Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 19:09:53 Player: Wall-e Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (170) 850 Value Destroyed (6113) 6113 Prototype IDs (15) 300 Alien Tech Used (4) 800 Bonus (3080) 3080 TOTAL SCORE: 17843 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 32 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 68/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Combat Linear Gravjet Advanced ECM Suite Advanced Focal Shield Advanced Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer Advanced Powered Armor Advanced Shield Generator Advanced Force Field Hacking Suite Improved System Shield Improved System Guard > --- WEAPON ----------- Falx Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Improved Antigrav System Advanced Sensor Array Advanced Signal Interpreter Advanced Weapon Cycler Advanced ECM Suite EM Shield High-powered Transdimensional Reconstructor Compact HERF Cannon Core Cannon [Rating: 187] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Utility Hacking Suite Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 2 | . . . . . . . 1 . . . 1 Propulsion 5 | . . . 1 1 . . . 2 . . 1 Utility 10 | . . 1 1 1 2 2 1 . . 2 . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 180 | 7 8 21 10 3 15 36 13 8 12 8 39 Power 26 | 1 1 4 1 . 2 4 2 1 1 2 7 Engine 8 | 1 1 4 . . 1 1 . . . . . Core 7 | . . . 1 . 1 3 1 . . . 1 Reactor 11 | . . . . . . . 1 1 1 2 6 Propulsion 36 | 2 . 3 1 1 3 8 4 2 3 1 8 Treads 18 | 2 . 3 1 1 3 5 . . . . 3 Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . 1 . . . . Hover 8 | . . . . . . . . . 3 1 4 Flight 9 | . . . . . . 3 3 2 . . 1 Utility 75 | 1 4 2 5 1 6 17 5 3 5 5 21 Device 42 | . . 1 2 1 1 8 4 3 3 3 16 Storage 7 | 1 2 1 . . . 1 1 . . . 1 Processor 8 | . . . . . 1 3 . . 1 2 1 Hackware 7 | . . . 1 . 1 2 . . . . 3 Protection 11 | . 2 . 2 . 3 3 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 43 | 3 3 12 3 1 4 7 2 2 3 . 3 Energy Gun 14 | 1 . 4 2 . 3 3 . . . . 1 Energy Cannon 12 | . 2 5 . . . . 1 1 1 . 2 Ballistic Gun 7 | 2 . 2 1 . . 2 . . . . . Ballistic Cannon 3 | . 1 1 . . . 1 . . . . . Launcher 3 | . . . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 1 . . . 1 . 3 . 2 Corrupted Parts 3 | . . . . . . 2 . 1 . . . System Corruption 26 | . . . . . . 18 . 8 . . . Parts Lost 63 | . . 1 . . 2 21 4 5 1 1 28 Power 7 | . . . . . 1 1 . 1 1 . 3 Propulsion 16 | . . 1 . . 1 5 . 2 . . 7 Utility 30 | . . . . . . 9 3 2 . 1 15 Weapon 10 | . . . . . . 6 1 . . . 3 Highest Loss Streak 17 | . . 1 . . 1 7 2 3 1 1 17 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | . 6 14 19 19 19 15 7 2 11 12 9 Power 1 | . 1 2 2 2 1 1 . . 1 1 1 Propulsion . | . . 1 1 . . . 1 . 2 2 . Utility 5 | . 1 3 8 10 11 9 3 2 5 5 5 Weapon 3 | . 2 6 6 6 5 2 2 . 2 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 2 7 7 . 3 10 5 . 3 . 2 Power 2 | . . . 1 . . 1 . . . . . Propulsion 4 | . . 2 . . . 1 . . 1 . . Utility 15 | . 1 . 2 . . 7 2 . 1 . 2 Weapon 16 | . 1 5 3 . 3 . 3 . 1 . . Tool/Special 2 | . . . 1 . . 1 . . . . . Average Slot Usage (%) 89 | . 99 98 99 99 98 87 83 83 77 79 62 Engine 4 | . 14 10 7 . 1 . . . . . . Core 1 | . . . 1 7 4 3 5 3 . . . Reactor 2 | . . . . . . . . 3 8 8 7 Treads 14 | . 28 21 27 30 24 13 . . . . . Hover 3 | . . . . . . . . . 