Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 14:12:40 Player: Mogmind Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2475) 2475 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 6841 Bonus ------- Follower Combat Kills 86 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 82/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Cooling System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel VTOL Module Compact Matter Pod (0) Heavy Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Angular Momentum Engine > --- PROPULSION ------- Heavy Siege Treads Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor Improved Target Analyzer Precision Energy Filter Force Field > --- WEAPON ----------- Gauss Rifle Scythe > --- INVENTORY -------- Datajack [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Thunder Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . . . 2 Propulsion 4 | . . 1 . 1 1 1 . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 103 | 8 3 5 . 21 9 25 32 Power 15 | 1 . . . 4 . 5 5 Engine 8 | 1 . . . 3 . 2 2 Core 7 | . . . . 1 . 3 3 Reactor . | . . . . . . . . Propulsion 37 | 4 . 1 . 10 4 5 13 Treads 15 | 2 . 1 . 7 2 1 2 Leg 5 | . . . . . . 1 4 Wheel 10 | 2 . . . 3 2 3 . Hover . | . . . . . . . . Flight 7 | . . . . . . . 7 Utility 27 | 1 1 2 . 5 3 7 8 Device 10 | . . . . 2 1 3 4 Storage 5 | 1 1 1 . . . . 2 Processor 3 | . . . . . 1 1 1 Hackware 1 | . . . . . . 1 . Protection 8 | . . 1 . 3 1 2 1 Artifact . | . . . . . . . . Weapon 24 | 2 2 2 . 2 2 8 6 Energy Gun 7 | . 1 1 . . 2 2 1 Energy Cannon 5 | . . . . 1 . 3 1 Ballistic Gun 8 | 2 . 1 . 1 . . 4 Ballistic Cannon 1 | . . . . . . 1 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 66 | . . 1 . 9 4 26 26 Power 11 | . . . . 2 . 3 6 Propulsion 25 | . . . . 3 1 11 10 Utility 15 | . . . . 2 1 7 5 Weapon 15 | . . 1 . 2 2 5 5 Highest Loss Streak 16 | . . 1 . 3 4 16 15 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 13 14 14 13 14 13 4 Power 2 | . 1 2 2 2 3 3 . Propulsion 2 | 2 6 4 4 3 3 1 2 Utility 3 | . 2 3 4 4 2 3 . Weapon 2 | . 1 3 3 2 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 8 | . 2 . . 2 . 1 3 Power 1 | . . . . . . 1 . Propulsion 3 | . 2 . . . . . 1 Utility 2 | . . . . 1 . . 1 Weapon 1 | . . . . . . . 1 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 89 | . 98 98 100 99 99 89 60 Engine 5 | . 14 11 11 8 7 1 4 Core 2 | . . . . . . 4 6 Treads 18 | . 14 18 22 25 22 20 1 Wheel 10 | . 14 13 11 10 15 13 . Flight 1 | . . . . . . . 10 Device 5 | . . . . 2 12 9 3 Storage 11 | . 26 25 22 17 7 5 4 Processor 4 | . . . . . 6 5 9 Protection 6 | . . 6 11 16 9 3 . Energy Gun 7 | . 6 10 11 1 5 14 . Energy Cannon 1 | . . . . 1 5 . . Ballistic Gun 7 | . 20 10 11 13 3 . 8 Peak Build Rating 74 | 6 8 13 12 19 32 44 74 Average Rating 29 | 4 7 10 12 15 29 37 52 On Entrance 11 | . 6 8 11 12 19 32 6 Avg Prop Armor Cover (%) 14 | 13 12 15 21 17 18 13 6 Naked Turns 55 | . . . . . . 23 32 Heaviest Build 67 | 13 33 43 35 43 41 67 61 Greatest Support 88 | 40 16 26 16 80 30 88 70 Greatest Overweight (x) 4 | . 2 2 2 4 3 3 3 Average Overweight (x) 1 | . 1 1 2 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 14 11 Most Carried 15 | 6 15 15 14 15 15 15 11 Average Carried 12 | 3 13 14 14 13 14 13 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 6 15 15 14 15 15 5 5 Class Distribution -------------------- 33% | Scavenger-Mutant 31% | Mutant 21% | Scavenger-Tank 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2185 | 227 149 129 . 622 167 503 388 Remotely . | . . . . . . . . Salvage Created 2901 | . 228 189 . 1031 225 891 337 Parts 134 | . 10 9 . 54 8 37 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . 1 . . 2 . 3 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 5 4 . 16 4 17 8 Melee 3 | . . . . . . 1 2 Guns 42 | . 5 4 . 15 1 12 5 Cannons 4 | . . . . 1 2 1 . AOE 4 | . . . . . . 3 1 Classes Destroyed 10 | . 1 1 . 4 . 4 . Worker 7 | . . . . 1 . 5 1 Builder 4 | . . . . 4 . . . Recycler 4 | . . . . 2 . 2 . Watcher 3 | . . . . . . 3 . Swarmer 14 | . . . . . . 10 4 Grunt 26 | . 5 3 . 10 2 2 4 Brawler 2 | . . . . 1 . 1 . Sentry 8 | . . 1 . 5 2 . . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . . 3 . Best Kill Streak 5 | . 