Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.19 @ 18:36:25 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (222) 1110 Value Destroyed (10030) 10030 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 17449 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 225 Cogmind --------- Core Integrity 478/1300 Matter 144/300 Energy 380/380 System Corruption 14% Temperature Cool (-200) Movement Treading (465) Ox4 Location -3/Armory Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Biometal Medium Treads > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Target Analyzer Advanced Phase Shifter Improved Remote Force Field Advanced Hacking Suite > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun Enhanced Force Lance > --- INVENTORY (25) --- Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Heavy Armor Plating Heavy Particle Gun Dispersion Rifle Dispersion Rifle Coil Gun Heavy Machine Gun Segregator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Treads Biometal Medium Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Cloaking Device Advanced Hacking Suite System Shield > --- WEAPON ----------- Coil Gun Coil Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Micro Antimatter Reactor Medium Treads Armored Medium Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Target Analyzer Heavy Armor Plating Improved Remote Force Field Heavy Particle Gun Dispersion Rifle Dispersion Rifle Heavy Machine Gun Heavy Machine Gun Segregator Heavy Pick Enhanced Force Lance [Rating: 140] Favorites ----------- Power Heavy Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Special Weapon Mining Laser Slashing Weapon Segregator Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Slots Evolved 15 | . 1 . 2 . 2 2 2 2 2 2 . Power 3 | . . . 1 . . . . . 1 1 . Propulsion 2 | . . . . . . 2 . . . . . Utility 8 | . 1 . 1 . 1 . 1 2 1 1 . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 187 | 9 9 1 6 . 13 14 14 17 20 11 73 Power 31 | 2 2 . 4 . 1 2 1 . 7 2 10 Engine 10 | 2 1 . 3 . 1 1 1 . 1 . . Core 6 | . 1 . 1 . . 1 . . 3 . . Reactor 15 | . . . . . . . . . 3 2 10 Propulsion 31 | 2 1 . . . 2 3 2 3 2 3 13 Treads 31 | 2 1 . . . 2 3 2 3 2 3 13 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | 2 2 1 2 . 2 4 2 5 4 4 26 Device 34 | . 2 1 . . 1 2 1 2 . 2 23 Storage 6 | 1 . . 1 . . . 1 . . 1 2 Processor 8 | 1 . . 1 . 1 1 . . 2 1 1 Hackware 2 | . . . . . . . . . 2 . . Protection 4 | . . . . . . 1 . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 71 | 3 4 . . . 8 5 9 9 7 2 24 Energy Gun 21 | 3 3 . . . 5 4 3 1 . . 2 Energy Cannon 2 | . . . . . . . . 1 . . 1 Ballistic Gun 33 | . . . . . 2 1 3 6 4 . 17 Ballistic Cannon 6 | . . . . . . . . . 3 2 1 Launcher . | . . . . . . . . . . . . Special Weapon 3 | . 1 . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 5 | . . . . . . . 3 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 2 1 1 . 2 . . Parts Lost 47 | . . . . . . . 1 2 5 1 38 Power 7 | . . . . . . . . . 1 . 6 Propulsion 8 | . . . . . . . . . 1 . 7 Utility 14 | . . . . . . . . 1 2 1 10 Weapon 18 | . . . . . . . 1 1 1 . 15 Highest Loss Streak 5 | . . . . . . . 1 1 3 1 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 100 98 95 98 94 94 94 91 Engine 6 | . 6 . 11 20 15 10 7 11 8 . . Core 2 | . 5 12 8 . . 3 4 . 5 . . Reactor 4 | . . . . . . . . . . 18 16 Treads 18 | . 24 25 20 20 15 24 25 16 16 17 14 Device 16 | . 