13 13 10 Flight 1 | . . . . . . 1 18 23 . . . Device 11 | . . 10 9 14 12 13 16 22 18 19 9 Storage 7 | . 14 11 9 7 6 4 2 . 3 4 4 Processor 6 | . . . . . 5 13 10 9 11 14 9 Hackware 8 | . . . 8 7 12 11 20 14 11 8 13 Protection 5 | . 13 10 9 7 6 4 . . . 1 1 Energy Gun 4 | . . 1 7 7 15 11 . . . . . Energy Cannon 8 | . 11 26 19 9 2 . . . 2 . . Ballistic Gun 1 | . 6 2 . . . 1 . . . . . Ballistic Cannon 1 | . 9 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 4 . 3 8 3 Peak Build Rating 187 | 6 9 18 31 35 52 76 89 105 160 174 187 Average Rating 64 | 4 7 15 26 34 46 62 83 98 141 166 126 On Entrance 58 | . 6 9 18 30 34 52 74 79 78 147 174 Naked Turns . | . . . . . . . . . . . . Heaviest Build 94 | 11 33 59 65 66 75 73 33 35 86 94 94 Greatest Support 125 | 40 40 40 60 83 93 125 28 50 87 87 99 Greatest Overweight (x) 5 | . . 1 1 . 1 1 1 . 1 1 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 15 5 15 15 15 Average Capacity 15 | 6 9 18 20 20 20 17 11 5 14 15 11 Most Carried 20 | 2 10 18 20 20 20 20 11 4 15 14 15 Average Carried 13 | . 6 14 19 19 19 15 7 2 11 13 10 Final Capacity 20 | 8 15 20 20 20 20 5 5 5 15 15 5 Final Carried 20 | 1 10 18 20 20 20 5 5 4 15 13 5 Class Distribution -------------------- 31% | Hacker-Mutant 15% | Scavenger-Tank 12% | Tank 12% | Mutant 10% | Scavenger-Skirmisher 7% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Matter Collected 3244 | 190 291 424 140 . 292 546 301 173 393 145 349 Remotely 75 | . . . . . . . . . . . 75 Salvage Created 6836 | . 536 982 790 . 483 1339 142 327 1044 536 657 Parts 386 | . 42 80 46 . 20 60 6 15 69 30 18 Haulers Intercepted 14 | . 2 3 3 . . 2 1 . . . 3 Recyclers Shooed 3 | . . 1 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 109 | . 13 24 13 . 12 17 . 6 13 8 3 Melee 23 | . . . . . . . . . 13 8 2 Guns 28 | . 3 7 1 . 5 11 . . . . 1 Cannons 37 | . 10 15 11 . . 1 . . . . . AOE 13 | . . . . . 6 4 . 3 . . . Classes Destroyed 12 | . 5 3 3 . 1 . . . . . . Worker 11 | . . 1 1 . 2 5 . . 1 . 1 Builder 14 | . . . 1 . 1 5 . 1 4 1 1 Hauler 14 | . 2 3 3 . . 2 1 . . . 3 Recycler 4 | . . 1 . . . 3 . . . . . Operator 4 | . 1 2 1 . . . . . . . . Watcher 14 | . 3 2 1 . 2 1 . . 2 . 3 Swarmer 38 | . 6 14 3 . 3 4 . 4 . 3 1 Grunt 28 | . 7 5 6 . 3 3 . 2 2 . . Duelist 1 | . . . 1 . . . . . . . . Sentry 11 | . . 5 1 . 2 . . . . 3 . Hunter 12 | . . . 2 . 2 6 . . . . 2 Programmer 19 | . . . . . 2 4 . . 11 2 . Best Kill Streak 15 | . 5 6 4 . 5 15 1 5 4 3 2 Combat Bots Only 5 | . 5 4 3 . 3 3 . 2 4 3 1 Max Kills in Single Turn 4 | . 1 1 2 . 2 4 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . 2 . . . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Hostile Shots Fired 1222 | . 61 79 55 . 113 324 18 48 84 58 382 Missed 416 | . 11 23 16 . 43 79 12 24 31 21 156 Hits 806 | . 50 56 39 . 70 245 6 24 53 37 226 Melee 10 | . . . 3 . . 6 . . . . 1 Projectile 796 | . 50 56 36 . 70 239 6 24 53 37 225 AOE 1 | . . . . . . 1 . . . . . Critical Strikes 37 | . . . 2 . 4 2 . 3 6 2 18 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 14147 | . 475 527 587 . 930 4251 221 503 1208 718 4727 Core 2982 | . 44 63 127 . 106 715 80 94 118 126 1509 Absorbed by Shields 438 | . . . . . . . . 19 . 197 222 Redirected to Shielding 154 | . 44 . . . . 110 . . . . . Ignored by Resistances 256 | . . . . . 61 132 . 