Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 15:06:37 Player: MC HELL Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2279) 2279 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4800 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner Reflective Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Weight Redist. System Long-range Terrain Scanner > --- WEAPON ----------- EM Pulse Cannon Light Assault Rifle Minigun Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Medium Treads Medium Treads Medium Treads Medium Treads Improved Terrain Scanner Improved Utility Shielding Reflective Plating Hammer [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon 2 | . . . 1 . 1 Parts Attached 105 | 6 4 9 45 5 36 Power 17 | 1 1 2 4 1 8 Engine 12 | 1 1 2 3 1 4 Core 5 | . . . 1 . 4 Reactor . | . . . . . . Propulsion 19 | 2 . 1 9 1 6 Treads 4 | . . . 1 . 3 Leg 14 | 2 . 1 8 1 2 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 2 10 . 4 Device 7 | . 1 1 3 . 2 Storage 5 | 1 . 1 3 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 6 | . . . 4 . 2 Artifact . | . . . . . . Weapon 50 | 2 1 4 22 3 18 Energy Gun 14 | . . . 12 . 2 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 18 | 2 . 1 6 1 8 Ballistic Cannon 1 | . . . 1 . . Launcher 8 | . 1 . 1 2 4 Special Weapon 2 | . . 1 1 . . Impact Weapon 5 | . . 1 1 . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 67 | . . 10 21 7 29 Power 15 | . . 3 2 1 9 Propulsion 11 | . . 2 3 1 5 Utility 10 | . . 1 5 2 2 Weapon 31 | . . 4 11 3 13 Highest Loss Streak 11 | . . 9 5 7 11 Average Slot Usage (%) 85 | . 97 82 88 95 76 Engine 7 | . 14 7 7 1 8 Core 3 | . . . 1 9 5 Treads 1 | . . . . . 3 Leg 15 | . 28 20 17 21 3 Wheel 1 | . . . . . 4 Device 7 | . 11 11 4 . 12 Storage 11 | . 14 16 12 11 9 Protection 7 | . . . 12 18 2 Energy Gun 9 | . . . 16 18 1 Ballistic Gun 11 | . 15 13 10 11 10 Ballistic Cannon 1 | . . . 2 . . Launcher 4 | . 12 6 . 3 6 Impact Weapon 3 | . . 4 1 . 6 Naked Turns . | . . . . . . Heaviest Build 50 | 11 15 15 33 33 50 Greatest Support 62 | 20 20 20 23 23 62 Greatest Overweight (x) 6 | 2 . 2 6 2 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 6 6 6 10 10 10 Average Capacity 8 | 5 6 6 7 10 10 Most Carried 10 | 6 6 6 8 8 10 Average Carried 6 | 4 5 4 6 7 6 Final Capacity 10 | 6 6 6 10 10 10 Final Carried 8 | 6 5 6 8 7 5 Class Distribution -------------------- 39% | Scavenger-Tank 35% | Mutant 11% | Scavenger-Skirmisher 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1957 | 196 75 114 895 55 622 Remotely . | . . . . . . Salvage Created 2648 | . 136 16 1568 108 820 Parts 159 | . 8 . 94 13 44 Haulers Intercepted 3 | . . . 1 . 2 Recyclers Shooed 4 | . . 1 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 66 | . 5 3 38 4 16 Melee 1 | . . . . . 1 Guns 40 | . 1 . 34 1 4 Cannons 6 | . . . 3 . 3 AOE 17 | . 4 3 1 3 6 Classes Destroyed 13 | . 4 1 5 1 2 Worker 2 | . 1 . . . 1 Builder 6 | . . . 2 1 3 Tunneler 1 | . . . . . 1 Hauler 3 | . . . 1 . 2 Recycler 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 14 | . 3 . 6 2 3 Grunt 36 | . 2 . 26 1 7 Brawler 1 | . . . . 1 . Sentry 8 | . . . 6 . 2 Hunter 4 | . . . . . 4 Assembled 3 | . . 3 . . . Best Kill Streak 7 | . 7 3 7 4 5 Combat Bots Only 7 | . 5 3 7 3 3 Max Kills in Single Turn 4 | . 3 1 2 4 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . 2 1 1 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 6023 | . 128 707 1775 500 2913 Core 928 | . 10 88 226 43 561 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 60 . 32 . Volleys Fired 209 | . 6 7 111 11 74 Largest 4 | . 2 2 3 3 4 Hottest 173 | . 50 120 157 119 173 Shots Fired 475 | . 11 14 285 31 134 Gun 381 | . 6 7 252 30 86 Cannon 48 | . . 1 26 . 