Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.28 @ 22:39:10 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4315) 4315 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 8124 Bonus ------- High Alert Combat Kills 240 Follower Combat Kills 233 Friendly Fire -314 Cogmind --------- Core Integrity 108/700 Matter 25/300 Energy 144/160 System Corruption 11% Temperature Cool (0) Movement Walking (280) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (14) --- Cooling System Cooling System Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved EM Shotgun Lightning Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Autogun Autogun > --- INVENTORY -------- Heavy Ion Engine Micro Nuclear Core Titanium Leg Cooling System Cooling System Improved Terrain Scanner Hardened Heavy Armor Plating Improved EM Shotgun Improved EM Shotgun Lightning Gun Enhanced Autogun Shock Bomb Launcher Shock Bomb Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . 2 . . 2 Weapon 1 | . . . . . 1 . Parts Attached 124 | 6 5 6 12 34 20 41 Power 13 | 1 . 1 2 3 . 6 Engine 11 | 1 . 1 2 3 . 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 21 | 2 . 1 2 3 7 6 Treads . | . . . . . . . Leg 21 | 2 . 1 2 3 7 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 3 . 3 7 7 16 Device 13 | . 1 . 2 3 3 4 Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 18 | . 1 . 1 4 3 9 Artifact . | . . . . . . . Weapon 53 | 2 2 4 5 21 6 13 Energy Gun 7 | 1 1 1 2 2 . . Energy Cannon 26 | . . . 3 15 4 4 Ballistic Gun 11 | 1 . 2 . 1 1 6 Ballistic Cannon . | . . . . . . . Launcher 9 | . 1 1 . 3 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 2 6 1 1 Parts Lost 24 | . . 1 3 1 . 19 Power 4 | . . . 1 . . 3 Propulsion 5 | . . . . . . 5 Utility 6 | . . . 1 1 . 4 Weapon 9 | . . 1 1 . . 7 Highest Loss Streak 15 | . . 1 2 1 . 15 Average Slot Usage (%) 97 | . 95 100 98 99 99 92 Engine 10 | . 14 14 11 10 9 6 Leg 23 | . 28 28 22 21 27 22 Device 13 | . . . 13 22 18 9 Storage 10 | . 14 14 11 11 9 7 Processor 3 | . . . . . . 11 Protection 10 | . 10 14 18 10 8 8 Energy Gun 1 | . 13 3 11 . . . Energy Cannon 11 | . . . 6 21 26 2 Ballistic Gun 10 | . 14 24 4 . . 18 Naked Turns . | . . . . . . . Heaviest Build 65 | 13 31 32 46 51 51 65 Greatest Support 56 | 20 20 20 20 20 51 56 Greatest Overweight (x) 4 | 4 1 1 2 2 1 3 Average Overweight (x) 1 | 1 . 1 1 1 . . Largest Inventory Capacity 14 | 7 14 14 14 14 14 14 Average Capacity 13 | 6 10 14 14 14 14 14 Most Carried 14 | 2 10 14 14 14 14 14 Average Carried 12 | . 6 12 13 13 13 13 Final Capacity 14 | 7 14 14 14 14 14 14 Final Carried 14 | 1 10 14 14 14 14 7 Class Distribution -------------------- 57% | Mutant 16% | Tank 13% | Skirmisher 6% | Commander-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 2690 | 218 144 208 78 507 210 1325 Remotely . | . . . . . . . Salvage Created 5896 | . 242 262 464 1402 1147 2379 Parts 349 | . 24 16 24 83 67 135 Haulers Intercepted 15 | . 1 . 1 6 6 1 Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 95 | . 7 6 8 27 10 37 Guns 41 | . 4 4 8 . . 25 Cannons 23 | . . . . 15 7 1 AOE 30 | . 3 2 . 12 3 10 Classes Destroyed 14 | . 4 2 3 3 . 2 Worker 6 | . . 1 . 1 2 2 Builder 6 | . . . 1 2 2 1 Tunneler 2 | . . 1 . . 1 . Hauler 15 | . 1 . 1 6 6 1 Recycler 11 | . . . . 1 5 5 Mechanic 1 | . . . . . . 1 Operator 3 | . . . . 2 . 1 Watcher 10 | . 2 . 1 1 2 4 Swarmer 14 | . 3 . . . 5 6 Grunt 54 | . 4 6 5 16 3 20 Duelist 2 | . . . 1 1 . . Protector 2 | . . . . 2 . . Sentry 18 | . . . 2 9 2 5 Programmer 6 | . . . . . . 6 Best Kill Streak 13 | . 4 3 5 13 6 9 Combat Bots Only 12 | . 3 3 3 12 3 8 Max Kills in Single Turn 5 | . 2 2 2 5 2 3 Gunslinging . | . . . . . . . Exploded 4 | . 2 2 . 4 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 6676 | . 152 278 358 902 486 4500 Core 946 | . 26 57 69 97 105 592 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 66 . 58 80 . Volleys Fired 343 | . 22 24 40 70 48 139 Largest 3 | . 2 2 2 2 3 3 Hottest 204 | . 60 60 116 150 204 204 Shots Fired 787 | . 42 46 75 124 136 364 Gun 469 | . 40 44 65 3 . 317 Cannon 283 | . . . 10 111 132 30 Launcher 35 | . 2 2 . 10 4 17 Special . | . . . . . . . Kinetic 378 | . 20 37 4 . . 317 Thermal 371 | . 20 7 71 111 132 30 Explosive 11 | . 2 2 . 7 . . Electromagnetic 27 | . . . . 6 4 17 Robot Hit Streak 26 | . 8 11 8 26 11 13 Robot Miss Streak 7 | . 3 4 3 2 7 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 470 | . 25 30 53 76 70 216 Core Hits 270 | . 20 16 18 61 36 119 Critical Hits 10 | . . . 1 2 7 . Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 7 | . . . 1 . 6 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11881 | . 432 500 932 3619 1677 4721 Guns 4706 | . 306 369 810 . . 3221 Cannons 3625 | . . . 122 1795 1472 236 Explosions 3544 | . 126 131 . 1818 205 1264 Melee . | . . . . . . . Ramming 6 | . . . . 6 . . Kinetic 3749 | . 165 327 36 . . 3221 Thermal 4755 | . 141 42 896 1795 1484 397 Explosive 2191 | . 126 131 . 1818 . 116 Electromagnetic 1180 | . . . . . 193 987 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 1 . 11 Average Corruption 1 | . . . . 1 . 3 Corruption Purged . | . . . . . . . Effects 51 | . . . . 13 . 38 Message Errors 14 | . . . . 4 . 10 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 10 | . . . . 1 . 9 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 13 | . . . . 8 . 5 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 195 | . 5 . . 102 44 44 Projectiles 90 | . . . . 45 23 22 Explosions 105 | . 5 . . 57 21 22 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 153 | . . . . 68 4 81 Shots 8 | . . . . 4 1 3 Rammed . | . . . . . . . Targets Rammed 2 | . . . . 2 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 324 | . 72 118 13 2 175 324 Average Temperature 72 | . 21 46 5 2 19 98 Received Heat Transfer 2064 | . 72 129 156 336 216 1155 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | . . . 5 7 4 1 Heat Transferred 8473 | . 325 100 2072 2664 2714 598 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 2 1 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 794 | . 144 162 204 499 431 794 Initial 199 | . . 27 . 24 199 116 Average 149 | . 70 38 70 142 223 210 Maximum Alert Level 3 | . . . 1 2 2 3 Low Security (%) 80 | 100 100 100 97 80 49 76 Level 1 8 | . . . 2 5 44 6 Level 2 9 | . . . . 13 6 12 Level 3 1 | . . . . . . 4 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 3 . 3 7 2 21 Investigation 8 | . 1 . 1 2 . 4 Extermination 7 | . . . . . . 7 Reinforcement 11 | . 2 . 2 3 . 4 Assault 3 | . . . . 2 . 1 Garrison 7 | . . . . . 2 5 Intercept . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 5 | . . . 1 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 160 | . 16 10 8 40 19 67 Peak Tracking Total 14 | . 5 4 3 14 4 6 Tactical Retreats 15 | . . 1 . . 6 8 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 7 | . 1 . . 2 . 4 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 11 | . . . 1 5 2 3 Max in Single Turn 2 | . . . . 1 1 2 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 33 | . 1 . 3 12 8 9 Terminals 26 | . 1 . 2 10 7 6 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 1 1 2 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 92 | . 5 . 7 24 34 22 Successful 58 | . 3 . 5 17 24 9 Failed 34 | . 2 . 2 7 10 13 Catastrophic 8 | . . . 1 2 1 4 Database Lockouts . | . . . . . . . Manual 59 | . 5 . 7 14 26 7 Terminals 77 | . 5 . 6 20 30 16 Fabricators . | . . . . . . . Repair Stations 10 | . . . . 2 4 4 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 . 2 Terminal Hacks 29 | . 2 . 2 10 12 3 Part Schematic 1 | . . . . 1 . . Open Door 3 | . . . . 3 . . Branch Access Points 1 | . . . . . . 1 Terminal Index 5 | . . . 1 1 2 1 Repair Station Index 1 | . . . . . . 1 Alert Level 6 | . 1 . . 2 3 . Unreport Threat 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Zone Layout 10 | . 1 . 1 3 5 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . 2 2 4 Scan Component 4 | . . . . 1 1 2 Repair 4 | . . . . 1 1 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 20 | . 1 . 3 4 10 2 Terminals 19 | . 1 . 2 4 10 2 Track 3 | . . . . . 3 . Botnet 15 | . 1 . 2 4 6 2 Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 1 . 2 8 7 7 Full Trace Events 5 | . . . . 1 . 4 Feedback Events 2 | . . . . 1 . 1 Corruption 2 | . . . . 1 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 1 1 2 Time 122 | . . . . 26 32 64 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 14 | . . 2 . 12 . . Largest Group 10 | . . 2 2 10 2 . Highest-Rated Group 88 | . . 38 38 88 57 . Highest-Rated Ally 31 | . . 31 31 31 31 . Total Orders 4 | . . . . 4 . . STAY 2 | . . . . 2 . . FOLLOW 2 | . . . . 2 . . Ally Attacks 83 | . . 11 5 60 7 . Total Damage 980 | . . 167 62 665 86 . Kills 14 | . . 3 . 9 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 10266 | 72 594 1284 649 3302 1098 3267 Spaces Moved 3907 | 43 322 594 221 1038 437 1252 Core 21 | 21 . . . . . . Treads . | . . . . . . . Legs 3886 | 22 322 594 221 1038 437 1252 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 200 200 200 130 120 Average Speed 213 | 145 154 200 215 278 193 188 Slowest Speed 360 | 250 200 200 280 280 206 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 5 42 97 23 92 49 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 18 | . . . . 7 . 11 Terrain Destroyed 158 | . 10 16 . 94 2 36 Melee . | . . . . . . . Projectile 37 | . . . . 22 . 15 AOE 121 | . 10 16 . 72 2 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 5262 | 50 375 643 322 1329 592 1951 Wait 738 | . 17 13 28 128 63 489 Move 3901 | 42 321 593 220 1037 436 1252 Hop . | . . . . . . . Pick Up 65 | 2 9 5 11 19 7 12 Fast Attach 40 | 5 1 . 4 14 5 11 Attach 26 | 1 . 1 4 5 2 13 Detach 1 | . . . . . . 1 Swap 58 | . 4 5 4 15 13 17 Drop 88 | . 1 2 11 39 18 17 Fire 343 | . 22 24 40 70 48 139 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Entered Mines 833 | -10/Mines | Learned location of Storage (-9) 891 | -10/Mines | Discovered new exit (range 9) 919 | -10/Mines | Discovered new exit (range 14) 1246 | -10/Mines | Excavation squad dispatched 1246 | -10/Mines | A large section of the Mines collapsed 1951 | -10/Mines | Entered Materials 1951 | -9/Materials | Accompanied by 2 allies 1951 | -9/Materials | Evolved 2 slots: Utility x2 1952 | -9/Materials | Identified exit to Mines 1956 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2121 | -9/Materials | Discovered new exit (range 16) 2600 | -9/Materials | Entered Storage 3255 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3547 | -9/Storage | Build established: Commander-Mutant 4235 | -9/Storage | Build established: Mutant 4380 | -9/Storage | Discovered new exit (range 8) 4948 | -9/Storage | Discovered new exit (range 12) 5328 | -9/Storage | Met a pair of Derelict thieves 5467 | -9/Storage | Destroyed 12 combat bots 5734 | -9/Storage | Repaired Aluminum Leg 5902 | -9/Storage | Entered Materials 5902 | -8/Materials | Accompanied by 2 allies 5902 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5950 | -8/Materials | Repaired Med. Armor Plating 6235 | -8/Materials | Garrison activated, responded to threat 6270 | -8/Materials | Build established: Tank 6418 | -8/Materials | Discovered new exit (range 14) 6608 | -8/Materials | Garrison activated, responded to threat 6964 | -8/Materials | Discovered new exit (range 15) 7000 | -8/Materials | Entered Factory 7000 | -7/Factory | Evolved 2 slots: Utility x2 7123 | -7/Factory | Discovered new exit (range 13) 7265 | -7/Factory | Repaired Med. Armor Plating 7478 | -7/Factory | Repaired Med. Armor Plating 8450 | -7/Factory | Identified exit to Factory 8727 | -7/Factory | Build established: Mutant 9167 | -7/Factory | Build established: Skirmisher 9400 | -7/Factory | Garrison activated, responded to threat 9742 | -7/Factory | Destroyed 8 combat bots 9974 | -7/Factory | Discovered exit to Factory (range 6) 10007 | -7/Factory | Identified exit to Lower Caves 10079 | -7/Factory | Garrison activated, responded to threat 10200 | -7/Factory | First assault squad dispatched 10220 | -7/Factory | Core integrity fell below 50% 10226 | -7/Factory | System corruption reached 10% 10258 | -7/Factory | Core integrity fell below 20% 10267 | -7/Factory | Self-destructed Last Messages --------------- 10227_ U-05 Engineer lays Concrete. 10228_ P-70 Sage resets Y-54 Guardian, system corruption cleaned. 10228_ U-05 Engineer lays Concrete. 10229_ U-05 Engineer destroyed. 10239_ System corrupted: Matter fused (-5). 10243_ Cld. Plasma Cannon destroyed. 10245_ Acquired Lgt. Nuclear Core. 10248_ Acquired Aluminum Leg. 10249_ Imp. Medium Armor Plating destroyed. 10250_ ALERT: Rogue bot located, Programmers report to Factory Zone 6I. 10250_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 10250_ Titanium Leg destroyed. 10252_ P-60 Hacker resets P-70 Sage, system corruption cleaned. 10252_ Carbon-fiber Leg destroyed. 10256_ P-70 Sage resets Y-54 Guardian, system corruption cleaned. 10256_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 10264_ Imp. Medium Armor Plating destroyed. 10265_ System corrupted: Energy discharge (-44). 10267_ K-01 Serf collects debris. 10267_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 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