Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.08 @ 20:30:52 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Backup Laser I Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (913) 913 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2898 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 0/300 Energy 100/100 System Corruption 0% Temperature Cool (408) Movement Walking (270) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY (12) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Structural Scanner Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Structural Scanner Hardened Medium Armor Plating Assault Cannon Assault Cannon [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hardened Medium Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 27 | 9 1 1 8 8 Power 8 | 1 . 1 4 2 Engine 5 | 1 . 1 2 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 4 | 4 . . . . Treads 1 | 1 . . . . Leg 2 | 2 . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . 2 2 Device 1 | . 1 . . . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 9 | 3 . . 2 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 3 . . 1 . Ballistic Cannon 5 | . . . 1 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . . 2 8 Power 4 | . . . 1 3 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 4 | . . . 1 3 Highest Loss Streak 6 | . . . 1 6 Average Slot Usage (%) 98 | . 97 100 99 91 Engine 10 | . 14 14 10 7 Core 8 | . . . 10 5 Leg 22 | . 28 28 22 18 Device 5 | . 12 14 4 . Storage 11 | . 14 14 11 9 Protection 8 | . . . 6 24 Ballistic Gun 26 | . 28 28 30 10 Ballistic Cannon 4 | . . . 2 15 Naked Turns . | . . . . . Heaviest Build 78 | 13 14 14 59 78 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 7 | 4 . . 2 7 Average Overweight (x) 1 | . . . 1 4 Largest Inventory Capacity 12 | 6 6 6 12 12 Average Capacity 10 | 5 6 6 11 12 Most Carried 12 | 2 6 6 12 11 Average Carried 8 | 1 3 6 9 8 Final Capacity 12 | 6 6 6 12 12 Final Carried 12 | 2 6 6 12 6 Class Distribution -------------------- 44% | Tank 28% | Skirmisher 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 850 | 265 . 69 336 180 Remotely . | . . . . . Salvage Created 975 | . . 41 691 243 Parts 66 | . . 6 47 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 27 | . . 3 16 8 Guns 21 | . . 3 15 3 Cannons 6 | . . . 1 5 Classes Destroyed 7 | . . 1 6 . Worker 1 | . . . 1 . Builder 1 | . . . 1 . Swarmer 6 | . . 3 . 3 Grunt 17 | . . . 13 4 Brawler 2 | . . . 1 1 Duelist 1 | . . . 1 . Sentry 1 | . . . 1 . Best Kill Streak 4 | . . 3 4 3 Combat Bots Only 4 | . . 3 4 3 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1762 | . . 40 544 1178 Core 640 | . . . 90 550 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 . 100 77 . Volleys Fired 81 | . . 6 43 32 Largest 3 | . . 2 3 3 Hottest 132 | . . 40 84 132 Shots Fired 219 | . . 12 129 78 Gun 166 | . . 12 124 30 Cannon 53 | . . . 5 48 Launcher . | . . . . . Special . | . . . . . Kinetic 219 | . . 12 129 78 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . . 3 29 8 Robot Miss Streak 5 | . . 1 2 5 Penetration Max . | . . . . . Secondary Targets 7 | . . . 7 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 150 | . . 8 98 44 Core Hits 56 | . . 3 38 15 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1972 | . . 78 1179 715 Guns 1400 | . . 78 1125 197 Cannons 572 | . . . 54 518 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1972 | . . 78 1179 715 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 48 | . . . 2 46 Projectiles 48 | . . . 2 46 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . 1 5 Impact . | . . . . . Kinetic 6 | . . . 1 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 858 | . . . 380 858 Average Temperature 252 | . . . 131 378 Received Heat Transfer 870 | . . . 366 504 Effects 70 | . . . . 70 Shutdowns 14 | . . . . 14 Energy Bleed 5 | . . . . 5 Interference 11 | . . . . 11 Matter Decay 6 | . . . . 6 Short Circuit 1 | . . . . 1 Damage (minor) 10 | . . . . 10 Damage (major) 17 | . . . . 17 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 314 | . 34 81 314 247 Initial 47 | . . 11 26 47 Average 123 | . 15 63 148 145 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 82 74 Level 1 15 | . . . 17 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 4 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 2 2 25 17 Peak Tracking Total 5 | . 1 3 5 4 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 1 . 3 1 Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 14 | . 