Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:06:03 Player: Yovador Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3786) 3786 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-64) -64 TOTAL SCORE: 7922 Bonus ------- Follower Combat Kills 7 Friendly Fire -71 Cogmind --------- Core Integrity 0/850 Matter 183/550 Energy 40/100 System Corruption 6% Temperature Cool (21) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Matter Compressor Advanced Visual Processing Unit > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Particle Cannon Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Advanced Targeting Computer Precision Shock Rifle Gatling Laser Improved EM Pulse Cannon Proton Missile Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Slots Evolved 8 | . . . . 4 2 2 . Power 2 | . . . . . 1 1 . Propulsion 2 | . . . . 1 . 1 . Utility 3 | . . . . 2 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 111 | 7 15 6 3 44 17 13 6 Power 12 | 1 2 . 1 3 2 3 . Engine 5 | 1 2 . 1 1 . . . Core 7 | . . . . 2 2 3 . Reactor . | . . . . . . . . Propulsion 31 | 3 2 . . 20 2 2 2 Treads 3 | 2 . . . . . 1 . Leg 21 | 1 2 . . 14 2 . 2 Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 6 | . . . . 6 . . . Utility 23 | 1 3 . . 10 6 1 2 Device 9 | . 1 . . 5 2 1 . Storage 4 | 1 1 . . . 1 . 1 Processor 5 | . . . . 1 3 . 1 Hackware . | . . . . . . . . Protection 5 | . 1 . . 4 . . . Artifact . | . . . . . . . . Weapon 45 | 2 8 6 2 11 7 7 2 Energy Gun 19 | 2 4 2 1 3 2 3 2 Energy Cannon 4 | . . . . 1 2 1 . Ballistic Gun 8 | . 1 1 . 2 3 1 . Ballistic Cannon 2 | . . . . 2 . . . Launcher 11 | . 3 3 1 2 . 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 3 | . . . . . . 3 . Parts Lost 52 | . 7 3 . 17 4 20 1 Power 11 | . 2 1 . 2 1 5 . Propulsion 10 | . 1 . . 5 . 4 . Utility 13 | . 1 1 . 4 2 4 1 Weapon 18 | . 3 1 . 6 1 7 . Highest Loss Streak 20 | . 4 1 . 7 2 20 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 89 84 76 83 93 77 31 Engine 4 | . 12 12 5 1 . . . Core 5 | . . . . 6 14 13 . Treads 3 | . 18 . . . . 3 . Leg 19 | . 9 28 28 22 23 13 1 Device 8 | . 2 . . 9 21 10 . Storage 10 | . 14 14 14 9 5 6 12 Processor 4 | . . . . 6 4 12 10 Protection 4 | . 4 1 . 8 4 . . Energy Gun 10 | . 25 10 10 6 6 1 5 Ballistic Gun 5 | . 2 15 15 1 3 9 . Ballistic Cannon 3 | . . . . 7 4 . . Impact Weapon 1 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 51 | 12 21 19 19 40 51 44 19 Greatest Support 60 | 40 40 20 20 60 58 58 15 Greatest Overweight (x) 11 | 2 1 . . 9 . 11 6 Average Overweight (x) . | . . . . . . . 4 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 8 10 10 Most Carried 10 | 7 8 5 9 10 10 7 2 Average Carried 5 | 4 5 4 5 6 7 4 . Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 9 | 6 3 5 5 9 4 3 . Class Distribution -------------------- 54% | Mutant 16% | Tank 15% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Matter Collected 2467 | 235 265 76 41 1058 549 175 68 Remotely . | . . . . . . . . Salvage Created 3849 | . 791 74 56 1114 1129 617 68 Parts 236 | . 48 15 2 71 59 40 1 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 4 | . 4 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . 5 . . . 4 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Combat Hostiles Destroyed 82 | . 12 11 2 30 16 10 1 Melee 3 | . . . . 3 . . . Guns 28 | . 8 4 1 5 2 7 1 Cannons 32 | . . . . 18 12 2 . AOE 18 | . 4 7 1 4 1 1 . Classes Destroyed 15 | . 6 1 1 5 2 . . Worker 8 | . 2 . . 3 . 3 . Builder 5 | . 2 . . 1 1 1 . Tunneler 2 | . 1 . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 5 | . 2 . . 1 2 . . Operator 1 | . . . . . 1 . . Watcher 12 | . 3 . . 3 4 2 . Swarmer 20 | . . 11 . 6 . 3 . Grunt 37 | . 12 . . 17 6 1 1 Duelist 1 | . . . . 1 . . . Sentry 8 | . . . . 4 3 1 . Hunter 8 | . . . . 1 3 4 . Programmer 5 | . . . . . 4 1 . Heavy 1 | . . . . 1 . . . Subdweller 2 | . . . 2 . . . . Best Kill Streak 8 | . 8 3 2 6 4 7 1 Combat Bots Only 6 | . 5 3 2 6 2 4 1 Max Kills in Single Turn 3 | . 3 3 1 3 2 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 1 3 1 1 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Hostile Shots Fired 622 | . 73 38 2 168 154 169 18 Missed 181 | . 16 12 . 44 54 50 5 Damage Taken 7143 | . 864 231 193 2372 1238 1995 250 Core 1647 | . 