Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.23 @ 23:33:04 Player: ZOT Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (132) 660 Value Destroyed (5658) 5658 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (1077) 1077 TOTAL SCORE: 14395 Bonus ------- High Alert Combat Kills 77 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 240/300 Energy 92/100 System Corruption 17% Temperature Cool (1) Movement Flying (40) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Backup Power I Backup Power III > --- PROPULSION (6) --- Field Propulsion Array > --- UTILITY (10) ----- Targeting Computer Advanced Target Analyzer Microactuators Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Hardened Light Armor Plating Tesla Rifle Railgun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Myomer Leg Myomer Leg Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Targeting Computer Cloaking Device Advanced Shield Generator Point Defense Array Point Defense Array Hacking Suite System Shield > --- WEAPON ----------- Heavy Tesla Rifle Matter Neutralizer Coil Gun > --- INVENTORY -------- Medium Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Point Defense Array Impact Mace Impact Mace Impact Mace Impact Mace Impact Mace [Rating: 116] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Vortex Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 . . . 2 2 . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 4 | . . 2 . 1 . . . 1 . . . . . . Utility 8 | . . . 2 . 2 . . 1 . . . 1 2 . Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 200 | 9 6 11 25 4 4 3 28 8 . 4 20 38 40 . Power 36 | 1 1 1 2 1 1 1 7 2 . 1 4 7 7 . Engine 12 | 1 1 1 1 . 1 1 2 . . . 1 . 3 . Core 18 | . . . 1 1 . . 5 2 . . 3 5 1 . Reactor 6 | . . . . . . . . . . 1 . 2 3 . Propulsion 60 | 3 2 5 10 2 1 1 9 2 . . 3 11 11 . Treads 9 | . 1 1 2 . 1 . 2 . . . . 1 1 . Leg 19 | 2 . 2 2 1 . . 1 . . . 2 5 4 . Wheel 18 | 1 1 2 6 . . . 3 2 . . . 2 1 . Hover 7 | . . . . 1 . 1 1 . . . 1 1 2 . Flight 7 | . . . . . . . 2 . . . . 2 3 . Utility 45 | 3 3 3 7 . 2 . 5 2 . . 3 4 13 . Device 27 | 2 3 3 2 . 1 . . 2 . . 1 2 11 . Storage 3 | 1 . . 1 . . . 1 . . . . . . . Processor 10 | . . . 4 . . . 3 . . . 2 . 1 . Hackware 3 | . . . . . . . 1 . . . . 2 . . Protection 2 | . . . . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 2 . 2 6 1 . 1 7 2 . 3 10 16 9 . Energy Gun 11 | 1 . . 1 . . . 2 . . 1 2 3 1 . Energy Cannon 19 | . . . 2 1 . 1 2 1 . 1 3 6 2 . Ballistic Gun 13 | 1 . . . . . . 2 . . . 4 5 1 . Ballistic Cannon 5 | . . 2 2 . . . . 1 . . . . . . Launcher 5 | . . . 1 . . . 1 . . 1 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . 5 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 14 | . . . 1 . . . 2 . . 4 1 1 4 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 7 | . . . . . . . . . . . . 7 . . Parts Lost 105 | . 1 1 11 . 1 5 14 2 . . 13 19 38 . Power 19 | . . 1 1 . . 2 2 1 . . 3 4 5 . Propulsion 36 | . 1 . 6 . 1 2 6 . . . 4 7 9 . Utility 24 | . . . 1 . . 1 2 1 . . 3 2 14 . Weapon 26 | . . . 3 . . . 4 . . . 3 6 10 . Highest Loss Streak 14 | . 1 1 7 . 1 5 10 2 . . 9 9 14 . To Critical Strikes 2 | . 1 . . . . . . . . . 1 . . . Average Slot Usage (%) 81 | . 99 99 94 89 94 66 68 78 82 79 72 84 69 33 Engine 4 | . 14 10 6 7 6 3 4 4 . . . . 1 9 Core 4 | . . . 2 7 6 2 6 4 11 10 5 8 2 . Treads 5 | . 3 22 12 7 7 5 1 . . . . . 2 . Leg 6 | . 