Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.18 @ 17:55:48 Player: YppY Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (244) 1220 Value Destroyed (9368) 9368 Prototype IDs (13) 260 Alien Tech Used (4) 800 Bonus (4607) 4607 TOTAL SCORE: 22955 Bonus ------- High Alert Combat Kills 1607 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 875/1300 Matter 121/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (160) Ox1 Location -3/Quarantine Parts ------- > --- POWER (3) -------- Light Ion Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Makeshift Leg Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- Electrolaser Plasma Rifle Plasma Rifle Heavy Phase Cannon Heavy Machine Gun > --- INVENTORY (12) --- Power Amplifier Overload Amplifier Layered Medium Armor Plating Advanced Force Field Dimensional Node Initializer Dimensional Node Initializer Gamma Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Powered Armor > --- WEAPON ----------- Heavy Tesla Rifle Phase Gun Proton Cannon Heavy Neutron Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Flexi-carbon Leg Overload Amplifier Improved Phase Shifter Hardened Light Armor Plating Advanced Shield Generator Electrolaser Variable Charge Gun Variable Charge Gun Compact Tesla Bomb Launcher [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Cooled Plasma Cannon Energy Gun Variable Charge Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 2 . . 2 . Power 2 | . . . . . . . 1 . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . 1 1 . . . . Utility 7 | . . . 1 . . . . 2 . 2 1 . . . 1 . Weapon 3 | . . . 1 . . . 1 . . . . . . . 1 . Parts Attached 198 | 6 5 5 7 2 1 2 27 8 31 10 23 37 5 1 19 9 Power 28 | 1 1 1 1 1 . . 5 . 5 1 3 5 . 1 3 . Engine 17 | 1 1 1 1 1 . . 3 . 5 1 . 2 . . 1 . Core 7 | . . . . . . . 2 . . . 3 1 . 1 . . Reactor 4 | . . . . . . . . . . . . 2 . . 2 . Propulsion 38 | 2 2 2 3 . . 1 5 . 3 1 4 9 1 . 3 2 Treads . | . . . . . . . . . . . . . . . . . Leg 38 | 2 2 2 3 . . 1 5 . 3 1 4 9 1 . 3 2 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 59 | 1 . 2 1 . 1 . 4 4 8 8 8 9 1 . 6 6 Device 36 | . . 1 . . . . 2 3 5 3 5 5 . . 6 6 Storage 4 | 1 . . 1 . 1 . . . . 1 . . . . . . Processor 7 | . . . . . . . . 1 1 2 2 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 12 | . . 1 . . . . 2 . 2 2 1 3 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 73 | 2 2 . 2 1 . 1 13 4 15 . 8 14 3 . 7 1 Energy Gun 32 | 2 . . . . . . 8 2 5 . . 10 . . 4 1 Energy Cannon 18 | . . . . . . . . 1 7 . 7 2 . . 1 . Ballistic Gun 11 | . 2 . 2 . . 1 4 . . . . . . . 2 . Ballistic Cannon 4 | . . . . . . . . . . . . 1 3 . . . Launcher 8 | . . . . 1 . . 1 1 3 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . 2 . 5 1 2 2 . . . 2 Parts Lost 73 | . 1 . . . . . 4 . 11 . 13 27 7 1 8 1 Power 10 | . 1 . . . . . . . 1 . . 5 2 . 1 . Propulsion 12 | . . . . . . . 1 . . . 2 5 2 1 1 . Utility 18 | . . . . . . . 1 . 4 . 4 6 2 . 1 . Weapon 33 | . . . . . . . 2 . 6 . 7 11 1 . 5 1 Highest Loss Streak 14 | . 1 . . . . . 3 . 3 . 6 14 4 1 8 1 Average Slot Usage (%) 92 | . 84 87 87 88 88 88 96 100 97 100 93 88 80 77 72 99 Engine 9 | . 13 14 10 11 11 11 10 15 14 13 6 1 1 . . 4 Core 2 | . . . . . . . 7 . . . 3 8 . 5 . . Leg 16 | . 28 28 22 22 22 22 16 15 15 13 12 18 17 14 11 19 Device 15 | . . . . . . . 