Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.19 @ 22:25:19 Player: RomanTheEvil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2714) 2714 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 6117 Bonus ------- High Alert Combat Kills 618 Cogmind --------- Core Integrity 606/700 Matter 14/300 Energy 275/275 System Corruption 1% Temperature Cool (0) Movement Hovering (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Airjet > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Titanium Leg Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating Flak Gun Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Katana > --- INVENTORY -------- Deuterium Engine Titanium Leg Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Grenade Launcher Grenade Launcher Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Airjet Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 40 | 6 2 21 9 2 Power 8 | 1 . 4 3 . Engine 6 | 1 . 4 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 14 | 2 . 11 . 1 Treads . | . . . . . Leg 9 | 2 . 7 . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 4 | . . 4 . . Utility 5 | 1 2 . 2 . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 13 | 2 . 6 4 1 Energy Gun 3 | 1 . 1 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 5 | 1 . 3 1 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . 1 1 4 7 Power 3 | . 1 . 1 1 Propulsion 5 | . . 1 1 3 Utility 1 | . . . . 1 Weapon 4 | . . . 2 2 Highest Loss Streak 4 | . 1 1 2 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 96 94 93 64 Engine 10 | . 13 10 9 7 Core 1 | . . . 7 2 Leg 33 | . 28 39 32 14 Storage 11 | . 14 11 9 7 Processor 10 | . 11 11 9 7 Protection 1 | . . . 8 5 Energy Gun 7 | . 14 4 4 4 Energy Cannon 3 | . . 5 . . Ballistic Gun 7 | . 14 6 . 7 Slashing Weapon 3 | . . 4 5 . Naked Turns . | . . . . . Heaviest Build 34 | 13 18 24 34 31 Greatest Support 68 | 20 20 68 54 37 Greatest Overweight (x) 7 | 2 . 3 . 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 2 4 10 10 8 Average Carried 7 | . 3 8 8 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 1 4 9 8 7 Class Distribution -------------------- 79% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1006 | 236 134 514 122 . Remotely . | . . . . . Salvage Created 2789 | . 258 1828 571 132 Parts 195 | . 17 127 45 6 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 76 | . 7 44 21 4 Melee 8 | . . 7 1 . Guns 28 | . 7 17 4 . Cannons 19 | . . 19 . . AOE 21 | . . 1 16 4 Classes Destroyed 8 | . 3 3 2 . Builder 2 | . . . 1 1 Recycler 2 | . . 2 . . Operator 2 | . . . 2 . Watcher 5 | . 1 3 1 . Swarmer 19 | . 3 12 4 . Grunt 44 | . 4 22 14 4 Duelist 1 | . . 1 . . Sentry 12 | . . 9 3 . Best Kill Streak 12 | . 3 5 12 4 Combat Bots Only 10 | . 3 5 10 3 Max Kills in Single Turn 3 | . 1 2 3 3 Gunslinging . | . . . . . Exploded 3 | . . 1 3 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3145 | . 242 1394 928 581 Core 473 | . 70 209 100 94 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 110 | . . 110 . . Core Remaining (%) 75 | 100 72 47 81 . Volleys Fired 170 | . 30 95 34 11 Largest 3 | . 2 2 2 3 Hottest 115 | . 60 93 85 115 Shots Fired 301 | . 59 173 42 27 Gun 195 | . 59 101 15 20 Cannon 72 | . . 72 . . Launcher 34 | . . . 27 7 Special . | . . . . . Kinetic 126 | . 30 83 2 11 Thermal 141 | . 29 90 13 9 Explosive 34 | . . . 27 7 Electromagnetic . | . . . . . Robot Hit Streak 29 | . 13 20 16 29 Robot Miss Streak 6 | . 2 6 2 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 229 | . 42 132 32 23 Core Hits 137 | . 14 54 53 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . . 3 1 . Burn 1 | . . . 1 . Destroy 1 | . . 1 . . Sever 2 | . . 2 . . Melee Attacks 32 | . . 28 4 . Impact . | . . . . . Slashing 32 | . . 28 4 . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5697 | . 499 2940 1643 615 Guns 1683 | . 495 825 183 180 Cannons 1070 | . . 1070 . . Explosions 1913 | . . 113 1365 435 Melee 1003 | . . 908 95 . Ramming 28 | . 4 24 . . Kinetic 1085 | . 285 717 8 75 Thermal 1781 | . 210 1291 175 105 Explosive 1800 | . . . 1365 435 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 1003 | . . 908 95 . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 110 | . . 89 16 5 Projectiles 9 | . . 9 . . Explosions 94 | . . 73 16 5 Melee 7 | . . 7 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 241 | . . 61 126 54 Shots 13 | . . 1 9 3 Rammed . | . . . . . Targets Rammed 5 | . 1 4 . . Kicked 5 | . 1 4 . . Crushed . | . . . . . Highest Temperature 503 | . 75 503 162 157 Average Temperature 101 | . 37 133 57 60 Received Heat Transfer 1398 | . 147 549 504 198 Effects 5 | . . 5 . . Shutdowns 1 | . . 1 . . Energy Bleed 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 3501 | . 500 2224 518 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 983 | . 187 955 983 472 Initial 304 | . . 1 271 304 Average 429 | . 81 575 588 368 Maximum Alert Level 3 | . . 3 3 2 Low Security (%) 30 | 100 100 7 . . Level 1 22 | . . 25 38 53 Level 2 16 | . . 20 23 46 Level 3 30 | . . 47 37 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 3 9 5 5 Investigation 14 | . 3 8 3 . Extermination . | . . . . . Reinforcement 5 | . . 1 1 3 Assault 1 | . . . 1 . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 5 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 14 71 26 14 Peak Tracking Total 11 | . 3 10 11 6 Tactical Retreats 7 | . . 7 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 1 4 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . . 5 2 3 Max in Single Turn 3 | . . 3 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 6 12 3 . Terminals 15 | . 5 8 2 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 4 | . 1 2 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 60 | . 