5 . 7 2 Successful 11 | . 4 . 5 2 Failed 3 | . 1 . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . . 2 2 Garrison Access . | . . . . . Terminal Hacks 7 | . 4 . 3 . Record 2 | . . . 2 . Prototype ID Bank 1 | . 1 . . . Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 2 2 Insert Component 3 | . . . 1 2 Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1705 | 97 139 106 1077 286 Spaces Moved 811 | 56 107 71 516 61 Core 19 | 19 . . . . Treads 5 | 5 . . . . Legs 784 | 29 107 71 516 61 Wheels 3 | 3 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 210 Average Speed 165 | 144 120 120 173 244 Slowest Speed 330 | 250 120 120 180 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 21 25 34 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . . . 1 10 Melee . | . . . . . Projectile 11 | . . . 1 10 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1011 | 69 117 80 611 134 Wait 72 | 2 6 2 29 33 Move 807 | 55 106 70 515 61 Hop . | . . . . . Pick Up 15 | 1 4 . 10 . Fast Attach 12 | 8 1 1 2 . Attach 9 | . . . 3 6 Detach 1 | . . . 1 . Swap 6 | 1 . . 3 2 Drop 8 | 2 . 1 5 . Fire 81 | . . 6 43 32 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 237 | -10/Materials | Entered Mines 296 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 311 | -10/Mines | Met 8R-AWN 322 | -10/Mines | Discovered new exit (range 16) 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 639 | -9/Materials | Build established: Skirmisher 1129 | -9/Materials | Build established: Tank 1338 | -9/Materials | Discovered new exit (range 15) 1420 | -9/Materials | Entered another Materials area 1420 | -8/Materials | Evolved 2 slots: Utility x2 1662 | -8/Materials | Core integrity fell below 50% 1676 | -8/Materials | Core integrity fell below 20% 1706 | -8/Materials | Destroyed by G-47 Trooper with Backup Laser I Last Messages --------------- 01674_ R-06 Scavenger collects Particle Gun. 01675_ U-05 Engineer builds a Wall. 01677_ Lgt. Nuclear Core destroyed. 01677_ G-47 Trooper destroyed. 01678_ Overheating: Matter decay (-1). 01678_ U-05 Engineer builds a Wall. 01679_ M-13 Machinist fits Backup Laser I on G-47 Trooper. 01680_ Overheating: Core damaged (-77). 01681_ Overheating: Matter decay (-1). 01684_ Overheating: Assault Cannon damaged (-56). 01686_ Overheating: Matter decay (-1). 01687_ Overheating: System interference. 01687_ Assault Cannon temporarily disabled. 01687_ Hrd. Medium Armor Plating destroyed. 01689_ Overheating: Assault Cannon damaged (-47). 01689_ Overheating: Hrd. Medium Armor Plating damaged (-51). 01689_ Overheating: Aluminum Leg damaged (-5). 01691_ Overheating: System interference. 01691_ Assault Cannon temporarily disabled. 01693_ Overheating: Broken Aluminum Leg damaged (-1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????#############????????????????????????????? | | ????????# #????????????????????????????? | | ????????# "S #????????????????????????????? | | ????????# """ #????????????????????????????? | | ????????# "" """ #????????????????????????????? | | ????????# """ #????????????????????????????? | | ????????# """ #????????????????????????????? | | ????????# #????????????????????????????? | | ????????######+####################+##???????????? | | ????????# +???????????? | | ????????# @ #???????????? | | ????????# """^ #???????????? | | ????????##### ##########; """ /#???????????? | | ????????????# #????????##gg"""^ #???????????? | | ????????????# #????????# u ^ #???????????? | | ????????????# #????????#T g #???????????? | | ????????????# #????????#" % "" ??????? | | ????????????# #????????## "" = ???????? | | ????????????# #?????????#%% "" ???????? | | ????????????# #?????????" % ####????????? | | ????????????# #?????????T % #???????????? | | ????????????# #????????# ^ #???????????? | | ????????????+ #????????## "Y" +???????????? | | ????????????# #????????## "" #???????????? | | ????????????# ????????? [ ?????????????? | | ????????????# ??????????# ??????????????? | | ???????????? ???????????#+##### ?????????????? | | ?????????????"" ??????????? ?? ?????????????? | | ???????????????????????????" "" ??? ?????????????? | | ???????????????????????????? "?????? ????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularitySniperSheargun Manual? 0 Play Time 00:17:37 Cumulative 25.8 hours Start 2021.02.08 @ 20:09:24 End 2021.02.08 @ 20:30:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 0 Adventurer 45 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29251165-be9b-4b2b-8dbe-75546b0f3047