Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.01 @ 15:00:42 Player: SCD Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2591) 2591 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4896 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Cryofiber Web Machine Analyzer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Machine Analyzer Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Core Shielding Beam Rifle Beam Rifle [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . 1 . 1 . Weapon 1 | . . . 1 . Parts Attached 70 | 11 20 . 18 21 Power 6 | 1 1 . 3 1 Engine 5 | 1 1 . 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 4 . 4 8 Treads 5 | 2 1 . 2 . Leg 8 | . . . 2 6 Wheel 1 | . . . . 1 Hover 4 | . 3 . . 1 Flight . | . . . . . Utility 22 | 5 7 . 4 6 Device 8 | 4 2 . 1 1 Storage 3 | . 2 . . 1 Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection 6 | 1 2 . 1 2 Artifact . | . . . . . Weapon 24 | 3 8 . 7 6 Energy Gun 8 | 2 . . 5 1 Energy Cannon 2 | . 2 . . . Ballistic Gun 5 | . . . 2 3 Ballistic Cannon 1 | . 1 . . . Launcher 3 | . 2 . . 1 Special Weapon 2 | 1 1 . . . Impact Weapon 3 | . 2 . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 19 | . . . . 19 Power 2 | . . . . 2 Propulsion 8 | . . . . 8 Utility 2 | . . . . 2 Weapon 7 | . . . . 7 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 5 | 1 3 10 5 6 Power . | . . . . . Propulsion . | . 1 2 1 . Utility 3 | . . 6 2 5 Weapon . | . 1 2 . . Tool/Special . | . . . . . Unused Backups 16 | 4 . . 5 7 Power . | . . . . . Propulsion 3 | . . . 3 . Utility 10 | 3 . . 1 6 Weapon 2 | 1 . . . 1 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 87 | . 99 100 98 72 Engine 4 | . 12 12 2 . Core 3 | . . . 7 2 Treads 4 | . 7 . 6 . Leg 9 | . . . 6 16 Hover 6 | . 17 25 6 . Device 1 | . 7 . . . Storage 8 | . 8 12 9 8 Processor 10 | . 1 . 10 16 Protection 14 | . 17 25 19 7 Energy Gun 12 | . 7 . 16 11 Energy Cannon 5 | . 4 12 9 2 Ballistic Gun 2 | . . . 1 4 Launcher 2 | . 7 . . . Impact Weapon 1 | . 4 12 1 . Peak Build Rating 32 | 9 14 13 21 32 Average Rating 16 | 6 11 13 19 19 On Entrance 11 | . 9 13 13 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 98 | 11 26 26 32 98 Greatest Support 60 | 40 40 14 46 60 Greatest Overweight (x) 29 | 1 1 1 9 29 Average Overweight (x) 1 | . . 1 . 2 Largest Inventory Capacity 25 | 5 10 10 10 25 Average Capacity 13 | 5 6 10 9 22 Most Carried 10 | 4 10 10 9 10 Average Carried 5 | 1 3 10 5 6 Final Capacity 25 | 5 10 10 10 25 Final Carried 10 | 2 10 10 5 5 Class Distribution -------------------- 47% | Hacker-Mutant 30% | Hacker-Tank 22% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1579 | 320 132 110 575 442 Remotely . | . . . . . Salvage Created 3172 | 83 371 30 1360 1328 Parts 187 | 11 24 4 98 50 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 62 | . 10 2 29 21 Guns 40 | . 5 . 18 17 Cannons 16 | . 1 2 10 3 AOE 5 | . 4 . 1 . Classes Destroyed 11 | 2 3 . 3 3 Worker 8 | 1 3 . 3 1 Builder 2 | . . . 2 . Tunneler 3 | 3 . . . . Hauler 2 | . . . 2 . Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 10 | . 3 . 3 4 Swarmer 10 | . 2 2 6 . Grunt 40 | . 8 . 15 17 Sentry 11 | . . . 8 3 Hunter 1 | . . . . 1 Best Kill Streak 4 | 2 4 2 3 3 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 449 | . 37 2 84 326 Missed 121 | . 9 . 26 86 Hits 328 | . 28 2 58 240 Projectile 328 | . 28 2 58 240 Critical Strikes 11 | . . . . 11 Damage Taken 2953 | . 289 12 416 2236 Core 636 | . 41 5 36 554 Absorbed by Shields . | . . . . . Redirected to Shielding 34 | . 