Cogmind - Beta 16 *** ADVENTURER MODE // 2026.02.04 @ 20:32:18 Player: 3883 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1199) 1199 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 3941 Bonus ------- Follower Combat Kills 215 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 300/300 System Corruption 5% Temperature Warm (102) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Advanced Visual Processing Unit Particle Charger Weapon Cycler Hacking Drone Bay (0/1) > --- WEAPON (2) ------- Heavy Laser Barrage Gun > --- INVENTORY (5) ---- Salvage Targeting Computer Advanced ECM Suite Mobile Refinery Mk. CCLXVII Gatling Laser Neutron Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Visual Processing Unit Particle Charger Weapon Cycler Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Barrage Gun > --- INVENTORY -------- Salvage Targeting Computer Advanced ECM Suite Mobile Refinery Mk. CCLXVII Neutron Cannon Improved Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 39 | 9 3 . 10 3 2 12 Power 5 | 1 . . 1 1 . 2 Engine 5 | 1 . . 1 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 4 1 . 3 . . 3 Treads 3 | 1 . . . . . 2 Leg 6 | 2 . . 3 . . 1 Wheel 1 | 1 . . . . . . Hover 1 | . 1 . . . . . Flight . | . . . . . . . Utility 13 | 2 1 . 3 1 2 4 Device 6 | 1 . . 1 . 2 2 Storage 1 | 1 . . . . . . Processor 4 | . 1 . 1 . . 2 Hackware . | . . . . . . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 10 | 2 1 . 3 1 . 3 Energy Gun 4 | 2 1 . . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 4 | . . . 2 1 . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Parts Lost 13 | . . . 1 1 . 11 Power 4 | . . . 1 1 . 2 Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . . 4 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . 1 1 . 8 To Critical Strikes 1 | . . . . . . 1 Average Backups 3 | . 3 4 4 3 4 3 Power . | . . . . . . . Propulsion . | . . . . 1 1 . Utility 1 | . 1 2 1 1 1 1 Weapon 1 | . 1 1 1 . 1 1 Tool/Special . | . . . . . . . Unused Backups 11 | 1 . . 4 1 . 5 Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility 5 | . . . 2 . . 3 Weapon 4 | . . . 2 1 . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 96 100 96 95 99 83 Engine 9 | . 14 14 8 6 11 8 Treads 2 | . . . . . . 8 Leg 18 | . 24 28 21 22 22 9 Device 18 | . 14 14 18 11 15 25 Processor 9 | . 10 14 21 12 6 6 Protection 11 | . . . 3 20 22 6 Energy Gun 5 | . 28 28 3 . . 4 Energy Cannon 1 | . . . . . . 4 Ballistic Gun 8 | . . . 14 11 11 6 Ballistic Cannon 5 | . . . 3 11 11 2 Peak Build Rating 41 | 9 10 10 21 21 24 41 Average Rating 18 | 2 9 10 16 15 17 29 On Entrance 12 | . 9 10 10 21 16 24 Avg Prop Armor Cover (%) 9 | 22 8 . . . . 7 Naked Turns 31 | . . . . . . 31 Heaviest Build 34 | 13 13 8 18 18 20 34 Greatest Support 56 | 20 20 20 34 34 34 56 Greatest Overweight (x) 5 | 1 4 . 5 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 Average Carried 3 | . 3 4 4 3 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 3 3 5 5 4 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 26% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1169 | 290 60 . 194 155 58 412 Remotely . | . . . . . . . Salvage Created 1739 | 130 250 187 449 192 . 531 Parts 81 | 6 13 9 25 11 . 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 34 | . . . . . . 34 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 7 2 5 5 . 11 Melee 1 | . . . . . . 1 Guns 21 | . 6 2 5 1 . 7 Cannons 7 | . . . . 4 . 3 AOE 1 | . 1 . . . . . Classes Destroyed 12 | 3 3 1 1 1 . 3 Worker 1 | 1 . . . . . . Builder 1 | . . 1 . . . . Tunneler 2 | 1 . . . 1 . . Recycler 5 | 1 . 1 2 1 . . Watcher 2 | . 1 . 1 . . . Swarmer 6 | . 3 . . 3 . . Saboteur 1 | . . . . . . 1 Grunt 15 | . 4 2 2 1 . 6 Brawler 1 | . . . . . . 1 Duelist 3 | . . . . 1 . 2 Sentry 3 | . . . 3 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 7 | 1 7 3 3 3 . 4 Combat Bots Only 7 | . 7 2 3 3 . 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 191 | . 25 2 28 17 . 119 Missed 57 | . 6 . 11 5 . 35 Hits 134 | . 19 2 17 12 . 84 Melee 4 | . . . . 1 . 3 Projectile 130 | . 19 2 17 11 . 81 Critical Strikes 5 | . 1 . . . . 4 Damage Taken 1762 | . 137 22 185 105 . 1313 Core 441 | . 20 11 43 16 . 351 Absorbed by Shields . | . . . . . . . Redirected to Shielding 41 | . . . . . . 41 Ignored by Resistances 505 | . 44 6 55 31 . 369 Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 124 | 9 15 7 27 16 . 50 Largest 2 | 2 2 2 2 2 . 2 Hottest 159 | 90 90 80 80 56 . 159 Shots Fired 244 | 17 30 14 54 32 . 97 Gun 183 | 17 30 14 50 16 . 56 Cannon 61 | . . . 4 16 . 41 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | . . . 44 32 . 60 Thermal 48 | 8 3 . . . . 37 Explosive . | . . . . . . . Electromagnetic 60 | 9 27 14 10 . . . Robot Hit Streak 19 | 5 15 7 19 16 . 