Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 20:22:04

Player: CrossedViper

Result: Destroyed by as-86533 with Assembled P-torch

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (282)     1410
Value Destroyed (13084)    13084
Prototype IDs (32)         640
Alien Tech Used (5)        1000
Bonus (4268)               4268
              TOTAL SCORE: 26502

 Bonus
-------
High Alert Combat Kills    2996
Follower Combat Kills      350
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Friendly Fire              -3078

 Cogmind 
---------
Core Integrity             0/1300
Matter                     245/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (20)
Movement                   Core (50)
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Optical Array
>              --- WEAPON (4) -------
               Kinetic Spear
>              --- INVENTORY (4) ----
         Heavy Regenerative Plating
         Heavy Regenerative Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
>               --- UTILITY ----------
   Experimental Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
          Heavy Regenerative Plating
          Heavy Regenerative Plating
          Heavy Regenerative Plating
>               --- WEAPON -----------
     Long-range Phase Cannon
       Improved KE Penetrator
                Multirail
                Gamma Bomb Array
>               --- INVENTORY --------
          Light Antimatter Reactor
       Improved Gyrokinetic Inverter
   Experimental Cooling System
   Experimental Cooling System
   Experimental Matter Compressor
   Experimental Matter Compressor
   Experimental Transmission Jammer
   Experimental ECM Suite
                Centrium Medium Armor Plating
                Core Regenerator
[Rating: 183]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Hover Unit               Improved Antigrav System
Utility                    Hardened Medium Armor Plating
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Long-range Phase Cannon
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Slots Evolved              14   | .   .   2   2   .   2   2   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   2   .   2   1   .   .   2   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             321  | 7   1   11  11  42  19  19  24  27  14  5   35  13  93  
  Power                    30   | 1   .   1   2   2   2   2   3   1   1   .   4   1   10  
    Engine                 9    | 1   .   1   2   2   1   1   1   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   1   1   1   1   1   .   3   .   3   
    Reactor                10   | .   .   .   .   .   .   .   1   .   .   .   1   1   7   
  Propulsion               52   | 2   .   4   2   4   3   3   3   8   2   .   6   1   14  
    Treads                 40   | 2   .   4   2   4   3   3   3   4   2   .   6   1   6   
    Leg                    8    | .   .   .   .   .   .   .   .   4   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  103  | 2   .   .   4   14  4   7   8   7   6   .   9   7   35  
    Device                 32   | .   .   .   .   1   .   2   4   4   1   .   1   4   15  
    Storage                11   | 2   .   .   .   2   1   .   1   1   .   .   .   1   3   
    Processor              6    | .   .   .   .   .   1   2   .   .   .   .   1   .   2   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             53   | .   .   .   4   10  2   3   3   2   5   .   7   2   15  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   136  | 2   1   6   3   22  10  7   10  11  5   5   16  4   34  
    Energy Gun             61   | 1   .   5   1   7   3   7   3   6   5   3   8   .   12  
    Energy Cannon          24   | .   .   .   .   .   .   .   .   2   .   1   6   2   13  
    Ballistic Gun          27   | 1   .   1   1   8   4   .   4   .   .   1   1   1   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Launcher               21   | .   1   .   1   7   3   .   2   3   .   .   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   1   6   1   1   1   2   .   2   3   1   16  
Parts Lost                 123  | .   .   5   7   12  6   5   4   15  .   .   7   10  52  
  Power                    9    | .   .   .   1   .   .   1   1   1   .   .   .   1   4   
  Propulsion               20   | .   .   .   1   .   1   .   2   3   .   .   .   1   12  
  Utility                  40   | .   .   .   2   2   2   .   .   5   .   .   3   6   20  
  Weapon                   54   | .   .   5   3   10  3   4   1   6   .   .   4   2   16  
  Highest Loss Streak      12   | .   .   4   6   3   3   2   2   11  .   .   2   7   12  
Average Slot Usage (%)     81   | .   100 83  85  92  90  79  94  83  92  89  81  72  59  
  Engine                   4    | .   14  11  8   9   2   9   3   3   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   4   .   5   6   10  10  8   8   1   
  Reactor                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   5   
  Treads                   13   | .   28  21  17  18  13  20  16  11  .   10  10  8   8   
  Leg                      1    | .   .   .   .   .   .   .   .   3   20  .   .   .   .   
