Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.14 @ 22:10:21 Player: GiggleBox Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (212) 1060 Value Destroyed (6661) 6661 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (7329) 7329 TOTAL SCORE: 23330 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 246 Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 491/1600 Matter 133/300 Energy 184/190 System Corruption 1% Temperature Cool (12) Movement Flying (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY (11) ----- Advanced Salvage Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Cloaking Device Advanced System Shield Improved System Guard > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Combat Antigrav System Advanced Transmission Jammer Improved Shock Absorption System CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Linear Gravjet Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Salvage Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Cloaking Device Advanced System Shield Improved System Guard > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Combat Antigrav System Advanced Transmission Jammer Improved Shock Absorption System CPS Tube [Rating: 123] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Great Axe Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . 4 2 . . 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 6 | . . 1 1 . . . . 1 1 . . . 1 . 1 Utility 9 | . . 1 1 1 . . . 1 1 . . 2 1 . 1 Weapon 2 | . . . . 1 . . . 1 . . . . . . . Parts Attached 192 | 3 13 25 21 14 25 . 5 22 . 3 . 15 7 17 22 Power 22 | . 3 3 3 1 4 . . 2 . . . 2 . 1 3 Engine 16 | . 3 3 3 1 4 . . 2 . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . 2 . 1 3 Propulsion 59 | 2 1 8 10 1 9 . 1 8 . . . 6 2 3 8 Treads 24 | 2 1 8 2 . 5 . 1 2 . . . 3 . . . Leg 15 | . . . 8 1 4 . . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . 4 . . . 3 2 2 3 Flight 6 | . . . . . . . . . . . . . . 1 5 Utility 74 | 1 7 5 5 9 6 . 4 7 . 1 . 5 5 11 8 Device 25 | 1 3 . 1 3 . . . 4 . 1 . 4 3 2 3 Storage 5 | . 2 1 . . . . 2 . . . . . . . . Processor 20 | . . . 2 3 . . . 2 . . . 1 . 7 5 Hackware 5 | . . . . 1 . . . . . . . . 2 2 . Protection 19 | . 2 4 2 2 6 . 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 37 | . 2 9 3 3 6 . . 5 . 2 . 2 . 2 3 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 1 . 1 . . . . . . . . 1 2 Ballistic Gun 11 | . 2 6 . . . . . . . 2 . 1 . . . Ballistic Cannon 3 | . . 2 . . . . . . . . . 1 . . . Launcher 3 | . . . 1 . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . 1 . . . . . . . Slashing Weapon 10 | . . 1 1 1 4 . . 2 . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 1 2 . . 2 . . . . . 3 . Parts Lost 88 | . 2 4 2 2 19 . . 23 . 3 . . 19 6 8 Power 12 | . 1 1 . 1 2 . . 3 . . . . 2 1 1 Propulsion 27 | . . 1 . . 9 . . 8 . . . . 5 2 2 Utility 37 | . 1 2 2 1 5 . . 8 . 1 . . 10 2 5 Weapon 12 | . . . . . 3 . . 4 . 2 . . 2 1 . Highest Loss Streak 19 | . 1 1 1 2 15 . . 8 . 3 . . 19 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 12 | 6 9 14 14 14 11 15 14 12 5 5 5 3 3 3 4 Power . | 1 . . . . . 2 2 1 . . . . 1 . . Propulsion 3 | 4 2 3 7 6 2 2 1 1 2 1 1 . . . . Utility 2 | . 3 3 3 3 2 3 3 2 1 1 1 . 1 1 1 Weapon 4 | 1 2 8 3 3 5 7 6 4 1 1 2 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 39 | . 10 14 5 . 2 . . 3 . . . 2 . 1 2 Power 5 | . 2 . . . 1 . . 1 . . . . . . 1 Propulsion 8 | . 2 2 2 . 1 . . . . . . 1 . . . Utility 7 | . 3 1 . . . . . 1 . . . 1 . 1 . Weapon 18 | . 3 11 3 . . . . 1 . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 99 99 98 88 100 100 72 10 12 10 46 52 41 38 Engine 7 | . 14 11 9 6 6 7 7 7 . . . . . . . Treads 17 | . 27 32 6 . 17 30 30 11 . . . 12 . . . Leg 8 | . . . 29 30 9 . . 1 . . . . . . . Device 6 | . 7 10 9 7 1 . 4 2 . . . 4 12 2 2 Storage 7 | . 14 11 9 7 7 7 7 4 . . . . . . . Processor 6 | . . . 6 15 9 7 7 7 10 10 10 10 10 26 15 Protection 9 | . 