Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.21 @ 16:51:17 Player: Lily Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (420) 420 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2320 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Improved Aluminum Leg Improved Titanium Leg Medium Storage Unit Terrain Scanner Terrain Scan Processor Seismic Detector Weapon Cycler Power Shielding Shock Absorption System Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON ----------- Arc Projector Advanced Assault Cannon Power Maul > --- INVENTORY -------- Light Treads Light Treads Improved Aluminum Leg Improved Titanium Leg Medium Storage Unit Terrain Scanner Terrain Scan Processor Seismic Detector Weapon Cycler Power Shielding Shock Absorption System Rocket Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Cannon Advanced Assault Cannon Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 5 | . 1 2 . 2 Power 2 | . 1 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 19 | 7 1 5 2 4 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads 3 | 2 . 1 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 . 2 . 2 Device . | . . . . . Storage 2 | . . 2 . . Processor 2 | 1 . . . 1 Hackware . | . . . . . Protection 2 | 1 . . . 1 Artifact . | . . . . . Weapon 6 | 2 . 1 2 1 Energy Gun 4 | 2 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . . . . 9 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Backups 9 | 2 3 4 11 12 Power . | . . . . . Propulsion 2 | . . . 3 4 Utility 5 | . 2 2 6 7 Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 11 | . . . . 11 Power . | . . . . . Propulsion 4 | . . . . 4 Utility 6 | . . . . 6 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 100 95 100 80 Engine 26 | . 25 25 30 16 Treads 19 | . 25 20 20 12 Storage 8 | . . 10 10 8 Processor 10 | . 12 10 10 13 Protection 9 | . 12 10 10 7 Energy Gun 8 | . 25 20 3 3 Ballistic Cannon 5 | . . . 8 7 Impact Weapon 5 | . . . 8 7 Peak Build Rating 31 | 7 8 12 20 31 Average Rating 16 | 5 8 10 18 23 On Entrance 9 | . 7 8 12 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 119 | 9 14 102 108 119 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 32 | . . 2 2 32 Average Overweight (x) 1 | . . . 2 3 Largest Inventory Capacity 25 | 5 5 25 25 25 Average Capacity 21 | 5 5 17 25 25 Most Carried 14 | 5 4 5 14 14 Average Carried 9 | 2 3 4 11 12 Final Capacity 25 | 5 5 25 25 25 Final Carried 13 | 4 4 5 13 12 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 689 | 176 178 40 72 223 Remotely . | . . . . . Salvage Created 453 | . 112 79 23 239 Parts 33 | . 7 7 5 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 12 | . 2 1 3 6 Guns 3 | . 2 1 . . Cannons 8 | . . . 3 5 Classes Destroyed 6 | . 2 2 1 1 Worker 2 | . . . . 2 Builder 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 4 | . . . 3 1 Grunt 5 | . 2 . . 3 Sentry 3 | . . 1 . 2 Best Kill Streak 3 | . 2 1 3 2 Combat Bots Only 3 | . 2 1 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 230 | . 16 6 19 189 Missed 52 | . 3 1 9 39 Hits 178 | . 13 5 10 150 Projectile 178 | . 13 5 10 150 Critical Strikes 4 | . . . . 4 Damage Taken 1538 | . 111 47 46 1334 Core 585 | . 7 9 19 550 Absorbed by Shields . | . . . . . Ignored by Resistances 829 | . 71 27 36 695 Core Remaining (%) 96 | 100 97 . 93 . Volleys Fired 44 | . 11 4 7 22 Largest 2 | . 2 2 1 2 Hottest 95 | . 90 90 40 95 Shots Fired 73 | . 22 8 7 36 Gun 44 | . 22 8 . 14 Cannon 29 | . . . 7 22 Launcher . | . . . . . Special . | . . . . . Kinetic 29 | . . . 7 22 Thermal 30 | . 22 8 . . Explosive . | . . . . . Electromagnetic 14 | . . . . 14 Robot Hit Streak 17 | . 14 8 14 17 Robot Miss Streak 3 | . 2 . . 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 60 | . 15 7 6 32 Core Hits 22 | . 6 3 3 10 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 2 | . . . . 2 Smash 2 | . . . . 2 Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1222 | . 154 80 139 849 Guns 350 | . 154 80 . 116 Cannons 652 | . . . 139 513 Explosions . | . . . . . Melee 220 | . . . . 220 Ramming . | . . . . . Kinetic 652 | . . . 139 513 Thermal 234 | . 154 80 . . Explosive . | . . . . . Electromagnetic 116 | . . . . 116 Impact 220 | . . . . 220 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 180 | . . . . 180 Projectiles . | . . . . . Explosions . | . . . . . Melee 180 | . . . . 180 Knockbacks 3 | . . . 2 1 Impact 1 | . . . . 1 Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 681 | . 407 153 110 681 Average Temperature 256 | . 229 65 44 373 Received Heat Transfer 699 | . 96 18 . 585 Effects 56 | . 5 . . 51 Shutdowns 18 | . 3 . . 15 Energy Bleed 6 | . 1 . . 5 Interference 3 | . . . . 3 Matter Decay 6 | . 1 . . 5 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 10 | . . . . 10 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 632 | . 409 223 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 56 | . 50 30 56 46 Initial 3 | . . 3 . . Average 2 | . 5 1 1 5 Influence Increases 344 | . 59 35 72 178 Destroy 0b10 Robot/C 240 | . 40 20 60 120 Destroy 0b10 Robot/NC 20 | . 5 5 . 10 Destroy Leader 62 | . 12 10 10 30 Successful Hack 2 | . 2 . . . Destroy Structure 5 | . . . 2 3 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 344 | . 47 47 72 178 Entered New Map 9 | . . 9 . . Time Decay 285 | . 47 38 72 128 Lost Part 50 | . . . . 50 Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 7 1 3 11 Peak Tracking Total 4 | . 2 1 3 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 2 1 2 . Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 5 3 . Successful 11 | . 3 5 3 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 5 3 . Record 6 | . 2 3 1 . Open Door 1 | . . . 1 . Alert Level 2 | . . 2 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3035 | 73 307 468 1653 534 Spaces Moved 1043 | 40 171 207 509 116 Core 11 | 7 . . . 4 Treads 1032 | 33 171 207 509 112 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 320 320 Average Speed 273 | 140 160 216 320 387 Slowest Speed 1650 | 160 160 320 320 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 26 25 85 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . . 2 3 Melee . | . . . . . Projectile 5 | . . . 2 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1139 | 56 183 220 529 151 Wait . | . . . . . Move 1039 | 39 170 206 508 116 Hop . | . . . . . Pick Up 29 | 10 1 5 10 3 Fast Attach 1 | 1 . . . . Attach 17 | 6 1 4 2 4 Detach . | . . . . . Swap 1 | . . 1 . . Drop 4 | . . . 2 2 Fire 44 | . 11 4 7 22 Melee 3 | . . . . 3 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Discovered exit to Materials (range 16) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 769 | -9/Materials | Identified exit to Mines 769 | -9/Materials | Discovered exit to Mines (range 16) 849 | -9/Materials | Entered Mines 904 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1087 | -9/Mines | Met a Derelict shopkeep closing up shop 2470 | -9/Mines | Identified exit to Materials 2470 | -9/Mines | Discovered exit to Materials (range 9) 2502 | -9/Mines | Entered Materials 2502 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2878 | -8/Materials | Core integrity fell below 50% 2934 | -8/Materials | Lost 4 parts (3p1n) 2997 | -8/Materials | Core integrity fell below 20% 3036 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02974_ Hrd. Medium Armor Plating destroyed. 02979_ Sneak attack on K-01 Serf. 02979_ K-01 Serf suffers critical hit (Smash). 02979_ Destroyed Sml. Matter Pod. 02979_ Destroyed Lgt. Ion Engine. 02979_ Destroyed Wheel. 02979_ K-01 Serf system corrupted by crushing effect. 02979_ K-01 Serf knocked back. 02980_ K-01 Serf system terminally corrupted. 02983_ K-01 Serf collects debris. 02992_ K-01 Serf destroyed. 02992_ M-13 Machinist repairs S-10 Pest. 02997_ K-01 Serf collects debris. 03004_ Power Maul destroyed. 03018_ Broken Adv. Assault Cannon destroyed. 03026_ Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????+ ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#m #?????????????????????? | | ???????????????????????# s #?????????????????????? | | ???????????????????????#s@k#?????????????????????? | | ???????????????????????#% r#?????????????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????# ""???#= #?? [#???????????????? | | ????????????????# ""???# #?" #???????????????? | | ????????????????# """??#=%!#?T #???????????????? | | ????????????????# ?#!%u#"" ????????????????? | | ????????????????# #[ a# ??????????????????? | | ????????????????# [# % # ??????????????????? | | ????????????????# "=+ ###+####???? ?????????? | | ????????????????# T #= ! # "????????? | | ????????????????# " # ^ + "????????? | | ????????????????# ?# //^% #??????????????? | | ????????????????#####??# ** #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????#^ #??????????????? | | ??????????????????????## ]########???????? | | ??????????????????????# #???????? | | ?????????????????????$+ #???????? | | ??????????????????????# #???????? | | ??????????????????????#+#+############ #???????? | | ????????????????????????? ????####### #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationZipPropulsion Manual? 0 Play Time 00:17:19 Cumulative 18.8 hours Start 2026.10.20 @ 21:37:06 End 2026.10.21 @ 16:51:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 51 Rogue 34 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d4660a4-fb14-4746-9edb-eaf9d767d9cd