97 Spaces Moved 1980 | 31 1191 732 26 Core 16 | 15 . . 1 Treads . | . . . . Legs 1964 | 16 1191 732 25 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 180 Average Speed 142 | 111 121 176 205 Slowest Speed 650 | 200 150 240 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . 1 . . Exploration Rate (%) 42 | 4 96 64 4 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 271 | 6 54 211 . Melee . | . . . . Projectile . | . . . . AOE 271 | 6 54 211 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2564 | 42 1587 887 48 Wait 313 | . 276 37 . Move 1977 | 30 1190 731 26 Hop . | . . . . Pick Up 32 | . 17 15 . Fast Attach 16 | 7 2 7 . Attach 30 | . 8 14 8 Detach 2 | . . 2 . Swap 14 | . 9 5 . Drop 14 | . 12 2 . Fire 151 | 5 64 70 12 Melee 7 | . 6 . 1 Ram 1 | . . . 1 Kick 7 | . 3 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 4) 1231 | -10/Materials | Discovered new exit (range 13) 1241 | -10/Materials | Crushed by falling debris 1282 | -10/Materials | Core integrity fell below 50% 1321 | -10/Materials | Lost 5 parts (1p1n3w) 1492 | -10/Materials | Discovered new exit (range 8) 1639 | -10/Materials | Discovered new exit (range 14) 1881 | -10/Materials | Discovered new exit (range 15) 1999 | -10/Materials | Entered another Materials area 1999 | -9/Materials | Evolved 2 slots: Utility x2 2258 | -9/Materials | Discovered new exit (range 14) 2523 | -9/Materials | Discovered new exit (range 15) 3216 | -9/Materials | Discovered new exit (range 14) 3438 | -9/Materials | Lost 3 parts (1n1u1w) 3570 | -9/Materials | Core integrity fell below 50% 3575 | -9/Materials | Entered another Materials area 3575 | -8/Materials | Evolved 2 slots: Propulsion x2 3662 | -8/Materials | Core integrity fell below 50% 3668 | -8/Materials | Core integrity fell below 20% 3672 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Terminal linked with 0 systems. Awaiting botnet instructions. 03585_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 03605_ Med. Laser destroyed. 03613_ Aluminum Leg destroyed. 03613_ Processing Tank disabled. 03620_ Hvy. Ion Engine destroyed. 03622_ S-10 Pest destroyed. 03627_ Beam Rifle destroyed. 03629_ Core Shielding destroyed. 03636_ Aluminum Leg destroyed. 03647_ G-47 Trooper suffers critical hit. 03647_ Destroyed Aluminum Leg. 03653_ Hvy. Assault Rifle destroyed. 03658_ Broken Shock Bomb Launcher destroyed. 03659_ Datajack destroyed. 03664_ Slammed into G-47 Trooper. 03664_ Destabilizing: System corrupted (+2). 03669_ Datajack destroyed. 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""""?????? | | ???????????????????????#g ######## """" *! | | ????????????????######## @ Y [% | | ????????????????# # gg s | | ????????????????# T # ################??????? | | ????????????????# + #?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????# # #?????????????????????? | | ????????????????############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Quantum Hacking root@ Challenges ------------ None Game ------ Seed FusionFieldAccelerator Manual? 0 Play Time 00:39:16 Cumulative 14.8 hours Start 2020.10.27 @ 19:51:56 End 2020.10.27 @ 20:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fe8b3762-aa2c-4617-b927-2ea643267c06