63 . . . Regen/Repaired (Parts) 1871 | . . 324 48 . . 62 . . 723 388 326 Core Remaining (%) 82 | 100 82 84 76 100 87 28 93 . 83 91 . Volleys Fired 298 | . 55 56 48 . 40 75 . 13 1 . 10 Largest 3 | . 2 3 3 . 3 3 . 1 1 . 1 Hottest 225 | . 90 204 204 . 225 225 . 46 113 . 94 Shots Fired 691 | . 109 153 143 . 101 160 . 14 1 . 10 Gun 343 | . 39 37 41 . 79 139 . . . . 8 Cannon 313 | . 70 116 102 . . 21 . 1 1 . 2 Launcher 35 | . . . . . 22 . . 13 . . . Special . | . . . . . . . . . . . . Kinetic 145 | . 67 36 . . . 42 . . . . . Thermal 508 | . 42 117 143 . 79 118 . . 1 . 8 Explosive 22 | . . . . . 22 . . . . . . Electromagnetic 16 | . . . . . . . . 14 . . 2 Robot Hit Streak 18 | . 9 18 9 . 8 12 . 2 . . 3 Robot Miss Streak 9 | . 6 6 5 . 4 9 . 3 . . 2 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 2 | . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . Shots Hit Robots 450 | . 48 79 89 . 52 83 4 2 32 27 34 Core Hits 249 | . 22 35 28 . 36 72 3 13 17 12 11 Critical Kills 6 | . . 3 1 . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 36 | . . 5 3 . 9 9 . . 4 2 4 Burn 19 | . . 1 2 . 9 7 . . . . . Meltdown 3 | . . 2 1 . . . . . . . . Destroy 3 | . . 1 . . . 2 . . . . . Blast 1 | . . 1 . . . . . . . . . Sever 10 | . . . . . . . . . 4 2 4 Melee Attacks 224 | . . . . 1 . 6 19 . 89 52 57 Impact 7 | . . . . 1 . 6 . . . . . Slashing 217 | . . . . . . . 19 . 89 52 57 Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 1 . 5 1 6 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 1 8 . Damage Inflicted 18436 | . 756 1478 1791 . 2245 3457 321 634 2895 1905 2954 Guns 3880 | . 143 356 428 . 1123 1677 . . . . 153 Cannons 3384 | . 613 1122 1363 . . 270 . 7 . . 9 Explosions 3259 | . . . . . 1122 1510 . 627 . . . Melee 7908 | . . . . . . . 321 . 2895 1905 2787 Ramming 5 | . . . . . . . . . . . 5 Kinetic 1092 | . 294 311 . . . 487 . . . . . Thermal 6353 | . 462 1167 1791 . 1123 1619 . 38 . . 153 Explosive 2433 | . . . . . 1122 1311 . . . . . Electromagnetic 645 | . . . . . . 40 . 596 . . 9 Impact . | . . . . . . . . . . . . Slashing 7908 | . . . . . . . 321 . 2895 1905 2787 Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . 2 . . . 2 20 1 10 13 . 20 Average Corruption 7 | . 2 . . . 1 8 1 6 8 . 16 Corruption Purged 3 | . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 87 | . 1 . . . 5 24 2 3 27 . 25 Message Errors 16 | . . . . . . 6 . . 4 . 6 Matter Fused 21 | . . . . . 2 1 . 2 9 . 7 Heat Flow Errors 13 | . . . . . . 2 1 . 7 . 3 Energy Discharges 13 | . 1 . . . 2 3 1 . 1 . 5 Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . 1 2 . . 2 . 2 Data Loss (major) 5 | . . . . . . 2 . . 3 . . Misfires 2 | . . . . . . 1 . 1 . . . Alerts 3 | . . . . . . 2 . . 1 . . Misdirections 4 | . . . . . . 2 . . . . 2 Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1636 | . 18 22 13 . 36 256 44 . 576 94 577 Projectiles 53 | . 18 22 13 . . . . . . . . Explosions 292 | . . . . . 36 256 . . . . . Melee 1291 | . . . . . . . 44 . 576 94 577 Knockbacks 10 | . 2 2 . . . 6 . . . . . Impact . | . . . . . . . . . . . . Kinetic 10 | . 2 2 . . . 6 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . 40 . . 30 . . 2 Shots 6 | . . . . . 3 . . 3 . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 609 | . 266 376 450 . 473 609 270 116 220 . 