12 12 10 10 16 13 18 17 13 8 23 Storage 7 | . 12 12 10 10 8 7 6 5 5 8 6 Processor 11 | . 12 12 20 20 16 14 12 11 14 14 5 Hackware 2 | . . . . . . . . . 2 9 7 Protection 3 | . . . . . . . . 9 8 4 . Energy Gun 8 | . 24 25 20 20 21 18 14 1 . . . Ballistic Gun 9 | . . . . . 1 2 7 18 17 1 11 Ballistic Cannon 1 | . . . . . . . . . 1 11 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 194 | 18 20 20 37 37 47 55 123 135 161 192 194 Greatest Support 140 | 40 40 40 40 40 40 96 108 124 124 119 140 Greatest Overweight (x) 5 | 5 . . . . 1 1 1 1 2 1 5 Average Overweight (x) . | . . . . . . . . 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 15 15 15 15 25 25 25 25 25 Average Capacity 19 | 9 10 10 11 15 15 15 15 25 25 25 25 Most Carried 25 | 7 10 10 11 10 14 15 15 24 25 25 25 Average Carried 16 | 5 8 10 9 10 12 14 14 20 23 23 21 Final Capacity 25 | 10 10 10 15 15 15 15 25 25 25 25 25 Final Carried 25 | 7 10 10 10 10 13 15 14 22 25 24 20 Class Distribution -------------------- 26% | Hacker-Mutant 21% | Hacker-Skirmisher 18% | Hacker-Gunner 17% | Scavenger-Gunner 10% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Matter Collected 5676 | 335 90 . 108 108 289 124 368 616 687 706 2245 Remotely . | . . . . . . . . . . . . Salvage Created 10678 | 354 1159 168 110 83 514 130 1206 1836 1387 454 3277 Parts 556 | 29 65 16 12 13 18 8 46 97 69 12 171 Haulers Intercepted 4 | . 2 . . . 1 . . . 1 . . Recyclers Shooed 7 | . . 2 1 . 1 . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 148 | . 16 2 1 . 6 1 9 24 18 13 58 Melee 5 | . . . . . . . . . . . 5 Guns 101 | . 16 2 1 . 6 1 8 18 18 . 31 Cannons 36 | . . . . . . . . 1 . 13 22 AOE 5 | . . . . . . . 1 4 . . . Classes Destroyed 15 | 3 4 1 2 . 1 . 3 . . . 1 Worker 13 | 4 6 . . 2 . . . . 1 . . Builder 10 | . 4 . . . . . 2 2 1 1 . Tunneler 15 | 9 1 3 . 2 . . . . . . . Hauler 4 | . 2 . . . 1 . . . 1 . . Recycler 15 | 1 2 1 . . 2 . 5 3 1 . . Operator 1 | . . . 1 . . . . . . . . Watcher 16 | . 3 . 2 . . 2 2 2 2 . 3 Swarmer 14 | . . 2 . . . . 3 4 . . 5 Saboteur 2 | . . . . . . . . . . . 2 Grunt 59 | . 16 . . . 3 . 2 7 8 4 19 Brawler 3 | . . . . . . . 1 . . . 2 Duelist 1 | . . . . . 1 . . . . . . Sentry 14 | . . . 1 . 2 1 1 3 . 2 4 Hunter 18 | . . . . . . . 1 . 3 4 10 Programmer 37 | . . . . . . . 1 10 7 3 16 Best Kill Streak 8 | 2 6 3 3 3 3 1 5 6 8 5 8 Combat Bots Only 8 | . 4 2 1 . 3 1 3 5 7 5 8 Max Kills in Single Turn 5 | 1 1 2 1 1 1 1 3 5 1 2 2 Gunslinging 1 | . . 1 . . . . 1 . . . . Exploded 4 | . . . . . . . 1 4 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Damage Taken 10507 | . 309 14 10 . 435 94 208 1146 1161 1098 6032 Core 1233 | . 105 . . . 117 12 30 103 44 58 764 Absorbed by Shields 475 | . . . . . . . . . . . 475 Redirected to Shielding 238 | . . . . . . . . 88 95 11 44 Regen/Repaired (Parts) 245 | . 65 . . . 73 . . . 107 . . Core Remaining (%) 89 | 100 . 58 . 100 78 98 96 89 96 . . Volleys Fired 443 | 27 72 8 10 5 25 9 25 62 43 30 127 Largest 4 | 2 2 2 2 2 3 3 4 4 4 3 4 Hottest 201 | 90 100 100 100 100 155 145 201 155 161 190 196 Shots Fired 1344 | 54 142 16 20 12 60 24 88 228 171 88 441 Gun 1104 | 54 141 16 20 12 55 24 88 208 149 9 328 Cannon 234 | . . . . . . . . 20 22 79 113 Launcher . | . . . . . . . . . . . . Special 6 | . 1 . . . 5 . . . . . . Kinetic 935 | . . . . . 9 3 40 200 171 88 424 Thermal 316 | 54 142 16 20 12 39 9 8 2 . . 14 Explosive . | . . . . . . . . . . . . Electromagnetic 93 | . . . . . 12 12 40 26 . . 3 Robot Hit Streak 49 | 22 30 33 15 23 36 14 30 44 49 17 36 Robot Miss Streak 3 | 3 2 1 1 1 1 1 3 3 2 1 3 Penetration Max 1 | . . . . . . . . 1 1 . 1 Secondary Targets 16 | . 1 1 . . . . 3 2 2 . 7 Max Gunslinging Chain 1 | . 1 1 . . . . 1 1 1 . 1 Shots Hit Robots 1042 | 40 115 11 16 11 48 21 59 166 121 65 369 Core Hits 491 | 15 57 7 7 4 21 9 48 77 55 34 157 Critical Kills 14 | . . . . . . . . 2 8 . 4 Critical Parts Destroyed 18 | . . . . . . . . 1 7 . 10 Critical Strikes 58 | 1 4 . . 1 1 . 1 4 16 6 24 Burn 8 | 1 4 . . 1 1 . 1 . . . . Destroy 32 | . . . . . . . . 3 15 . 14 Blast 13 | . . . . . . . . . 1 6 6 Corrupt 1 | . . . . . . . . 1 . . . Impale 4 | . . . . . . . . . . . 4 Melee Attacks 34 | . . . . . . . 9 1 . . 24 Thermal 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 29 | . . . . . . . 9 1 . . 19 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26196 | 476 1398 139 213 138 920 430 1478 3948 2950 2997 11109 Guns 16889 | 475 1398 139 200 138 866 430 1130 3140 2466 112 6395 Cannons 7528 | . . . . . . . . 285 446 2877 3920 Explosions 916 | . . . . . 45 . 348 523 . . . Melee 754 | . . . . . . . . . . . 754 Ramming 109 | 1 . . 13 . 9 . . . 38 8 40 Kinetic 19441 | . . . . . 146 58 419 3004 2912 2989 9913 Thermal 4406 | 475 1398 139 200 138 561 137 434 543 . . 381 Explosive . | . . . . . . . . . . . . Electromagnetic 1486 | . . . . . 204 235 625 401 . . 21 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 754 | . . . . . . . . . . . 754 Highest Corruption 14 | . . . 4 4 . . . 7 3 4 14 Average Corruption 6 | . . . 4 4 . . . 4 2 3 9 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 136 | . . . 2 8 . . . 32 7 8 79 Message Errors 34 | . . . 1 2 . . . 9 . 3 19 Matter Fused 23 | . . . . 2 . . . 6 . . 15 Heat Flow Errors 13 | . . . . . . . . 3 1 . 9 Energy Discharges 10 | . . . 1 . . . . 1 2 1 5 Parts Rejected 5 | . . . . . . . . 1 . 1 3 Data Loss (minor) 12 | . . . . . . . . 3 2 1 6 Data Loss (major) 8 | . . . . 1 . . . 3 1 . 3 Misfires 9 | . . . . 2 . . . 3 1 . 3 Alerts 3 | . . . . 1 . . . . . . 2 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 16 | . . . . . . . . 3 . 2 11 Overload Shots . | . . . . . . . . . . . . Overflow Damage 274 | . . . . . . . 15 71 5 43 140 Projectiles 173 | . . . . . . . . . 5 43 125 Explosions 86 | . . . . . . . 15 71 . . . Melee 15 | . . . . . . . . . . . 15 Knockbacks 62 | . . . . . . . . . 5 21 36 Impact . | . . . . . . . . . . . . Kinetic 58 | . . . . . . . . . 5 20 33 Secondary 4 | . . . . . . . . . . 1 3 Self-Inflicted Damage 65 | . . . . . 65 . . . . . . Shots 1 | . . . . . 1 . . . . . . Rammed 16 | 1 . . 1 . 1 . . . 2 2 9 Targets Rammed 16 | 1 . . 1 . 1 . . . 2 2 9 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 602 | 180 397 180 268 153 227 146 200 349 209 454 602 Average Temperature 102 | 50 115 61 118 52 75 49 61 95 43 165 185 Received Heat Transfer 2140 | . 318 . . . 234 42 60 237 159 189 901 Effects 39 | . 2 . . . . . . 1 . 8 28 Shutdowns 14 | . . . . . . . . . . 5 9 Energy Bleed 3 | . 1 . . . . . . . . 1 1 Interference 5 | . . . . . . . . . . 1 4 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 6 | . 1 . . . . . . 1 . 1 3 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 5 | . . . . . . 