Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 22:03:38

Player: Krzychu

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (148)     740
Value Destroyed (4700)     4700
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (887)                887
              TOTAL SCORE: 12967

 Bonus
-------
High Alert Combat Kills    272
Follower Combat Kills      120
Scanned by Researcher      500
Friendly Fire              -5

 Cogmind 
---------
Core Integrity             0/1300
Matter                     122/300
Energy                     136/220
System Corruption          40%
Temperature                Critical (605)
Movement                   Hovering (217) Ox2
Location                   -3/Testing

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (6) ---
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
      Improved Linear Gravjet
        Combat Antigrav System
>              --- UTILITY (9) ------
         Small Storage Unit
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Target Analyzer
      Improved Core Shielding
      Improved Medium Armor Plating
               Centrium Light Armor Plating
  Experimental Hacking Suite
>              --- WEAPON (4) -------
               Gamma Rifle
         Heavy Dispersion Rifle
      Improved KE Penetrator
               Railgun
>              --- INVENTORY (8) ----
               Antigrav System
       Compact Matter Pod (38)
               Centrium Medium Armor Plating
               Linear Accelerator
               Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
      Improved Linear Gravjet
      Improved Linear Gravjet
        Combat Antigrav System
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Coolant Injector
      Enhanced Optical Array
  Experimental Signal Interpreter
      Advanced Target Analyzer
      Improved Core Shielding
      Improved Medium Armor Plating
               Centrium Light Armor Plating
  Experimental Hacking Suite
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
         Heavy Dispersion Rifle
      Improved KE Penetrator
>              --- INVENTORY --------
         Light Antimatter Reactor
       Compact Matter Pod
               Centrium Medium Armor Plating
               Linear Accelerator
               Gamma Bomb Array
[Rating: 155]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Slots Evolved              14   | .   .   .   4   2   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   1   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   2   1   1   .   .   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Parts Attached             269  | 8   23  2   65  29  13  10  13  3   10  4   2   40  47  
  Power                    31   | 1   1   .   6   2   2   .   3   .   .   .   .   9   7   
    Engine                 7    | 1   1   .   3   1   .   .   1   .   .   .   .   .   .   
    Core                   13   | .   .   .   3   1   2   .   2   .   .   .   .   5   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   4   7   
  Propulsion               61   | 2   8   .   13  10  3   2   1   1   5   .   .   5   11  
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Leg                    24   | 2   8   .   13  1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   .   .   .   7   3   2   1   1   5   .   .   5   11  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 2   2   .   21  9   5   6   7   1   1   4   2   15  17  
    Device                 52   | 1   1   .   13  5   4   3   2   .   1   3   2   10  7   
    Storage                9    | 1   1   .   1   .   1   .   1   .   .   .   .   1   3   
    Processor              6    | .   .   .   2   .   .   .   2   .   .   .   .   .   2   
    Hackware               5    | .   .   .   1   .   .   1   1   .   .   .   .   1   1   
    Protection             20   | .   .   .   4   4   .   2   1   1   .   1   .   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   85   | 3   12  2   25  8   3   2   2   1   4   .   .   11  12  
    Energy Gun             17   | 1   2   .   2   5   1   .   .   .   .   .   .   1   5   
    Energy Cannon          5    | .   .   .   2   .   1   .   .   .   .   .   .   .   2   
    Ballistic Gun          35   | 2   7   1   3   3   1   1   2   1   4   .   .   7   3   
    Ballistic Cannon       15   | .   .   .   10  .   .   1   .   .   .   .   .   2   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         12   | .   3   1   7   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   1   2   .   1   .   .   .   .   1   13  
  Corrupted Parts          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    System Corruption      13   | .   .   .   3   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 70   | .   2   .   13  16  .   .   .   1   .   .   .   24  14  
  Power                    10   | .   1   .   2   1   .   .   .   .   .   .   .   3   3   
  Propulsion               20   | .   .   .   4   6   .   .   .   .   .   .   .   4   6   
  Utility                  17   | .   .   .   4   2   .   .   .   .   .   .   .   9   2   
  Weapon                   23   | .   1   .   3   7   .   .   .   1   .   .   .   8   3   
  Highest Loss Streak      7    | .   1   .   7   5   .   .   .   1   .   .   .   6   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 96  89  50  89  99  97  100 100 100 81  72  
  Engine                   4    | .   10  14  5   .   .   .   1   .   .   .   .   .   .   
