Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 13:19:03 Player: Zirov Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1114) 1114 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 3218 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 290/290 System Corruption 8% Temperature Cool (49) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (3) ------- Light Cannon Light Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Armored Wheel Armored Wheel Heat Sink High-capacity Battery (250) Visual Processing Unit Improved Light Armor Plating Experimental Hacking Suite Tractor Beam Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Medium Laser Mini Grenade Launcher Makeshift Sword > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Heat Sink High-capacity Battery Visual Processing Unit Experimental Hacking Suite Tractor Beam Light Cannon Light Cannon Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 48 | 6 10 17 2 . 13 Power 7 | 1 2 2 . . 2 Engine 7 | 1 2 2 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 4 . . 5 Treads 3 | . . . . . 3 Leg 3 | 2 . 1 . . . Wheel 5 | . . 3 . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 4 5 2 . 2 Device 6 | . 1 2 2 . 1 Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 2 . . 1 Artifact . | . . . . . . Weapon 16 | 2 4 6 . . 4 Energy Gun 4 | 1 1 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 5 | . . 3 . . 2 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 3 | . 3 . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 8 | . . 1 . . 7 Power 1 | . . 1 . . . Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 97 | . 94 95 100 100 92 Engine 11 | . 14 10 11 11 8 Treads 1 | . . . . . 18 Leg 9 | . 28 19 . . . Wheel 20 | . . 9 33 33 14 Device 9 | . 6 8 10 11 9 Storage 11 | . 14 11 11 11 11 Protection 1 | . 1 2 . . 1 Energy Gun 11 | . . 1 22 22 6 Ballistic Cannon 6 | . . 19 . . 10 Launcher 8 | . . 7 11 11 7 Impact Weapon 5 | . 27 3 . . . Naked Turns . | . . . . . . Heaviest Build 38 | 11 27 38 36 34 38 Greatest Support 60 | 20 26 36 36 36 60 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 13 15 15 15 Most Carried 15 | . 8 15 15 15 15 Average Carried 12 | . 6 11 14 14 11 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | . 8 15 15 15 10 Class Distribution -------------------- 87% | Mutant 8% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1065 | 216 104 317 259 15 154 Remotely . | . . . . . . Salvage Created 882 | . 129 281 151 . 321 Parts 46 | . 4 23 15 . 4 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 2 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 2 12 7 . 8 Melee 3 | . 1 . . . 2 Guns 2 | . . . 2 . . Cannons 3 | . . 3 . . . AOE 20 | . . 9 5 . 6 Classes Destroyed 9 | . 2 3 1 . 3 Tunneler 1 | . . . 1 . . Hauler 2 | . 1 1 . . . Mechanic 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 7 | . . 3 3 . 1 Grunt 15 | . 2 7 4 . 2 Brawler 3 | . . . . . 3 Duelist 1 | . . . . . 1 Sentry 3 | . . 2 . . 1 Best Kill Streak 5 | . 2 4 4 . 5 Combat Bots Only 5 | . 2 3 3 . 5 Max Kills in Single Turn 3 | . 1 2 3 . 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 . 2 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2026 | . 41 477 159 . 1349 Core 416 | . 10 83 7 . 316 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 119 | . . 119 . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 56 | . . 36 8 . 12 Largest 3 | . . 3 3 . 3 Hottest 130 | . . 130 130 . 100 Shots Fired 110 | . . 70 17 . 23 Gun 26 | . . 8 12 . 6 Cannon 60 | . . 52 . . 8 Launcher 24 | . . 10 5 . 9 Special . | . . . . . . Kinetic 60 | . . 52 . . 8 Thermal 26 | . . 8 12 . 6 Explosive 24 | . . 10 5 . 9 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . . 9 4 . 9 Robot Miss Streak 8 | . . 8 2 . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 80 | . 11 34 8 . 27 Core Hits 65 | . 1 20 12 . 32 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 2 1 . 3 Burn 1 | . . . 1 . . Blast 3 | . . 2 . . 1 Sever 2 | . . . . . 2 Melee Attacks 35 | . 18 1 . . 16 Impact 19 | . 18 1 . . . Slashing 16 | . . . . . 16 Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . 2 . . . . Damage Inflicted 4067 | . 427 1342 524 . 1774 Guns 177 | . . 48 77 . 52 Cannons 588 | . . 501 . . 87 Explosions 2481 | . . 793 432 . 1256 Melee 806 | . 427 . . . 379 Ramming 15 | . . . 15 . . Kinetic 588 | . . 501 . . 87 Thermal 333 | . . 48 233 . 52 Explosive 2325 | . . 793 276 . 1256 Electromagnetic . | . . . . . . Impact 427 | . 427 . . . . Slashing 379 | . . . . . 379 Piercing . | . . . . . . Highest Corruption 8 | . . . 1 1 8 Average Corruption 3 | . . . 1 1 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 1 . 5 Matter Fused 2 | . . . 1 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 130 | . 33 52 . . 45 Projectiles . | . . . . . . Explosions 97 | . . 52 . . 45 Melee 33 | . 33 . . . . Knockbacks 6 | . 1 4 . . 1 Impact 1 | . 1 . . . . Kinetic 5 | . . 4 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 142 | . . 36 60 . 46 Shots 5 | . . 2 2 . 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | . . 324 66 . 93 Average Temperature 59 | . . 74 32 . 38 Received Heat Transfer 523 | . 24 174 36 . 289 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . 3 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 792 | . . 148 496 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 349 | . 92 349 335 . . Initial 135 | . . 8 135 . . Average 134 | . 46 99 245 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 74 | 100 100 90 36 . . Level 1 25 | . . 9 63 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 6 22 7 . 