Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.19 @ 01:32:45 // Winter2019/RPGLIKE Player: GMCrimson Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (305) 1525 Value Destroyed (14092) 14092 Prototype IDs (53) 1060 Alien Tech Used (0) 0 Bonus (9532) 9532 TOTAL SCORE: 35109 Bonus ------- High Alert Combat Kills 2358 Follower Combat Kills 82 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1428 Met Warlord at Research 2000 Win 3000 Friendly Fire -636 Cogmind --------- Core Integrity 1790/2000 Matter 166/500 Energy 983/990 System Corruption 10% Temperature Cool (4) Movement Hovering (38) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY (7) ------ Experimental Coolant Injector Long-range Terrain Scanner Advanced Weapon Cycler Improved Maneuvering Thrusters Experimental Phase Shifter Improved Medium Armor Plating Advanced Remote Shield > --- WEAPON (6) ------- Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY (6) ---- Vortex Rifle Vortex Rifle Vortex Rifle Vortex Rifle Helical Railgun Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Antigrav System Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY ---------- Experimental Coolant Injector Long-range Terrain Scanner Advanced Weapon Cycler Improved Maneuvering Thrusters Experimental Phase Shifter Improved Medium Armor Plating Advanced Remote Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Helical Railgun > --- INVENTORY -------- Vortex Rifle Vortex Rifle Vortex Rifle Vortex Rifle Gamma Bomb Array Enhanced Force Lance [Rating: 186] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Gravmag System Treads Spiked Medium Treads Leg Enhanced Biometal Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scanner Device Advanced Terrain Scanner Processor Improved Signal Interpreter Hackware System Mapper Protection Improved Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Stasis Beam Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | 3 1 . 2 1 . . . 1 3 1 . . . . 1 . 1 1 . 1 . 2 Power 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Propulsion 5 | 1 . . . 1 . . . . . 1 . . . . . . . 1 . . . 1 Utility 6 | 1 . . 1 . . . . 1 1 . . . . . . . 1 . . 1 . . Weapon 5 | 1 1 . 1 . . . . . 1 . . . . . . . . . . . . 1 Parts Attached 274 | 5 15 2 20 6 2 2 16 20 20 6 4 9 8 16 8 6 2 30 1 38 12 26 Power 25 | 1 . . 1 1 . . 1 4 2 . . . 1 3 1 . . 6 1 1 1 1 Engine 5 | 1 . . 1 . . . . . 1 . . . . . . . . 2 . . . . Core 14 | . . . . 1 . . 1 4 1 . . . . 3 1 . . 3 . . . . Reactor 6 | . . . . . . . . . . . . . 1 . . . . 1 1 1 1 1 Propulsion 50 | 2 2 . 3 . . . 8 7 1 . . 2 5 4 . . . 7 . 4 2 3 Treads 8 | . . . . . . . 3 1 . . . 2 2 . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 10 | 2 . . 2 . . . 5 1 . . . . . . . . . . . . . . Hover 27 | . 2 . 1 . . . . 5 1 . . . 1 4 . . . 5 . 3 2 3 Flight 4 | . . . . . . . . . . . . . 2 . . . . 1 . 1 . . Utility 62 | . 3 . 3 1 . . 4 4 8 . 2 . 1 4 2 1 1 7 . 14 5 2 Device 40 | . 1 . . 1 . . 1 2 2 . 2 . 1 3 2 1 1 6 . 12 4 1 Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . 1 . . . . . 1 . . . . 1 . . . . . 2 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Protection 15 | . 2 . 2 . . . 3 2 5 . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 137 | 2 10 2 13 4 2 2 3 5 9 6 2 7 1 5 5 5 1 10 . 19 4 20 Energy Gun 40 | 1 3 . 4 1 . . 1 . . 1 1 3 1 2 2 2 . 5 . 7 . 6 Energy Cannon 4 | . . . . . . . . 1 3 . . . . . . . . . . . . . Ballistic Gun 30 | 1 3 1 4 . 1 . 1 . . 1 . 2 . 2 . . . . . 6 3 5 Ballistic Cannon 13 | . 1 . 2 1 1 1 1 2 2 2 . . . . . . . . . . . . Launcher 19 | . 1 1 . 1 . 1 . 1 1 1 1 2 . . 1 1 1 2 . 1 . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . 2 . 3 1 . . . . . . . . . 1 . . . . . . . . Piercing Weapon 23 | . . . . . . . . 1 3 1 . . . . 2 1 . 3 . 5 1 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . 1 . 1 2 1 . . 2 . 1 . . . 9 . 6 4 3 Parts Lost 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Utility 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 98 89 80 72 79 90 94 89 87 95 99 100 95 94 94 92 93 93 90 91 Engine 1 | . 13 12 10 . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 8 9 9 9 8 8 12 12 12 6 6 5 5 5 4 . . . . Reactor 2 | . . . . . . . . . . . . . 5 6 5 5 5 5 9 9 5 8 Treads 2 | . . . . . . . 2 2 . . . 7 18 7 . . . . . . . . Wheel 4 | . 17 . . 18 18 18 23 7 . . . . . . . . . . . . . . Hover 14 | . 10 25 19 . . . . 14 20 13 12 12 5 17 23 23 22 22 26 25 25 23 Device 23 | . 12 12 10 15 18 18 9 16 18 25 28 31 31 31 29 29 31 32 31 31 30 27 Processor 2 | . . . 8 9 9 9 9 8 4 . . . . . . . . . . . . . Protection 3 | . 15 12 9 1 . . 8 8 6 6 2 . . . . . . . . . 4 4 Energy Gun 9 | . . . 4 14 4 . . . . . 10 15 18 14 11 11 11 10 10 14 20 21 Ballistic Gun 7 | . 14 23 25 11 4 . 3 8 . . . 4 6 9 11 11 11 10 10 6 4 3 Ballistic Cannon 6 | . 9 12 6 3 13 16 14 8 20 18 13 4 . . . . . . . . . . Launcher 2 | . . . . 4 4 1 . . . 1 6 5 6 2 . . 4 3 . . . . Piercing Weapon 1 | . . . . . . . . 3 5 4 . . . . 2 4 . 1 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 8 18 19 24 24 74 74 78 82 58 63 63 57 59 69 76 83 88 102 98 104 91 120 Greatest Support 124 | 26 26 22 34 34 34 34 52 52 58 58 39 66 106 106 78 78 78 101 101 101 101 124 Greatest Overweight (x) 7 | . 