Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.16 @ 20:49:58 Player: the Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (257) 1285 Value Destroyed (9550) 9550 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (2425) 2425 TOTAL SCORE: 19340 Bonus ------- High Alert Combat Kills 1822 Follower Combat Kills 346 Met Data Miner 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 142/450 System Corruption 14% Temperature Danger (485) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Large Storage Unit Energy Well 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer > --- WEAPON (4) ------- Plasma Rifle Phase Cannon Tri-rail Accelerator > --- INVENTORY (15) --- Micro Fission Core Energy Well (350) Precision Energy Filter Improved Particle Charger Mini Drone Bay (3/3) Advanced Drone Bay (2/2) Shock Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Coolant Injector Large Storage Unit Energy Well 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cryofiber Web Advanced Heat Sink Coolant Injector Coolant Injector Energy Well Advanced Signal Interpreter Layered Medium Armor Plating Force Field Heavy Laser Thermic Laser Heavy Plasma Cannon Improved Heavy Machine Gun Heavy Missile Launcher Shock Maul [Rating: 84] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Layered Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Shock Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 . . . . . . . 1 . . . Utility 5 | . . . 1 . 1 2 . . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . 1 . . . Parts Attached 270 | 7 7 4 14 34 14 10 2 17 . 14 43 7 . 97 Power 25 | 1 2 . 2 3 . 1 . . . 1 2 . . 13 Engine 13 | 1 2 . 2 3 . . . . . 1 2 . . 2 Core 11 | . . . . . . 1 . . . . . . . 10 Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 61 | 2 . 2 3 13 3 2 . 1 . 2 13 1 . 19 Treads 35 | 2 . . 2 11 3 1 . 1 . 2 8 1 . 4 Leg 13 | . . . . . . . . . . . 3 . . 10 Wheel 10 | . . 2 1 2 . . . . . . . . . 5 Hover 2 | . . . . . . . . . . . 2 . . . Flight 1 | . . . . . . 1 . . . . . . . . Utility 86 | 2 3 . 4 6 5 5 . 7 . 7 16 3 . 28 Device 52 | 1 2 . 2 4 3 1 . 2 . 2 9 3 . 23 Storage 6 | 1 1 . . . . . . . . . 3 . . 1 Processor 4 | . . . . . . 1 . . . . 1 . . 2 Hackware 2 | . . . . . . . . . . . 2 . . . Protection 22 | . . . 2 2 2 3 . 5 . 5 1 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 98 | 2 2 2 5 12 6 2 2 9 . 4 12 3 . 37 Energy Gun 38 | 2 1 2 3 2 . . . 1 . 1 4 2 . 20 Energy Cannon 24 | . . . 1 6 3 . . . . . 5 . . 9 Ballistic Gun 13 | . . . . 2 2 1 1 4 . 1 . . . 2 Ballistic Cannon 3 | . . . . . . . . . . . 1 . . 2 Launcher 12 | . 1 . 1 1 . . 1 2 . 1 . 1 . 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . . . . 1 . . . Slashing Weapon 5 | . . . . . . 1 . 2 . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 6 1 1 . 1 . . 2 . . 4 Corrupted Parts 2 | . . . . 2 . . . . . . . . . . System Corruption 5 | . . . . 5 . . . . . . . . . . Parts Lost 65 | . 1 6 1 . . . . 3 . 14 2 1 . 37 Power 8 | . . 1 . . . . . . . 1 . . . 6 Propulsion 19 | . . 1 1 . . . . . . 5 1 . . 11 Utility 16 | . 1 1 . . . . . 1 . 5 1 . . 7 Weapon 22 | . . 3 . . . . . 2 . 3 . 1 . 13 Highest Loss Streak 10 | . 1 6 1 . . . . 2 . 7 1 1 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 99 92 93 96 98 99 100 99 100 81 97 99 100 93 Engine 5 | . 14 12 11 11 9 6 . . . 3 5 6 6 1 Core 3 | . . . . . . . 7 7 7 2 . . . 7 Treads 20 | . 28 25 5 29 27 23 23 23 23 14 19 26 26 7 Leg 1 | . . . . . . . . . . . 3 . . 