Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 04:16:20 Player: sick0r Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1831) 1831 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3791 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 75/100 System Corruption 4% Temperature Cool (0) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON (3) ------- Improved EM Pulse Cannon Grenade Launcher > --- INVENTORY (15) --- Aluminum Leg Cryofiber Web Large Storage Unit Structural Scanner Terrain Scanner Targeting Computer Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Field Recycling Unit (0) Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Cryofiber Web Large Storage Unit Structural Scanner Terrain Scanner Targeting Computer Advanced Targeting Computer Recoil Stabilizer Hardened Medium Armor Plating Hacking Suite Long-range Tractor Beam Field Recycling Unit Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 74 | 5 3 41 25 Power 10 | 1 . 7 2 Engine 4 | 1 . 3 . Core 6 | . . 4 2 Reactor . | . . . . Propulsion 21 | 2 . 15 4 Treads 8 | . . 7 1 Leg 6 | . . 4 2 Wheel 4 | 2 . 1 1 Hover 1 | . . 1 . Flight 2 | . . 2 . Utility 20 | . 2 6 12 Device 6 | . 1 . 5 Storage 2 | . 1 1 . Processor 2 | . . 2 . Hackware 1 | . . . 1 Protection 9 | . . 3 6 Artifact . | . . . . Weapon 23 | 2 1 13 7 Energy Gun 5 | . . 4 1 Energy Cannon 3 | . . . 3 Ballistic Gun 8 | 2 . 5 1 Ballistic Cannon 3 | . 1 1 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 3 | . . 3 . System Corruption 6 | . . 6 . Parts Lost 26 | . . 13 13 Power 8 | . . 5 3 Propulsion 8 | . . 5 3 Utility 2 | . . . 2 Weapon 8 | . . 3 5 Highest Loss Streak 5 | . . 3 5 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 89 95 76 Engine 6 | . 14 6 1 Core 10 | . . 12 6 Treads 4 | . . 4 5 Leg 6 | . . 6 5 Wheel 4 | . 28 2 1 Flight 4 | . . 5 . Device 2 | . 4 . 4 Storage 11 | . 13 12 9 Processor 14 | . . 16 13 Protection 3 | . . 2 5 Energy Gun 4 | . . 5 2 Ballistic Gun 9 | . 19 9 5 Ballistic Cannon 5 | . 8 5 5 Impact Weapon 2 | . . 1 5 Naked Turns . | . . . . Heaviest Build 53 | 7 29 53 52 Greatest Support 43 | 20 20 43 43 Greatest Overweight (x) 14 | . 1 7 14 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 14 15 15 Most Carried 15 | 5 11 15 15 Average Carried 12 | 2 7 14 12 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 2 10 15 13 Class Distribution -------------------- 88% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1762 | 249 141 967 405 Remotely . | . . . . Salvage Created 2189 | 87 272 1399 431 Parts 129 | 11 14 81 23 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 45 | 1 5 28 11 Guns 24 | 1 2 18 3 Cannons 18 | . 3 7 8 AOE 2 | . . 2 . Classes Destroyed 13 | 2 2 7 2 Worker 2 | . . 2 . Builder 2 | . 1 1 . Tunneler 2 | 2 . . . Hauler 1 | . . 1 . Recycler 2 | . 1 1 . Mechanic 1 | . . . 1 Watcher 5 | . . 4 1 Swarmer 5 | . . 3 2 Grunt 29 | 1 5 16 7 Brawler 2 | . . 2 . Duelist 1 | . . 1 . Sentry 7 | . . 6 1 Hunter 1 | . . . 1 Best Kill Streak 6 | 3 6 4 3 Combat Bots Only 4 | 1 4 4 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 338 | 11 15 159 153 Missed 81 | 3 8 37 33 Damage Taken 3573 | 90 74 1572 1837 Core 907 | 22 21 309 555 Absorbed by Shields 4 | . . . 4 Core Remaining (%) 65 | 91 82 22 . Volleys Fired 224 | 8 12 124 80 Largest 3 | 2 2 2 3 Hottest 158 | 40 55 100 158 Shots Fired 376 | 16 24 207 129 Gun 249 | 16 13 148 72 Cannon 121 | . 11 57 53 Launcher 6 | . . 2 4 Special . | . . . . Kinetic 304 | 16 24 168 96 Thermal 17 | . . . 17 Explosive 6 | . . 2 4 Electromagnetic 49 | . . 37 12 Robot Hit Streak 16 | 5 3 11 16 Robot Miss Streak 6 | 3 2 6 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 216 | 9 7 118 82 Core Hits 93 | 4 7 50 32 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 1 1 Blast 3 | . 1 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3679 | 141 134 2050 1354 Guns 2089 | 141 79 1456 413 Cannons 1360 | . 55 460 845 Explosions 229 | . . 134 95 Melee . | . . . . Ramming 1 | . . . 1 Kinetic 2730 | 141 134 1527 928 Thermal 117 | . . . 117 Explosive 229 | . . 134 95 Electromagnetic 602 | . . 389 213 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 4 Average Corruption 4 | . . 4 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 28 | . . 