Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 03:15:50 Player: Sloweel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (179) 895 Value Destroyed (6183) 6183 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 12533 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 20 Friendly Fire -41 Cogmind --------- Core Integrity 0/1000 Matter 41/300 Energy 51/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved VSS Leg > --- UTILITY (7) ------ Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Improved VSS Leg Improved VSS Leg Greatsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Armored Huge Wheel Enhanced Optical Array Force Field Proton Cannon Antimatter Cannon Greatsword Makeshift Spear [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 1 1 . . . . . . 1 Utility 5 | . . . 1 1 1 . 2 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 238 | 7 15 10 21 37 49 13 17 1 43 11 2 12 Power 19 | 1 2 . 2 2 2 2 1 . 4 2 . 1 Engine 15 | 1 2 . 2 2 1 . 1 . 4 1 . 1 Core 3 | . . . . . 1 2 . . . . . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 78 | 2 2 3 5 14 19 5 4 1 12 4 1 6 Treads 18 | . . . 3 8 . 2 3 1 1 . . . Leg 53 | 2 2 3 2 6 18 1 1 . 8 4 1 5 Wheel 3 | . . . . . 1 . . . 1 . . 1 Hover 4 | . . . . . . 2 . . 2 . . . Flight . | . . . . . . . . . . . . . Utility 98 | 2 9 5 11 12 16 5 8 . 23 3 . 4 Device 41 | 1 4 2 5 7 5 3 4 . 8 2 . . Storage 7 | 1 1 . 1 . 1 . 1 . 2 . . . Processor 11 | . . . . . 2 . 3 . 2 . . 4 Hackware 2 | . . . . . 2 . . . . . . . Protection 37 | . 4 3 5 5 6 2 . . 11 1 . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 2 2 2 3 9 12 1 4 . 4 2 1 1 Energy Gun 5 | . 1 1 . . . . 2 . . . . 1 Energy Cannon 12 | . . . 1 4 6 . . . . 1 . . Ballistic Gun 5 | 2 1 1 . . . . 1 . . . . . Ballistic Cannon 12 | . . . 2 3 4 . . . 2 . 1 . Launcher 4 | . . . . 2 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . . . . Slashing Weapon 3 | . . . . . . 1 . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . 2 . . . Corrupted Parts 8 | . . . . 2 . . . 1 2 3 . . System Corruption 40 | . . . . 3 . . . 3 7 27 . . Parts Lost 67 | . . 2 1 10 19 2 6 . 4 4 1 18 Power 5 | . . . . 1 . . 1 . . 1 . 2 Propulsion 33 | . . 1 . 4 11 . 3 . 2 2 1 9 Utility 23 | . . 1 1 2 7 2 2 . 2 1 . 5 Weapon 6 | . . . . 3 1 . . . . . . 2 Highest Loss Streak 13 | . . 1 1 5 6 2 5 . 3 2 1 13 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 99 99 97 94 43 84 6 87 99 99 45 Engine 6 | . 14 14 11 8 3 . . . 5 4 . 1 Core 1 | . . . . . 3 4 5 . . . . . Treads 7 | . . . 24 23 . . 20 . 3 . . . Leg 22 | . 28 27 8 10 34 3 3 . 22 32 32 17 Device 10 | . 11 10 12 10 9 8 12 . 10 11 6 . Storage 7 | . 14 14 11 9 6 . 4 . 3 6 6 1 Processor 2 | . . . . . 2 . 5 . 5 6 6 6 Protection 12 | . 2 3 9 16 13 5 10 . 16 21 26 6 Energy Gun 2 | . 12 14 3 . . . 4 . . . . . Energy Cannon 3 | . . . . 8 6 . . . . 2 6 1 Ballistic Gun 3 | . 15 14 3 . . . 4 . . . . . Ballistic Cannon 6 | . . . 15 9 7 . . . 4 9 3 1 Naked Turns 86 | . . . . . 20 . 4 . . . . 62 Heaviest Build 74 | 15 22 21 50 56 62 18 36 3 62 69 64 74 Greatest Support 100 | 20 20 20 66 86 65 20 98 35 75 85 85 100 Greatest Overweight (x) 2 | . 1 2 . 2 2 1 . . 