Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 18:37:08 Player: GiggleBox Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (153) 765 Value Destroyed (4517) 4517 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 9166 Bonus ------- High Alert Combat Kills 164 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Lightning Gun Lightning Gun Heavy Laser Cooled Pulse Rifle Plasma Rifle Phase Cannon Coil Gun Heavy Flak Cannon Heavy Flak Cannon Improved Datajack Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Cooling System Huge Storage Unit Improved Targeting Computer Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Thermic Laser Heavy Ion Cannon Spear > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Improved Heat Sink Improved Heat Sink Improved Terrain Scan Processor Particle Charger Lightning Gun Lightning Gun Beam Rifle Spread Laser EM Pulse Cannon Grenade Launcher Remote Datajack [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 142 | 8 2 33 26 11 10 . 42 10 Power 15 | 1 . 3 2 2 . . 6 1 Engine 4 | 1 . 3 . . . . . . Core 10 | . . . 2 2 . . 6 . Reactor 1 | . . . . . . . . 1 Propulsion 36 | 2 . 10 5 2 6 . 10 1 Treads 26 | . . 4 5 2 5 . 10 . Leg 6 | 2 . 3 . . 1 . . . Wheel 4 | . . 3 . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 1 3 4 3 . . 13 2 Device 16 | 1 . 1 3 2 . . 8 1 Storage 4 | 1 1 2 . . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . . 1 1 . . 4 1 Artifact . | . . . . . . . . . Weapon 63 | 3 1 17 15 4 4 . 13 6 Energy Gun 31 | 3 1 9 5 3 1 . 5 4 Energy Cannon 9 | . . . 5 1 . . 3 . Ballistic Gun 4 | . . 3 . . . . 1 . Ballistic Cannon 7 | . . 1 4 . . . 2 . Launcher 7 | . . 4 1 . . . 1 1 Special Weapon 2 | . . . . . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . 1 . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 6 | . . 3 1 . . . 1 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 58 | . . 11 7 2 3 . 23 12 Power 8 | . . 2 1 1 . . 2 2 Propulsion 23 | . . 5 4 . 3 . 9 2 Utility 15 | . . 1 1 1 . . 7 5 Weapon 12 | . . 3 1 . . . 5 3 Highest Loss Streak 11 | . . 6 2 1 2 . 11 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 100 84 85 91 96 100 94 81 Engine 2 | . 14 9 1 . . . . . Core 9 | . . . 7 10 15 15 12 6 Treads 18 | . . 5 25 26 23 30 22 5 Leg 5 | . 28 24 . . 2 . . . Device 15 | . 14 9 22 14 15 15 17 13 Storage 7 | . 14 11 9 7 7 7 6 6 Processor 2 | . . . . . . . 5 6 Protection 5 | . . . 3 6 7 7 7 10 Energy Gun 11 | . 28 15 5 17 11 7 4 19 Energy Cannon 4 | . . . 3 4 7 7 7 . Ballistic Cannon 1 | . . 2 6 . . . 1 . Piercing Weapon 2 | . . . . . 2 7 4 . Peak Build Rating 58 | 7 7 16 26 32 44 41 58 51 Average Rating 33 | 5 7 10 21 28 35 41 48 48 On Entrance 23 | . 7 7 16 25 30 41 41 42 Naked Turns . | . . . . . . . . . Heaviest Build 138 | 15 50 95 107 110 111 110 138 124 Greatest Support 106 | 20 20 60 80 80 96 96 106 28 Greatest Overweight (x) 31 | 1 2 10 5 1 2 1 4 31 Average Overweight (x) 1 | . . 1 1 1 1 1 1 10 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 Average Capacity 23 | 7 11 18 25 25 25 25 25 25 Most Carried 18 | 2 6 15 13 13 14 13 15 18 Average Carried 10 | . 4 9 8 9 11 13 10 15 Final Capacity 25 | 8 20 25 25 25 25 25 25 25 Final Carried 15 | 1 6 13 9 11 13 13 11 15 Class Distribution -------------------- 36% | Scavenger-Mutant 27% | Scavenger-Tank 27% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 2587 | 197 103 546 557 155 155 . 