Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 19:55:32 Player: human Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2440) 2440 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 6929 Bonus ------- High Alert Combat Kills 64 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 76/100 System Corruption 1% Temperature Warm (180) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Weight Redist. System Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON (4) ------- Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY (5) ---- Fusion Compressor VTOL Module Authchip [Weapon] High-powered Tractor Beam Backup Laser VII Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer Weapon Cycler System Shield > --- WEAPON ----------- Gauss Rifle Heavy Flak Cannon Heavy Gauss Cannon Great Axe > --- INVENTORY -------- VSS Leg Advanced Targeting Computer Recoil Stabilizer System Shield Authchip [R/NC] Authchip [Processor] Authchip [Weapon] Improved Datajack [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion VII Flight Unit VTOL Module Utility Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . Utility 4 | . . . 1 1 1 . 1 . Weapon 2 | . . . 1 1 . . . . Parts Attached 117 | 6 6 1 9 22 3 23 45 2 Power 12 | 1 . . 1 1 1 3 5 . Engine 5 | 1 . . 1 1 . 1 1 . Core 7 | . . . . . 1 2 4 . Reactor . | . . . . . . . . . Propulsion 30 | 2 . . . 6 1 11 10 . Treads 5 | 2 . . . 3 . . . . Leg 13 | . . . . 2 1 9 1 . Wheel 6 | . . . . 1 . 2 3 . Hover . | . . . . . . . . . Flight 6 | . . . . . . . 6 . Utility 33 | 1 3 . 2 6 1 4 16 . Device 10 | . 1 . 2 1 . 1 5 . Storage 4 | 1 1 . . . 1 1 . . Processor 9 | . 1 . . 4 . 1 3 . Hackware 7 | . . . . . . . 7 . Protection 3 | . . . . 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 42 | 2 3 1 6 9 . 5 14 2 Energy Gun 11 | . . . . 7 . . 4 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 14 | 2 2 . 4 2 . 4 . . Ballistic Cannon 8 | . . . . . . 1 6 1 Launcher 5 | . 1 1 2 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 55 | . . . 6 16 1 10 16 6 Power 6 | . . . 1 1 . 2 2 . Propulsion 15 | . . . 1 4 1 2 4 3 Utility 14 | . . . 1 3 . 3 6 1 Weapon 20 | . . . 3 8 . 3 4 2 Highest Loss Streak 10 | . . . 3 8 1 6 10 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 96 100 97 69 63 75 73 81 Engine 4 | . 14 14 11 4 . 1 . . Core 2 | . . . . . 4 4 4 6 Treads 8 | . 28 28 21 7 . . . . Leg 3 | . . . . 2 19 15 . . Wheel 2 | . . . . 2 . 1 5 . Flight 3 | . . . . . . . 8 17 Device 5 | . 4 . 10 8 . 2 4 6 Storage 6 | . 14 14 11 3 3 6 3 . Processor 15 | . 8 14 11 23 23 18 15 . Hackware 4 | . . . . . . . 9 30 Energy Gun 3 | . . . . 7 12 4 4 4 Ballistic Gun 10 | . 26 14 24 8 . 12 2 . Ballistic Cannon 2 | . . . . . . 2 4 7 Launcher 2 | . . 14 7 2 . . . 4 Peak Build Rating 57 | 6 8 8 13 26 19 40 57 56 Average Rating 26 | 3 7 8 10 14 16 30 42 50 On Entrance 17 | . 6 8 8 12 10 18 40 54 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 12 30 30 38 39 14 38 49 30 Greatest Support 60 | 40 40 40 40 40 30 60 56 24 Greatest Overweight (x) 15 | . . . 1 2 . 8 15 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 10 10 5 Average Capacity 9 | 6 13 15 15 8 6 9 7 5 Most Carried 13 | 7 12 12 13 12 5 10 10 5 Average Carried 7 | 3 9 12 10 6 4 7 6 4 Final Capacity 15 | 8 15 15 15 5 8 10 5 5 Final Carried 12 | 4 12 12 12 4 4 10 4 5 Class Distribution -------------------- 39% | Mutant 37% | Gunner 11% | Hacker-Sprinter 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/DSF Gunner | -6/Factory Hacker-Sprinter | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Matter Collected 1855 | 171 32 40 258 344 50 392 536 32 Remotely 290 | . . . . 290 . . . . Salvage Created 2063 | . 121 70 425 327 . 561 422 137 Parts 123 | . 11 8 29 17 . 29 25 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 61 | . 5 5 10 8 . 11 19 3 Melee 2 | . . . . . . . 2 . Guns 30 | . 5 1 6 7 . 7 4 . Cannons 20 | . . . . . . 4 13 3 AOE 9 | . . 4 4 1 . . . . Classes Destroyed 12 | . 2 . 4 2 . 4 . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 21 | . 3 3 . . . 3 12 . Grunt 29 | . 2 2 8 7 . 2 5 3 Brawler 1 | . . . 1 . . . . . Sentry 2 | . . . 1 1 . . . . Specialist 3 | . . . . . . 