  Device                   11   | .   .   .   .   2   7   7   16  16  14  15  17  17  16  
  Storage                  8    | .   28  22  18  13  14  7   5   5   5   5   4   4   4   
  Processor                3    | .   .   .   .   .   6   8   5   5   5   5   6   6   3   
  Protection               10   | .   .   .   16  16  10  7   14  11  14  21  13  7   5   
  Energy Gun               9    | .   12  16  21  11  4   11  5   7   13  20  14  5   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   1   3   .   2   8   3   
  Ballistic Gun            6    | .   14  5   2   13  17  3   12  9   3   .   .   2   2   
  Launcher                 1    | .   1   5   .   5   4   .   1   .   .   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             180  | 16  17  22  32  51  52  67  107 109 109 102 180 179 149 
  Greatest Support         170  | 40  40  46  46  46  43  62  78  107 140 140 140 140 170 
  Greatest Overweight (x)  2    | 1   .   .   .   1   2   1   2   2   1   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   8   8   12  12  12  12  12  12  12  12  12  
  Average Capacity         10   | 5   8   8   8   7   11  8   10  12  12  12  12  12  10  
  Most Carried             12   | 4   7   8   8   8   9   8   11  12  12  12  12  12  12  
  Average Carried          8    | 1   3   7   6   6   6   7   6   10  11  11  11  11  7   
  Final Capacity           12   | 8   8   8   8   8   12  8   12  12  12  12  12  12  4   
  Final Carried            12   | 2   7   8   5   8   9   8   11  11  12  12  12  6   4   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 33% | Scavenger-Tank
 14% | Mutant
  8% | Scavenger-Gunner
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
           Mutant | -8/Storage
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -4/Waste
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -3/Research
 Scavenger-Mutant | -3/Quarantine
 Scavenger-Mutant | -3/Section 7

 Resources                       | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Matter Collected           5865  | 273  37   159  166  1021 283  266  674  598  110  30   517  190  1541 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16083 | 69   262  458  753  2474 792  937  1561 1857 229  378  2621 814  2878 
  Parts                    746   | 1    17   27   39   143  43   32   73   69   5    9    113  35   140  
Haulers Intercepted        11    | .    1    .    1    4    .    1    1    2    .    .    .    .    1    
Recyclers Shooed           10    | .    1    .    2    .    2    2    1    1    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Combat Hostiles Destroyed  203  | .   6   9   10  47  11  10  21  17  .   2   27  10  33  
  Melee                    5    | .   .   2   .   .   .   1   .   .   .   .   .   .   2   
  Guns                     87   | .   4   7   6   21  3   7   8   10  .   2   9   4   6   
  Cannons                  21   | .   .   .   .   .   .   .   .   2   .   .   3   3   13  
  AOE                      54   | .   2   .   3   20  6   1   11  2   .   .   2   .   7   
Classes Destroyed          20   | 1   4   2   1   5   .   2   .   1   1   .   1   .   2   
  Worker                   22   | .   .   .   .   4   2   4   1   3   .   .   4   2   2   
  Builder                  14   | .   1   .   1   5   3   .   1   1   .   .   1   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   11   | .   1   .   1   4   .   1   1   2   .   .   .   .   1   
  Recycler                 18   | 1   1   1   4   1   1   1   2   2   .   1   3   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Swarmer                  18   | .   3   .   3   8   .   .   .   .   .   .   .   .   4   
  Grunt                    84   | .   3   5   4   16  7   6   13  8   .   .   10  4   8   
  Brawler                  7    | .   .   1   .   3   .   .   .   2   .   .   .   1   .   
  Duelist                  10   | .   .   .   .   7   .   1   .   .   .   .   1   .   1   
  Protector                2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   30   | .   .   3   2   12  3   .   1   3   .   1   2   .   3   
  Hunter                   14   | .   .   .   1   .   .   1   3   2   .   .   3   2   2   
  Programmer               29   | .   .   .   .   .   .   2   4   1   .   .   9   3   10  
  Behemoth                 4    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   
  S7 Guard                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Martyr                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           14   | 1   2   3   13  14  14  9   8   12  .   4   9   5   7   
  Combat Bots Only         11   | .   2   3   4   11  9   3   8   8   .   2   7   4   6   
Max Kills in Single Turn   5    | 1   1   1   2   3   5   1   4   4   1   1   2   1   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   2   2   3   1   4   1   .   .   1   .   2   
  Melee                    1    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  01-MTF (-8/Storage)

 Combat                          | -11   -10   -9    -8    -8    -7    -6    -5    -4    -4    -4    -3    -3    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Fac   Fac   Fac   Was   Fac   Res   Qua   Sec   
Damage Taken               29146 | .     280   930   1099  2664  854   1060  1716  2517  .     230   3598  3014  11184 
  Core                     2781  | .     31    224   122   335   46    102   99    184   .     .     166   66    1406  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    505   | .     .     .     .     .     .     .     .     56    .     .     64    5     380   
Core Remaining (%)         75    | 100   87    44    .     16    93    88    90    .     .     84    .     .     .     
