Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.28 @ 19:29:34 Player: Akire Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2320) 2320 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5030 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 677/700 Matter 300/300 Energy 222/250 System Corruption 1% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Particle Charger Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Heavy EM Pulse Gun Ion Cannon Heavy Assault Rifle Minigun > --- INVENTORY (20) --- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced ECM Suite System Shield Field Laser Heavy Particle Cannon Heavy Assault Rifle Autogun Gauss Rifle Gauss Rifle Advanced Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Particle Charger Improved Weapon Shielding Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Ion Cannon Heavy Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Targeting Computer Advanced ECM Suite System Shield Field Laser Heavy Particle Cannon Heavy Assault Rifle Autogun Gauss Rifle Gauss Rifle Rocket Launcher [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 2 1 Weapon 2 | . . 1 . 1 Parts Attached 44 | 8 1 18 4 13 Power 4 | 1 . 2 . 1 Engine 4 | 1 . 2 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 4 . 4 . 2 Treads 2 | 2 . . . . Leg 8 | 2 . 4 . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 1 4 2 8 Device 7 | . . 3 1 3 Storage 3 | 1 1 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 14 | 2 . 8 2 2 Energy Gun 3 | . . 2 . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 9 | 2 . 5 1 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 85 94 100 99 Engine 9 | . 14 11 9 7 Leg 18 | . 28 21 18 15 Device 19 | . . 19 27 16 Storage 9 | . 14 11 9 7 Protection 9 | . . . 9 21 Energy Gun 4 | . . 5 . 7 Energy Cannon 4 | . . . 8 7 Ballistic Gun 18 | . 28 21 18 15 Ballistic Cannon 1 | . . 3 . . Naked Turns . | . . . . . Heaviest Build 79 | 13 28 59 67 79 Greatest Support 40 | 40 20 30 30 30 Greatest Overweight (x) 2 | . 1 2 2 2 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 18 | 7 14 17 20 20 Most Carried 20 | 5 2 9 19 20 Average Carried 10 | 1 1 5 12 18 Final Capacity 20 | 8 15 20 20 20 Final Carried 19 | 1 2 9 19 18 Class Distribution -------------------- 53% | Scavenger-Tank 27% | Gunner 13% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1446 | 216 94 514 184 438 Remotely . | . . . . . Salvage Created 2965 | . 228 1123 660 954 Parts 173 | . 9 75 35 54 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 53 | . 5 26 7 15 Guns 42 | . 5 22 4 11 Cannons 11 | . . 4 3 4 Classes Destroyed 9 | . 1 5 2 1 Worker 2 | . . 1 . 1 Hauler 1 | . . . 1 . Recycler 3 | . . 1 2 . Watcher 8 | . . 2 2 4 Swarmer 7 | . . 7 . . Grunt 30 | . 5 13 3 9 Sentry 11 | . . 6 3 2 Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Best Kill Streak 6 | . 3 6 2 4 Combat Bots Only 5 | . 3 5 2 4 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1669 | . 175 501 186 807 Core 161 | . 49 76 13 23 Absorbed by Shields . | . . . . . Redirected to Shielding 103 | . . . . 103 Regen/Repaired (Parts) 150 | . . 150 . . Core Remaining (%) 89 | 100 80 81 97 . Volleys Fired 129 | . 14 45 25 45 Largest 4 | . 2 3 3 4 Hottest 153 | . 40 99 106 153 Shots Fired 410 | . 28 132 75 175 Gun 329 | . 28 115 54 132 Cannon 81 | . . 17 21 43 Launcher . | . . . . . Special . | . . . . . Kinetic 274 | . 28 107 50 89 Thermal 93 | . . 25 25 43 Explosive . | . . . . . Electromagnetic 43 | . . . . 43 Robot Hit Streak 21 | . 10 19 21 16 Robot Miss Streak 3 | . 1 3 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 270 | . 25 89 47 109 Core Hits 134 | . 12 50 23 49 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 2 . 1 Burn 1 | . . 1 . . Destroy 1 | . . 1 . . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4460 | . 243 1290 820 2107 Guns 2931 | . 243 1039 450 1199 Cannons 1499 | . . 251 370 878 Explosions 30 | . . . . 30 Melee . | . . . . . Ramming . | . . . . . Kinetic 2393 | . 243 986 407 757 Thermal 1625 | . . 304 413 908 Explosive . | . . . . . Electromagnetic 442 | . . . . 442 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 23 | . . . . 23 Projectiles 23 | . . . . 23 Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 43 | . . . . 43 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 388 | . 18 94 . 388 Average Temperature 86 | . 9 29 . 111 Received Heat Transfer 711 | . 132 261 63 255 Effects 4 | . . . . 4 Interference 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 2807 | . . 851 703 1253 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 494 | . 180 494 244 182 Initial 105 | . . 64 105 7 Average 113 | . 43 191 101 63 Maximum Alert Level 2 | . . 2 1 . Low Security (%) 82 | 100 100 58 85 100 Level 1 16 | . . 36 14 . Level 2 1 | . . 4 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 1 7 Investigation 6 | . 1 1 . 4 Extermination 2 | . . . . 2 Reinforcement 4 | . . 2 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 8 34 13 23 Peak Tracking Total 5 | . 