Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 21:07:30 Player: Bathcat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2874) 2874 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 6277 Bonus ------- High Alert Combat Kills 303 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Improved Aluminum Leg Large Storage Unit Weapon Cycler Layered Light Armor Plating Improved Medium Laser Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Improved Medium Laser Ion Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Aluminum Leg Medium Storage Unit Layered Light Armor Plating Layered Light Armor Plating Heavy Assault Rifle Advanced EMP Blaster Mini Grenade Launcher Concussive RPG Blade Saw [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 85 | . 6 18 18 27 16 Power 14 | . 2 2 5 2 3 Engine 10 | . 2 2 5 . 1 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 23 | . 1 7 7 7 1 Treads 8 | . . 3 . 4 1 Leg 15 | . 1 4 7 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . . 4 4 7 3 Device 3 | . . . 2 1 . Storage 5 | . . 1 . 3 1 Processor 4 | . . 2 1 . 1 Hackware . | . . . . . . Protection 6 | . . 1 1 3 1 Artifact . | . . . . . . Weapon 30 | . 3 5 2 11 9 Energy Gun 10 | . 2 3 . 3 2 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 6 | . . 2 1 2 1 Ballistic Cannon 2 | . . . . 2 . Launcher 8 | . 1 . 1 2 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Corrupted Parts 1 | . . . . . 1 System Corruption 6 | . . . . . 6 Parts Lost 35 | . 5 3 9 3 15 Power 8 | . 1 1 3 . 3 Propulsion 11 | . 1 1 4 1 4 Utility 3 | . . 1 . . 2 Weapon 13 | . 3 . 2 2 6 Highest Loss Streak 6 | . 2 1 6 3 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 68 91 97 93 55 Engine 5 | . 13 9 10 . . Core 3 | . . . . 8 4 Treads 10 | . . 26 . 12 9 Leg 15 | . 20 2 32 13 . Device 5 | . . . 6 8 5 Storage 10 | . 14 11 11 9 7 Processor 8 | . . 15 13 6 2 Protection 5 | . . 4 1 9 4 Energy Gun 8 | . 12 15 4 7 3 Energy Cannon 2 | . . . . 5 3 Ballistic Gun 6 | . . 5 10 8 . Launcher 3 | . 6 . 6 2 4 Naked Turns . | . . . . . . Heaviest Build 55 | 12 14 24 27 55 53 Greatest Support 62 | 20 20 60 43 62 62 Greatest Overweight (x) 14 | . 1 1 . 1 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 10 10 15 15 Average Capacity 11 | 8 8 9 10 12 13 Most Carried 13 | 6 8 10 10 13 12 Average Carried 9 | 6 7 8 8 10 10 Final Capacity 15 | 8 8 10 10 15 10 Final Carried 13 | 6 7 8 10 13 10 Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Mutant 19% | Bomber 11% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Bomber | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1844 | 199 45 247 396 837 120 Remotely . | . . . . . . Salvage Created 2850 | . 208 623 809 864 346 Parts 176 | . 16 37 55 50 18 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 82 | . 8 14 27 22 11 Melee 3 | . 1 1 . . 1 Guns 47 | . 3 13 17 11 3 Cannons 10 | . . . . 4 6 AOE 21 | . 4 . 10 6 1 Classes Destroyed 12 | . 3 3 2 4 . Worker 6 | . 1 2 2 1 . Builder 3 | . . . 1 1 1 Hauler 1 | . . . . 1 . Recycler 2 | . . 1 . 1 . Watcher 1 | . . 1 . . . Swarmer 24 | . 3 4 4 7 6 Cutter 3 | . . . . 3 . Grunt 36 | . 5 7 16 5 3 Protector 1 | . . . 1 . . Sentry 15 | . . 3 6 4 2 Specialist 2 | . . . . 2 . Hunter 1 | . . . . 1 . Best Kill Streak 8 | . 4 4 8 5 4 Combat Bots Only 8 | . 3 3 8 6 4 Max Kills in Single Turn 3 | . 2 1 2 3 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . 2 2 1 Melee 1 | . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 6180 | . 694 499 1529 1077 2381 Core 1465 | . 213 38 329 177 708 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 192 | . . . 34 158 . Core Remaining (%) 47 | 100 14 . 8 67 . Volleys Fired 224 | . 25 40 81 44 34 Largest 3 | . 2 2 2 3 3 Hottest 149 | . 90 112 79 149 145 Shots Fired 416 | . 37 80 138 109 52 Gun 315 | . 30 80 115 72 18 Cannon 46 | . . . . 23 23 Launcher 55 | . 7 . 23 14 11 Special . | . . . . . . Kinetic 173 | . . 