19 9 Message Errors 12 | . . 11 1 Matter Fused 2 | . . . 2 Heat Flow Errors 3 | . . 2 1 Energy Discharges 2 | . . . 2 Parts Fused 1 | . . 1 . Data Loss (minor) 3 | . . 1 2 Data Loss (major) 2 | . . 2 . Misfires 2 | . . 2 . Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 56 | . . 5 51 Projectiles 56 | . . 5 51 Explosions . | . . . . Melee . | . . . . Knockbacks 11 | . . 3 8 Impact . | . . . . Kinetic 9 | . . 3 6 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 587 | 6 16 403 587 Average Temperature 93 | 5 10 68 146 Received Heat Transfer 1479 | 48 42 669 720 Effects 25 | . . 5 20 Shutdowns 3 | . . 1 2 Energy Bleed 3 | . . . 3 Interference 8 | . . 4 4 Matter Decay 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 2 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 296 | . . . 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 385 | 30 193 385 328 Initial 162 | . 19 81 162 Average 166 | 3 99 172 191 Maximum Alert Level 1 | . . 1 1 Low Security (%) 65 | 100 100 59 66 Level 1 34 | . . 40 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 4 2 Investigation 6 | . 3 2 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | 1 5 46 25 Peak Tracking Total 5 | 1 2 4 5 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 4 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 2 7 1 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 6 29 4 Successful 25 | . 5 19 1 Failed 14 | . 1 10 3 Catastrophic 4 | . 1 2 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 6 18 4 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 8 | . . 8 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 5 11 1 Record 13 | . 5 7 1 Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 7 | . . 7 . Recycle Component 2 | . . 2 . Process 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 6 1 Full Trace Events 7 | . 2 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter 279 | . . 279 . Retrieved Matter . | . . . . Retrieved Components 2 | . . 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3825 | 83 325 2689 728 Spaces Moved 1494 | 65 291 956 182 Core 29 | 21 . . 8 Treads 398 | . . 350 48 Legs 260 | . . 173 87 Wheels 587 | 44 291 213 39 Hover 12 | . . 12 . Flight 208 | . . 208 . Fastest Speed 50 | 50 80 105 100 Average Speed 188 | 70 94 219 216 Slowest Speed 750 | 80 95 530 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 6 36 65 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . . 14 10 Melee . | . . . . Projectile 3 | . . 2 1 AOE 21 | . . 12 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2146 | 86 317 1349 394 Wait 242 | . 2 151 89 Move 1491 | 64 290 955 182 Hop . | . . . . Pick Up 77 | 8 10 46 13 Fast Attach 8 | . . 6 2 Attach 40 | 5 2 16 17 Detach 3 | . . 1 2 Swap 26 | . 1 19 6 Drop 34 | 1 . 31 2 Fire 224 | 8 12 124 80 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 13) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 749 | -9/Materials | Lost 3 parts (1p1n1w) 1157 | -9/Materials | Discovered new exit (range 13) 1399 | -9/Materials | Identified exit to Materials 2324 | -9/Materials | Discovered new exit (range 15) 2360 | -9/Materials | Identified exit to Mines 2648 | -9/Materials | Core integrity fell below 50% 2918 | -9/Materials | Lost 3 parts (2p1n) 2958 | -9/Materials | Discovered exit to Materials (range 16) 3035 | -9/Materials | System corruption reached 10% 3098 | -9/Materials | Entered another Materials area 3098 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3271 | -8/Materials | Core integrity fell below 50% 3297 | -8/Materials | Lost 5 parts (2p1n2w) 3347 | -8/Materials | Core integrity fell below 20% 3547 | -8/Materials | Lost 4 parts (2u2w) 3826 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. Lgt. Assault Rifle destroyed. System corrupted: Energy discharge (-32). R-06 Scavenger collects Flight Unit. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Ion Engine. System corrupted: Matter fused (-8). Acquired 18 matter. Acquired 16 matter. Penetrated by Slug. Lgt. Nuclear Core destroyed. System corrupted: Component data lost. Electrolysis Chamber disabled. Slug penetrates Electrolysis Chamber. Penetrated by Slug. Terminal disabled. Penetrated by Slug. 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