Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 20:22:04 Player: CrossedViper Result: Destroyed by as-86533 with Assembled P-torch Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (282) 1410 Value Destroyed (13084) 13084 Prototype IDs (32) 640 Alien Tech Used (5) 1000 Bonus (4268) 4268 TOTAL SCORE: 26502 Bonus ------- High Alert Combat Kills 2996 Follower Combat Kills 350 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -3078 Cogmind --------- Core Integrity 0/1300 Matter 245/300 Energy 100/100 System Corruption 16% Temperature Cool (20) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Experimental Optical Array > --- WEAPON (4) ------- Kinetic Spear > --- INVENTORY (4) ---- Heavy Regenerative Plating Heavy Regenerative Plating Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Heavy Regenerative Plating Heavy Regenerative Plating Heavy Regenerative Plating > --- WEAPON ----------- Long-range Phase Cannon Improved KE Penetrator Multirail Gamma Bomb Array > --- INVENTORY -------- Light Antimatter Reactor Improved Gyrokinetic Inverter Experimental Cooling System Experimental Cooling System Experimental Matter Compressor Experimental Matter Compressor Experimental Transmission Jammer Experimental ECM Suite Centrium Medium Armor Plating Core Regenerator [Rating: 183] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Improved Antigrav System Utility Hardened Medium Armor Plating Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Long-range Phase Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Slots Evolved 14 | . . 2 2 . 2 2 2 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 1 . 1 . . . . . Utility 9 | . . . 2 . 2 . 2 1 . . 2 . . Weapon 2 | . . 2 . . . . . . . . . . . Parts Attached 321 | 7 1 11 11 42 19 19 24 27 14 5 35 13 93 Power 30 | 1 . 1 2 2 2 2 3 1 1 . 4 1 10 Engine 9 | 1 . 1 2 2 1 1 1 . . . . . . Core 11 | . . . . . 1 1 1 1 1 . 3 . 3 Reactor 10 | . . . . . . . 1 . . . 1 1 7 Propulsion 52 | 2 . 4 2 4 3 3 3 8 2 . 6 1 14 Treads 40 | 2 . 4 2 4 3 3 3 4 2 . 6 1 6 Leg 8 | . . . . . . . . 4 . . . . 4 Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 103 | 2 . . 4 14 4 7 8 7 6 . 9 7 35 Device 32 | . . . . 1 . 2 4 4 1 . 1 4 15 Storage 11 | 2 . . . 2 1 . 1 1 . . . 1 3 Processor 6 | . . . . . 1 2 . . . . 1 . 2 Hackware 1 | . . . . 1 . . . . . . . . . Protection 53 | . . . 4 10 2 3 3 2 5 . 7 2 15 Artifact . | . . . . . . . . . . . . . . Weapon 136 | 2 1 6 3 22 10 7 10 11 5 5 16 4 34 Energy Gun 61 | 1 . 5 1 7 3 7 3 6 5 3 8 . 12 Energy Cannon 24 | . . . . . . . . 2 . 1 6 2 13 Ballistic Gun 27 | 1 . 1 1 8 4 . 4 . . 1 1 1 5 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . Launcher 21 | . 1 . 1 7 3 . 2 3 . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 1 1 6 1 1 1 2 . 2 3 1 16 Parts Lost 123 | . . 5 7 12 6 5 4 15 . . 7 10 52 Power 9 | . . . 1 . . 1 1 1 . . . 1 4 Propulsion 20 | . . . 1 . 1 . 2 3 . . . 1 12 Utility 40 | . . . 2 2 2 . . 5 . . 3 6 20 Weapon 54 | . . 5 3 10 3 4 1 6 . . 4 2 16 Highest Loss Streak 12 | . . 4 6 3 3 2 2 11 . . 2 7 12 Average Slot Usage (%) 81 | . 