126 39 12 529 88 715 138 Absorbed by Shields 456 | . . . . . 284 172 . Redirected to Shielding 66 | . . . . 66 . . . Regen/Repaired (Parts) 219 | . . . . . 219 . . Core Remaining (%) 54 | 100 . . 29 3 87 . . Volleys Fired 277 | . 51 12 6 102 63 32 11 Largest 3 | . 2 2 2 3 3 3 1 Hottest 165 | . 80 60 50 165 155 158 75 Shots Fired 565 | . 100 20 12 180 163 79 11 Gun 370 | . 92 14 9 89 100 55 11 Cannon 157 | . . . . 74 63 20 . Launcher 38 | . 8 6 3 17 . 4 . Special . | . . . . . . . . Kinetic 247 | . 11 12 9 99 76 40 . Thermal 122 | . . . . 53 30 28 11 Explosive 34 | . 8 6 3 17 . . . Electromagnetic 162 | . 81 2 . 11 57 11 . Robot Hit Streak 35 | . 16 2 2 17 35 15 7 Robot Miss Streak 11 | . 3 5 2 11 5 9 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 364 | . 62 6 3 141 102 41 9 Core Hits 224 | . 42 12 4 96 34 33 3 Critical Kills 3 | . . 1 . 1 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 16 | . 3 1 . 9 1 1 1 Burn 4 | . . . . 3 . . 1 Meltdown 1 | . . . . . 1 . . Destroy 2 | . . 1 . . . 1 . Blast 5 | . . . . 5 . . . Corrupt 3 | . 3 . . . . . . Smash 1 | . . . . 1 . . . Melee Attacks 12 | . . . . 12 . . . Impact 12 | . . . . 12 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9968 | . 1540 559 169 3595 2668 1240 197 Guns 3574 | . 799 65 10 759 1082 662 197 Cannons 3146 | . . . . 1701 1270 175 . Explosions 2958 | . 741 494 159 856 305 403 . Melee 279 | . . . . 279 . . . Ramming 11 | . . . . . 11 . . Kinetic 3226 | . 59 65 10 1727 977 388 . Thermal 2442 | . 270 116 . 551 872 436 197 Explosive 1864 | . 471 378 159 856 . . . Electromagnetic 2146 | . 740 . . 182 808 416 . Impact 279 | . . . . 279 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 2 6 6 Average Corruption 3 | . . . . . 1 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . 1 5 10 Message Errors 6 | . . . . . 1 2 3 Matter Fused 6 | . . . . . . 3 3 Heat Flow Errors 1 | . . . . . . . 1 Parts Rejected 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 346 | . 28 74 . 27 217 . . Projectiles 36 | . . . . 27 9 . . Explosions 310 | . 28 74 . . 208 . . Melee . | . . . . . . . . Knockbacks 19 | . . . . 19 . . . Impact . | . . . . . . . . Kinetic 17 | . . . . 17 . . . Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 643 | . 148 . 45 165 260 25 . Shots 20 | . 5 . 2 9 3 1 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 618 | . 216 20 . 618 247 229 139 Average Temperature 101 | . 74 8 . 162 64 73 31 Received Heat Transfer 1736 | . 414 9 12 882 131 204 84 Effects 13 | . . . . 13 . . . Shutdowns 4 | . . . . 4 . . . Energy Bleed 1 | . . . . 1 . . . Interference 4 | . . . . 4 . . . Matter Decay 1 | . . . . 1 . . . Damage (core) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 1 . . 2 3 1 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 6 | . . . . . 4 2 . Heat Transferred 4328 | . 400 150 . 1517 927 784 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 4 . . . . 2 . Alert | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Peak Influence 399 | . 282 222 . 399 315 324 . Initial 181 | . . 90 . 33 181 79 . Average 146 | . 86 130 . 180 170 172 . Maximum Alert Level 1 | . 1 1 . 1 1 1 . Low Security (%) 70 | 100 83 99 . 51 61 69 . Level 1 29 | . 16 . . 48 38 30 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . . 5 5 3 . Investigation 6 | . 2 . . 3 1 . . Extermination 4 | . . . . . 3 1 . Reinforcement 5 | . . . . 2 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Distress Signals 12 | . 2 . . 5 2 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 20 12 2 42 26 20 3 Peak Tracking Total 9 | . 5 3 2 5 4 9 2 Tactical Retreats 8 | . 2 1 . 3 1 1 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Traps Triggered 6 | . . . 3 1 . 2 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 1 . . 1 Machines | -11 -10 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Machines Disabled 16 | . 4 5 . 1 3 3 . Max in Single Turn 3 | . 1 3 . 1 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Machines Accessed 16 | . 6 . . 1 9 . . Terminals 12 | . 5 . . 1 6 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 19 . . 3 21 . . Successful 24 | . 8 . . . 16 . . Failed 19 | . 11 . . 3 5 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 17 . . 3 12 . . Fabricators 2 | . . . . . 