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 5 5 15 15 15 15 Average Capacity 11 | 7 9 10 12 15 13 5 5 5 8 15 15 9 Most Carried 15 | 8 10 10 15 15 15 5 5 5 15 15 15 12 Average Carried 11 | 5 9 9 12 14 12 4 4 4 7 14 14 7 Final Capacity 15 | 8 10 10 15 15 5 5 5 5 15 15 15 5 Final Carried 15 | 8 10 10 15 15 5 5 4 4 15 15 13 5 Class Distribution -------------------- 51% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Matter Collected 5480 | 308 349 156 575 828 1164 164 398 . 920 520 50 48 Remotely . | . . . . . . . . . . . . . Salvage Created 6254 | 96 589 238 432 1528 1279 283 480 . 804 373 86 66 Parts 300 | 4 34 7 34 80 74 2 28 . 22 10 3 2 Haulers Intercepted 9 | . 1 . . 4 . . 1 . 3 . . . Recyclers Shooed 4 | 1 . . . . 2 . . . 1 . . . Parts Field Recycled 12 | . . . . . . . 12 . . . . . Retrieved Matter 62 | . . . . . . . 62 . . . . . Parts Self-Destructed 11 | . . . . . . 5 . . . 4 2 . Prevented 10 | . . . . . . . . . . 6 4 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Combat Hostiles Destroyed 125 | . 11 4 15 29 30 2 5 . 14 10 3 2 Melee 6 | . . . . . . 2 1 . 3 . . . Guns 24 | . 11 4 6 . . . 3 . . . . . Cannons 71 | . . . 9 22 23 . . . 8 7 . 2 AOE 18 | . . . . 6 6 . 1 . . 2 3 . Classes Destroyed 15 | 2 6 . 1 3 2 1 . . . . . . Worker 11 | . 2 . 1 . 3 . 2 . 3 . . . Builder 12 | . . . . 5 3 . 3 . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 9 | . 1 . . 4 . . 1 . 3 . . . Recycler 8 | 1 2 1 . 1 2 . 1 . . . . . Operator 5 | . 1 . 1 . 2 . . . 1 . . . Watcher 8 | . 1 . 2 2 1 . . . 2 . . . Swarmer 16 | . 5 . 3 . 3 . . . . 2 3 . Grunt 76 | . 6 4 8 21 13 1 5 . 10 6 . 2 Brawler 2 | . . . . 1 . . . . . 1 . . Duelist 2 | . . . . . 2 . . . . . . . Sentry 12 | . . . 4 3 3 1 . . . 1 . . Hunter 10 | . . . . 4 5 . . . 1 . . . Programmer 7 | . . . . . 4 . . . 3 . . . Decomposer 3 | . . . . . . 2 . . . 1 . . Samaritan 3 | . . . . . . 3 . . . . . . Best Kill Streak 10 | 2 4 2 4 10 5 1 4 . 3 4 3 1 Combat Bots Only 5 | . 3 2 4 5 4 1 3 . 3 4 3 1 Max Kills in Single Turn 5 | 1 2 1 1 5 2 1 2 . 1 2 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . . . 2 2 . 1 . . 1 2 . Melee 1 | . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Hostile Shots Fired 1332 | . 83 31 80 189 422 76 95 . 115 61 24 156 Missed 382 | . 29 4 22 38 156 31 25 . 29 17 8 23 Damage Taken 14880 | . 485 346 665 2548 3923 289 1368 . 1363 1101 212 2580 Core 2595 | . 114 50 79 149 516 47 341 . 176 98 14 1011 Absorbed by Shields 274 | . . . . . . 112 . . 88 74 . . Redirected to Shielding 96 | . . . . 7 . 64 25 . . . . . Ignored by Resistances 129 | . . . 37 3 . . . . . . 7 82 Regen/Repaired (Parts) 223 | . 32 . . 56 104 . . . 31 . . . Core Remaining (%) 55 | 100 . 34 80 72 . 19 . . . . 26 . Volleys Fired 453 | 7 52 22 56 88 113 . 32 . 39 25 4 15 Largest 2 | 2 2 2 2 2 2 . 2 . 2 2 1 2 Hottest 130 | 40 70 85 88 112 123 . 94 . 80 130 39 130 Shots Fired 885 | 14 104 44 112 169 222 . 64 . 77 47 4 28 Gun 265 | 14 104 44 38 . . . 64 . . . . 1 Cannon 600 | . . . 74 163 217 . . . 77 42 . 27 Launcher 20 | . . . . 6 5 . . . . 5 4 . Special . | . . . . . . . . . . . . . Kinetic 555 | 14 66 22 93 83 116 . 32 . 77 38 . 14 Thermal 232 | . 38 22 19 24 86 . 26 . . 4 . 13 Explosive 11 | . . . . 6 5 . . . . . . . Electromagnetic 87 | . . . . 56 15 . 6 . . 5 4 1 Robot Hit Streak 24 | 4 18 11 24 15 10 . 9 . 16 7 5 4 Robot Miss Streak 7 | 2 5 3 4 2 4 . 7 . 2 1 . 