3 Wheel 2 | . . 1 27 . . . . . . . . . . 7 Device 14 | . 13 12 10 11 17 8 7 7 7 12 23 20 20 16 Storage 9 | . 14 14 11 11 9 7 7 7 7 5 5 13 13 11 Processor 5 | . . . . . . 7 7 7 7 5 5 6 6 11 Protection 8 | . . . 5 11 9 21 23 22 23 15 . . . . Energy Gun 7 | . 28 25 10 2 . . . 2 7 5 5 7 13 14 Energy Cannon 10 | . . . 7 14 18 15 15 9 . . 16 18 13 5 Ballistic Gun 2 | . . . . 3 9 6 6 6 7 2 . . . . Peak Build Rating 84 | 7 8 7 15 24 34 43 41 42 42 42 69 72 72 84 Average Rating 45 | 5 6 6 11 18 31 40 40 41 42 34 62 70 72 75 On Entrance 31 | . 7 7 3 10 22 33 41 41 42 42 13 68 72 72 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 12 20 19 35 36 47 49 43 45 43 46 75 75 70 88 Greatest Support 114 | 40 40 40 40 63 69 69 69 69 69 69 104 114 114 114 Greatest Overweight (x) 10 | . . . 10 10 . . . . . 1 1 . . 8 Average Overweight (x) . | . . . . . . . . . . . . . . 2 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 10 15 15 15 15 Average Capacity 10 | 7 8 10 10 10 10 10 10 10 10 9 8 15 15 15 Most Carried 15 | 4 10 9 10 10 10 10 10 10 8 8 15 15 14 15 Average Carried 9 | 2 6 8 7 9 9 9 9 9 8 4 7 14 14 14 Final Capacity 15 | 8 10 10 10 10 10 10 10 10 10 5 15 15 15 15 Final Carried 14 | 4 9 7 10 10 10 10 10 8 8 5 14 14 14 8 Class Distribution -------------------- 29% | Scavenger-Gunner 26% | Mutant 22% | Tank 8% | Gunner 6% | Commander-Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Matter Collected 3950 | 270 60 20 277 623 228 146 55 220 . 392 605 94 4 956 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11780 | 10 484 122 305 1213 510 396 116 395 . 605 2645 548 . 4431 Parts 506 | 3 22 8 17 91 25 15 8 18 . 19 97 19 . 164 Haulers Intercepted 19 | . 1 . . 6 2 1 . . . . 3 . . 6 Recyclers Shooed 11 | 1 . . . 1 1 1 . . . . 4 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 10 21 . 19 . 18 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Combat Hostiles Destroyed 191 | . 8 2 7 19 6 5 3 12 . 19 36 9 . 65 Guns 72 | . 7 2 1 5 2 4 . 2 . 6 7 . . 36 Cannons 75 | . . . 4 9 4 1 . 8 . . 25 7 . 17 AOE 33 | . . . 2 5 . . 3 2 . 13 1 . . 7 Classes Destroyed 19 | 1 4 1 2 2 1 . . 1 . 1 1 1 . 4 Worker 15 | . . 1 . 2 1 . . . . . 2 . . 9 Builder 4 | . . . . . . . . . . . . . . 4 Tunneler 4 | 1 . 1 . 1 . . . . . . 1 . . . Hauler 19 | . 1 . . 6 2 1 . . . . 3 . . 6 Recycler 10 | . 1 . . 2 . 1 . . . . 3 . . 3 Operator 5 | . . . . 1 1 . . . . . 1 . . 2 Drone 2 | . . . . . . . . . . 2 . . . . Watcher 9 | . 2 . . 2 2 1 . . . . 1 . . 1 Swarmer 41 | . . . . 7 . . . 7 . 4 9 . . 14 Cutter 2 | . . . . . . . . . . . . . . 2 Grunt 83 | . 8 2 4 5 . 4 3 4 . 8 20 8 . 17 Brawler 6 | . . . 1 1 . . . . . . 1 . . 3 Duelist 6 | . . . . . . . . 1 . 3 . . . 2 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 22 | . . . 2 6 5 1 . . . 2 2 . . 4 Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 17 | . . . . . 1 . . . . . 2 . . 14 Programmer 9 | . . . . . . . . . . . 2 . . 7 Behemoth 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 1 3 1 3 7 2 4 3 4 . 9 9 4 . 9 Combat Bots Only 9 | . 3 1 3 4 1 3 3 4 . 9 8 4 . 6 Max Kills in Single Turn 5 | 1 1 1 1 4 1 1 3 2 . 3 2 1 . 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 1 4 . . 3 2 . 3 1 . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Hostile Shots Fired 993 | . 34 24 40 66 17 16 5 66 . 118 158 33 . 416 Missed 273 | . 8 11 12 17 5 6 2 18 . 30 55 12 . 97 Damage Taken 13405 | . 303 562 497 723 160 157 50 1372 . 1697 1654 322 . 5908 Core 2028 | . 