14 Peak Tracking Total 9 | . 3 4 3 . 9 Tactical Retreats 5 | . . 3 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . . 1 2 . 1 Max in Single Turn 2 | . . 1 2 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 4 4 1 . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 12 19 1 . . Successful 15 | . 5 9 1 . . Failed 17 | . 7 10 . . . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 10 | . 3 6 . 1 . Terminals 19 | . 12 7 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 7 | . . 7 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 3 1 . . Part Schematic 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Branch Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 2 | . . 2 . . . Process 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter 378 | . . 378 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 81 | . . . . 81 81 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 149 | . . . . . 149 Kills 2 | . . . . . 2 Allies Corrupted 2 | . . . . . 2 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3204 | 60 452 932 722 825 213 Spaces Moved 2673 | 45 315 612 730 886 85 Core 3 | 3 . . . . . Treads 35 | . . . . . 35 Legs 753 | 42 315 396 . . . Wheels 1882 | . . 216 730 886 50 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 Average Speed 100 | 115 120 113 90 90 118 Slowest Speed 190 | 120 190 120 90 90 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 44 40 96 82 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 2 | . 2 . . . . Terrain Destroyed 155 | . 2 63 71 . 19 Melee 2 | . 2 . . . . Projectile . | . . . . . . AOE 153 | . . 63 71 . 19 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3044 | 50 361 779 781 914 159 Wait 175 | . 12 91 36 25 11 Move 2668 | 44 314 611 729 885 85 Hop . | . . . . . . Pick Up 28 | . 8 14 2 2 2 Fast Attach 12 | 6 1 5 . . . Attach 14 | . 1 4 1 . 8 Detach 3 | . 1 2 . . . Swap 22 | . 8 8 1 . 5 Drop 13 | . 1 7 3 2 . Fire 56 | . . 36 8 . 12 Melee 32 | . 15 1 . . 16 Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 20 | . . . . . 20 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 472 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 638 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered new exit (range 9) 1122 | -9/Materials | Repaired Lgt. Treads 1149 | -9/Materials | Repaired Lgt. Cannon 1445 | -9/Materials | Entered Mines 1455 | -9/Mines | Learned Materials stockpile data 1473 | -9/Mines | Discovered new exit (range 6) 1474 | -9/Mines | Met a Derelict bent on vengeance 1567 | -9/Mines | Identified exit to Materials 1966 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2152 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2167 | -9/Mines | Entered Zion 2226 | -7/Zion | System corruption cleaned by Quarantine Array 2290 | -7/Zion | Learned Factory non-interactive machine intel 2467 | -7/Zion | Learned Factory terminal intel 2533 | -7/Zion | Received a hallucinogenic algorithm 2787 | -7/Zion | Gained Derelict followers 2905 | -7/Zion | Discovered new exit (range 9) 2945 | -7/Zion | Found Prototype Hackware 2992 | -7/Zion | Entered Proximity Caves 2992 | -6/Proximity Caves | Accompanied by 3 allies 3023 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3051 | -6/Proximity Caves | Core integrity fell below 50% 3085 | -6/Proximity Caves | Core integrity fell below 20% 3102 | -6/Proximity Caves | Lost 7 parts (3n1u3w) 3205 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03101_ Acquired Lgt. Treads. 03104_ System corrupted: Substantial component data lost. 03104_ Acquired 10 matter. 03107_ Acquired Imp. Light Armor Plating. 03122_ Acquired 17 matter. 03126_ Acquired 23 matter. 03127_ The unstable cave ceiling collapses. 03152_ Acquired 10 matter. 03156_ System corrupted: Component data lost. 03170_ Attempting to rewire L-41 Fighter. 03182_ Attempting to rewire G-50 Soldier. 03187_ System corrupted: Component data lost. 03187_ Attempting to rewire G-50 Soldier. 03196_ Machine disabled. 03199_ Critical hit (Burn: +50). 03199_ G-50 Soldier Adv. Heat Sink blasted off. 03199_ G-50 Soldier knocked back. 03199_ G-50 Soldier destroyed. 03199_ Destroyed Imp. Recalibrator. 03203_ M-28 Smith destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ???????????????????????????????? #???????????? | | ????????????????????????????###? #???????????? | | ???????????????????????????? #? #????????????? | | ?????????????????????######## ## #?????????????? | | ?????????????????????#" gl""# #?????????????? | | ?????????????????????#" " #???###???????? | | ?????????????????????#" #?## ##??????? | | ?????????????????????#" @ #### # #??????? | | ???????????????????#?## l #### #??#?### | | ???????????????#???# # ## ##? | | ???????????????# $## g # # ## ??? | | ???????????????# ! #### # #?????? | | ??????????????## g #??# ## #?????? | | ??????????? = % #### ## #?????? | | ??????????? / #!!! #?????? | | ??????????? ## % * ##%####?????? | | ?????????????## ### ## ##???????? | | ??????????????### ### #?# ## ##??????? | | ????????????????## ##?# ##?# ###????? | | ?????????????????## #???# #### ###??? | | ??????????????????######????## ##?? | | ?????????????????????????????# #?? | | ?????????????????????????????############## #?? | | ??????????????????????????????????????????######?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Hacked Kinecellerator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorCoordinationRifle Manual? 0 Play Time 00:50:17 Cumulative 10.3 hours Start 2022.09.19 @ 12:22:09 End 2022.09.19 @ 13:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27556aea-6d53-4f8f-921a-5198989cf682