3 2 . 5 2 5 3 Combat Bots Only 5 | . 3 2 . 4 2 5 3 Max Kills in Single Turn 3 | . 1 1 . 2 1 3 1 Gunslinging 1 | . . . . . . 1 . Exploded 3 | . . . . . . 3 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 874 | . 31 47 . 118 147 220 311 Missed 242 | . 13 10 . 22 47 54 96 Hits 632 | . 18 37 . 96 100 166 215 Melee 12 | . . . . 3 . 9 . Projectile 620 | . 18 37 . 93 100 157 215 AOE 1 | . . . . . . . 1 Critical Strikes 30 | . . . . 7 . 12 11 Damage Taken 9506 | . 247 505 . 1508 836 2946 3464 Core 2277 | . 107 91 . 210 75 792 1002 Absorbed by Shields 302 | . . . . . . . 302 Redirected to Shielding 155 | . . 18 . 29 5 103 . Core Remaining (%) 65 | 100 57 . 77 61 89 6 . Volleys Fired 257 | . 22 19 . 98 19 62 37 Largest 3 | . 2 2 . 2 2 3 3 Hottest 201 | . 70 73 . 83 129 201 85 Shots Fired 526 | . 44 38 . 188 38 162 56 Gun 450 | . 44 38 . 166 28 118 56 Cannon 76 | . . . . 22 10 44 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 288 | . 29 19 . 131 16 39 54 Thermal 236 | . 15 19 . 57 22 121 2 Explosive . | . . . . . . . . Electromagnetic 2 | . . . . . . 2 . Robot Hit Streak 24 | . 12 24 . 20 20 22 6 Robot Miss Streak 7 | . 2 1 . 3 1 5 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . 2 . 3 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 Shots Hit Robots 374 | . 37 34 . 134 33 101 35 Core Hits 140 | . 15 8 . 49 9 45 14 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 15 | . 3 1 . 3 . 5 3 Burn 6 | . 3 1 . 1 . 1 . Destroy 4 | . . . . 2 . . 2 Blast 3 | . . . . . . 3 . Sever 2 | . . . . . . 1 1 Melee Attacks 30 | . 5 . . 3 . 14 8 Impact . | . . . . . . . . Slashing 14 | . . . . . . 9 5 Piercing . | . . . . . . . . Sneak Attacks 10 | . 4 . . 3 . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6644 | . 376 454 . 1919 523 2682 690 Guns 4786 | . 352 454 . 1633 382 1424 541 Cannons 1011 | . . . . 265 141 605 . Explosions 518 | . . . . . . 518 . Melee 262 | . . . . . . 135 127 Ramming 67 | . 24 . . 21 . . 22 Kinetic 2939 | . 202 228 . 1257 181 548 523 Thermal 2907 | . 150 226 . 641 342 1530 18 Explosive 444 | . . . . . . 444 . Electromagnetic 25 | . . . . . . 25 . Impact . | . . . . . . . . Slashing 262 | . . . . . . 135 127 Piercing . | . . . . . . . . Highest Corruption 24 | . . . . 2 . 24 1 Average Corruption 3 | . . . . 2 . 4 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . . 3 . 27 . Message Errors 6 | . . . . . . 6 . Matter Fused 7 | . . . . . . 7 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 4 | . . . . . . 4 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 2 | . . . . 1 . 1 . Data Loss (minor) 3 | . . . . 1 . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Misdirections 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . 9 . 103 . Projectiles 10 | . . . . 9 . 1 . Explosions 102 | . . . . . . 102 . Melee . | . . . . . . . . Knockbacks 8 | . . . . . . 8 . Impact . | . . . . . . . . Kinetic 8 | . . . . . . 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 107 | . 11 . . 10 . 75 11 Shots 1 | . . . . . . 1 . Rammed 10 | . 4 . . 1 . . 5 Targets Rammed 10 | . 4 . . 1 . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 546 | . 279 168 . 348 114 546 150 Average Temperature 116 | . 121 67 . 138 45 141 67 Received Heat Transfer 3064 | . 135 240 . 855 282 648 904 Effects 7 | . . . . 2 . 5 . Shutdowns 1 | . . . . 1 . . . Energy Bleed 2 | . . . . 1 . 1 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 12 | . 3 . . 2 3 4 . Heat Transferred 6638 | . 666 740 . 1480 703 2999 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 97 100 Level 1 . | . . . . . . 2 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 240 | . 90 56 6 121 50 240 101 Initial 95 | . . 12 6 . 9 . 95 Average 49 | . 34 20 . 48 9 81 39 Influence Increases 1922 | . 150 126 . 496 111 772 267 Destroy 0b10 Robot/C 1120 | . 100 80 . 320 80 380 160 Destroy 0b10 Robot/NC 100 | . . . . 35 . 60 5 Destroy Leader 268 | . 20 30 . 80 30 88 20 Allied During Kill 7 | . . . . . . 7 . Successful Hack 36 | . . . . . . 14 22 Disable Machine 120 | . . . . . . 90 30 Destroy Structure 46 | . . 1 . 1 1 43 . Lose Combat Pursuer 225 | . 30 15 . 60 . 90 30 Influence Decreases 1922 | . 120 140 16 475 130 579 462 Entered New Map 142 | . . 