  Core                     4    | .   .   .   2   6   7   11  9   11  10  10  10  3   .   
  Leg                      13   | .   27  28  26  13  .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   14  14  20  29  29  31  31  31  22  22  
  Device                   11   | .   14  14  13  10  11  20  10  3   5   9   10  8   8   
  Storage                  7    | .   14  14  9   6   1   5   5   5   5   5   5   4   4   
  Processor                5    | .   .   .   7   6   .   .   4   11  10  10  10  9   10  
  Hackware                 4    | .   .   .   3   6   .   3   9   11  10  10  10  8   2   
  Protection               1    | .   .   .   1   .   .   1   2   1   5   .   .   2   5   
  Energy Gun               2    | .   2   .   4   4   4   5   3   .   .   .   .   1   4   
  Energy Cannon            1    | .   .   .   5   .   3   .   .   .   .   .   .   .   .   
  Ballistic Gun            13   | .   22  26  4   13  5   10  18  20  21  21  21  11  3   
  Ballistic Cannon         2    | .   .   .   8   .   .   4   .   .   .   .   .   1   .   
  Special Weapon           1    | .   3   1   3   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          155  | 7   8   8   36  44  50  76  90  89  103 107 107 132 155 
  Average Rating           51   | 6   7   8   26  36  35  67  81  86  99  106 104 112 111 
  On Entrance              52   | .   7   8   8   33  2   50  75  89  79  103 107 104 71  
Naked Turns                57   | .   .   .   .   57  .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 11  20  20  40  36  66  86  80  51  57  64  58  73  85  
  Greatest Support         76   | 20  20  20  48  56  29  53  60  60  60  60  60  76  74  
  Greatest Overweight (x)  3    | 3   1   .   2   1   2   2   1   .   1   1   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  15  15  15  15  15  15  
  Average Capacity         11   | 7   8   10  10  9   8   20  15  15  15  15  15  15  12  
  Most Carried             15   | 4   10  10  10  10  7   13  15  15  15  15  15  15  15  
  Average Carried          10   | 2   7   10  9   8   4   9   14  14  12  14  14  12  10  
  Final Capacity           20   | 8   10  10  10  5   20  20  15  15  15  15  15  15  8   
  Final Carried            15   | 4   10  10  10  5   7   13  14  15  15  15  15  14  5   

 Class Distribution 
--------------------
 29% | Mutant
 24% | Scavenger-Gunner
 15% | Hacker-Scout
  6% | Skirmisher
  6% | Scavenger-Skirmisher
  5% | Gunner
  4% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
     Scavenger-Gunner | -8/Materials
     Scavenger-Gunner | -7/Factory
               Mutant | -6/Factory
           Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/Extension
    Hacker-Skirmisher | -5/Cetus
         Hacker-Scout | -4/Factory
         Hacker-Scout | -4/Upper Caves
         Hacker-Scout | -4/Upper Caves
         Hacker-Scout | -3/Research
               Mutant | -3/Testing

 Resources                      | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Cet  Fac  Upp  Upp  Res  Tes  
Matter Collected           5149 | 319  421  61   1397 555  100  8    597  .    110  243  98   309  931  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6698 | 201  869  43   2005 856  .    5    1160 .    .    90   129  337  1003 
  Parts                    320  | 13   54   3    99   41   .    2    29   .    .    3    4    30   42   
Haulers Intercepted        11   | .    2    .    3    .    .    .    5    .    .    .    .    .    1    
Recyclers Shooed           4    | .    .    .    3    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    11   .    .    .    .    .    .    .    2    5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Combat Hostiles Destroyed  91   | .   16  3   38  15  .   .   1   .   .   1   2   6   9   
  Guns                     53   | .   16  3   10  14  .   .   1   .   .   1   2   2   4   
  Cannons                  31   | .   .   .   24  .   .   .   .   .   .   .   .   3   4   
  AOE                      2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 2   6   .   3   3   .   .   1   .   .   .   .   .   1   
  Worker                   7    | .   .   .   4   .   .   .   1   .   .   .   .   .   2   
  Builder                  7    | .   1   .   4   .   .   .   .   .   .   .   .   1   1   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   3   .   .   .   5   .   .   .   .   .   1   
  Recycler                 13   | 1   2   .   4   1   .   .   4   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   2   .   .   1   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   2   .   1   .   .   1   .   .   .   .   .   .   2   
  Swarmer                  24   | .   6   3   7   .   .   .   .   .   .   .   2   3   3   
  Grunt                    42   | .   10  .   21  8   .   .   .   .   .   .   .   1   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   9    | .   .   .   7   1   .   .   .   .   .   1   .   .   .   