11 Robot Miss Streak 9 | 1 3 1 1 1 . 9 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 169 | 9 22 10 40 22 . 66 Core Hits 68 | 4 10 7 11 9 . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | 1 1 . 1 1 . 1 Burn 2 | 1 . . . . . 1 Destroy 1 | . . . . 1 . . Blast 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3038 | 118 394 137 651 429 . 1309 Guns 1908 | 118 272 137 583 150 . 648 Cannons 1002 | . . . 62 279 . 661 Explosions 122 | . 122 . . . . . Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 1818 | . . . 546 429 . 843 Thermal 638 | 38 134 . . . . 466 Explosive . | . . . . . . . Electromagnetic 576 | 80 260 137 99 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . . 22 Message Errors 3 | . . . . . . 3 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 46 | . 29 . . 17 . . Projectiles 17 | . . . . 17 . . Explosions 29 | . 29 . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . 1 1 . 4 Impact . | . . . . . . . Kinetic 6 | . . . 1 1 . 4 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 350 | 120 222 90 22 15 . 350 Average Temperature 92 | 43 84 36 7 9 . 126 Received Heat Transfer 726 | . 78 18 84 36 . 510 Effects 7 | . . . . . . 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1038 | 185 187 . . . . 666 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 158 | 5 158 58 70 70 . . Initial 38 | . . 38 . . . . Average 18 | . 59 20 15 17 . . Influence Increases 1171 | 15 185 60 165 130 . 616 Destroy 0b10 Robot/C 760 | . 140 40 100 100 . 380 Destroy 0b10 Robot/NC 65 | 15 5 10 15 10 . 10 Destroy Leader 124 | . 22 10 42 20 . 30 Allied During Kill 61 | . . . . . . 61 Successful Hack 8 | . . . 8 . . . Disable Machine 9 | . 9 . . . . . Destroy Structure 9 | . 9 . . . . . Lose Combat Pursuer 135 | . . . . . . 135 Influence Decreases 1171 | 15 67 178 165 130 . 616 Entered New Map 80 | . . 80 . . . . Time Decay 855 | 15 67 98 165 120 . 390 Lost Part 116 | . . . . 10 . 106 Lost Ally 120 | . . . . . . 120 Squads Dispatched 4 | . 1 . 2 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 8 2 10 5 . 27 Peak Tracking Total 9 | . 4 2 2 2 . 9 Tactical Retreats 6 | . . . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 4 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 7 . 13 . . . Successful 15 | . 4 . 11 . . . Failed 4 | . 3 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . . . 1 . . . Manual 2 | . . . . . 2 . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 . 7 . . . Record 8 | . 2 . 6 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . Recycle Component 2 | . . . 2 . . . Process 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . . . 2 . . . Recycled Matter 237 | . . . 237 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 341 | . . . . . 341 341 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 50 | . . . . . . 50 Total Damage 969 | . . . . . . 969 Kills 10 | . . . . . . 10 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3980 | 20 257 285 513 374 1497 1034 Optics 2668 | . 195 285 513 374 926 375 Terrain 1107 | 20 257 285 513 32 . . Seismic 2856 | . . . 361 339 1497 659 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches 2 | . . . . . 1 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4922 | 468 257 285 513 374 1497 1528 Spaces Moved 2984 | 118 156 218 285 209 1098 900 Core 206 | 7 7 . 1 . . 191 Treads 351 | 1 . . . . . 350 Legs 2419 | 106 145 218 284 209 1098 359 Wheels 4 | 4 . . . . . . Hover 4 | . 4 . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 50 Average Speed 131 | 116 127 120 122 130 130 141 Slowest Speed 300 | 160 250 120 300 130 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 14 37 61 24 53 84 71 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . 9 . . . . 5 Melee . | . . . . . . . Projectile 5 | . . . . . . 5 AOE 9 | . 9 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3763 | 433 185 228 401 282 1168 1066 Wait 504 | 281 3 . 53 39 63 65 Move 2978 | 117 155 217 284 208 1097 900 Hop . | . . . . . . . Pick Up 59 | 12 3 3 13 6 3 19 Fast Attach 4 | . . . 2 1 1 . Attach 41 | 9 3 . 7 3 1 18 Detach 12 | 2 1 . 1 2 1 5 Swap 7 | 1 2 . 1 1 . 2 Drop 31 | 2 3 1 10 6 2 7 Fire 124 | 9 15 7 27 16 . 