Volleys Fired              721   | 3     29    40    37    119   17    52    49    51    15    6     110   28    165   
  Largest                  4     | 2     2     3     2     4     4     4     4     4     1     4     4     3     4     
  Hottest                  372   | 70    70    126   110   175   171   239   195   228   88    249   360   245   372   
Shots Fired                1537  | 6     54    73    56    240   41    95    135   171   15    23    243   71    314   
  Gun                      1152  | 6     50    73    53    195   31    95    116   155   .     23    171   27    157   
  Cannon                   280   | .     .     .     .     .     .     .     4     11    15    .     66    40    144   
  Launcher                 105   | .     4     .     3     45    10    .     15    5     .     .     6     4     13    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  482   | 3     25    20    17    102   21    18    84    87    .     .     3     19    83    
  Thermal                  751   | 3     25    45    20    60    8     67    36    68    .     23    181   40    175   
  Explosive                31    | .     4     .     3     24    .     .     .     .     .     .     .     .     .     
  Electromagnetic          273   | .     .     8     16    54    12    10    15    16    15    .     59    12    56    
  Robot Hit Streak         50    | 6     6     11    18    15    10    16    17    22    7     10    38    21    50    
  Robot Miss Streak        6     | .     4     3     4     2     4     6     2     4     1     2     3     3     3     
  Penetration Max          1     | .     .     .     1     1     .     .     1     1     .     .     1     1     1     
  Secondary Targets        13    | .     .     .     2     1     .     .     2     5     .     .     2     .     1     
    Max Gunslinging Chain  1     | .     .     .     1     1     .     .     1     1     .     .     1     .     1     
Shots Hit Robots           1116  | 6     26    51    40    155   31    81    103   126   11    17    174   51    244   
  Core Hits                666   | 3     14    26    24    104   38    59    49    57    5     11    98    25    153   
  Critical Hits            65    | .     .     .     .     2     .     .     8     19    .     .     6     7     23    
  Critical Kills           11    | .     .     .     .     2     .     .     2     1     .     .     1     3     2     
  Critical Parts Destroyed 42    | .     .     .     .     .     .     .     6     15    .     .     4     4     13    
Melee Attacks              15    | .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           37588 | 61    337   662   1281  5575  1821  1996  4032  4199  456   382   5855  2054  8877  
  Guns                     18817 | 61    205   616   867   2366  415   1809  1952  2620  .     382   3399  678   3447  
  Cannons                  6370  | .     .     .     .     .     .     .     31    157   456   .     1276  1155  3295  
  Explosions               11734 | .     129   .     409   3129  1401  121   2049  1422  .     .     1114  217   1743  
  Melee                    347   | .     .     .     .     .     .     .     .     .     .     .     .     .     347   
  Ramming                  320   | .     3     46    5     80    5     66    .     .     .     .     66    4     45    
  Kinetic                  7803  | 22    66    129   348   998   205   460   1323  1330  .     .     124   507   2291  
  Thermal                  17535 | 39    139   432   417   1026  902   1133  1487  2036  .     382   3708  1155  4679  
  Explosive                2223  | .     129   .     213   1648  .     .     233   .     .     .     .     .     .     