18 10 . 12 2 100 Time Decay 1305 | . 120 112 6 385 118 277 287 Lost Part 415 | . . 10 . 90 . 240 75 Lost Ally 60 | . . . . . . 60 . Squads Dispatched 21 | . 2 1 . 5 2 7 4 Investigation 5 | . 1 . . . . 2 2 Extermination 6 | . . . . . 1 4 1 Reinforcement 7 | . 1 1 . 2 1 1 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 12 | . 1 3 . 4 . 3 1 Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 121 | . 13 11 . 38 5 34 20 Peak Tracking Total 6 | . 3 4 . 6 2 6 6 Tactical Retreats 12 | . 1 1 . 3 . 5 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 6 | . 1 2 . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts 3 | . . . . . . . 3 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . . . 1 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 8 | . . . . . . 6 2 Max in Single Turn 2 | . . . . . . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 9 | . . 1 . . 1 4 3 Terminals 5 | . . 1 . . . 3 1 Fabricators 3 | . . . . . 1 1 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . . 2 . . 2 8 8 Successful 7 | . . . . . 1 3 3 Failed 13 | . . 2 . . 1 5 5 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 6 | . . 2 . . 1 3 . Terminals 9 | . . 2 . . . 5 2 Fabricators 8 | . . . . . 2 3 3 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . . . . 1 1 Record 2 | . . . . . . 1 1 Fabricator Hacks 4 | . . . . . 1 2 1 Network Status 2 | . . . . . 1 1 . Build 2 | . . . . . . 1 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . . . 1 3 3 Full Trace Events 4 | . . . . . . 2 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 76 | . . . . . . 76 . Total Robot Build Rating 15 | . . . . . . 15 . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 58 | . . . . . . . 58 Total Part Build Rating 7 | . . . . . . . 7 Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 9 | . 2 . . 3 . 2 2 Non-combat 9 | . 2 . . 3 . 2 2 Combat . | . . . . . . . . Robot Hacks Applied 13 | . 2 . . 3 . 5 3 no_distress 10 | . 2 . . 3 . 3 2 find_chute 1 | . . . . . . 1 . find_recycling 2 | . . . . . . 1 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 87 | . . . . . . 87 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 33 | . . . . . . 33 . Total Damage 493 | . . . . . . 493 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 1481 | . . . . 92 537 852 . Seismic 1 | . . . . . . 1 . Jamming 1480 | . . . . 92 537 851 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5017 | 75 341 282 199 988 537 1793 802 Spaces Moved 2894 | 54 178 151 130 387 433 1121 440 Core 212 | 5 . . . . . 133 74 Treads 496 | 5 . . . 44 1 398 48 Legs 96 | . . . . . . . 96 Wheels 1868 | 44 178 151 130 343 432 590 . Hover . | . . . . . . . . Flight 222 | . . . . . . . 222 Fastest Speed 40 | 50 100 105 130 105 95 50 40 Average Speed 119 | 100 127 118 130 138 99 119 122 Slowest Speed 240 | 160 130 130 130 240 240 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 37 23 33 23 12 32 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . . . 41 2 Melee . | . . . . . . . . Projectile 8 | . . . . . . 6 2 AOE 35 | . . . . . . 35 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3900 | 69 247 216 160 649 501 1425 633 Wait 460 | . 20 33 30 105 25 170 77 Move 2887 | 53 177 150 129 386 432 1120 440 Hop . | . . . . . . . . Pick Up 52 | 4 11 4 . 11 6 9 7 Fast Attach 47 | 7 1 . . 2 1 11 25 Attach 54 | . . 5 1 12 6 16 14 Detach 13 | 1 . . . 1 1 3 7 Swap 58 | 4 5 4 . 20 6 11 8 Drop 29 | . 2 1 . 10 5 9 2 Fire 257 | . 22 19 . 98 19 62 37 Melee 30 | . 5 . . 3 . 14 8 Ram 10 | . 4 . . 1 . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 673 | -9/Materials | Discovered new exit (range 16) 699 | -9/Materials | Entered Mines 709 | -9/Mines | Met a Derelict bent on vengeance 871 | -9/Mines | Learned Materials garrison access intel 892 | -9/Mines | Discovered new exit (range 6) 898 | -9/Mines | Entered Materials 898 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -8/Materials | Loaded intel: 1 garrison access location 940 | -8/Materials | Garrison activated, responded to threat 1254 | -8/Materials | Lost 3 parts (1n2w) 1284 | -8/Materials | Build established: Scavenger-Mutant 1723 | -8/Materials | Discovered new exit (range 13) 1886 | -8/Materials | Entered Factory 1886 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -7/Factory | Lost 4 parts (1n1u2w) 2085 | -7/Factory | Discovered new exit (range 12) 2120 | -7/Factory | Identified exit to Lower Caves 2354 | -7/Factory | Discovered new exit (range 8) 2362 | -7/Factory | Identified exit to Factory 2423 | -7/Factory | Entered another Factory area 2423 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2472 | -6/Factory | Discovered new exit (range 12) 2498 | -6/Factory | Identified exit to Lower Caves 2963 | -6/Factory | Build established: Scavenger-Tank 3715 | -6/Factory | Fabricated G-50 Soldier (x3) 3902 | -6/Factory | Lost 3 parts (2n1u) 4092 | -6/Factory | System corruption reached 10% 4132 | -6/Factory | Core integrity fell below 50% 4140 | -6/Factory | Released all parts (4) 4168 | -6/Factory | Lost 16 parts (3p5n3u5w) 4183 | -6/Factory | Core integrity fell below 20% 4204 | -6/Factory | Discovered new exit (range 5) 4216 | -6/Factory | Entered another Factory area 4216 | -5/Factory | Evolved 2 slots: Power x2 4374 | -5/Factory | Build established: Mutant 4382 | -5/Factory | Fabricated Hvy. Siege Treads (x1) 4586 | -5/Factory | Lost 8 parts (2p2n2u2w) 4975 | -5/Factory | Core integrity fell below 50% 4975 | -5/Factory | Released all parts (5) 4982 | -5/Factory | Core integrity fell below 20% 5006 | -5/Factory | Lost 15 parts (3p7n2u3w) 5018 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 04979_ Penetrated by Slug. 04982_ R-10 Processor collects Wheel. 04983_ R-10 Processor collects Terrain Scanner. 04989_ Penetrated by Slug. 05006_ Connecting with Recycling Unit... 05006_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 05007_ Acquired Adv. Cooling System. 05009_ Recycling Unit disabled. 05009_ Lrn. Proton Cannon tumbles out of recycling unit. 05011_ Acquired Lrn. Proton Cannon. 05012_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8O. 05012_ Dropped Lrn. Proton Cannon. 05013_ Slammed into P-70 Sage. 05013_ Destabilizing: System interference. 05013_ Adv. Cooling System temporarily disabled. 05014_ Slammed into P-70 Sage. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !#?????????????????????????????????????????? | | !=#### #????????????????????????????????????? | | [/ #????????????????????????????????????? | | |*#### #????????????????????????????????????? | | =#?????????????????????????????????????????? | | #/######?????????????????????????????????????????? | | ########??????????????????????????????????????? | | ???????????????????????????????? | | ########??????? ??????????????????????????????? | | ####?????????????? ??????????????????????????????? | | ?????????????????# ?##########???????????????????? | | ?????????????????# ## #???????????????????? | | ?????????????????# ## "Y" #???????????????????? | | ?????????????????# ## "" #???? #?????????????? | | ?????????????????# ## ] p #? #?????????????? | | ???????????????### ######@#### #?????????????? | | ???????????????# k #?????????????? | | ???????????????# #?????????????? | | ???????????????# #?????????????? | | ??############## +?????????????? | | ###! # #?????????????? | | + # ### T#### #?????????????? | | ### # #?####??? #?????????????? | | ### / # #????????? #?????????????? | | # #x #?????????? #?????????????? | | # + #?????????? #?????????????? | | # # #??????????? #?????????????? | | # + #???????????? #?????????????? | | # ###+#+#???????????????????????????? | | # #?????????????????????????????????? | | # ! = !#?????????????????????????????????? | | # #?????????????????????????????????? | | ################?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 465 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 33 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 75 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Hvy. Siege Treads | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Dodgeball, But With Guns Hehehe Junior Dev Not Today, Chutes Challenges ------------ None Game ------ Seed IntegrityWeightObliterator Manual? 0 Play Time 01:21:19 Cumulative 17.8 hours Start 2026.08.04 @ 10:08:30 End 2026.08.04 @ 14:12:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5077816-4331-4c71-a727-4a952ec8b1e4