Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 21:42:54 Player: Grose Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (4018) 4018 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 9518 Bonus ------- Follower Combat Kills 45 Entered DSFs 500 Cogmind --------- Core Integrity 780/1000 Matter 21/300 Energy 151/151 System Corruption 0% Temperature Cool (0) Movement Treading (159) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- Antimatter-Core Reactor > --- PROPULSION (5) --- Treaded Mono-Gravmag Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Huge Storage Unit Structural Scanner Improved Signal Interpreter Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Subdweller Shrapnel Launcher Heavy Missile Launcher Chainsword > --- INVENTORY (25) --- Improved Heat Sink High-capacity Matter Pod (200) Structural Scanner Advanced Visual Processing Unit Seismic Detector Advanced Targeting Computer Kinecellerator Weapon Cycler Transmission Jammer Improved Propulsion Shielding Improved Weapon Shielding High-powered Tractor Beam Enhanced Gauss Cannon Great Axe Peak State ------------ > --- POWER ------------ Antimatter-Core Reactor > --- PROPULSION ------- Treaded Mono-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Structural Scanner Improved Signal Interpreter Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Subdweller Shrapnel Launcher Heavy Missile Launcher Energy Construct/G > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Seismic Detector Advanced Targeting Computer Kinecellerator Weapon Cycler Transmission Jammer Improved Propulsion Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Enhanced Gauss Cannon Chainsword Great Axe [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Slots Evolved 10 | . . . 4 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 2 1 . . . . Utility 5 | . . . 2 1 . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 95 | 7 7 4 32 18 18 4 2 3 Power 9 | 1 1 . 4 2 . 1 . . Engine 5 | 1 1 . 2 . . 1 . . Core 4 | . . . 2 2 . . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 3 1 14 5 7 . . . Treads 23 | . 3 1 7 5 7 . . . Leg 4 | 2 . . 2 . . . . . Wheel 5 | . . . 5 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 1 . 8 7 7 3 1 2 Device 9 | 1 . . 4 1 1 2 . . Storage 6 | 1 1 . 1 . 3 . . . Processor 3 | . . . 1 1 1 . . . Hackware . | . . . . . . . . . Protection 13 | . . . 2 5 2 1 1 2 Artifact . | . . . . . . . . . Weapon 23 | 2 2 3 6 4 4 . 1 1 Energy Gun 1 | . . . . . 1 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 8 | 2 . 1 3 2 . . . . Ballistic Cannon 4 | . . . 1 2 1 . . . Launcher 5 | . 1 1 2 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . 1 1 . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 . . Parts Lost 31 | . 1 2 14 4 3 2 . 5 Power 4 | . . 1 2 . . . . 1 Propulsion 11 | . 1 . 7 . 2 1 . . Utility 9 | . . . 2 3 . 1 . 3 Weapon 7 | . . 1 3 1 1 . . 1 Highest Loss Streak 4 | . 1 1 4 1 2 1 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 19 | 4 13 14 16 24 23 21 18 18 Power 1 | . 1 1 2 2 2 1 . . Propulsion 2 | 2 4 3 1 2 2 1 . . Utility 10 | . 4 6 9 12 13 16 15 15 Weapon 3 | . 3 3 3 5 5 3 2 3 Tool/Special . | . . . . . . . . . Unused Backups 34 | . 3 2 5 7 2 5 2 8 Power 7 | . 1 . 1 2 . 1 2 . Propulsion 7 | . 1 1 . 1 2 2 . . Utility 17 | . 1 . 3 4 . 1 . 8 Weapon 3 | . . 1 1 . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 95 99 98 78 55 56 Engine 4 | . 14 13 4 . . . . . Core 4 | . . . 3 7 7 6 5 3 Treads 26 | . 22 28 22 37 37 23 5 5 Leg 1 | . 5 . 5 . . . . . Wheel 1 | . . . 5 . . 1 . . Device 13 | . 14 14 9 14 14 13 16 12 Storage 9 | . 14 14 9 7 7 7 5 5 Processor 5 | . . . 8 5 7 7 5 5 Protection 4 | . . . 8 8 7 3 5 7 Energy Cannon 1 | . . . . . 4 3 . . Ballistic Gun 9 | . 23 19 10 5 . 2 5 4 Ballistic Cannon 3 | . . . 2 8 9 1 . . Launcher 1 | . 3 3 . . . . 2 2 Slashing Weapon 1 | . . 5 3 . . 2 . 4 Peak Build Rating 71 | 8 8 13 29 46 49 63 67 71 Average Rating 33 | 5 7 10 22 39 47 53 61 64 On Entrance 28 | . 8 8 10 24 46 48 52 64 Avg Prop Armor Cover (%) 7 | . . . 