2 . 1 . 2 2 2 3 1 1 1 1 4 2 . 1 1 7 . 1 . . Average Overweight (x) . | . . . . . . 2 1 1 . . 1 . . . . . 1 . . . . . Largest Inventory Capacity 6 | 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 Average Capacity 4 | 1 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 6 6 Most Carried 6 | 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 Average Carried 4 | . 1 1 2 3 2 3 3 3 4 4 4 4 4 4 4 5 5 4 5 5 6 5 Final Capacity 6 | 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 Final Carried 6 | 1 2 2 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 Class Distribution -------------------- 19% | Generator-Scout 16% | Skirmisher 13% | Mutant 9% | Gunner 8% | Derelict-Gunner 7% | Generator-Gunner 6% | Scout 4% | Assassin 4% | Generator-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Assassin | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scout | -5/Factory Generator-Scout | -4/Factory Generator-Assassin | -4/Upper Caves Generator-Gunner | -4/Upper Caves Generator-Gunner | -4/Warlord Generator-Scout | -3/Proximity Caves Generator-Scout | -3/Research Generator-Scout | -2/Research Generator-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 7285 | 257 151 134 839 278 . 97 388 413 360 449 179 236 254 220 224 51 237 527 . 947 372 672 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11448 | 83 273 10 935 274 . 100 876 325 506 293 38 . 326 498 850 22 368 530 . 2142 487 2512 Parts 584 | 1 14 5 55 21 . 11 42 24 20 5 8 . 21 13 31 . 24 11 1 123 12 142 Haulers Intercepted 12 | . . . 2 . . . 4 . 1 . . . . 2 . . . . . 1 . 2 Recyclers Shooed 4 | . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 114 | . . . . . . . . . . 2 8 . 16 . . . 22 64 2 . . . Prevented 20 | . . . . . . . . . . 1 . . 3 . . . . 16 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 239 | . 9 3 19 12 . 8 25 5 12 5 7 . 13 7 12 . 19 10 1 31 6 35 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Guns 125 | . 6 . 11 6 . . 1 1 . . . . 6 2 9 . 8 8 1 29 6 31 Cannons 53 | . 1 . 8 . . 6 23 4 6 5 . . . . . . . . . . . . AOE 57 | . 2 3 . 6 . 2 1 . 5 . 7 . 7 5 3 . 11 2 . 1 . 2 Classes Destroyed 23 | 1 4 . 4 1 . 3 1 1 . 2 . . . . . . . 3 . . 1 2 Worker 8 | . 1 . . . . 1 . . 1 . . . . . 3 . . . . 1 . 1 Builder 8 | . . . 1 . . . . . 2 . . . . . . . . . . 2 . 3 Tunneler 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Hauler 12 | . . . 2 . . . 4 . 1 . . . . 2 . . . . . 1 . 2 Recycler 8 | 1 1 . 1 . . . 1 3 . . . . . . . . . . . 1 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Operator 6 | . 1 . 1 . . . 2 . . . . . . . 1 1 . . . . . . Watcher 16 | . . . 1 . . . 3 3 1 . . . . . 1 . . . . 3 . 4 Swarmer 58 | . 6 3 4 6 . 4 . . . . 7 . 7 5 4 . 5 . . . . 7 Grunt 73 | . 3 . 6 4 . 2 14 3 6 . . . 5 . 6 . 4 6 . 12 . 2 Brawler 4 | . . . . . . . 2 . 1 . . . . . . . 1 . . . . . Duelist 8 | . . . . . . 1 . . 1 . . . . . 1 . 3 1 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 38 | . . . 9 . . . 6 . 4 1 . . . 2 1 . 1 . . 6 4 4 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 15 | . . . . . . 1 3 . . 2 . . . . . . 2 . . 2 . 5 Programmer 29 | . . . . . . . . 2 . . . . . . . . . . 1 10 . 16 Behemoth 3 | . . . . . . . . . . 1 . . 1 . . . . . . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Thug 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | 1 4 3 4 5 . 5 7 2 13 2 4 . 4 5 9 . 7 5 1 10 2 14 Combat Bots Only 9 | . 3 3 4 5 . 4 4 2 9 2 4 . 4 5 8 . 7 5 1 7 2 6 Max Kills in Single Turn 4 | 1 3 3 2 2 . 3 1 1 3 2 2 . 4 3 2 1 3 2 1 3 1 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 Exploded 4 | . 2 3 . 2 . 2 1 . 3 . 2 . 4 3 2 . 3 1 . 1 . 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Damage Taken 7792 | . 230 140 613 655 . 54 400 106 730 561 115 . 449 191 350 . 407 180 138 1008 155 1310 Core 5864 | . 164 87 465 486 . 42 301 91 547 380 82 . 348 146 275 . 327 140 113 809 108 953 Absorbed by Shields 1837 | . . . . . . . . 36 203 66 19 . 177 126 127 . 231 58 42 309 46 397 Redirected to Core 5012 | . 113 78 375 397 . 42 243 53 400 340 67 . 345 142 236 . 267 140 83 689 108 894 Core Remaining (%) 78 | 100 . 77 . . . 72 89 98 . . . . 33 20 . . . . 100 87 100 89 Volleys Fired 516 | 7 30 3 54 24 . 7 60 23 24 13 5 . 18 5 18 . 19 20 6 79 15 86 Largest 6 | 2 2 3 4 4 . 1 1 3 4 5 1 . 4 4 4 . 4 5 4 5 5 6 Hottest 470 | 60 60 95 136 156 . 48 55 136 244 268 39 . 238 243 242 . 248 297 248 410 410 470 Shots Fired 1779 | 14 56 7 198 75 . 24 131 61 67 55 5 . 53 14 60 . 50 82 22 309 67 429 Gun 1385 | 14 43 4 153 68 . . 17 23 . . . . 48 12 58 . 44 80 22 308 67 424 Cannon 346 | . 11 2 45 . . 21 114 38 63 52 . . . . . . . . . . . . Launcher 48 | . 2 1 . 7 . 3 . . 4 3 5 . 5 2 2 . 6 2 . 1 . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 909 | 7 53 4 190 34 . 21 125 53 46 39 . . 15 5 32 . 26 40 12 124 15 68 Thermal 623 | . . 2 . 13 . . 6 8 16 . . . 27 4 26 . 18 40 10 184 52 217 Explosive 48 | . 2 1 . 7 . 3 . . 4 3 5 . 5 2 2 . 6 2 . 1 . 5 Electromagnetic 199 | 7 1 . 