11 20 21 20 22 17 13 5 12 23 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 5 5 5 5 4 4 Processor 4 | . . . . . . . . 2 . 6 7 10 15 15 13 9 Protection 7 | . . 2 11 11 11 11 5 7 6 12 8 4 5 10 4 3 Energy Gun 6 | . . . . . . . 14 18 13 . . 8 4 . 3 13 Energy Cannon 8 | . . . . . . . . 2 8 26 20 6 . . 2 4 Ballistic Gun 6 | . 27 28 33 22 22 22 12 2 . . . . . . 6 4 Ballistic Cannon 1 | . . . . . . . . . . . . . 14 21 2 . Launcher 3 | . . . . 10 11 11 8 7 6 . 1 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 132 | 11 15 16 31 32 48 48 88 96 109 119 132 124 91 97 98 98 Greatest Support 85 | 20 20 20 26 26 26 28 40 40 40 35 50 85 85 65 80 80 Greatest Overweight (x) 6 | . . . 1 1 1 1 4 2 3 3 6 2 1 2 2 1 Average Overweight (x) 1 | . . . . 1 1 1 2 2 2 3 2 . . 1 1 1 Largest Inventory Capacity 18 | 6 6 6 10 10 18 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 6 9 10 10 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 6 6 7 7 7 6 12 12 12 12 12 12 12 10 10 12 Average Carried 8 | 1 4 5 5 6 6 5 9 10 10 10 10 8 9 9 7 8 Final Capacity 12 | 6 6 6 10 10 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 2 5 5 6 6 6 6 11 11 12 11 12 5 9 9 9 8 Class Distribution -------------------- 21% | Scavenger-Gunner 17% | Mutant 13% | Tank 12% | Pyromaniac-Tank 10% | Scavenger-Tank 9% | Scavenger-Mutant 8% | Pyromaniac-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Pyromaniac-Gunner | -6/Factory Pyromaniac-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Matter Collected 3408 | 208 247 92 56 142 . 110 429 249 380 90 209 417 261 . 490 28 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11307 | . 367 86 56 94 . 150 1288 405 1381 912 3336 2534 180 . 490 28 Parts 484 | . 21 6 3 4 . 12 75 18 64 33 130 73 19 . 25 1 Haulers Intercepted 13 | . 1 . . . . . 4 1 3 . 3 1 . . . . Recyclers Shooed 9 | . . . . . . . . . 1 . 4 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . . 19 . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 179 | . 9 2 1 2 . 10 24 6 23 9 41 31 13 . 8 . Guns 71 | . 9 2 1 2 . 2 12 6 13 . . 17 2 . 5 . Cannons 71 | . . . . . . . . . 4 8 34 12 11 . 2 . AOE 31 | . . . . . . 8 12 . 5 . 5 1 . . . . Classes Destroyed 15 | . 3 . 1 1 . . 4 1 2 . 2 . . . . 1 Worker 11 | . . . . . . . 1 1 4 1 4 . . . . . Builder 14 | . . . . . . . 2 . 1 . 8 2 . . 1 . Tunneler 2 | . . . . . . . 1 . . . 1 . . . . . Hauler 13 | . 1 . . . . . 4 1 3 . 3 1 . . . . Recycler 13 | . . . . . . . . . 4 3 2 4 . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 Watcher 11 | . . . . . . . 3 . . 2 6 . . . . . Swarmer 42 | . 3 . . . . 7 3 . . . 8 5 13 . 3 . Saboteur 1 | . . . . . . . . . . . 1 . . . . . Grunt 93 | . 6 2 . 1 . 3 17 4 12 6 21 18 . . 3 . Brawler 1 | . . . . . . . . . . . 1 . . . . . Duelist 3 | . . . . 1 . . 1 . . . 1 . . . . . Sentry 20 | . . . 1 . . . 3 1 7 2 3 2 . . 1 . Hunter 4 | . . . . . . . . . 1 . 1 2 . . . . Programmer 15 | . . . . . . . . 1 3 1 5 4 . . 1 . Best Kill Streak 17 | . 4 2 1 2 . 4 10 3 7 5 17 9 5 . 3 1 Combat Bots Only 8 | . 4 2 1 2 . 4 8 3 4 4 7 7 5 . 3 . Max Kills in Single Turn 4 | . 2 1 1 1 . 3 3 2 3 3 2 4 2 . 2 1 Gunslinging 1 | . 1 . . . . . 1 . . . . . . . . . Exploded 3 | . . . . . . 3 2 . 2 . 2 1 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Damage Taken 11877 | . 