175 Average Temperature 115 | . 69 122 138 . 162 192 148 34 94 . 18 Received Heat Transfer 1123 | . 114 78 198 . 157 162 9 91 39 30 245 Effects 41 | . 1 4 4 . 3 29 . . . . . Shutdowns 3 | . . . 1 . . 2 . . . . . Energy Bleed 4 | . 1 . 2 . 1 . . . . . . Interference 14 | . . 3 . . 1 10 . . . . . Matter Decay 2 | . . . . . 1 1 . . . . . Short Circuit 3 | . . 1 1 . . 1 . . . . . Damage (major) 15 | . . . . . . 15 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . 3 . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . 2 1 . 1 2 . . . . . Combat Hostiles 5 | . . 2 1 . 1 1 . . . . . Parts Melted 35 | . 3 3 8 . 12 9 . . . . . Heat Transferred 14000 | . 962 2257 3515 . 3350 3681 . 50 . . 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Maximum Alert Level 3 | . . 1 . . 1 3 1 1 1 1 1 Low Security (%) 88 | 100 100 98 100 100 86 79 35 86 98 57 86 Level 1 8 | . . 1 . . 13 . 64 13 1 42 13 Level 2 1 | . . . . . . 12 . . . . . Level 3 1 | . . . . . . 8 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 728 | . 152 214 139 33 242 728 360 227 204 314 306 Initial 347 | . . . 59 28 . 71 347 54 119 107 183 Average 110 | . 60 131 69 18 72 178 244 64 39 168 142 Influence Increases 5367 | . 424 732 438 16 420 1166 98 332 520 415 806 Destroy 0b10 Robot/C 2240 | . 260 480 260 . 240 340 . 120 260 160 120 Destroy 0b10 Robot/NC 320 | . 30 45 35 . 25 80 20 5 35 5 40 Destroy Leader 536 | . 50 120 78 . 84 76 2 10 44 40 32 Allied During Kill 29 | . . . . . . . . . . . 29 Successful Hack 218 | . 37 21 17 1 10 42 3 . 36 21 30 Disable Machine 570 | . 15 30 . 15 . 375 15 15 45 . 60 Anti-Garrison Action 150 | . . . . . . . . . . 150 . Destroy Structure 389 | . 2 6 3 . 61 118 28 2 70 24 75 Partial Spotted 30 | . . . . . . . . 15 15 . . Lose Combat Pursuer 885 | . 30 30 45 . . 135 30 165 15 15 420 Influence Decreases 5180 | . 424 592 515 79 274 602 705 223 541 300 925 Entered New Map 903 | . . . 81 35 . 75 363 49 93 84 123 Time Decay 3561 | . 424 582 434 44 254 327 302 124 438 206 426 Lost Part 540 | . . 10 . . 20 200 40 50 10 10 200 Lost Ally 176 | . . . . . . . . . . . 176 Squads Dispatched 41 | . 1 2 2 . 5 8 3 1 7 4 8 Investigation 8 | . . . 1 . 1 2 1 . 1 1 1 Extermination 15 | . . . . . 2 2 1 1 4 1 4 Reinforcement 15 | . 1 2 1 . 2 3 1 . 2 . 3 Assault 3 | . . . . . . 1 . . . 2 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Distress Signals 16 | . 1 3 2 . . 3 1 1 1 . 4 Communications Jammed 49 | . . . . . . . . . 45 . 4 Distress Signals 49 | . . . . . . . . . 45 . 4 Times Spotted 267 | . 21 32 20 . 17 45 6 16 25 9 76 Peak Tracking Total 16 | . 4 5 4 . 3 13 6 6 5 3 16 Tactical Retreats 34 | . 2 2 3 . . 3 1 4 2 1 16 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 12 | . 1 . 1 . 1 1 3 4 . . 1 Indirectly 3 | . . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 40 | . 1 2 . 1 . 25 1 1 4 1 4 Max in Single Turn 5 | . 1 1 . 1 . 5 1 1 1 1 1 Garrison Access 4 | . . . . . . 1 . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 49 | . 7 9 4 1 3 6 4 2 7 2 4 Terminals 30 | . 7 6 2 . 2 1 2 2 4 1 3 Fabricators 3 | . . . . . . 2 1 . . . . Repair Stations 5 | . . 2 1 . . 1 . . 1 . . Recycling Units 3 | . . . 1 . 1 . 1 . . . . Scanalyzers 4 | . . 1 . 1 . 1 . . 1 . . Garrison Access 4 | . . . . . . 1 . . 1 1 1 Total Hacks 184 | . 