  Electromagnetic          9360  | .     .     55    298   1823  709   337   989   833   456   .     1957  388   1515  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 347   | .     .     .     .     .     .     .     .     .     .     .     .     .     347   
Highest Corruption         16    | .     4     4     .     9     2     .     7     2     2     2     3     7     16    
  Average Corruption       4     | .     2     4     .     2     1     .     3     1     2     2     2     3     7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  129   | .     .     3     .     27    1     .     17    3     6     2     5     10    55    
    Message Errors         19    | .     .     .     .     6     .     .     1     .     2     1     .     1     8     
    Matter Fused           20    | .     .     .     .     1     .     .     3     .     .     .     4     2     10    
    Heat Flow Errors       15    | .     .     1     .     4     1     .     1     .     2     .     .     .     6     
    Energy Discharges      15    | .     .     2     .     3     .     .     2     1     .     .     .     3     4     
    Data Loss (minor)      14    | .     .     .     .     4     .     .     2     .     2     .     .     1     5     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misfires               1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Targeting Errors       34    | .     .     .     .     6     .     .     7     .     .     .     1     3     17    
    Weapon Failures        8     | .     .     .     .     3     .     .     .     2     .     1     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1064  | .     .     .     66    55    142   30    205   157   1     .     62    17    329   
  Projectiles              265   | .     .     .     .     .     .     .     .     .     1     .     32    12    220   
  Explosions               746   | .     .     .     66    55    142   21    205   157   .     .     24    5     71    
  Melee                    53    | .     .     .     .     .     .     9     .     .     .     .     6     .     38    
Knockbacks                 3     | .     .     1     .     .     .     1     .     .     .     .     .     .     1     
  Impact                   3     | .     .     1     .     .     .     1     .     .     .     .     .     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1574  | .     .     .     36    573   319   46    302   21    .     .     2     82    193   
  Shots                    63    | .     .     .     1     24    12    1     9     1     .     .     2     7     6     
  Rammed                   62    | .     1     28    2     14    3     6     .     .     .     .     6     1     1     
Targets Rammed             66    | .     2     29    2     16    3     6     .     .     .     .     6     1     1     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     1     1     .     2     .     .     .     .     .     .     .     .     .     
Highest Temperature        682   | 20    41    396   453   682   191   515   334   84    228   60    372   221   289   
  Average Temperature      140   | 15    18    154   178   166   74    198   207   22    112   33    134   79    85    
  Received Heat Transfer   3902  | .     72    399   459   819   195   333   228   360   .     .     375   189   473   
  Effects                  42    | .     .     5     5     16    .     8     1     .     .     .     7     .     .     
    Shutdowns              7     | .     .     .     2     1     .     3     .     .     .     .     1     .     .     
    Energy Bleed           10    | .     .     2     2     2     .     1     1     .     .     .     2     .     .     
    Interference           10    | .     .     2     .     2     .     3     .     .     .     .     3     .     .     
    Matter Decay           2     | .     .     .     .     1     .     .     .     .     .     .     1     .     .     
    Short Circuit          4     | .     .     1     .     2     .     1     .     .     .     .     .     .     .     
    Damage (minor)         3     | .     .     .     .     3     .     .     .     .     .     .     .     .     .     
    Damage (major)         5     | .     .     .     1     4     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Siege Activations          15    | .     .     .     .     .     .     .     .     2     .     .     2     1     10    
  Total Turns              467   | .     .     .     .     .     .     .     .     59    .     .     84    23    301   
  Longest Duration         98    | .     .     .     .     .     .     .     .     35    .     .     68    23    98    
Robots Corrupted           29    | .     .     .     1     6     2     1     2     2     3     .     8     3     1     
  Combat Hostiles          25    | .     .     .     1     6     2     1     1     2     .     .     8     3     1     
  Parts Fried              63    | .     .     .     1     13    3     2     5     5     2     .     18    3     11    
  Impact Corruptions       3     | .     .     .     .     .     .     1     .     .     .     .     1     .     1     
Robots Melted              11    | .     .     .     .     .     .     .     1     1     .     .     5     .     4     
  Combat Hostiles          11    | .     .     .     .     .     .     .     1     1     .     .     5     .     4     
  Parts Melted             78    | .     .     3     .     3     .     5     6     2     .     1     35    2     21    
  Heat Transferred         24054 | 111   407   1126  806   1834  855   2218  1538  2495  .     705   5809  1073  5077  
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      21    | .     .     .     2     5     5     1     1     1     .     .     1     .     5     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Peak Influence             1177 | 5    265  271  359  1177 976  668  1095 977  317  464  680  653  760  
  Initial                  536  | .    3    111  63   151  535  478  294  536  317  81   243  382  272  
  Average                  470  | 2    132  160  154  706  670  526  608  715  282  239  375  473  454  
Maximum Alert Level        4    | .    1    1    1    4    3    2    3    3    1    2    2    2    3    
  Low Security (%)         13   | 100  73   79   70   5    .    .    .    .    17   51   .    .    .    
  Level 1                  29   | .    26   20   29   13   .    .    49   .    82   10   66   18   33   
  Level 2                  40   | .    .    .    .    27   64   100  11   59   .    38   33   81   63   
  Level 3                  15   | .    .    .    .    51   35   .    39   40   .    .    .    .    2    
  Level 4                  .    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    2    2    1    12   3    3    4    4    .    1    4    3    9    
  Investigation            6    | .    1    1    .    3    1    .    .    .    .    .    .    .    .    