8 21 . . . . 1 13 . . 6 3 . . . . . . . 139 Robot Hit Streak 44 | 5 4 1 10 9 . 13 21 18 10 13 2 . 25 8 14 . 22 25 30 44 36 34 Robot Miss Streak 10 | 2 4 3 10 4 . 1 6 1 2 2 1 . 5 2 2 . 1 1 1 2 1 2 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . 1 1 . 2 1 1 Secondary Targets 22 | . . . . 1 . . . . . . . . . . 2 . 2 3 . 4 . 10 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . 1 . 1 1 . 1 . 1 Autonomous 91 | . . . . . . 17 71 3 . . . . . . . . . . . . . . Shots Hit Robots 1298 | 9 31 2 105 54 . 21 103 48 49 42 2 . 47 16 41 1 38 62 20 234 57 316 Core Hits 556 | 2 17 3 42 31 . 9 36 15 36 15 8 . 29 15 31 . 37 25 4 87 16 98 Critical Hits 64 | . 1 . 1 2 . 2 11 4 2 2 . . . 1 2 . . 5 1 21 7 2 Critical Kills 23 | . 1 . . 1 . 1 5 1 . . . . . 1 1 . . 1 . 6 4 1 Critical Parts Destroyed 36 | . . . 1 . . 1 6 3 2 1 . . . . 1 . . 3 1 13 3 1 Melee Attacks 194 | . 8 . 14 10 . . . 1 11 1 . . . 39 30 3 . 10 . 33 5 29 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 82 | . 8 . 14 10 . . . . . . . . . 39 11 . . . . . . . Piercing 112 | . . . . . . . . 1 11 1 . . . . 19 3 . 10 . 33 5 29 Sneak Attacks 12 | . 3 . . . . . . . 2 . . . . 4 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49991 | 93 739 162 1394 2128 . 1489 6677 1448 2890 1457 568 . 1640 1128 2553 199 3141 2500 757 8030 1559 9439 Guns 26782 | 93 163 7 1024 640 . . 252 459 . . . . 1055 209 1312 . 1051 2109 757 7670 1440 8541 Cannons 11397 | . 104 . 347 . . 1183 6084 989 1374 1316 . . . . . . . . . . . . Explosions 9073 | . 207 155 23 601 . 306 341 . 1242 141 568 . 585 287 867 . 2090 391 . 252 119 898 Melee 2642 | . 265 . . 887 . . . . 215 . . . . 632 374 199 . . . 70 . . Ramming 97 | . . . . . . . . . 59 . . . . . . . . . . 38 . . Kinetic 18187 | 27 267 7 1287 264 . 1183 6277 1285 1016 992 . . 227 98 607 . 439 702 315 1703 117 1374 Thermal 17898 | . . . 23 224 . . 59 163 703 40 . . 674 68 823 . 612 1407 442 5967 1323 5370 Explosive 8371 | . 207 155 . 521 . 306 341 . 897 101 568 . 585 287 653 . 2090 391 . 252 119 898 Electromagnetic 2796 | 66 . . 84 232 . . . . . 324 . . 154 43 96 . . . . . . 1797 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1825 | . 265 . . 887 . . . . . . . . . 632 41 . . . . . . . Piercing 817 | . . . . . . . . . 215 . . . . . 333 199 . . . 70 . . Highest Corruption 11 | . . . . . . . . 1 . 1 1 1 . . . . . 11 2 6 . 10 Average Corruption 2 | . . . . . . . . 1 . 1 1 1 . . . . . 1 1 4 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . . 2 . 1 7 . . . . . . 5 . 20 . 52 Message Errors 14 | . . . . . . . . 1 . . 3 . . . . . . 2 . 5 . 3 Matter Fused 11 | . . . . . . . . . . . . . . . . . . 1 . 3 . 7 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . 3 . 2 Energy Discharges 5 | . . . . . . . . . . . 2 . . . . . . 1 . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . . . . . . 1 2 . . . . . . . . . . 7 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Targeting Errors 32 | . . . . . . . . 1 . . . . . . . . . . . 6 . 25 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2603 | . 162 . 3 238 . 231 996 161 147 145 26 . 5 15 213 149 58 1 . . 38 15 Projectiles 1481 | . . . 3 . . 227 913 161 32 145 . . . . . . . . . . . . Explosions 380 | . 12 . . 23 . 4 83 . 78 . 26 . 5 15 22 . 58 1 . . 38 15 Melee 742 | . 150 . . 215 . . . . 37 . . . . . 191 149 . . . . . . Knockbacks 52 | . 2 . 2 . . 10 19 9 6 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 48 | . 2 . 2 . . 9 18 7 6 4 . . . . . . . . . . . . Secondary 4 | . . . . . . 1 1 2 . . . . . . . . . . . . . . Self-Inflicted Damage 740 | . . 32 . 22 . . 179 . 29 96 51 . 66 14 111 . 14 . . 19 . 107 Shots 20 | . . 1 . 1 . . 2 . . 3 2 . 4 1 3 . 1 . . . . 2 Rammed 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | . 4 . 135 370 . . . 278 406 138 . . 64 48 45 . . 213 138 196 206 289 Average Temperature 91 | . 2 . 24 114 . . . 87 166 38 . . 24 18 26 . . 47 51 102 108 117 Received Heat Transfer 1118 | . 48 . 168 30 . . 99 24 172 48 . . 94 12 86 . 39 21 29 146 27 75 Effects 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . . . . 2 . . . . . . . . . . . 16 Impact Corruptions 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Parts Melted 52 | . . . . 1 . . . . . . . . 1 . . . . . 2 17 12 19 Heat Transferred 17411 | . . . 50 433 . . 111 222 744 50 . . 903 74 753 . 592 1107 370 5439 1395 5168 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 1927 | 5 168 139 546 352 . 241 637 252 746 . . . . 529 745 . . . . 738 744 1927 Average Influence 370 | 1 45 135 313 244 . 83 433 133 475 . . . . 316 298 . . . . 328 607 1008 Maximum Alert Level 5 | . . . 2 1 . 1 2 1 3 . . . . 2 3 . . . . 3 3 5 Low Security (%) 32 | 100 100 100 13 45 . 85 13 60 24 . . . . 21 26 . . . . 38 . . Level 1 29 | . . . 54 54 . 14 13 39 6 . . . . 54 55 . . . . 29 . 3 Level 2 27 | . . . 32 . . . 72 . 46 . . . . 24 16 . . . . 25 64 25 Level 3 7 | . . . . . . . . . 22 . . . . . 2 . . . . 6 35 40 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 11 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 19 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 2 . . 