24 45 15 15 8 15 20 4 22 6 10 Successful 123 | . 18 32 11 14 7 9 12 2 14 1 3 Failed 60 | . 5 13 4 1 1 6 8 2 8 5 7 Catastrophic 6 | . 1 . . . . 1 . . 1 3 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 86 | . 22 20 10 . 6 1 12 1 6 1 7 Terminals 108 | . 24 28 8 . 4 1 15 4 13 2 9 Fabricators 8 | . . . . . . 6 2 . . . . Repair Stations 21 | . . 11 5 . . 2 . . 3 . . Recycling Units 9 | . . . 2 . 4 . 3 . . . . Scanalyzers 29 | . . 6 . 15 . 3 . . 5 . . Garrison Access 9 | . . . . . . 3 . . 1 4 1 Terminal Hacks 24 | . 8 6 1 . 1 . 4 1 2 . 1 Record 2 | . . . . . . . . . 2 . . Robot Analysis 6 | . 1 3 1 . 1 . . . . . . Prototype ID Bank 3 | . 1 1 . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Zone Layout 9 | . 4 2 . . . . 2 . . . 1 Fabricator Hacks 7 | . . . . . . 5 2 . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . 2 1 . . . . Build 3 | . . . . . . 2 1 . . . . Repair Station Hacks 18 | . . 10 4 . . 2 . . 2 . . Scan Component 9 | . . 5 2 . . 1 . . 1 . . Repair 9 | . . 5 2 . . 1 . . 1 . . Recycling Unit Hacks 5 | . . . . . 2 . 3 . . . . Process 2 | . . . . . 1 . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . 1 . 1 . . . . Scanalyzer 26 | . . 6 . 14 . 1 . . 5 . . Insert Component 13 | . . 3 . 7 . 1 . . 2 . . Analyze 13 | . . 3 . 7 . . . . 3 . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . 1 Seal Access 3 | . . . . . . 1 . . 1 . 1 Unauthorized Hacks 40 | . 10 10 6 . 4 . 3 1 4 1 1 Terminals 36 | . 10 10 4 . 2 . 3 1 4 1 1 Track 8 | . 2 3 1 . . . 1 . 1 . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 23 | . 7 6 1 . 2 . 1 1 3 1 1 Operators 4 | . 1 1 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . 2 . 2 . . . . . . Reject 2 | . . . 1 . 1 . . . . . . Recyclers 2 | . . . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 7 9 4 . 3 5 3 1 4 2 3 Full Trace Events 6 | . . . . . . 2 1 . 1 1 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . 3 . 6 . . . . 2 . . Parts Built 5 | . . . . . . 3 2 . . . . Authchips . | . . . . . . . . . . . . Time 97 | . . . . . . 61 36 . . . . Total Part Build Rating 13 | . . . . . . 7 6 . . . . Parts Repaired 9 | . . 5 2 . . 1 . . 1 . . Time 270 | . . 146 77 . . 16 . . 31 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 63 | . . . . . 41 . 22 . . . . Retrieved Matter 63 | . . . . . 41 . 22 . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 13 | . . 3 . 7 . 1 . . 2 . . Part Schematics Acquired 11 | . . 3 . 6 . . . . 2 . . Parts Damaged 2 | . . 1 . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total Allies 12 | . . . . . . . . . . . 12 Largest Group 6 | . . . . . . . . . . . 6 Highest-Rated Group 84 | . . . . . . . . . . . 84 Highest-Rated Ally 15 | . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . Ally Attacks 46 | . . . . . . . . . . . 46 Total Damage 777 | . . . . . . . . . . . 777 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Active Infowar (turns) 6729 | . . . . . 1238 1566 677 351 1670 402 825 Sensors 6203 | . . . . . 1238 1160 677 351 1669 332 776 IFF 206 | . . . . . . 20 186 . . . . Terrain 1311 | . . . . . . 1304 . . . . 7 Jamming 2693 | . . . . . . . 3 229 1609 201 651 ECM 341 | . . . . . . . . 12 27 3 299 Robot Analysis Total 4 | . 