100 83 85 92 90 79 94 83 92 89 81 72 59 Engine 4 | . 14 11 8 9 2 9 3 3 . . . . . Core 3 | . . . . . 4 . 5 6 10 10 8 8 1 Reactor 1 | . . . . . . . 1 . . . . . 5 Treads 13 | . 28 21 17 18 13 20 16 11 . 10 10 8 8 Leg 1 | . . . . . . . . 3 20 . . . . Device 11 | . . . . 2 7 7 16 16 14 15 17 17 16 Storage 8 | . 28 22 18 13 14 7 5 5 5 5 4 4 4 Processor 3 | . . . . . 6 8 5 5 5 5 6 6 3 Protection 10 | . . . 16 16 10 7 14 11 14 21 13 7 5 Energy Gun 9 | . 12 16 21 11 4 11 5 7 13 20 14 5 2 Energy Cannon 1 | . . . . . . . . 1 3 . 2 8 3 Ballistic Gun 6 | . 14 5 2 13 17 3 12 9 3 . . 2 2 Launcher 1 | . 1 5 . 5 4 . 1 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 180 | 16 17 22 32 51 52 67 107 109 109 102 180 179 149 Greatest Support 170 | 40 40 46 46 46 43 62 78 107 140 140 140 140 170 Greatest Overweight (x) 2 | 1 . . . 1 2 1 2 2 1 . 2 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 8 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 5 8 8 8 7 11 8 10 12 12 12 12 12 10 Most Carried 12 | 4 7 8 8 8 9 8 11 12 12 12 12 12 12 Average Carried 8 | 1 3 7 6 6 6 7 6 10 11 11 11 11 7 Final Capacity 12 | 8 8 8 8 8 12 8 12 12 12 12 12 12 4 Final Carried 12 | 2 7 8 5 8 9 8 11 11 12 12 12 6 4 Class Distribution -------------------- 34% | Scavenger-Mutant 33% | Scavenger-Tank 14% | Mutant 8% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Matter Collected 5865 | 273 37 159 166 1021 283 266 674 598 110 30 517 190 1541 Remotely . | . . . . . . . . . . . . . . Salvage Created 16083 | 69 262 458 753 2474 792 937 1561 1857 229 378 2621 814 2878 Parts 746 | 1 17 27 39 143 43 32 73 69 5 9 113 35 140 Haulers Intercepted 11 | . 1 . 1 4 . 1 1 2 . . . . 1 Recyclers Shooed 10 | . 1 . 2 . 2 2 1 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 203 | . 6 9 10 47 11 10 21 17 . 2 27 10 33 Melee 5 | . . 2 . . . 1 . . . . . . 2 Guns 87 | . 4 7 6 21 3 7 8 10 . 2 9 4 6 Cannons 21 | . . . . . . . . 2 . . 3 3 13 AOE 54 | . 2 . 3 20 6 1 11 2 . . 2 . 7 Classes Destroyed 20 | 1 4 2 1 5 . 2 . 1 1 . 1 . 2 Worker 22 | . . . . 4 2 4 1 3 . . 4 2 2 Builder 14 | . 1 . 1 5 3 . 1 1 . . 1 . 1 Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 11 | . 1 . 1 4 . 1 1 2 . . . . 1 Recycler 18 | 1 1 1 4 1 1 1 2 2 . 1 3 . . Mechanic 2 | . . . . 1 . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . . . Watcher 3 | . . . . . . 1 . . . 1 . . 1 Swarmer 18 | . 3 . 3 8 . . . . . . . . 4 Grunt 84 | . 3 5 4 16 7 6 13 8 . . 10 4 8 Brawler 7 | . . 1 . 3 . . . 2 . . . 1 . Duelist 10 | . . . . 7 . 1 . . . . 1 . 1 Protector 2 | . . . . 1 1 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . 2 Sentry 30 | . . 3 2 12 3 . 1 3 . 1 2 . 3 Hunter 14 | . . . 1 . . 1 3 2 . . 3 2 2 Programmer 29 | . . . . . . 2 4 1 . . 9 3 10 Behemoth 4 | . . . . . . . . 1 . 1 2 . . S7 Guard 3 | . . . . . . . . . . . . . 3 Alpha 7 2 | . . . . . . . . . . . . . 2 Wasp 1 | . . . . . . . . . . 1 . . . Martyr 3 | . . . . . . . . . 3 . . . . Best Kill Streak 14 | 1 2 3 13 14 14 9 8 12 . 4 9 5 7 Combat Bots Only 11 | . 2 3 4 11 9 3 8 8 . 