10 4 5 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 132 | 15 31 31 100 108 107 109 121 132 Greatest Support 127 | 20 40 40 82 108 122 127 81 81 Greatest Overweight (x) 4 | . 1 . 4 1 1 2 1 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 20 | 7 13 15 18 25 25 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 23 19 Average Carried 19 | 5 13 14 16 24 24 21 18 18 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 Final Carried 25 | 8 14 15 24 25 25 23 19 14 Scrap Engine Consumption 60 | . . . . . . 50 4 6 Constructs Created 3 | . . . . . . 3 . . Constructs Modified 19 | . . . . . . 16 2 1 Class Distribution -------------------- 44% | Mutant 24% | Skirmisher 15% | Scavenger-Mutant 13% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Mutant | -7/Recycling Construct | -5/Factory Construct | -5/DSF Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Matter Collected 4596 | 293 450 164 1063 831 1213 494 . 88 Remotely . | . . . . . . . . . Salvage Created 4716 | 162 572 87 1659 647 892 476 . 221 Parts 223 | 14 42 9 68 34 30 23 . 3 Haulers Intercepted 4 | . 1 . 3 . . . . . Recyclers Shooed 4 | 2 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Combat Hostiles Destroyed 87 | . 13 3 29 16 17 8 . 1 Melee 15 | . . . 9 . 4 1 . 1 Guns 32 | . 11 1 12 7 . 1 . . Cannons 28 | . . . 2 8 12 6 . . AOE 11 | . 2 2 6 1 . . . . Classes Destroyed 16 | 2 6 1 4 1 1 . . 1 Worker 6 | . 3 . 1 2 . . . . Builder 3 | . . . 1 1 1 . . . Tunneler 5 | 5 . . . . . . . . Hauler 4 | . 1 . 3 . . . . . Recycler 12 | 1 1 . 5 2 2 1 . . Mechanic 2 | . . . 2 . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . 3 . . . . . . . Swarmer 15 | . 6 . 7 2 . . . . Grunt 35 | . 7 . 15 6 7 . . . Duelist 1 | . . . . . 1 . . . Sentry 18 | . . . 6 2 8 2 . . Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . 1 1 . . . . Programmer 7 | . . . . 5 1 1 . . Subdweller 8 | . . 3 . . . 5 . . Best Kill Streak 6 | 2 4 2 6 4 4 2 . 1 Combat Bots Only 4 | . 3 2 4 3 4 1 . 1 Max Kills in Single Turn 3 | 1 2 1 3 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 1 1 2 1 . . . . Melee 1 | . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Hostile Shots Fired 855 | . 44 37 169 168 249 116 . 72 Missed 260 | . 12 13 38 55 92 37 . 13 Hits 595 | . 32 24 131 113 157 79 . 59 Projectile 595 | . 32 24 131 113 157 79 . 59 Critical Strikes 18 | . 1 1 4 6 1 1 . 4 Actively Blocked 1 | . . . . . 1 . . . Part Disruptions 1 | . . . . 1 . . . . Damage Taken 7810 | . 456 395 2027 1450 1489 829 . 1164 Core 1092 | . 68 14 340 116 232 102 . 220 Absorbed by Shields 112 | . . . . . . 19 . 93 Redirected to Shielding 152 | . . . . 102 21 29 . . Regen/Repaired (Parts) 365 | . . . . . . 289 29 47 Core Remaining (%) 60 | 100 . 67 38 . . 35 . . Volleys Fired 305 | 17 49 11 70 67 50 32 3 6 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 120 | 40 50 55 63 80 120 120 66 106 Shots Fired 587 | 34 96 22 137 131 100 46 6 15 Gun 317 | 34 92 15 109 51 . 8 3 5 Cannon 237 | . . . 22 77 100 38 . . Launcher 33 | . 4 7 6 3 . . 3 10 Special . | . . . . . . . . . Kinetic 501 | 34 92 15 132 131 71 21 . 5 Thermal 62 | . . . . . 29 25 3 5 Explosive 24 | . 4 7 5 . . . 3 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 3 17 6 12 14 13 8 . 4 Robot Miss Streak 3 | 3 3 2 2 3 3 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 429 | 17 62 11 129 83 76 35 . 16 Core Hits 209 | 7 36 6 60 37 33 12 . 18 Critical Kills 2 | 1 . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 30 | 1 . . 7 7 12 3 . . Meltdown 1 | . . . . . 1 . . . Destroy 2 | 1 . . . 1 . . . . Blast 17 | . . . 2 6 9 . . . Sever 10 | . . . 5 . 2 3 . . Melee Attacks 97 | . 14 15 29 2 9 12 2 14 Impact . | . . . . . . . . . Slashing 97 | . 14 15 29 2 9 12 2 14 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 5 . 1 . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11354 | 239 1011 371 3420 1902 2098 1029 . 1284 Guns 3433 | 239 811 108 1416 650 . 141 . 68 Cannons 3585 | . . . 376 1065 1708 436 . . Explosions 2184 | . 200 263 608 125 . . . 988 Melee 2008 | . . . 1002 . 326 452 . 228 Ramming 144 | . . . 