1 2 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Turns Passed 12481 | 74 1332 2200 1284 100 1375 1848 678 351 1670 424 1145 Spaces Moved 7636 | 43 680 790 481 58 671 1146 645 321 1074 365 1362 Core 432 | 6 . . . . . 89 . . . . 337 Treads 3386 | 37 680 790 481 58 671 669 . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 2433 | . . . . . . . . . 1063 365 1005 Flight 1385 | . . . . . . 388 645 321 11 . 20 Fastest Speed 25 | 50 160 160 160 160 160 35 32 25 32 52 40 Average Speed 109 | 144 160 220 175 160 169 113 77 28 51 57 51 Slowest Speed 360 | 160 160 240 240 160 240 245 120 32 110 106 360 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . 1 4 . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 Exploration Rate (%) 31 | 4 97 58 36 1 20 33 10 11 62 13 38 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 77 | . . . . . . 4 14 . 35 8 16 Terrain Destroyed 220 | . . . . . 80 59 14 1 35 8 23 Melee 77 | . . . . . . 4 14 . 35 8 16 Projectile 1 | . . . . . . 1 . . . . . AOE 142 | . . . . . 80 54 . 1 . . 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Total 10808 | 52 824 1132 819 63 831 1543 789 561 2015 494 1685 Wait 2110 | . 61 214 241 . 84 226 76 203 794 69 142 Move 7616 | 42 679 789 480 57 670 1145 642 313 1073 364 1362 Hop 4 | . . . . . . . 1 3 . . . Pick Up 125 | 2 12 23 16 2 7 21 15 3 19 1 4 Fast Attach 119 | 6 4 13 5 . 6 14 13 2 12 6 38 Attach 71 | . . 3 3 2 3 20 4 6 3 5 22 Detach 30 | . . . . . . 1 1 2 6 2 18 Swap 66 | 1 4 10 6 1 9 16 3 1 6 5 4 Drop 151 | 1 9 24 20 . 12 19 15 . 16 5 30 Fire 298 | . 55 56 48 . 40 75 . 13 1 . 10 Melee 202 | . . . . 1 . 6 19 . 85 37 54 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Discovered new exit (range 9) 598 | -10/Materials | Central database locked down 804 | -10/Materials | Discovered new exit (range 16) 1098 | -10/Materials | Discovered new exit (range 9) 1275 | -10/Materials | Discovered new exit (range 16) 1407 | -10/Materials | Entered another Materials area 1407 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1716 | -9/Materials | Build established: Tank 2037 | -9/Materials | Repaired Broken Lgt. Treads 2096 | -9/Materials | Repaired Lgt. Treads 2123 | -9/Materials | Repaired Lgt. Treads 2414 | -9/Materials | Repaired Lgt. Armor Plating 2448 | -9/Materials | Repaired Shotgun 3578 | -9/Materials | Discovered new exit (range 9) 3607 | -9/Materials | Entered another Materials area 3607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3648 | -8/Materials | Build established: Scavenger-Tank 4410 | -8/Materials | Repaired Adv. Beam Cannon 4438 | -8/Materials | Repaired Lgt. Ion Engine 4748 | -8/Materials | Discovered new exit (range 5) 4891 | -8/Materials | Entered Factory 4891 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4920 | -7/Factory | Discovered new exit (range 8) 4991 | -7/Factory | Entered another Factory area 4991 | -6/Factory | Evolved 2 slots: Utility x2 5141 | -6/Factory | Discovered new exit (range 3) 5144 | -6/Factory | Identified exit to Lower Caves 5290 | -6/Factory | Build established: Scavenger-Skirmisher 6296 | -6/Factory | Discovered new exit (range 5) 6365 | -6/Factory | Identified exit to Factory 6366 | -6/Factory | Entered another Factory area 6366 | -5/Factory | Evolved 2 slots: Utility x2 6539 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 7083 | -5/Factory | Build established: Hacker-Skirmisher 7388 | -5/Factory | Lost 3 parts (1u2w) 7469 | -5/Factory | Lost 7 parts (1p2n3u1w) 7780 | -5/Factory | Fabricated Imp. Sensor Array (x2) 7860 | -5/Factory | System corruption reached 10% 7866 | -5/Factory | First assault squad dispatched 7944 | -5/Factory | Core integrity fell below 50% 7969 | -5/Factory | Lost 6 parts (2n3u1w) 8096 | -5/Factory | Found Powered Armor 8177 | -5/Factory | Repaired Autogun 8205 | -5/Factory | Discovered new exit (range 16) 8210 | -5/Factory | Identified exit to Factory 8214 | -5/Factory | Entered another Factory area 8214 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8233 | -4/Factory | Identified exit to Research 8286 | -4/Factory | Found Prototype Processor 8286 | -4/Factory | Identified Exp. Signal Interpreter 8770 | -4/Factory | Fabricated Imp. Terrain Scanner? 8772 | -4/Factory | Build established: Hacker-Mutant 8892 | -4/Factory | Entered Research 8892 | -3/Research | Evolved 2 slots: Propulsion x2 9192 | -3/Research | Build established: Hacker-Sprinter 9224 | -3/Research | Lost 3 parts (2n1u) 9233 | -3/Research | System corruption reached 10% 9237 | -3/Research | Discovered new exit (range 8) 9242 | -3/Research | Identified exit to Quarantine 9243 | -3/Research | Entered Quarantine 9399 | -3/Quarantine | Repaired Lgt. Antimatter Reactor 9515 | -3/Quarantine | Build established: Hacker-Mutant 9591 | -3/Quarantine | Found Alien Slashing Weapon 9591 | -3/Quarantine | Identified Sigix Broadsword 10059 | -3/Quarantine | Found Adv. Powered Armor 10327 | -3/Quarantine | Found Alien Artifact 10352 | -3/Quarantine | Identified Core Reset Matrix 10352 | -3/Quarantine | Used Core Reset Matrix 10356 | -3/Quarantine | Detected hypermatrix surge 10356 | -3/Quarantine | Sensed 8 artifacts in vicinity 10585 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 10709 | -3/Quarantine | Found Core Cannon 10903 | -3/Quarantine | Discovered new exit (range 6) 10912 | -3/Quarantine | Identified exit to Research 10913 | -3/Quarantine | Entered Research 10913 | -2/Research | Evolved 2 slots: Utility x2 11013 | -2/Research | Discovered new exit (range 6) 11015 | -2/Research | Identified exit to Testing 11332 | -2/Research | Discovered new exit (range 7) 11336 | -2/Research | Identified exit to Access 11337 | -2/Research | Entered Access 11337 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 11409 | -1/Access | Energy Cycler disabled 11714 | -1/Access | Spotted B-99 Colossus 11991 | -1/Access | System corruption reached 10% 12046 | -1/Access | Warped through subspace 12115 | -1/Access | Lost 17 parts (3p4n7u3w) 12151 | -1/Access | Core integrity fell below 50% 12171 | -1/Access | Emitted hypermatrix ping 12176 | -1/Access | Assembled emerged from beneath the floor 12203 | -1/Access | Found Prototype Processor 12203 | -1/Access | Identified Exp. Melee Analysis Suite 12234 | -1/Access | Lost 5 parts (2n3u) 12304 | -1/Access | Core integrity fell below 20% 12333 | -1/Access | Assembled emerged from beneath the floor 12343 | -1/Access | Lost 3 parts (1n2u) 12467 | -1/Access | Lost 3 allies 12482 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12408_ Acquired Unknown Reactor. 12408_ Identified Quantum Reactor. 12410_ Dropped Quantum Reactor. 12415_ System corrupted: Matter fused (-7). 