1 3 4 6 . . . . 1 3 . 1 . . 7 1 8 Investigation 5 | . 1 . . . . . 1 1 . . . . . 1 1 . . . . . . . Extermination 8 | . . . . . . . . 1 1 . . . . . 1 . . . . 3 . 2 Reinforcement 18 | . 2 . 2 . . 1 2 1 2 . . . . . 1 . . . . 3 1 3 Assault 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Garrison 5 | . . . . . . . . 1 3 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . 1 1 . . . . . 1 . . . . 2 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 25 | . 1 . 2 . . . 3 . 2 . . . . 2 3 . . 1 . 5 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 386 | . 17 3 45 12 . 8 33 9 17 5 9 . 20 8 17 . 19 39 13 55 9 48 Peak Tracking Total 13 | . 5 3 5 4 . 3 4 3 7 2 4 . 4 5 8 . 7 13 8 12 4 6 Tactical Retreats 38 | . 3 . 5 1 . . 3 . 1 . 2 . 4 2 . . 3 1 4 3 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 8 | . 1 . 2 . . . 1 2 . . . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . 1 . . . . . . . . . . . . . 10 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 62 | . 7 2 3 1 . . 4 1 11 1 . . . 5 15 . 1 1 . 4 1 5 Max in Single Turn 7 | . 3 1 1 1 . . 1 1 5 1 . . . 4 7 . 1 1 . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . 1 2 . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 57 | . 3 . 4 . 5 . 4 3 4 . 3 . . 5 10 2 . 5 . 4 1 4 Terminals 27 | . 2 . 3 . . . 3 2 2 . . . . 3 5 1 . . . 2 1 3 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 5 | . . . . . . . 1 . 1 . . . . 1 2 . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . 1 . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . 1 2 . . . . . . 1 Total Hacks 130 | . 15 . 11 . 6 . 15 10 9 . 9 . . 8 21 4 . 9 . 7 1 5 Successful 84 | . 10 . 6 . 6 . 7 6 5 . 9 . . 4 12 4 . 9 . 4 1 1 Failed 46 | . 5 . 5 . . . 8 4 4 . . . . 4 9 . . . . 3 . 4 Catastrophic 6 | . . . . . . . . . 1 . . . . 2 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 10 . 7 . 1 . 6 3 2 . . . . 4 4 2 . . . 2 1 4 Terminals 69 | . 12 . 7 . . . 12 7 2 . . . . 6 11 3 . . . 4 1 4 Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 13 | . . . . . . . 3 . 3 . . . . 1 6 . . . . . . . Recycling Units 13 | . 3 . 4 . . . . . 4 . . . . . 2 . . . . . . . Scanalyzers 5 | . . . . . . . . 3 . . . . . . . . . . . 2 . . Garrison Access 4 | . . . . . . . . . . . . . . 1 2 . . . . . . 1 Terminal Hacks 46 | . 2 . . . 6 . 5 4 . . 9 . . 3 2 3 . 9 . 2 1 . Record 21 | . . . . . 5 . . . . . 7 . . . . 1 . 7 . 1 . . Robot Analysis 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . 2 . . . . 1 . 2 . . . . Level Access Points 4 | . . . . . . . . . . . . . . 1 . 1 . . . 1 1 . Branch Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 5 | . . . . . . . 1 2 . . . . . 1 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . . . . . . 2 . 2 . . . . . 4 . . . . . . . Scan Component 4 | . . . . . . . 1 . 1 . . . . . 2 . . . . . . . Repair 4 | . . . . . . . 1 . 1 . . . . . 2 . . . . . . . Recycling Unit Hacks 10 | . 2 . 3 . . . . . 3 . . . . . 2 . . . . . . . Process 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Report Inventory 4 | . 1 . 1 . . . . . 1 . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . Insert Component 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . 1 2 . . . . . . 1 Seal Access 4 | . . . . . . . . . . . . . . 1 2 . . . . . . 1 Unauthorized Hacks 35 | . 14 . 10 . . . 3 . . . . . . . 6 2 . . . . . . Terminals 12 | . 6 . 3 . . . . . . . . . . . 2 1 . . . . . . Track 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . . . . . . . . . . . 2 . . . . . . . Botnet 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . 4 . . . 4 2 2 . . . . 4 7 1 . . . 3 1 3 Full Trace Events 3 | . . . . . . . . 1 . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 1 . 1 . . . . . 2 . . . . . . . Time 170 | . . . . . . . 32 . 44 . . . . . 94 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 52 | . . . 11 . . . . . 41 . . . . . . . . . . . . . Retrieved Matter 52 | . . . 11 . . . . . 41 . . . . . . . . . . . . . Retrieved Components 6 | . 5 . . . . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Programmers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . 2 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 11 | . . . . . . . . . . . . 3 . . 2 . 2 4 . . . . Largest Group 4 | . . . . . . . . . . . . 3 3 . 2 1 2 4 . . . . Highest-Rated Group 208 | . . . . . . . . . . . . 77 77 . 52 26 79 208 . . . . Highest-Rated Ally 60 | . . . . . . . . . . . . 32 32 . 26 26 49 60 . . . . Total Orders 9 | . . . . . . . . . . . . . . . 2 . . 3 . 2 . 2 STAY 3 | . . . . . . . . . . . . . . . . . . 3 . . . . EXPLORE 6 | . . . . . . . . . . . . . . . 2 . . . . 2 . 2 Ally Attacks 18 | . . . . . . . . . . . . . 15 . . . 3 . . . . . Total Damage 367 | . . . . . . . . . . . . . 234 . . . 133 . . . . . Kills 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . 1 1 1 . . 1 . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . 2 . . . . 4 . 4 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 18711 | 90 514 182 1153 1162 647 326 1526 1009 589 1054 994 1453 1175 559 867 692 549 1120 133 1373 503 1041 Spaces Moved 18348 | 65 353 301 793 1041 639 225 1136 619 833 1294 873 1039 651 728 1320 867 445 1264 283 1757 477 1345 Core 6 | 2 . . . . . . . . . . . . 