Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 13:19:03

Player: Zirov

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (34)      170
Value Destroyed (1114)     1114
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (374)                374
              TOTAL SCORE: 3218

 Bonus
-------
Follower Combat Kills      74
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     228/300
Energy                     290/290
System Corruption          8%
Temperature                Cool (49)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (3) -------
          Light Cannon
          Light Cannon
           Mini Grenade Launcher
>               --- INVENTORY (15) ---
       Improved Ion Engine
        Armored Wheel
        Armored Wheel
                Heat Sink
  High-capacity Battery (250)
                Visual Processing Unit
       Improved Light Armor Plating
   Experimental Hacking Suite
                Tractor Beam
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
         Medium Laser
           Mini Grenade Launcher
      Makeshift Sword
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
                Heat Sink
  High-capacity Battery
                Visual Processing Unit
   Experimental Hacking Suite
                Tractor Beam
          Light Cannon
          Light Cannon
           Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Flail
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             48   | 6   10  17  2   .   13  
  Power                    7    | 1   2   2   .   .   2   
    Engine                 7    | 1   2   2   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   4   .   .   5   
    Treads                 3    | .   .   .   .   .   3   
    Leg                    3    | 2   .   1   .   .   .   
    Wheel                  5    | .   .   3   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   4   5   2   .   2   
    Device                 6    | .   1   2   2   .   1   
    Storage                4    | 1   2   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   2   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   4   6   .   .   4   
    Energy Gun             4    | 1   1   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   3   .   .   2   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   3   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 8    | .   .   1   .   .   7   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   1   .   .   7   
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   94  95  100 100 92  
  Engine                   11   | .   14  10  11  11  8   
  Treads                   1    | .   .   .   .   .   18  
  Leg                      9    | .   28  19  .   .   .   
  Wheel                    20   | .   .   9   33  33  14  
  Device                   9    | .   6   8   10  11  9   
  Storage                  11   | .   14  11  11  11  11  
  Protection               1    | .   1   2   .   .   1   
  Energy Gun               11   | .   .   1   22  22  6   
  Ballistic Cannon         6    | .   .   19  .   .   10  
  Launcher                 8    | .   .   7   11  11  7   
  Impact Weapon            5    | .   27  3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 11  27  38  36  34  38  
  Greatest Support         60   | 20  26  36  36  36  60  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   9   13  15  15  15  
  Most Carried             15   | .   8   15  15  15  15  
  Average Carried          12   | .   6   11  14  14  11  
  Final Capacity           15   | 8   10  15  15  15  15  
  Final Carried            15   | .   8   15  15  15  10  