2 . . Repair Stations 5 | . . . . . 5 . . Recycling Units 4 | . 2 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 7 . . . 10 . . Prototype ID Bank 4 | . 3 . . . 1 . . Open DSF 1 | . . . . . 1 . . Alert Level 4 | . . . . . 4 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . . 1 7 . . Full Trace Events 6 | . 4 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . 1 3 . . . . Total Damage 83 | . . 22 61 . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Turns Passed 6163 | 82 1188 997 124 1740 1318 458 256 Spaces Moved 3144 | 47 618 714 80 753 642 216 74 Core 111 | 18 . . . 14 . 27 52 Treads 417 | 29 388 . . . . . . Legs 2591 | . 230 714 80 731 642 172 22 Wheels . | . . . . . . . . Hover 17 | . . . . . . 17 . Flight 8 | . . . . 8 . . . Fastest Speed 50 | 50 120 120 120 120 126 120 190 Average Speed 139 | 135 145 120 120 147 126 143 299 Slowest Speed 600 | 160 190 120 120 510 130 600 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 80 99 5 44 16 8 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 267 | . 61 47 14 92 53 . . Melee . | . . . . . . . . Projectile 26 | . . . . 7 19 . . AOE 241 | . 61 47 14 85 34 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Total 4415 | 66 809 834 95 1195 1014 304 98 Wait 728 | . 115 100 . 212 268 29 4 Move 3137 | 46 617 713 79 752 641 215 74 Hop . | . . . . . . . . Pick Up 104 | 12 8 3 4 49 15 10 3 Fast Attach . | . . . . . . . . Attach 78 | 7 9 1 1 33 10 11 6 Detach 3 | 1 . . . 2 . . . Swap 33 | . 6 5 2 11 7 2 . Drop 37 | . 3 . 3 22 9 . . Fire 277 | . 51 12 6 102 63 32 11 Melee 12 | . . . . 12 . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 598 | -10/Materials | Discovered new exit (range 7) 812 | -10/Materials | Discovered new exit (range 12) 886 | -10/Materials | Lost 4 parts (1p1n1u1w) 1067 | -10/Materials | Discovered new exit (range 11) 1104 | -10/Materials | Core integrity fell below 50% 1271 | -10/Materials | Entered Mines 1292 | -10/Mines | Discovered new exit (range 11) 1349 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1643 | -10/Mines | Discovered new exit (range 3) 1755 | -10/Mines | Learned Materials security intel 2065 | -10/Mines | Escorted by a lone wolf Derelict 2085 | -10/Mines | Learned location of Storage (-7) 2257 | -10/Mines | Discovered new exit (range 8) 2268 | -10/Mines | Entered Subcaves 2268 | -10/Subcaves | Accompanied by 1 ally 2278 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2350 | -10/Subcaves | Discovered new exit (range 11) 2392 | -10/Subcaves | Entered Materials 2392 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2541 | -8/Materials | Lost 7 parts (1p2n1u3w) 2620 | -8/Materials | Lost 3 parts (1n1u1w) 2949 | -8/Materials | Lost 4 parts (1p2n1u) 3397 | -8/Materials | Discovered new exit (range 3) 3439 | -8/Materials | Core integrity fell below 50% 3452 | -8/Materials | Core integrity fell below 20% 3513 | -8/Materials | Lost 3 parts (1u2w) 3869 | -8/Materials | Build established: Tank 4132 | -8/Materials | Entered Factory 4132 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4437 | -7/Factory | Build established: Scavenger-Tank 4544 | -7/Factory | Repaired Reaction Control System 4555 | -7/Factory | Discovered new exit (range 20) 5076 | -7/Factory | Repaired Med. Storage Unit? 5450 | -7/Factory | Entered another Factory area 5450 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5764 | -6/Factory | Build established: Scavenger-Gunner 5852 | -6/Factory | Core integrity fell below 50% 5886 | -6/Factory | Core integrity fell below 20% 5892 | -6/Factory | Discovered new exit (range 3) 5908 | -6/Factory | Entered Lower Caves 5911 | -6/Lower Caves | Lost 20 parts (5p4n4u7w) 6065 | -6/Lower Caves | Build established: Mutant 6164 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 9V-AVX(k) breaks down the debris. FM-PLO(k) breaks down the debris. 9V-AVX(k) breaks down the debris. System corrupted: Matter fused (-8). System corrupted: Heat flow error (+176). XBEZ36KHJFWX||,WC &1< System corrupted: Plasma Rifle rejected. Adv. Targeting Computer destroyed. Acquired Plasma Rifle. G-50 Soldier suffers critical hit (Burn). G-50 Soldier heat damages Lgt. Angular Momentum Engine. G-50 Soldier overheating. G-50 Soldier destroyed. LZBNBN0QPOUCK4KGV1JW9S%M0XOU8UFO