6 11 10 5 14 23 17 9 . . . . . . . Ballistic Gun 6 | . 28 17 3 . . . . . . 1 . 3 3 . . Impact Weapon 2 | . . . . 5 3 7 7 3 . . . . . . . Slashing Weapon 9 | . . . 14 15 14 15 14 15 . . . 3 2 . . Peak Build Rating 123 | 7 10 23 40 50 51 36 41 70 12 28 13 115 113 100 123 Average Rating 37 | 6 8 18 35 45 36 36 37 48 12 17 13 98 90 70 75 On Entrance 29 | 6 7 9 23 40 50 36 36 41 12 12 13 13 107 8 52 Avg Prop Armor Cover (%) 11 | . . . 4 . 4 . . 12 . . . 35 . 8 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 72 | 11 32 47 51 48 50 48 52 72 . 7 . 57 48 26 37 Greatest Support 210 | 40 40 66 86 78 80 80 88 108 3 3 3 210 70 28 46 Greatest Overweight (x) 13 | . . . 1 . 2 . . 13 . 2 . 2 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 13 | 8 10 15 15 15 15 15 15 14 5 5 5 5 5 5 5 Most Carried 15 | 6 14 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Carried 12 | 6 9 14 14 14 11 15 14 13 5 5 5 4 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 6 14 15 15 13 15 15 15 5 5 5 5 5 3 2 5 Class Distribution -------------------- 42% | Mutant 28% | Scavenger-Mutant 13% | Gladiator 8% | Scavenger-Gladiator 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -4/Garrison Skirmisher | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Matter Collected 4611 | 250 470 1249 482 350 417 9 80 356 . 20 3 522 187 50 166 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8702 | 81 938 1856 1648 963 1193 61 . 1018 . 120 . 595 187 . 42 Parts 455 | 6 64 90 97 58 60 4 . 40 . 4 . 25 4 . 3 Haulers Intercepted 17 | . 2 5 4 2 3 . . 1 . . . . . . . Recyclers Shooed 4 | 1 1 . . . . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Combat Hostiles Destroyed 139 | . 22 27 30 15 16 1 . 22 . . . 6 . . . Melee 58 | . 1 . 18 15 15 1 . 6 . . . 2 . . . Guns 46 | . 21 20 3 . . . . . . . . 2 . . . Cannons 10 | . . 7 1 . . . . . . . . 2 . . . AOE 20 | . . . 8 . . . . 12 . . . . . . . Classes Destroyed 14 | 2 5 3 3 1 . . . . . . . . . . . Worker 19 | . . . 4 7 . . . 3 . . . 4 . . 1 Builder 6 | . . 1 2 2 . . . . . . . . . . 1 Tunneler 2 | 1 . . . . . . . 1 . . . . . . . Hauler 17 | . 2 5 4 2 3 . . 1 . . . . . . . Recycler 12 | 1 1 5 1 1 1 . . . . . . 1 1 . . Operator 6 | . 1 1 1 . 1 . . 1 . . . . 1 . . Watcher 11 | . 2 1 2 2 1 . . 3 . . . . . . . Swarmer 27 | . 6 . 8 6 . . . 6 . . . 1 . . . Grunt 59 | . 16 15 9 4 6 . . 6 . . . 3 . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 2 | . . 2 . . . . . . . . . . . . . Sentry 32 | . . 10 10 1 8 1 . 2 . . . . . . . Hunter 5 | . . . 2 . 1 . . 2 . . . . . . . Programmer 13 | . . . . 4 1 . . 6 . . . 2 . . . Best Kill Streak 8 | 2 6 4 6 8 4 1 . 6 . . . 4 1 . 1 Combat Bots Only 6 | . 6 3 4 4 4 1 . 6 . . . 3 . . . Max Kills in Single Turn 5 | 1 1 1 5 1 1 1 . 3 . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 . . . . 3 . . . . . . . Melee 1 | . 1 . 1 1 1 1 . 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Hostile Shots Fired 1952 | . 127 146 131 62 693 9 . 187 . 32 24 132 147 96 166 Missed 641 | . 28 48 43 21 232 2 . 49 . 8 12 36 54 39 69 Hits 1311 | . 99 98 88 41 461 7 . 138 . 24 12 96 93 57 97 Melee 5 | . . 1 . . . . . 4 . . . . . . . Projectile 1306 | . 99 97 88 41 461 7 . 134 . 24 12 96 93 57 97 AOE 2 | . . . . . . . . 2 . . . . . . . Critical Strikes 49 | . 1 2 6 1 5 . . 6 . 2 . 10 3 4 9 Damage Taken 19909 | . 1020 1335 1089 485 3622 49 . 3252 . 950 253 2171 2452 1243 1988 Core 5243 | . 136 141 114 23 648 . . 711 . 567 253 185 932 424 1109 Absorbed by Shields 364 | . . . 252 32 . . . . . 80 . . . . . Ignored by Resistances 72 | . . . . 12 60 . . . . . . . . . . Regen/Repaired (Parts) 177 | . 85 . 92 . . . . . . . . . . . . Core Remaining (%) 46 | 100 45 64 79 . . . 4 28 . . 28 85 . 6 30 Volleys Fired 334 | 10 111 133 23 . 10 . . 17 . 7 . 15 2 . 6 Largest 2 | 2 2 2 2 . 1 . . 1 . 2 . 2 1 . 1 Hottest 120 | 40 40 74 75 . 69 . . 43 . 80 . 110 40 . 120 Shots Fired 619 | 20 222 266 42 . 10 . . 16 . 11 . 24 2 . 6 Gun 529 | 20 222 223 38 . . . . . . 