29 78 49 17 Thermal 136 | . 16 51 37 15 17 Explosive 54 | . 7 . 23 14 10 Electromagnetic 53 | . 14 . . 31 8 Robot Hit Streak 15 | . 12 13 11 7 15 Robot Miss Streak 4 | . 1 3 3 4 3 Penetration Max . | . . . . . . Secondary Targets 11 | . . 3 7 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 279 | . 31 55 93 59 41 Core Hits 159 | . 14 29 55 41 20 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 11 | . . 2 4 1 4 Burn 9 | . . 2 3 1 3 Destroy 1 | . . . 1 . . Sever 1 | . . . . . 1 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6345 | . 774 718 2256 1596 1001 Guns 3202 | . 337 699 1239 698 229 Cannons 646 | . . . . 263 383 Explosions 2326 | . 403 . 996 620 307 Melee 82 | . . . . . 82 Ramming 89 | . 34 19 21 15 . Kinetic 1631 | . . 159 776 459 237 Thermal 1653 | . 162 540 463 197 291 Explosive 2283 | . 403 . 996 620 264 Electromagnetic 600 | . 175 . . 305 120 Impact 7 | . . . . . 7 Slashing 82 | . . . . . 82 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 32 | . . . . 11 21 Projectiles 4 | . . . . . 4 Explosions 24 | . . . . 7 17 Melee 4 | . . . . 4 . Knockbacks 7 | . 1 . . 4 2 Impact 1 | . 1 . . . . Kinetic 5 | . . . . 3 2 Secondary 1 | . . . . 1 . Self-Inflicted Damage 240 | . . . 93 49 98 Shots 7 | . . . 3 2 2 Rammed 6 | . . 6 . . . Targets Rammed 30 | . 16 7 6 1 . Kicked 23 | . 16 . 6 1 . Crushed 1 | . . 1 . . . Highest Temperature 420 | . 310 306 420 394 313 Average Temperature 117 | . 116 79 175 115 85 Received Heat Transfer 1767 | . 288 171 630 207 471 Effects 13 | . 1 1 2 5 4 Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . . 1 1 . 1 Interference 7 | . 1 . . 3 3 Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . 2 . . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 3 1 2 2 Heat Transferred 4133 | . 445 1480 1024 407 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 905 | . 268 290 905 645 504 Initial 321 | . . 78 120 321 245 Average 377 | . 137 165 456 483 407 Maximum Alert Level 3 | . 1 1 3 2 2 Low Security (%) 23 | 100 71 64 22 . . Level 1 21 | . 28 35 19 13 30 Level 2 49 | . . . 35 86 69 Level 3 5 | . . . 22 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 2 2 5 7 5 Investigation 6 | . . 1 2 2 1 Extermination . | . . . . . . Reinforcement 7 | . 2 1 1 2 1 Assault 4 | . . . 2 2 . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 6 | . . 2 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 16 21 38 40 19 Peak Tracking Total 12 | . 5 6 12 7 9 Tactical Retreats 3 | . 2 . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 2 | . . 1 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 15 | . . . 4 8 3 Max in Single Turn 2 | . . . 2 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 20 | . 1 1 6 11 1 Terminals 15 | . 1 1 4 8 1 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 53 | . 3 2 14 33 1 Successful 39 | . 1 1 12 24 1 Failed 14 | . 2 1 2 9 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 39 | . 3 2 10 23 1 Fabricators . | . . . . . . Repair Stations 13 | . . . 4 9 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 26 | . 1 1 8 15 1 Record 3 | . . . 1 1 1 Robot Schematic 1 | . . . 1 . . Prototype ID Bank 2 | . . . . 2 . Open Door 2 | . . . 2 . . Emergency Access Points 3 | . . . . 3 . Alert Level 4 | . . . 2 2 . Unreport Threat 2 | . . . 1 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Security Status 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Investigation Status 1 | . . . 1 . . Reinforcement Status 2 | . . . . 2 . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . 4 8 . Scan Component 7 | . . . 3 4 . Repair 5 | . . . 1 4 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . 1 4 6 1 Full Trace Events 7 | . . . 3 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 1 3 . Time 178 | . . . 38 140 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 62 | . . . 62 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 20 | . . . 