4 Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . Shots Hit Robots 625 | 8 71 32 71 117 153 20 36 . 77 25 2 13 Core Hits 286 | 3 27 11 21 74 66 4 26 . 22 19 6 7 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 8 | . 1 . . . 2 2 . . 3 . . . Critical Strikes 35 | . 4 . 3 2 7 8 1 . 8 1 . 1 Burn 3 | . 3 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 16 | . . . 3 2 4 . . . 5 1 . 1 Corrupt 2 | . . . . . 1 . 1 . . . . . Smash 7 | . . . . . 2 2 . . 3 . . . Sever 6 | . . . . . . 6 . . . . . . Melee Attacks 70 | . . . . . 4 24 . . 42 . . . Impact 40 | . . . . . 4 4 . . 32 . . . Slashing 30 | . . . . . . 20 . . 10 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 7 . . 7 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . . Damage Inflicted 19761 | 101 942 439 1532 3960 5075 989 1248 . 3381 1264 194 636 Guns 2718 | 101 937 434 395 . . . 833 . . . . 18 Cannons 11273 | . . . 1122 2750 4209 . . . 1843 793 . 556 Explosions 2856 | . . . . 1166 707 . 392 . . 397 194 . Melee 2517 | . . . . . 57 989 . . 1471 . . . Ramming 397 | . 5 5 15 44 102 . 23 . 67 74 . 62 Kinetic 9055 | 101 576 202 1289 1168 2296 . 485 . 1843 793 . 302 Thermal 4225 | . 361 232 228 481 2050 . 619 . . . . 254 Explosive 1355 | . . . . 1055 300 . . . . . . . Electromagnetic 2212 | . . . . 1212 270 . 121 . . 397 194 18 Impact 1735 | . . . . . 57 354 . . 1324 . . . Slashing 782 | . . . . . . 635 . . 147 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 50 | . . . . 3 4 4 1 11 22 50 50 . Average Corruption 13 | . . . . 2 1 4 1 5 18 27 50 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 172 | . . . . 10 17 6 . 1 76 56 6 . Message Errors 40 | . . . . 4 3 3 . . 17 13 . . Matter Fused 31 | . . . . 1 5 . . 1 13 9 2 . Heat Flow Errors 19 | . . . . 1 1 . . . 8 9 . . Energy Discharges 26 | . . . . . 1 1 . . 13 9 2 . Parts Rejected 1 | . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . . 1 . 1 . Data Loss (minor) 30 | . . . . 3 5 1 . . 14 6 1 . Data Loss (major) 7 | . . . . . 1 1 . . 3 2 . . Misfires 9 | . . . . 1 1 . . . 2 5 . . Alerts 1 | . . . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . . . 3 3 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1138 | . . . 26 31 202 351 2 . 501 18 . 7 Projectiles 261 | . . . 26 15 72 . . . 141 . . 7 Explosions 105 | . . . . 16 87 . 2 . . . . . Melee 772 | . . . . . 43 351 . . 360 18 . . Knockbacks 102 | . . . 12 22 22 . . . 35 6 . 5 Impact 9 | . . . . 1 1 . . . 6 . . 1 Kinetic 84 | . . . 11 20 19 . . . 25 5 . 4 Secondary 9 | . . . 1 1 2 . . . 4 1 . . Self-Inflicted Damage 688 | . . . . 181 425 . 51 . . 8 . 23 Shots 16 | . . . . 6 7 . 1 . . 2 . . Rammed 16 | . . . 1 3 . . 4 . . . . 8 Targets Rammed 53 | . 1 2 2 5 12 . 5 . 5 12 . 9 Kicked 35 | . 1 2 . 2 12 . . . 5 12 . 1 Crushed 2 | . . . 1 . . . 1 . . . . . Highest Temperature 865 | . 231 378 294 615 379 . 298 . 273 326 9 865 Average Temperature 116 | . 57 132 84 136 96 . 123 . 77 91 8 409 Received Heat Transfer 5574 | . 135 237 306 1215 1002 110 585 . 445 393 30 1116 Effects 54 | . . . . 17 4 . 7 . . . . 26 Shutdowns 11 | . . . . 2 1 . . . . . . 8 Energy Bleed 8 | . . . . 3 . . 1 . . . . 4 Interference 13 | . . . . 5 2 . 6 . . . . . Matter Decay 7 | . . . . . . . . . . . . 7 Short Circuit 4 | . . . . 2 . . . . . . . 2 Damage (minor) 4 | . . . . 2 1 . . . . . . 1 Damage (major) 6 | . . . . 3 . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . . 1 . . Parts Fried 17 | . . . . 2 2 4 . . 7 1 1 . Impact Corruptions 34 | . . . . . 2 12 . . 13 7 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 2 2 1 . 3 1 . . . . . . Heat Transferred 6859 | . 1295 592 555 766 2607 . 644 . . . . 400 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Peak Influence 581 | 10 235 105 225 581 508 . 262 86 199 . . 171 Initial 224 | . 6 65 11 86 215 . 224 71 60 . . 132 Average 164 | 4 103 46 116 294 219 . 200 78 85 . . 84 Maximum Alert Level 2 | . 1 . 1 2 2 . 1 . . . . . Low Security (%) 69 | 100 98 100 86 49 40 . 28 100 100 . . 100 Level 1 20 | . 1 . 13 7 49 . 71 . . . . . Level 2 9 | . . . . 42 9 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 3 6 11 . 1 . 8 . . 1 Investigation 15 | . . . 2 3 6 . . . 3 . . 1 Extermination 5 | . . . . . 3 . . . 2 . . . Reinforcement 12 | . 2 . 1 3 2 . 1 . 3 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Distress Signals 11 | . 2 . . 5 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 239 | . 26 6 26 44 48 3 12 6 26 15 7 20 Peak Tracking Total 12 | . 5 2 4 6 7 2 4 6 3 7 4 12 Tactical Retreats 19 | . 3 2 2 4 2 1 1 . . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Traps Triggered 4 | . . . . . 2 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Machines Disabled 15 | . . . . 1 11 . 1 . 1 . . 1 Max in Single Turn 3 | . . . . 1 3 . 1 . 1 . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Machines Accessed 51 | . 7 . 7 7 20 . . . 8 . . 2 Terminals 33 | . 5 . 5 4 13 . . . 4 . . 2 Fabricators 4 | . . . . . 3 . . . 1 . . . Repair Stations 4 | . 1 . . 1 1 . . . 1 . . . Recycling Units 5 | . 1 . 1 . 1 . . . 2 . . . Scanalyzers 3 | . . . 1 1 1 . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . Total Hacks 155 | . 25 . 24 29 50 . . . 19 . . 8 Successful 74 | . 12 . 13 15 21 . . . 9 . . 4 Failed 81 | . 13 . 11 14 29 . . . 10 . . 4 Catastrophic 18 | . 2 . 1 3 7 . . . 3 . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 8 . 10 9 . . . . . . . 4 Terminals 106 | . 22 . 19 13 36 . . . 8 . . 8 Fabricators 10 | . . . . . 5 . . . 5 . . . Repair Stations 11 | . 2 . . 4 3 . . . 2 . . . Recycling Units 8 | . 1 . 1 . 2 . . . 4 . . . Scanalyzers 16 | . . . 4 10 2 . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . . . Terminal Hacks 43 | . 9 . 8 5 14 . . . 3 . . 4 Record 3 | . . . . . 2 . . . 1 . . . Part Schematic 2 | . . . 1 . . . . . . . . 1 Robot Analysis 3 | . . . 2 . 1 . . . . . . . Prototype ID Bank 10 | . 3 . 2 2 2 . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Alert Level 4 | . . . 1 . 2 . . . 1 . . . Unreport Threat 4 | . . . . 1 2 . . . . . . 1 Locate Traps 5 | . 2 . 1 . 2 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 2 . 1 1 1 . . . . . . 1 Fabricator Hacks 4 | . . . . . 2 . . . 2 . . . Network Status 2 | . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 8 | . 2 . . 2 2 . . . 2 . . . Scan Component 4 | . 1 . . 1 1 . . . 1 . . . Repair 4 | . 1 . . 1 1 . . . 1 . . . Recycling Unit Hacks 5 | . 1 . 1 . 1 . . . 2 . . . Report Inventory 5 | . 1 . 1 . 1 . . . 2 . . . Scanalyzer 13 | . . . 4 7 2 . . . . . . . Insert Component 6 | . . . 