6 1 5 22 Ignored by Resistances 1839 | . 188 8 274 1369 Regen/Repaired (Parts) 311 | . 11 . 289 11 Core Remaining (%) 90 | 100 . 81 91 . Volleys Fired 208 | 6 26 4 63 109 Largest 3 | 2 2 1 3 3 Hottest 168 | 100 90 56 168 168 Shots Fired 430 | 10 52 4 167 197 Gun 337 | 9 36 . 112 180 Cannon 78 | . 3 4 55 16 Launcher 14 | . 13 . . 1 Special 1 | 1 . . . . Kinetic 77 | . . . 13 64 Thermal 229 | 5 18 . 90 116 Explosive 13 | . 13 . . . Electromagnetic 111 | 5 21 4 64 17 Robot Hit Streak 60 | 6 17 2 23 60 Robot Miss Streak 3 | . 3 2 3 1 Penetration Max . | . . . . . Secondary Targets 7 | . 4 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 335 | 6 35 2 114 178 Core Hits 143 | 4 23 2 54 60 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 17 | . . . 8 9 Burn 16 | . . . 7 9 Corrupt 1 | . . . 1 . Melee Attacks 1 | . 1 . . . Impact 1 | . 1 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6084 | 76 1020 37 2077 2874 Guns 4109 | 76 398 . 1192 2443 Cannons 1181 | . 48 37 750 346 Explosions 697 | . 492 . 130 75 Melee 82 | . 82 . . . Ramming 15 | . . . 5 10 Kinetic 949 | . . . 126 823 Thermal 2960 | 25 177 . 1081 1677 Explosive 492 | . 492 . . . Electromagnetic 1586 | 51 269 37 865 364 Impact 82 | . 82 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 2 . Average Corruption 1 | . 1 3 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . 7 1 9 . Message Errors 5 | . 1 . 4 . Matter Fused 3 | . 2 . 1 . Energy Discharges 3 | . . 1 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 3 | . 2 . 1 . Misfires 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 94 | . 57 . 35 2 Projectiles 37 | . . . 35 2 Explosions . | . . . . . Melee 57 | . 57 . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . 11 . . 26 Shots 3 | . 1 . . 2 Rammed 1 | . . . . 1 Targets Rammed 7 | . . . 1 6 Kicked 6 | . . . 1 5 Crushed . | . . . . . Highest Temperature 576 | 39 323 78 576 508 Average Temperature 146 | 14 103 44 168 144 Received Heat Transfer 2397 | . 147 . 261 1989 Effects 35 | . . . 24 11 Shutdowns 5 | . . . 4 1 Energy Bleed 7 | . . . 6 1 Interference 5 | . . . 3 2 Matter Decay 3 | . . . 3 . Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . 2 1 Damage (major) 10 | . . . 6 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 2 . 2 1 Impact Corruptions 2 | . 2 . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 18 | . 1 . 4 13 Heat Transferred 8538 | 74 518 . 3110 4836 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 2 2 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 111 50 120 55 Initial 8 | . 2 . 5 8 Average 20 | . 22 16 41 6 Influence Increases 1948 | 20 373 50 926 579 Destroy 0b10 Robot/C 1240 | . 200 40 580 420 Destroy 0b10 Robot/NC 135 | 20 30 . 50 35 Destroy Leader 374 | . 66 10 200 98 Successful Hack 61 | . 36 . 14 11 Disable Machine 20 | . 16 . . 4 Destroy Structure 43 | . 25 . 7 11 Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 1948 | 15 378 30 916 609 Entered New Map 40 | . 3 . 15 22 Time Decay 1800 | 15 375 30 901 479 Lost Part 108 | . . . . 108 Squads Dispatched 14 | . 3 . 6 5 Investigation 10 | . 3 . 5 2 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 14 2 35 36 Peak Tracking Total 5 | . 3 2 5 5 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 7 | . 3 . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 8 | . 4 . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 4 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 23 | . 11 . 9 3 Terminals 15 | . 8 . 5 2 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 96 | . 