11 . 13 2 . . Cannon 71 | . . 43 1 . 10 . . . . . . 11 . . 6 Launcher 19 | . . . 3 . . . . 16 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 583 | 20 222 266 38 . . . . . . 11 . 24 2 . . Thermal 7 | . . . 1 . . . . . . . . . . . 6 Explosive 19 | . . . 3 . . . . 16 . . . . . . . Electromagnetic 10 | . . . . . 10 . . . . . . . . . . Robot Hit Streak 17 | 4 12 17 14 . 11 . . 9 . 3 . 6 3 . 1 Robot Miss Streak 7 | 2 7 4 1 . 3 . . 3 . 4 . 1 1 . . Penetration Max 2 | . . . . . . . . . . 1 . . 2 . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 693 | 15 141 184 110 55 77 2 1 66 . 7 . 29 4 . 2 Core Hits 298 | 5 64 67 48 26 26 1 . 39 . 4 . 13 4 . 1 Critical Kills 5 | . . . . 1 . . . . . 1 . 3 . . . Critical Parts Destroyed 16 | . 2 1 1 . 1 . . 5 . . . 6 . . . Critical Strikes 66 | . 2 1 14 4 14 . . 16 . 1 . 13 . . 1 Destroy 14 | . 2 1 1 . . . . . . 1 . 9 . . . Blast 2 | . . . . . . . . . . . . 2 . . . Smash 7 | . . . . 1 1 . . 5 . . . . . . . Sever 42 | . . . 13 3 13 . . 11 . . . 2 . . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 377 | . . 2 90 72 92 3 1 89 . . . 21 3 . 4 Impact 32 | . . . . 13 3 . . 16 . . . . . . . Slashing 339 | . . 2 90 58 89 3 . 73 . . . 21 3 . . Piercing 4 | . . . . . . . . . . . . . . . 4 Sneak Attacks 52 | . . . 14 15 5 . 1 9 . . . 6 1 . 1 Combat Hostiles 3 | . . . . 1 . . . 2 . . . . . . . Follow-up Attacks 48 | . . . 6 12 12 . . 18 . . . . . . . Damage Inflicted 20583 | 116 1142 3046 3942 2251 3252 80 . 4776 . 112 . 1464 205 2 195 Guns 4250 | 116 1138 2311 460 . . . . . . 112 . 86 27 . . Cannons 1683 | . . 721 25 . 223 . . . . . . 670 . . 44 Explosions 2519 | . . . 512 . . . . 2007 . . . . . . . Melee 12082 | . . . 2943 2251 3029 80 . 2757 . . . 708 167 . 147 Ramming 49 | . 4 14 2 . . . . 12 . . . . 11 2 4 Kinetic 5641 | 116 1138 3032 460 . . . . . . 112 . 756 27 . . Thermal 69 | . . . 25 . . . . . . . . . . . 44 Explosive 2519 | . . . 512 . . . . 2007 . . . . . . . Electromagnetic 223 | . . . . . 223 . . . . . . . . . . Impact 1048 | . . . . 252 88 . . 708 . . . . . . . Slashing 10887 | . . . 2943 1999 2941 80 . 2049 . . . 708 167 . . Piercing 147 | . . . . . . . . . . . . . . . 147 Highest Corruption 30 | . . . . 10 5 5 5 30 . . . 13 5 3 1 Average Corruption 8 | . . . . 7 5 5 5 14 . . . 11 3 3 1 Corruption Purged 8 | . . . . 5 . . . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 113 | . . . . 42 16 2 . 35 . . . 14 4 . . Message Errors 25 | . . . . 7 3 . . 10 . . . 3 2 . . Matter Fused 33 | . . . . 12 7 1 . 10 . . . 2 1 . . Heat Flow Errors 9 | . . . . 6 . . . 2 . . . 1 . . . Energy Discharges 11 | . . . . 6 2 1 . 1 . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 13 | . . . . 7 3 . . 2 . . . 1 . . . Data Loss (major) 4 | . . . . 3 . . . 1 . . . . . . . Misfires 2 | . . . . . . . . 1 . . . 1 . . . Alerts 5 | . . . . 1 1 . . 3 . . . . . . . Misdirections 7 | . . . . . . . . 3 . . . 4 . . . Weapon Failures 3 | . . . . . . . . 2 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1931 | . . 3 244 179 341 . . 699 . . . 167 34 . 264 Projectiles 113 | . . 3 . . 40 . . . . . . 70 . . . Explosions 213 | . . . 36 . . . . 177 . . . . . . . Melee 1605 | . . . 208 179 301 . . 522 . . . 97 34 . 264 Knockbacks 7 | . . 3 . . . . . 2 . . . 2 . . . Impact 2 | . . . . . . . . 2 . . . . . . . Kinetic 5 | . . 3 . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . . . . . . . 243 . . . . 4 1 2 Shots 7 | . . . . . . . . 7 . . . . . . . Rammed 18 | . 1 5 2 . . . . 2 . . . . 6 1 1 Targets Rammed 20 | . 2 6 2 . . . . 2 . . . . 6 1 1 Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . . . . . Highest Temperature 353 | . 155 90 40 255 76 . . 205 . . . 353 . . 52 Average Temperature 58 | . 43 27 9 114 23 . . 70 . . . 145 . . 28 Received Heat Transfer 3629 | . 453 615 425 76 1140 12 . 481 . . 48 145 63 90 81 Effects 5 | . . . . . . . . . . . . 5 . . . Shutdowns 2 | . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . 2 . . 5 . . . . . . . Combat Hostiles 4 | . . . . . 1 . . 3 . . . . . . . Parts Fried 13 | . . . . 1 3 . . 9 . . . . . . . Impact Corruptions 11 | . . . . 1 1 . . 9 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . Heat Transferred 74 | . . . 37 . . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Maximum Alert Level 2 | . . 1 2 1 . . . 2 1 . . . . . . Low Security (%) 82 | 100 100 78 85 50 100 100 . 66 . 100 100 100 100 100 100 Level 1 13 | . . 21 4 49 . . . 16 100 . . . . . . Level 2 4 | . . . 9 . . . . 16 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 542 | 5 167 310 542 340 137 45 . 483 214 149 93 122 59 16 181 Initial 245 | . . 62 63 245 122 45 . . 214 149 93 51 59 16 . Average 111 | 1 61 122 127 185 60 17 . 178 214 138 93 32 26 1 32 Influence Increases 5903 | 10 623 874 1071 564 534 20 . 1200 . 5 . 219 130 9 644 Destroy 0b10 Robot/C 2920 | . 440 540 600 300 320 20 . 440 . . . 120 . . 140 Destroy 0b10 Robot/NC 380 | 10 30 65 70 70 35 . . 45 . 5 . 25 10 . 15 Destroy Leader 806 | . 78 182 182 98 118 . . 88 . . . 10 . . 50 Allied During Kill 118 | . . . . . . . . . . . . . . . 118 Successful Hack 337 | . 15 32 57 17 . . . 51 . . . 18 . 9 138 Disable Machine 285 | . . 15 15 . 45 . . 180 . . . . . . 30 Destroy Structure 352 | . . 10 27 4 1 . . 276 . . . 16 . . 18 Partial Spotted 45 | . . . . . . . . 30 . . . . . . 15 Lose Combat Pursuer 660 | . 60 30 120 75 15 . . 90 . . . 30 120 . 120 Influence Decreases 5730 | 10 474 873 681 833 687 138 . 762 224 95 31 206 206 39 471 Entered New Map 1114 | . . 87 87 295 149 73 . . 224 65 31 42 47 14 . Time Decay 3537 | 10 454 596 574 518 378 65 . 532 . . . 164 54 25 167 Lost Part 629 | . 20 40 20 20 160 . . 230 . 30 . . 85 . 24 Lost Ally 300 | . . . . . . . . . . . . . 20 . 280 Purge Threat 150 | . . 150 . . . . . . . . . . . . . Squads Dispatched 45 | . 5 2 7 6 5 . . 6 . 1 . 1 1 3 8 Investigation 7 | . 3 1 1 . . . . . . . . . . . 2 Extermination 12 | . . . . 2 1 . . 4 . . . 1 . 1 3 Reinforcement 15 | . 2 1 3 1 1 . . 2 . 1 . . 1 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison 11 | . . . 3 3 3 . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Distress Signals 14 | . 3 2 2 . 3 . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 298 | . 39 48 50 21 22 1 . 36 1 3 4 17 19 15 22 Peak Tracking Total 14 | . 8 4 7 3 7 1 . 7 1 4 4 8 12 14 11 Tactical Retreats 31 | . 4 1 6 4 1 . . 6 . . . 2 3 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Traps Triggered 12 | . 4 1 2 . . . . 1 . 3 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Machines Disabled 19 | . . 1 1 . 3 . . 12 . . . . . . 2 Max in Single Turn 2 | . . 1 1 . 1 . . 2 . . . . . . 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Machines Accessed 69 | . 9 13 13 9 2 . 1 8 1 . 1 1 1 1 9 Terminals 45 | . 6 10 9 3 1 . . 4 1 . 1 1 1 1 7 Fabricators 5 | . . . . 1 . . . 2 . . . . . . 2 Repair Stations 5 | . 1 1 1 1 . . . 1 . . . . . . . Recycling Units 6 | . 2 1 1 2 . . . . . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 . . 1 . . . . . . . Total Hacks 179 | . 30 36 48 15 4 . 1 21 1 . 2 2 1 1 17 Successful 91 | . 16 16 29 7 2 . 1 10 1 . . 1 . 1 7 Failed 86 | . 14 20 18 7 2 . . 11 . . 2 1 1 . 10 Catastrophic 10 | . . . 1 2 . . . 3 . . . . 1 . 3 Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . Manual 108 | . 21 30 30 5 1 . . 9 . . . . 1 1 10 Terminals 133 | . 24 33 36 4 1 . . 14 1 . 2 2 1 1 14 Fabricators 9 | . . . . 2 . . . 4 . . . . . . 3 Repair Stations 13 | . 2 1 5 3 . . . 2 . . . . . . . Recycling Units 11 | . 4 1 3 3 . . . . . . . . . . . Scanalyzers 6 | . . 1 3 2 . . . . . . . . . . . Garrison Access 6 | . . . 1 1 3 . . 1 . . . . . . . Terminal Hacks 28 | . 2 4 11 1 1 . 1 2 1 . . 1 . 1 3 Part Schematic 1 | . . . 1 . . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 5 | . 1 . 4 . . . . . . . . . . . . Prototype ID Bank 6 | . 1 2 1 1 . . . 1 . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 . 1 . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . Repair Station Hacks 8 | . 2 . 4 1 . . . 1 . . . . . . . Scan Component 4 | . 1 . 2 1 . . . . . . . . . . . Repair 3 | . 1 . 2 . . . . . . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . 2 1 1 2 . . . . . . . . . . . Retrieve Components 6 | . 2 1 1 2 . . . . . . . . . . . Scanalyzer 4 | . . 1 2 1 . . . . . . . . . . . Retrieve Study 4 | . . 1 2 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . . . . . Unauthorized Hacks 41 | . 10 10 10 2 . . . 5 . . . . . . 4 Terminals 37 | . 10 10 9 1 . . . 4 . . . . . . 3 Assimilate 2 | . 1 1 . . . . . . . . . . . . . Botnet 16 | . 3 2 4 1 . . . 3 . . . . . . 3 Operators 4 | . 1 2 . . . . . 1 . . . . . . . Skim 15 | . 5 5 5 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . . . 1 Prioritize 1 | . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 62 | . 8 12 12 8 2 . . 8 . . 1 1 1 . 9 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built 3 | . . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 267 | . . . . . . . . 267 . . . . . . . Total Part Build Rating 26 | . . . . . . . . 26 . . . . . . . Part Studies Acquired 4 | . . 1 2 1 . . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . . . . . . . Time 102 | . 26 . 76 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 34 | . 12 10 10 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . 1 . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . . 1 . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Total Allies 38 | . . . . . . . . . . . . . . . 38 Largest Group 26 | . . . . . . . . . . . . . . . 26 Highest-Rated Group 504 | . . . . . . . . . . . . . . . 504 Highest-Rated Ally 58 | . . . . . . . . . . . . . . . 58 Initial UFD Resources 48 | . . . . . . . . 37 41 41 41 44 46 46 48 Total Orders 2 | . . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . Ally Attacks 89 | . . . . . . . . . . . . . . . 89 Total Damage 1654 | . . . . . . . . . . . . . . . 1654 Kills 10 | . . . . . . . . . . . . . . . 10 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Active Infowar (turns) 5644 | 21 802 489 . 1222 175 . 1407 683 . 17 . 326 132 95 275 Sensors 4023 | . . . . 1222 175 . 1407 647 . . . 326 132 . 114 Seismic 1312 | 21 802 489 . . . . . . . . . . . . . Cloaking 176 | . . . . . . . . . . . . . . 15 161 Jamming 133 | . . . . . . . . 36 . 17 . . . 80 . Robot Analysis Total 5 | . 1 . 4 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . 6 . . Drone Recoveries 4 | . . . . . . . . . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Turns Passed 13912 | 64 1477 2320 2151 1436 919 169 2049 1598 2 70 74 609 167 287 520 Spaces Moved 8971 | 21 638 1056 1290 920 410 98 1267 1042 3 64 147 393 268 459 895 Core 752 | . . . . . . . . 168 3 64 147 97 25 182 66 Treads 4206 | 21 638 1056 174 . 289 98 1267 444 . . . 219 . . . Legs 2242 | . . . 1116 920 121 . . 85 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1217 | . . . . . . . . 345 . . . 77 243 249 303 Flight 554 | . . . . . . . . . . . . . . 28 526 Fastest Speed 31 | 160 160 160 125 116 117 160 160 50 50 50 50 50 43 45 31 Average Speed 122 | 160 160 160 130 120 152 160 160 125 50 51 50 113 50 54 46 Slowest Speed 700 | 160 160 160 240 127 320 160 160 700 50 150 50 162 200 60 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 95 98 86 25 61 19 82 25 . 85 24 10 17 61 28 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 6 | . 2 . 3 . . . 1 . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . 1 . . Scrap Searched 4 | . . . . . . . 4 . . . . . . . . Spaces Dug 25 | . . 2 2 3 1 . . 7 . . . 4 . . 6 Terrain Destroyed 222 | . . 7 28 3 1 . . 169 . . . 8 . . 6 Melee 22 | . . 2 2 3 1 . . 7 . . . 4 . . 3 Projectile 12 | . . 5 . . . . . . . . . 4 . . 3 AOE 188 | . . . 26 . . . . 162 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Gar Res Res Qua Acc Total 10746 | 34 919 1429 1598 1161 552 106 1290 1190 2 88 146 484 288 491 968 Wait 630 | 1 118 129 134 146 10 7 3 20 . . . 