626 248 Remotely . | . . . . . . . . . Salvage Created 6183 | 16 343 1489 1483 288 287 . 2061 216 Parts 312 | 2 16 107 63 14 12 . 86 12 Haulers Intercepted 4 | . . 1 1 . . . 2 . Recyclers Shooed 3 | . . 1 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 8 . . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 99 | . 5 27 27 5 1 . 29 5 Melee 6 | . . . . . . . 6 . Guns 38 | . 5 16 6 3 . . 6 2 Cannons 25 | . . 1 14 2 1 . 7 . AOE 26 | . . 10 5 . . . 8 3 Classes Destroyed 16 | 1 5 4 1 1 1 . 2 1 Worker 12 | . . 5 2 . . . 5 . Builder 5 | . . . . . . . 5 . Tunneler 2 | 1 . . . . . . 1 . Hauler 4 | . . 1 1 . . . 2 . Recycler 17 | . 2 7 4 . . . 4 . Minesweeper 1 | . . . . . . . . 1 Mechanic 1 | . . . . . . . 1 . Operator 1 | . 1 . . . . . . . Watcher 11 | . 1 4 2 1 . . 3 . Swarmer 29 | . 3 14 4 . . . 5 3 Grunt 38 | . 2 4 18 2 . . 11 1 Brawler 3 | . . 2 . . . . 1 . Sentry 19 | . . 7 4 2 . . 6 . Hunter 5 | . . . 1 . 1 . 2 1 Programmer 5 | . . . . 1 . . 4 . Decomposer 2 | . . . . . 1 . . 1 Packrat 1 | . . . . . 1 . . . Samaritan 6 | . . . . . 6 . . . Best Kill Streak 17 | 1 4 15 4 1 1 . 17 3 Combat Bots Only 11 | . 3 6 3 1 1 . 11 3 Max Kills in Single Turn 6 | 1 1 4 3 1 1 . 6 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 . . . 2 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 1065 | . 21 132 212 86 39 . 452 123 Missed 330 | . 4 39 68 36 11 . 141 31 Damage Taken 9904 | . 179 1030 2169 477 437 . 3927 1685 Core 1623 | . 8 236 413 77 25 . 261 603 Absorbed by Shields 313 | . . . . . . . 313 . Regen/Repaired (Parts) 48 | . . . . 48 . . . . Core Remaining (%) 69 | 100 96 41 24 . . 85 . . Volleys Fired 303 | 1 22 64 99 23 17 . 66 11 Largest 3 | 2 2 2 2 3 3 . 3 3 Hottest 218 | 90 80 95 126 186 215 . 218 70 Shots Fired 628 | 2 44 120 165 65 43 . 154 35 Gun 345 | 2 44 99 44 53 25 . 46 32 Cannon 264 | . . 15 120 12 14 . 103 . Launcher 15 | . . 6 1 . . . 5 3 Special 4 | . . . . . 4 . . . Kinetic 185 | . . 56 88 . . . 41 . Thermal 207 | 1 . 6 10 38 39 . 81 32 Explosive 15 | . . 6 1 . . . 5 3 Electromagnetic 217 | 1 44 52 66 27 . . 27 . Robot Hit Streak 16 | 1 6 10 12 12 12 . 16 7 Robot Miss Streak 7 | 1 6 6 4 6 4 . 7 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 451 | 1 22 77 110 49 38 . 131 23 Core Hits 328 | 1 11 63 58 30 32 . 115 18 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 16 | . 1 3 2 1 1 . 8 . Burn 5 | . . . . . 1 . 4 . Meltdown 1 | . . . . . . . 1 . Destroy 2 | . . 2 . . . . . . Blast 3 | . . 1 2 . . . . . Corrupt 2 | . 1 . . 1 . . . . Impale 3 | . . . . . . . 3 . Melee Attacks 38 | . . . . . 7 . 27 4 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 34 | . . . . . 7 . 27 . Sneak Attacks 15 | . . . . . 7 . 8 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12594 | 12 344 1878 2676 621 959 . 5458 646 Guns 3766 | 12 312 1144 610 424 321 . 600 343 Cannons 4686 | . . 245 1727 191 272 . 2251 . Explosions 2872 | . 32 482 315 . . . 1740 303 Melee 1198 | . . . . . 366 . 832 . Ramming 72 | . . 7 24 6 . . 35 . Kinetic 2904 | . . 766 1128 . . . 1010 . Thermal 4722 | 12 32 160 277 505 593 . 2800 343 Explosive 1233 | . . 385 98 . . . 