Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.21 @ 17:27:57 Player: Ez Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (692) 692 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2317 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Authchip [R/NC] > --- WEAPON (2) ------- Flail > --- INVENTORY (20) --- Cooling System Structural Scanner Structural Scanner Structural Scanner Hardened Light Armor Plating Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Storage] Authchip [Armor] Authchip [Weapon] Hacking Drone Bay Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Authchip [R/NC] > --- WEAPON ----------- Flail > --- INVENTORY -------- Cooling System Structural Scanner Structural Scanner Structural Scanner Hardened Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Propulsion] Authchip [Device] Authchip [Storage] Authchip [Armor] Authchip [Weapon] Hacking Drone Bay Flail [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Hackware Authchip [R/NC] Protection Core Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 26 | 5 8 11 . 2 . Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 8 . . . Treads 2 | 2 . . . . . Leg 4 | . . 4 . . . Wheel 6 | . 2 4 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 2 . . 1 . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 6 | 1 3 1 . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . 1 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 5 7 . . 5 Power 3 | . 1 1 . . 1 Propulsion 10 | . 2 4 . . 4 Utility 1 | . . 1 . . . Weapon 3 | . 2 1 . . . Highest Loss Streak 5 | . 3 3 . . 5 To Critical Strikes . | . . . . . . Average Backups 5 | . 3 6 6 10 16 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 1 3 4 9 15 Weapon . | . . 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 18 | . . 2 . . 16 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 16 | . . 1 . . 15 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 79 85 77 83 80 Engine 12 | . 13 11 11 11 9 Treads 5 | . 9 . . . . Leg 10 | . . 10 44 44 37 Wheel 9 | . 2 27 . . . Storage 12 | . 14 11 11 11 11 Protection 10 | . 13 10 . . . Ballistic Gun 8 | . 14 3 . . . Launcher 1 | . 3 . . . . Impact Weapon 8 | . 6 11 11 11 11 Peak Build Rating 18 | 5 7 12 9 18 18 Average Rating 8 | 3 5 9 9 13 17 On Entrance 8 | . 5 7 9 9 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 11 51 51 49 49 49 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 16 | . 16 4 1 1 13 Average Overweight (x) 2 | . 4 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 17 | . 7 9 6 16 17 Average Carried 5 | . 3 6 6 10 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 17 | . 7 6 6 16 17 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 664 | 199 350 95 . 20 . Remotely . | . . . . . . Salvage Created 763 | . 457 264 . . 42 Parts 35 | . 23 8 . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 4 4 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 12 9 . . 2 Melee 6 | . . 5 . . 1 Guns 11 | . 11 . . . . Classes Destroyed 4 | . 4 . . . . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 8 | . 3 3 . . 2 Grunt 15 | . 9 6 . . . Best Kill Streak 3 | . 3 3 . . 2 Combat Bots Only 3 | . 3 3 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 276 | . 87 139 . . 50 Missed 74 | . 19 46 . . 9 Hits 202 | . 68 93 . . 41 Melee 1 | . . 1 . . . Projectile 201 | . 68 92 . . 41 Critical Strikes 3 | . 1 2 . . . Actively Blocked 1 | . . 1 . . . Damage Taken 2343 | . 754 919 . . 670 Core 518 | . 108 164 . . 246 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . 20 31 . . . Regen/Repaired (Parts) 13 | . 13 . . . . Core Remaining (%) 78 | 100 56 . . . . Volleys Fired 75 | . 75 . . . . Largest 2 | . 2 . . . . Hottest 40 | . 40 . . . . Shots Fired 80 | . 80 . . . . Gun 79 | . 79 . . . . Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic 79 | . 79 . . . . Thermal . | . . . . . . Explosive 1 | . 1 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 . . . . Robot Miss Streak 3 | . 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 73 | . 51 20 . . 2 Core Hits 25 | . 20 4 . . 1 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 5 | . 2 3 . . . Critical Strikes 7 | . 3 4 . . . Destroy 1 | . 1 . . . . Smash 6 | . 2 4 . . . Melee Attacks 98 | . 11 83 . . 4 Impact 98 | . 11 83 . . 4 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1410 | . 613 739 . . 58 Guns 570 | . 570 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 840 | . 43 739 . . 58 Ramming . | . . . . . . Kinetic 570 | . 570 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 840 | . 43 739 . . 58 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 22 . . . . Message Errors 5 | . 5 . . . . Matter Fused 5 | . 5 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 5 | . 5 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Alerts 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 218 | . 43 167 . . 8 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 218 | . 43 167 . . 8 Knockbacks 4 | . . 4 . . . Impact 4 | . . 4 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 15 | . 15 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 197 | . 197 . . . . Average Temperature 88 | . 88 . . . . Received Heat Transfer 774 | . 333 306 . . 135 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . 1 4 . . 1 Combat Hostiles 6 | . 1 4 . . 1 Parts Fried 3 | . 1 2 . . . Impact Corruptions 11 | . 2 8 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 87 | . 54 87 16 . . Initial 16 | . . 7 16 . . Average 13 | . 8 26 2 . . Influence Increases 758 | . 340 378 . . 40 Destroy 0b10 Robot/C 460 | . 