21 6 4 11 11 2 1 . . . 2 10 6 . Wheel 7 | . 2 15 14 7 6 2 2 16 17 17 8 . 1 . Hover 1 | . . . . 1 6 6 3 . . . 1 2 1 . Flight 1 | . . . . . . . . . . . . 6 2 4 Device 9 | . 14 11 13 7 13 9 3 5 11 11 3 7 10 9 Storage 6 | . 14 11 9 7 6 6 4 5 5 5 5 5 2 . Processor 15 | . . . 13 15 13 13 21 22 17 17 24 21 16 9 Hackware 2 | . . . . . . . 4 5 5 5 3 5 4 . Energy Gun 2 | . 14 . . . . . 3 . . . 1 4 1 . Energy Cannon 2 | . . . 1 7 6 4 1 3 5 4 3 1 2 . Ballistic Gun 2 | . 14 . . . . . 2 4 . . 3 6 1 . Ballistic Cannon 4 | . . 20 12 7 6 3 . . 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 72 | 15 17 23 31 38 42 42 40 45 41 57 72 64 63 6 Greatest Support 100 | 20 20 20 20 10 19 38 72 56 56 56 84 100 75 15 Greatest Overweight (x) 17 | . 1 2 8 3 2 3 5 . . 1 17 15 3 . Average Overweight (x) . | . . 1 1 3 1 . 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 9 10 10 10 8 10 10 10 10 10 7 5 Most Carried 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 7 | 4 7 7 8 8 8 8 8 6 10 9 8 7 6 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 8 7 8 7 9 10 7 6 10 10 10 5 10 4 4 Class Distribution -------------------- 55% | Mutant 25% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Matter Collected 3712 | 302 157 323 567 88 63 . 541 143 . 395 209 372 552 . Remotely 189 | 189 . . . . . . . . . . . . . . Salvage Created 5521 | 104 195 341 741 68 58 . 894 143 . . 196 1321 1460 . Parts 241 | 7 16 22 50 . 3 . 54 5 . . 12 36 36 . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 8 . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Combat Hostiles Destroyed 109 | . 10 10 19 2 1 . 18 3 . . 11 17 18 . Melee 2 | . . . . . . . . . . . . . 2 . Guns 37 | . 10 . . . . . 10 1 . . 6 7 3 . Cannons 46 | . . 10 16 2 1 . 4 2 . . 2 6 3 . AOE 14 | . . . 3 . . . 4 . . . 3 4 . . Classes Destroyed 16 | 2 3 1 3 . . . 2 . . . 2 3 . . Worker 3 | . 1 . . . . . 2 . . . . . . . Builder 3 | . . . 2 . . . . . . . . 1 . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . Recycler 8 | 1 . . 1 . . . 1 . . . . 3 2 . Mechanic 1 | . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 4 | . . . 3 . . . . . . . . 1 . . Swarmer 30 | . 9 . 4 . . . 7 . . . 5 5 . . Grunt 35 | . 1 5 11 2 . . . . . . . 5 11 . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 18 | . . 5 3 . 1 . 3 1 . . 1 2 2 . Hunter 11 | . . . . . . . 5 . . . 2 4 . . Programmer 11 | . . . . . . . 3 2 . . 1 . 5 . Heavy 1 | . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 1 4 2 6 1 1 . 8 1 . . 4 11 5 . Combat Bots Only 7 | . 3 2 4 1 1 . 6 1 . . 4 7 5 . Max Kills in Single Turn 6 | 1 2 1 6 1 1 . 6 1 . . 3 6 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 4 | . . . 3 . . . 4 . . . 3 4 . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Damage Taken 15036 | . 388 389 1539 153 73 211 2237 522 . 38 1891 2286 5209 100 Core 2778 | . 104 62 73 16 11 25 389 79 . . 368 345 1246 60 Absorbed by Shields 243 | . . . . . . . . . . . . 157 86 . Regen/Repaired (Parts) 503 | . . . 247 . . . . 234 . 22 . . . . Core Remaining (%) 75 | 100 58 84 86 97 . . 50 . . . 55 70 . . Volleys Fired 348 | 10 34 23 58 14 2 . 68 10 . 1 44 41 43 . Largest 3 | 2 2 2 2 2 2 . 2 2 . 1 2 3 3 . Hottest 230 | 70 70 88 119 109 109 . 130 147 . 60 110 223 230 . Shots Fired 587 | 15 68 46 97 28 4 1 99 20 . 2 61 63 83 . Gun 275 | 15 68 . . . . . 70 8 . 1 35 37 41 . Cannon 301 | . . 46 90 28 4 1 28 12 . 