270 134 31 173 . 195 724 563 1716 258 1803 3913 747 291 1059 . Core 1212 | . 52 27 . 78 . 45 92 47 123 33 97 434 32 34 118 . Absorbed by Shields 36 | . . . . . . . . . . . 36 . . . . . Core Remaining (%) 79 | 100 . 68 . . . 69 83 . 75 96 90 . . 56 . . Volleys Fired 455 | . 25 7 4 12 . 8 51 23 72 16 82 92 18 5 27 13 Largest 5 | . 2 2 3 2 . 3 4 3 4 4 4 4 4 4 5 5 Hottest 348 | . 46 46 69 46 . 79 180 230 268 140 248 348 250 253 341 341 Shots Fired 1267 | . 50 14 12 24 . 16 150 45 182 64 281 281 58 18 51 21 Gun 624 | . 50 14 12 24 . 12 136 37 118 . . 170 9 . 34 8 Cannon 606 | . . . . . . . . 7 58 64 272 108 49 18 17 13 Launcher 37 | . . . . . . 4 14 1 6 . 9 3 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 275 | . 50 14 12 24 . 12 61 . . . . 10 49 18 23 2 Thermal 896 | . . . . . . . 75 31 176 64 272 222 9 . 28 19 Explosive 25 | . . . . . . 4 14 1 6 . . . . . . . Electromagnetic 71 | . . . . . . . . 13 . . 9 49 . . . . Robot Hit Streak 40 | . 13 14 6 5 . 5 17 11 14 17 18 40 20 3 21 14 Robot Miss Streak 5 | . 1 2 3 2 . 2 5 1 5 3 5 2 4 5 4 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . . 1 . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . 1 . . . . . . . Shots Hit Robots 848 | . 43 8 7 16 . 8 90 32 144 44 164 220 22 5 40 5 Core Hits 518 | . 16 3 2 4 . 15 71 14 124 23 98 108 16 2 20 2 Critical Hits 13 | . . . . . . . . . 1 2 2 3 3 2 . . Critical Kills 4 | . . . . . . . . . . 1 1 1 1 . . . Critical Parts Destroyed 9 | . . . . . . . . . 1 1 1 2 2 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 27181 | . 652 91 97 260 . 675 2893 708 3298 2129 7942 6288 822 175 1036 115 Guns 10113 | . 652 91 97 260 . 84 1527 656 2103 . . 3849 103 . 609 82 Cannons 13429 | . . . . . . . . 52 544 1825 7329 2325 719 175 427 33 Explosions 3639 | . . . . . . 591 1366 . 651 304 613 114 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 3345 | . 652 91 97 260 . 84 561 . . . . 306 719 175 379 21 Thermal 19391 | . . . . . . . 966 451 2647 2129 7355 4989 103 . 657 94 Explosive 2608 | . . . . . . 591 1366 . 651 . . . . . . . Electromagnetic 1837 | . . . . . . . . 257 . . 587 993 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . 1 7 . 4 4 4 4 . . Average Corruption 3 | . . . . . . . . 1 5 . 3 3 4 4 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 74 | . . . . . . . . 4 34 . 13 10 13 . . . Message Errors 16 | . . . . . . . . 2 8 . 2 4 . . . . Matter Fused 8 | . . . . . . . . . 3 . 1 . 4 . . . Heat Flow Errors 5 | . . . . . . . . . 2 . . 2 1 . . . Energy Discharges 8 | . . . . . . . . 1 3 . 2 . 2 . . . Data Loss (minor) 9 | . . . . . . . . 1 4 . 1 1 2 . . . Targeting Errors 24 | . . . . . . . . . 11 . 6 3 4 . . . Weapon Failures 4 | . . . . . . . . . 3 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 758 | . . . . . . . 108 . 61 47 349 111 48 . 34 . Projectiles 535 | . . . . . . . . . 7 9 326 111 48 . 34 . Explosions 223 | . . . . . . . 108 . 54 38 23 . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . 1 6 3 1 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . . 1 4 3 1 . Secondary 2 | . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 113 | . . . . . . 64 . . 49 . . . . . . . Shots 3 | . . . . . . 2 . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 547 | . 7 4 9 . . 40 323 246 547 72 198 281 187 371 36 . Average Temperature 99 | . 