  Specialist               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Programmer               10   | .   .   .   .   5   .   .   .   .   .   .   .   2   3   
Best Kill Streak           4    | 2   4   3   4   4   .   1   2   .   .   1   2   4   2   
  Combat Bots Only         4    | .   3   3   4   3   .   .   1   .   .   1   2   4   2   
Max Kills in Single Turn   2    | 1   2   1   2   1   .   1   1   .   .   1   1   1   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Cet  Fac  Upp  Upp  Res  Tes  
Hostile Shots Fired        1087  | .    91   39   178  208  10   21   7    2    2    4    11   260  254  
  Missed                   396   | .    20   16   57   82   5    7    2    .    1    2    8    110  86   
Damage Taken               13027 | 36   820  196  2188 2165 77   290  87   62   24   42   105  3471 3464 
  Core                     2479  | .    138  32   284  580  .    20   .    .    .    .    15   611  799  
  Absorbed by Shields      41    | .    .    .    .    .    .    .    .    .    .    .    .    41   .    
  Redirected to Shielding  240   | .    .    .    101  .    .    27   .    .    .    .    .    70   42   
Core Remaining (%)         70    | 100  .    32   48   17   100  .    .    98   .    .    98   .    .    
Volleys Fired              434   | 22   82   10   146  46   .    2    21   8    6    2    4    23   62   
  Largest                  4     | 2    2    2    3    3    .    4    4    2    1    4    4    4    4    
  Hottest                  277   | 60   120  100  188  155  .    171  171  45   30   140  140  204  277  
Shots Fired                970   | 44   153  16   304  122  .    8    81   16   6    8    16   57   139  
  Gun                      658   | 44   141  12   61   119  .    6    79   16   6    8    16   47   103  
  Cannon                   232   | .    .    .    184  .    .    2    2    .    .    .    .    8    36   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  80    | .    12   4    59   3    .    .    .    .    .    .    .    2    .    
  Kinetic                  632   | 39   113  12   138  84   .    6    69   16   6    8    16   52   73   
  Thermal                  234   | .    32   4    104  26   .    2    12   .    .    .    .    3    51   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          102   | 5    8    .    62   12   .    .    .    .    .    .    .    .    15   
  Robot Hit Streak         15    | 7    10   6    15   10   .    1    10   .    .    5    3    7    8    
  Robot Miss Streak        10    | 2    3    3    6    4    .    4    2    .    .    1    2    7    10   
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    
  Secondary Targets        5     | .    2    .    1    1    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           555   | 29   99   5    176  73   .    4    55   .    .    4    8    27   75   
  Core Hits                305   | 11   44   3    99   47   .    2    39   .    .    2    10   16   32   
  Critical Kills           13    | 1    .    .    1    1    .    .    4    .    .    1    2    1    2    
  Critical Parts Destroyed 23    | .    .    .    .    .    .    .    8    .    .    2    .    5    8    
  Critical Strikes         46    | 1    .    .    7    2    .    1    12   .    .    3    2    6    12   
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Meltdown               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Destroy                34    | 1    .    .    .    1    .    .    12   .    .    3    2    6    9    
    Blast                  8     | .    .    .    6    .    .    1    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12372 | 299  1231 78   4469 1802 .    89   1034 .    .    52   201  780  2337 
  Guns                     6919  | 257  1184 78   600  1640 .    25   1001 .    .    52   176  455  1451 
  Cannons                  4204  | .    .    .    3240 .    .    56   25   .    .    .    .    182  701  
  Explosions               479   | 42   .    .    291  146  .    .    .    .    .    .    .    .    .    