3 . . Hunter 2 | . . . . . . 1 1 . Programmer 2 | . . . . . . 1 1 . Heavy 1 | . . . . . . 1 . . Best Kill Streak 8 | . 3 3 8 7 . 4 4 3 Combat Bots Only 7 | . 3 3 4 7 . 4 4 3 Max Kills in Single Turn 3 | . 1 3 2 2 . 1 1 1 Gunslinging 1 | . . . 1 1 . . . . Exploded 3 | . . 3 2 1 . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Hostile Shots Fired 771 | . 21 6 83 152 3 151 323 32 Missed 242 | . 7 2 30 35 . 55 106 7 Damage Taken 8782 | . 123 94 755 2057 41 2009 3216 487 Core 2095 | . 23 23 173 514 12 499 753 98 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 54 | 100 . 81 56 6 . 27 . . Volleys Fired 116 | . 9 3 15 17 . 25 39 8 Largest 4 | . 2 2 3 4 . 4 3 3 Hottest 253 | . 40 50 70 253 . 116 146 183 Shots Fired 276 | . 18 6 39 43 . 69 79 22 Gun 201 | . 18 3 36 40 . 63 33 8 Cannon 64 | . . . . . . 6 46 12 Launcher 11 | . . 3 3 3 . . . 2 Special . | . . . . . . . . . Kinetic 204 | . 18 3 36 20 . 57 62 8 Thermal 61 | . . . . 20 . 12 17 12 Explosive 11 | . . 3 3 3 . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | . 10 2 7 18 . 22 13 6 Robot Miss Streak 5 | . 1 2 2 2 . 4 5 3 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 4 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 204 | . 13 3 27 38 . 41 67 15 Core Hits 156 | . 7 9 18 39 . 22 45 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . . . . . 1 4 . Blast 4 | . . . . . . 1 3 . Sever 1 | . . . . . . . 1 . Melee Attacks 15 | . . . . . . . 15 . Impact . | . . . . . . . . . Slashing 13 | . . . . . . . 13 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5504 | . 166 296 612 1019 . 974 2030 407 Guns 2604 | . 166 29 337 776 . 665 517 114 Cannons 1864 | . . . . . . 309 1330 225 Explosions 828 | . . 267 275 218 . . . 68 Melee 183 | . . . . . . . 183 . Ramming 25 | . . . . 25 . . . . Kinetic 3489 | . 166 29 337 300 . 886 1600 171 Thermal 979 | . . . . 476 . 88 247 168 Explosive 828 | . . 267 275 218 . . . 68 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 183 | . . . . . . . 183 . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 8 . . 1 1 1 Average Corruption 2 | . . . 7 . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . 5 . . 1 4 . Message Errors 1 | . . . . . . . 1 . Matter Fused 4 | . . . 3 . . 1 . . Energy Discharges 2 | . . . 1 . . . 1 . Data Loss (minor) 2 | . . . 1 . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 61 | . . . . 14 . 19 28 . Projectiles 47 | . . . . . . 19 28 . Explosions 14 | . . . . 14 . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . . . 1 13 4 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . 1 12 4 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 144 | . . 53 13 72 . . . 6 Shots 7 | . . 2 1 3 . . . 1 Rammed 7 | . . . . 7 . . . . Targets Rammed 7 | . . . . 7 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 908 | . . 5 24 543 . 908 490 562 Average Temperature 177 | . . 3 9 144 . 350 126 294 Received Heat Transfer 2496 | . 24 9 357 1053 . 243 579 231 Effects 28 | . . . . 1 . 20 1 6 Shutdowns 4 | . . . . . . 2 . 2 Energy Bleed 2 | . . . . . . 1 . 1 Interference 4 | . . . . . . 3 1 . Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 11 | . . . . . . 9 . 2 Damage (core) 3 | . . . . 1 . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 2207 | . . . . 1071 . 333 481 322 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Peak Influence 586 | . 155 217 364 366 152 355 586 . Initial 186 | . . 60 84 149 152 99 186 . Average 241 | . 66 145 229 235 151 250 332 . Maximum Alert Level 2 | . . 1 1 1 . 1 2 . Low Security (%) 38 | 100 100 90 39 54 100 21 6 . Level 1 54 | . . 9 60 45 . 78 74 . Level 2 6 | . . . . . . . 19 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 23 | . 1 . 1 4 . 3 14 . Investigation 8 | . 1 . . 2 . . 5 . Extermination 1 | . . . . . . . 1 . Reinforcement 9 | . . . 1 2 . 3 3 . Assault 2 | . . . . . . . 2 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Distress Signals 10 | . 3 . 2 . . . 5 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 11 5 15 16 1 16 71 4 Peak Tracking Total 17 | . 6 3 8 10 3 5 17 4 Tactical Retreats 16 | . 1 . . 1 . 3 11 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Traps Triggered 4 | . 