2 1 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 20 | 2 9 . 3 2 2 1 . . . . 1 Heat Transferred 9745 | 1338 4131 407 592 481 1110 259 559 387 . . 481 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Peak Influence 496 | 45 223 81 154 62 312 75 330 470 273 399 496 Initial 118 | . . 10 22 42 17 44 . 118 49 87 74 Average 108 | 21 55 33 115 58 73 53 65 164 88 162 189 Maximum Alert Level 2 | . 1 . . . 1 . 1 2 1 1 2 Low Security (%) 81 | 100 99 100 100 100 92 100 87 66 78 85 59 Level 1 15 | . . . . . 7 . 12 31 21 14 27 Level 2 2 | . . . . . . . . 2 . . 12 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 45 | . 5 . 1 . 2 2 1 7 8 5 14 Investigation 20 | . 5 . . . 1 1 . 1 3 2 7 Extermination 20 | . . . . . . . 1 6 4 2 7 Reinforcement 5 | . . . 1 . 1 1 . . 1 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Distress Signals 11 | . 3 . 1 . 2 . 1 1 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 196 | . 22 2 4 . 19 5 11 25 24 13 71 Peak Tracking Total 8 | . 4 2 3 . 5 2 4 3 4 4 8 Tactical Retreats 6 | . 1 . . . . . 1 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Traps Triggered 3 | . . . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Machines Disabled 22 | . . . . . 2 . 5 6 3 2 4 Max in Single Turn 5 | . . . . . 2 . 5 3 2 1 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Machines Accessed 32 | . 8 . . . 3 2 1 2 4 2 10 Terminals 20 | . 7 . . . 2 . 1 1 2 1 6 Fabricators 5 | . . . . . . . . . . 1 4 Repair Stations 5 | . 1 . . . 1 1 . 1 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 131 | . 31 . . . 10 5 2 6 29 10 38 Successful 90 | . 23 . . . 10 2 2 4 23 4 22 Failed 41 | . 8 . . . . 3 . 2 6 6 16 Catastrophic 3 | . . . . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . 1 . 1 . . . . Terminals 86 | . 27 . . . 6 . 2 3 16 6 26 Fabricators 16 | . . . . . . . . . . 4 12 Repair Stations 17 | . 4 . . . 4 3 . 3 3 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . . . 10 . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 61 | . 19 . . . 6 . 2 3 11 4 16 Record 18 | . 3 . . . 3 . . 2 4 3 3 Part Schematic 4 | . . . . . . . . . 1 . 3 Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . 1 . 1 Branch Access Points 3 | . 1 . . . . . 1 . 1 . . Emergency Access Points 4 | . . . . . 1 . . 1 1 . 1 Locate Traps 8 | . 4 . . . 1 . 1 . . 1 1 Disarm Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . . . 1 Maintenance Status 3 | . . . . . 1 . . . 1 . 1 Security Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Assault Status 1 | . . . . . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . 2 Registered Components 1 | . . . . . . . . . . . 1 Zone Layout 6 | . 4 . . . . . . . 1 . 1 Fabricator Hacks 6 | . . . . . . . . . . . 6 Load Schematic 4 | . . . . . . . . . . . 4 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 12 | . 4 . . . 4 1 . 1 2 . . Scan Component 7 | . 2 . . . 2 1 . 1 1 . . Repair 5 | . 2 . . . 2 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . . . 10 . . Insert Component 5 | . . . . . . . . . 5 . . Analyze 5 | . . . . . . . . . 5 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 7 . . . 3 2 . 2 4 2 8 Full Trace Events 22 | . 6 . . . 2 1 . 1 3 2 7 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 6 . 3 Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 175 | . . . . . . . . . . . 175 Total Part Build Rating 7 | . . . . . . . . . . . 7 Parts Repaired 5 | . 2 . . . 2 . . . 1 . . Time 114 | . 52 . . . 52 . . . 10 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . 5 . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Total Allies 5 | . . 2 . 3 . . . . . . . Largest Group 5 | . . 2 2 5 5 . . . . . . Highest-Rated Group 85 | . . 45 45 85 85 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 50 | . . . 9 . 41 . . . . . . Total Damage 628 | . . . 111 . 517 . . . . . . Kills 11 | . . . 3 . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Turns Passed 12002 | 804 1411 310 211 295 763 868 688 1547 1964 620 2521 Spaces Moved 4664 | 442 643 171 106 125 198 499 354 544 713 201 668 Core 28 | 28 . . . . . . . . . . . Treads 4636 | 414 643 171 106 125 198 499 354 544 713 201 668 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 156 235 246 237 228 Average Speed 204 | 158 160 160 160 160 230 161 157 243 247 240 263 Slowest Speed 545 | 300 160 160 160 160 240 240 236 246 330 247 545 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 25 | 16 95 39 15 32 28 16 7 10 14 4 31 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 41 | . 1 . . . 5 . 9 25 1 . . Terrain Destroyed 211 | . 1 . . . 18 . 80 29 41 13 29 Melee 10 | . . . . . . . 9 1 . . . Projectile 70 | . 1 . . . 5 . . 4 19 13 28 AOE 130 | . . . . . 13 . 71 24 22 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Fac Fac Fac Res Arm Total 6061 | 485 882 192 127 210 442 538 416 639 805 270 1055 Wait 592 | . 144 12 . 79 200 7 5 2 10 17 116 Move 4652 | 441 642 170 105 124 197 498 353 543 711 200 668 Hop . | . . . . . . . . . . . . Pick Up 59 | 6 8 . 2 . 4 5 1 6 10 3 14 Fast Attach 55 | 8 3 . 1 . 5 4 4 3 7 2 18 Attach 66 | . 2 . 2 . 3 1 3 8 7 5 35 Detach 16 | . . . . . 2 . 2 6 1 1 4 Swap 67 | 1 4 1 3 . 5 9 8 6 6 4 20 Drop 50 | 1 7 1 3 . . 5 6 2 7 6 12 Fire 443 | 27 72 8 10 5 25 9 25 62 43 30 127 Melee 34 | . . . . . . . 9 1 . . 24 Ram 1 | 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 15 | . . . 1 . 1 . . . 2 2 9 Escape Stasis 3 | . . . . . . . . . 1 . 2 Rewire 8 | . . . . 2 . . . . . . 6 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research -3/Armory History --------- Turn | Location | Event 10 | -11/Junkyard | Identified exit to Materials 10 | -11/Junkyard | Discovered exit to Materials (range 15) 805 | -11/Junkyard | Entered Materials 805 | -10/Materials | Evolved 1 slot: Utility x1 826 | -10/Materials | Build established: Hacker-Mutant 940 | -10/Materials | Identified exit to Mines 1271 | -10/Materials | Repaired Med. Laser 1298 | -10/Materials | Repaired Lgt. Treads 1467 | -10/Materials | Identified exit to Materials 1467 | -10/Materials | Discovered exit to Materials (range 7) 1785 | -10/Materials | Discovered exit to Materials (range 15) 2216 | -10/Materials | Entered Mines 2516 | -10/Mines | Discovered exit to Materials (range 6) 2526 | -10/Mines | Entered Materials 2526 | -9/Materials | Accompanied by 2 allies 2526 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2531 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2712 | -9/Materials | Identified exit to Mines 2712 | -9/Materials | Discovered exit to Mines (range 15) 2737 | -9/Materials | Entered Mines 2737 | -9/Mines | Accompanied by 2 allies 2890 | -9/Mines | Identified exit to Materials 2890 | -9/Mines | Discovered exit to Materials (range 9) 2990 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3032 | -9/Mines | Entered Materials 3032 | -8/Materials | Accompanied by 5 allies 3032 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3106 | -8/Materials | Repaired Lgt. Treads 3133 | -8/Materials | Repaired Lgt. Treads 3362 | -8/Materials | Build established: Hacker-Skirmisher 3785 | -8/Materials | Identified exit to Factory 3785 | -8/Materials | Discovered exit to Factory (range 5) 3795 | -8/Materials | Entered Factory 3795 | -7/Factory | Evolved 2 slots: Propulsion x2 4653 | -7/Factory | Identified exit to Factory 4653 | -7/Factory | Discovered exit to Factory (range 5) 4653 | -7/Factory | Identified exit to Lower Caves 4653 | -7/Factory | Discovered exit to Lower Caves (range 13) 4663 | -7/Factory | Entered another Factory area 4663 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5232 | -6/Factory | Identified exit to Lower Caves 5313 | -6/Factory | Identified exit to Factory 5313 | -6/Factory | Discovered exit to Factory (range 12) 5351 | -6/Factory | Entered another Factory area 5351 | -5/Factory | Evolved 2 slots: Utility x2 6085 | -5/Factory | Build established: Scavenger-Skirmisher 6824 | -5/Factory | Identified exit to Factory 6824 | -5/Factory | Discovered exit to Factory (range 12) 6891 | -5/Factory | Identified exit to Upper Caves 6891 | -5/Factory | Discovered exit to Upper Caves (range 7) 6898 | -5/Factory | Entered another Factory area 6898 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7452 | -4/Factory | Build established: Scavenger-Gunner 8076 | -4/Factory | Repaired Autogun 8193 | -4/Factory | Destroyed 7 combat bots 8391 | -4/Factory | Crushed by falling debris 8422 | -4/Factory | Lost 3 parts (1n2u) 8428 | -4/Factory | Identified exit to Upper Caves 8428 | -4/Factory | Identified exit to Extension 8728 | -4/Factory | Build established: Hacker-Gunner 8787 | -4/Factory | Identified exit to Research 8787 | -4/Factory | Discovered exit to Research (range 14) 8862 | -4/Factory | Entered Research 8862 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9431 | -3/Research | Identified exit to Armory 9431 | -3/Research | Discovered exit to Armory (range 5) 9482 | -3/Research | Entered Armory 9826 | -3/Armory | Destroyed 7 combat bots 9967 | -3/Armory | Lost 5 parts (2u3w) 10082 | -3/Armory | Destroyed 8 combat bots 10091 | -3/Armory | Lost 5 parts (3n1u1w) 10332 | -3/Armory | Lost 3 parts (3w) 10553 | -3/Armory | Found Enh. Force Lance 10629 | -3/Armory | Lost 5 parts (2p1n2w) 10766 | -3/Armory | Fabricated Imp. Cloaking Device (x1) 10836 | -3/Armory | System corruption reached 10% 11150 | -3/Armory | Core integrity fell below 50% 11181 | -3/Armory | Build established: Scavenger-Gunner 11502 | -3/Armory | Lost 5 parts (1n2u2w) 11606 | -3/Armory | Lost 3 parts (2p1n) 11773 | -3/Armory | Build established: Scavenger-Mutant 12003 | -3/Armory | Self-destructed Last Messages --------------- Downloading prototype IDs... Adv. Gravity Neutralizer Adv. Energy Well >>Enumerate(Maintenance) Found 0 registered maintenance bots. >>Manifests Retrieving manifest data... No active manifests on record. >>Inventory(Components) Retrieving component inventory records... Found 2 registered component stockpiles: DL8A4BNF9H: Energy Well IQ5342DWFG: Impulse Thruster Array Downloaded coordinate data. 11945_ ALERT: Suspicious activity at Terminal A004. Dispatching Investigation squad. 11963_ DJ G2,4T