Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 02:28:05 Player: Lord Jim Result: Destroyed by as-95985 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (164) 164 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 739 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 219/300 Energy 136/140 System Corruption 4% Temperature Cool (4) Movement Flying (37) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (2) ------ Heat Sink Advanced Visual Processing Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (4) ---- ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Heat Sink Advanced Visual Processing Unit > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- ECM Suite Improved Trap Extractor [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 38 | 15 18 5 Power 5 | 2 2 1 Engine 5 | 2 2 1 Core . | . . . Reactor . | . . . Propulsion 7 | 4 2 1 Treads 2 | 2 . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 3 | . 2 1 Utility 12 | 2 7 3 Device 6 | . 5 1 Storage 3 | 2 1 . Processor 3 | . 1 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 14 | 7 7 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 8 | 3 5 . Ballistic Cannon . | . . . Launcher 3 | 1 2 . Special Weapon 2 | 2 . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | 3 . 1 Power 1 | . . 1 Propulsion 1 | 1 . . Utility . | . . . Weapon 2 | 2 . . Highest Loss Streak 2 | 2 . 1 Average Slot Usage (%) 97 | . 98 96 Engine 13 | . 14 11 Treads 11 | . 16 . Flight 16 | . 10 28 Device 9 | . 7 14 Storage 12 | . 17 . Processor 6 | . 3 14 Ballistic Gun 16 | . 18 12 Launcher 7 | . 5 14 Special Weapon 2 | . 3 . Naked Turns . | . . . Heaviest Build 17 | 15 17 10 Greatest Support 40 | 40 40 8 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 4 Average Capacity 6 | 6 6 4 Most Carried 10 | 8 10 4 Average Carried 3 | 3 6 3 Final Capacity 8 | 8 4 4 Final Carried 7 | 7 4 1 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 718 | 417 187 114 Remotely . | . . . Salvage Created 378 | 304 56 18 Parts 38 | 29 9 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 10 | 1 3 6 Guns 4 | 1 3 . AOE 6 | . . 6 Classes Destroyed 7 | 4 2 1 Worker 3 | 3 . . Tunneler 8 | 8 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 3 | . 3 . Demolisher 1 | 1 . . Assembled 6 | . . 6 Best Kill Streak 3 | 2 3 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 863 | 609 144 110 Core 255 | 200 16 39 Absorbed by Shields . | . . . Core Remaining (%) 20 | 20 . . Volleys Fired 90 | 71 8 11 Largest 2 | 2 2 1 Hottest 120 | 100 120 30 Shots Fired 136 | 112 13 11 Gun 97 | 89 8 . Cannon . | . . . Launcher 11 | . . 11 Special 28 | 23 5 . Kinetic 63 | 55 8 . Thermal 62 | 57 5 . Explosive 11 | . . 11 Electromagnetic . | . . . Robot Hit Streak 21 | 21 8 2 Robot Miss Streak 3 | 3 1 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 81 | 66 9 6 Core Hits 39 | 24 5 10 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1165 | 599 96 470 Guns 671 | 599 72 . Cannons . | . . . Explosions 470 | . . 470 Melee . | . . . Ramming . | . . . Kinetic 342 | 270 72 . Thermal 353 | 329 24 . Explosive 470 | . . 470 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | 4 4 4 Average Corruption 4 | 4 4 4 Corruption Purged . | . . . Effects 21 | 2 13 6 Message Errors 3 | . 2 1 Matter Fused 6 | 1 4 1 Heat Flow Errors 4 | . 4 . Energy Discharges 6 | . 3 3 Data Loss (minor) 2 | 1 . 1 Overload Shots . | . . . Overflow Damage 12 | . . 12 Projectiles . | . . . Explosions 12 | . . 12 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 49 | . . 49 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 238 | 222 238 3 Average Temperature 56 | 50 72 3 Received Heat Transfer . | . . . Effects 1 | 1 . . Interference 1 | 1 . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 800 | 750 50 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 115 | 30 115 6 Initial 6 | . . 6 Average 9 | 4 58 4 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | 2 8 11 Peak Tracking Total 4 | 2 4 3 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused 1 | . . 1 Traps Extracted . | . . . Installed 1 | . . 1 Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 10 | . 9 1 Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 32 | . 31 1 Successful 23 | . 22 1 Failed 9 | . 9 . Catastrophic . | . . . Database Lockouts . | . . . Manual 18 | . 18 . Terminals 28 | . 28 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 11 1 Record 1 | . 1 . Prototype ID Bank 2 | . 2 . Open Door 1 | . . 1 Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 5 | . 5 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 8 | . 8 . Terminals 8 | . 8 . Track 1 | . 1 . Botnet 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 7 | . 