1 . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Machines Disabled 5 | . 1 1 . . . 2 1 . Max in Single Turn 1 | . 1 1 . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Machines Accessed 24 | . 2 . 2 2 2 . 16 . Terminals 17 | . 2 . 2 1 1 . 11 . Fabricators 3 | . . . . . . . 3 . Repair Stations 2 | . . . . . 1 . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 3 . 6 9 4 . 47 . Successful 33 | . . . 3 6 2 . 22 . Failed 36 | . 3 . 3 3 2 . 25 . Catastrophic 7 | . 1 . . . . . 6 . Database Lockouts . | . . . . . . . . . Manual 32 | . 3 . 5 4 . . 20 . Terminals 47 | . 3 . 6 5 1 . 32 . Fabricators 9 | . . . . . . . 9 . Repair Stations 5 | . . . . . 3 . 2 . Recycling Units 4 | . . . . . . . 4 . Scanalyzers 4 | . . . . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . 2 2 1 . 7 . Part Schematic 1 | . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 . Alert Level 2 | . . . . . . . 2 . Unreport Threat 3 | . . . . . . . 3 . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks 6 | . . . . . . . 6 . Load Schematic 3 | . . . . . . . 3 . Build 3 | . . . . . . . 3 . Repair Station Hacks 2 | . . . . . 1 . 1 . Refit 2 | . . . . . 1 . 1 . Recycling Unit Hacks 3 | . . . . . . . 3 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . 1 . . . 5 . Terminals 5 | . . . 1 . . . 4 . Botnet 5 | . . . 1 . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Reject 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 . 2 2 1 . 16 . Full Trace Events 7 | . 1 . . 2 . . 4 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . 1 . Parts Built 4 | . . . . . . . 4 . Authchips 1 | . . . . . . . 1 . Time 136 | . . . . . . . 136 . Total Part Build Rating 20 | . . . . . . . 20 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 24 | . . . . . . . 24 . Retrieved Matter 24 | . . . . . . . 24 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 32 | . . . . . . . 32 . Highest-Rated Ally 32 | . . . . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 62 | . . . . . . . 62 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Turns Passed 2799 | 75 281 141 367 364 58 453 974 86 Spaces Moved 2428 | 42 148 81 187 199 42 248 1320 161 Core 48 | 8 . . . 31 . 1 8 . Treads 503 | 34 148 81 187 53 . . . . Legs 304 | . . . . 59 42 176 27 . Wheels 448 | . . . . 56 . 71 321 . Hover 20 | . . . . . . . 20 . Flight 1105 | . . . . . . . 944 161 Fastest Speed 26 | 50 160 160 160 50 120 90 26 27 Average Speed 85 | 139 160 160 162 118 123 122 54 27 Slowest Speed 800 | 160 160 160 240 160 130 450 800 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 38 32 32 26 1 91 43 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 2 | . . . . . . . 2 . Terrain Destroyed 115 | . . 22 16 30 . 1 11 35 Melee 2 | . . . . . . . 2 . Projectile 10 | . . . . . . 1 9 . AOE 103 | . . 22 16 30 . . . 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Total 2901 | 59 173 86 218 281 47 347 1504 186 Wait 62 | . . 2 1 20 . 3 24 12 Move 2419 | 41 147 80 186 198 42 247 1317 161 Hop 1 | . . . . . . . 1 . Pick Up 101 | 11 9 . 7 13 2 25 33 1 Fast Attach 11 | . 2 . . 1 . 5 3 . Attach 87 | 6 1 . 7 17 2 17 35 2 Detach 20 | . . . . 2 . 7 9 2 Swap 19 | . 3 1 2 4 1 1 7 . Drop 35 | 1 2 . . 2 . 9 21 . Fire 116 | . 9 3 15 17 . 25 39 8 Melee 15 | . . . . . . . 15 . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush 6 | . . . . 6 . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 372 | -10/Mines | Learned location of 1 exit from Materials 458 | -10/Mines | Discovered new exit (range 5) 479 | -10/Mines | Discovered new exit (range 3) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 499 | -9/Materials | Identified exit to Materials 721 | -9/Materials | Lost 3 parts (1u2w) 837 | -9/Materials | Discovered exit to Materials (range 3) 845 | -9/Materials | Discovered new exit (range 15) 865 | -9/Materials | Entered another Materials area 865 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1035 | -8/Materials | Lost 8 parts (3n2u3w) 1061 | -8/Materials | Core integrity fell below 50% 1125 | -8/Materials | Core integrity fell below 20% 1138 | -8/Materials | Lost 3 parts (1p1n1w) 1149 | -8/Materials | Destroyed 7 combat bots 1226 | -8/Materials | Discovered new exit (range 3) 1229 | -8/Materials | Entered Factory 1229 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1244 | -7/Factory | Lost 4 parts (1u3w) 1287 | -7/Factory | Identified exit to DSF 1287 | -7/Factory | Entered DSF 1315 | -7/DSF | Additional patrols routed to DSF 1369 | -7/DSF | Discovered new exit (range 11) 1376 | -7/DSF | Lost 3 parts (1p1u1w) 1624 | -7/DSF | Sterilization system engaged 1628 | -7/DSF | Lost 6 parts (1p2n1u2w) 1644 | -7/DSF | Ambient heat levels rising (+10) 1659 | -7/DSF | Ambient heat levels rising (+10) 1674 | -7/DSF | Ambient heat levels rising (+10) 1689 | -7/DSF | Ambient heat levels rising (+10) 1704 | -7/DSF | Ambient heat levels rising (+10) 1719 | -7/DSF | Ambient heat levels rising (+10) 1727 | -7/DSF | Core integrity fell below 50% 1734 | -7/DSF | Ambient heat levels rising (+10) 1740 | -7/DSF | Entered Factory 1740 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1771 | -6/Factory | Spotted B-75 Beast 1839 | -6/Factory | Fabricated Hvy. Gauss Cannon? 2068 | -6/Factory | Build established: Gunner 2138 | -6/Factory | Garrison activated, responded to threat 2224 | -6/Factory | Lost 10 parts (2p3n2u3w) 2274 | -6/Factory | Fabricated Hacking Suite (x1) 2294 | -6/Factory | Core integrity fell below 50% 2366 | -6/Factory | Lost 4 parts (1n3u) 2440 | -6/Factory | First assault squad dispatched 2528 | -6/Factory | Cargo convoy interrupted 2529 | -6/Factory | Core integrity fell below 20% 2559 | -6/Factory | Fabricated Hacking Suite? 2646 | -6/Factory | Discovered new exit (range 11) 2714 | -6/Factory | Entered Lower Caves 2732 | -6/Lower Caves | Build established: Hacker-Sprinter 2800 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02774_ Hacking Suite destroyed. 02779_ Carbon-fiber Leg fries itself beyond repair. 02781_ Power failure, Backup Power VII shutdown. 02783_ The unstable cave ceiling collapses. 02783_ Hvy. Missile Launcher destroyed. 02783_ Plasma Cannon destroyed. 02784_ G-67 Veteran destroyed. 02784_ VTOL Module destroyed. 02785_ Overheating: Matter decay (-2). 02786_ Overheating: Hacking Suite damaged (-7). 02786_ Overheating: Hvy. Flak Cannon damaged (-55). 02790_ Power failure, Backup Power VII shutdown. 02792_ Lgt. Angular Momentum Engine fries itself beyond repair. 02792_ Critical hit (Burn: +37). 02794_ Flexi-carbon Leg fries itself beyond repair. 02796_ Overheating: Energy bleed (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????########????????????????????? | | #????????####???????# % ###??????????????????? | | #????????# ##??????# % @g ##??????????????????? | | #######??# ###????# ### #???????????????? | | #??# ###### #?# #???????????????? | | #??# ## #??# #???????????????? | | ##### #??# # #??? #???????????????? | | ##??# #?## ### #???? ??????????????? | | ##?# ### ### ###### =% ????????????? | | #?# # #???????????? | | #?# ## ### #???????????? | | ##?## ## ####?# ######### #???????????? | | ###?# ## #????## ######????? #???????????? | | #?# ## #??? ?# ## ##???? ##???????????? | | ##?# ## ? #?## #????? ##?????????????? | | ###??# ### ####! ##?????????????????????? | | ?????# #??# ! ##?????????????????????? | | ?????# #??# ! ##????????????????????? | | ?????# ### ##???????????????????? | | ????## #???????????????????? | | ???## #### #???????????????????? | | ??## ####??## #???????????????????? | | ??# ## ##??????### ##??????????????????? | | ?## ### #??######?# ###????????????????? | | ?# ###### ?#??# ### #????????????????? | | ## ##???? ????## #????????????????? | | # #???? ?????# ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 19 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 22 Authchip Count 3 Item Schematics ----------------- Tractor Beam | -8/Materials | Scanalyzed Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -6/Factory | Preloaded Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed FrostLinearRay Manual? 0 Play Time 01:50:23 Cumulative 38.0 hours Start 2024.09.12 @ 18:54:10 End 2024.09.14 @ 19:55:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45f6c137-93bb-4e76-abc4-699fee350d4c