40 167 44 68 . . . 244 . 222 183 57 . 1003 Absorbed by Shields 152 | . . . . . . . . . . . . . . 152 Redirected to Shielding 258 | . . . . . . 58 19 30 . . . . . 151 Ignored by Resistances 96 | . . . . . . . . . . 60 . . . 36 Regen/Repaired (Parts) 95 | . . . . . 12 . . . . . . . . 83 Core Remaining (%) 65 | 100 . 17 . 72 100 . . . . 33 . . 71 . Volleys Fired 472 | 3 37 15 24 70 23 13 4 25 . 30 65 16 . 147 Largest 4 | 2 2 2 2 2 3 3 3 3 . 3 4 4 . 4 Hottest 625 | 90 90 90 113 136 158 158 179 179 . 131 350 340 . 625 Shots Fired 1362 | 6 71 30 46 134 69 39 12 72 . 59 251 58 . 515 Gun 689 | 6 71 30 22 45 23 13 3 22 . 46 65 12 . 331 Cannon 642 | . . . 22 88 46 26 8 46 . . 186 42 . 178 Launcher 31 | . . . 2 1 . . 1 4 . 13 . 4 . 6 Special . | . . . . . . . . . . . . . . . Kinetic 113 | . . . . 24 23 13 3 21 . 16 1 . . 12 Thermal 1170 | 6 71 25 22 88 46 26 8 47 . 30 250 54 . 497 Explosive 31 | . . . 2 1 . . 1 4 . 13 . 4 . 6 Electromagnetic 48 | . . 5 22 21 . . . . . . . . . . Robot Hit Streak 32 | 1 12 6 12 11 6 13 5 13 . 13 9 11 . 32 Robot Miss Streak 6 | 1 3 1 2 4 4 3 2 3 . 6 3 2 . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 844 | 3 49 22 34 78 30 26 8 42 . 40 150 37 . 325 Core Hits 434 | 2 23 8 10 34 12 13 6 23 . 37 80 18 . 168 Critical Kills 7 | . . . . . . . . . . . 3 1 . 3 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 32 | . 3 . 1 1 . . . . . . 8 1 . 18 Burn 23 | . 3 . . . . . . . . . 5 . . 15 Meltdown 7 | . . . . . . . . . . . 3 1 . 3 Corrupt 2 | . . . 1 1 . . . . . . . . . . Melee Attacks 10 | . . . . 1 . 1 . 2 . . 6 . . . Impact 3 | . . . . 1 . . . . . . 2 . . . Slashing 7 | . . . . . . 1 . 2 . . 4 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26405 | 33 580 255 690 1979 776 610 326 1107 . 1905 4704 1258 . 12182 Guns 10423 | 33 577 255 188 476 239 135 20 267 . 788 924 191 . 6330 Cannons 11155 | . . . 370 987 537 475 162 648 . . 3504 921 . 3551 Explosions 4627 | . . . 132 516 . . 144 192 . 1117 79 146 . 2301 Melee 197 | . . . . . . . . . . . 197 . . . Ramming 3 | . 3 . . . . . . . . . . . . . Kinetic 1672 | . . . . 247 239 135 20 245 . 261 . . . 525 Thermal 20098 | 33 577 210 370 987 537 475 162 670 . 527 4428 1112 . 10010 Explosive 3894 | . . . 132 516 . . 144 192 . 1117 . 146 . 1647 Electromagnetic 541 | . . 45 188 229 . . . . . . 79 . . . Impact 197 | . . . . . . . . . . . 197 . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 5 . . . . . . 4 4 4 14 Average Corruption 3 | . . . . 4 . . . . . . 2 4 4 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 143 | . . . . 37 . . . . . . 32 23 2 49 Message Errors 29 | . . . . 11 . . . . . . 6 5 . 7 Matter Fused 33 | . . . . 12 . . . . . . 6 6 . 9 Heat Flow Errors 10 | . . . . 1 . . . . . . 1 2 . 6 Energy Discharges 16 | . . . . 5 . . . . . . 3 4 . 4 Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 23 | . . . . 6 . . . . . . 6 1 2 8 Data Loss (major) 8 | . . . . . . . . . . . 5 . . 3 Misfires 5 | . . . . 1 . . . . . . 1 1 . 2 Alerts 6 | . . . . . . . . . . . 2 1 . 3 Weapon Failures 12 | . . . . 1 . . . . . . 2 2 . 7 Overload Shots 45 | . . . . . . . . . . . . . . 45 Effects 4 | . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Heat Surge 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Overflow Damage 286 | . . . . 9 12 . 10 . . 22 117 16 . 100 Projectiles 192 | . . . . 1 12 . 10 . . . 117 2 . 50 Explosions 94 | . . . . 8 . . . . . 22 . 14 . 50 Melee . | . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 2 . . 3 Impact 2 | . . . . . . . . . . . 2 . . . Kinetic 3 | . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . 54 . . . 33 . 106 . . . 62 Shots 6 | . . . . 1 . . . 1 . 3 . . . 1 Rammed 1 | . 1 . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 452 | 60 234 50 414 336 78 108 78 244 . 137 199 193 . 452 Average Temperature 93 | 26 78 21 139 97 17 31 34 107 . 40 94 83 . 115 Received Heat Transfer 3208 | . 168 45 102 147 42 90 27 189 . 739 423 117 . 1119 Effects 11 | . . . 6 . . . . . . . . . . 5 Shutdowns 2 | . . . 1 . . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . 2 Short Circuit 2 | . . . 1 . . . . . . . . . . 1 Damage (major) 3 | . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 13 | . 1 . . . . . . . . . 3 2 . 7 Combat Hostiles 11 | . 1 . . . . . . . . . 3 2 . 5 Parts Melted 99 | . 6 1 . . 1 3 . 4 . . 28 2 . 54 Heat Transferred 33215 | 87 1759 534 666 1776 925 777 259 1123 . 1158 7989 1590 . 14572 Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Peak Influence 1481 | 5 169 67 267 442 335 271 . . . . 634 . . 1481 Initial 309 | . 3 7 2 29 156 97 . . . . 309 . . 126 Average 353 | 2 69 39 120 215 207 129 . . . . 260 . . 795 Maximum Alert Level 4 | . . . 1 2 1 1 . . . . 2 . . 4 Low Security (%) 44 | 100 100 100 71 38 51 79 . . . . 46 . . 4 Level 1 26 | . . . 28 49 48 20 . . . . 36 . . 9 Level 2 13 | . . . . 12 . . . . . . 17 . . 25 Level 3 10 | . . . . . . . . . . . . . . 38 Level 4 5 | . . . . . . . . . . . . . . 21 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 . . 1 2 . . . . 1 7 . . 19 Investigation 5 | . 2 . . . 1 . . . . . . . . 2 Extermination 6 | . . . . . . . . . . . 3 . . 3 Reinforcement 14 | . 1 . . 1 1 . . . . . 3 . . 8 Assault 6 | . . . . . . . . . . 1 . . . 5 Garrison 2 | . . . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . . . . . . . . 1 . . 2 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Distress Signals 6 | . 1 . . 1 3 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 261 | . 15 3 10 28 16 9 4 12 . 20 43 9 . 92 Peak Tracking Total 10 | . 4 1 3 4 5 4 3 4 . 9 6 4 . 10 Tactical Retreats 9 | . 1 . 1 . . 1 . . . 1 2 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Traps Triggered 6 | . 2 . . . . . . . . . 3 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Machines Disabled 34 | . . . 1 9 1 . . 1 . . 6 . . 16 Max in Single Turn 2 | . . . 1 1 1 . . 1 . . 2 . . 2 Garrison Access 5 | . . . . 1 . . . . . . 1 . . 3 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Machines Accessed 63 | . 5 . 2 11 5 4 . 1 4 . 16 1 . 14 Terminals 35 | . 5 . 2 10 3 3 . . . . 9 . . 3 Fabricators 7 | . . . . . . 1 . . . . 2 . . 4 Repair Stations 4 | . . . . . 1 . . . . . . . . 3 Recycling Units 2 | . . . . . . . . . . . 2 . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 Garrison Access 7 | . . . . 1 . . . . . . 3 . . 3 Total Hacks 182 | . 16 . 7 24 18 8 . 1 30 . 36 1 . 41 Successful 101 | . 11 . 4 9 12 2 . 1 30 . 10 1 . 21 Failed 81 | . 5 . 3 15 6 6 . . . . 26 . . 20 Catastrophic 15 | . . . . 2 1 2 . . . . 8 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 11 . 4 6 6 2 . . . . 8 1 . 1 Terminals 95 | . 16 . 7 21 10 6 . . . . 25 . . 10 Fabricators 16 | . . . . . . 2 . . . . 4 . . 10 Repair Stations 8 | . . . . . 2 . . . . . . . . 6 Recycling Units 2 | . . . . . . . . . . . 2 . . . Scanalyzers 16 | . . . . . 6 . . . . . . . . 10 Garrison Access 13 | . . . . 3 . . . . . . 5 . . 