1 24 25 42 . Launcher 11 | . . . 7 . . . 1 . . . 2 1 . . Special . | . . . . . . . . . . . . . . . Kinetic 294 | 5 34 46 78 14 2 . 33 10 . . 26 15 31 . Thermal 224 | 10 34 . 12 14 2 1 65 10 . 1 . 28 47 . Explosive 8 | . . . 7 . . . 1 . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . 4 5 . Entropic 52 | . . . . . . . . . . 1 35 16 . . Robot Hit Streak 21 | 5 6 4 8 12 5 6 11 5 . 4 21 8 20 . Robot Miss Streak 9 | 1 9 3 3 5 . . 3 3 . 1 3 5 3 . Penetration Max 2 | . . . . . . . . . . . . . 2 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 431 | 10 32 25 66 17 4 1 76 14 . 1 48 47 90 . Core Hits 198 | 4 12 11 40 4 2 . 37 6 . 1 16 40 25 . Critical Kills 6 | . . . . . . . 1 1 . . 1 1 2 . Critical Parts Destroyed 12 | . . . . . . . . . . . . 1 11 . Critical Strikes 39 | . . 2 4 1 . . 6 1 . . 7 5 13 . Burn 5 | . . . . . . . 5 . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 3 | . . . . . . . 1 1 . . 1 . . . Blast 7 | . . 2 4 1 . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . Smash 13 | . . . . . . . . . . . . . 13 . Detonate 1 | . . . . . . . . . . . . 1 . . Sunder 8 | . . . . . . . . . . . 6 2 . . Melee Attacks 55 | . . . . . . . . . . . . 2 53 . Impact 53 | . . . . . . . . . . . . . 53 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 . Damage Inflicted 16345 | 122 431 599 1926 429 103 26 2332 575 . 50 3115 3026 3611 . Guns 4354 | 122 431 . . . . . 1118 158 . 50 934 823 718 . Cannons 6897 | . . 599 1382 429 103 26 601 261 . . 1520 974 1002 . Explosions 3203 | . . . 544 . . . 613 156 . . 661 1229 . . Melee 1878 | . . . . . . . . . . . . . 1878 . Ramming 13 | . . . . . . . . . . . . . 13 . Kinetic 4135 | 47 207 599 1232 211 48 . 426 186 . . 495 160 524 . Thermal 4739 | 75 224 . 150 218 55 26 1802 233 . . . 810 1146 . Explosive 804 | . . . 544 . . . 104 156 . . . . . . Electromagnetic 193 | . . . . . . . . . . . . 143 50 . Impact 1878 | . . . . . . . . . . . . . 1878 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Entropic 4583 | . . . . . . . . . . 50 2620 1913 . . Highest Corruption 16 | . . . . . . 13 16 4 4 4 3 7 16 16 Average Corruption 10 | . . . . . . 10 14 3 4 4 2 7 12 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 103 | . . . . . . 10 34 4 . 2 10 7 32 4 Message Errors 14 | . . . . . . 1 3 1 . . 1 1 7 . Matter Fused 24 | . . . . . . 3 10 1 . . 2 2 5 1 Heat Flow Errors 12 | . . . . . . 2 3 . . . . 1 6 . Energy Discharges 7 | . . . . . . . 3 . . . 2 . 2 . Parts Rejected 4 | . . . . . . . 1 1 . . . 1 1 . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . . 2 1 . . 4 . 1 2 Data Loss (major) 7 | . . . . . . 1 3 . . . . 2 1 . Misfires 6 | . . . . . . 1 2 . . 1 1 . 1 . Alerts 1 | . . . . . . . . . . 1 . . . . Misdirections 6 | . . . . . . 2 . . . . . . 3 1 Weapon Failures 11 | . . . . . . . 7 . . . . . 4 . Overload Shots 1 | . . . . . . . 1 . . . . . . . Overflow Damage 1106 | . . . 94 3 . . 104 62 . . 34 25 784 . Projectiles 66 | . . . 8 3 . . 38 13 . . . 4 . . Explosions 256 | . . . 86 . . . 66 49 . . 34 21 . . Melee 784 | . . . . . . . . . . . . . 784 . Knockbacks 30 | . . 3 11 3 . . . . . . . . 13 . Impact 12 | . . . . . . . . . . . . . 12 . Kinetic 16 | . . 2 11 3 . . . . . . . . . . Secondary 2 | . . 1 . . . . . . . . . . 1 . Self-Inflicted Damage 742 | . . . . . . . 248 279 . . 161 48 6 . Shots 8 | . . . . . . . 3 3 . . 1 1 . . Rammed 2 | . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 490 | 27 126 144 386 324 84 247 345 69 . 28 8 490 484 . Average Temperature 109 | 15 46 41 86 115 46 97 139 39 . 21 4 137 175 . Received Heat Transfer 2640 | . 48 144 747 90 24 . 108 9 . 18 36 262 1154 . Effects 17 | . . . 1 . . . 4 . . . . 2 10 . Shutdowns 9 | . . . 1 . . . 2 . . . . 2 4 . Energy Bleed 2 | . . . . . . . 1 . . . . . 1 . Interference 4 | . . . . . . . 1 . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . . . 13 . Impact Corruptions 27 | . . . . . . . . . . . . . 27 . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 10 | . 1 . . . . . 5 1 . . . 2 1 . Heat Transferred 6524 | 222 666 . 222 296 74 37 2757 300 . . . 914 1036 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Peak Influence 543 | 15 264 295 543 281 103 36 322 217 . . . 298 417 135 Initial 179 | . 9 33 90 179 53 36 . 157 . . . 50 150 120 Average 168 | 8 83 148 346 201 70 15 110 159 . . . 159 199 120 Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 . . . 1 2 . Low Security (%) 64 | 100 95 76 20 58 100 100 69 83 . . . 53 51 100 Level 1 29 | . 4 23 33 41 . . 30 16 . . . 46 45 . Level 2 6 | . . . 45 . . . . . . . . . 2 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . 2 4 1 . . 2 2 . . . 4 4 . Investigation 4 | . . . 1 1 . . . . . . . . 2 . Extermination 4 | . . . . . . . 1 1 . . . 1 1 . Reinforcement 8 | . . 2 3 . . . 1 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Distress Signals 13 | . 1 . 3 1 . . . . . . 1 1 6 . Communications Jammed 1 | . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . 1 . . Times Spotted 178 | . 16 10 30 7 2 6 18 5 . 6 12 21 40 5 Peak Tracking Total 8 | . 5 3 8 2 1 6 4 4 . 4 5 8 8 5 Tactical Retreats 13 | . 1 . 1 1 . 1 1 . . . . 1 7 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Traps Triggered 4 | . . . 1 1 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . 10 1 . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Machines Disabled 11 | . . 1 2 . . . 4 4 . . . . . . Max in Single Turn 4 | . . 1 1 . . . 4 4 . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Machines Accessed 44 | . 3 3 6 4 2 . 2 4 . 6 . 6 6 2 Terminals 21 | . 2 3 4 1 2 . 1 1 . . . 2 4 1 Fabricators 2 | . . . . . . . . . . . . 1 1 . Repair Stations 6 | . 1 . 1 2 . . . 2 . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 1 . . 1 1 . . . . 1 1 Total Hacks 137 | . 8 11 21 8 5 . 2 15 . 19 . 32 13 3 Successful 76 | . 2 6 8 4 4 . . 7 . 19 . 18 6 2 Failed 60 | . 6 5 13 4 1 . 2 8 . . . 13 7 1 Catastrophic 17 | . 1 . 3 . . . 2 3 . . . 4 4 . Database Lockouts 1 | . . . . . . . . . . . . 1 . . Manual 44 | . 3 5 3 . 4 . 1 8 . 1 . 13 6 . Terminals 67 | . 5 11 15 2 5 . 1 9 . . . 12 5 2 Fabricators 9 | . . . . . . . . . . . . 3 6 . Repair Stations 16 | . 3 . 4 5 . . . 4 . . . . . . Recycling Units 17 | . . . . . . . . . . . . 17 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . 2 1 . . 1 2 . . . . 2 1 Terminal Hacks 46 | . 1 5 4 1 2 . . 3 . 19 . 7 2 2 Record 24 | . 1 . 1 . . . . . . 14 . 6 . 2 Prototype ID Bank 7 | . . 2 1 . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . 1 . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . . 2 . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 9 | . 1 . 2 2 . . . 4 . . . . . . Scan Component 6 | . 1 . 1 2 . . . 2 . . . . . . Repair 3 | . . . 1 . . . . 2 . . . . . . Recycling Unit Hacks 8 | . . . . . . . . . . . . 