Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 02:46:03 Player: Salade Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (2465) 2465 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 7908 Bonus ------- Follower Combat Kills 538 Friendly Fire -125 Cogmind --------- Core Integrity 0/1000 Matter 365/550 Energy 95/100 System Corruption 2% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Propulsion (3) Utility (7) Large Storage Unit Matter Compressor Advanced Signal Interpreter Improved Field Recycling Unit Weapon (5) Inventory (10) Compact Battery (300) Advanced Terrain Scan Processor Improved Reclamation Unit Advanced Drone Bay (2/2) Peak State ------------ Power Light Angular Momentum Engine Fission Core Propulsion Medium Treads Improved Medium Treads Improved Medium Treads Utility Coolant Injector Large Storage Unit Matter Compressor Advanced Signal Interpreter Improved Light Armor Plating Improved Medium Armor Plating Improved Field Recycling Unit Weapon Minigun Heavy Battle Rifle Heavy Battle Rifle Smartbomb Launcher Inventory Compact Battery Advanced Terrain Scan Processor Hardlight Generator Improved Reclamation Unit Heavy Laser Heavy Missile Launcher [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . 1 . Utility 5 | . . . . 2 1 . . . . 1 1 Weapon 3 | . . . 2 . 1 . . . . . . Parts Attached 75 | 6 4 5 6 6 4 4 1 8 . 15 16 Power 8 | 1 1 . 1 1 . . . 1 . 2 1 Engine 5 | 1 1 . 1 1 . . . . . . 1 Core 3 | . . . . . . . . 1 . 2 . Reactor . | . . . . . . . . . . . . Propulsion 12 | 2 . . . 2 . 1 1 . . 3 3 Treads 6 | 2 . . . . . . . . . 2 2 Leg 6 | . . . . 2 . 1 1 . . 1 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 1 1 2 . 2 2 . . 2 . 6 5 Device 7 | . . . . 1 2 . . . . 2 2 Storage 5 | 1 1 2 . . . . . . . 1 . Processor 1 | . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . . . . 1 . . . 2 . 2 3 Artifact . | . . . . . . . . . . . . Weapon 34 | 2 2 3 5 1 2 3 . 5 . 4 7 Energy Gun 5 | . . . 1 . 1 1 . . . 1 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 18 | 2 1 2 4 . 1 2 . 3 . 1 2 Ballistic Cannon 2 | . . . . 1 . . . . . 1 . Launcher 8 | . 1 1 . . . . . 2 . 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 34 | . 1 1 . 1 . . . 3 . 8 20 Power 6 | . 1 . . . . . . 1 . 2 2 Propulsion 5 | . . . . 1 . . . . . 1 3 Utility 10 | . . . . . . . . 1 . 3 6 Weapon 13 | . . 1 . . . . . 1 . 2 9 Highest Loss Streak 16 | . 1 1 . 1 . . . 3 . 3 16 Average Slot Usage (%) 92 | . 89 99 93 89 91 91 92 91 92 96 91 Engine 5 | . 12 14 11 9 7 7 7 2 . . 1 Core 2 | . . . . . . . . 4 7 5 4 Treads 8 | . 28 28 22 15 . . . . . 3 13 Leg 9 | . . . . 1 15 15 15 15 15 16 2 Device 8 | . . . . 9 15 15 15 10 7 9 6 Storage 10 | . 19 28 22 9 7 7 7 7 7 7 11 Processor 1 | . . . . . . . . . . 4 5 Protection 9 | . . . . 9 7 7 7 11 15 15 14 Energy Gun 3 | . . . 5 . 7 7 7 2 . . 4 Ballistic Gun 25 | . 27 26 32 35 22 22 23 27 30 26 21 Ballistic Cannon 3 | . . . . . 7 7 7 7 7 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 85 | 9 15 27 39 59 65 67 67 71 65 72 85 Greatest Support 88 | 40 40 40 40 40 30 40 42 42 42 59 88 Greatest Overweight (x) 21 | . . . . 2 2 2 1 1 1 1 21 Average Overweight (x) . | . . . . 1 2 1 1 1 1 . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 6 7 10 9 10 10 10 10 9 10 10 Average Carried 8 | 2 5 5 9 8 7 9 9 8 9 8 8 Final Capacity 10 | . . . . . . . . . . . 10 Final Carried 5 | . . . . . . . . . . . 5 Class Distribution -------------------- 58% | Derelict-Tank 16% | Mutant 11% | Tank 10% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Derelict-Tank | -7/Waste Derelict-Tank | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -6/Factory Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Matter Collected 2760 | 260 290 95 . 318 184 . 94 529 75 718 197 Remotely . | . . . . . . . . . . . . Salvage Created 2400 | . 228 28 . 332 191 . 42 365 75 741 398 Parts 124 | . 16 . . 14 9 . 1 12 5 34 33 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . 2 . . 2 1 Parts Field Recycled 4 | . . . . . . . . . . . 4 Retrieved Matter 61 | . . . . . . . . . . . 61 Parts Self-Destructed 13 | . . . . . . . . 8 5 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 59 | . 