5 Terminal Hacks 62 | . 8 . 3 6 2 1 . 1 30 . 7 1 . 3 Record 15 | . . . . . . . . 1 11 . 2 . . 1 Part Schematic 12 | . . . . . . . . . 11 . . . . 1 Robot Schematic 5 | . . . . . . . . . 5 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 6 | . 1 . . 1 . . . . 3 . 1 . . . Open Door 5 | . . . . 4 . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Alert Level 3 | . 1 . 1 . . . . . . . . . . 1 Unreport Threat 5 | . 3 . . 1 . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . 1 . . 1 . . . . 1 . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 1 . . 2 Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . 2 Repair Station Hacks 7 | . . . . . 2 . . . . . . . . 5 Scan Component 4 | . . . . . 1 . . . . . . . . 3 Repair 3 | . . . . . 1 . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . 6 . . . . . . . . 8 Insert Component 7 | . . . . . 3 . . . . . . . . 4 Analyze 7 | . . . . . 3 . . . . . . . . 4 Garrison Access Hacks 5 | . . . . 1 . . . . . . 1 . . 3 Seal Access 5 | . . . . 1 . . . . . . 1 . . 3 Unauthorized Hacks 9 | . 3 . 1 2 2 . . . . . 1 . . . Terminals 9 | . 3 . 1 2 2 . . . . . 1 . . . Botnet 9 | . 3 . 1 2 2 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 1 . . . . . 1 . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 2 7 5 4 . . . . 14 . . 11 Full Trace Events 3 | . . . . 1 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 . . . 11 . . . . 4 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . 1 Time 150 | . . . . . 38 . . . . . . . . 112 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 3 . . . . . . . . 3 Part Schematics Acquired 6 | . . . . . 3 . . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Total Allies 16 | . . . . 10 . . . . . 3 3 . . . Largest Group 10 | . . . . 10 9 4 2 2 . 2 3 . . . Highest-Rated Group 96 | . . . . 88 80 32 16 16 . 96 93 . . . Highest-Rated Ally 96 | . . . . 16 16 8 8 8 . 96 31 . . . Total Orders 17 | . . . . 1 9 1 . . . . . . . 6 FOLLOW 1 | . . . . . . . . . . . . . . 1 GUARD 1 | . . . . 1 . . . . . . . . . . EXPLORE 10 | . . . . . 5 1 . . . . . . . 4 RETURN 5 | . . . . . 4 . . . . . . . . 1 Ally Attacks 163 | . . . . 37 70 8 2 11 . 23 12 . . . Total Damage 2272 | . . . . 390 589 86 21 66 . 954 166 . . . Kills 13 | . . . . 4 5 1 1 . . . 2 . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 2 . 2 . 2 . . Drone Launches 11 | . . . . . 6 1 . . . . . . . 4 Drone Recoveries 7 | . . . . . 5 . . . . . . . . 2 Decoded 0b10 Intel 45 | . . . . . . . . . . . . . . 45 Garrisons 2 | . . . . . . . . . . . . . . 2 Patrols 14 | . . . . . . . . . . . . . . 14 Investigations 4 | . . . . . . . . . . . . . . 4 Reinforcements 7 | . . . . . . . . . . . . . . 7 Guards 18 | . . . . . . . . . . . . . . 18 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Turns Passed 16140 | 80 862 393 442 1767 960 810 1670 1389 127 1146 2381 977 234 2902 Spaces Moved 8664 | 38 436 221 333 825 476 406 1028 791 80 706 1206 562 147 1409 Core 227 | 3 . . 1 24 . . . . . 194 5 . . . Treads 6923 | 35 436 192 39 761 476 406 1028 791 80 512 1172 562 147 286 Legs 201 | . . . . . . . . . . . . . . 201 Wheels 1284 | . . 29 293 40 . . . . . . . . . 922 Hover 29 | . . . . . . . . . . . 29 . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 86 115 160 160 160 160 160 100 50 160 160 95 Average Speed 155 | 151 160 149 96 169 160 160 160 160 160 143 159 161 160 148 Slowest Speed 550 | 160 160 160 550 550 160 160 160 160 160 240 163 162 160 470 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 75 43 24 87 39 9 97 81 69 84 38 73 20 34 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . Known Exits Taken 6 | . 