2 3 1 . . . . . . . Analyze 7 | . . . 2 4 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 47 | . 6 . 6 6 20 . . . 7 . . 2 Full Trace Events 15 | . . . 2 3 6 . . . 3 . . 1 Feedback Events 3 | . . . . . 3 . . . . . . . Corruption 2 | . . . . . 2 . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 2 1 . . . . . . 1 Parts Built 2 | . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . Parts Repaired 4 | . 1 . . 1 1 . . . 1 . . . Time 114 | . 26 . . 38 12 . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 3 1 . . . . . . . Part Schematics Acquired 5 | . . . 2 2 1 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Total Allies 3 | . . . . . . 1 . . . 2 . . Largest Group 2 | . . . . . . 1 . . . 2 2 2 Highest-Rated Group 135 | . . . . . . 135 . . . 61 61 61 Highest-Rated Ally 135 | . . . . . . 135 . . . 32 32 32 Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . 4 3 Total Damage 106 | . . . . . . . . . . . 33 73 Kills 1 | . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Robot Analysis Total 3 | . . . 2 . 1 . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Turns Passed 11994 | 114 1088 965 1185 1787 2843 313 574 36 1658 1107 92 232 Spaces Moved 7527 | 59 658 638 580 768 1857 365 294 64 1141 831 67 205 Core 453 | 4 . . . . 109 112 10 63 19 . . 136 Treads 1240 | . . . 458 480 . 2 211 1 88 . . . Legs 5266 | 55 658 638 122 288 1748 . . . 826 831 67 33 Wheels 230 | . . . . . . . . . 194 . . 36 Hover 338 | . . . . . . 251 73 . 14 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 50 50 50 108 112 50 Average Speed 120 | 115 126 130 139 164 116 62 142 51 109 113 115 69 Slowest Speed 320 | 120 190 260 145 320 260 160 160 145 145 187 118 118 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 4 71 95 53 62 45 40 9 77 27 89 12 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched 11 | . . 1 . . . 7 . . . 3 . . Spaces Dug 44 | . . . . . 22 2 . . 11 9 . . Terrain Destroyed 248 | . . . 13 48 109 2 20 . 28 20 . 8 Melee 5 | . . . . . . 2 . . 3 . . . Projectile 96 | . . . 13 16 14 . . . 25 20 . 8 AOE 147 | . . . . 32 95 . 20 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Fac Was Fac Low Low Fac Total 9463 | 87 811 725 847 1131 2312 412 379 67 1411 942 76 263 Wait 823 | 7 63 50 145 167 206 1 23 2 104 34 4 17 Move 7516 | 58 657 637 579 767 1856 364 294 63 1140 830 66 205 Hop . | . . . . . . . . . . . . . Pick Up 127 | 8 11 1 22 31 30 3 1 1 12 4 . 3 Fast Attach 97 | 7 . . 2 12 9 12 11 . 34 2 . 8 Attach 46 | . . 2 6 9 14 1 1 1 4 3 1 4 Detach 21 | . . . 2 3 2 2 . . 10 . . 2 Swap 95 | . 15 8 13 16 26 . 5 . 5 6 1 . Drop 146 | . 12 3 20 33 40 5 7 . 21 5 . . Fire 453 | 7 52 22 56 88 113 . 32 . 39 25 4 15 Melee 65 | . . . . . 4 24 . . 37 . . . Ram 8 | . . . . . . . . . . . . 8 Kick 35 | . 1 2 . 2 12 . . . 5 12 . 1 Crush 10 | . . . 2 3 . . 5 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . 21 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / Sto x2 / *Low x2) -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 4) 519 | -10/Materials | Repaired Aluminum Leg 1004 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Discovered new exit (range 10) 1203 | -10/Materials | Entered Mines 1236 | -10/Mines | Discovered new exit (range 8) 1277 | -10/Mines | Learned location of Recycling (-7) 1429 | -10/Mines | Learned 4 Materials zone layouts 1508 | -10/Mines | Core integrity fell below 50% 1681 | -10/Mines | Discovered new exit (range 10) 2168 | -10/Mines | Entered Materials 2168 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2169 | -9/Materials | Identified exit to Mines 2845 | -9/Materials | Discovered exit to Mines (range 15) 3320 | -9/Materials | Discovered new exit (range 11) 3353 | -9/Materials | Entered another Materials area 3353 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3730 | -8/Materials | Lost 5 parts (1p2n2u) 4356 | -8/Materials | Repaired Deuterium Engine 4904 | -8/Materials | Build established: Scavenger-Mutant 5025 | -8/Materials | Discovered new exit (range 3) 5140 | -8/Materials | Entered Factory 5140 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5397 | -7/Factory | Discovered new exit (range 12) 5401 | -7/Factory | Identified exit to Storage 5401 | -7/Factory | Identified exit to Lower Caves 5727 | -7/Factory | Discovered new exit (range 12) 6410 | -7/Factory | Lost 3 parts (1n1u1w) 7233 | -7/Factory | Repaired Carbon-fiber Leg 7836 | -7/Factory | Hacking Suite fried by hacking feedback 7913 | -7/Factory | Core integrity fell below 50% 7914 | -7/Factory | Released all parts (4) 7944 | -7/Factory | Lost 6 parts (4n2u) 7983 | -7/Factory | Entered Lower Caves 8155 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8260 | -7/Lower Caves | Core integrity fell below 20% 8267 | -7/Lower Caves | AD-0RF showed up to help 8269 | -7/Lower Caves | AD-0RF revealed a hidden path 8296 | -7/Lower Caves | Entered Factory 8296 | -6/Factory | Evolved 2 slots: Utility x2 8338 | -6/Factory | Build established: Derelict-Mutant 8863 | -6/Factory | Released all parts (10) 8870 | -6/Factory | Sucked down chute 8870 | -6/Factory | Entered Waste 8873 | -6/Waste | Spotted C-40 Crusher 8876 | -6/Waste | Lost 5 parts (1p3n1u) 8880 | -6/Waste | Spotted C-40 Crusher 8885 | -6/Waste | EMP discharged 8885 | -6/Waste | Spotted C-40 Crusher 8885 | -6/Waste | Spotted C-40 Crusher 8892 | -6/Waste | Spotted C-40 Crusher 8892 | -6/Waste | Spotted C-40 Crusher 8898 | -6/Waste | Discovered new exit (range 16) 8906 | -6/Waste | System corruption reached 10% 8906 | -6/Waste | Entered Factory 9440 | -6/Factory | Lost 3 parts (2n1u) 9448 | -6/Factory | Build established: Scavenger-Mutant 9455 | -6/Factory | Fabricated Carbon-fiber Leg? 9659 | -6/Factory | Repaired Katana 10015 | -6/Factory | Core integrity fell below 50% 10548 | -6/Factory | Discovered new exit (range 6) 10564 | -6/Factory | Entered Lower Caves 10723 | -6/Lower Caves | Encountered a Warlord checkpoint 11122 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11219 | -6/Lower Caves | Learned Factory terminal intel 11395 | -6/Lower Caves | Crushed by falling debris 11417 | -6/Lower Caves | Discovered new exit (range 12) 11470 | -6/Lower Caves | System corruption reached 30% 11671 | -6/Lower Caves | Entered another Lower Caves area 11671 | -6/Lower Caves | Accompanied by 2 allies 11746 | -6/Lower Caves | Discovered new exit (range 8) 11763 | -6/Lower Caves | Entered Factory 11763 | -5/Factory | Accompanied by 2 allies 11763 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11764 | -5/Factory | Loaded intel: 26 terminal locations 11858 | -5/Factory | Released all parts (3) 11873 | -5/Factory | Identified exit to Factory 11889 | -5/Factory | Lost 13 parts (2p5n5u1w) 11895 | -5/Factory | Core integrity fell below 50% 11966 | -5/Factory | Core integrity fell below 20% 11995 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11941_ Acquired Imp. VSS Leg. 11954_ W-25 Informer sends out distress signal. 11962_ Triggered Ambush Trap. 11962_ G-50 Soldier emerges from a hatch in the floor. 11962_ S-27 Virus emerges from a hatch in the floor. 11965_ K-01 Serf suffers critical hit (Burn). 11974_ Acquired Hpw. Shock Rifle. 11978_ S-27 Virus IFF system glitched. 11979_ Slammed into S-27 Virus. 11987_ Slammed into G-50 Soldier. 11990_ Critical hit (Destroy). 11990_ Arm. Huge Wheel destroyed. 11991_ Imp. VSS Leg destroyed. 11991_ Critical hit (Burn: +37). 11992_ Hpw. Shock Rifle destroyed. 11993_ Slammed into G-50 Soldier. 11993_ Imp. VSS Leg destroyed. 11994_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????"" | | ????????????????????????????????????????????????"" | | ???????????????????????????????????????????????? | | ?????????????????"""T"""??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????####? | | ????????????????????????????????????????????? #? | | ????????????????????????????""?????????????? #? | | ?????????????########???????""?????????????? ?? | | ?????????????#! !#???????""?????????????? ?? | | ?????????????# #??????? ?????????????? ??? | | ?????????????#""" #????###+#####????????? ??? | | ?????????????#""" #????# ?????????? ???? | | ?????????????#""" #????# #??????????? ???? | | ?????????????# #????# #??????????? ? ??? | | ?????????????####+######## #?????????? ???? | | ????????????????# #?????????? ????? | | ????????????????# g #?????????? ????? | | ????????????????#g g ggg ###########+####### | | ????????????????# s s@g | | ?????????????####+######## | | ?????????????# #?# ^t | | ?????????????# #?# """ """ ^ | | ?????????????# #?# """ """ [[ | | ?????????????# ! #?# """ """ [ ##### | | ?????????????############# ![ #???# | | ???? """ """ #???# | | ???? """ """ #???# | | ???? w""" """ #???# | | ????? ! #???# | | ????? k #???# | | ??????############# ######### #???# | | ??????????????????# #???????# #???? | | ??????????????????# #???????# #???? | | ??????????????????# #???????# #???? | | ??????????????????# #???????# #???? | | ??????????????????# #???????# #???? | | ??????????????????# #???????# #???? | | ??????????????????# ########???????? #???? | | ??????????????????# ???????????????? #???? | | ?????????????????? ???????????????? #???? | | ????????????????? ???????????????? #???? | | ????????????????? ???????????????? #???? | | ????????????????? ???????????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 360 Matter Stores 513 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 60 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Hacked Adv. Treads | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Adv. Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonPrecisionAnalyzer Manual? 0 Play Time 02:20:14 Cumulative 21.6 hours Start 2024.04.04 @ 01:34:39 End 2024.04.05 @ 03:15:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 754d20ad-a397-4b7f-a394-bee53604a7ea