  Melee                    285   | .    .    .    285  .    .    .    .    .    .    .    .    .    .    
  Ramming                  461   | .    23   .    53   16   .    8    8    .    .    .    25   143  185  
  Kinetic                  6787  | 208  924  78   2060 885  .    56   720  .    .    52   176  576  1052 
  Thermal                  3269  | 42   202  .    1062 718  .    25   306  .    .    .    .    61   853  
  Explosive                47    | .    .    .    .    47   .    .    .    .    .    .    .    .    .    
  Electromagnetic          1523  | 49   82   .    1009 136  .    .    .    .    .    .    .    .    247  
  Impact                   285   | .    .    .    285  .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         40    | .    .    .    8    7    5    4    6    6    .    .    .    18   40   
  Average Corruption       9     | .    .    .    4    2    2    2    6    6    .    .    .    9    30   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  179   | .    .    .    37   12   6    .    35   2    .    .    .    21   66   
    Message Errors         46    | .    .    .    9    3    3    .    7    .    .    .    .    7    17   
    Matter Fused           27    | .    .    .    6    .    3    .    6    .    .    .    .    3    9    
    Heat Flow Errors       27    | .    .    .    4    2    .    .    7    .    .    .    .    1    13   
    Energy Discharges      21    | .    .    .    5    4    .    .    6    .    .    .    .    2    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    1    1    .    .    .    1    1    
    Parts Fused            3     | .    .    .    1    .    .    .    1    .    .    .    .    1    .    
    Data Loss (minor)      19    | .    .    .    5    2    .    .    5    1    .    .    .    1    5    
    Data Loss (major)      7     | .    .    .    2    1    .    .    1    .    .    .    .    1    2    
    Misfires               6     | .    .    .    2    .    .    .    1    .    .    .    .    2    1    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Weapon Failures        13    | .    .    .    2    .    .    .    .    .    .    .    .    1    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            317   | .    .    .    118  137  .    3    .    .    .    .    .    12   47   
  Projectiles              85    | .    .    .    25   .    .    3    .    .    .    .    .    11   46   
  Explosions               146   | .    .    .    9    137  .    .    .    .    .    .    .    .    .    
  Melee                    86    | .    .    .    84   .    .    .    .    .    .    .    .    1    1    
Knockbacks                 46    | .    1    .    36   .    .    1    .    .    .    .    .    4    4    
  Impact                   6     | .    1    .    .    .    .    .    .    .    .    .    .    3    2    
  Kinetic                  37    | .    .    .    33   .    .    1    .    .    .    .    .    1    2    
  Secondary                3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      643   | 37   .    .    109  316  .    4    4    .    .    .    12   70   91   
  Shots                    7     | 1    .    .    3    3    .    .    .    .    .    .    .    .    .    
  Rammed                   32    | .    .    .    .    5    .    1    1    .    .    .    1    9    15   
Targets Rammed             47    | .    7    .    8    5    .    1    1    .    .    .    1    9    15   
  Kicked                   15    | .    7    .    8    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        751   | 52   105  .    444  436  .    105  380  28   85   295  299  486  751  
  Average Temperature      99    | 23   29   .    140  112  .    59   112  13   24   135  73   105  126  
  Received Heat Transfer   2353  | .    408  30   882  363  .    9    9    9    9    9    .    220  405  
  Effects                  48    | .    .    .    20   1    .    .    2    .    .    3    2    4    16   
    Shutdowns              10    | .    .    .    3    1    .    .    .    .    .    .    .    2    4    
    Energy Bleed           8     | .    .    .    3    .    .    .    1    .    .    1    2    .    1    
    Interference           24    | .    .    .    11   .    .    .    1    .    .    2    .    2    8    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    2    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              14    | .    1    .    2    .    .    .    .    .    .    .    .    3    8    
  Impact Corruptions       5     | .    .    .    3    .    .    .    .    .    .    .    .    1    1    
Robots Melted              2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             9     | .    .    .    1    2    .    .    .    .    .    .    .    .    6    
  Heat Transferred         5281  | 50   568  .    1706 1350 .    20   260  .    .    .    .    74   1253 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 1    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Peak Influence             761  | 30  268 .   761 469 224 11  89  60  40  .   .   195 214 
  Initial                  273  | .   19  .   78  273 189 11  2   39  28  .   .   .   2   
  Average                  157  | 12  107 .   286 294 158 7   37  44  23  .   .   83  71  
Maximum Alert Level        3    | .   1   .   3   2   1   .   .   .   .   .   .   .   1   
  Low Security (%)         69   | 100 95  .   41  14  34  100 100 100 100 .   .   100 99  
  Level 1                  19   | .   4   .   28  72  65  .   .   .   .   .   .   .   .   