2 7 4 6 Max Kills in Single Turn 5 | 1 1 1 2 3 5 1 4 4 1 1 2 1 3 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 4 | . 1 . 2 2 3 1 4 1 . . 1 . 2 Melee 1 | . . 1 . . . 1 . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Damage Taken 29146 | . 280 930 1099 2664 854 1060 1716 2517 . 230 3598 3014 11184 Core 2781 | . 31 224 122 335 46 102 99 184 . . 166 66 1406 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 505 | . . . . . . . . 56 . . 64 5 380 Core Remaining (%) 75 | 100 87 44 . 16 93 88 90 . . 84 . . . Volleys Fired 721 | 3 29 40 37 119 17 52 49 51 15 6 110 28 165 Largest 4 | 2 2 3 2 4 4 4 4 4 1 4 4 3 4 Hottest 372 | 70 70 126 110 175 171 239 195 228 88 249 360 245 372 Shots Fired 1537 | 6 54 73 56 240 41 95 135 171 15 23 243 71 314 Gun 1152 | 6 50 73 53 195 31 95 116 155 . 23 171 27 157 Cannon 280 | . . . . . . . 4 11 15 . 66 40 144 Launcher 105 | . 4 . 3 45 10 . 15 5 . . 6 4 13 Special . | . . . . . . . . . . . . . . Kinetic 482 | 3 25 20 17 102 21 18 84 87 . . 3 19 83 Thermal 751 | 3 25 45 20 60 8 67 36 68 . 23 181 40 175 Explosive 31 | . 4 . 3 24 . . . . . . . . . Electromagnetic 273 | . . 8 16 54 12 10 15 16 15 . 59 12 56 Robot Hit Streak 50 | 6 6 11 18 15 10 16 17 22 7 10 38 21 50 Robot Miss Streak 6 | . 4 3 4 2 4 6 2 4 1 2 3 3 3 Penetration Max 1 | . . . 1 1 . . 1 1 . . 1 1 1 Secondary Targets 13 | . . . 2 1 . . 2 5 . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 . . 1 . 1 Shots Hit Robots 1116 | 6 26 51 40 155 31 81 103 126 11 17 174 51 244 Core Hits 666 | 3 14 26 24 104 38 59 49 57 5 11 98 25 153 Critical Hits 65 | . . . . 2 . . 8 19 . . 6 7 23 Critical Kills 11 | . . . . 2 . . 2 1 . . 1 3 2 Critical Parts Destroyed 42 | . . . . . . . 6 15 . . 4 4 13 Melee Attacks 15 | . . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . 15 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 37588 | 61 337 662 1281 5575 1821 1996 4032 4199 456 382 5855 2054 8877 Guns 18817 | 61 205 616 867 2366 415 1809 1952 2620 . 382 3399 678 3447 Cannons 6370 | . . . . . . . 31 157 456 . 1276 1155 3295 Explosions 11734 | . 129 . 409 3129 1401 121 2049 1422 . . 1114 217 1743 Melee 347 | . . . . . . . . . . . . . 347 Ramming 320 | . 3 46 5 80 5 66 . . . . 66 4 45 Kinetic 7803 | 22 66 129 348 998 205 460 1323 1330 . . 124 507 2291 Thermal 17535 | 39 139 432 417 1026 902 1133 1487 2036 . 382 3708 1155 4679 Explosive 2223 | . 129 . 213 1648 . . 233 . . . . . . Electromagnetic 9360 | . . 55 298 1823 709 337 989 833 456 . 1957 388 1515 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 347 | . . . . . . . . . . . . . 347 Highest Corruption 16 | . 4 4 . 9 2 . 7 2 2 2 3 7 16 Average Corruption 4 | . 2 4 . 2 1 . 3 1 2 2 2 3 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 129 | . . 3 . 27 1 . 17 3 6 2 5 10 55 Message Errors 19 | . . . . 6 . . 1 . 2 1 . 1 8 Matter Fused 20 | . . . . 1 . . 3 . . . 4 2 10 Heat Flow Errors 15 | . . 1 . 4 1 . 1 . 2 . . . 6 Energy Discharges 15 | . . 2 . 3 . . 2 1 . . . 3 4 Data Loss (minor) 14 | . . . . 4 . . 2 . 2 . . 1 5 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Targeting Errors 34 | . . . . 6 . . 7 . . . 1 3 17 Weapon Failures 8 | . . . . 