20 . . Total Damage 186 | . . . 186 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 4120 | 4 506 645 919 1638 408 Spaces Moved 2148 | 3 262 269 496 987 131 Core 51 | . . . . . 51 Treads 763 | . . 215 . 468 80 Legs 1334 | 3 262 54 496 519 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 157 Average Speed 142 | 120 145 158 120 139 215 Slowest Speed 750 | 120 190 190 120 237 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 40 28 53 63 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 334 | . 47 . 159 87 41 Melee . | . . . . . . Projectile 5 | . . . . 3 2 AOE 329 | . 47 . 159 84 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2813 | 3 344 412 678 1178 198 Wait 249 | 1 34 52 65 93 4 Move 2143 | 2 261 268 495 986 131 Hop . | . . . . . . Pick Up 30 | . 1 10 7 9 3 Fast Attach 37 | . 3 9 6 16 3 Attach 26 | . 1 6 7 3 9 Detach 13 | . . 4 2 4 3 Swap 22 | . 2 3 5 8 4 Drop 33 | . 1 13 4 14 1 Fire 224 | . 25 40 81 44 34 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick 23 | . 16 . 6 1 . Crush 7 | . . 7 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Core integrity fell below 50% 260 | -10/Materials | Core integrity fell below 20% 318 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 15) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1011 | -9/Materials | Discovered new exit (range 14) 1081 | -9/Materials | Discovered new exit (range 6) 1153 | -9/Materials | Identified exit to Storage 1156 | -9/Materials | Entered Storage 1164 | -9/Storage | Met a pair of Derelict thieves 1353 | -9/Storage | Core integrity fell below 50% 1409 | -9/Storage | Destroyed 8 combat bots 1418 | -9/Storage | Lost 6 parts (2p3n1w) 1468 | -9/Storage | Build established: Scavenger-Mutant 1549 | -9/Storage | Core integrity fell below 20% 1600 | -9/Storage | Lost 3 parts (1p1n1w) 1660 | -9/Storage | Repaired Imp. Heat Sink 2064 | -9/Storage | Discovered new exit (range 9) 2075 | -9/Storage | Entered Materials 2075 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2427 | -8/Materials | Garrison activated, responded to threat 2641 | -8/Materials | Lost 3 parts (1n2w) 2784 | -8/Materials | Identified exit to Garrison 2840 | -8/Materials | Discovered new exit (range 3) 2944 | -8/Materials | Repaired Imp. Aluminum Leg? 3004 | -8/Materials | Repaired Imp. Ion Engine? 3025 | -8/Materials | Build established: Bomber 3460 | -8/Materials | Repaired Lgt. Nuclear Core 3580 | -8/Materials | Discovered new exit (range 11) 3675 | -8/Materials | First assault squad dispatched 3713 | -8/Materials | Entered Factory 3713 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3779 | -7/Factory | Garrison activated, responded to threat 3825 | -7/Factory | Lost 5 parts (2p1n1u1w) 3950 | -7/Factory | Lost 4 parts (2n2w) 4045 | -7/Factory | Lost 6 parts (1p1n1u3w) 4060 | -7/Factory | Core integrity fell below 50% 4085 | -7/Factory | Build established: Mutant 4090 | -7/Factory | Core integrity fell below 20% 4121 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04020_ Y-54 Guardian suffers critical hit (Burn). 04020_ Y-54 Guardian destroyed. 04020_ U-05 Engineer lays Concrete. 04024_ U-05 Engineer builds a Wall. 04025_ U-05 Engineer lays Concrete. 04026_ Dropped Imp. Ion Engine. 04027_ The unstable cave ceiling collapses. 04028_ U-05 Engineer lays Concrete. 04028_ U-05 Engineer builds a Wall. 04032_ U-05 Engineer lays Concrete. 04035_ System corrupted: Component data lost. 04050_ K-01 Serf collects debris. 04051_ R-06 Scavenger collects Imp. Ion Engine. 04055_ System corrupted: Energy discharge (-21). 04057_ U-05 Engineer lays Concrete. 04075_ System corrupted: Energy discharge (-39). 04075_ K-01 Serf cleans the Power Conduit. 04111_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04118_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 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