  Extermination            11   | .    .    .    .    .    .    1    1    1    .    .    3    2    3    
  Reinforcement            16   | .    1    1    1    2    1    2    3    2    .    .    1    .    2    
  Assault                  7    | .    .    .    .    3    1    .    .    1    .    .    .    1    1    
  Garrison                 5    | .    .    .    .    4    .    .    .    .    .    1    .    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Construction Impeded       6    | .    .    .    .    1    .    1    2    1    .    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Distress Signals           14   | .   1   .   2   1   .   3   .   4   .   .   .   1   2   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   2   25  
  Distress Signals         27   | .   .   .   .   .   .   .   .   .   .   .   .   2   25  
Times Spotted              298  | .   9   12  19  55  15  17  29  23  .   7   36  22  54  
  Peak Tracking Total      8    | .   5   4   6   7   6   4   7   6   .   5   8   5   7   
  Tactical Retreats        22   | .   1   1   1   2   .   4   5   .   .   .   .   3   5   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Traps Triggered            13   | .   3   1   .   2   1   1   .   1   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Machines Disabled          36   | .   1   .   1   6   2   .   11  8   .   1   .   1   5   
  Max in Single Turn       7    | .   1   .   1   1   2   .   6   7   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Machines Accessed          17   | .   2   .   1   8   1   1   .   .   .   .   2   .   2   
  Terminals                13   | .   1   .   1   6   1   1   .   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                35   | .   3   .   4   15  3   2   .   .   .   .   5   .   3   
  Successful               15   | .   1   .   1   8   1   1   .   .   .   .   2   .   1   
  Failed                   20   | .   2   .   3   7   2   1   .   .   .   .   3   .   2   
    Catastrophic           3    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   3   .   4   6   3   2   .   .   .   .   3   .   2   
  Terminals                29   | .   2   .   4   12  3   2   .   .   .   .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   
Terminal Hacks             9    | .   .   .   1   5   .   .   .   .   .   .   2   .   1   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   2   1   1   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   1   4   1   1   .   .   .   .   1   .   2   
  Full Trace Events        3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Total Allies               29   | .    .    .    .    1    .    .    .    .    20   .    .    .    8    
  Largest Group            20   | .    .    .    .    1    .    .    .    .    20   17   4    .    7    
  Highest-Rated Group      830  | .    .    .    .    99   .    .    .    .    830  680  146  .    99   
  Highest-Rated Ally       99   | .    .    .    .    99   .    .    .    .    50   46   44   .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               82   | .    .    .    .    .    .    .    .    .    .    67   3    .    12   
  Total Damage             1570 | .    .    .    .    .    .    .    .    .    .    1361 48   .    161  
  Kills                    8    | .    .    .    .    .    .    .    .    .    .    6    1    .    1    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    3    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Turns Passed               8449 | 72   290  531  303  1293 384  564  662  550  483  147  1047 610  1513 
Spaces Moved               3492 | 44   124  212  115  496  162  224  266  194  277  73   405  275  625  
  Core                     187  | 22   .    .    .    .    .    .    .    .    .    .    .    .    165  
  Treads                   2890 | 22   124  212  115  496  162  224  266  141  10   73   405  275  365  
  Legs                     320  | .    .    .    .    .    .    .    .    53   267  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    95   | .    .    .    .    .    .    .    .    .    .    .    .    .    95   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   160  160  160  160  160  155  155  150  120  160  150  160  48   
  Average Speed            154  | 117  160  160  160  161  180  165  174  164  150  160  160  178  110  
  Slowest Speed            200  | 160  160  160  160  180  200  180  192  180  180  160  200  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    39   25   20   89   7    9    11   10   86   5    14   43   35   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    1    1    1    1    .    .    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57   | .    8    .    .    34   .    .    .    .    .    .    7    .    8    