  Level 2                  10   | .   .   .   29  12  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   6   .   9   7   2   1   .   .   1   .   1   8   6   
  Investigation            10   | .   3   .   3   1   .   .   .   .   .   .   .   3   .   
  Extermination            11   | .   .   .   .   3   2   1   .   .   1   .   .   2   2   
  Reinforcement            15   | .   3   .   6   2   .   .   .   .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   2   1   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Distress Signals           13   | .   2   .   4   .   .   .   3   1   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              239  | .   28  8   59  44  1   4   11  5   2   2   9   34  32  
  Peak Tracking Total      12   | .   4   6   12  12  1   3   5   5   2   3   10  9   8   
  Tactical Retreats        51   | .   6   2   12  7   1   .   2   .   1   2   3   10  5   

 Traps                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Traps Triggered            13   | .   2   .   .   .   2   .   1   .   2   .   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Machines Disabled          13   | .   1   .   3   4   .   .   3   .   .   .   .   1   1   
  Max in Single Turn       3    | .   1   .   3   3   .   .   1   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Machines Accessed          45   | .   5   1   11  3   4   1   7   .   2   1   1   7   2   
  Terminals                35   | .   3   .   9   2   3   1   7   .   1   1   .   6   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Total Hacks                123  | .   14  4   32  10  7   4   12  .   9   1   1   23  6   
  Successful               71   | .   6   4   17  5   6   3   7   .   8   1   1   10  3   
  Failed                   52   | .   8   .   15  5   1   1   5   .   1   .   .   13  3   
    Catastrophic           13   | .   1   .   7   1   1   1   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   6   .   21  6   1   3   3   .   1   .   .   7   3   
  Terminals                99   | .   9   .   27  7   6   4   12  .   6   1   .   21  6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   5   .   3   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   2   3   1   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   4   4   12  4   6   3   7   .   6   1   1   10  3   
  Record                   18   | .   .   4   .   3   4   2   .   .   .   1   .   3   1   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   6   .   .   .   1   .   .   
  Open DSF                 3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              4    | .   .   .   2   .   .   .   .   .   1   .   .   1   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   
  Locate Traps             6    | .   .   .   2   .   1   1   .   .   1   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   4   .   .   .   .   .   1   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Watchers               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         34   | .   4   .   10  2   2   1   4   .   1   1   .   7   2   
  Full Trace Events        11   | .   2   .   5   1   .   .   .   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   128 .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         122  | .   .   .   122 .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Total Allies               8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Largest Group            8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Highest-Rated Group      220  | .   .   .   .   .   .   .   220 .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   20  .   .   .   .   .   .   
  Total Damage             352  | .   .   .   .   .   .   .   352 .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Cet Fac Upp Upp Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Cet  Fac  Upp  Upp  Res  Tes  
Turns Passed               14735 | 231  1982 1176 3640 1358 538  779  1150 111  765  501  640  816  1048 
Spaces Moved               12454 | 114  1089 615  1787 1277 524  363  1287 138  1005 1096 996  1073 1090 
  Core                     124   | 10   .    .    .    114  .    .    .    .    .    .    .    .    .    