23 32 5 . Successful 33 | . 13 17 3 . Failed 27 | . 10 15 2 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual 44 | . 15 24 5 . Terminals 51 | . 22 25 4 . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 4 | . 1 2 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 23 | . 11 10 2 . Record 2 | . . 2 . . Part Schematic 2 | . 1 1 . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 3 | . 1 1 1 . Fabricator Index 1 | . 1 . . . Repair Station Index 1 | . . 1 . . Locate Traps 4 | . 3 1 . . Security Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 2 3 1 . Terminals 2 | . 1 1 . . Assimilate 1 | . . 1 . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 2 1 . Tunnel 4 | . 1 2 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 15 | . 4 10 1 . Full Trace Events 11 | . 4 6 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . 1 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3629 | 92 871 2009 406 251 Spaces Moved 2297 | 60 636 1221 234 146 Core 8 | 7 . . . 1 Treads . | . . . . . Legs 2212 | 53 636 1173 234 116 Wheels . | . . . . . Hover 29 | . . . . 29 Flight 48 | . . 48 . . Fastest Speed 31 | 50 120 31 123 123 Average Speed 125 | 132 120 125 124 145 Slowest Speed 400 | 190 120 280 125 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 82 90 27 5 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 1 2 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 214 | . . 68 110 36 Melee . | . . . . . Projectile . | . . . . . AOE 214 | . . 68 110 36 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2727 | 72 685 1505 302 163 Wait 112 | . 10 92 10 . Move 2293 | 59 635 1220 233 146 Hop . | . . . . . Pick Up 49 | 7 5 28 8 1 Fast Attach . | . . . . . Attach 32 | 6 2 16 6 2 Detach 1 | . 1 . . . Swap 8 | . . 5 3 . Drop 22 | . 1 17 4 . Fire 170 | . 30 95 34 11 Melee 32 | . . 28 4 . Ram . | . . . . . Kick 5 | . 1 4 . . Crush . | . . . . . Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Identified exit to Mines 452 | -10/Materials | Identified exit to Materials 573 | -10/Materials | Discovered exit to Materials (range 5) 683 | -10/Materials | Discovered exit to Mines (range 6) 806 | -10/Materials | Discovered exit to Materials (range 16) 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Propulsion x2 1253 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Discovered new exit (range 14) 1307 | -9/Materials | Identified exit to Materials 2486 | -9/Materials | Repaired Titanium Leg 2826 | -9/Materials | Core integrity fell below 50% 2973 | -9/Materials | Entered another Materials area 2973 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2980 | -8/Materials | Build established: Scavenger-Mutant 3186 | -8/Materials | Destroyed 10 combat bots 3312 | -8/Materials | Discovered new exit (range 5) 3317 | -8/Materials | Identified exit to Factory 3373 | -8/Materials | First assault squad dispatched 3379 | -8/Materials | Entered Factory 3379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3505 | -7/Factory | Garrison activated, responded to threat 3598 | -7/Factory | Lost 4 parts (2n1u1w) 3630 | -7/Factory | Self-destructed Last Messages --------------- 03578_ Acquired Flak Gun. 03581_ The unstable cave ceiling collapses. 03605_ Y-54 Guardian emerges from the garrison. 03622_ Grenade Launcher destroyed. 03622_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03623_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03625_ Triggered Stasis Trap. 03625_ A bubble of rippling energy engulfs the area. 03625_ Field strength at 93. 03627_ Field strength at 86. 03628_ O-24 Administrator uses terminal to summon reinforcements. 03628_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 03628_ O-24 Administrator locks terminal. 03628_ Field strength at 79. 03629_ O-16 Technician uses terminal to summon reinforcements. 03629_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 03629_ O-16 Technician locks terminal. 03629_ Field strength at 72. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##+######+#+##+#??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# " oT ###????????????????? | | ??????????????# " "#????????????????? | | ??????????????# " ""#????????????????? | | ??????????????# " ""#????????????????? | | ??????????##### " ""#????????????????? | | ?????????? " o""#????????????????? | | ????????? " T"#????????????????? | | ????????? " ""#????????????????? | | ????????? "@ ""#????????????????? | | ????????? ""#????????????????? | | ?????????????######### " " ""#????????????????? | | ?????????????????????# " " "#????????????????? | | ??????????????????#### " " ###????????????????? | | ??????????????????# "" " "ggg""#????????????????? | | ??????????????????#""" Y" "g ""#????????????????? | | ??????????????????#"F " "g G#????????????????? | | ??????????????????#""" " " ""#????????????????? | | ??????????????????# "" " " ""#???????????????? | | ??????????????????#### "^" ##????????????????# | | ?????????????????????# #?????????????????# | | ?????????????????????# ^ #?????????????????# | | ????????????????###### #?????????????????# | | ????????######### # ## ###???????????????# | | ??????### % #???????????????# | | ??????# *[= ##???????????????# | | ??????## # !#########+########## | | ??????## | | ??????## | | ??????# # | | ??????# ! | | ??????# | | ??????## ""########+########## | | ???????## # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -10/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Let's See Who's Tougher Remodeling Significant Disruption Challenges ------------ None Game ------ Seed ExplosiveProcessingMachine Manual? 0 Play Time 01:20:57 Cumulative 17.3 hours Start 2022.03.19 @ 20:46:44 End 2022.03.19 @ 22:25:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2430085b-53f8-429b-994b-de7366bdb4f9