447 303 Electromagnetic 2465 | . 312 560 1149 110 . . 334 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1198 | . . . . . 366 . 832 . Highest Corruption 6 | . . 1 1 1 1 1 6 6 Average Corruption 1 | . . 1 1 1 1 1 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . . 1 4 4 29 3 24 33 Message Errors 23 | . . . 2 1 5 1 5 9 Matter Fused 28 | . . 1 . 1 5 2 9 10 Heat Flow Errors 12 | . . . 1 . 3 . 2 6 Energy Discharges 12 | . . . . 1 7 . 3 1 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 10 | . . . . 1 4 . 4 1 Data Loss (major) 4 | . . . 1 . 1 . . 2 Misfires 4 | . . . . . 1 . 1 2 Alerts 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 554 | . . 18 27 . 89 . 420 . Projectiles 72 | . . . 25 . . . 47 . Explosions 287 | . . 18 2 . . . 267 . Melee 195 | . . . . . 89 . 106 . Knockbacks 31 | . . 3 16 . . . 12 . Impact . | . . . . . . . . . Kinetic 29 | . . 3 14 . . . 12 . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 321 | . 34 50 42 . . . 178 17 Shots 9 | . 1 3 1 . . . 2 2 Rammed 6 | . . 1 3 1 . . 1 . Targets Rammed 7 | . . 2 3 1 . . 1 . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 473 | 30 108 60 223 60 153 . 473 247 Average Temperature 56 | 18 40 17 81 12 48 . 87 95 Received Heat Transfer 3065 | . 24 255 1134 132 108 . 1142 270 Effects 6 | . . . . . . . 6 . Shutdowns 1 | . . . . . . . 1 . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 13 | . 1 . 4 6 . . 2 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 11 | . . . 1 1 1 . 7 1 Heat Transferred 7114 | 37 50 335 398 795 1042 . 3791 666 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 1 3 3 . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Peak Influence 648 | 5 203 462 491 260 . . 648 . Initial 223 | . 3 7 131 223 . . . . Average 179 | . 87 158 258 141 . . 183 . Maximum Alert Level 2 | . 1 2 2 1 . . 2 . Low Security (%) 57 | 100 90 62 34 59 . . 58 . Level 1 32 | . 9 28 49 40 . . 29 . Level 2 9 | . . 9 15 . . . 12 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . . 5 2 . . 10 . Investigation 3 | . . . 2 1 . . . . Extermination 5 | . . . . 1 . . 4 . Reinforcement 6 | . . . 3 . . . 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals 5 | . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 11 39 38 12 4 . 43 15 Peak Tracking Total 12 | . 3 6 6 2 3 . 6 12 Tactical Retreats 5 | . . 1 2 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 3 | . . . . . . . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Most Traps Carried 8 | . . . . . . . . 8 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 18 | . 2 4 1 . . . 10 1 Max in Single Turn 4 | . 1 2 1 . . . 4 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 25 | . 4 8 3 3 . . 7 . Terminals 23 | . 4 8 3 2 . . 6 . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 11 21 13 10 . . 10 . Successful 32 | . 5 14 5 4 . . 4 . Failed 33 | . 6 7 8 6 . . 6 . Catastrophic 6 | . 1 1 . 2 . . 2 . Database Lockouts . | . . . . . . . . . Manual 60 | . 9 23 12 9 . . 7 . Terminals 62 | . 11 21 13 8 . . 9 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 1 2 . . . 3 . Record 1 | . . . 1 . . . . . Open DSF 3 | . . . . . . . 3 . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 3 13 3 2 . . . . Terminals 21 | . 3 13 3 2 . . . . Botnet 16 | . 