47 . 36 13 Successful 75 | . 33 . 32 10 Failed 21 | . 14 . 4 3 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 66 | . 33 . 23 10 Fabricators . | . . . . . Repair Stations 14 | . 3 . 8 3 Recycling Units 11 | . 11 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 45 | . 19 . 19 7 Record 8 | . 1 . 4 3 Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . 1 . . . Repair Station Index 1 | . . . . 1 Scanalyzer Index 1 | . . . 1 . Alert Level 3 | . 2 . 1 . Locate Traps 5 | . 3 . 1 1 Disarm Traps 1 | . 1 . . . Reprogram Traps 2 | . 1 . 1 . Dispatch Records 4 | . 3 . 1 . Security Status 1 | . 1 . . . Patrol Status 3 | . 2 . 1 . Reinforcement Status 1 | . . . 1 . Recall Investigation 2 | . 1 . . 1 Recall Reinforcements 2 | . . . 1 1 Hauler Manifests 2 | . 1 . 1 . Registered Components 1 | . 1 . . . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 3 . 8 3 Scan Component 9 | . 2 . 5 2 Repair 5 | . 1 . 3 1 Recycling Unit Hacks 11 | . 11 . . . Recycle Component 4 | . 4 . . . Process 2 | . 2 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . . 5 . Retrieve Study 5 | . . . 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 20 | . 8 . 9 3 Full Trace Events 18 | . 7 . 8 3 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 5 | . 1 . 3 1 Time 169 | . 26 . 90 53 Parts Recycled 4 | . 4 . . . Recycled Matter 181 | . 181 . . . Retrieved Matter 245 | . 245 . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 865 | 229 635 . 1 . Terrain 824 | 189 635 . . . Structural 28 | 28 . . . . Seismic 12 | 12 . . . . T.N.C. 1 | . . . 1 . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4327 | 239 1005 85 1301 1697 Spaces Moved 1905 | 98 642 67 631 467 Core 22 | 14 . . 1 7 Treads 411 | 84 121 . 206 . Legs 701 | . . . 241 460 Wheels . | . . . . . Hover 771 | . 521 67 183 . Flight . | . . . . . Fastest Speed 50 | 50 116 116 116 120 Average Speed 169 | 147 124 116 146 274 Slowest Speed 1500 | 160 160 116 500 1500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 99 24 65 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | 1 . . . . Terrain Destroyed 54 | 1 36 . 5 12 Melee . | . . . . . Projectile 1 | 1 . . . . AOE 53 | . 36 . 5 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2605 | 183 792 70 879 681 Wait 230 | 44 49 . 112 25 Move 1901 | 97 641 66 630 467 Hop . | . . . . . Pick Up 97 | 16 29 . 25 27 Fast Attach 1 | . . . 1 . Attach 45 | 8 5 . 10 22 Detach 5 | 1 1 . . 3 Swap 52 | 4 25 . 14 9 Drop 58 | 7 15 . 23 13 Fire 208 | 6 26 4 63 109 Melee 1 | . 1 . . . Ram 1 | . . . . 1 Kick 6 | . . . 1 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 240 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Evolved 1 slot: Utility x1 253 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Hacker-Mutant 438 | -10/Materials | Repaired Sml. Matter Pod 607 | -10/Materials | Identified exit to Materials 1112 | -10/Materials | Identified exit to Subcaves 1112 | -10/Materials | Discovered exit to Subcaves (range 13) 1245 | -10/Materials | Entered Mines 1307 | -10/Mines | Discovered exit to Materials (range 10) 1312 | -10/Mines | Assembled infested the area 1330 | -10/Mines | Entered Materials 1330 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1461 | -9/Materials | Identified exit to Mines 1461 | -9/Materials | Discovered exit to Mines (range 15) 1565 | -9/Materials | Identified exit to Materials 1761 | -9/Materials | Build established: Hacker-Tank 2034 | -9/Materials | Repaired Med. Storage Unit 2487 | -9/Materials | Repaired Beam