Terrain Destroyed          435  | .    21   .    14   117  9    10   110  39   .    .    33   9    73   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               106  | .    .    .    .    2    .    .    13   17   .    .    28   9    37   
  AOE                      329  | .    21   .    14   115  9    10   97   22   .    .    5    .    36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Was  Fac  Res  Qua  Sec  
Total                      5208 | 57   165  328  175  775  215  319  368  307  331  87   604  335  1142 
  Wait                     318  | .    5    17   6    58   4    4    6    17   6    .    21   11   163  
  Move                     3481 | 43   123  211  114  495  161  223  265  194  276  72   405  274  625  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 4    5    10   3    19   5    5    8    7    4    2    8    2    20   
  Fast Attach              172  | 5    .    5    5    15   7    13   13   13   11   .    24   6    55   
  Attach                   92   | 2    .    3    5    15   5    4    4    8    .    .    4    6    36   
  Detach                   36   | .    .    .    .    4    2    .    1    2    .    .    1    1    25   
  Swap                     64   | .    1    3    1    13   7    2    7    7    3    5    7    1    7    
  Drop                     142  | .    .    10   2    21   4    10   15   8    16   2    19   5    30   
  Fire                     721  | 3    29   40   37   119  17   52   49   51   15   6    110  28   165  
  Melee                    15   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    65   | .    2    29   2    16   3    6    .    .    .    .    5    1    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Gar)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-3/Section 7 (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 12)
   73 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 16)
  363 | -10/Materials | Entered another Materials area
  363 | -9/Materials  | Evolved 2 slots: Weapon x2
  684 | -9/Materials  | Lost 4 parts (4w)
  753 | -9/Materials  | Core integrity fell below 50%
  877 | -9/Materials  | Discovered new exit (range 11)
  894 | -9/Materials  | Entered another Materials area
  894 | -8/Materials  | Evolved 2 slots: Utility x2
  928 | -8/Materials  | Identified exit to Storage
 1166 | -8/Materials  | Lost 6 parts (1p1n2u2w)
 1197 | -8/Materials  | Entered Storage
 1221 | -8/Storage    | Garrison activated, responded to threat
 1302 | -8/Storage    | Identified exit to Garrison
 1334 | -8/Storage    | Garrison activated, responded to threat
 1641 | -8/Storage    | Destroyed 9 combat bots
 1987 | -8/Storage    | Core integrity fell below 50%
 1997 | -8/Storage    | First assault squad dispatched
 2058 | -8/Storage    | Lost 3 parts (3w)
 2119 | -8/Storage    | Discovered new exit (range 15)
 2272 | -8/Storage    | Met 01-MTF
 2371 | -8/Storage    | Destroyed 01-MTF
 2379 | -8/Storage    | Found 01-MTF's Shockpuncher
 2467 | -8/Storage    | Core integrity fell below 20%
 2487 | -8/Storage    | Destroyed 11 combat bots
 2490 | -8/Storage    | Entered Factory
 2490 | -7/Factory    | Evolved 2 slots: Utility x2
 2781 | -7/Factory    | Lost 3 parts (1n1u1w)
 2790 | -7/Factory    | Destroyed 9 combat bots
 2831 | -7/Factory    | Discovered new exit (range 12)
 2874 | -7/Factory    | Entered another Factory area
 2874 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2875 | -6/Factory    | Lost 3 parts (1u2w)
 3076 | -6/Factory    | Build established: Scavenger-Mutant
 3360 | -6/Factory    | Discovered new exit (range 11)
 3438 | -6/Factory    | Entered another Factory area
 3438 | -5/Factory    | Evolved 2 slots: Utility x2
 3835 | -5/Factory    | Build established: Scavenger-Tank
 3893 | -5/Factory    | Destroyed 8 combat bots
 4077 | -5/Factory    | Discovered new exit (range 14)
 4100 | -5/Factory    | Entered another Factory area
 4100 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4335 | -4/Factory    | Spotted B-86 Titan
 4350 | -4/Factory    | First assault squad dispatched
 4401 | -4/Factory    | Destroyed B-86 Titan
 4479 | -4/Factory    | Lost 11 parts (1p2n5u3w)
 4481 | -4/Factory    | Destroyed 8 combat bots
 4484 | -4/Factory    | Found Hvy. Reflective Plating
 4650 | -4/Factory    | Sucked down chute
 4650 | -4/Factory    | Entered Waste
 4651 | -4/Waste      | Joined by Warlord forces that had cleared the area
 5065 | -4/Waste      | Found Damper Plating