21 Launcher 45 | . 5 5 7 1 27 Special 1 | . . 1 . . . Kinetic 217 | . 6 7 117 10 77 Thermal 98 | . . 2 77 10 9 Explosive 37 | . 5 5 7 1 19 Electromagnetic 123 | . . . 84 10 29 Robot Hit Streak 20 | . 3 2 16 3 20 Robot Miss Streak 6 | . 2 4 5 6 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 3 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 302 | . 6 6 178 9 103 Core Hits 148 | . 9 9 68 8 54 Critical Hits 3 | . . . 2 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 Melee Attacks 12 | . . . 1 . 11 Impact 12 | . . . 1 . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6355 | . 401 189 2550 309 2906 Guns 2915 | . 57 26 1943 137 752 Cannons 690 | . . . 246 . 444 Explosions 2541 | . 344 139 336 167 1555 Melee 147 | . . . 11 . 136 Ramming 38 | . . . 14 5 19 Kinetic 1653 | . 57 26 848 69 653 Thermal 955 | . 218 24 571 43 99 Explosive 2038 | . 126 139 336 167 1270 Electromagnetic 1524 | . . . 770 25 729 Impact 147 | . . . 11 . 136 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 12 . . 4 Average Corruption 5 | . . 12 . . 3 Corruption Purged . | . . . . . . Effects 22 | . . 12 . . 10 Message Errors 5 | . . 1 . . 4 Matter Fused 6 | . . 2 . . 4 Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 2 | . . 1 . . 1 Misdirections 5 | . . 5 . . . Targeting Errors 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 180 | . . 6 82 4 88 Projectiles 11 | . . . 11 . . Explosions 166 | . . 6 71 4 85 Melee 3 | . . . . . 3 Knockbacks 3 | . . . 2 . 1 Impact 1 | . . . . . 1 Kinetic 2 | . . . 2 . . Secondary . | . . . . . . Self-Inflicted Damage 628 | . 59 90 160 33 286 Shots 23 | . 2 4 4 1 12 Rammed 14 | . . . 3 . 11 Targets Rammed 16 | . . . 5 . 11 Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 563 | . 13 166 388 563 371 Average Temperature 109 | . 6 68 88 291 107 Received Heat Transfer 1653 | . 27 . 684 78 864 Effects 14 | . . . 3 9 2 Shutdowns 3 | . . . 1 1 1 Energy Bleed 2 | . . . . 1 1 Interference 4 | . . . 2 2 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . 3 . 4 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 1834 | . 150 50 1301 111 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 517 | . 192 74 517 236 212 Initial 201 | . . 74 . 201 13 Average 163 | . 135 37 244 196 106 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 57 | 100 100 100 32 7 82 Level 1 36 | . . . 52 92 17 Level 2 6 | . . . 15 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . . 9 . 6 Investigation 6 | . . . 5 . 1 Extermination . | . . . . . . Reinforcement 9 | . . . 4 . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 5 | . . . 2 . 3 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 5 4 62 6 39 Peak Tracking Total 8 | . 3 2 8 4 6 Tactical Retreats 12 | . . . 4 . 8 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 8 | . 2 . 3 . 3 Max in Single Turn 2 | . 2 . 2 . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 1 . 5 1 2 Terminals 5 | . 1 . 2 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 36 | . 4 . 26 1 5 Successful 20 | . 3 . 14 1 2 Failed 16 | . 1 . 12 . 3 Catastrophic 4 | . . . 1 . 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 4 . 6 1 3 Fabricators . | . . . . . . Repair Stations 11 | . . . 11 . . Recycling Units 3 | . . . 3 . . Scanalyzers 8 | . . . 6 . 2 Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 2 1 . Record 3 | . 2 . 1 . . Robot Analysis 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 8 . . Scan Component 4 | . . . 4 . . Repair 4 | . . . 4 . . Recycling Unit Hacks 2 | . . . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . . 2 . 2 Insert Component 2 | . . . 1 . 1 Analyze 2 | . . . 1 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 4 . 1 Full Trace Events 5 | . . . 4 . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 104 | . . . 104 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . 10 . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 2 | . . . 1 . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3549 | 79 242 436 1430 419 943 Spaces Moved 1796 | 48 177 292 576 215 488 Core 82 | 26 . 27 29 . . Treads 95 | . . . 25 . 70 Legs 1290 | 22 177 265 522 215 89 Wheels 329 | . . . . . 329 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 120 150 100 Average Speed 135 | 128 120 121 153 150 122 Slowest Speed 350 | 150 120 150 350 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 34 | 4 35 53 43 45 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 288 | . 67 40 52 10 119 Melee . | . . . . . . Projectile . | . . . . . . AOE 288 | . 67 40 52 10 119 Terrain Rammed 1 | . . . . 1 . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2493 | 64 196 356 885 286 706 Wait 227 | . . 36 91 49 51 Move 1791 | 47 176 291 575 214 488 Hop . | . . . . . . Pick Up 103 | 11 5 11 44 5 27 Fast Attach 3 | 1 1 . 1 . . Attach 74 | 5 . 8 28 5 28 Detach 3 | . . . . . 3 Swap 28 | . 3 1 16 . 8 Drop 26 | . 5 2 13 1 5 Fire 209 | . 6 7 111 11 74 Melee 12 | . . . 1 . 11 Ram 2 | . . . . 1 1 Kick 5 | . . . 5 . . Crush 10 | . . . . . 10 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 8) 322 | -10/Materials | Entered Mines 342 | -10/Mines | Met a Derelict bent on vengeance 448 | -10/Mines | Assembled infested the area 453 | -10/Mines | Assisted by a Guerilla fighting off Assembled 455 | -10/Mines | Learned location of Storage (-7) 536 | -10/Mines | Crushed by falling debris 536 | -10/Mines | System corruption reached 10% 615 | -10/Mines | Lost 9 parts (2p2n1u4w) 737 | -10/Mines | Discovered new exit (range 13) 758 | -10/Mines | Entered Materials 758 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 852 | -9/Materials | Lost 3 parts (1n2w) 989 | -9/Materials | Lost 5 parts (1p1n2u1w) 1056 | -9/Materials | Lost 4 parts (4w) 1079 | -9/Materials | Destroyed 7 combat bots 1338 | -9/Materials | Build established: Scavenger-Tank 1423 | -9/Materials | Repaired Aluminum Leg 1423 | -9/Materials | Repaired Lgt. Armor Plating 1449 | -9/Materials | Repaired Med. Storage Unit 1491 | -9/Materials | Repaired Lgt. Armor Plating 1595 | -9/Materials | Lost 4 parts (1n1u2w) 1847 | -9/Materials | Core integrity fell below 50% 2103 | -9/Materials | Discovered new exit (range 14) 2188 | -9/Materials | Entered Mines 2579 | -9/Mines | Discovered new exit (range 12) 2582 | -9/Mines | Lost 7 parts (1p1n2u3w) 2607 | -9/Mines | Entered Materials 2607 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2702 | -8/Materials | Lost 4 parts (1p1n2w) 2870 | -8/Materials | Lost 4 parts (3p1w) 3347 | -8/Materials | Core integrity fell below 50% 3414 | -8/Materials | Lost 11 parts (3p2n1u5w) 3542 | -8/Materials | Core integrity fell below 20% 3550 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: Hammer targeting data glitched. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest knocked back. Acquired Lgt. Assault Rifle. //CAB1>G/BU4INTWU Med. Treads destroyed. Slammed into G-47 Trooper. I72NJEJPSL|X7MHDGWXK/F Slammed into G-47 Trooper. Lgt. Assault Rifle destroyed. Slammed into G-47 Trooper. Lgt. Nuclear Core destroyed. G-47 Trooper destroyed. Med. Treads destroyed. Slammed into G-47 Trooper. 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Assault Rifle | -9/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed ActuatorManeuveringNanosword Manual? 0 Play Time 00:55:44 Cumulative 7.8 hours Start 2020.09.20 @ 14:04:57 End 2020.09.20 @ 15:06:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3737de1b-eb69-4720-9f71-7d9b0ad5569b