3 8 3 2 . . . . Skim 5 | . . 5 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 5 3 3 . . 5 . Full Trace Events 6 | . 2 . 3 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 12735 | 74 432 1944 1532 996 3090 171 3324 1172 Spaces Moved 4596 | 48 238 830 432 363 1122 72 1127 364 Core 62 | 5 . 56 . . . . . 1 Treads 3305 | . . 118 432 363 1122 72 1127 71 Legs 837 | 43 238 556 . . . . . . Wheels 392 | . . 100 . . . . . 292 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 240 240 240 240 240 245 Average Speed 245 | 121 141 197 267 240 267 240 261 301 Slowest Speed 1600 | 190 260 550 570 240 320 240 480 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 43 60 45 10 96 15 26 52 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . . 3 . . 1 . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . . 1 . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 180 | . 3 46 22 3 2 . 96 8 Melee . | . . . . . . . . . Projectile 20 | . . . 6 3 2 . 9 . AOE 160 | . 3 46 16 . . . 87 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 5417 | 58 290 1009 644 438 1165 71 1328 414 Wait 141 | . 24 35 34 26 2 . 9 11 Move 4588 | 47 237 829 431 362 1121 71 1126 364 Hop . | . . . . . . . . . Pick Up 132 | 2 5 32 28 11 7 . 36 11 Fast Attach 6 | 6 . . . . . . . . Attach 62 | 1 . 13 10 7 5 . 22 4 Detach 2 | . . 1 . 1 . . . . Swap 74 | 1 2 20 16 4 5 . 20 6 Drop 60 | . . 13 23 3 1 . 17 3 Fire 303 | 1 22 64 99 23 17 . 66 11 Melee 38 | . . . . . 7 . 27 4 Ram 1 | . . 1 . . . . . . Kick 1 | . . 1 . . . . . . Crush 5 | . . . 3 1 . . 1 . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x2 1331 | -9/Materials | Discovered new exit (range 9) 1766 | -9/Materials | Lost 6 parts (1p3n1u1w) 2074 | -9/Materials | Core integrity fell below 50% 2227 | -9/Materials | Identified exit to Materials 2227 | -9/Materials | Identified exit to Mines 2278 | -9/Materials | Learned location of Zion (-7) 2318 | -9/Materials | Learned Storage security intel 2348 | -9/Materials | Learned location of Storage (-7) 2369 | -9/Materials | Loaded intel: 33 non-interactive machine locations 2382 | -9/Materials | Learned Storage stockpile data 2392 | -9/Materials | Learned Storage trap positions 2451 | -9/Materials | Entered another Materials area 2451 | -8/Materials | Evolved 2 slots: Utility x2 3286 | -8/Materials | Core integrity fell below 50% 3843 | -8/Materials | Build established: Scavenger-Mutant 3882 | -8/Materials | Discovered new exit (range 15) 3983 | -8/Materials | Entered Factory 3983 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3984 | -7/Factory | Identified exit to Storage 4183 | -7/Factory | Discovered new exit (range 16) 4271 | -7/Factory | Build established: Scavenger-Tank 4692 | -7/Factory | Repaired Cooling System 4918 | -7/Factory | Discovered new exit (range 6) 4979 | -7/Factory | Entered Lower Caves 4980 | -7/Lower Caves | Encountered a Warlord checkpoint 4994 | -7/Lower Caves | Learned location of Extension (-4) 7115 | -7/Lower Caves | Build established: Scavenger-Mutant 8016 | -7/Lower Caves | Discovered new exit (range 9) 8069 | -7/Lower Caves | Entered another Lower Caves area 8077 | -7/Lower Caves | Learned Factory terminal intel 8188 | -7/Lower Caves | Encountered a Warlord checkpoint 8206 | -7/Lower Caves | Discovered new exit (range 15) 8240 | -7/Lower Caves | Entered Factory 8240 | -6/Factory | Evolved 2 slots: Utility x2 8241 | -6/Factory | Loaded intel: 26 terminal locations 8251 | -6/Factory | Identified exit to DSF 9040 | -6/Factory | Lost 7 parts (2n3u2w) 9198 | -6/Factory | Discovered new exit (range 12) 10806 | -6/Factory | Spotted B-75 Beast 11163 | -6/Factory | Garrison activated, responded to threat 11250 | -6/Factory | Destroyed 11 combat bots 11316 | -6/Factory | Lost 11 parts (2p4n3u2w) 11564 | -6/Factory | Entered Lower Caves 11590 | -6/Lower Caves | Build established: Tank 12264 | -6/Lower Caves | Build established: Scavenger-Tank 12711 | -6/Lower Caves | Attracted the attention of an 0b10 base 12724 | -6/Lower Caves | Core integrity fell below 50% 12733 | -6/Lower Caves | Core integrity fell below 20% 12736 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12711_ S-27 Virus destroyed. 12713_ Slug penetrates Wall. 12715_ S-27 Virus destroyed. 12716_ Imp. Light Armor Plating destroyed. 12718_ Machine disabled. 12719_ Grenade Launcher destroyed. 12719_ Cld. Pulse Rifle destroyed. 12719_ Penetrated by Slug. 12721_ Dropped Dirty Bomb Trap. 12722_ Penetrated by Slug. 12722_ Dropped Dirty Bomb Trap. 12722_ Cld. Pulse Rifle destroyed. 12722_ Dropped Dirty Bomb Trap. 12724_ System corrupted: Lgt. Antimatter Reactor rejected. 12724_ Imp. Heat Sink destroyed. 12724_ Critical hit (Burn: +37). 12724_ Slug penetrates Wall. 12726_ Triangulator destroyed. 12727_ VTOL Module fries itself beyond repair. 12727_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ???????????????????????## ##?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????######???# ####??????????????????? | | ??????????????? #??## ##?????????????????? | | ????????????????# #?## #?????????????????? | | ????????????????# ### #?????????????????? | | ???????????????## ########???????????? | | ?????##???????## #???????????? | | ?????# #?????## #???????????? | | ?????# #???## #####;;;######## #???????????? | | ?????# ##?# # # @ "?????????????????? | | ?????# ## # s&& "?????????????????? | | ?????# # s & "?????????????????? | | ??????# s g" #??????????????? | | ? ##### % g #??????????????? | | gYggg" +??????????????? | | ?# # " +??????????????? | | ?## " #??????????????? | | ??#### + "#??????????????? | | ?????### # "#??????????????? | | ? ####### "#??????????????? | | ? # #?????? "#??????????????? | | ? ##### ### #?????? ? "????????????????? | | ????????## #??# #?????? ??"????????????????? | | ?????????# ???# ########++###### ?????????????? | | ?????????## #???# ????????????? | | ??????????##????# ????????????? | | ??????????????###### #??????????????? | | ??????????????# ### ##??????????????? | | ??????????????# #???? #???????????????? | | ??????????????# ##??????? #???????????????? | | ??????????????## ##?????????????????????????? | | ???????????????## #??????????????????????????? | | ????????????????## ##?????????????????????????? | | ?????????????????# ## ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed MasterPitchforkRifle Manual? 0 Play Time 01:16:33 Cumulative 14.8 hours Start 2025.03.16 @ 16:05:11 End 2025.03.16 @ 18:37:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9076dbf2-0eb0-442f-b1be-2c1a385ff648