3 . . . 2 . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1064 | . . . 66 55 142 30 205 157 1 . 62 17 329 Projectiles 265 | . . . . . . . . . 1 . 32 12 220 Explosions 746 | . . . 66 55 142 21 205 157 . . 24 5 71 Melee 53 | . . . . . . 9 . . . . 6 . 38 Knockbacks 3 | . . 1 . . . 1 . . . . . . 1 Impact 3 | . . 1 . . . 1 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1574 | . . . 36 573 319 46 302 21 . . 2 82 193 Shots 63 | . . . 1 24 12 1 9 1 . . 2 7 6 Rammed 62 | . 1 28 2 14 3 6 . . . . 6 1 1 Targets Rammed 66 | . 2 29 2 16 3 6 . . . . 6 1 1 Kicked . | . . . . . . . . . . . . . . Crushed 4 | . 1 1 . 2 . . . . . . . . . Highest Temperature 682 | 20 41 396 453 682 191 515 334 84 228 60 372 221 289 Average Temperature 140 | 15 18 154 178 166 74 198 207 22 112 33 134 79 85 Received Heat Transfer 3902 | . 72 399 459 819 195 333 228 360 . . 375 189 473 Effects 42 | . . 5 5 16 . 8 1 . . . 7 . . Shutdowns 7 | . . . 2 1 . 3 . . . . 1 . . Energy Bleed 10 | . . 2 2 2 . 1 1 . . . 2 . . Interference 10 | . . 2 . 2 . 3 . . . . 3 . . Matter Decay 2 | . . . . 1 . . . . . . 1 . . Short Circuit 4 | . . 1 . 2 . 1 . . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . . . . Damage (major) 5 | . . . 1 4 . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . Siege Activations 15 | . . . . . . . . 2 . . 2 1 10 Total Turns 467 | . . . . . . . . 59 . . 84 23 301 Longest Duration 98 | . . . . . . . . 35 . . 68 23 98 Robots Corrupted 29 | . . . 1 6 2 1 2 2 3 . 8 3 1 Combat Hostiles 25 | . . . 1 6 2 1 1 2 . . 8 3 1 Parts Fried 63 | . . . 1 13 3 2 5 5 2 . 18 3 11 Impact Corruptions 3 | . . . . . . 1 . . . . 1 . 1 Robots Melted 11 | . . . . . . . 1 1 . . 5 . 4 Combat Hostiles 11 | . . . . . . . 1 1 . . 5 . 4 Parts Melted 78 | . . 3 . 3 . 5 6 2 . 1 35 2 21 Heat Transferred 24054 | 111 407 1126 806 1834 855 2218 1538 2495 . 705 5809 1073 5077 Parts Sabotaged 1 | . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . 2 5 5 1 1 1 . . 1 . 5 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Peak Influence 1177 | 5 265 271 359 1177 976 668 1095 977 317 464 680 653 760 Initial 536 | . 3 111 63 151 535 478 294 536 317 81 243 382 272 Average 470 | 2 132 160 154 706 670 526 608 715 282 239 375 473 454 Maximum Alert Level 4 | . 1 1 1 4 3 2 3 3 1 2 2 2 3 Low Security (%) 13 | 100 73 79 70 5 . . . . 17 51 . . . Level 1 29 | . 26 20 29 13 . . 49 . 82 10 66 18 33 Level 2 40 | . . . . 27 64 100 11 59 . 38 33 81 63 Level 3 15 | . . . . 51 35 . 39 40 . . . . 2 Level 4 . | . . . . 2 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 2 1 12 3 3 4 4 . 1 4 3 9 Investigation 6 | . 1 1 . 3 1 . . . . . . . . Extermination 11 | . . . . . . 1 1 1 . . 3 2 3 Reinforcement 16 | . 1 1 1 2 1 2 3 2 . . 1 . 2 Assault 7 | . . . . 3 1 . . 1 . . . 1 1 Garrison 5 | . . . . 4 . . . . . 1 . . . Intercept 3 | . . . . . . . . . . . . . 3 Construction Impeded 6 | . . . . 1 . 1 2 1 . . 1 . . Haulers Reinforced 3 | . . . . . . 1 1 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Distress Signals 14 | . 1 . 2 1 . 3 . 4 . . . 1 2 Communications Jammed 27 | . . . . . . . . . . . . 2 25 Distress Signals 27 | . . . . . . . . . . . . 2 25 Times Spotted 298 | . 9 12 19 55 15 17 29 23 . 7 36 22 54 Peak Tracking Total 8 | . 5 4 6 7 6 4 7 6 . 5 8 5 7 Tactical Retreats 22 | . 1 1 1 2 . 4 5 . . . . 3 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Traps Triggered 13 | . 3 1 . 2 1 1 . 1 . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Machines Disabled 36 | . 1 . 1 6 2 . 11 8 . 1 . 1 5 Max in Single Turn 7 | . 1 . 1 1 2 . 6 7 . . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Machines Accessed 17 | . 2 . 1 8 1 1 . . . . 2 . 2 Terminals 13 | . 1 . 1 6 1 1 . . . . 1 . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . Total Hacks 35 | . 3 . 4 15 3 2 . . . . 5 . 3 Successful 15 | . 1 . 1 8 1 1 . . . . 2 . 1 Failed 20 | . 2 . 3 7 2 1 . . . . 3 . 2 Catastrophic 3 | . . . 1 . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 23 | . 3 . 4 6 3 2 . . . . 3 . 2 Terminals 29 | . 2 . 4 12 3 2 . . . . 3 . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . 2 . . Terminal Hacks 9 | . . . 1 5 . . . . . . 2 . 1 Open Door 3 | . . . . 2 . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . Alert Level 2 | . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 5 | . 1 . . 2 1 1 . . . . . . . Terminals 3 | . . . . 1 1 1 . . . . . . . Track 1 | . . . . 1 . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . Tunnel 2 | . 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 4 1 1 . . . . 1 . 2 Full Trace Events 3 | . 1 . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Total Allies 29 | . . . . 1 . . . . 20 . . . 8 Largest Group 20 | . . . . 1 . . . . 20 17 4 . 7 Highest-Rated Group 830 | . . . . 99 . . . . 830 680 146 . 99 Highest-Rated Ally 99 | . . . . 99 . . . . 50 46 44 . 15 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . . . 67 3 . 12 Total Damage 1570 | . . . . . . . . . . 1361 48 . 161 Kills 8 | . . . . . . . . . . 6 1 . 1 Allies Corrupted 5 | . . . . . . . . . 3 . 2 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Turns Passed 8449 | 72 290 531 303 1293 384 564 662 550 483 147 1047 610 1513 Spaces Moved 3492 | 44 124 212 115 496 162 224 266 194 277 73 405 275 625 Core 187 | 22 . . . . . . . . . . . . 165 Treads 2890 | 22 124 212 115 496 162 224 266 141 10 73 405 275 365 Legs 320 | . . . . . . . . 53 267 . . . . Wheels . | . . . . . . . . . . . . . . Hover 95 | . . . . . . . . . . . . . 95 Flight . | . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 155 155 150 120 160 150 160 48 Average Speed 154 | 117 160 160 160 161 180 165 174 164 150 160 160 178 110 Slowest Speed 200 | 160 160 160 160 180 200 180 192 180 180 160 200 180 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 39 25 20 89 7 9 11 10 86 5 14 43 35 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 . . 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 57 | . 8 . . 34 . . . . . . 7 . 8 Terrain Destroyed 435 | . 21 . 14 117 9 10 110 39 . . 33 9 73 Melee . | . . . . . . . . . . . . . . Projectile 106 | . . . . 2 . . 13 17 . . 28 9 37 AOE 329 | . 21 . 14 115 9 10 97 22 . . 5 . 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Res Qua Sec Total 5208 | 57 165 328 175 775 215 319 368 307 331 87 604 335 1142 Wait 318 | . 5 17 6 58 4 4 6 17 6 . 21 11 163 Move 3481 | 43 123 211 114 495 161 223 265 194 276 72 405 274 625 Hop . | . . . . . . . . . . . . . . Pick Up 102 | 4 5 10 3 19 5 5 8 7 4 2 8 2 20 Fast Attach 172 | 5 . 5 5 15 7 13 13 13 11 . 24 6 55 Attach 92 | 2 . 3 5 15 5 4 4 8 . . 4 6 36 Detach 36 | . . . . 4 2 . 1 2 . . 1 1 25 Swap 64 | . 1 3 1 13 7 2 7 7 3 5 7 1 7 Drop 142 | . . 10 2 21 4 10 15 8 16 2 19 5 30 Fire 721 | 3 29 40 37 119 17 52 49 51 15 6 110 28 165 Melee 15 | . . . . . . . . . . . . . 15 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 65 | . 2 29 2 16 3 6 . . . . 5 1 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 73 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Weapon x2 684 | -9/Materials | Lost 4 parts (4w) 753 | -9/Materials | Core integrity fell below 50% 877 | -9/Materials | Discovered new exit (range 11) 894 | -9/Materials | Entered another Materials area 894 | -8/Materials | Evolved 2 slots: Utility x2 928 | -8/Materials | Identified exit to Storage 1166 | -8/Materials | Lost 6 parts (1p1n2u2w) 1197 | -8/Materials | Entered Storage 1221 | -8/Storage | Garrison activated, responded to threat 1302 | -8/Storage | Identified exit to Garrison 1334 | -8/Storage | Garrison activated, responded to threat 1641 | -8/Storage | Destroyed 9 combat bots 1987 | -8/Storage | Core integrity fell below 50% 1997 | -8/Storage | First assault squad dispatched 2058 | -8/Storage | Lost 3 parts (3w) 2119 | -8/Storage | Discovered new exit (range 15) 2272 | -8/Storage | Met 01-MTF 2371 | -8/Storage | Destroyed 01-MTF 2379 | -8/Storage | Found 01-MTF's Shockpuncher 2467 | -8/Storage | Core integrity fell below 20% 2487 | -8/Storage | Destroyed 11 combat bots 2490 | -8/Storage | Entered Factory 2490 | -7/Factory | Evolved 2 slots: Utility x2 2781 | -7/Factory | Lost 3 parts (1n1u1w) 2790 | -7/Factory | Destroyed 9 combat bots 2831 | -7/Factory | Discovered new exit (range 12) 2874 | -7/Factory | Entered another Factory area 2874 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2875 | -6/Factory | Lost 3 parts (1u2w) 3076 | -6/Factory | Build established: Scavenger-Mutant 3360 | -6/Factory | Discovered new exit (range 11) 3438 | -6/Factory | Entered another Factory area 3438 | -5/Factory | Evolved 2 slots: Utility x2 3835 | -5/Factory | Build established: Scavenger-Tank 3893 | -5/Factory | Destroyed 8 combat bots 4077 | -5/Factory | Discovered new exit (range 14) 4100 | -5/Factory | Entered another Factory area 4100 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4335 | -4/Factory | Spotted B-86 Titan 4350 | -4/Factory | First assault squad dispatched 4401 | -4/Factory | Destroyed B-86 Titan 4479 | -4/Factory | Lost 11 parts (1p2n5u3w) 4481 | -4/Factory | Destroyed 8 combat bots 4484 | -4/Factory | Found Hvy. Reflective Plating 4650 | -4/Factory | Sucked down chute 4650 | -4/Factory | Entered Waste 4651 | -4/Waste | Joined by Warlord forces that had cleared the area 5065 | -4/Waste | Found Damper Plating 5070 | -4/Waste | Discovered new exit (range 12) 5133 | -4/Waste | Entered Factory 5133 | -4/Factory | Accompanied by 17 allies 5189 | -4/Factory | Spotted B-86 Titan 5203 | -4/Factory | Destroyed B-86 Titan 5204 | -4/Factory | Garrison activated, responded to threat 5221 | -4/Factory | Discovered new exit (range 12) 5280 | -4/Factory | Entered Research 5280 | -3/Research | Accompanied by 4 allies 5280 | -3/Research | Evolved 2 slots: Utility x2 5481 | -3/Research | Found Prototype Device 5481 | -3/Research | Identified EM Disruption Field 5504 | -3/Research | Identified exit to Quarantine 5821 | -3/Research | Found Gamma Bomb Array 6030 | -3/Research | Spotted B-86 Titan 6061 | -3/Research | Destroyed B-86 Titan 6074 | -3/Research | Spotted B-86 Titan 6084 | -3/Research | Found Hvy. Reflective Plating 6119 | -3/Research | Destroyed B-86 Titan 6240 | -3/Research | Destroyed 7 combat bots 6327 | -3/Research | Entered Quarantine 6484 | -3/Quarantine | Build established: Scavenger-Mutant 6544 | -3/Quarantine | Found Prototype Device 6544 | -3/Quarantine | Identified Exp. Transmission Jammer 6549 | -3/Quarantine | Found Exp. Transmission Jammer 6625 | -3/Quarantine | First assault squad dispatched 6791 | -3/Quarantine | Spotted Fortress 6912 | -3/Quarantine | Lost 7 parts (1p1n3u2w) 6928 | -3/Quarantine | Discovered new exit (range 6) 6937 | -3/Quarantine | Entered Section 7 7131 | -3/Section 7 | Spotted S7 Guard 7135 | -3/Section 7 | Lost 6 parts (1p4u1w) 7160 | -3/Section 7 | Destroyed S7 Guard 7193 | -3/Section 7 | Found Prototype Protection 7193 | -3/Section 7 | Identified Hvy. Regenerative Plating 7195 | -3/Section 7 | Lost 4 parts (3u1w) 7205 | -3/Section 7 | Found Alien Artifact 7248 | -3/Section 7 | Spotted S7 Guard 7350 | -3/Section 7 | Found Alien Artifact 7363 | -3/Section 7 | Found Alien Artifact 7420 | -3/Section 7 | Identified Core Reset Matrix 7420 | -3/Section 7 | Identified Integrated Singularity Reactor 7420 | -3/Section 7 | Identified Integrated Heat Negator 7420 | -3/Section 7 | Used Core Reset Matrix 7421 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 7423 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 7424 | -3/Section 7 | Sensed 21 artifacts in vicinity 7460 | -3/Section 7 | Lost 5 parts (1p2n2w) 7471 | -3/Section 7 | Destroyed S7 Guard 7485 | -3/Section 7 | Found Hvy. Regenerative Plating 7551 | -3/Section 7 | Found Integrated Dissipator 7551 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7587 | -3/Section 7 | Discovered new exit (range 9) 7814 | -3/Section 7 | Spotted Alpha 7 7822 | -3/Section 7 | Spotted Alpha 7 7845 | -3/Section 7 | Destroyed Alpha 7 7849 | -3/Section 7 | Spotted S7 Guard 7856 | -3/Section 7 | Destroyed Alpha 7 7868 | -3/Section 7 | Found Prototype Processor 7868 | -3/Section 7 | Identified Exp. Targeting Computer 7871 | -3/Section 7 | Found Prototype Device 7871 | -3/Section 7 | Identified Exp. ECM Suite 7878 | -3/Section 7 | Found Prototype Ballistic Gun 7878 | -3/Section 7 | Identified