 Class Distribution 
--------------------
 87% | Mutant
  8% | Gunner
  3% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1065 | 216 104 317 259 15  154 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            882  | .   129 281 151 .   321 
  Parts                    46   | .   4   23  15  .   4   
Haulers Intercepted        2    | .   1   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   2   5   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  29   | .   2   12  7   .   8   
  Melee                    3    | .   1   .   .   .   2   
  Guns                     2    | .   .   .   2   .   .   
  Cannons                  3    | .   .   3   .   .   .   
  AOE                      20   | .   .   9   5   .   6   
Classes Destroyed          9    | .   2   3   1   .   3   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   2    | .   1   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  7    | .   .   3   3   .   1   
  Grunt                    15   | .   2   7   4   .   2   
  Brawler                  3    | .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   2   .   .   1   
Best Kill Streak           5    | .   2   4   4   .   5   
  Combat Bots Only         5    | .   2   3   3   .   5   
Max Kills in Single Turn   3    | .   1   2   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   2   
  Melee                    1    | .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2026 | .    41   477  159  .    1349 
  Core                     416  | .    10   83   7    .    316  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   119  | .    .    119  .    .    .    
Core Remaining (%)         98   | 100  96   .    .    .    .    
Volleys Fired              56   | .    .    36   8    .    12   
  Largest                  3    | .    .    3    3    .    3    
  Hottest                  130  | .    .    130  130  .    100  
Shots Fired                110  | .    .    70   17   .    23   
  Gun                      26   | .    .    8    12   .    6    
  Cannon                   60   | .    .    52   .    .    8    
  Launcher                 24   | .    .    10   5    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  60   | .    .    52   .    .    8    
  Thermal                  26   | .    .    8    12   .    6    
  Explosive                24   | .    .    10   5    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    9    4    .    9    
  Robot Miss Streak        8    | .    .    8    2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           80   | .    11   34   8    .    27   
  Core Hits                65   | .    1    20   12   .    32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    2    1    .    3    
    Burn                   1    | .    .    .    1    .    .    
    Blast                  3    | .    .    2    .    .    1    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              35   | .    18   1    .    .    16   
  Impact                   19   | .    18   1    .    .    .    
  Slashing                 16   | .    .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        2    | .    2    .    .    .    .    
Damage Inflicted           4067 | .    427  1342 524  .    1774 
  Guns                     177  | .    .    48   77   .    52   
  Cannons                  588  | .    .    501  .    .    87   
  Explosions               2481 | .    .    793  432  .    1256 
  Melee                    806  | .    427  .    .    .    379  
  Ramming                  15   | .    .    .    15   .    .    
  Kinetic                  588  | .    .    501  .    .    87   
  Thermal                  333  | .    .    48   233  .    52   
  Explosive                2325 | .    .    793  276  .    1256 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   427  | .    427  .    .    .    .    
  Slashing                 379  | .    .    .    .    .    379  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    1    1    8    
  Average Corruption       3    | .    .    .    1    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    1    .    5    
    Matter Fused           2    | .    .    .    1    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            130  | .    33   52   .    .    45   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               97   | .    .    52   .    .    45   
  Melee                    33   | .    33   .    .    .    .    
Knockbacks                 6    | .    1    4    .    .    1    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  5    | .    .    4    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      142  | .    .    36   60   .    46   
  Shots                    5    | .    .    2    2    .    1    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        324  | .    .    324  66   .    93   
  Average Temperature      59   | .    .    74   32   .    38   
  Received Heat Transfer   523  | .    24   174  36   .    289  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       3    | .    3    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         792  | .    .    148  496  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             349  | .   92  349 335 .   .   
  Initial                  135  | .   .   8   135 .   .   
  Average                  134  | .   46  99  245 .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         74   | 100 100 90  36  .   .   
  Level 1                  25   | .   .   9   63  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   2   .   .   1   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              49   | .   6   22  7   .   14  
  Peak Tracking Total      9    | .   3   4   3   .   9   
  Tactical Retreats        5    | .   .   3   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          4    | .   .   1   2   .   1   
  Max in Single Turn       2    | .   .   1   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          9    | .   4   4   1   .   .   
  Terminals                5    | .   4   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   12  19  1   .   .   
  Successful               15   | .   5   9   1   .   .   
  Failed                   17   | .   7   10  .   .   .   
    Catastrophic           3    | .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   3   6   .   1   .   
  Terminals                19   | .   12  7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   .   
  Recycling Units          7    | .   .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   5   3   1   .   .   
  Part Schematic           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Process                  2    | .   .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   4   .   .   .   
  Full Trace Events        3    | .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   1   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     52   | .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          378  | .   .   378 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      81   | .   .   .   .   81  81  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   
