Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.19 @ 21:27:09 Player: Beans Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (769) 769 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3159 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 156/550 Matter 48/300 Energy 100/100 System Corruption 5% Temperature Danger (405) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Advanced Heat Sink Small Storage Unit Improved Terrain Scanner Medium Laser Beamcaster Gauss Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Advanced Heat Sink Small Storage Unit Improved Terrain Scanner Medium Laser Beamcaster Gauss Rifle Rocket Launcher Mining Laser [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . 1 . . . Parts Attached 38 | 7 4 2 2 23 . Power 5 | 1 1 . . 3 . Engine 4 | 1 1 . . 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 2 . 1 5 . Treads . | . . . . . . Leg 10 | 2 2 . 1 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 1 . 6 . Device 5 | 1 1 . . 3 . Storage 3 | 1 . 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 13 | 2 . 1 1 9 . Energy Gun 6 | 1 . 1 1 3 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 3 . Ballistic Cannon 3 | . . . . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . . . 6 7 Power 3 | . . . . 2 1 Propulsion 4 | . . . . 1 3 Utility 4 | . . . . 1 3 Weapon 2 | . . . . 2 . Highest Loss Streak 6 | . . . . 3 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 99 100 100 85 90 Engine 9 | . 14 11 11 8 7 Leg 25 | . 27 22 22 26 20 Device 20 | . 26 22 22 21 8 Storage 8 | . 2 11 11 9 9 Protection 2 | . . . . 1 16 Energy Gun 5 | . 14 22 22 2 . Ballistic Gun 11 | . 14 11 11 13 . Ballistic Cannon 5 | . . . . 3 27 Naked Turns . | . . . . . . Heaviest Build 44 | 14 14 16 20 44 44 Greatest Support 45 | 20 20 20 25 45 45 Greatest Overweight (x) 10 | . . . . . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 5 8 8 9 10 Most Carried 10 | 3 5 4 7 10 10 Average Carried 6 | 1 4 3 5 7 10 Final Capacity 10 | 8 5 8 8 10 10 Final Carried 10 | 3 5 3 7 10 10 Class Distribution -------------------- 41% | Scavenger-Mutant 26% | Mutant 15% | Scavenger-Tank 13% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Matter Collected 1008 | 285 36 . 60 577 50 Remotely . | . . . . . . Salvage Created 1082 | 104 83 . . 749 146 Parts 64 | 7 8 . . 42 7 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Combat Hostiles Destroyed 19 | . 4 . . 11 4 Guns 14 | . 4 . . 10 . Cannons 5 | . . . . 1 4 Classes Destroyed 9 | 2 2 . . 5 . Builder 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 3 | . . . . 3 . Recycler 2 | 1 . . . 1 . Watcher 4 | . . . . 4 . Swarmer 7 | . 3 . . 4 . Grunt 8 | . 1 . . 3 4 Sentry 2 | . . . . 2 . Hunter 2 | . . . . 2 . Best Kill Streak 5 | 2 3 . . 5 3 Combat Bots Only 4 | . 3 . . 4 3 Max Kills in Single Turn 1 | 1 1 . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Damage Taken 2354 | . 197 . 60 839 1258 Core 471 | . 62 . 15 159 235 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 75 . 96 . . Volleys Fired 85 | 5 10 . . 57 13 Largest 3 | 2 2 . . 3 3 Hottest 175 | 60 60 . . 175 144 Shots Fired 192 | 10 20 . . 127 35 Gun 138 | 10 20 . . 108 . Cannon 54 | . . . . 19 35 Launcher . | . . . . . . Special . | . . . . . . Kinetic 153 | 5 10 . . 103 35 Thermal 39 | 5 10 . . 24 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 5 4 . . 24 3 Robot Miss Streak 8 | 1 3 . . 8 4 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 102 | 7 9 . . 72 14 Core Hits 42 | 4 5 . . 28 5 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . . . . 4 3 Burn 1 | . . . . 1 . Destroy 3 | . . . . 3 . Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2039 | 82 109 . . 1386 462 Guns 1320 | 78 104 . . 1138 . Cannons 704 | . . . . 242 462 Explosions . | . . . . . . Melee . | . . . . . . Ramming 15 | 4 5 . . 6 . Kinetic 1696 | 45 60 . . 1129 462 Thermal 328 | 33 44 . . 251 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 5 | . . . . 5 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . 10 5 Message Errors 4 | . . . . 3 1 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 2 1 Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | 1 3 . . 2 . Kicked 6 | 1 3 . . 2 . Crushed . | . . . . . . Highest Temperature 625 | . 24 . . 371 625 Average Temperature 233 | . 15 . . 110 411 Received Heat Transfer 951 | . 60 . . 225 666 Effects 23 | . . . . 1 22 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . 1 5 Matter Decay 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred 830 | 75 100 . . 655 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Peak Influence 202 | 10 128 53 20 202 149 Initial 75 | . 6 53 20 7 75 Average 63 | 2 51 53 20 69 112 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 99 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . . 2 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Distress Signals 4 | . 2 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 8 . . 24 10 Peak Tracking Total 6 | . 5 . . 