8 2 . 7 4 . . 10 3 14 11 Guns 36 | . 5 1 . 7 4 . . 7 2 10 . Cannons 5 | . . . . . . . . 1 1 3 . AOE 18 | . 3 1 . . . . . 2 . 1 11 Classes Destroyed 9 | . 3 1 . . . . . 2 . 2 1 Worker 4 | . . . . . . . . . . . 4 Recycler 1 | . . . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . . . Swarmer 17 | . 3 . . 1 . . . . 3 3 7 Grunt 26 | . 5 . . 6 4 . . 4 . 5 2 Sentry 3 | . . . . . . . . 1 . 2 . Hunter 3 | . . . . . . . . 1 . 2 . Programmer 4 | . . . . . . . . . . 2 2 Assembled 2 | . . 2 . . . . . . . . . Wasp 3 | . . . . . . . . 3 . . . Thug 2 | . . . . . . . 1 1 . . . Best Kill Streak 6 | . 5 1 . 3 3 . . 4 3 6 6 Combat Bots Only 5 | . 5 1 . 3 3 . . 4 3 5 4 Max Kills in Single Turn 6 | . 3 1 . 1 1 . 1 3 1 2 6 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 1 . . . . . 1 . 1 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Damage Taken 6493 | . 413 126 20 203 208 . 38 894 254 1371 2966 Core 1362 | . 82 . . 10 12 . 3 99 17 136 1003 Absorbed by Shields 252 | . . . . 51 48 . . 111 . . 42 Core Remaining (%) 88 | 100 . 67 100 98 . . . . 81 84 . Volleys Fired 147 | . 21 15 . 17 12 . 2 27 5 33 15 Largest 5 | . 2 2 . 4 5 . 5 5 5 5 5 Hottest 230 | . 50 50 . 92 188 . 216 230 176 193 193 Shots Fired 581 | . 42 27 . 68 60 . 10 133 25 162 54 Gun 502 | . 40 25 . 68 48 . 8 103 20 141 49 Cannon 65 | . . . . . 12 . 2 27 5 19 . Launcher 14 | . 2 2 . . . . . 3 . 2 5 Special . | . . . . . . . . . . . . Kinetic 525 | . 40 25 . 68 48 . 8 116 25 157 38 Thermal 42 | . . . . . 12 . 2 14 . 3 11 Explosive 14 | . 2 2 . . . . . 3 . 2 5 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 8 8 . 15 9 . 3 6 2 10 5 Robot Miss Streak 11 | . 3 1 . 3 3 . 3 7 11 7 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 312 | . 27 11 . 47 38 . 5 62 5 86 31 Core Hits 146 | . 18 5 . 15 10 . 1 18 3 40 36 Critical Hits 4 | . . . . . 1 . . 1 . 2 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 1 . . 1 . 2 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6789 | . 367 109 . 725 565 . 147 1460 121 1911 1384 Guns 4677 | . 187 61 . 725 478 . 87 1116 98 1561 364 Cannons 436 | . . . . . 74 . 45 105 23 189 . Explosions 1580 | . 180 36 . . . . . 239 . 158 967 Melee . | . . . . . . . . . . . . Ramming 96 | . . 12 . . 13 . 15 . . 3 53 Kinetic 4584 | . 187 61 . 725 385 . 108 1036 121 1693 268 Thermal 591 | . . . . . 167 . 24 185 . 57 158 Explosive 1309 | . 180 36 . . . . . 239 . 158 696 Electromagnetic 209 | . . . . . . . . . . . 209 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . . . . 2 Average Corruption 1 | . . 2 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 11 | . . 3 . . . . . . . . 8 Message Errors 2 | . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 3 | . . 2 . . . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . . . . . . Targeting Errors 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 89 | . 7 . . . 19 . 11 18 . . 34 Projectiles 30 | . . . . . 19 . 11 . . . . Explosions 59 | . 7 . . . . . . 18 . . 34 Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . . . 2 . 2 2 . 4 2 Impact 3 | . . . . . . . 1 . . 1 1 Kinetic 8 | . . . . . 2 . 1 2 . 3 . Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 202 | . . 31 . . 6 . 3 . . 60 102 Shots 7 | . . 2 . . . . . . . 2 3 Rammed 9 | . . 2 . 1 1 . 1 . . 2 2 Targets Rammed 12 | . . 2 . 1 1 . 2 . . 3 3 Kicked 2 | . . . . . . . 1 . . 1 . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 635 | . 12 10 . 322 281 . 153 199 191 197 635 Average Temperature 126 | . 5 7 . 113 127 . 78 126 105 104 219 Received Heat Transfer 1171 | . 198 . . 112 112 . 9 254 . 264 222 Effects 19 | . . . . 2 . . . . . . 17 Shutdowns 3 | . . . . . . . . . . . 3 Energy Bleed 3 | . . . . 2 . . . . . . 1 Interference 2 | . . . . . . . . . . . 2 Matter Decay 4 | . . . . . . . . . . . 4 Damage (major) 5 | . . . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 975 | . . . . . 296 . 37 296 . 111 235 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Peak Influence 385 | . 197 15 27 178 180 15 385 . . 206 334 Average Influence 79 | . 43 8 5 83 79 15 141 . . 95 121 Maximum Alert Level 1 | . . . . . . . 1 . . 1 1 Low Security (%) 91 | . . . . . . . . . . . . Level 1 8 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 3 . . 3 3 . 7 . . 2 1 Investigation 5 | . 2 . . 1 . . 1 . . 1 . Extermination 4 | . . . . . 1 . 1 . . 1 1 Reinforcement 6 | . 1 . . 1 2 . 2 . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 1 . . 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Distress Signals 7 | . 1 . 1 1 . . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 12 3 1 10 8 . 18 15 3 19 24 Peak Tracking Total 7 | . 6 2 2 3 4 . 7 5 3 4 7 Tactical Retreats 14 | . 1 1 . 1 2 . . 5 . 3 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Traps Triggered 6 | . 2 . 1 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Machines Disabled 11 | . . . . 2 1 . . 1 . 1 6 Max in Single Turn 5 | . . . . 1 1 . . 1 . 1 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Machines Accessed 2 | . . . . . . . 1 . . . 1 Terminals . | . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . . . . . . . 3 . . . 3 Successful 3 | . . . . . . . 2 . . . 1 Failed 3 | . . . . . . . 1 . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 . . . 1 Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Total Allies 23 | . . 2 . . . 21 . . . . . Largest Group 21 | . . 2 2 2 . 21 17 5 . . . Highest-Rated Group 570 | . . 45 45 45 . 570 446 146 . . . Highest-Rated Ally 33 | . . 31 31 31 . 33 33 32 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 132 | . . . 1 5 . . 116 10 . . . Total Damage 2168 | . . . 21 83 . . 1870 194 . . . Kills 15 | . . . 1 . . . 14 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Turns Passed 5809 | 97 408 383 187 322 524 372 593 1145 113 754 911 Spaces Moved 3029 | 63 213 194 108 123 239 234 365 654 61 345 430 Core 15 | 14 . . . . . . . . . . 1 Treads 1148 | 49 213 194 108 103 . . . . . 52 429 Legs 1866 | . . . . 20 239 234 365 654 61 293 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 150 180 150 150 155 155 126 160 Average Speed 160 | 135 160 160 160 175 180 152 153 155 155 157 172 Slowest Speed 1100 | 160 160 160 160 200 180 180 155 155 155 180 1100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 5 26 35 16 19 7 87 14 64 13 10 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 3 | . . 2 . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 156 | . 8 . . . . . . 48 . 29 71 Melee . | . . . . . . . . . . . . Projectile 18 | . . . . . . . . 10 . 5 3 AOE 138 | . 8 . . . . . . 38 . 24 68 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Low Low Fac Fac Total 3628 | 72 245 244 123 185 300 252 395 714 66 464 568 Wait 277 | . 5 17 . 35 41 3 16 21 1 56 82 Move 3019 | 62 212 193 107 122 239 233 364 653 60 344 430 Hop . | . . . . . . . . . . . . Pick Up 54 | 4 3 8 4 2 2 3 5 3 . 11 9 Fast Attach 24 | 6 1 2 5 1 1 3 . . . 2 3 Attach 32 | . 1 1 1 2 2 . . 4 . 10 11 Detach 10 | . . . . 1 1 2 . 1 . 1 4 Swap 19 | . 2 2 . 3 1 1 1 4 . 3 2 Drop 33 | . . 4 6 1 . 7 5 . . 1 9 Fire 147 | . 21 15 . 17 12 . 2 27 5 33 15 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . . . 1 . 2 . . 1 . Crush 8 | . . 2 . 1 . . . . . 2 3 Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 15) 506 | -10/Materials | Entered Mines 573 | -10/Mines | Met a Derelict bent on vengeance 594 | -10/Mines | Excavation squad dispatched 594 | -10/Mines | A large section of the Mines collapsed 777 | -10/Mines | Discovered new exit (range 10) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Accompanied by 2 allies 889 | -9/Materials | Evolved 2 slots: Weapon x2 894 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1062 | -9/Materials | Discovered new exit (range 6) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Accompanied by 2 allies 1076 | -8/Materials | Evolved 2 slots: Utility x2 1309 | -8/Materials | Discovered new exit (range 11) 1323 | -8/Materials | Garrison activated, responded to threat 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1667 | -7/Factory | Build established: Scavenger-Tank 1922 | -7/Factory | Sucked down chute 1922 | -7/Factory | Entered Waste 1923 | -7/Waste | Met a frightened Derelict 1923 | -7/Waste | Joined by Warlord forces that had cleared the area 2270 | -7/Waste | Discovered new exit (range 12) 2294 | -7/Waste | Entered Factory 2294 | -7/Factory | Accompanied by 17 allies 2408 | -7/Factory | Build established: Derelict-Tank 2687 | -7/Factory | Garrison activated, responded to threat 2772 | -7/Factory | Discovered new exit (range 16) 2887 | -7/Factory | Entered Lower Caves 2887 | -7/Lower Caves | Accompanied by 5 allies 2890 | -7/Lower Caves | Ambushed by wild Derelicts 3195 | -7/Lower Caves | Learned location of 1 exit from Factory 3272 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3668 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3826 | -7/Lower Caves | Encountered a Warlord checkpoint 4015 | -7/Lower Caves | Discovered new exit (range 12) 4032 | -7/Lower Caves | Entered another Lower Caves area 4139 | -7/Lower Caves | Discovered new exit (range 4) 4145 | -7/Lower Caves | Entered Factory 4145 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4146 | -6/Factory | Identified exit to Factory 4687 | -6/Factory | Lost 3 parts (1p2u) 4717 | -6/Factory | Discovered exit to Factory (range 9) 4899 | -6/Factory | Entered another Factory area 4899 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5149 | -5/Factory | Spotted B-75 Beast 5546 | -5/Factory | Lost 3 parts (1u2w) 5782 | -5/Factory | Core integrity fell below 50% 5803 | -5/Factory | Core integrity fell below 20% 5810 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05796_ Penetrated by Slug. 05797_ Lyr. Light Armor Plating destroyed. 05798_ K-01 Serf collects debris. 05799_ Penetrated by Slug. 05799_ Adv. Plasma Cannon destroyed. 05800_ K-01 Serf collects debris. 05801_ U-05 Engineer lays Concrete. 05802_ Penetrated by Slug. 05802_ K-01 Serf collects debris. 05802_ U-05 Engineer lays Concrete. 05804_ K-01 Serf collects debris. 05804_ U-05 Engineer lays Concrete. 05805_ The unstable cave ceiling collapses. 05805_ K-01 Serf collects debris. 05807_ U-05 Engineer lays Concrete. 05807_ Slug penetrates Construction Platform. 05807_ K-01 Serf collects debris. 05807_ U-05 Engineer lays Concrete. 05808_ K-01 Serf collects debris. 05808_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????? ? ????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# ????????????????????????????? | | ?????????????# #???????????????????????????? | | ?????????????# #???????????????????????????? | | ?? ?????????# ???????????????????????????? | | ? "?????????# #???????????????????????????? | | Y?????????# #???????????????????????????? | | "?????????# #???????????????????????????? | | ???????????# % ##############??????????????? | | ############## s # ???????????????? | | u s """"???????????????? | | R kk """"???????????????? | | R """"???????????????? | | s @ """""""??????????????? | | R s #????????????? | | u Y ##########????????????? | | u % # ?????????????????????? | | ######+#### ### # ????????????????????? | | #??# #### # #? "???????????????????? | | #??# #? ### ###? "???????????????????? | | #??# #"?"" ??# #????""??????????????????? | | #### #?""" ???# #???? ?????????????????? | | = + " " #??""????# #????? ??????????????????? | | #### " " #??"?????# #????? ?????????????????? | | #??# " " #???????? #??????+?????????????????? | | #??# " " #???????? #????????????????????????? | | ####### " " #???????? #????????????????????????? | | # " " #???????? #????????????????????????? | | # " " #??????? #????????????????????????? | | # " " #??????? #????????????????????????? | | # " " #??????? ?????????????????????????? | | # ? #??????? ?????????????????????????? | | ####??##??????# ?????????????????????????? | | ! #?????????????# ?????????????????????????? | | #????????????? ?????????????????????????? | | #????????????? ?????????????????????????? | | [#?????????????? ! ?????????????????????????? | | #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 31 Energy Capacity 360 Matter Stores 500 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Resistance: EX 25 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed LatentSpikedWarhead Manual? 0 Play Time 01:18:10 Cumulative 14.4 hours Start 2019.10.24 @ 12:43:05 End 2019.11.01 @ 02:46:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d1f3ed6-ae98-465e-8761-6d39fa6fc1eb