Rifle+ 2615 | -9/Materials | Repaired Lgt. EM Pulse Cannon+ 2631 | -9/Materials | Entered another Materials area 2631 | -8/Materials | Evolved 2 slots: Propulsion x2 3130 | -8/Materials | Lost 4 parts (1p2n1w) 3282 | -8/Materials | Repaired Broken Carbon-fiber Leg 3430 | -8/Materials | Build established: Hacker-Gunner 3505 | -8/Materials | Lost 3 parts (1n1u1w) 3924 | -8/Materials | Lost 3 parts (1n2w) 4086 | -8/Materials | Core integrity fell below 50% 4122 | -8/Materials | Lost 4 parts (1p2n1w) 4178 | -8/Materials | Build established: Hacker-Mutant 4296 | -8/Materials | Core integrity fell below 20% 4328 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- damaged (-4). 04089_ Particle Gun destroyed. 04090_ Overheating: Imp. Ion Engine damaged (-10). 04091_ Imp. Ion Engine destroyed. 04118_ Acquired Hvy. Assault Rifle. 04132_ G-47 Trooper destroyed. 04135_ R-06 Scavenger collects Imp. Heat Sink. 04138_ R-06 Scavenger collects Aluminum Leg. 04141_ R-06 Scavenger collects Imp. Heat Sink. 04143_ Critical hit (Burn: +37). 04144_ G-47 Trooper destroyed. 04174_ Acquired 74 matter. 04202_ Acquired Aluminum Leg. 04204_ Acquired 13 matter. 04256_ K-01 Serf collects debris. 04274_ Hvy. Assault Rifle destroyed. 04297_ Kicked Y-45 Defender. 04313_ Aluminum Leg destroyed. 04315_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????###########?????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# !! #?????????????????? | | ?????????????????????# !! #?????????????????? | | ?????????????????????# ! "" #?????????????????? | | ?????????????????????# """ #?????????????????? | | ?????????????????????# S" #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????#####+#####?????????????????? | | ????????#####+##########%@ #???????????????????? | | ????? % %Y #???????????????????? | | ????? % % #???????????????????? | | ????? u #???????????????????? | | ??????+#############+### #???????????????????? | | ???????????????????????## ####?????????????????? | | ????????????????????????# !##????????????????? | | ????????????????????????# !#????????????????? | | ????????????????????????# !#????????????????? | | ????????????????????????# !#????????????????? | | ##??????????????????????# !#????????????????? | | #??????????????????????# !##????????????????? | | #??????????????????????# ####?????????????????? | | #??????????????????????# #????????????????????? | | #???????????????#+?????# #########????????????? | | #???????????????# ###### ????????? | | #??????? # ^% #######??????????????? | | #??????? + %! #????????????????????? | | #?????? # ^"""" #????????????????????? | | ##??????? ????## ^"""" ##????????????????????? | | ??????????????????# """" #?????????????????????? | | ??????????????##### ^ #?????????????????????? | | ??????????????# !#######???????????????? | | ??????????????# ????????? | | ??????????????# "T" #######???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Matter Pod | 26% | -10/Materials Med. Storage Unit | 24% | -9/Materials Beam Rifle | 33% | -9/Materials Lgt. EM Pulse Cannon | 28% | -9/Materials Carbon-fiber Leg | 90% | -8/Materials | Broken Studied --------- Beam Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Maybe Next Time I'll Detach My Launcher There's More Where That Came From Challenges ------------ None Game ------ Seed CooledBlinkCutter Manual? 0 Play Time 01:11:26 Cumulative 2.6 hours Start 2026.08.01 @ 08:32:54 End 2026.08.01 @ 15:00:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05a37845-adda-47d7-9703-ff88473b5ceb