1 . 1 1 . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . . 1 1 1 1 1 1 . . . . Scrap Searched 11 | . . . . . . . 7 1 . 1 . 2 . . Spaces Dug 3 | . . . . 1 . 1 . . . . 1 . . . Terrain Destroyed 419 | . . . 10 33 7 1 8 32 . 95 38 43 . 152 Melee 3 | . . . . 1 . 1 . . . . 1 . . . Projectile 117 | . . . . . 7 . . 1 . . 37 10 . 62 AOE 299 | . . . 10 32 . . 8 31 . 95 . 33 . 90 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Fac Total 10359 | 51 526 252 417 1056 632 541 1044 854 79 777 1492 593 146 1899 Wait 658 | . 41 12 16 95 97 94 9 13 . 1 109 2 . 169 Move 8650 | 37 435 220 332 824 475 405 1027 790 79 705 1205 561 146 1409 Hop . | . . . . . . . . . . . . . . . Pick Up 117 | 4 3 . 18 11 10 8 1 2 . 1 32 3 . 24 Fast Attach 72 | 7 1 1 1 3 1 2 . 6 . 5 13 . . 32 Attach 55 | . . 1 5 1 2 3 . 3 . 7 8 1 . 24 Detach 6 | . . . . . . . . . . 3 . . . 3 Swap 144 | . 6 2 8 30 11 5 2 9 . 2 22 6 . 41 Drop 152 | . 2 1 13 21 13 10 1 4 . 1 32 4 . 50 Fire 472 | 3 37 15 24 70 23 13 4 25 . 30 65 16 . 147 Melee 10 | . . . . 1 . 1 . 2 . . 6 . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . 22 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: Mat / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves (discovered 2 exits: *Low / [*Zio]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 370 | -10/Materials | Identified exit to Mines 685 | -10/Materials | Discovered new exit (range 6) 943 | -10/Materials | Entered Mines 1136 | -10/Mines | Met a Derelict bent on vengeance 1197 | -10/Mines | Learned location of 1 exit from Materials 1199 | -10/Mines | Discovered new exit (range 8) 1285 | -10/Mines | Core integrity fell below 50% 1291 | -10/Mines | Core integrity fell below 20% 1323 | -10/Mines | Lost 6 parts (1p1n1u3w) 1336 | -10/Mines | Entered Materials 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -9/Materials | Identified exit to Materials 1348 | -9/Materials | Identified exit to Mines 1348 | -9/Materials | Identified exit to Storage 1778 | -9/Materials | Entered Storage 2608 | -9/Storage | Discovered exit to Materials (range 16) 3011 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3313 | -9/Storage | Build established: Commander-Mutant 3545 | -9/Storage | Entered Materials 3545 | -8/Materials | Accompanied by 9 allies 3545 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3857 | -8/Materials | Build established: Commander-Tank 4093 | -8/Materials | Discovered new exit (range 13) 4236 | -8/Materials | Repaired Imp. Heat Sink? 4505 | -8/Materials | Entered Factory 4505 | -7/Factory | Accompanied by 4 allies 4505 | -7/Factory | Evolved 2 slots: Utility x2 4639 | -7/Factory | Discovered new exit (range 18) 4780 | -7/Factory | Discovered new exit (range 13) 4874 | -7/Factory | Build established: Tank 5113 | -7/Factory | Discovered new exit (range 10) 5315 | -7/Factory | Entered Lower Caves 5315 | -7/Lower Caves | Accompanied by 2 allies 5347 | -7/Lower Caves | Learned location of 1 exit from Factory 5531 | -7/Lower Caves | Encountered a Warlord checkpoint 6176 | -7/Lower Caves | Learned 4 Factory zone layouts 6485 | -7/Lower Caves | Discovered new exit (range 7) 6652 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6985 | -7/Lower Caves | Entered another Lower Caves area 6985 | -7/Lower Caves | Accompanied by 2 allies 7782 | -7/Lower Caves | Found Alien Artifact 7782 | -7/Lower Caves | Identified Dimensional Node Initializer 7782 | -7/Lower Caves | Initialized slip node 7960 | -7/Lower Caves | Discovered new exit (range 9) 7974 | -7/Lower Caves | Learned Factory emergency access door positions 8163 | -7/Lower Caves | Build established: Mutant 8374 | -7/Lower Caves | Entered Data Miner 8374 | -7/Data Miner | Discovered new exit (range 6) 8405 | -7/Data Miner | Met Data Miner 8450 | -7/Data Miner | Learned location of Section 7 (-2) 8450 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8462 | -7/Data Miner | Received God Mode back door access code from Data Miner 8501 | -7/Data Miner | Entered Proximity Caves 8620 | -6/Proximity Caves | Spotter reported a threat 8630 | -6/Proximity Caves | Spotter reported a threat 8731 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8771 | -6/Proximity Caves | Destroyed 9 combat bots 8832 | -6/Proximity Caves | Build established: Tank 8921 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 9056 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9168 | -6/Proximity Caves | Build established: Mutant 9382 | -6/Proximity Caves | Spotted B-75 Beast 9433 | -6/Proximity Caves | Core integrity fell below 50% 9464 | -6/Proximity Caves | Learned location of Zion (-6) 9478 | -6/Proximity Caves | Learned Factory terminal intel 9480 | -6/Proximity Caves | Lost 6 parts (2n3u1w) 9595 | -6/Proximity Caves | Discovered new exit (range 14) 9647 | -6/Proximity Caves | Entered Factory 9647 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9648 | -6/Factory | Identified exit to Lower Caves 9649 | -6/Factory | Identified exit to Extension 9650 | -6/Factory | Identified exit to Factory 9652 | -6/Factory | Loaded intel: 28 terminal locations 9895 | -6/Factory | Allied Derelicts emerged from ambush trap array 9997 | -6/Factory | Search patrols dispatched 10157 | -6/Factory | Build established: Gunner 11213 | -6/Factory | Destroyed 8 combat bots 11499 | -6/Factory | Build established: Scavenger-Gunner 11617 | -6/Factory | Destroyed 7 combat bots 11903 | -6/Factory | Garrison activated, responded to threat 11982 | -6/Factory | Discovered exit to Lower Caves (range 16) 12028 | -6/Factory | Entered Lower Caves 12033 | -6/Lower Caves | Identified exit to Lower Caves 12329 | -6/Lower Caves | Spotted B-75 Beast 12393 | -6/Lower Caves | Destroyed B-75 Beast 12845 | -6/Lower Caves | Learned Factory terminal intel 12910 | -6/Lower Caves | Encountered a Warlord checkpoint 13005 | -6/Lower Caves | Entered another Lower Caves area 13006 | -6/Lower Caves | Encountered a Warlord checkpoint 13220 | -6/Lower Caves | Discovered exit to Factory (range 3) 13239 | -6/Lower Caves | Entered Factory 13239 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13240 | -5/Factory | Loaded intel: 24 terminal locations 13860 | -5/Factory | Lost 3 parts (1n2w) 13990 | -5/Factory | Lost 5 parts (2p1u2w) 14106 | -5/Factory | Found Prototype Launcher 14106 | -5/Factory | Identified Mni. Smartbomb Launcher 14521 | -5/Factory | Repaired Wave Gun 14784 | -5/Factory | Discovered new exit (range 13) 14928 | -5/Factory | Identified exit to Factory 15048 | -5/Factory | Garrison activated, responded to threat 15501 | -5/Factory | Core integrity fell below 50% 15541 | -5/Factory | Lost 3 parts (1p1n1w) 15639 | -5/Factory | First assault squad dispatched 15669 | -5/Factory | Incoming assault squad redirected 15936 | -5/Factory | Lost 5 parts (3n1u1w) 15948 | -5/Factory | Core integrity fell below 20% 15954 | -5/Factory | Incoming assault squad redirected 15964 | -5/Factory | Incoming assault squad redirected 15978 | -5/Factory | Lost 3 parts (1n2w) 16124 | -5/Factory | System corruption reached 10% 16141 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 16131_ K-01 Serf collects debris. 