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 285 | -11/Scrapyard | Discovered new exit (range 15) 469 | -11/Scrapyard | Entered Materials 470 | -10/Materials | Build established: Mutant 667 | -10/Materials | Destroyed 7 combat bots 712 | -10/Materials | Discovered new exit (range 12) 726 | -10/Materials | Entered Mines 784 | -10/Mines | Discovered new exit (range 17) 790 | -10/Mines | Discovered new exit (range 16) 1011 | -10/Mines | Entered Materials 1011 | -9/Materials | Evolved 2 slots: Utility x2 1192 | -9/Materials | Central database locked down 1319 | -9/Materials | Build established: Scavenger-Skirmisher 1358 | -9/Materials | Discovered new exit (range 17) 1524 | -9/Materials | Entered Mines 1562 | -9/Mines | Met a Derelict bent on vengeance 1723 | -9/Mines | Found a hidden stash of uninstalled traps 1769 | -9/Mines | Identified exit to Exiles 1849 | -9/Mines | Build established: Scavenger-Mutant 1886 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1898 | -9/Mines | Entered Zion 2343 | -7/Zion | Learned location of Extension (-5) 2490 | -7/Zion | Met Imprinter 2535 | -7/Zion | Imprinted 2537 | -7/Zion | Declared Zion's savior 2632 | -7/Zion | Given A8's code to call for help 2823 | -7/Zion | Found Prototype Device 2824 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3076 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3078 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3292 | -7/Zion | Given the Hacking Drone Bay 3292 | -7/Zion | Found Prototype Device 3303 | -7/Zion | Discovered new exit (range 13) 3322 | -7/Zion | Identified Hacking Drone Bay 3395 | -7/Zion | Entered Proximity Caves 3395 | -6/Proximity Caves | Accompanied by 7 allies 3497 | -6/Proximity Caves | Spotter reported a threat 3504 | -6/Proximity Caves | Spotter reported a threat 3567 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3622 | -6/Proximity Caves | Lost 4 allies 4044 | -6/Proximity Caves | Core integrity fell below 50% 4077 | -6/Proximity Caves | Core integrity fell below 20% 4085 | -6/Proximity Caves | Lost 8 parts (1p2n3u2w) 4316 | -6/Proximity Caves | Build established: Mutant 4620 | -6/Proximity Caves | Build established: Scavenger-Mutant 4923 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- (-114). 04785_ System corrupted: Heat flow error (+214). 04801_ System corrupted: Component data lost. 04835_ Hacking Drone released from Hacking Drone Bay. 04847_ Searching scrap... 04847_ Found Mak. Spear. 04847_ Found Gatling Laser. 04847_ Found Adv. ECM Suite. 04847_ Found 39 Matter. 04848_ Acquired 20 matter. 04850_ Acquired Adv. ECM Suite. 04851_ Dropped Imp. Datajack. 04855_ System corrupted: Matter fused (-7). 04855_ Acquired Gatling Laser. 04916_ C-30 ARC bursts open, deploying its payload. 04916_ H-66 Slayer unfolds itself. 04919_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?####???? #??????????????????????????????????? | | ## ### ##?????????????????????????????????? | | #?????????????????????????????????? | | ???????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## ##???????????????????????????????????????? | | ### ##??????????????????????????????????????? | | #?# ### #??????????????????????????????????????? | | #?##### #??????????????????????????????????????? | | #????# #####?????????????????????#????????????? | | #????# ##??????????????????? ##???????????? | | #????# #??###????????????? ##??????????? | | #????#### #?## ##??????????? #??????????? | | ###?????## #?# #????????## ##?????????? | | ####???## #?# #??????? h% ??????????? | | ####?## ### ##????? #????????????? | | ##?## ## ##??? #?????????????? | | #### #### #?????????????? | | ## #???????????????????? | | @ #???????????????????? | | ### n #### #??????????????????? | | ##?# ### #??? ??????????????? | | ???# #?## ##??? ### #????????????? | | ???# #??## ##???? #??? ??????????? | | ???# #???# ##?????? #???? ???????? | | #### #???## ##??????? #?????? ####??????? | | #????# ####???????? ??????? ##?????????? | | ##???# #??????????? ?????????#??????????? | | # #???# ##????????????##???????????????????? | | # ##???## #???????????????????????????????????? | | # # #?????##????????????????????????????????????? | | # #???????????????????????????????????????????? | | # # #??####????????????????????????????????????? | | # ### ##???????????????????????????????????? | | ##### ## # ##??????????????????????????????????? | | ##????# # #??????????????????????????????????? | | ?????## # ##??????????????????????????????????? | | ???### ##???????????????????????????????????? | | ??## #????????????????????????????????????? | | ??# # #????????????????????????????????????? | | ??# # #????????????????????????????????????? | | ??# # # #????????????????????????????????????? | | ??# ##????????????????????????????????????? | | ??# ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Look Less Dangerous Next Time Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed LargeDecoderChargecaster Manual? 0 Play Time 01:42:11 Cumulative 32.6 hours Start 2026.02.04 @ 18:35:24 End 2026.02.04 @ 20:32:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 27 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7893d2e5-56e7-47b5-b27c-dcca0808fd52