3 . . . . 1 . . . . Treads 1465 | . . . . . . . 1 173 . . . 572 648 71 . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 3631 | 63 217 . 15 1041 639 225 1135 296 . . . . . . . . . . . . . . Hover 13246 | . 136 301 778 . . . . 150 833 1294 873 467 . 657 1320 867 445 1263 283 1757 477 1345 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 56 56 56 90 90 110 103 45 40 40 111 111 160 38 38 38 88 34 34 34 36 33 Average Speed 75 | 89 90 56 79 90 99 110 105 114 45 74 111 138 162 50 38 76 88 67 34 37 36 36 Slowest Speed 400 | 100 185 56 120 90 110 110 172 171 105 111 111 200 250 210 38 88 88 400 34 88 38 38 Overloaded Moves 955 | . . . . . . . . . 297 658 . . . . . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Exploration Rate (%) 56 | 4 53 67 68 99 93 49 72 13 25 96 81 86 72 25 31 78 62 79 51 47 15 44 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 1 . . . . . 1 . . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 . . . . . . 1 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 23 | . . 3 . 3 . 1 . . . 2 2 4 3 . . 2 2 . 1 . . . Spaces Dug 145 | . 4 . 8 7 . . . 1 5 . . . . 33 25 2 . 1 . 32 5 22 Terrain Destroyed 1498 | . 39 8 13 47 . 43 82 9 133 53 49 . 116 135 89 2 123 99 8 84 58 308 Melee 138 | . 4 . 8 . . . . 1 5 . . . . 33 25 2 . 1 . 32 5 22 Projectile 301 | . . . 2 . . 5 37 8 14 8 . . . 5 29 . 31 41 8 31 3 79 AOE 1059 | . 35 8 3 47 . 38 45 . 114 45 49 . 116 97 35 . 92 57 . 21 50 207 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Total 21817 | 83 481 308 1173 1198 650 295 1407 873 976 1343 892 1058 724 850 1590 891 564 1458 304 2251 768 1680 Wait 1871 | 2 62 . 255 92 . 59 145 159 72 17 7 2 19 47 194 12 51 29 10 271 233 133 Move 18323 | 64 352 300 792 1040 638 224 1135 618 832 1293 872 1038 650 726 1319 866 444 1263 282 1755 476 1344 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 51 | 5 2 1 6 . 4 . 10 5 . . . 1 . . 5 . . 4 . 3 . 5 Fast Attach 155 | 1 8 . 9 3 . . 10 12 13 3 3 9 7 9 5 3 1 22 1 21 8 7 Attach 17 | 4 . . 3 . 1 . . 3 . . . . . . 1 . . 1 . . . 4 Detach 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . Swap 102 | . 7 2 8 3 1 2 6 5 7 3 1 . 1 7 2 3 1 7 . 17 4 15 Drop 197 | . 7 1 10 3 6 . 19 17 13 4 3 8 8 15 7 4 . 25 . 27 9 11 Fire 516 | 7 30 3 54 24 . 7 60 23 24 13 5 . 18 5 18 . 19 20 6 79 15 86 Melee 194 | . 8 . 14 10 . . . 1 11 1 . . . 39 30 3 . 10 . 33 5 29 Ram 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 16 . . . . . 1 . . . . . 1 . . Rewire 48 | . . . . . . . . . . . . . . . . . 7 41 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 321 | . 5 1 22 23 . 3 22 13 3 9 1 . 21 1 8 . 41 36 5 43 18 46 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: [Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 3 exits: *Res / *Upp / [*Arm]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 13) 531 | -10/Materials | Reached level 2 561 | -10/Materials | Upgraded with Weapon slot (x1) 605 | -10/Materials | Entered Mines 725 | -10/Mines | Learned 2 Materials zone layouts 774 | -10/Mines | Discovered new exit (range 9) 787 | -10/Mines | Entered Materials 788 | -9/Materials | Identified exit to Materials 789 | -9/Materials | Reached level 3 789 | -9/Materials | Upgraded with Weapon slot (x1) 908 | -9/Materials | Build established: Gunner 939 | -9/Materials | Reached level 4 970 | -9/Materials | Upgraded with Utility slot (x1) 1178 | -9/Materials | Discovered exit to Materials (range 18) 1505 | -9/Materials | Reached level 5 1792 | -9/Materials | Discovered exit to Materials (range 17) 1884 | -9/Materials | Discovered new exit (range 18) 1939 | -9/Materials | Identified exit to Mines 1940 | -9/Materials | Entered Mines 1942 | -9/Mines | Reached level 6 1986 | -9/Mines | Upgraded with Propulsion slot (x1) 2024 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2038 | -9/Mines | Assembled infested the area 2294 | -9/Mines | Learned location of 1 exit from Materials 2519 | -9/Mines | Discovered exit to Materials (range 15) 2571 | -9/Mines | Reached level 7 2615 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2651 | -9/Mines | Discovered exit to Materials (range 4) 2774 | -9/Mines | Build established: Mutant 3097 | -9/Mines | Discovered new exit (range 5) 3101 | -9/Mines | Identified exit to Exiles 3102 | -9/Mines | Entered Exiles 3124 | -9/Exiles | Discovered new exit (range 16) 3138 | -9/Exiles | Met 8R-AWN 3155 | -9/Exiles | Met EX-HEX 3193 | -9/Exiles | Met EX-BIN 3316 | -9/Exiles | Met EX-DEC 3323 | -9/Exiles | Learned location of Zion (-6) 3365 | -9/Exiles | Aligned with FarCom system 3366 | -9/Exiles | Given EX-Vault access code 3390 | -9/Exiles | Opened EX-Vault 3398 | -9/Exiles | Found Prototype Ballistic Cannon 3401 | -9/Exiles | Identified AWS/Autocannon 3488 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3565 | -9/Exiles | Visited The Gauntlet 3688 | -9/Exiles | Build established: Skirmisher 3731 | -9/Exiles | Discovered new exit (range 11) 3748 | -9/Exiles | Identified exit to Mines 3749 