16131_ U-05 Engineer lays Concrete. 16131_ L-41 Fighter destroyed. 16132_ U-05 Engineer lays Concrete. 16134_ K-01 Serf collects debris. 16134_ B-60 Warrior destroyed. 16134_ K-01 Serf destroyed. 16135_ System corrupted: Energy discharge (-86). 16135_ U-05 Engineer lays Concrete. 16137_ Focal Shield destroyed. 16137_ System corrupted by crushing effect (+2). 16138_ B-60 Warrior suffers critical hit (Burn). 16138_ B-60 Warrior destroyed. 16139_ U-05 Engineer lays Concrete. 16140_ Critical hit (Burn: +50). 16141_ U-05 Engineer lays Concrete. 16141_ System corrupted: Plasma Rifle failed to cycle. 16141_ G-67 Veteran knocked back. 16141_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????##############????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# """ """ #????????????????????? | | #??????????????# """ """ #????????????????????? | | #??????????????# """ """ #????????????""??????? | | ???????????????# #? ????????""??????? | | ???????????????# """ """ #? ????????T"??????? | | ???????????????# """ """ #? ????????""??????? | | ???????????????# """ """ #? #???????""??????? | | ???????????????# #? #???????????????? | | ????????????#??# #? #???????????????? | | ???????###### ####;###+######? #???????????????? | | ??????? t #??? #???????????????? | | ?????? #??? ????????????????? | | ?????? % #??? ????????????????? | | ?????? % @#??? ????????????????? | | ?????? % %%#???# #????????????????? | | ????????+###########! *= #???# #????????????????? | | ??????????????????# #%%! %%#??# #????????????????? | | ??????????????????##%=% i##### #????????????????? | | ???????????????????## g # "%#????????????????? | | ???????????????????## % ##"+############?????? | | ???????????????????# % ! #?????? | | ####???????????????#T | #?????? | | ????????????????## gu ]] #?????? | | ????????????????????#i [g ][ +?????? | | ???????????????????## !%/] #?????? | | ???????????????????#; %+ [ ! #?????? | | ???????????????????## #%"% #?????? | | ???????????##########^^ %# #?????? | | ####???????# " #?????? | | #???????# ####### # ##+######"########?????? | | ######### # ##????????????? | | + #?????????????? | | ############## ####?????????????? | | #????????????# ????????????????? | | ####????????????# #????????????????? | | ????????????????# "#????????????????? | | ????????????????###### "?????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 80 Energy Generation 34 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Medium Laser | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Cryofiber Web | -5/Factory | Scanalyzed Hvy. Missile Launcher | -5/Factory | Scanalyzed Hvy. Plasma Cannon | -5/Factory | Scanalyzed Centrium Wheel | -5/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Overkill Challenges ------------ None Game ------ Seed PiercingSensorFrame Manual? 0 Play Time 03:07:05 Cumulative 57.1 hours Start 2025.04.16 @ 17:16:55 End 2025.04.16 @ 20:49:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d8c8f7f-2e09-4c59-aa85-15328d33c988