  Treads                   5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Legs                     3865  | 104  1089 615  1787 270  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8460  | .    .    .    .    888  524  363  1287 138  1005 1096 996  1073 1090 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   120  120  120  45   52   100  44   46   41   41   41   43   36   
  Average Speed            75    | 123  120  120  120  66   75   142  55   46   41   41   41   50   61   
  Slowest Speed            260   | 200  190  120  260  160  158  158  100  46   98   94   41   206  217  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 6    79   35   82   15   11   7    73   23   10   94   66   24   89   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    
Spaces Dug                 90    | .    7    .    50   .    .    .    2    23   7    .    .    1    .    
Terrain Destroyed          232   | 1    7    .    76   67   .    .    17   23   10   5    3    5    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               157   | .    7    .    69   .    .    .    17   23   10   5    3    5    18   
  AOE                      75    | 1    .    .    7    67   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Cet  Fac  Upp  Upp  Res  Tes  
Total                      16853 | 165  1592 1028 2894 1692 665  617  1675 170  1352 1137 1218 1296 1352 
  Wait                     3360  | 17   366  402  822  302  119  232  309  20   314  34   206  121  96   
  Move                     12441 | 113  1088 614  1786 1276 523  362  1286 137  1004 1095 995  1072 1090 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117   | 4    11   .    27   13   5    9    16   .    9    1    5    10   7    
  Fast Attach              99    | 7    3    .    14   5    11   3    3    1    6    .    .    13   33   
  Attach                   72    | 1    2    .    12   18   2    4    2    1    4    .    .    14   12   
  Detach                   41    | 1    .    .    2    9    2    1    1    2    2    .    .    7    14   
  Swap                     98    | .    18   2    39   6    .    3    8    1    .    4    2    13   2    
  Drop                     110   | .    15   .    32   12   3    .    18   .    7    1    5    4    13   
  Fire                     434   | 22   82   10   146  46   .    2    21   8    6    2    4    23   62   
  Melee                    6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Ram                      32    | .    .    .    .    5    .    1    1    .    .    .    1    9    15   
  Kick                     15    | .    7    .    8    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    .    10   .    .    .    .    10   8    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Res / *Tes)
-3/Testing

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 16)
   232 | -11/Scrapyard  | Entered Materials
   318 | -10/Materials  | Build established: Mutant
   759 | -10/Materials  | Discovered new exit (range 5)
   928 | -10/Materials  | Discovered new exit (range 8)
  1089 | -10/Materials  | Discovered new exit (range 3)
  1457 | -10/Materials  | Discovered new exit (range 16)
  1648 | -10/Materials  | Core integrity fell below 50%
  2214 | -10/Materials  | Entered Subcaves
  3018 | -10/Subcaves   | Visited Clippyterm
  3022 | -10/Subcaves   | Learned Factory fabricator intel
  3022 | -10/Subcaves   | Learned Factory garrison access intel
  3086 | -10/Subcaves   | Learned location of Zion (-6)
  3086 | -10/Subcaves   | Met a Zionite searching for "candidates"
  3311 | -10/Subcaves   | Discovered new exit (range 9)
  3314 | -10/Subcaves   | Shifting Twisted Machinery released Battle Rifle
  3390 | -10/Subcaves   | Entered Materials
  3390 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3688 | -8/Materials   | Build established: Scavenger-Gunner
  4194 | -8/Materials   | Discovered new exit (range 3)
  4512 | -8/Materials   | Build established: Gunner
  5068 | -8/Materials   | Lost 7 parts (1p3n2u1w)
  5304 | -8/Materials   | Build established: Scavenger-Gunner
  5364 | -8/Materials   | Crushed by falling debris
  5438 | -8/Materials   | Discovered new exit (range 18)
  6458 | -8/Materials   | Core integrity fell below 50%
  6721 | -8/Materials   | Discovered new exit (range 6)
  7030 | -8/Materials   | Entered Factory
  7030 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7031 | -7/Factory     | Loaded intel: 6 fabricator locations
  7032 | -7/Factory     | Loaded intel: 4 garrison access locations
  7141 | -7/Factory     | Discovered new exit (range 14)
  7384 | -7/Factory     | