Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.19 @ 22:25:56 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (183) 915 Value Destroyed (8657) 8657 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (10483) 10483 TOTAL SCORE: 27875 Bonus ------- High Alert Combat Kills 4253 Follower Combat Kills 2696 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -566 Cogmind --------- Core Integrity 1107/1600 Matter 291/300 Energy 22/100 System Corruption 12% Temperature Cool (39) Movement Hovering (53) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Graphene Brace Advanced Hacking Suite > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (10) --- Experimental Cooling System Experimental Cooling System Experimental Matter Compressor (500) Advanced Gravity Neutralizer Zionite Weapon Casing Graphene Brace Long-range Tractor Beam HERF Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Advanced Weapon Cycler Zionite Shade Armor Zionite Shade Armor Graphene Brace Improved Shield Generator > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Vibroblade > --- INVENTORY -------- Improved Ion Engine Quantum Reactor Quantum Reactor Experimental Matter Compressor Advanced Gravity Neutralizer Layered Heavy Armor Plating Long-range Tractor Beam HERF Cannon Gamma Bomb Array [Rating: 178] Favorites ----------- Power Quantum Reactor Engine Improved Ion Engine Reactor Quantum Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Improved Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Plasma Rifle Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Welding Torch Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 . 2 2 . 2 Power 2 | . . . . . . . . 1 . . . . . 1 Propulsion 7 | . . . 1 . . . 3 1 . . . 1 . 1 Utility 7 | . . . . . . . 2 . 2 . 2 1 . . Weapon 2 | . . . 1 . . . 1 . . . . . . . Parts Attached 191 | . 10 . 27 . 4 2 17 11 17 38 23 1 11 30 Power 32 | . 1 . 5 . . 1 1 2 . 10 3 . 3 6 Engine 12 | . 1 . 5 . . 1 1 1 . . 1 . . 2 Core . | . . . . . . . . . . . . . . . Reactor 20 | . . . . . . . . 1 . 10 2 . 3 4 Propulsion 39 | . 1 . 7 . 2 . 4 . 5 8 1 . 5 6 Treads 3 | . . . 3 . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 35 | . . . 4 . 2 . 4 . 5 8 1 . 5 6 Flight . | . . . . . . . . . . . . . . . Utility 70 | . 2 . 5 . . . 7 5 7 10 14 1 2 17 Device 39 | . . . 3 . . . 4 4 3 10 3 1 1 10 Storage 5 | . 1 . 2 . . . . . . . . . . 2 Processor 7 | . 1 . . . . . 2 . 1 . 2 . . 1 Hackware 7 | . . . . . . . . . . . 4 . 1 2 Protection 12 | . . . . . . . 1 1 3 . 5 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 50 | . 6 . 10 . 2 1 5 4 5 10 5 . 1 1 Energy Gun 14 | . 1 . 3 . . . 2 2 2 4 . . . . Energy Cannon 2 | . . . . . . . . . 1 . 1 . . . Ballistic Gun 26 | . 3 . 7 . 1 1 3 1 1 5 2 . 1 1 Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . Launcher 3 | . . . . . 1 . . 1 . . 1 . . . Special Weapon 2 | . 2 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 3 6 4 3 2 . . 6 Corrupted Parts 4 | . . . 1 . . . . . 1 . 1 . . 1 System Corruption 5 | . . . 1 . . . . . 1 . 1 . . 2 Parts Lost 79 | . 1 . 5 1 . . 2 3 9 16 9 . 3 30 Power 14 | . 1 . 1 . . . . . 1 1 2 . . 8 Propulsion 18 | . . . . . . . 1 2 2 1 . . 1 11 Utility 27 | . . . 2 . . . . . 5 7 4 . . 9 Weapon 20 | . . . 2 1 . . 1 1 1 7 3 . 2 2 Highest Loss Streak 8 | . 1 . 3 1 . . 2 2 5 3 5 . 2 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | . 8 10 8 8 7 7 5 8 8 8 8 7 8 8 Power 1 | . 1 1 1 2 2 1 1 1 . 1 1 1 2 1 Propulsion 2 | . 4 4 2 3 2 2 . 1 2 2 3 2 1 . Utility 2 | . 1 3 3 2 2 2 2 3 3 2 1 2 3 4 Weapon 1 | . 1 2 1 . . 1 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 20 | . 5 . 2 3 . 1 1 . 3 1 1 . . 3 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 7 | . 2 . 1 2 . . . . . 1 1 . . . Utility 9 | . 2 . . 1 . 1 1 . 1 . . . . 3 Weapon 3 | . . . 1 . . . . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 94 94 97 87 88 89 86 94 86 92 89 82 Engine 7 | . 13 14 11 11 11 11 6 11 10 1 . . . 1 Reactor 3 | . . . . . . . . . . 8 8 8 8 9 Treads 2 | . . . 18 . . . . . . . . . . . Leg 2 | . 28 28 . . . . . . . . . . . . Hover 26 | . . . 10 33 33 33 33 30 28 34 33 34 34 32 Device 13 | . . . 8 11 11 4 10 15 13 21 17 18 18 18 Storage 7 | . 14 14 11 11 11 11 6 5 5 5 4 4 4 4 Processor 1 | . 12 14 1 . . . 1 . . . 2 . . 1 Protection 2 | . . . . . . . 4 1 6 1 3 8 8 4 Energy Gun 4 | . . . 13 . . . 1 11 11 9 . . . . Ballistic Gun 15 | . 27 28 17 28 29 27 23 11 7 6 9 13 7 4 Peak Build Rating 178 | . 8 8 20 20 29 29 68 84 108 154 153 165 166 178 Average Rating 79 | . 7 8 13 19 23 26 56 79 97 134 137 162 148 151 On Entrance 64 | 6 6 8 8 20 19 25 28 68 84 94 130 152 165 148 Avg Prop Armor Cover (%) 2 | . . . 9 . . . . . . . 4 . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 117 | 11 18 18 27 22 24 24 43 50 77 93 105 109 109 117 Greatest Support 120 | 20 20 20 60 24 32 24 58 70 78 98 105 120 120 113 Greatest Overweight (x) 12 | . . . 3 . . . 1 . 1 12 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 9 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 8 8 8 10 10 10 10 10 8 10 10 Average Carried 8 | . 8 10 8 7 7 7 7 9 9 9 9 8 9 9 Final Capacity 10 | 8 10 10 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 8 8 8 8 10 10 10 10 9 8 10 9 Class Distribution -------------------- 24% | Scavenger-Tank 19% | Gunner 19% | Mutant 13% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Tank | -2/Research Scavenger-Sprinter | -2/DSF Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Matter Collected 6611 | 200 181 . 437 192 101 78 479 519 292 1584 998 . 337 1213 Remotely 250 | . . . . . . . . . . 250 . . . . Salvage Created 9595 | . 337 41 749 80 68 80 208 291 625 2018 2247 . 167 2684 Parts 445 | . 19 7 47 3 . 3 9 14 25 84 100 . 5 129 Haulers Intercepted 9 | . 1 . 2 . . . . 1 . . 2 . 1 2 Recyclers Shooed 4 | . 1 . 1 . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . . . . . . Prevented 8 | . . . . . . 8 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Combat Hostiles Destroyed 145 | . 8 3 17 2 . 1 3 3 9 40 27 . 1 31 Melee 22 | . . . . . . . . . . 9 2 . . 11 Guns 77 | . 8 3 16 2 . 1 3 2 3 21 17 . 1 . Cannons 5 | . . . . . . . . . 1 3 1 . . . AOE 29 | . . . 1 . . . . . 4 7 5 . . 12 Classes Destroyed 17 | . 4 . 3 . . . 1 2 1 2 3 . . 1 Worker 10 | . 1 . . . . . 3 . 1 . 1 . . 4 Builder 8 | . . . . . . . 1 . 3 . 1 . . 3 Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 9 | . 1 . 2 . . . . 1 . . 2 . 1 2 Recycler 2 | . . . 1 . . . . . 1 . . . . . Operator 5 | . . . 1 . . . 1 . . 2 . . . 1 Watcher 2 | . . . . . . . . 1 . . . . . 1 Swarmer 35 | . 3 3 7 . . . . . . 12 4 . . 6 Saboteur 2 | . . . . . . . . . . 1 . . . 1 Grunt 66 | . 5 . 5 2 . 1 3 . 4 18 12 . 1 15 Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 18 | . . . 5 . . . . 1 4 4 3 . . 1 Hunter 6 | . . . . . . . . 2 . . 3 . . 1 Programmer 14 | . . . . . . . . . . 5 4 . . 5 Behemoth 2 | . . . . . . . . . 1 . . . . 1 Martyr 1 | . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 13 | . 4 3 8 2 . 1 3 2 5 9 13 . 1 9 Combat Bots Only 9 | . 4 3 7 2 . 1 1 1 5 8 9 . 1 8 Max Kills in Single Turn 4 | . 2 2 2 1 . 1 3 1 3 3 4 . 1 3 Gunslinging 1 | . . 1 1 . . . . . . 1 1 . . . Exploded 3 | . . . 1 . . . . . 3 3 3 . . 3 Melee 1 | . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Hostile Shots Fired 1147 | . 57 12 121 6 . 10 31 52 98 281 155 . 21 303 Missed 412 | . 25 3 33 2 . 3 13 17 37 96 57 . 10 116 Hits 735 | . 32 9 88 4 . 7 18 35 61 185 98 . 11 187 Melee 5 | . . . . . . . . . . 5 . . . . Projectile 730 | . 32 9 88 4 . 7 18 35 61 180 98 . 11 187 AOE 6 | . . . . 4 . . . . 2 . . . . . Critical Strikes 29 | . . . 3 . . . 1 2 1 6 4 . 2 10 Actively Blocked 22 | . . . . . . . . 1 . 6 4 . 1 10 Damage Taken 14143 | . 282 75 942 171 . 78 482 929 1484 3307 2186 . 374 3833 Core 1715 | . 30 9 120 22 . 18 41 118 128 463 273 . . 493 Absorbed by Shields 1022 | . . . . . . . . . . 657 . . 130 235 Redirected to Shielding 407 | . . . . . . . . 100 197 . 110 . . . Ignored by Resistances 964 | . . . . . . . . . 173 . . . . 791 Regen/Repaired (Parts) 490 | . 19 . 28 . 309 . . . 134 . . . . . Core Remaining (%) 80 | 100 . 84 . . . 60 95 88 . 48 79 . 100 69 Volleys Fired 347 | . 23 4 55 10 2 6 20 28 29 68 60 . 12 30 Largest 4 | . 2 2 3 3 2 3 4 4 4 4 4 . 4 3 Hottest 248 | . 40 40 157 69 46 79 151 178 248 201 144 . 188 140 Shots Fired 950 | . 46 8 151 30 4 17 69 97 104 229 125 . 28 42 Gun 893 | . 46 8 151 30 4 17 67 97 98 212 115 . 24 24 Cannon 26 | . . . . . . . . . 4 14 3 . 4 1 Launcher 31 | . . . . . . . 2 . 2 3 7 . . 17 Special . | . . . . . . . . . . . . . . . Kinetic 620 | . 46 8 76 30 4 17 64 64 38 113 112 . 24 24 Thermal 256 | . . . 66 . . . . 23 56 108 3 . . . Explosive 7 | . . . . . . . 2 . 2 3 . . . . Electromagnetic 56 | . . . 9 . . . 3 10 2 . 10 . 4 18 Phasic 11 | . . . . . . . . . 6 5 . . . . Robot Hit Streak 17 | . 7 7 12 3 2 7 10 6 17 8 13 . 14 5 Robot Miss Streak 14 | . 3 1 5 4 1 1 14 10 5 10 4 . 2 8 Penetration Max 2 | . . . . . . . 1 1 . 2 1 . . . Secondary Targets 20 | . 1 2 3 . . 1 1 . 2 7 2 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . 1 1 1 . 1 . Shots Hit Robots 595 | . 28 7 84 13 3 13 24 45 57 144 85 . 22 70 Core Hits 514 | . 15 3 31 6 2 5 22 22 65 133 86 . 10 114 Critical Kills 17 | . . . . . . . 1 . . 6 10 . . . Critical Parts Destroyed 18 | . 1 . . . . . . . . 7 9 . . 1 Critical Strikes 57 | . 1 . 5 . . . 1 1 1 20 24 . 1 3 Burn 8 | . . . 5 . . . . 1 1 1 . . . . Destroy 38 | . 1 . . . . . 1 . . 13 22 . . 1 Sever 11 | . . . . . . . . . . 6 2 . 1 2 Melee Attacks 114 | . . . . . . . . . . 42 11 . 2 59 Impact . | . . . . . . . . . . . . . . . Slashing 114 | . . . . . . . . . . 42 11 . 2 59 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . 1 . 1 7 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22986 | . 377 77 1262 214 45 247 1269 808 2570 6090 2978 . 592 6457 Guns 9502 | . 347 77 1221 214 45 247 809 808 1387 2469 1186 . 344 348 Cannons 724 | . . . . . . . . . 151 378 99 . 96 . Explosions 7769 | . . . 41 . . . 460 . 1032 1666 1284 . . 3286 Melee 4769 | . . . . . . . . . . 1513 377 . 152 2727 Ramming 222 | . 30 . . . . . . . . 64 32 . . 96 Kinetic 6209 | . 347 77 502 214 45 247 792 465 479 1211 1138 . 344 348 Thermal 4594 | . . . 659 . . . 87 308 906 1679 378 . . 577 Explosive 2876 | . . . . . . . 373 . 1032 1471 . . . . Electromagnetic 4032 | . . . 101 . . . 17 35 21 . 1053 . 96 2709 Impact . | . . . . . . . . . . . . . . . Slashing 4769 | . . . . . . . . . . 1513 377 . 152 2727 Piercing . | . . . . . . . . . . . . . . . Phasic 284 | . . . . . . . . . 132 152 . . . . Highest Corruption 12 | . . . 2 2 2 . 3 1 2 10 3 . . 12 Average Corruption 3 | . . . 1 2 2 . 3 1 1 5 1 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 70 | . . . 9 5 1 . 5 1 3 21 5 . . 20 Message Errors 18 | . . . 3 1 . . 2 . 2 4 3 . . 3 Matter Fused 20 | . . . 3 2 . . 1 1 . 9 1 . . 3 Heat Flow Errors 5 | . . . . . . . . . 1 . . . . 4 Energy Discharges 7 | . . . . . . . . . . 2 . . . 5 Parts Rejected 4 | . . . . 1 . . . . . 1 . . . 2 Data Loss (minor) 7 | . . . 1 . 1 . 1 . . 3 . . . 1 Misfires 2 | . . . . 1 . . 1 . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . Weapon Failures 6 | . . . 1 . . . . . . 2 1 . . 2 Overload Shots 4 | . . . . . . . . 1 3 . . . . . Overflow Damage 226 | . . . . . . . 47 . 7 60 30 . . 82 Projectiles . | . . . . . . . . . . . . . . . Explosions 100 | . . . . . . . 47 . 7 . 30 . . 16 Melee 126 | . . . . . . . . . . 60 . . . 66 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 365 | . . . 10 . . . . . 22 231 49 . . 53 Shots 13 | . . . 1 . . . . . 1 7 3 . . 1 Rammed 4 | . . . . . . . . . . 2 1 . . 1 Targets Rammed 9 | . 5 . . . . . . . . 2 1 . . 1 Kicked 5 | . 5 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 332 | . 12 . 311 3 . 9 332 16 106 226 161 15 80 328 Average Temperature 72 | . 7 . 83 3 . 6 70 5 18 64 46 7 26 98 Received Heat Transfer 2191 | . 72 . 243 30 . 21 407 75 309 390 180 . 44 420 Effects 9 | . . . 1 . . . . . . . . . . 8 Shutdowns 2 | . . . 1 . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . . . . . 5 Interference 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Robots Corrupted 11 | . . . . . . . . . . . 2 . . 9 Combat Hostiles 10 | . . . . . . . . . . . 2 . . 8 Parts Fried 22 | . . . . . . . . . . . 7 . . 15 Impact Corruptions 2 | . . . . . . . . . . . . . . 2 Robots Melted 2 | . . . . . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . . . Parts Melted 26 | . . . 7 . . . 1 3 7 7 1 . . . Heat Transferred 7706 | . . . 1924 . . . 50 775 1730 2327 350 . . 550 Parts Sabotaged 6 | . . . . . . . . . . 6 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . . . . . . . 2 . . 5 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Maximum Alert Level 5 | . . . 1 . . . 3 4 3 5 4 3 3 4 Low Security (%) 23 | . 100 100 46 100 . . 35 . . . . . . . Level 1 10 | . . . 53 . . . 33 3 . 3 . . . . Level 2 16 | . . . . . . . 1 5 58 23 . . 13 40 Level 3 23 | . . . . . . . 30 85 41 7 34 100 86 15 Level 4 21 | . . . . . . . . 5 . 43 65 . . 44 Level 5 3 | . . . . . . . . . . 22 . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Peak Influence 1938 | . 110 83 274 157 . . 765 1129 798 1938 1593 893 971 1498 Initial 998 | . . 23 31 82 . . 31 359 529 382 998 893 658 570 Average 709 | . 37 36 155 113 . . 347 836 667 1202 1223 885 812 991 Influence Increases 9245 | . 263 70 548 95 5 171 974 1175 635 2166 999 5 363 1776 Destroy 0b10 Robot/C 4200 | . 160 60 340 40 . 80 280 340 320 980 580 . 160 860 Destroy 0b10 Robot/NC 325 | . 10 . 20 . 5 5 60 40 35 10 60 . 20 60 Destroy Leader 802 | . 32 10 94 10 . 10 70 80 74 150 106 . 20 146 Allied During Kill 1272 | . . . . . . 76 322 373 93 151 56 . 25 176 Successful Hack 86 | . 16 . 29 . . . . 24 . . 12 5 . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . Disable Machine 525 | . . . 15 . . . 180 120 15 150 15 . 15 15 Destroy Structure 775 | . . . 5 . . . 62 108 98 170 80 . 123 129 Partial Spotted 90 | . 15 . . . . . . 15 . . 15 . . 45 Lose Combat Pursuer 1140 | . . . 45 45 . . . 75 . 555 75 . . 345 Influence Decreases 7767 | . 203 47 419 210 102 120 290 828 937 1044 1312 716 290 1249 Entered New Map 3864 | . . 37 52 130 97 . 20 376 553 398 904 696 220 381 Time Decay 2333 | . 193 10 317 70 5 120 170 222 214 386 238 20 . 368 Lost Part 790 | . 10 . 50 10 . . 20 30 90 160 90 . 30 300 Lost Ally 780 | . . . . . . . 80 200 80 100 80 . 40 200 Squads Dispatched 54 | . 2 . 4 . . . 6 1 4 11 10 . 1 15 Investigation 10 | . 1 . 3 . . . 1 . 1 2 . . . 2 Extermination 6 | . . . . . . . . . . 2 1 . . 3 Reinforcement 21 | . 1 . 1 . . . 5 1 2 5 2 . 1 3 Assault 9 | . . . . . . . . . . 2 3 . . 4 Garrison 8 | . . . . . . . . . 1 . 4 . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . 2 . 1 . . . Haulers Reinforced 4 | . . . . . . . 1 1 . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Distress Signals 17 | . 1 . 1 . . . 3 2 2 3 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 358 | . 14 3 25 15 . 8 19 19 26 97 41 . 8 83 Peak Tracking Total 19 | . 5 2 7 19 . 4 7 5 6 15 7 . 6 14 Tactical Retreats 34 | . . . 2 2 . . . 2 . 14 3 . . 11 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Traps Triggered 18 | . . . . . . . 3 1 2 1 1 . 3 7 Indirectly 4 | . . . . . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Machines Disabled 35 | . . . 1 . . . 12 8 1 10 1 . 1 1 Max in Single Turn 8 | . . . 1 . . . 8 1 1 1 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Energy Cycler 2 | . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Machines Accessed 22 | . 7 . 6 . . . . 1 2 1 1 1 . 3 Terminals 12 | . 5 . 5 . . . . . . . . 1 . 1 Fabricators 3 | . . . . . . . . . . 1 . . . 2 Repair Stations 3 | . 1 . 1 . . . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 70 | . 21 . 20 . . . . 2 6 3 7 2 . 9 Successful 30 | . 9 . 9 . . . . 1 3 1 2 1 . 4 Failed 40 | . 12 . 11 . . . . 1 3 2 5 1 . 5 Catastrophic 9 | . 3 . 4 . . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 77 | . 9 . 3 . . . 18 20 7 5 4 2 . 9 Terminals 35 | . 15 . 16 . . . . . . . . 2 . 2 Fabricators 10 | . . . . . . . . . . 3 . . . 7 Repair Stations 11 | . 3 . 4 . . . . . 4 . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . 2 . . 7 . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . Terminal Hacks 11 | . 4 . 6 . . . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 1 . . . 4 Load Schematic 3 | . . . . . . . . . . 1 . . . 2 Build 2 | . . . . . . . . . . . . . . 2 Repair Station Hacks 8 | . 2 . 3 . . . . . 3 . . . . . Scan Component 5 | . 1 . 2 . . . . . 2 . . . . . Repair 3 | . 1 . 1 . . . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 1 . . 2 . . . Retrieve Study 3 | . . . . . . . . 1 . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 6 . 6 . . . . 1 1 1 1 . . 3 Full Trace Events 10 | . 2 . 4 . . . . . 1 1 . . . 2 Feedback Events 4 | . . . 1 . . . . . 1 . . . . 2 Corruption 4 | . . . 1 . . . . . 1 . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . . . . . 1 Time 38 | . . . . . . . . . . . . . . 38 Total Robot Build Rating 9 | . . . . . . . . . . . . . . 9 Part Schematics Acquired 25 | . . . . . 13 . . 12 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . . . . . 1 Time 35 | . . . . . . . . . . . . . . 35 Total Part Build Rating 6 | . . . . . . . . . . . . . . 6 Part Studies Acquired 3 | . . . . . . . . 1 . . 2 . . . Parts Repaired 3 | . 1 . 1 . . . . . 1 . . . . . Time 134 | . 26 . 38 . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Total Allies 49 | . . . . . 9 . 6 8 . 7 5 2 . 12 Largest Group 11 | . . . . . 9 9 11 11 6 6 3 2 2 4 Highest-Rated Group 739 | . . . . . 321 321 585 739 444 462 243 100 100 317 Highest-Rated Ally 269 | . . . . . 51 51 85 85 85 103 81 50 50 269 Zionite Dispatches 13 | . . . . . . . 2 3 . 1 2 1 . 4 Heavy 5 | . . . . . . . 1 1 . 1 . . . 2 Light 3 | . . . . . . . 1 2 . . . . . . Fire 1 | . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . 1 . . . Demo 2 | . . . . . . . . . . . 1 1 . . Experimental 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 369 | . . . . . . 32 63 88 73 22 26 . 14 51 Total Damage 15136 | . . . . . . 765 2626 2837 1454 1386 1291 . 1535 3242 Kills 91 | . . . . . . 3 19 20 11 9 9 . 7 13 Allies Corrupted 4 | . . . . . . . 1 . . 1 . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Active Infowar (turns) 602 | . . . . . . . 160 . 29 . 268 . . 145 Optics 297 | . . . . . . . . . 29 . 268 . . . Sensors 160 | . . . . . . . 160 . . . . . . . ECM 145 | . . . . . . . . . . . . . . 145 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . 2 3 1 . . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . 1 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Turns Passed 6217 | . 555 36 732 150 768 251 342 476 442 904 514 47 151 849 Spaces Moved 6808 | 1 361 21 430 191 1071 246 397 590 448 896 674 84 222 1176 Core 1 | . . . . . . . . . . 1 . . . . Treads 207 | . . . 207 . . . . . . . . . . . Legs 383 | 1 361 21 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 6217 | . . . 223 191 1071 246 397 590 448 895 674 84 222 1176 Flight . | . . . . . . . . . . . . . . . Fastest Speed 22 | 120 120 120 52 52 52 52 44 44 41 38 42 39 27 22 Average Speed 51 | 120 120 120 105 52 52 52 50 49 48 44 42 39 29 27 Slowest Speed 650 | 120 120 120 280 52 66 52 124 51 115 650 148 39 115 132 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 56 14 39 39 88 51 14 18 15 51 21 3 98 25 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 5 | . 1 1 . . 3 . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . . 1 . . . . 1 . . Unknown Exits Taken 9 | 1 . . 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 2 | . . . . 1 1 . . . . . . . . . Spaces Dug 13 | . . . . . . . 5 1 2 2 . . . 3 Terrain Destroyed 259 | . . . 4 . . 3 45 5 50 97 18 . 1 36 Melee 5 | . . . . . . . . . . 2 . . . 3 Projectile 34 | . . . . . . 3 10 5 6 9 . . 1 . AOE 216 | . . . 4 . . . 34 . 44 83 18 . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Res Res DSF Acc Total 8701 | . 445 24 591 219 1272 357 490 715 606 1199 810 97 290 1586 Wait 830 | . 26 . 50 11 186 95 21 66 74 32 15 12 4 238 Move 6794 | . 360 20 429 190 1070 245 396 589 447 895 674 83 221 1175 Hop . | . . . . . . . . . . . . . . . Pick Up 64 | . 9 . 8 3 1 3 4 7 8 10 2 . 3 6 Fast Attach 98 | . 4 . 8 1 3 . 9 . 9 22 14 1 2 25 Attach 64 | . 1 . 6 . 1 . 8 5 5 10 8 1 2 17 Detach 40 | . 3 . 2 . 1 . 7 . 1 3 7 . 2 14 Swap 140 | . 5 . 17 . 4 2 9 15 14 41 12 . 9 12 Drop 94 | . 9 . 16 3 3 6 3 5 7 23 5 . 5 9 Fire 347 | . 23 4 55 10 2 6 20 28 29 68 60 . 12 30 Melee 114 | . . . . . . . . . . 42 11 . 2 59 Ram 3 | . . . . . . . . . . 2 . . . 1 Kick 5 | . 5 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . 13 . 12 . 2 . 26 . Rewire 55 | . . . . 1 1 . . . . 51 . . 2 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Armory -3/Research -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Repaired Lgt. Assault Rifle 313 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 535 | -10/Materials | Discovered new exit (range 6) 540 | -10/Materials | Identified exit to Mines 556 | -10/Materials | Entered Mines 566 | -10/Mines | Learned location of Zion (-7) 572 | -10/Mines | Discovered new exit (range 7) 589 | -10/Mines | Identified exit to Materials 592 | -10/Mines | Entered Materials 592 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 941 | -9/Materials | Destroyed 7 combat bots 1023 | -9/Materials | Build established: Scavenger-Gunner 1160 | -9/Materials | Lost 3 parts (1p1u1w) 1243 | -9/Materials | Discovered new exit (range 11) 1299 | -9/Materials | Repaired Airjet 1324 | -9/Materials | Entered Mines 1335 | -9/Mines | Assembled infested the area 1344 | -9/Mines | Identified exit to Exiles 1349 | -9/Mines | Met 8R-AWN 1470 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1474 | -9/Mines | Entered Zion 1513 | -7/Zion | System corruption cleaned by Quarantine Array 1576 | -7/Zion | Learned Factory emergency access door positions 1577 | -7/Zion | Learned location of Warlord (-5) 1643 | -7/Zion | Gained Derelict followers 1697 | -7/Zion | Found GAL Module 1710 | -7/Zion | Learned location of 1 exit from Factory 1719 | -7/Zion | Met Imprinter 1728 | -7/Zion | Imprinted 1730 | -7/Zion | Declared Zion's savior 1826 | -7/Zion | Visited the Megawrench Repair Shop 1827 | -7/Zion | Megawrench repaired 9 parts 1853 | -7/Zion | Learned location of Data Miner (-6) 1896 | -7/Zion | Learned location of Armory (-4) 1903 | -7/Zion | Build established: Gunner 2109 | -7/Zion | Discovered new exit (range 10) 2242 | -7/Zion | Entered Proximity Caves 2242 | -6/Proximity Caves | Accompanied by 9 allies 2262 | -6/Proximity Caves | Learned Factory stockpile data 2309 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2392 | -6/Proximity Caves | Discovered new exit (range 15) 2493 | -6/Proximity Caves | Entered Factory 2493 | -6/Factory | Accompanied by 9 allies 2493 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 2494 | -6/Factory | Identified exit to Factory 2527 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2528 | -6/Factory | Zion Heavy squad teleported in 2619 | -6/Factory | Lost 3 allies 2657 | -6/Factory | Zion Light squad teleported in 2690 | -6/Factory | Spotted B-75 Beast 2697 | -6/Factory | Allies destroyed B-75 Beast 2774 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2799 | -6/Factory | Discovered exit to Factory (range 9) 2835 | -6/Factory | Entered another Factory area 2835 | -5/Factory | Accompanied by 9 allies 2835 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2836 | -5/Factory | Identified exit to Upper Caves 2873 | -5/Factory | Zion Light squad teleported in 3033 | -5/Factory | Retrieved Zion intel report: Trap Installations 3034 | -5/Factory | Zion Light squad teleported in 3126 | -5/Factory | Found Prototype Launcher 3126 | -5/Factory | Identified Scatter Rocket Array 3186 | -5/Factory | Found Prototype Protection 3186 | -5/Factory | Identified Zio. Weapon Casing 3202 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3203 | -5/Factory | Lost 3 allies 3207 | -5/Factory | Retrieved Zion intel report: Component Schematics 3208 | -5/Factory | Zion Heavy squad teleported in 3212 | -5/Factory | Build established: Scavenger-Tank 3262 | -5/Factory | Discovered new exit (range 4) 3311 | -5/Factory | Entered another Factory area 3311 | -4/Factory | Accompanied by 6 allies 3311 | -4/Factory | Evolved 2 slots: Utility x2 3313 | -4/Factory | Lost 4 allies 3435 | -4/Factory | Lost 3 allies 3466 | -4/Factory | Spotted B-86 Titan 3502 | -4/Factory | Retrieved Zion intel report: Guard Positions 3511 | -4/Factory | Lost 5 parts (1p1n2u1w) 3518 | -4/Factory | Found Zio. Weapon Casing 3541 | -4/Factory | Destroyed B-86 Titan 3548 | -4/Factory | Found Hvy. Reflective Plating 3626 | -4/Factory | Repaired Broken Gravmag Array+ 3719 | -4/Factory | Garrison activated, responded to threat 3746 | -4/Factory | Discovered new exit (range 16) 3753 | -4/Factory | Entered Armory 3925 | -4/Armory | Zion Heavy squad teleported in 3995 | -4/Armory | Energy Cycler disabled 4045 | -4/Armory | Destroyed 8 combat bots 4253 | -4/Armory | First assault squad dispatched 4337 | -4/Armory | Zion dispatch access revoked 4390 | -4/Armory | Lost 3 parts (2u1w) 4423 | -4/Armory | Lost 3 allies 4515 | -4/Armory | Lost 3 parts (1u2w) 4655 | -4/Armory | Discovered new exit (range 3) 4657 | -4/Armory | Core integrity fell below 50% 4657 | -4/Armory | System corruption reached 10% 4657 | -4/Armory | Entered Research 4657 | -3/Research | Evolved 2 slots: Utility x2 4661 | -3/Research | Garrison activated, responded to threat 4705 | -3/Research | Lost 5 parts (1p2u2w) 4778 | -3/Research | Lost 3 parts (1p2u) 4779 | -3/Research | Zion Hacker squad teleported in 4812 | -3/Research | Found Gamma Bomb Array 4881 | -3/Research | Found Prototype Processor 4881 | -3/Research | Identified Exp. Signal Interpreter 4907 | -3/Research | First assault squad dispatched 4932 | -3/Research | Spotted B-86 Titan 4963 | -3/Research | Garrison activated, responded to threat 5021 | -3/Research | Destroyed 9 combat bots 5022 | -3/Research | Zion Demo squad teleported in 5030 | -3/Research | Lost 3 parts (1u2w) 5148 | -3/Research | Discovered new exit (range 15) 5171 | -3/Research | Entered another Research area 5171 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5184 | -2/Research | Zion Demo squad teleported in 5217 | -2/Research | Identified exit to DSF 5218 | -2/Research | Entered DSF 5218 | -2/DSF | Accompanied by 2 allies 5232 | -2/DSF | Additional patrols routed to DSF 5321 | -2/DSF | Discovered new exit (range 14) 5367 | -2/DSF | Sterilization system engaged 5369 | -2/DSF | Entered Access 5369 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5394 | -1/Access | Energy Cycler disabled 5403 | -1/Access | Zion Experimental squad teleported in 5474 | -1/Access | Fabricated G-47 Trooper (x3) 5510 | -1/Access | Fabricated Lyr. Heavy Armor Plating (x1) 5528 | -1/Access | Garrison activated, responded to threat 5531 | -1/Access | Build established: Scavenger-Sprinter 5619 | -1/Access | First assault squad dispatched 5643 | -1/Access | Found Prototype Protection 5643 | -1/Access | Identified Zio. Shade Armor 5815 | -1/Access | Found Zio. Shade Armor 5828 | -1/Access | Destroyed 8 combat bots 5844 | -1/Access | Spotted B-99 Colossus 5846 | -1/Access | Zion Heavy squad teleported in 5870 | -1/Access | Zion Fire squad teleported in 5893 | -1/Access | P-80 Master assimilated allied JM-P78(i) 5924 | -1/Access | Destroyed B-99 Colossus 5945 | -1/Access | Lost 4 parts (2n1u1w) 5959 | -1/Access | Lost 3 allies 5967 | -1/Access | Destroyed 7 combat bots 5969 | -1/Access | Zion Heavy squad teleported in 5986 | -1/Access | Found Zio. Weapon Casing 6025 | -1/Access | Discovered new exit (range 6) 6040 | -1/Access | Lost 6 parts (2p2n2u) 6082 | -1/Access | Lost 3 parts (1p1n1u) 6127 | -1/Access | System corruption reached 10% 6180 | -1/Access | Lost 7 parts (1p3n3u) 6191 | -1/Access | Build established: Scavenger-Mutant 6218 | *** | Escaped! Last Messages --------------- 06206_ G-73 Enforcer unfolds itself. 06206_ I-47 Archangel unfolds itself. 06206_ Adv. Heat Sink destroyed. 06206_ Cmb. Antigrav System destroyed. 06207_ System corrupted: Heat flow error (+138). 06207_ Lgt. Quantum Reactor destroyed. 06207_ G-73 Enforcer shuts down. 06208_ T-07 Excavator destroyed. 06209_ Acquired 11 matter. 06210_ Acquired Lgt. Ion Engine. 06213_ G-73 Enforcer IFF system glitched. 06216_ Mic. Antimatter Reactor destroyed. 06217_ G-73 Enforcer system terminally corrupted. 06217_ Adv. Heat Sink fried. 06218_ G-73 Enforcer system terminally corrupted. 06218_ Phase Gun fried. 06218_ Adv. Heat Sink fried. 06218_ Hvy. Laser fried. 06218_ Gamma Bomb Array destroyed. 06218_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????# #?????????????# ############? | | ?????# "" #?????????????# # #?? | | ?????# "" #?????????????# !# #?? | | ?????# "" #?????????????######## #?? | | ????# S #????????????????????# #?? | | ????## "" #????????????????????# #?? | | ?????# "" #????????????????????# #?? | | ?????? "" #????????????????????# #?? | | ??????? ? #????????????????????# #?? | | ???????? ?? #????????????????????#####+####### | | ????????+???############################ #= | | ????????????? !==|[=!!! # " | | ????????????? %**Y= !%== # " | | ??????????????????### [=%!""######### # | | ????????????????????# [[g%""#?######## ## | | ????????????????????# igg[%=""#?# # ## | | ????????????????????# ==![[T#?# # ## * | | ????????????????????# = ""#?# /[[##*=! | | ????????????????????# ""#?# #=%###+### | | ???????????????????## ""### =#=%!=%!%/! | | ???????????????????# # *#=[%*!===% | | ???????????????????## ### [######/### | | ????????????????????# ### #?# % | | ????????????????????# #?# #?# | | ????????????????????# #?# #?# | | ????????????????????# @" #?# #?# " | | ????????????????????# ="! #?# #?# """ | | ????????????????????# #?# #?#! """ | | ????????????????????# #?########?# " | | ????????????????????# #??????????#[ % | | ????????????????????#""""""""""#??????????# |!! | | ???????????????????????????????????????#####/##### | | ???????????????????????????????????????# =[%##### | | ???????????????????????????????????????# !! | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????+ | | ???????????????????????????????????????# #### | | ???????????????????????????????????????# ######??? | | ???????????????????????????????????????# ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????# ?????????? | | ??????????????????????????????????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 79 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 71 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Wave Gun | -7/Zion | Archive Com. Battery | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Adv. Targeting Computer | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Hyp. Gauss Rifle | -5/Factory | Z-intel Mic. Nuclear Core | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Remote Force Field | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Imp. Cryofiber Web | -5/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ G-47 Trooper | x3 | -1/Access | Authchip Lyr. Heavy Armor Plating | x1 | -1/Access | Authchip Repaired ---------- Lgt. Assault Rifle | 76% | -10/Materials Airjet | 30% | -9/Materials Gravmag Array | 25% | -4/Factory | Broken Studied --------- Gravmag Array | -5/Factory | Hacked Cmb. Linear Gravjet | -3/Research | Hacked Quantum Reactor | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterFortressShielding Manual? 0 Play Time 01:22:02 Cumulative 1278.4 hours Start 2026.03.19 @ 21:00:48 End 2026.03.19 @ 22:25:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1568 Rogue 1284 Adventurer 124 Explorer 160 Win Type 0 Total 63 Types 49/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 112c7e3c-1a6d-4899-a3ec-2ffd29e9cce3