4 5 2 4 Tactical Retreats 5 | . 1 4 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 17 | . 2 9 2 4 Terminals 9 | . 1 6 1 1 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units 4 | . 1 1 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 44 | . 3 28 2 11 Successful 31 | . 2 24 2 3 Failed 13 | . 1 4 . 8 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 2 15 1 3 Fabricators . | . . . . . Repair Stations 16 | . . 11 . 5 Recycling Units 7 | . 1 2 1 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 12 1 2 Record 6 | . . 4 . 2 Robot Analysis 2 | . . 2 . . Prototype ID Bank 1 | . 1 . . . Locate Traps 3 | . . 3 . . Zone Layout 4 | . . 3 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 10 . . Scan Component 5 | . . 5 . . Repair 5 | . . 5 . . Recycling Unit Hacks 5 | . 1 2 1 1 Process 1 | . . . . 1 Report Inventory 3 | . 1 1 1 . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . . 6 . 4 Full Trace Events 6 | . . 2 . 4 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 148 | . . 148 . . Parts Recycled . | . . . . . Recycled Matter 64 | . . . . 64 Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4163 | 117 230 1362 1184 1270 Spaces Moved 1479 | 72 102 507 408 390 Core 3 | 3 . . . . Treads 16 | 16 . . . . Legs 1460 | 53 102 507 408 390 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 260 260 Average Speed 224 | 125 184 190 260 260 Slowest Speed 260 | 160 190 260 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 25 53 39 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . . 1 2 2 Melee . | . . . . . Projectile 3 | . . 1 2 . AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2048 | 99 120 811 477 541 Wait 304 | 9 1 199 21 74 Move 1475 | 71 101 506 407 390 Hop . | . . . . . Pick Up 67 | 9 2 29 16 11 Fast Attach . | . . . . . Attach 28 | 8 1 10 2 7 Detach 1 | . . . . 1 Swap 16 | . . 8 2 6 Drop 28 | 2 1 14 4 7 Fire 129 | . 14 45 25 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 118 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered another Materials area 348 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 349 | -9/Materials | Discovered new exit (range 7) 497 | -9/Materials | Repaired Assault Rifle 524 | -9/Materials | Repaired Lgt. Assault Rifle 838 | -9/Materials | Build established: Gunner 861 | -9/Materials | Discovered new exit (range 7) 1291 | -9/Materials | Repaired Imp. Heat Sink 1318 | -9/Materials | Repaired Assault Rifle 1352 | -9/Materials | Repaired Beam Rifle 1587 | -9/Materials | Discovered new exit (range 8) 1665 | -9/Materials | Discovered new exit (range 10) 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Utility x2 2008 | -8/Materials | Build established: Scavenger-Tank 2812 | -8/Materials | Discovered new exit (range 16) 2894 | -8/Materials | Entered Factory 2894 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4164 | -7/Factory | Self-destructed Last Messages --------------- 04098_ U-05 Engineer lays Concrete. 04101_ K-01 Serf collects debris. 04101_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 04102_ U-05 Engineer lays Concrete. 04103_ Overheating: System interference. 04103_ Hvy. Assault Rifle temporarily disabled. 04103_ Targeting Computer temporarily disabled. 04103_ U-05 Engineer lays Concrete. 04103_ R-06 Scavenger collects Imp. Heat Sink. 04104_ U-05 Engineer lays Concrete. 04105_ K-01 Serf collects debris. 04105_ U-05 Engineer lays Concrete. 04106_ R-06 Scavenger collects Aluminum Leg. 04106_ U-05 Engineer lays Concrete. 04107_ U-05 Engineer builds a Door. 04109_ R-06 Scavenger collects Particle Gun. 04111_ K-01 Serf collects debris. 04126_ K-01 Serf cleans the Fusion Modulator. 04151_ H7Z YZ|X HLT5IG4 JBAMCS&SMKTN,Z93D4A2H 04164_ Connecting with Fabricator... 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"?????????? | | ????????????????????# # ??????????? | | ????????????????????######+### #?????????????? | | ?????????????????????## #?????????????? | | ???????? ????????????# #?????????????? | | ???????? ????????????#T #?????????????? | | ???????? ????????????## #?????????????? | | ??????## #????????????# #?????????????? | | ??????# #???????????# ########?????????????? | | ??????# #???????????# #????????????????????? | | ??????+ #???????????# #????????????????????? | | ?????# ####+######## #????????????????????? | | ?????# #????????????????????? | | ????# % #????????????????????? | | ???# = #????????????????????? | | ??# """ ########+########???????????????? | | ??# """ #?# ! % #???????????????? | | ?# """ #?# #???????????????? | | ## ### #???????????????? | | ??? + %/ """ """ """ #???????????????? | | ??????# ##### # """ """ """ #???????????????? | | ?#+#### #???# # """ """ """ #???????????????? | | ?# #???# + #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerNovaFrame Manual? 0 Play Time 00:36:56 Cumulative 8.7 hours Start 2023.11.03 @ 14:16:39 End 2024.01.28 @ 19:29:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 3 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a3aebef-27be-446e-934b-a89ceac4d11c