Multirail 7880 | -3/Section 7 | Lost 3 parts (1u2w) 7923 | -3/Section 7 | Destroyed S7 Guard 7937 | -3/Section 7 | First assault squad dispatched 7939 | -3/Section 7 | Found Hvy. Regenerative Plating 7951 | -3/Section 7 | Lost 4 parts (1u3w) 7967 | -3/Section 7 | Scanned by Researcher 7987 | -3/Section 7 | Found Core Regenerator 8104 | -3/Section 7 | System corruption reached 10% 8138 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 8143 | -3/Section 7 | Spotted B-99 Colossus 8226 | -3/Section 7 | Spotted Executioner 8226 | -3/Section 7 | Spotted Executioner 8237 | -3/Section 7 | Found Transdimensional Reconstructor 8238 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 8239 | -3/Section 7 | Lost 10 parts (2p2n2u4w) 8349 | -3/Section 7 | Lost 6 parts (4n2u) 8403 | -3/Section 7 | Intercept squad dispatched 8413 | -3/Section 7 | Spotted Tracker 8413 | -3/Section 7 | Spotted Tracker 8420 | -3/Section 7 | Core integrity fell below 50% 8442 | -3/Section 7 | Emitted hypermatrix ping 8446 | -3/Section 7 | Core integrity fell below 20% 8447 | -3/Section 7 | Assembled emerged from beneath the floor 8448 | -3/Section 7 | Spotted Combat Programmer 8449 | -3/Section 7 | Allies destroyed Tracker 8450 | -3/Section 7 | Destroyed by as-86533 with Assembled P-torch Last Messages --------------- 08435_ Exp. Targeting Computer destroyed. 08435_ Dropped Exp. Cooling System. 08441_ Executioner springs to life. 08441_ Penetrated by Slug. 08441_ Imp. Antigrav System destroyed. 08442_ Emitted hypermatrix ping. 08442_ Destroyed Unknown Device. 08444_ Imp. Antigrav System destroyed. 08447_ Assembled emerge from beneath the floor. 08447_ Slug penetrates as-70967. 08447_ Executioner springs to life. 08447_ Slug penetrates Wing Frame. 08447_ Slug penetrates as-58474. 08447_ as-58474 destroyed. 08447_ Penetrated by Slug. 08447_ Exp. Transmission Jammer destroyed. 08448_ System corrupted: Kinetic Spear targeting data glitched. 08448_ Slug penetrates as-45626. 08449_ Penetrated by EMDS Slug. 08449_ Tracker destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ???????????## #############??######?###?????????? | | ???????????? 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"""""" "?????????? ????????????? | | ""?????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 220 Energy Generation 73 Energy Capacity 980 Matter Stores 300 Matter Capacity 800 Sight Range 23 Terrain Scan Density 10 ECM Strength 5 Jamming Range 22 EM Shielding 4 Corruption Prevention 36 Armor Coverage 3600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 90 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Heat Negator Integrated Singularity Reactor Integrated Dissipator Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionDeuteriumAmplifier Manual? 0 Play Time 01:13:28 Cumulative 354.3 hours Start 2021.02.28 @ 19:08:34 End 2021.02.28 @ 20:22:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 273 Adventurer 0 Explorer 7 Win Type - Total 11 Types 3/1/7/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b32f9c-cb83-4496-b043-130da5748449