18 62 64 . . . Kinetic 7210 | 239 811 108 1943 1840 1232 357 . 680 Thermal 899 | . . . 135 . 476 220 . 68 Explosive 1093 | . 200 263 322 . . . . 308 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 2008 | . . . 1002 . 326 452 . 228 Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 1 . 6 6 7 . . Average Corruption 4 | . 1 1 . 4 6 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 165 | . . 11 . 38 36 80 . . Message Errors 41 | . . 5 . 14 8 14 . . Matter Fused 43 | . . 2 . 8 12 21 . . Heat Flow Errors 20 | . . 1 . 4 3 12 . . Energy Discharges 14 | . . . . 2 3 9 . . Parts Rejected 2 | . . . . 1 . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 21 | . . 1 . 4 2 14 . . Data Loss (major) 8 | . . 1 . . 1 6 . . Misfires 6 | . . . . 2 3 1 . . Alerts 7 | . . 1 . 3 2 1 . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 291 | . 5 . 207 70 5 2 . 2 Projectiles 58 | . . . 4 49 5 . . . Explosions 115 | . 5 . 110 . . . . . Melee 118 | . . . 93 21 . 2 . 2 Knockbacks 33 | . . . 5 13 12 3 . . Impact . | . . . . . . . . . Kinetic 32 | . . . 5 12 12 3 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 209 | . 39 4 166 . . . . . Shots 5 | . 1 1 3 . . . . . Rammed 12 | . . . 5 1 6 . . . Targets Rammed 19 | 4 . . 5 3 7 . . . Kicked 4 | 4 . . . . . . . . Crushed 3 | . . . . 2 1 . . . Highest Temperature 536 | . 20 75 24 212 536 247 . 2 Average Temperature 77 | . 6 56 8 40 104 89 . 2 Received Heat Transfer 2361 | . 165 84 738 324 504 264 . 282 Effects 12 | . . . . . 12 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Matter Decay 3 | . . . . . 3 . . . Short Circuit 1 | . . . . . 1 . . . Damage (major) 5 | . . . . . 5 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . . . . 3 . . . Heat Transferred 1550 | . . . 100 . 900 450 . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Maximum Alert Level 2 | . 1 . 2 1 . . 1 . Low Security (%) 84 | 100 85 . 69 74 100 100 56 100 Level 1 15 | . 14 . 30 25 . . 43 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 400 | 5 244 . 400 294 158 62 300 118 Initial 300 | . . . . 161 133 60 300 43 Average 78 | . 62 . 148 111 69 6 176 61 Influence Increases 3529 | 30 484 75 1034 650 591 208 340 117 Destroy 0b10 Robot/C 1600 | . 260 . 580 320 360 60 . 20 Destroy 0b10 Robot/NC 205 | 30 45 . 60 25 20 10 . 15 Destroy Leader 406 | . 58 . 126 100 122 . . . Allied During Kill 4 | . . . . . 4 . . . Successful Hack 124 | . 29 . 63 19 13 . . . Select Force Hacks 150 | . . . . 30 . 120 . . Disable Machine 210 | . 30 . 90 75 15 . . . Destroy Structure 305 | . 32 . 55 36 42 18 40 82 Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 225 | . 30 75 60 45 15 . . . Influence Decreases 3419 | 30 298 261 679 711 731 360 280 69 Entered New Map 560 | . . 90 . 194 161 94 2 19 Time Decay 2498 | 30 288 168 549 487 443 255 278 . Lost Part 264 | . 10 3 130 30 30 11 . 50 Lost Ally 97 | . . . . . 97 . . . Squads Dispatched 19 | . 3 . 3 9 3 . . 1 Investigation 6 | . 2 . 1 3 . . . . Extermination 6 | . . . . 4 2 . . . Reinforcement 7 | . 1 . 2 2 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Distress Signals 8 | . 1 . 3 1 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 150 | . 25 7 52 32 26 6 . 2 Peak Tracking Total 6 | . 6 2 6 4 4 1 . 2 Tactical Retreats 11 | . 2 2 3 3 1 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Traps Triggered 12 | . 5 1 1 3 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Machines Disabled 14 | . 2 . 6 5 1 . . . Max in Single Turn 3 | . 1 . 3 1 1 . . . Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Machines Accessed 40 | . 8 . 10 8 6 7 1 . Terminals 25 | . 7 . 8 4 5 . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 9 | . 1 . 1 1 . 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 3 . . . . Total Hacks 110 | . 26 . 34 17 12 20 1 . Successful 57 | . 15 . 20 7 4 10 1 . Failed 53 | . 11 . 14 10 8 10 . . Catastrophic 11 | . . . 3 2 2 4 . . Database Lockouts . | . . . . . . . . . Manual 62 | . 24 . 28 3 2 5 . . Terminals 67 | . 23 . 30 6 7 . 1 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 5 . . . Recycling Units 25 | . 3 . 2 4 . 16 . . Scanalyzers . | . . . . . . . . . Garrison Access 9 | . . . 2 7 . . . . Terminal Hacks 22 | . 4 . 8 2 3 4 1 . Record 3 | . . . 1 . . 2 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 3 | . . . . . 3 . . . Open DSF 2 | . . . . 1 . . 1 . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . Release Object 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Recycling Unit Hacks 6 | . 1 . 1 2 . 2 . . Process 1 | . . . . 1 . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 3 | . . . 1 . . 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 26 | . 10 . 11 1 . 4 . . Terminals 19 | . 8 . 11 . . . . . Botnet 5 | . 2 . 3 . . . . . Operators 3 | . 1 . 2 . . . . . Skim 11 | . 5 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . . 1 . 4 . . Reject 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Tunnel 5 | . . . . 1 . 4 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 7 . 9 5 3 4 . . Full Trace Events 5 | . . . 1 2 . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . . . 9 . . 6 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . . 33 . . . Total Damage 274 | . . . . . 274 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Active Infowar (turns) 12571 | 46 2143 1401 1984 2552 1323 2373 609 140 Sensors 6150 | . . . 209 1851 1244 2233 609 4 Structural 5326 | . . . 126 2551 1323 584 602 140 Seismic 5886 | 46 2143 1401 1773 523 . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Turns Passed 13557 | 230 2143 1401 2031 2552 1323 3118 619 140 Spaces Moved 6639 | 135 973 796 832 1255 600 1806 197 45 Core 8 | 8 . . . . . . . . Treads 5581 | . 819 796 536 1255 600 1333 197 45 Legs 329 | 127 154 . 48 . . . . . Wheels 690 | . . . 248 . . 442 . . Hover 31 | . . . . . . 31 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 105 150 150 146 159 159 Average Speed 159 | 115 154 160 176 162 154 157 159 159 Slowest Speed 273 | 120 240 160 260 231 232 273 159 159 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 5 99 42 57 33 54 97 4 35 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . . . 2 1 . 4 . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 23 | . 6 1 . 6 . 5 2 3 Terrain Destroyed 314 | . 28 43 55 39 37 17 48 47 Melee 14 | . 6 1 . 1 . 1 2 3 Projectile 67 | . . 1 1 12 37 16 . . AOE 233 | . 22 41 54 26 . . 46 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Total 8830 | 170 1482 875 1204 1638 875 2015 494 77 Wait 1413 | . 409 31 174 244 156 118 281 . Move 6631 | 134 972 795 831 1254 599 1805 196 45 Hop . | . . . . . . . . . Pick Up 96 | 8 13 6 31 19 8 8 3 . Fast Attach 29 | 7 . . 5 3 12 1 . 1 Attach 43 | . 2 2 15 6 2 4 4 8 Detach 14 | . . . . . . 10 1 3 Swap 97 | . 16 12 26 21 13 8 1 . Drop 84 | . 7 3 18 19 17 17 3 . Fire 305 | 17 49 11 70 67 50 32 3 6 Melee 97 | . 14 15 29 2 9 12 2 14 Ram . | . . . . . . . . . Kick 4 | 4 . . . . . . . . Crush 15 | . . . 5 3 7 . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Storage -7/Recycling -5/Factory -5/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 231 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 1019 | -10/Materials | Discovered new exit (range 13) 1416 | -10/Materials | Discovered new exit (range 6) 1514 | -10/Materials | Discovered new exit (range 15) 1850 | -10/Materials | Discovered new exit (range 10) 1885 | -10/Materials | Identified exit to Subcaves 1885 | -10/Materials | Learned location of 1 exit from Materials 2374 | -10/Materials | Entered Subcaves 2887 | -10/Subcaves | Discovered new exit (range 10) 2945 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3055 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3056 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3065 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 3285 | -10/Subcaves | Learned 8 Materials zone layouts 3740 | -10/Subcaves | Discovered new exit (range 7) 3775 | -10/Subcaves | Entered Materials 3775 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3776 | -8/Materials | Identified exit to Factory 4146 | -8/Materials | Lost 4 parts (2n1u1w) 4441 | -8/Materials | Build established: Scavenger-Mutant 4759 | -8/Materials | Lost 3 parts (1p2n) 4930 | -8/Materials | Core integrity fell below 50% 4966 | -8/Materials | Lost 3 parts (1p1n1w) 5111 | -8/Materials | Learned location of 1 exit from Lower Caves 5163 | -8/Materials | Learned location of 3 exits from Factory 5238 | -8/Materials | Learned 4 Lower Caves zone layouts 5260 | -8/Materials | Learned location of Zion (-6) 5333 | -8/Materials | Learned Factory security intel 5445 | -8/Materials | Discovered exit to Factory (range 9) 5806 | -8/Materials | Entered Factory 5806 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5807 | -7/Factory | Identified exit to Lower Caves 5808 | -7/Factory | Identified exit to Storage 5808 | -7/Factory | Identified exit to Factory 6630 | -7/Factory | Build established: Skirmisher 8358 | -7/Factory | Entered Storage 8881 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 8985 | -7/Storage | Lost 9 allies 9677 | -7/Storage | Used back door to open Recycling access 9677 | -7/Storage | Discovered new exit (range 4) 9680 | -7/Storage | Identified exit to Recycling 9681 | -7/Storage | Entered Recycling 10244 | -7/Recycling | Entered Scraplab 10264 | -7/Recycling | Found Prototype Device 10266 | -7/Recycling | Identified Scrap Engine 10572 | -7/Recycling | Build established: Mutant 10960 | -7/Recycling | Discovered new exit (range 12) 11518 | -7/Recycling | Core integrity fell below 50% 12025 | -7/Recycling | Build established: Construct 12797 | -7/Recycling | Identified exit to Factory 12799 | -7/Recycling | Entered Factory 12799 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 13416 | -5/Factory | Identified exit to DSF 13418 | -5/Factory | Entered DSF 13482 | -5/DSF | Additional patrols routed to DSF 13558 | -5/DSF | Self-destructed Last Messages --------------- 13499_ Arm. Scrap Engine consumes Hvy. Machine Gun. 13522_ Imp. Medium Armor Plating destroyed. 13531_ H-71 Marshal calls for reinforcements. 13531_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13539_ Antimatter-Core Reactor destroyed. 13539_ Antimatter-Core Reactor core remains intact and functional. 13539_ Imp. Medium Armor Plating blasted off. 13540_ Arm. Scrap Engine consumes Imp. Medium Armor Plating. 13540_ A-15 Conveyor destroyed. 13544_ Imp. Shield Generator destroyed. 13545_ The unstable cave ceiling collapses. 13548_ Energy Construct/G destroyed. 13548_ Arm. Scrap Engine damaged due to network destabilization (-7). 13555_ The unstable cave ceiling collapses. 13558_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ;;# ???????????????????? | | ????????! ??????????;% A;#!???????????????????? | | ???????? ??????? ???????????????????? | | ???????? ????? ???????????????????? | | ???????? ?? ???????????????????? | | ???????? ##?? #!!! ???????????????????? | | ??????# ##?? #!!! H # ??????????????????? | | ??????### ##????? ###??????????????????? | | ??????## ?????# == ##??????????????????? | | ???????? ??????## == ###?????????????????? | | ??????## #?????# ==####?????????????????? | | ??????### ###?????### ##?????????????????? | | ??????##/ / #?????##!! ##?????????????????? | | ??????##/ / ########!! == ##?????????????????? | | ?????#### ##########!! ==###??????????????????? | | ???###### ### #///## @ % ##??????????????????? | | ??#####"" ! ## #///### #;##??????????????????? | | ??##""""" ! %###??????????????????? | | ??##"##"" % ##???????????????????? | | ??#####"""""#"/ "///; %//##???????????????????? | | ?????##"""""######### //##???????????????????? | | ?????#####"###################???????????????????? | | ?????#####"###?????###########???????????????????? | | ????????#""##????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 300 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Fist Fight Not So Scrappy That Tickles Challenges ------------ None Game ------ Seed SpreadDamperChip Manual? 0 Play Time 02:29:36 Cumulative 34.8 hours Start 2026.09.06 @ 16:35:01 End 2026.09.06 @ 21:42:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dfb6761-47df-4764-83bb-99bad5280b70