26 1 4 31 Move 8938 | 20 637 1055 1289 919 409 97 1266 1041 2 63 146 392 267 458 877 Hop 8 | . . . . . . . . . . . . . . . 8 Pick Up 91 | . 18 24 16 5 9 . 3 5 . 1 . 5 . 3 2 Fast Attach 96 | 1 1 3 7 4 13 . . 11 . 3 . 13 6 14 20 Attach 54 | . 3 8 4 5 9 . 1 10 . . . 4 1 3 6 Detach 21 | . . . 1 3 2 . . 3 . . . 1 . 3 8 Swap 123 | 2 13 32 20 24 12 . 9 8 . . . . . 2 1 Drop 117 | . 16 37 22 6 4 . 7 10 . 1 . 7 . 3 4 Fire 334 | 10 111 133 23 . 10 . . 17 . 7 . 15 2 . 6 Melee 299 | . . 2 80 49 74 2 1 63 . . . 21 3 . 4 Ram 10 | . . . . . . . . 2 . . . . 6 1 1 Kick . | . . . . . . . . . . . . . . . . Crush 10 | . 2 6 2 . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . 12 . . . . . Rewire 3 | . . . . . . . . . . 1 . . 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x2 / *Sto / *Low) -7/Storage -7/Recycling (discovered 2 exits: Fac / *Scr) -7/Scraptown -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/DSF -4/Garrison -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / Com) To Fleet Rendezvous History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 16) 859 | -10/Materials | Discovered new exit (range 12) 901 | -10/Materials | Repaired Lgt. Treads 1317 | -10/Materials | Discovered new exit (range 8) 1406 | -10/Materials | Core integrity fell below 50% 1422 | -10/Materials | Identified exit to Subcaves 1454 | -10/Materials | Learned location of Storage (-7) 1523 | -10/Materials | Learned location of 1 exit from Recycling 1542 | -10/Materials | Entered another Materials area 1542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1543 | -9/Materials | Identified exit to Materials 1543 | -9/Materials | Identified exit to Mines 2558 | -9/Materials | Build established: Scavenger-Mutant 3160 | -9/Materials | Loaded intel: 2 repair station locations 3214 | -9/Materials | Learned location of 2 exits from Materials 3260 | -9/Materials | Loaded intel: 11 trap records 3298 | -9/Materials | Learned location of 1 exit from Recycling 3327 | -9/Materials | Learned location of 1 exit from Storage 3345 | -9/Materials | Learned Storage security intel 3862 | -9/Materials | Entered another Materials area 3862 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3863 | -8/Materials | Identified exit to Factory 3945 | -8/Materials | Garrison activated, responded to threat 4077 | -8/Materials | Build established: Mutant 4971 | -8/Materials | Build established: Gladiator 5309 | -8/Materials | Repaired Katana+ 5348 | -8/Materials | Repaired Katana+ 5591 | -8/Materials | Learned Storage emergency access door positions 5598 | -8/Materials | Central database locked down 5646 | -8/Materials | Learned 4 Recycling zone layouts 5669 | -8/Materials | Learned Factory trap positions 5714 | -8/Materials | Learned location of Lower Caves (-7) 6013 | -8/Materials | Entered Factory 6013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6014 | -7/Factory | Identified exit to Factory 6014 | -7/Factory | Identified exit to Storage 6015 | -7/Factory | Loaded intel: 107 trap records 6092 | -7/Factory | Discovered new exit (range 15) 6115 | -7/Factory | Identified exit to Lower Caves 6310 | -7/Factory | Build established: Scavenger-Gladiator 6472 | -7/Factory | Central database locked down 6740 | -7/Factory | Garrison activated, responded to threat 7078 | -7/Factory | System corruption reached 10% 7449 | -7/Factory | Entered Storage 7450 | -7/Storage | Identified exit to Recycling 7529 | -7/Storage | Build established: Gladiator 7545 | -7/Storage | Garrison activated, responded to threat 7627 | -7/Storage | Core integrity fell below 50% 7689 | -7/Storage | Lost 15 parts (1p7n4u3w) 7731 | -7/Storage | Core integrity fell below 20% 7767 | -7/Storage | Lost 4 parts (1p2n1u) 8054 | -7/Storage | Build established: Scavenger-Mutant 8361 | -7/Storage | Used back door to open Recycling access 8368 | -7/Storage | Entered Recycling 8369 | -7/Recycling | Identified exit to Factory 8369 | -7/Recycling | Identified exit to Scraptown 8497 | -7/Recycling | Scanned before Scraplab entrance 8519 | -7/Recycling | Entered Scraplab 8537 | -7/Recycling | Entered Scraptown 8544 | -7/Scraptown | System corruption cleaned by C-Scrubber 8608 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8654 | -7/Scraptown | Visited UFD Registry 8654 | -7/Scraptown | Registered with UFD as "Shockback" 8709 | -7/Scraptown | Visited Science Guys 8777 | -7/Scraptown | Visited Curators Association 8845 | -7/Scraptown | Visited Research Penetration Think Tank 8917 | -7/Scraptown | Visited LU-1G1's Boring Crew 8984 | -7/Scraptown | Visited Botcube Research 8991 | -7/Scraptown | Found Botcube 9043 | -7/Scraptown | Visited Chapter 10 9080 | -7/Scraptown | Visited Infowarlord's Domain 9090 | -7/Scraptown | Found Exp. Terrain Scan Processor 9314 | -7/Scraptown | Visited Shadow of the Wyrm 9400 | -7/Scraptown | Visited Cave Peace 9426 | -7/Scraptown | Visited Symbiants 9492 | -7/Scraptown | Visited TADAMA 9512 | -7/Scraptown | Visited Cyclists 9524 | -7/Scraptown | Entered Cyclist Reading Room 10322 | -7/Scraptown | Learned location of Extension (-4) 10443 | -7/Scraptown | Build established: Mutant 10521 | -7/Scraptown | Discovered exit to Factory (range 11) 10586 | -7/Scraptown | Entered Factory 10586 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 10977 | -5/Factory | Fabricated Com. HERF Cannon? 11118 | -5/Factory | Spotted B-75 Beast 11271 | -5/Factory | Lost 3 parts (1n2u) 11529 | -5/Factory | Fabricated Quantum Reactor? 11717 | -5/Factory | System corruption reached 10% 11784 | -5/Factory | Lost 7 parts (1p4n1u1w) 12116 | -5/Factory | Core integrity fell below 50% 12117 | -5/Factory | Lost 8 parts (2p2n2u2w) 12143 | -5/Factory | System corruption reached 30% 12169 | -5/Factory | Identified exit to Upper Caves 12179 | -5/Factory | Discovered new exit (range 10) 12184 | -5/Factory | Identified exit to Factory 12184 | -5/Factory | Entered another Factory area 12184 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12186 | -4/Factory | Identified exit to DSF 12186 | -4/Factory | Entered DSF 12205 | -4/DSF | Additional patrols routed to DSF 12248 | -4/DSF | Discovered new exit (range 16) 12255 | -4/DSF | Identified exit to Garrison 12256 | -4/DSF | Entered Garrison 12274 | -4/Garrison | Lost 3 parts (1u2w) 12289 | -4/Garrison | Spotted B-86 Titan 12292 | -4/Garrison | Core integrity fell below 50% 12296 | -4/Garrison | Triggered checkpoint 12326 | -4/Garrison | Discovered new exit (range 9) 12329 | -4/Garrison | Identified exit to Research 12330 | -4/Garrison | Entered Research 12330 | -3/Research | Evolved 2 slots: Utility x2 12716 | -3/Research | System corruption reached 10% 12780 | -3/Research | Identified exit to Research 12939 | -3/Research | Entered another Research area 12939 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13096 | -2/Research | Core integrity fell below 50% 13099 | -2/Research | Discovered new exit (range 16) 13106 | -2/Research | Entered Quarantine 13132 | -2/Quarantine | Lost 19 parts (2p5n10u2w) 13232 | -2/Quarantine | Found Prototype Hackware 13232 | -2/Quarantine | Identified Exp. System Shield 13308 | -2/Quarantine | Found Alien Artifact 13308 | -2/Quarantine | Identified Core Reset Matrix 13308 | -2/Quarantine | Used Core Reset Matrix 13312 | -2/Quarantine | Detected hypermatrix surge 13312 | -2/Quarantine | Sensed 16 artifacts in vicinity 13358 | -2/Quarantine | Identified exit to Access 13365 | -2/Quarantine | Core integrity fell below 20% 13367 | -2/Quarantine | Lost 3 parts (1p1n1w) 13393 | -2/Quarantine | Entered Access 13393 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13422 | -1/Access | Lost 3 parts (1n2u) 13567 | -1/Access | Build established: Hacker-Mutant 13668 | -1/Access | Core integrity fell below 50% 13693 | -1/Access | Lost 8 parts (1p2n5u) 13702 | -1/Access | Identified exit to Command 13714 | -1/Access | Emitted hypermatrix ping 13719 | -1/Access | Assembled emerged from beneath the floor 13739 | -1/Access | Assembled emerged from beneath the floor 13767 | -1/Access | Garrison activated, responded to threat 13769 | -1/Access | Lost 5 allies 13835 | -1/Access | Assembled emerged from beneath the floor 13868 | -1/Access | Assembled emerged from beneath the floor 13875 | -1/Access | Watched by a mysterious "MATRIX" hacker. 