8 . . Recycle Component 2 | . . . . . . . . . . . . 2 . . Process 2 | . . . . . . . . . . . . 2 . . Report Inventory 2 | . . . . . . . . . . . . 2 . . Retrieve Matter 2 | . . . . . . . . . . . . 2 . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 1 . . . . . . . . . . Unauthorized Hacks 9 | . . 1 1 . 2 . . . . . . 3 2 . Terminals 5 | . . 1 1 . 2 . . . . . . 1 . . Track 2 | . . . . . 1 . . . . . . 1 . . Assimilate 3 | . . 1 1 . 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . Fabnet 1 | . . . . . . . . . . . . . 1 . Download 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . Mask 2 | . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 3 5 3 1 . 2 2 . . . 6 5 2 Full Trace Events 3 | . 1 . 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . 2 . . . . . . Time 126 | . . . 38 . . . . 88 . . . . . . Parts Recycled 2 | . . . . . . . . . . . . 2 . . Recycled Matter 105 | . . . . . . . . . . . . 105 . . Retrieved Matter 105 | . . . . . . . . . . . . 105 . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Turns Passed 7642 | 142 480 668 824 449 349 182 743 461 5 738 626 751 1154 70 Spaces Moved 4677 | 83 285 431 484 293 157 138 381 303 3 702 318 417 651 31 Core 101 | 4 . . 8 . . 21 24 . . . 7 . 37 . Treads 32 | . . . 31 . . . 1 . . . . . . . Legs 900 | 66 200 . . . . . 8 . . . 56 381 189 . Wheels 2916 | 13 85 431 445 293 157 10 51 303 3 702 255 34 134 . Hover 432 | . . . . . . 107 287 . . . . . 38 . Flight 296 | . . . . . . . 10 . . . . 2 253 31 Fastest Speed 40 | 50 95 80 95 125 95 56 60 100 100 100 100 105 40 40 Average Speed 110 | 110 113 101 114 125 99 72 123 100 100 100 126 123 112 40 Slowest Speed 1235 | 120 190 110 450 125 110 200 470 100 100 115 900 1235 225 40 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 42 37 45 6 5 97 10 9 2 92 51 10 16 6 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 299 | . . 9 91 2 . . 48 18 . 2 85 26 18 . Melee . | . . . . . . . . . . . . . . . Projectile 70 | . . 9 15 2 . . 4 3 . 2 8 9 18 . AOE 229 | . . . 76 . . . 44 15 . . 77 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac Fac Upp War Pro Fac Res Qua Total 6509 | 119 375 613 658 347 347 218 546 441 5 735 482 598 937 88 Wait 1018 | . 40 137 65 32 180 78 49 105 3 11 88 56 119 55 Move 4662 | 82 284 430 483 292 157 137 380 302 2 701 317 416 648 31 Hop 1 | . . . . . . . . . . . . . 1 . Pick Up 161 | 16 5 7 18 5 2 . 15 12 . 8 8 37 27 1 Fast Attach 37 | . . 1 1 . 2 1 15 2 . . 2 3 10 . Attach 121 | 9 1 3 14 3 1 2 10 6 . 3 13 29 26 1 Detach 8 | 1 . . . . . . . 1 . 1 1 2 2 . Swap 43 | . 5 7 10 1 1 . 3 . . 1 5 6 4 . Drop 62 | 1 6 5 9 . 2 . 6 3 . 9 4 6 11 . Fire 348 | 10 34 23 58 14 2 . 68 10 . 1 44 41 43 . Melee 46 | . . . . . . . . . . . . 2 44 . Ram 2 | . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Res / *Qua / Gar) -3/Quarantine History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 15) 143 | -11/Junkyard | Entered Materials 321 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 10) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Identified exit to Mines 1288 | -9/Materials | Discovered new exit (range 3) 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Utility x2 1591 | -8/Materials | Build established: Skirmisher 1719 | -8/Materials | Lost 7 parts (1p3n1u2w) 1919 | -8/Materials | Repaired Arm. Treads 1959 | -8/Materials | Build established: Mutant 1970 | -8/Materials | Discovered new exit (range 15) 2052 | -8/Materials | Lost 3 parts (2n1w) 2115 | -8/Materials | Entered Factory 2115 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2523 | -7/Factory | Discovered new exit (range 11) 2564 | -7/Factory | Entered another Factory area 2564 | -6/Factory | Evolved 2 slots: Utility x2 2693 | -6/Factory | Identified exit to Factory 2913 | -6/Factory | Sucked down chute 2913 | -6/Factory | Entered Waste 2928 | -6/Waste | EMP discharged 2990 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2990 | -6/Waste | Spotted C-40 Crusher 2993 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3001 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3019 | -6/Waste | Spotted C-40 Crusher 3027 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3028 | -6/Waste | EMP discharged 3028 | -6/Waste | System corruption reached 10% 3028 | -6/Waste | Spotted C-40 Crusher 3030 | -6/Waste | Spotted C-40 Crusher 3032 | -6/Waste | Lost 5 parts (2p2n1u) 3034 | -6/Waste | Spotted C-40 Crusher 3038 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3038 | -6/Waste | Spotted C-40 Crusher 3086 | -6/Waste | Discovered new exit (range 13) 3095 | -6/Waste | Entered Factory 3712 | -6/Factory | Lost 10 parts (2p4n1u3w) 3777 | -6/Factory | Discovered exit to Factory (range 10) 3838 | -6/Factory | Entered another Factory area 3838 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3979 | -5/Factory | Repaired Arm. Huge Wheel 4062 | -5/Factory | Repaired Hvy. Ion Cannon 4096 | -5/Factory | Build established: Scavenger-Mutant 4293 | -5/Factory | Discovered new exit (range 6) 4299 | -5/Factory | Entered Upper Caves 4302 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4304 | -5/Upper Caves | Entered Warlord 4340 | -5/Warlord | System corruption cleaned by Quarantine Array 4543 | -5/Warlord | Warlord's base attacked by MAIN.C 4560 | -5/Warlord | Found Prototype Launcher 4562 | -5/Warlord | Found Prototype Energy Cannon 4565 | -5/Warlord | Found Prototype Energy Cannon 4569 | -5/Warlord | Found Prototype Energy Gun 4572 | -5/Warlord | Found Prototype Energy Gun 4593 | -5/Warlord | Build established: Mutant 4819 | -5/Warlord | Met Warlord 4893 | -5/Warlord | Warlord forces counterattacked 4973 | -5/Warlord | Identified Vortex Catalyst Activator 4975 | -5/Warlord | Identified Vortex Shotgun (x2) 4976 | -5/Warlord | Identified Vortex Cannon (x2) 4979 | -5/Warlord | Found Prototype Processor 5001 | -5/Warlord | Spotted Executioner 5024 | -5/Warlord | Discovered new exit (range 15) 5042 | -5/Warlord | Entered Proximity Caves 5082 | -4/Proximity Caves | Learned 4 Research zone layouts 5110 | -4/Proximity Caves | Spotted B-86 Titan 5170 | -4/Proximity Caves | Destroyed B-86 Titan 5185 | -4/Proximity Caves | Identified Exp. Core Analyzer 5189 | -4/Proximity Caves | Lost 3 parts (1p1n1u) 5222 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5554 | -4/Proximity Caves | Lost 9 parts (2p3n1u3w) 5651 | -4/Proximity Caves | Discovered new exit (range 12) 5668 | -4/Proximity Caves | Entered Factory 5668 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5792 | -4/Factory | Central database locked down 6174 | -4/Factory | Garrison activated, responded to threat 6234 | -4/Factory | Destroyed 7 combat bots 6242 | -4/Factory | Lost 9 parts (2p4n1u2w) 6286 | -4/Factory | Lost 3 parts (1n1u1w) 