3 3 9 . . 25 114 107 130 30 55 90 33 201 13 . Received Heat Transfer 3042 | . 120 75 9 24 . 45 369 225 615 96 579 795 . . 90 . Effects 17 | . . . . . . . 4 . 13 . . . . . . . Shutdowns 4 | . . . . . . . . . 4 . . . . . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . . . . Interference 7 | . . . . . . . 4 . 3 . . . . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . 1 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . Robots Melted 8 | . . . . . . . . . 1 1 3 2 . . 1 . Combat Hostiles 6 | . . . . . . . . . 1 1 2 1 . . 1 . Parts Melted 67 | . . . . . . . 4 2 2 8 18 27 . . 5 1 Heat Transferred 27287 | . . . . . . . 2072 766 3617 2500 9262 7734 222 . 940 174 Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Peak Influence 1133 | . 294 164 93 86 . 330 537 284 497 692 1133 1031 . . 347 173 Average Influence 366 | . 120 142 78 69 . 228 354 123 263 408 671 742 . . 224 151 Maximum Alert Level 4 | . 1 . . . . 1 2 1 2 2 4 3 . . 1 . Low Security (%) 32 | 100 74 100 100 100 . 19 15 75 36 2 . . . . 17 100 Level 1 28 | . 25 . . . . 80 46 24 40 48 7 . . . 82 . Level 2 27 | . . . . . . . 38 . 22 48 54 45 . . . . Level 3 10 | . . . . . . . . . . . 26 54 . . . . Level 4 2 | . . . . . . . . . . . 11 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 1 . . . 6 3 4 3 5 6 . . 1 . Investigation 8 | . . . 1 . . . 1 2 . 2 1 1 . . . . Extermination 5 | . . . . . . . . 1 1 1 1 1 . . . . Reinforcement 13 | . 2 . . . . . 2 . 3 . 2 3 . . 1 . Assault 2 | . . . . . . . . . . . 1 1 . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . 2 1 . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Distress Signals 7 | . 2 . . . . . . . 1 . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 235 | . 13 2 2 2 . 7 32 6 32 12 58 41 14 2 10 2 Peak Tracking Total 9 | . 4 2 2 2 . 3 4 3 6 4 8 9 5 2 3 1 Tactical Retreats 15 | . . . . . . . 2 . 5 . 6 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Traps Triggered 12 | . . . 1 . . . 1 1 2 1 6 . . . . . Indirectly 3 | . . . . . . . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Machines Disabled 33 | . . . . . . 1 1 . 6 8 4 10 . . 1 2 Max in Single Turn 8 | . . . . . . 1 1 . 1 8 1 2 . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Machines Accessed 23 | . 2 . 1 . . . 4 5 1 2 3 1 2 . . 2 Terminals 18 | . 2 . 1 . . . 3 3 1 1 3 1 1 . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Total Hacks 54 | . 3 . 3 . . . 14 7 3 4 9 5 2 . . 4 Successful 32 | . 2 . 1 . . . 11 4 2 2 2 3 2 . . 3 Failed 22 | . 1 . 2 . . . 3 3 1 2 7 2 . . . 1 Catastrophic 5 | . 1 . . . . . . 2 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 21 | . . . . . . . 9 3 3 4 1 . . . . 1 Terminals 47 | . 3 . 3 . . . 13 5 3 1 9 5 1 . . 4 Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . . . Terminal Hacks 16 | . 2 . 1 . . . 4 1 . . 1 3 2 . . 2 Record 4 | . 1 . . . . . . . . . . . 1 . . 2 Open Door 1 | . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 . . . . 2 . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 36 | . . . . . . . 16 5 5 6 2 . . . . 2 Terminals 12 | . . . . . . . 6 1 2 1 1 . . . . 1 Track 7 | . . . . . . . 3 1 1 1 . . . . . 1 Botnet 4 | . . . . . . . 2 . 1 . 1 . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . Extract 2 | . . . . . . . 