13878 | -1/Access | Assembled emerged from beneath the floor 13911 | -1/Access | Discovered new exit (range 6) 13913 | *** | Heading to fleet! Last Messages --------------- >>Trojan(Liberate) Trojan loaded successfully. Testing... Ready to liberate! U pH33l L1K3 j00'r3 b31N' W47Ch3D, pRoB48Ly ku2 j0o 4R3. 13876_ Connecting with Fabricator... 13878_ Fabricator completes liberated G-73 Enforcer. 13878_ Assembled emerge from beneath the floor. 13878_ G-73 Enforcer: "Is this freedom?" 13879_ K-01 Serf destroyed. 13884_ K-01 Serf collects debris. 13888_ Slug penetrates Wall. 13889_ K-01 Serf collects debris. 13907_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1M. 13911_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13911_ The Access Shell folds into the floor. 13911_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ###/##### | | ????????????????????????????????????+ "T = | | ????????????????????????????????????# "" = | | ????????????????????????????????????# ##### ### | | ????????????????????????????????????## ##???#/#?? | | ?????????????????????????????????????# #???? ?? | | ?????????????????????????????????????# #??? ? | | ?????????????????????????????????????# +?? | | ?????????????????????????????????????# #? | | ?????????????????????????????????????# # | | ??????????????#+###################### # ? | | ????????????? #? | | ????????????? #?######+# | | ????????????????????# ""#####+######????# # | | ????????????????????# ""#?# #????# # | | ????????????????????# ""#?# #????# # | | ????????????????????# T#?# #????# # | | ????????????????????# ""#?# ] " ###### | | ????????????????????# ""#?# """ + | | ???????????????????## ""### """ ###### | | ???????????????????# ## " #????# | | ???????????????????## ### #????# | | ????????????????????# #?# #????# | | ????????????????????# #?##########????# | | ????????????????????# #???????????????# | | ????????????????????# @" #???????????????# | | ????????????????????# "" #???????????????# | | ????????????????????# #???????????????# | | ????????????????????# #??????#######??# | | ????????????????????# #??????# ?# | | ????????????????????#""""""""""#??????# ?# | | ??????????????????????????????????????# " # | | ??????????????????????????????????????# """ # | | ??????????????????????????????????????# """ + | | ??????????????????????????????????????# " # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ?# | | ??????????????????????????????????????# ?# | | ??????????????????????????????????????#######??# | | ????????????????????????????????????????????? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#+# | | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 3 Corruption Containment 60 Armor Coverage 525 Resistance: TH 15 Resistance: EX 50 Melee Speed Boost 30 Evasion (%) 70 Melee Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -5/Factory | Preloaded Quantum Reactor | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 39% | -10/Materials Katana | 4% | -8/Materials Katana | 12% | -8/Materials Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed InterdictionZeronetGun Manual? 0 Play Time 01:47:03 Cumulative 325.3 hours Start 2026.04.14 @ 20:24:09 End 2026.04.14 @ 22:10:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 7/1/2/2/0/0/0/0/1/0 Lore% 82 Gallery% 70 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11032554-2fb3-454e-9def-d55d87df85db