Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.20 @ 17:13:23 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (1023) 1023 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3658 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 484/550 Matter 145/300 Energy 430/430 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Targeting Computer Improved Propulsion Shielding > --- WEAPON (2) ------- Minigun Gauss Rifle > --- INVENTORY (10) --- Signal Interpreter Transmission Jammer Transmission Jammer Improved Propulsion Shielding Relay Coupler [NC] (26) Relay Coupler [Sentry] (32) Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Improved Propulsion Shielding Relay Coupler [Grunt] > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Signal Interpreter Transmission Jammer Transmission Jammer Improved Propulsion Shielding Relay Coupler [NC] Relay Coupler [Sentry] Improved Datajack Improved Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Hunter] Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 49 | 6 10 20 5 8 Power 10 | 1 2 5 1 1 Engine 8 | 1 2 3 1 1 Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 12 | 2 4 4 . 2 Treads 4 | . . 4 . . Leg 8 | 2 4 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 4 4 2 3 Device 2 | . . . 1 1 Storage 4 | 1 3 . . . Processor 4 | . 1 3 . . Hackware 2 | . . . . 2 Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 13 | 2 . 7 2 2 Energy Gun 7 | . . 7 . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 5 | . . 2 . 3 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . . . 3 Weapon 1 | . . 1 . . Highest Loss Streak 2 | . . 1 . 2 Average Slot Usage (%) 90 | . 97 87 75 88 Engine 12 | . 14 7 15 18 Core 1 | . . 2 . . Treads 8 | . . 15 9 7 Leg 10 | . 28 1 . 2 Device 1 | . . . 6 3 Storage 11 | . 14 11 9 9 Processor 17 | . 11 29 9 9 Hackware 1 | . . . . 4 Protection 5 | . . . 15 15 Energy Gun 4 | . . 12 5 . Ballistic Gun 14 | . 28 6 6 10 Special Melee Weapon 1 | . . . . 7 Naked Turns . | . . . . . Heaviest Build 44 | 11 25 35 44 44 Greatest Support 46 | 20 20 46 23 25 Greatest Overweight (x) 6 | 2 1 6 1 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 8 | 5 6 10 10 10 Most Carried 10 | . 7 10 10 10 Average Carried 6 | . 3 7 8 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | . 7 10 6 8 Class Distribution -------------------- 81% | Mutant 13% | Bothacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 818 | 180 281 164 . 193 Remotely . | . . . . . Salvage Created 849 | . 403 200 . 246 Parts 47 | . 23 12 . 12 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 22 | . 10 6 . 6 Guns 22 | . 10 6 . 6 Classes Destroyed 3 | . 1 1 . 1 Recycler 1 | . . 1 . . Swarmer 2 | . . . . 2 Grunt 20 | . 10 6 . 4 Best Kill Streak 4 | . 3 4 . 2 Combat Bots Only 3 | . 3 3 . 2 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1351 | . 395 402 . 554 Core 330 | . 134 130 . 66 Absorbed by Shields 7 | . . . . 7 Core Remaining (%) 71 | 100 46 67 . . Volleys Fired 79 | . 32 23 . 24 Largest 2 | . 2 2 . 2 Hottest 130 | . 40 130 . 53 Shots Fired 122 | . 64 29 . 29 Gun 122 | . 64 29 . 29 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 93 | . 64 . . 29 Thermal 29 | . . 29 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 56 | . 27 56 . 11 Robot Miss Streak 3 | . 3 2 . 2 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 112 | . 57 29 . 26 Core Hits 68 | . 23 37 . 8 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1626 | . 736 476 . 414 Guns 1626 | . 736 476 . 414 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1150 | . 736 . . 414 Thermal 476 | . . 476 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 473 | . 5 473 . 21 Average Temperature 152 | . 2 235 . 8 Received Heat Transfer 801 | . 291 285 . 225 Effects 6 | . . 6 . . Shutdowns 3 | . . 3 . . Energy Bleed 1 | . . 1 . . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 610 | . . 610 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 135 | . 135 123 27 135 Average Influence 67 | . 83 53 27 83 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 1 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 12 8 . 12 Peak Tracking Total 4 | . 4 3 . 3 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 2 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . 3 2 1 . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 7 | . 