1 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 . 1 . . . 2 4 . 2 3 1 . . . 2 Full Trace Events 4 | . . . 1 . . . . 1 . . 1 1 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 1 6 . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . . . Time 106 | . . . . . . . . 106 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Turns Passed 9018 | 52 351 288 132 215 268 157 977 1052 1069 943 1432 834 472 47 472 257 Spaces Moved 3903 | 38 189 210 67 115 178 85 370 439 373 396 522 304 278 18 199 122 Core 14 | 14 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 3889 | 24 189 210 67 115 178 85 370 439 373 396 522 304 278 18 199 122 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 150 190 185 215 180 120 120 156 126 155 Average Speed 171 | 94 120 120 146 150 150 150 188 190 187 215 203 142 142 161 168 155 Slowest Speed 310 | 120 120 120 150 150 150 150 240 190 220 215 310 180 156 180 190 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 26 | 3 34 59 11 28 59 16 38 19 59 16 22 9 50 3 8 12 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . . . 2 . . . Known Exits Taken 4 | . 1 . 1 . . . . . 1 . . 1 . . . . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 5 | . . 2 . 2 . . . . . . . . 1 . . . Spaces Dug 8 | . . . . . . . . . . . . . . . . 8 Terrain Destroyed 411 | . . . . . . 42 120 6 74 36 62 12 35 11 5 8 Melee . | . . . . . . . . . . . . . . . . . Projectile 158 | . . . . . . . 1 1 11 14 60 12 35 11 5 8 AOE 253 | . . . . . . 42 119 5 63 22 2 . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Upp Upp Res Qua Total 5274 | 54 263 232 92 134 180 101 543 622 595 451 706 496 313 24 297 171 Wait 365 | 3 33 2 2 . . 3 32 135 66 11 15 26 4 . 32 1 Move 3887 | 37 188 209 66 114 177 84 369 438 372 395 521 303 277 17 198 122 Hop . | . . . . . . . . . . . . . . . . . Pick Up 233 | 8 8 5 9 3 1 2 38 10 33 10 36 30 9 1 18 12 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 128 | 6 1 1 4 . 1 1 10 4 17 4 18 32 5 1 16 7 Detach . | . . . . . . . . . . . . . . . . . Swap 78 | . 4 4 3 2 . 1 17 4 14 6 6 5 . . 3 9 Drop 118 | . 4 4 4 3 1 2 26 8 21 9 18 8 . . 3 7 Fire 455 | . 25 7 4 12 . 8 51 23 72 16 82 92 18 5 27 13 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 404 | -10/Materials | Entered Mines 466 | -10/Mines | Learned Materials emergency access door positions 638 | -10/Mines | Discovered new exit (range 13) 692 | -10/Mines | Entered Materials 692 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Identified exit to Mines 824 | -9/Materials | Entered Mines 831 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1031 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1033 | -9/Mines | Discovered new exit (range 5) 1039 | -9/Mines | Entered Exiles 1074 | -9/Exiles | Met 8R-AWN 1101 | -9/Exiles | Met EX-HEX 1149 | -9/Exiles | Met EX-BIN 1223 | -9/Exiles | Met EX-DEC 1291 | -9/Exiles | Discovered new exit (range 14) 1307 | -9/Exiles | Entered Mines 1427 | -8/Mines | Discovered new exit (range 7) 1464 | -8/Mines | Entered Materials 1464 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2025 | -8/Materials | Lost 3 parts (1n1u1w) 2216 | -8/Materials | Garrison activated, responded to threat 2266 | -8/Materials | Destroyed 8 combat bots 2396 | -8/Materials | Discovered new exit (range 15) 2441 | -8/Materials | Entered Factory 2441 | -7/Factory | Evolved 2 slots: Utility x2 2476 | -7/Factory | Identified exit to Factory 2710 | -7/Factory | Build established: Gunner 2741 | -7/Factory | Fabricated Variable Charge Gun (x2) 3124 | -7/Factory | Build established: Tank 3402 | -7/Factory | Discovered new exit (range 15) 3493 | -7/Factory | Entered Storage 3562 | -7/Storage | Found Prototype Launcher 3563 | -7/Storage | Identified Rocket Array 3567 | -7/Storage | Found Rocket Array 4492 | -7/Storage | Discovered exit to Factory (range 6) 4496 | -7/Storage | Lost 3 parts (2u1w) 4562 | -7/Storage | Entered Factory 4562 | -6/Factory | Evolved 2 slots: Utility x2 4813 | -6/Factory | Build established: Pyromaniac-Tank 5128 | -6/Factory | Found Prototype Processor 5129 | -6/Factory | Identified Exp. Signal Interpreter 5285 | -6/Factory | Build established: Pyromaniac-Gunner 5462 | -6/Factory | Discovered new exit (range 10) 5505 | -6/Factory | Entered another Factory area 5505 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5805 | -5/Factory | First assault squad dispatched 5976 | -5/Factory | Destroyed 7 combat bots 6506 | -5/Factory | Lost 6 parts (1n2u3w) 6807 | -5/Factory | Build established: Scavenger-Gunner 6809 | -5/Factory | Found Imp. Powered Armor 6900 | -5/Factory | Discovered new exit (range 13) 6937 | -5/Factory | Entered another Factory area 6937 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7154 | -4/Factory | Lost 8 parts (1p2n2u3w) 7160 | -4/Factory | Destroyed 7 combat bots 7323 | -4/Factory | Identified exit to Upper Caves 7437 | -4/Factory | First assault squad dispatched 7516 | -4/Factory | Found Prototype Launcher 7518 | -4/Factory | Identified Com. Tesla Bomb Launcher 7618 | -4/Factory | Lost 14 parts (4p2n3u5w) 7771 | -4/Factory | Entered Upper Caves 7985 | -4/Upper Caves | Learned location of Armory (-3) 8195 | -4/Upper Caves | Discovered new exit (range 15) 8233 | -4/Upper Caves | Lost 4 parts (1n2u1w) 8243 | -4/Upper Caves | Entered another Upper Caves area 8277 | -4/Upper Caves | Discovered new exit (range 8) 8290 | -4/Upper Caves | Entered Research 8290 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8419 | -3/Research | Lost 8 parts (1p1n1u5w) 8745 | -3/Research | Discovered new exit (range 4) 8762 | -3/Research | Entered Quarantine 8772 | -3/Quarantine | Found Alien Artifact 8773 | -3/Quarantine | Identified Core Reset Matrix 8773 | -3/Quarantine | Used Core Reset Matrix 8777 | -3/Quarantine | Detected hypermatrix surge 8777 | -3/Quarantine | Sensed 9 artifacts in vicinity 8933 | -3/Quarantine | Found Dimensional Node Initializer 8936 | -3/Quarantine | Found Dimensional Node Initializer 8938 | -3/Quarantine | Found Dimensional Node Initializer 8952 | -3/Quarantine | Found Transdimensional Reconstructor 8976 | -3/Quarantine | Found Transdimensional Reconstructor 8979 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 8984 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 9002 | -3/Quarantine | Initialized slip node 9009 | -3/Quarantine | Warped through subspace to slip node 9011 | -3/Quarantine | Warped through subspace to slip node 9012 | -3/Quarantine | Warped through subspace to slip node 9013 | -3/Quarantine | Warped through subspace to slip node 9019 | -3/Quarantine | Self-destructed