Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 20:53:32 Player: Hadza Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2197) 2197 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 5499 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 689/700 Matter 242/300 Energy 260/260 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Weapon Shielding > --- WEAPON (4) ------- Heavy Laser Gatling Laser Improved EM Pulse Cannon > --- INVENTORY (10) --- Nuclear Core Light Antimatter Reactor Light Treads Sensor Array Advanced Terrain Scan Processor Melee Analysis Suite Light Assault Rifle Heavy Rocket Launcher Heavy Pick Heavy Pick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weapon Shielding > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Heavy Pick Heavy Pick > --- INVENTORY -------- Nuclear Core Light Treads Sensor Array Advanced Terrain Scan Processor Improved EM Pulse Cannon Light Assault Rifle [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . . 1 . Utility 1 | . . . 1 . . . . Weapon 2 | . . . . . 2 . . Parts Attached 62 | 7 2 3 6 11 25 5 3 Power 11 | 1 . 1 1 3 4 1 . Engine 8 | 1 . 1 . 3 2 1 . Core 3 | . . . 1 . 2 . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 2 2 5 1 . Treads 12 | 2 . . 2 2 5 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 1 . 2 3 4 1 . Device 7 | 1 . . 2 2 2 . . Storage 2 | 1 . . . . 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 4 | . 1 . . 1 1 1 . Artifact . | . . . . . . . . Weapon 26 | 2 1 2 1 3 12 2 3 Energy Gun 10 | 1 1 . . 1 5 . 2 Energy Cannon 4 | . . . . . 4 . . Ballistic Gun 5 | 1 . . . 2 2 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 2 1 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 17 | . 1 1 4 4 7 . . Power 5 | . . 1 1 2 1 . . Propulsion 2 | . . . . 1 1 . . Utility 5 | . . . 3 . 2 . . Weapon 5 | . 1 . . 1 3 . . Highest Loss Streak 3 | . 1 1 2 2 3 . . To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 5 6 7 5 6 4 6 Power 1 | . 1 2 1 . 2 1 1 Propulsion . | . . . . . 1 1 1 Utility 1 | . 2 3 2 1 1 1 2 Weapon 1 | . 1 1 3 3 . . 2 Tool/Special . | . . . . . . . . Unused Backups 6 | . . . 1 . 1 . 4 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 3 | . . . . . . . 3 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 97 98 89 86 88 98 100 Engine 13 | . 14 12 11 21 14 6 7 Core 5 | . . . 4 . 3 15 15 Treads 21 | . 27 28 22 21 17 23 23 Device 7 | . 1 . 15 5 11 7 7 Storage 9 | . 14 14 11 11 9 7 7 Protection 6 | . 12 14 2 5 3 5 7 Energy Gun 12 | . 11 8 . 20 12 15 13 Energy Cannon 3 | . . . . . 7 6 7 Ballistic Gun 5 | . 14 8 . 1 8 4 . Launcher 3 | . . 11 22 . 1 . 1 Piercing Weapon 1 | . . . . . . 2 7 Peak Build Rating 36 | 7 7 8 15 22 29 36 36 Average Rating 19 | 5 6 6 11 13 21 31 35 On Entrance 13 | . 7 7 7 9 20 25 35 Avg Prop Armor Cover (%) 7 | . . . . . 7 . . Naked Turns . | . . . . . . . . Heaviest Build 49 | 15 17 19 25 27 49 41 48 Greatest Support 60 | 40 40 40 43 43 40 60 60 Greatest Overweight (x) 10 | . . . . . 10 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 10 Most Carried 10 | 3 7 8 8 8 8 8 10 Average Carried 6 | 1 5 6 7 5 6 4 6 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 2 6 7 8 4 5 6 10 Class Distribution -------------------- 43% | Mutant 26% | Scavenger-Tank 13% | Gunner 12% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1413 | 139 132 116 123 428 391 74 10 Remotely . | . . . . . . . . Salvage Created 2367 | 14 132 138 362 402 1076 74 169 Parts 116 | 5 6 6 24 16 55 . 4 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 54 | . 3 2 13 9 22 1 4 Guns 20 | . 3 2 . 9 5 . 1 Cannons 9 | . . . . . 9 . . AOE 22 | . . . 13 . 6 . 3 Classes Destroyed 12 | 1 1 2 5 2 1 . . Worker 4 | . . 1 1 . 2 . . Builder 4 | . . . 2 . 2 . . Tunneler 2 | 1 . . 1 . . . . Hauler 1 | . . . . . 1 . . Recycler 3 | . . 1 1 1 . . . Watcher 2 | . . . 2 . . . . Swarmer 7 | . . . 3 . 4 . . Grunt 31 | . 3 2 7 4 12 . 3 Brawler 4 | . . . 1 2 . . 1 Sentry 9 | . . . 2 . 6 1 . Demolisher 2 | . . . . 2 . . . Assembled 1 | . . . . 1 . . . Best Kill Streak 7 | 1 2 2 7 4 7 1 4 Combat Bots Only 5 | . 2 2 4 3 5 1 4 Max Kills in Single Turn 3 | 1 1 1 3 1 3 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 281 | . 32 11 47 27 103 56 5 Missed 68 | . 3 3 14 1 25 22 . Hits 213 | . 29 8 33 26 78 34 5 Melee 3 | . . . . 3 . . . Projectile 210 | . 29 8 33 23 78 34 5 AOE 7 | . . . . 7 . . . Critical Strikes 4 | . . . 1 . 3 . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 3157 | . 366 112 452 502 1396 250 79 Core 360 | . 49 . 64 89 147 11 . Absorbed by Shields 121 | . . . 121 . . . . Redirected to Shielding 24 | . . . . . . 19 5 Core Remaining (%) 78 | 100 . 80 . 61 73 . . Volleys Fired 119 | 2 18 7 18 25 40 5 4 Largest 4 | 2 2 2 2 2 4 2 3 Hottest 263 | 60 70 70 63 115 263 122 177 Shots Fired 244 | 4 26 14 32 47 101 10 10 Gun 171 | 4 26 14 . 47 66 10 4 Cannon 33 | . . . . . 29 . 4 Launcher 40 | . . . 32 . 6 . 2 Special . | . . . . . . . . Kinetic 66 | 2 18 7 . 6 33 . . Thermal 96 | . 1 7 . 41 33 10 4 Explosive 40 | . . . 32 . 6 . 2 Electromagnetic 42 | 2 7 . . . 29 . 4 Robot Hit Streak 12 | 2 9 6 8 9 12 4 6 Robot Miss Streak 5 | 1 1 4 5 5 4 3 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 153 | 2 20 9 10 33 66 6 7 Core Hits 132 | 1 8 5 35 31 43 1 8 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 . 2 2 1 . Burn 5 | . . 1 . 2 1 1 . Destroy 1 | . 1 . . . . . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4724 | 27 247 121 1539 469 1850 102 369 Guns 1805 | 27 246 109 . 469 777 102 75 Cannons 632 | . . . . . 580 . 52 Explosions 2268 | . . . 1539 . 487 . 242 Melee . | . . . . . . . . Ramming 19 | . 1 12 . . 6 . . Kinetic 684 | 12 193 45 . 82 352 . . Thermal 1182 | . . 64 112 387 442 102 75 Explosive 1950 | . . . 1389 . 319 . 242 Electromagnetic 889 | 15 53 . 38 . 731 . 52 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . 2 . . Message Errors 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 136 | . . . 119 . 7 . 10 Projectiles . | . . . . . . . . Explosions 136 | . . . 119 . 7 . 10 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 311 | . . . 162 . 149 . . Shots 10 | . . . 5 . 5 . . Rammed 4 | . 2 1 . . 1 . . Targets Rammed 6 | . 2 3 . . 1 . . Kicked . | . . . . . . . . Crushed 2 | . . 2 . . . . . Highest Temperature 571 | . 90 107 53 526 571 203 414 Average Temperature 152 | . 40 68 17 191 179 115 190 Received Heat Transfer 1236 | . 201 66 116 130 612 66 45 Effects 33 | . . . . 11 16 . 6 Shutdowns 12 | . . . . 4 5 . 3 Energy Bleed 3 | . . . . 2 1 . . Interference 6 | . . . . 1 3 . 2 Matter Decay 1 | . . . . 1 . . . Short Circuit 4 | . . . . 2 2 . . Damage (minor) 2 | . . . . 1 . . 1 Damage (major) 4 | . . . . . 4 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 11 | . . 1 . 1 7 2 . Heat Transferred 2775 | . . 259 50 899 1123 296 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Maximum Alert Level 2 | . . . 2 . 1 . . Low Security (%) 86 | 100 100 100 43 100 81 100 . Level 1 11 | . . . 46 . 18 . . Level 2 1 | . . . 9 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 451 | 5 55 40 451 171 235 90 . Initial 171 | . 3 . . 171 21 90 . Average 84 | . 13 5 203 74 115 29 . Influence Increases 1747 | 5 86 60 621 210 645 30 90 Destroy 0b10 Robot/C 1060 | . 60 40 260 160 440 20 80 Destroy 0b10 Robot/NC 80 | 5 . 10 35 5 25 . . Destroy Leader 246 | . 10 10 74 30 102 10 10 Disable Machine 105 | . . . 75 . 30 . . Destroy Structure 226 | . 1 . 177 . 48 . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 15 | . 15 . . . . . . Influence Decreases 1681 | . 91 60 180 595 502 229 24 Entered New Map 416 | . 2 . . 270 35 109 . Time Decay 1064 | . 79 50 150 244 397 120 24 Lost Part 160 | . 10 10 30 40 70 . . Lost Ally 41 | . . . . 41 . . . Squads Dispatched 5 | . . . 3 . 2 . . Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 3 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 2 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 4 | . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 7 2 18 10 26 3 3 Peak Tracking Total 5 | . 2 2 4 3 5 2 4 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 2 | . 1 . . . 1 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 8 | . 1 . 5 . 2 . . Max in Single Turn 2 | . 1 . 2 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 4 | . 1 . . 1 1 1 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 6 . . 1 3 4 . Successful 10 | . 5 . . 1 1 3 . Failed 4 | . 1 . . . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 9 | . 6 . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 2 | . . . . . . 2 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 5 . . . 1 . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 3 | . 2 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 10 | . . . . . . 10 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 40 | . . . . 40 . . . Highest-Rated Ally 16 | . . . . 16 . . . Total Orders 4 | . . . . . 4 . . EXPLORE 3 | . . . . . 3 . . RETURN 1 | . . . . . 1 . . Ally Attacks 26 | . . . . 13 13 . . Total Damage 176 | . . . . 125 51 . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Active Infowar (turns) 345 | 7 24 . 314 . . . . Sensors 314 | . . . 314 . . . . Seismic 31 | 7 24 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 Drone Launches 3 | . . . . . 3 . . Drone Recoveries 3 | . . . . . 3 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 3432 | 98 309 260 352 543 1011 330 529 Spaces Moved 1670 | 54 158 143 181 276 419 123 316 Core 10 | 8 . . . . 2 . . Treads 1660 | 46 158 143 181 276 417 123 316 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 165 | 143 160 160 160 160 185 160 160 Slowest Speed 550 | 160 160 160 160 160 550 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 38 30 27 70 48 4 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 297 | . . . 212 . 55 . 30 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 297 | . . . 212 . 55 . 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 2125 | 71 188 160 215 331 581 248 331 Wait 174 | . . . . 5 61 108 . Move 1663 | 53 157 142 180 275 418 122 316 Hop . | . . . . . . . . Pick Up 58 | 9 7 3 6 7 17 4 5 Fast Attach 7 | . . . . . 7 . . Attach 48 | 7 3 3 3 9 15 6 2 Detach 6 | . . 1 . 1 . 3 1 Swap 12 | . . . 3 5 3 . 1 Drop 32 | . 1 1 5 4 19 . 2 Fire 119 | 2 18 7 18 25 40 5 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . 2 3 . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered Mines 542 | -10/Mines | Learned location of Storage (-7) 542 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 592 | -10/Mines | Discovered new exit (range 12) 668 | -10/Mines | Entered Materials 668 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 990 | -9/Materials | Discovered new exit (range 14) 1020 | -9/Materials | Entered Mines 1119 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1120 | -9/Mines | Assembled infested the area 1169 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1303 | -9/Mines | Lost 3 allies 1459 | -9/Mines | Found the Drone Emporium 1468 | -9/Mines | Found Prototype Device 1470 | -9/Mines | Identified Thief Drone Bay 1557 | -9/Mines | Discovered new exit (range 5) 1563 | -9/Mines | Entered Materials 1563 | -8/Materials | Evolved 2 slots: Weapon x2 1751 | -8/Materials | Lost 3 parts (1p1u1w) 2035 | -8/Materials | Build established: Gunner 2517 | -8/Materials | Discovered new exit (range 15) 2521 | -8/Materials | Build established: Scavenger-Gunner 2574 | -8/Materials | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2770 | -7/Factory | Fabricated Hvy. Pick (x2) 2788 | -7/Factory | Discovered new exit (range 11) 2904 | -7/Factory | Entered Lower Caves 2930 | -7/Lower Caves | Learned location of 1 exit from Factory 3132 | -7/Lower Caves | Build established: Scavenger-Tank 3433 | -7/Lower Caves | Self-destructed Last Messages --------------- Data stored: Extension entrances (x1). Dropped Prc. Beam Rifle. G-47 Trooper destroyed. B-48 Gladiator destroyed. Destroyed Imp. Heat Sink. The unstable cave ceiling collapses. Overheating: System interference. Imp. Heat Sink temporarily disabled. Hvy. Rocket Launcher temporarily disabled. Aluminum Leg fries itself beyond repair. G-47 Trooper destroyed. Power failure, Lgt. Deuterium Engine shutdown. Power failure, Lgt. Nuclear Core shutdown. Overheating: Lgt. Nuclear Core damaged (-28). Power failure, Lgt. Nuclear Core shutdown. Aluminum Leg fries itself beyond repair. Imp. Light Armor Plating self-destruct mechanism malfunctions. Acquired Lgt. Antimatter Reactor. Acquired Gatling Laser. 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Pick | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Just What I Needed Overwhelming Challenges ------------ None Game ------ Seed ShockGammaCompanion Manual? 0 Play Time 00:33:43 Cumulative 14.0 hours Start 2026.07.05 @ 10:19:03 End 2026.07.12 @ 20:53:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c354db65-633e-4a04-9bbe-ed5a199e03a9