3 3 1 . Successful 3 | . 1 1 1 . Failed 4 | . 2 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 3 | . . . . 3 amplify_resonance 1 | . . . . 1 go_dormant 1 | . . . . 1 formatsys_high 1 | . . . . 1 Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Attached 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 21 | . . . . 21 Highest-Rated Ally 21 | . . . . 21 Total Orders . | . . . . . Ally Attacks 5 | . . . . 5 Total Damage 108 | . . . . 108 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1671 | 68 529 573 77 424 Spaces Moved 905 | 51 341 282 40 191 Core 12 | 8 . 4 . . Treads 467 | . . 264 40 163 Legs 426 | 43 341 14 . 28 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 180 150 Average Speed 150 | 116 120 170 180 177 Slowest Speed 350 | 150 150 350 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 55 21 6 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1092 | 56 396 344 46 250 Wait 12 | . . . . 12 Move 901 | 50 340 281 39 191 Hop . | . . . . . Pick Up 20 | . 6 9 . 5 Fast Attach 27 | 6 1 16 1 3 Attach 11 | . . 4 4 3 Detach 2 | . . . . 2 Swap 11 | . 9 . . 2 Drop 24 | . 8 11 2 3 Fire 79 | . 32 23 . 24 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 535 | -10/Materials | Core integrity fell below 50% 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Utility x2 1128 | -9/Materials | Discovered new exit (range 12) 1171 | -9/Materials | Entered another Materials area 1171 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1246 | -8/Materials | Identified exit to Garrison 1248 | -8/Materials | Entered Garrison 1257 | -8/Garrison | Installed Relay Interface Framework 1334 | -8/Garrison | Garrison Relay disabled 1368 | -8/Garrison | Triggered checkpoint 1568 | -8/Garrison | Triggered checkpoint 1672 | -8/Garrison | Self-destructed Last Messages --------------- 01594_ Acquired Imp. Heat Sink. 01597_ Acquired 54 matter. 01605_ Acquired Aluminum Leg. 01606_ Acquired 24 matter. 01608_ Acquired 47 matter. 01614_ Acquired 36 matter. 01619_ Dropped Imp. Treads. 01619_ Acquired Carbon-fiber Leg. 01625_ Dropped Imp. Ion Engine. 01626_ Acquired Gauss Rifle. 01653_ C-30 ARC bursts open, deploying its payload. 01653_ G-50 Soldier unfolds itself. 01653_ G-47 Trooper unfolds itself. 01658_ Slug penetrates G-47 Trooper. 01661_ G-47 Trooper destroyed. 01664_ Slug penetrates G-47 Trooper. 01669_ Relay Coupler [Grunt] destroyed. 01669_ Destroyed Particle Gun. 01669_ Slug penetrates G-47 Trooper. 01669_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??#######???????????????????????????????????????? | | #??#"" ""#???????????????????????????????????????? | | ##### ##???????????????????????????????????????? | | = ! #???????????????????????????????????????? | | = ! #???????????????????????????????????????? | | #######++#???????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ??????????????????????########### #####?????????? | | ################??????# %= ????????? | | ^ #??????# ![^g ????????? | | #??????# @ *%= % ????????? | | #??????# ########???????????????? | | ############ #??????# #??????????????????????? | | ???????????# #??????# #??????????????????????? | | ???????????# #??????# #??????????????????????? | | ???????????# #??????# #??????????????????????? | | ???????????# ######## #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ##! ## #??????????????????????? | | ???????????# * #??????????????????????? | | ???????????# = #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????" 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"??????????????????????? | | ???????????# ^ ## ## #??????????????????????? | | ???????????# ?# ## #??????????????????????? | | ??????????? ? ? ??????????????????????? | | ?????????? ? ? ?????????????????????? | | ??????????## ????????????????????? | | ???????????## ?#""""#######?????????????????????? | | ????????????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 430 Matter Stores 283 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 15 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSystemCapacitor Manual? 0 Play Time 00:13:51 Cumulative 34.2 hours Start 2020.02.20 @ 17:01:11 End 2020.02.20 @ 17:13:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 1 Adventurer 87 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74696c0b-bda4-404e-bb77-82a58b625689