Last Messages --------------- [Leopard]'s rear hull and subsequent testing of a [Transdimensional Reconstructor] in its vicinity has revealed their purpose: hypergravitational waves emitted in the local area create a nexus that influences dimensional paths traveled during the reconstruction process. While some reconstructor variants are more powerful than others, presumably because the effect is not entirely predictable and therefore an alternative approach was required to assert some control over the result, there seems to be no difference in how they interact with nodes. Considering the circumstances of their discovery, these devices might even be capable of teleporting the entire ship. Further testing is temporarily on hold while a reliable method of component replication is devised. 08976_ Acquired Transdimensional Reconstructor. 08977_ Dropped Fire Trap. 08979_ Acquired Hpw. Transdimensional Reconstructor. 08981_ Dropped Flexi-carbon Leg. 08984_ Acquired Hpw. Transdimensional Reconstructor. 08986_ U-05 Engineer builds a Wall. 09002_ Initializer activates and latches into the ground. 09009_ Warped through subspace, drawn to slip node. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????#############?????????????????????????????? | | ???????# ! " #########??????????????????????? | | ???????# ##### """ =#??????????????????????? | | ???????# """ #???# " ""&#??????????????????????? | | ######## " " #???#"" "#??????????????????????? | | + """ #???#" T#??????????????????????? | | ### # #???# #??????????????????????? | | ??# #####+##???# #??? #?????????????????? | | ??# #???###+######?? #?????##??????????? | | ??# ###### #???# ##### ## #??????????? | | ??# #????# ##### R @ " #??????????? | | ??# #????# < "T ????????????? | | ??# #????# ## m #??????????? | | ??#+###### ??# ########## #??????????? | | ??# + ??########????????????###??????????? | | ??# ! # ??? #??????????????????????????????? | | ??# ! # ??? ##?????????????????????????????? | | ??# + ??? ??????????????????????????????? | | ??# = #??? ???????????????????????????????? | | ??# #??? ????????????????????????????????? | | ##########?? #?????????????????????????????????? | | ##^^^^^#?????????????????????????????????? | | """" #? #?????????????????????????????????? | | """" ## #?????????????????????????????????? | | """" # #?????????????????????????????????? | | + +?????????????????????????????????? | | """" # #?????????????????????????????????? | | """" ## #?????????????????????????????????? | | """" #? #?????????????????????????????????? | | #??### #?????????????????????????????????? | | #?????? ????????????????????????????????? | | #?????x? #???????????????????????????????? | | T""" +????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 48 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 625 Resistance: KI 30 Core Shielding 30 Power Shielding 33 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Launcher Accuracy 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed FissionCatalystCasing Manual? 0 Play Time 01:40:26 Cumulative 83.1 hours Start 2020.02.17 @ 11:18:31 End 2020.03.18 @ 17:55:48 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 58 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8165477c-ca9a-4845-9923-0db51d8c235b