240 180 . . 40 Destroy 0b10 Robot/NC 10 | . 10 . . . . Destroy Leader 82 | . 62 20 . . . Successful Hack 14 | . 2 12 . . . Disable Machine 15 | . 15 . . . . Destroy Structure 57 | . 11 46 . . . Lose Combat Pursuer 120 | . . 120 . . . Influence Decreases 758 | . 323 352 43 . 40 Entered New Map 37 | . . 10 27 . . Time Decay 618 | . 281 311 16 . 10 Lost Part 103 | . 42 31 . . 30 Squads Dispatched 5 | . 3 2 . . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 3 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 27 26 . . 7 Peak Tracking Total 5 | . 5 5 . . 5 Tactical Retreats 6 | . . 6 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 5 4 1 . . Terminals 8 | . 4 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 13 6 1 . . Successful 9 | . 5 4 . . . Failed 11 | . 8 2 1 . . Catastrophic 7 | . 4 2 1 . . Database Lockouts . | . . . . . . Manual 14 | . 9 4 1 . . Terminals 15 | . 9 5 1 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 3 | . 3 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 1 1 . . Full Trace Events 3 | . 2 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5056 | 84 2712 1461 200 414 185 Spaces Moved 2046 | 51 702 895 106 210 82 Core 178 | 4 171 . . . 3 Treads 398 | 47 351 . . . . Legs 603 | . . 208 106 210 79 Wheels 867 | . 180 687 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 95 190 190 190 Average Speed 211 | 151 344 118 190 190 213 Slowest Speed 850 | 160 850 260 190 190 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 61 37 15 11 10 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug 58 | . 11 47 . . . Terrain Destroyed 58 | . 11 47 . . . Melee 51 | . 4 47 . . . Projectile . | . . . . . . AOE 7 | . 7 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2552 | 55 903 1175 105 226 88 Wait 260 | . 94 165 . . 1 Move 2041 | 50 701 894 105 209 82 Hop . | . . . . . . Pick Up 32 | . 9 10 . 12 1 Fast Attach 14 | 5 6 2 . 1 . Attach 13 | . 3 9 . 1 . Detach 6 | . 2 3 . 1 . Swap 3 | . 1 2 . . . Drop 10 | . 1 7 . 2 . Fire 75 | . 75 . . . . Melee 98 | . 11 83 . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 15) 975 | -10/Materials | Lost 3 parts (1p2w) 1271 | -10/Materials | Discovered new exit (range 8) 2709 | -10/Materials | Repaired Structural Scanner 2791 | -10/Materials | Discovered new exit (range 4) 2797 | -10/Materials | Entered another Materials area 2797 | -9/Materials | Evolved 2 slots: Propulsion x2 3200 | -9/Materials | Discovered new exit (range 15) 3532 | -9/Materials | Discovered new exit (range 9) 3744 | -9/Materials | Lost 3 parts (1p2n) 4258 | -9/Materials | Entered Mines 4343 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4425 | -9/Mines | Assembled infested the area 4458 | -9/Mines | Entered Zion 4464 | -7/Zion | Build established: Scavenger-Mutant 4834 | -7/Zion | Discovered new exit (range 9) 4844 | -7/Zion | Given the Hacking Drone Bay 4848 | -7/Zion | Found Prototype Device 4872 | -7/Zion | Entered Proximity Caves 4974 | -6/Proximity Caves | Learned Factory terminal intel 5025 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5035 | -6/Proximity Caves | Core integrity fell below 50% 5044 | -6/Proximity Caves | Core integrity fell below 20% 5057 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- GOAL=ESCAPE Searching scrap... Found Hacking Suite. Found 47 Matter. Acquired Hacking Suite. Acquired derelict log, extracted data. Data stored: Factory terminal intel. S-27 Virus springs to life. S-27 Virus destroyed. Aluminum Leg destroyed. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. Aluminum Leg destroyed. S-27 Virus system terminally corrupted. VTOL Module fries itself beyond repair. G-50 Soldier springs to life. Aluminum Leg destroyed. Imp. Ion Engine destroyed. Lgt. Nuclear Core fries itself beyond repair. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#################???????????????????? | | ?????????????# g #???????????????????? | | ?????????????# gs @ g #???????????????????? | | ?????????????# ########### g#???????????????????? | | ?????????????????"""" """"# #???????????????????? | | ????????????????#"""" / #???????????????????? | | ????????????????#"""" #% #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????+ [+% #???????????????????? | | ????????????????# # #???????????????????? | | ????????????????#" # #??????????#????????? | | ????????????????#" T + #??????? ?????????? | | ????????????????#"""""""""# ###### #???????????? | | ?????????? ########### #???????????? | | ????????????# #???????????? | | ?????????????# #######???????????? | | ????????????????########## ## #?????????????????? | | ?????????????????????????# #? #?????????????????? | | ?????????????????????????# #? #?????????????????? | | ?????????????????????????# #? ?????????????????? | | ?????????????????????????# #? ????????????????? | | ?????????????????????????# #? ???????????????? | | ?????????????????????????# #? ## ??????????????? | | ?????????????????????##### #?###?###?????????????? | | ?????????????????????# #?????????????????????? | | ??????"??##??????????# #####?????????????????????? | | ??????" # ?????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 41 Recoil Reduction 2 Authchip Count 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 35% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicShadeBank Manual? 0 Play Time 00:48:26 Cumulative 29.6 hours Start 2026.03.21 @ 16:29:39 End 2026.03.21 @ 17:27:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 79 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 886eea07-d11a-4b56-b054-f0e06fd48fcd