5 6 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Machines Accessed 8 | . 2 . 1 4 1 Terminals 5 | . 1 . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 9 . 1 13 1 Successful 11 | . 4 . 1 5 1 Failed 13 | . 5 . . 8 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 12 | . 4 . . 8 . Terminals 15 | . 5 . . 9 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 5 | . 1 . 1 2 1 Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 2 . . 2 . Terminals 2 | . . . . 2 . Track 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Monitor 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . . 4 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Turns Passed 1441 | 105 206 19 96 846 169 Spaces Moved 788 | 66 107 15 76 437 87 Core 5 | 4 . . . . 1 Treads . | . . . . . . Legs 783 | 62 107 15 76 437 86 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 115 120 120 120 120 143 Slowest Speed 550 | 120 120 120 120 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 18 | 4 30 2 18 38 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 18 | . . . . 18 . Melee . | . . . . . . Projectile 17 | . . . . 17 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Total 1081 | 81 162 16 80 639 103 Wait 143 | . 37 . . 103 3 Move 784 | 65 106 14 75 437 87 Hop . | . . . . . . Pick Up 8 | 3 1 . 2 2 . Fast Attach 26 | 7 4 . 1 14 . Attach 6 | . . 2 . 4 . Detach 10 | . 1 . 1 8 . Swap 6 | . . . 1 5 . Drop 7 | . . . . 7 . Fire 85 | 5 10 . . 57 13 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | 1 3 . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 106 | -11/Junkyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 314 | -9/Materials | Discovered new exit (range 14) 331 | -9/Materials | Entered Mines 341 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 407 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 411 | -9/Mines | Discovered new exit (range 15) 427 | -9/Mines | Entered Materials 427 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 793 | -8/Materials | Build established: Scavenger-Mutant 933 | -8/Materials | Crushed by falling debris 964 | -8/Materials | Lost 3 parts (1n1u1w) 1247 | -8/Materials | Garrison activated, responded to threat 1273 | -8/Materials | Identified exit to Garrison 1273 | -8/Materials | Entered Garrison 1434 | -8/Garrison | Core integrity fell below 50% 1442 | -8/Garrison | Self-destructed Last Messages --------------- 01415_ ALERT: Dispatching investigation squad to Materials. 01415_ Overheating: Matter decay (-2). 01416_ Power failure, Lgt. Angular Momentum Engine shutdown. 01416_ Overheating: Matter decay (-3). 01417_ Carbon-fiber Leg destroyed. 01421_ G-47 Trooper destroyed. 01422_ Critical hit (Burn: +37). 01426_ Power failure, Lgt. Angular Momentum Engine shutdown. Garrison Door activated. 01426_ Acquired 34 matter. 01429_ Adv. Assault Cannon broken. 01429_ Overheating: Short circuit. 01429_ Imp. Light Armor Plating destroyed. 01429_ Lgt. Angular Momentum Engine destroyed. 01430_ G-47 Trooper suffers critical hit (Blast). 01430_ G-47 Trooper destroyed. 01435_ Carbon-fiber Leg destroyed. 01436_ Overheating: Core damaged (-77). 01436_ Imp. Sensor Array destroyed. 01439_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????? ???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????# #???????????? | | ??????????????????????????????? ???????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? ??????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????% #?????#???????????? | | ?????????????????########### *%## ##??????????? | | ?????????????????# %* @!gg%= ???????? | | ?????????????????# %[ g%= g ???????? | | ?????????????????# ########[ Y ???????? | | ?????????????????# #????????#### ###?????????? | | ?????????????????# #??????????????? #???????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# ########?????????????????????? | | ?????????????????# + #??????????????????? | | ?????????????????# ##########???????????????????? | | ?????????????????# #???# #???????????????????? | | ?????????????????# ##### #"#?????????????????? | | ?????????????????#^ "#?????????????????? | | ????????##########^ ####### "#?????????????????? | | ????????# #?????" "#?????????????????? | | ????????# #?????"""""#?????????????????? | | ????????# ##### ###????#######?????????????????? | | ????????# #???# #??????????????????????????????? | | ????????#####???# #??????????????????????????????? | | ????????#######?# #??????????????????????????????? | | ????????# # ### ########???????????????????????? | | ????????# # ????????????????? | | ????????# ### #####"""???????????????????????? | | ????????## #?# #??????????????????????????????? | | ?????????## ##?# #??????????????????????????????? | | ??????????####??# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellSapperFacilitator Manual? 0 Play Time 00:26:50 Cumulative 82.6 hours Start 2023.10.19 @ 21:02:45 End 2023.10.19 @ 21:27:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ebfe4ee-dc87-49e2-b0f6-992824ac77a6