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3749 | -9/Exiles | Entered Mines 4010 | -8/Mines | Reached level 8 4042 | -8/Mines | Discovered exit to Materials (range 12) 4075 | -8/Mines | Entered Materials 4076 | -8/Materials | Identified exit to Factory 4077 | -8/Materials | Reached level 9 4391 | -8/Materials | Reached level 10 4415 | -8/Materials | Discovered exit to Factory (range 11) 4604 | -8/Materials | Repaired Arm. Wheel 4675 | -8/Materials | Reached level 11 4856 | -8/Materials | Discovered exit to Factory (range 5) 5601 | -8/Materials | Entered Factory 5603 | -7/Factory | Reached level 12 5603 | -7/Factory | Upgraded with Utility slot (x1) 6393 | -7/Factory | Build established: Assassin 6492 | -7/Factory | Discovered new exit (range 11) 6549 | -7/Factory | Reached level 13 6549 | -7/Factory | Garrison activated, responded to threat 6576 | -7/Factory | Identified exit to Factory 6610 | -7/Factory | Entered another Factory area 6612 | -6/Factory | Reached level 14 6612 | -6/Factory | Upgraded with Power slot (x1) 6620 | -6/Factory | Upgraded with Weapon slot (x1) 6739 | -6/Factory | Build established: Scout 6792 | -6/Factory | Reached level 15 6828 | -6/Factory | Destroyed 9 combat bots 6882 | -6/Factory | Crushed by falling debris 6882 | -6/Factory | Core integrity fell below 50% 6985 | -6/Factory | Discovered new exit (range 6) 7058 | -6/Factory | Upgraded with Utility slot (x1) 7108 | -6/Factory | Repaired Spear 7159 | -6/Factory | Discovered new exit (range 11) 7199 | -6/Factory | Entered Lower Caves 7201 | -6/Lower Caves | Reached level 16 7257 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 7274 | -6/Lower Caves | Spotted B-75 Beast 7340 | -6/Lower Caves | Encountered a Warlord checkpoint 7377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7413 | -6/Lower Caves | Build established: Ninja 7793 | -6/Lower Caves | Build established: Assassin 7844 | -6/Lower Caves | Destroyed B-75 Beast 8089 | -6/Lower Caves | Discovered new exit (range 16) 8141 | -6/Lower Caves | Build established: Tank 8185 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8196 | -6/Lower Caves | Core integrity fell below 20% 8253 | -6/Lower Caves | Entered another Lower Caves area 8257 | -6/Lower Caves | Reached level 17 8321 | -6/Lower Caves | Discovered new exit (range 12) 8578 | -6/Lower Caves | Encountered a Warlord checkpoint 8747 | -6/Lower Caves | Discovered new exit (range 17) 8807 | -6/Lower Caves | Build established: Skirmisher 8825 | -6/Lower Caves | Learned location of 1 exit from Factory 8825 | -6/Lower Caves | Learned Factory trap positions 8825 | -6/Lower Caves | Learned Armory trap positions 8825 | -6/Lower Caves | Learned Armory stockpile data 8825 | -6/Lower Caves | Learned Extension terminal intel 8825 | -6/Lower Caves | Learned Extension security intel 9247 | -6/Lower Caves | Entered Zion 9283 | -6/Zion | System corruption cleaned by Quarantine Array 9320 | -6/Zion | Build established: Mutant 9336 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9390 | -6/Zion | Found Prototype Launcher 9390 | -6/Zion | Identified Rocket Array 9572 | -6/Zion | Discovered new exit (range 13) 9697 | -6/Zion | Learned Factory trap positions 10023 | -6/Zion | Build established: Derelict-Gunner 10112 | -6/Zion | Gained Derelict followers 10488 | -6/Zion | Discovered new exit (range 18) 10700 | -6/Zion | Entered Proximity Caves 10700 | -5/Proximity Caves | Accompanied by 3 allies 10702 | -5/Proximity Caves | Reached level 18 11462 | -5/Proximity Caves | Learned location of Warlord (-4) 11593 | -5/Proximity Caves | Reached level 19 11681 | -5/Proximity Caves | Spotted B-75 Beast 11688 | -5/Proximity Caves | Discovered new exit (range 18) 11708 | -5/Proximity Caves | Destroyed B-75 Beast 11839 | -5/Proximity Caves | Build established: Scavenger-Gunner 11875 | -5/Proximity Caves | Entered Factory 11876 | -5/Factory | Identified exit to Factory 11876 | -5/Factory | Core integrity fell below 50% 11877 | -5/Factory | Loaded intel: 92 trap records 11877 | -5/Factory | Reached level 20 12160 | -5/Factory | Discovered new exit (range 16) 12286 | -5/Factory | Discovered exit to Factory (range 9) 12367 | -5/Factory | Crushed by falling debris 12408 | -5/Factory | Identified exit to Upper Caves 12408 | -5/Factory | Identified exit to Extension 12434 | -5/Factory | Entered another Factory area 12435 | -4/Factory | Loaded intel: 78 trap records 12435 | -4/Factory | Core integrity fell below 50% 12436 | -4/Factory | Reached level 21 12439 | -4/Factory | Build established: Scout 12588 | -4/Factory | Reached level 22 12666 | -4/Factory | Repaired Imp. Cooling System 12715 | -4/Factory | Discovered new exit (range 14) 12718 | -4/Factory | Repaired Imp. Particle Charger 12719 | -4/Factory | Upgraded with Power slot (x1) 12747 | -4/Factory | Found Enh. Force Lance 12878 | -4/Factory | Discovered new exit (range 12) 13010 | -4/Factory | Build established: Generator-Scout 13108 | -4/Factory | Discovered new exit (range 86) 13139 | -4/Factory | Core integrity fell below 20% 13142 | -4/Factory | Reached level 23 13238 | -4/Factory | Destroyed 8 combat bots 13301 | -4/Factory | Entered Upper Caves 13301 | -4/Upper Caves | Accompanied by 1 ally 13562 | -4/Upper Caves | Discovered new exit (range 12) 13581 | -4/Upper Caves | Learned location of 1 exit from Research 13681 | -4/Upper Caves | Build established: Generator-Assassin 13993 | -4/Upper Caves | Entered another Upper Caves area 13995 | -4/Upper Caves | Reached level 24 14029 | -4/Upper Caves | Discovered new exit (range 19) 14139 | -4/Upper Caves | Upgraded with Utility slot (x1) 14200 | -4/Upper Caves | Encountered a Warlord checkpoint 14307 | -4/Upper Caves | Discovered new exit (range 10) 14312 | -4/Upper Caves | Build established: Generator-Gunner 14375 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14403 | -4/Upper Caves | Destroyed 7 combat bots 14472 | -4/Upper Caves | Ambushed by wild Derelicts 14542 | -4/Upper Caves | Entered Warlord 14542 | -4/Warlord | Accompanied by 2 allies 14573 | -4/Warlord | System corruption reached 10% 14598 | -4/Warlord | System corruption cleaned by Quarantine Array 14634 | -4/Warlord | Discovered new exit (range 14) 14664 | -4/Warlord | System corruption cleaned by Quarantine Array 14852 | -4/Warlord | Opened side exit 15139 | -4/Warlord | Visited the Vortex Lab 15145 | -4/Warlord | Found Prototype Energy Gun 15145 | -4/Warlord | Identified Vortex Rifle 15147 | -4/Warlord | Found Vortex Rifle 15156 | -4/Warlord | Warlord's base attacked by MAIN.C 15156 | -4/Warlord | Found Vortex Rifle 15158 | -4/Warlord | Found Vortex Rifle 15230 | -4/Warlord | Met Warlord 15303 | -4/Warlord | Found Prototype Reactor 15303 | -4/Warlord | Identified Vortex Chain Reactor 15314 | -4/Warlord | Found Prototype Device 15314 | -4/Warlord | Identified Exp. Phase Shifter 15341 | -4/Warlord | Found Prototype Hackware 15341 | -4/Warlord | Identified System Mapper 15411 | -4/Warlord | Reached level 25 15424 | -4/Warlord | Upgraded with Propulsion slot (x1) 15500 | -4/Warlord | Spotted Executioner 15506 | -4/Warlord | Warlord forces counterattacked 15552 | -4/Warlord | Spotted Striker 15581 | -4/Warlord | Destroyed Striker 15594 | -4/Warlord | Build established: Generator-Scout 15656 | -4/Warlord | Spotted Executioner 15662 | -4/Warlord | Entered Proximity Caves 15771 | -3/Proximity Caves | Discovered new exit (range 17) 15782 | -3/Proximity Caves | Reached level 26 15795 | -3/Proximity Caves | Entered Research 15796 | -3/Research | Identified exit to Testing 15797 | -3/Research | Reached level 27 15877 | -3/Research | Discovered new exit (range 12) 15906 | -3/Research | Discovered exit to Testing (range 17) 16108 | -3/Research | Destroyed 7 combat bots 16486 | -3/Research | Destroyed 7 combat bots 16617 | -3/Research | Spotted B-86 Titan 16676 | -3/Research | Destroyed B-86 Titan 16692 | -3/Research | Found Prototype Processor 16692 | -3/Research | Identified Exp. Targeting Computer 16777 | -3/Research | Reached level 28 16790 | -3/Research | Upgraded with Utility slot (x1) 16848 | -3/Research | Found Gamma Bomb Array 16896 | -3/Research | Identified exit to Research 17085 | -3/Research | First assault squad dispatched 17094 | -3/Research | Found Prototype Device 17094 | -3/Research | Identified Adv. Kinecellerator 17168 | -3/Research | Entered another Research area 17168 | -2/Research | Warlord forces began assault on 0b10 17170 | -2/Research | Reached level 29 17218 | -2/Research | Identified exit to Access 17278 | -2/Research | Research machine network offline 17402 | -2/Research | Found Prototype Device 17402 | -2/Research | Identified Exp. Actuator Array 17484 | -2/Research | Reached level 30 17489 | -2/Research | Met up with Warlord 17571 | -2/Research | Spotted Executioner 17571 | -2/Research | Spotted Executioner 17572 | -2/Research | Destroyed Executioner 17581 | -2/Research | Destroyed Executioner 17671 | -2/Research | Entered Access 17673 | -1/Access | Reached level 31 17673 | -1/Access | Upgraded with Weapon slot (x1) 17723 | -1/Access | Reached level 32 17752 | -1/Access | Upgraded with Propulsion slot (x1) 17944 | -1/Access | Energy Cycler disabled 18143 | -1/Access | Garrison activated, responded to threat 18204 | -1/Access | First assault squad dispatched 18215 | -1/Access | Reached level 33 18403 | -1/Access | Spotted B-99 Colossus 18410 | -1/Access | Found Prototype Launcher 18410 | -1/Access | Identified Tactical Quantum Warhead 18510 | -1/Access | System corruption reached 10% 18606 | -1/Access | Reached level 34 18675 | -1/Access | Discovered new exit (range 17) 18712 | *** | Escaped! Last Messages --------------- Slug penetrates Drone. Slug penetrates W-44 Eye. Slug penetrates Wall. K-01 Serf collects debris. B-99 Colossus activates siege mode. Slug penetrates Wall. ALERT: Significant disruption in Zone 4I, assault force dispatched. EXIT=FOUND Upgraded: Core Integrity (+500) System corrupted: Component data lost. System corrupted: Enh. Force Lance targeting data glitched. Slug penetrates Wall. Drone destroyed. C-30 ARC bursts open, deploying its payload. L-61 Swordsman unfolds itself. G-73 Enforcer unfolds itself. B-74 Champion unfolds itself. Main Access Shell breached. [Achievement: 30k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????? ???????