6348 | -4/Factory | Lost 4 parts (1p1n2w) 6360 | -4/Factory | Discovered new exit (range 15) 6419 | -4/Factory | Entered Research 6419 | -3/Research | Evolved 2 slots: Utility x2 6420 | -3/Research | Identified exit to Research 6510 | -3/Research | Identified exit to Garrison 6588 | -3/Research | Build established: Scavenger-Gunner 6753 | -3/Research | Lost 3 parts (1p1n1w) 6918 | -3/Research | System corruption reached 10% 6945 | -3/Research | Lost 8 parts (1p3n2u2w) 7129 | -3/Research | Lost 10 parts (1p2n6u1w) 7432 | -3/Research | Core integrity fell below 50% 7484 | -3/Research | Discovered new exit (range 10) 7497 | -3/Research | Core integrity fell below 20% 7524 | -3/Research | Lost 14 parts (2p3n4u5w) 7573 | -3/Research | Entered Quarantine 7639 | -3/Quarantine | Found Alien Artifact 7640 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 7640 | -3/Quarantine | Warped through subspace 7643 | -3/Quarantine | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- [Leopard]'s rear hull and subsequent testing of a [Transdimensional Reconstructor] in its vicinity has revealed their purpose: hypergravitational waves emitted in the local area create a nexus that influences dimensional paths traveled during the reconstruction process. While some reconstructor variants are more powerful than others, presumably because the effect is not entirely predictable and therefore an alternative approach was required to assert some control over the result, there seems to be no difference in how they interact with nodes. Considering the circumstances of their discovery, these devices might even be capable of teleporting the entire ship. Further testing is temporarily on hold while a reliable method of component replication is devised. 07640_ Identified Hpw. Transdimensional Reconstructor. [Achievement: Alien Tech] 07640_ Warped through subspace. [Achievement: Subspace Traveler] 07642_ System corrupted: Slammed into ceiling. [Achievement: 10k Club] [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ##+?????????????????? | | ???????????????????????? s ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# s#???????????????????? | | ????????????????????????# s #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | #???????????????????????# #???????????????????? | | #???????????????????????#u #???????????????????? | | #???????????????????????# #???????????????????? | | #????????????????????#### #???????????????????? | | #????????????????????# @ #???????????????????? | | #????????????????????# #???????????????????? | | #????????????????????#x #???????????????????? | | #????????????????????#### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 50 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 285 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 30 Point Defense Rating 320 Melee Speed Boost 40 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 8 Core Analysis 8 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- 10k Club A Powerful Ally? Achiever Alien Tech Charge!!! Leap Before You Look Subspace Traveler This Is Interesting... Challenges ------------ None Game ------ Seed ArmorElectronDatajack Manual? 0 Play Time 02:38:40 Cumulative 68.0 hours Start 2023.07.23 @ 17:12:46 End 2023.07.23 @ 23:33:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 341efe75-5602-44eb-9e48-dd77acfa8220