  Total Damage             149  | .   .   .   .   .   149 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           2    | .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               3204 | 60  452 932 722 825 213 
Spaces Moved               2673 | 45  315 612 730 886 85  
  Core                     3    | 3   .   .   .   .   .   
  Treads                   35   | .   .   .   .   .   35  
  Legs                     753  | 42  315 396 .   .   .   
  Wheels                   1882 | .   .   216 730 886 50  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  90  90  
  Average Speed            100  | 115 120 113 90  90  118 
  Slowest Speed            190  | 120 190 120 90  90  160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       45   | 3   44  40  96  82  8   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             5    | .   .   .   1   3   1   
Spaces Dug                 2    | .   2   .   .   .   .   
Terrain Destroyed          155  | .   2   63  71  .   19  
  Melee                    2    | .   2   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      153  | .   .   63  71  .   19  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      3044 | 50  361 779 781 914 159 
  Wait                     175  | .   12  91  36  25  11  
  Move                     2668 | 44  314 611 729 885 85  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | .   8   14  2   2   2   
  Fast Attach              12   | 6   1   5   .   .   .   
  Attach                   14   | .   1   4   1   .   8   
  Detach                   3    | .   1   2   .   .   .   
  Swap                     22   | .   8   8   1   .   5   
  Drop                     13   | .   1   7   3   2   .   
  Fire                     56   | .   .   36  8   .   12  
  Melee                    32   | .   15  1   .   .   16  
  Ram                      1    | .   .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   20   | .   .   .   .   .   20  
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   61 | -11/Scrapyard      | Entered Materials
  226 | -10/Materials      | Discovered new exit (range 15)
  309 | -10/Materials      | Build established: Mutant
  472 | -10/Materials      | Identified exit to Mines
  513 | -10/Materials      | Entered another Materials area
  513 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  638 | -9/Materials       | Identified exit to Mines
  822 | -9/Materials       | Discovered new exit (range 9)
 1122 | -9/Materials       | Repaired Lgt. Treads
 1149 | -9/Materials       | Repaired Lgt. Cannon
 1445 | -9/Materials       | Entered Mines
 1455 | -9/Mines           | Learned Materials stockpile data
 1473 | -9/Mines           | Discovered new exit (range 6)
 1474 | -9/Mines           | Met a Derelict bent on vengeance
 1567 | -9/Mines           | Identified exit to Materials
 1966 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2152 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2167 | -9/Mines           | Entered Zion
 2226 | -7/Zion            | System corruption cleaned by Quarantine Array
 2290 | -7/Zion            | Learned Factory non-interactive machine intel
 2467 | -7/Zion            | Learned Factory terminal intel
 2533 | -7/Zion            | Received a hallucinogenic algorithm
 2787 | -7/Zion            | Gained Derelict followers
 2905 | -7/Zion            | Discovered new exit (range 9)
 2945 | -7/Zion            | Found Prototype Hackware
 2992 | -7/Zion            | Entered Proximity Caves
 2992 | -6/Proximity Caves | Accompanied by 3 allies
 3023 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3051 | -6/Proximity Caves | Core integrity fell below 50%
 3085 | -6/Proximity Caves | Core integrity fell below 20%
 3102 | -6/Proximity Caves | Lost 7 parts (3n1u3w)
 3205 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03101_ Acquired Lgt. Treads.
03104_ System corrupted: Substantial component data lost.
03104_ Acquired 10 matter.
03107_ Acquired Imp. Light Armor Plating.
03122_ Acquired 17 matter.
03126_ Acquired 23 matter.
03127_ The unstable cave ceiling collapses.
03152_ Acquired 10 matter.
03156_ System corrupted: Component data lost.
03170_ Attempting to rewire L-41 Fighter. <x*>
03182_ Attempting to rewire G-50 Soldier. <x5>
03187_ System corrupted: Component data lost.
03187_ Attempting to rewire G-50 Soldier. <x3>
03196_ Machine disabled.
03199_ Critical hit (Burn: +50).
03199_ G-50 Soldier Adv. Heat Sink blasted off.
03199_ G-50 Soldier knocked back.
03199_ G-50 Soldier destroyed.
03199_ Destroyed Imp. Recalibrator.
03203_ M-28 Smith destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????  ?????????????? |
| ????????????????????????????????     #???????????? |
| ????????????????????????????###?     #???????????? |
| ????????????????????????????  #?    #????????????? |
| ?????????????????????######## ##   #?????????????? |
| ?????????????????????#" gl""#      #?????????????? |
| ?????????????????????#"    "       #???###???????? |
| ?????????????????????#"            #?##  ##??????? |
| ?????????????????????#"  @        #### #  #??????? |
| ???????????????????#?##  l       ####    #??#?###  |
| ???????????????#???# #           ##     ##?        |
| ???????????????# $##      g       #   # ##     ??? |
| ???????????????#            !     #### #   #?????? |
| ??????????????##               g  #??#  ## #?????? |
| ???????????                 = %   ####  ## #?????? |
| ???????????                /         #!!!  #?????? |
| ??????????? ##              %    *   ##%####?????? |
| ?????????????##                  ### ## ##???????? |
| ??????????????###         ###    #?# ##  ##??????? |
| ????????????????##       ##?#   ##?#      ###????? |
| ?????????????????##     #???#   ####        ###??? |
| ??????????????????######????##                ##?? |
| ?????????????????????????????#                 #?? |
| ?????????????????????????????##############    #?? |
| ??????????????????????????????????????????######?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
  Hrd. Light Armor Plating | -9/Materials | Hacked
            Kinecellerator | -7/Zion      | Archive
      Point Defense System | -7/Zion      | Archive
        Imp. Medium Treads | -7/Zion      | Archive
     Imp. Deuterium Engine | -7/Zion      | Archive
        Spk. Medium Treads | -7/Zion      | Archive
      Imp. Target Analyzer | -7/Zion      | Archive
  Armor Integrity Analyzer | -7/Zion      | Archive
          Hpw. Shock Rifle | -7/Zion      | Archive
        Arm. Medium Treads | -7/Zion      | Archive
               Mak. Hammer | -7/Zion      | Archive
             Plasma Flamer | -7/Zion      | Archive
 Imp. Melee Analysis Suite | -7/Zion      | Archive
          Flexi-carbon Leg | -7/Zion      | Archive
         Mak. Shrapnel Gun | -7/Zion      | Archive

 Robot Schematics 
------------------
  L-41 Fighter | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive
 Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorCoordinationRifle
  Manual?         0
Play Time         00:50:17
  Cumulative      10.3 hours
  Start           2022.09.19 @ 12:22:09
  End             2022.09.19 @ 13:19:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27556aea-6d53-4f8f-921a-5198989cf682