12417_ Acquired Adv. Transmission Jammer. 12422_ Acquired Unknown Treads. 12422_ Identified Hvy. Siege Treads. 12426_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A020. 12431_ System corrupted: Matter fused (-6). 12440_ Hacking Suite destroyed. 12444_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 4R. 12446_ System corrupted: Matter fused (-10). 12448_ Terminal disabled. 12463_ System corrupted: Energy discharge (-20). 12479_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12480_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????? ???????????????????????? | | +??????????????? ???????????????????????? | | #????????????# ???????????????????????? | | #????????????# #??????????????????????? | | #????????##### #??????????????????????? | | ???????? #??????????????????????? | | ?????? s #??????????????????????? | | ? ????????s +??????????????????????? | | ??????????? +??????????????????????? | | ????????????? #??????????????????????? | | ??????????????? #??????????????????????? | | ????????????????? #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#t #??????????????????????? | | ??????????????????# ####???????????????????? | | ??????????????????# @ #????????#########??? | | ??????????????????# #?????? ?? | | ??????????????????# u##### ?? | | ??????????????????# / ?? | | ??????????????????# ######## ?? | | ??????????????????# #????????? ?? | | ??????????????????# #??????????? ??? | | ??????????????????# #?????????????#######??? | | ??????????????????# #??????????????????????? | | ??????????????????# s #??????????????????????? | | ???????????######## p #??????????????????????? | | ???????????# # p #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# "" # #??????????????????????? | | ???????????# "" + +??????????????????????? | | ???????????# "" # #??????????????????????? | | ???????????# S # #??????????????????????? | | ???????????# "" # #??????????????????????? | | ???????????# "" # #??????????????????????? | | ???????????# "" # #??????????????????????? | | ???????????# / #????????????????????### | | ???????????# #### ####????????????????????# | | ???????????# #??# #???????????###########?# | | ???????????# #### ###???####### #?# | | ???????????# ## ##### # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 75 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 100 Corruption Containment 12 Armor Coverage 400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 76 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Imp. Sensor Array | x2 | -5/Factory Imp. Terrain Scanner | x2 | -4/Factory Repaired ---------- Lgt. Treads | 20% | -9/Materials | Broken Lgt. Treads | 43% | -9/Materials Lgt. Treads | 68% | -9/Materials Lgt. Armor Plating | 36% | -9/Materials Shotgun | 71% | -9/Materials Adv. Beam Cannon | 73% | -8/Materials Lgt. Ion Engine | 65% | -8/Materials Autogun | 46% | -5/Factory Lgt. Antimatter Reactor | 35% | -3/Quarantine Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix High-powered Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryTachyonRipper Manual? 0 Play Time 02:50:33 Cumulative 548.2 hours Start 2025.08.10 @ 15:46:48 End 2025.08.20 @ 19:09:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 100 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26716ddf-3fc4-40e3-b4cd-4a4612e9b2eb