 5070 | -4/Waste      | Discovered new exit (range 12)
 5133 | -4/Waste      | Entered Factory
 5133 | -4/Factory    | Accompanied by 17 allies
 5189 | -4/Factory    | Spotted B-86 Titan
 5203 | -4/Factory    | Destroyed B-86 Titan
 5204 | -4/Factory    | Garrison activated, responded to threat
 5221 | -4/Factory    | Discovered new exit (range 12)
 5280 | -4/Factory    | Entered Research
 5280 | -3/Research   | Accompanied by 4 allies
 5280 | -3/Research   | Evolved 2 slots: Utility x2
 5481 | -3/Research   | Found Prototype Device
 5481 | -3/Research   | Identified EM Disruption Field
 5504 | -3/Research   | Identified exit to Quarantine
 5821 | -3/Research   | Found Gamma Bomb Array
 6030 | -3/Research   | Spotted B-86 Titan
 6061 | -3/Research   | Destroyed B-86 Titan
 6074 | -3/Research   | Spotted B-86 Titan
 6084 | -3/Research   | Found Hvy. Reflective Plating
 6119 | -3/Research   | Destroyed B-86 Titan
 6240 | -3/Research   | Destroyed 7 combat bots
 6327 | -3/Research   | Entered Quarantine
 6484 | -3/Quarantine | Build established: Scavenger-Mutant
 6544 | -3/Quarantine | Found Prototype Device
 6544 | -3/Quarantine | Identified Exp. Transmission Jammer
 6549 | -3/Quarantine | Found Exp. Transmission Jammer
 6625 | -3/Quarantine | First assault squad dispatched
 6791 | -3/Quarantine | Spotted Fortress
 6912 | -3/Quarantine | Lost 7 parts (1p1n3u2w)
 6928 | -3/Quarantine | Discovered new exit (range 6)
 6937 | -3/Quarantine | Entered Section 7
 7131 | -3/Section 7  | Spotted S7 Guard
 7135 | -3/Section 7  | Lost 6 parts (1p4u1w)
 7160 | -3/Section 7  | Destroyed S7 Guard
 7193 | -3/Section 7  | Found Prototype Protection
 7193 | -3/Section 7  | Identified Hvy. Regenerative Plating
 7195 | -3/Section 7  | Lost 4 parts (3u1w)
 7205 | -3/Section 7  | Found Alien Artifact
 7248 | -3/Section 7  | Spotted S7 Guard
 7350 | -3/Section 7  | Found Alien Artifact
 7363 | -3/Section 7  | Found Alien Artifact
 7420 | -3/Section 7  | Identified Core Reset Matrix
 7420 | -3/Section 7  | Identified Integrated Singularity Reactor
 7420 | -3/Section 7  | Identified Integrated Heat Negator
 7420 | -3/Section 7  | Used Core Reset Matrix
 7421 | -3/Section 7  | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 7423 | -3/Section 7  | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 7424 | -3/Section 7  | Sensed 21 artifacts in vicinity
 7460 | -3/Section 7  | Lost 5 parts (1p2n2w)
 7471 | -3/Section 7  | Destroyed S7 Guard
 7485 | -3/Section 7  | Found Hvy. Regenerative Plating
 7551 | -3/Section 7  | Found Integrated Dissipator
 7551 | -3/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7587 | -3/Section 7  | Discovered new exit (range 9)
 7814 | -3/Section 7  | Spotted Alpha 7
 7822 | -3/Section 7  | Spotted Alpha 7
 7845 | -3/Section 7  | Destroyed Alpha 7
 7849 | -3/Section 7  | Spotted S7 Guard
 7856 | -3/Section 7  | Destroyed Alpha 7
 7868 | -3/Section 7  | Found Prototype Processor
 7868 | -3/Section 7  | Identified Exp. Targeting Computer
 7871 | -3/Section 7  | Found Prototype Device
 7871 | -3/Section 7  | Identified Exp. ECM Suite
 7878 | -3/Section 7  | Found Prototype Ballistic Gun
 7878 | -3/Section 7  | Identified Multirail
 7880 | -3/Section 7  | Lost 3 parts (1u2w)
 7923 | -3/Section 7  | Destroyed S7 Guard
 7937 | -3/Section 7  | First assault squad dispatched
 7939 | -3/Section 7  | Found Hvy. Regenerative Plating
 7951 | -3/Section 7  | Lost 4 parts (1u3w)
 7967 | -3/Section 7  | Scanned by Researcher
 7987 | -3/Section 7  | Found Core Regenerator
 8104 | -3/Section 7  | System corruption reached 10%
 8138 | -3/Section 7  | Used Core Regenerator, restored core integrity (+325)
 8143 | -3/Section 7  | Spotted B-99 Colossus
 8226 | -3/Section 7  | Spotted Executioner
 8226 | -3/Section 7  | Spotted Executioner
 8237 | -3/Section 7  | Found Transdimensional Reconstructor
 8238 | -3/Section 7  | Found Hpw. Transdimensional Reconstructor
 8239 | -3/Section 7  | Lost 10 parts (2p2n2u4w)
 8349 | -3/Section 7  | Lost 6 parts (4n2u)
 8403 | -3/Section 7  | Intercept squad dispatched
 8413 | -3/Section 7  | Spotted Tracker
 8413 | -3/Section 7  | Spotted Tracker
 8420 | -3/Section 7  | Core integrity fell below 50%
 8442 | -3/Section 7  | Emitted hypermatrix ping
 8446 | -3/Section 7  | Core integrity fell below 20%
 8447 | -3/Section 7  | Assembled emerged from beneath the floor
 8448 | -3/Section 7  | Spotted Combat Programmer
 8449 | -3/Section 7  | Allies destroyed Tracker
 8450 | -3/Section 7  | Destroyed by as-86533 with Assembled P-torch

 Last Messages 
---------------
08435_ Exp. Targeting Computer destroyed.