7 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 5470 | 4845 435 190 Spaces Moved 2443 | 1634 470 339 Core 5 | 5 . . Treads 1427 | 1293 134 . Legs 336 | 336 . . Wheels . | . . . Hover . | . . . Flight 675 | . 336 339 Fastest Speed 37 | 50 37 37 Average Speed 121 | 151 72 43 Slowest Speed 160 | 160 160 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | 1 . . Exploration Rate (%) 89 | 109 87 72 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 2 | . . 2 Spaces Dug 9 | 9 . . Terrain Destroyed 124 | 18 3 103 Melee . | . . . Projectile 21 | 18 3 . AOE 103 | . . 103 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 4769 | 3853 545 371 Wait 2147 | 2121 19 7 Move 2440 | 1632 469 339 Hop . | . . . Pick Up 22 | 11 9 2 Fast Attach 17 | 7 9 1 Attach 9 | 4 4 1 Detach 2 | 1 1 . Swap 12 | 4 5 3 Drop 28 | 1 21 6 Fire 90 | 71 8 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | 1 . . Rewire . | . . . Trap 1 | . . 1 Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 1788 | -11/Scrapyard | Assembled infested the area 4789 | -11/Scrapyard | Crushed by falling debris 4790 | -11/Scrapyard | Core integrity fell below 50% 4846 | -11/Scrapyard | Entered Materials 4847 | -10/Materials | Build established: Mutant 4914 | -10/Materials | Core integrity fell below 20% 5140 | -10/Materials | Discovered new exit (range 15) 5169 | -10/Materials | Discovered new exit (range 7) 5194 | -10/Materials | Discovered new exit (range 18) 5235 | -10/Materials | Discovered new exit (range 13) 5259 | -10/Materials | Identified exit to Mines 5281 | -10/Materials | Entered Mines 5304 | -10/Mines | Found a hidden stash of uninstalled traps 5317 | -10/Mines | Assembled infested the area 5322 | -10/Mines | Assisted by a Guerilla fighting off Assembled 5330 | -10/Mines | Learned Materials garrison access intel 5337 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5345 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5356 | -10/Mines | Discovered new exit (range 8) 5471 | -10/Mines | Destroyed by as-95985 with Assembled Heavy Rifle Last Messages --------------- 05405_ as-51761 destroyed. 05410_ Lgt. Ion Engine destroyed. 05410_ Destroyed Lgt. Ion Engine. 05414_ Destroyed Asb. Rifle. 05443_ Triggered Explosive Trap. 05443_ An explosion rips through the floor. 05443_ Machine disabled. 05444_ System corrupted: Component data lost. 05448_ Acquired Lgt. Deuterium Engine. 05451_ Dropped Flight Unit. 05452_ Discarded Visual Processing Unit. 05454_ Dropped Imp. Trap Extractor. 05454_ Dropped Hvy. Assault Rifle. 05459_ System corrupted: Energy discharge (-24). 05459_ as-11655 destroyed. 05460_ as-23056 destroyed. 05463_ K-01 Serf collects debris. 05466_ as-38798 destroyed. 05469_ K-01 Serf collects debris. 05471_ Acquired 72 matter. Map ----- +----------------------------------------------------+ | ?????????# """" ########??????????????? | | ?????##### """" #??????????????? | | ?????# """" #??????????????? | | ?????# ####### #??????????????? | | ???### ## ###?????# #########??????? | | ??## ### ##???????# ##?????? | | ??# #?## ##????????# ##????? | | ??# #??####??######?######## < ##???? | | ??# /##??????##""" ###??????## ##??? | | ??# #??????#"[=!]" #???????## #??? | | ??# #####??#"!^[] #????????## #??? | | ??# #??## ! ####???????### #??? | | ??## #??### ##?????#### #??? | | ???#### ## #### X ##???## # #??? | | ??????##### #???# #??? | | ??????????# ##??# #??? | | ??????????######## #??#*% #??? | | ?????????????????## #### ! ##??? | | #?????????????????## ## ###???? | | #??????????????????## ##?????? | | #???????????????????## #??????? | | #????????????????????# # ##?????? | | #????????????????????# #### ##????? | | #????????????????????# #??# #????? | | #???????########?????# #### ##????? | | ##??# ## ####### @! ##?????? | | % |%[!! #### #????? | | ! a =!!%* #??# #????? | | ## =######??# ###????? | | # ## #?????# #??????? | | ####?## ##????## # #??????? | | # ## #?????# #????# #######??? | | #??# ?????# ##????# #??? | | ???? #????## ##?????## #??? | | ??? ##????? ???????## ## ## #??? | | ??## ###?????? ????????# ### ## #??? | | ???####????????? % #####??## #?# ## #??? | | ???????????????# #???####?# ## #??? | | ???????????????## ### #????????# ## ##?? | | ????????????????#####?#^#???????## ##? | | ??????????????????????# #????#### #? | | ??????????????????????# ##?### # #? | | ????? ???????????## ### #? | | ??????## ????????# # ##? | | ??????# ###### ##?? | | ???????# #??? | | ?????# # #??? | | ?????# #### # # ! #??? | | ???? ! ????## ### ! #??? | | ????? !%= ##???????####?###### ] #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed containtmentchargearmor Manual? 1 Play Time 01:00:08 Cumulative 188.3 hours Start 2020.10.25 @ 01:19:13 End 2020.10.25 @ 02:28:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 863187d9-2dc3-4d38-bbd3-1d9b18d770c3