#?????#??????????????? | | ?????????????????#???????????#?#?????????????????? | | ??????????????????????????####??##?# ????????????? | | ?????????????? ?????????w?? ? ??? ?# ????????????? | | ????????????????????? ?? ?? ? ? + "?"????????? | | ?????????#?? ??#?#?+#??#?#???####+?##?#?###??????? | | ????????#????#???? ?? # ? + ???? | | ??????????????? ?? ? ? #? ? ##???? | | ???????????? ?#??? ? ?# ? ###??? | | ???????????? #? ? ? ? # ?? ??? ###### | | ??????#????? ##?? ? ? # ? ###### | | ???????#??? ## ? ? ? ? ?? ???"T""? ?##### | | ?????????????????##?##?#######?#########?###?##### | | ?????????#????###?#?#??###?###??#########?####?### | | ??????????#??#??#?## ?####?######?#?######??##??## | | ???????#?#?? """?""" ? """" ? ?#?#?##### | | ??????#?#?? ?"" ?"" ? """" BB ###?##### | | ????#???### ? ? """""" ""?"?BB #?####### | | ?????#??###? ? ? ??" " """" ? ## | | ????#??#??? ? ?" "" " """" ## | | ????##???## ?? ?" @" " """?? ? ## | | ?????????## " " """"?? ? # | | ????????### """ "" """" BB ##? # | | ??#??#???## """" BB ### # | | ???#??##?## """" ? ### # | | ??????###?# ####### #########"############# + | | ???#???####? ???####?########## ########### # | | ?????#?#??# ?######?############# ########## # | | ???? ??? ?#? #?#?##??#########?###"l # # | | ??????? # #########?############b # # | | ??????? ? + ##############?####### g # ## | | ????""" ? # ###################### g " # # | | ???????? ?? ? ############### "%" + + | | ????? ????# ? ?# ###### " # # | | ???????? ##??#?## # ###### # #" | | ????????? #?####?# # ###### ![ # # | | ???????? ####?#?#? # ?###### [ # # | | ??????????#######?? + ############### # | | ?????????? # # ? ###########?### # | | ??????????? ? ?? # ############### ## | | ????????????? ? # + ############### ## | | ??????????????? # # ?? ############### | | ??????????????"? ? ######################## | | ????????????? ???# ############## ! # | | ?????????????????#? ###########?## # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 120 Energy Generation 90 Energy Capacity 1150 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 21 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 88 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 30k Club A New Friend A Powerful Ally? All-out Warlord Can't Touch This Charge!!! Denied? Dodgeball, But With Guns Dramatic Entrance Epsilon Run More Power To You Ooh, Shiny! Preemptive Strike Prolific Hacker Rockin' Loadout Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Res Res Acc Levels Raised 33 | . 1 . 3 2 . 1 3 2 2 1 1 . 2 1 3 . 1 1 1 2 2 4 XP Earned 52587 | 3000 1625 1000 4456 1975 350 1450 5001 2440 3939 1014 1130 349 2705 2456 3919 349 1213 1080 1150 3355 3204 5427 XP Spent 51880 | 2965 1500 . 4480 3000 . . 5340 1400 5190 1420 . 700 3600 525 5650 . 1700 1400 . 4100 . 8910 Upgrades 114 | 13 3 . 13 5 . . 11 3 11 5 . 2 4 2 18 . 1 1 . 4 . 18 Power Slot 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Propulsion Slot 5 | 1 . . . 1 . . . . . 1 . . . . . . . 1 . . . 1 Utility Slot 6 | 1 . . 1 . . . . 1 1 . . . . . . . 1 . . 1 . . Weapon Slot 5 | 1 1 . 1 . . . . . 1 . . . . . . . . . . . . 1 Core Integrity 28 | 3 . . 1 . . . . . . 4 . . . . 10 . . . . . . 10 Heat Dissipation 13 | 3 . . . . . . . . 3 . . . . . 4 . . . . . . 3 Energy Generation 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . 1 Energy Storage 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . Matter Storage 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . . Mass Support 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 6 | 2 . . 1 . . . 1 . . . . . . . 1 . . . . 1 . . Sight Range 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Sensor Range 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Terrain Scan Density 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . 4 . . . . . . . . 2 . . . . . . . . . Hack Attack % 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 KI Resistance % 4 | . . . . . . . 4 . . . . . . . . . . . . . . . TH Resistance % 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . . KI Damage % 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . TH Damage % 4 | . . . . . . . . . . . . 2 2 . . . . . . . . . Protomatter Created 2971 | . 32 1 228 157 . 44 199 89 135 78 -6 . 157 -2 48 . 304 92 38 762 140 475 Integrity Restored 6430 | . 78 3 487 452 . 45 469 229 60 192 -21 . 477 15 135 . 837 764 113 806 413 876 Core 5654 | . 78 3 454 443 . 45 435 166 60 192 -21 . 477 15 135 . 837 562 113 618 299 743 Parts 776 | . . . 33 9 . . 34 63 . . . . . . . . . 202 . 188 114 133 Protomatter Decayed 2660 | . . . 64 4 . 8 30 11 5 . 20 . 113 . . . . 812 . 479 787 327 Game ------ Seed BottomlessAssemblyAutocannon Manual? 0 Play Time 04:48:10 Cumulative 30.9 hours Start 2020.03.18 @ 20:12:40 End 2020.03.19 @ 01:32:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f6288bce-7c81-4790-9a2f-3542a3cd7cfa