08435_ Dropped Exp. Cooling System.
08441_ Executioner springs to life.
08441_ Penetrated by Slug.
08441_ Imp. Antigrav System destroyed.
08442_ Emitted hypermatrix ping.
08442_ Destroyed Unknown Device.
08444_ Imp. Antigrav System destroyed.
08447_ Assembled emerge from beneath the floor.
08447_ Slug penetrates as-70967.
08447_ Executioner springs to life.
08447_ Slug penetrates Wing Frame.
08447_ Slug penetrates as-58474.
08447_ as-58474 destroyed.
08447_ Penetrated by Slug.
08447_ Exp. Transmission Jammer destroyed.
08448_ System corrupted: Kinetic Spear targeting data glitched.
08448_ Slug penetrates as-45626.
08449_ Penetrated by EMDS Slug.
08449_ Tracker destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????###??????????????????????????????????? |
| ???????????##  #############??######?###?????????? |
| ????????????     """"""""""#??#T  T#"" #????!????? |
| ?????????         """""""""#!!"        #!????????? |
| ???????                  " ####    # " #?????????? |
| ????                               ########"""#### |
| ??             ""                                  |
| ?              """                                 |
| ?              " ""                                |
|                "  ""                               |
|                " " ""                              |
|                "    ""     a     """"              |
|     "          "  " """ aa a     "??"              |
|     """        "      ""%aaa     """"              |
|       "        "   " """"  %     "  "              |
|       "        "    *p   @s[     "" "              |
|     ?          "   !!"""""""                       |
|    "????"      "   *=!"????"                       |
|    "????""""   "    !"""""""              """""""" |
|    """"""                                  "?????? |
|                                            " " ??? |
|                                     "              |
|    """"""                         """              |
|    "????""""        "             "                |
|    """"""        """""                             |
|                   "?"      """" " " "              |
|                 """?"         " " " "              |
|                   "           " " " " """          |
|                              """"""""""??       "" |
|    *                 "        "??????????          |
|         ""           T        "??????????    """"" |
|    """"                       "???????????    ???? |
|    "??"  ""                     ??????????    "??? |
|    """"  ""  """    ""           ?????????     ??? |
|              "?"     "            ????????      ?? |
|  !!     " "       "" """""""""     ????????     ?? |
|  *!""""           " ""????????      ?????????????? |
|    "??  """      "" "?????????       ????????????? |
|  ! """"""           "??????????      ????????????? |
|                    ""??????????      ????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           220
Energy Generation          73
Energy Capacity            980
Matter Stores              300
Matter Capacity            800
Sight Range                23
Terrain Scan Density       10
ECM Strength               5
Jamming Range              22
EM Shielding               4
Corruption Prevention      36
Armor Coverage             3600
Resistance: KI             20
Resistance: TH             25
Resistance: EM             90
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Armor Integrity Analysis   50
Recoil Reduction           4
Kinecelleration            30
Salvage Targeting          2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Heat Negator
Integrated Singularity Reactor
Integrated Dissipator
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionDeuteriumAmplifier
  Manual?         0
Play Time         01:13:28
  Cumulative      354.3 hours
  Start           2021.02.28 @ 19:08:34
  End             2021.02.28 @ 20:22:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          280
  Rogue           273
  Adventurer      0
  Explorer        7
Win Type          -
  Total           11
  Types           3/1/7/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4b32f9c-cb83-4496-b043-130da5748449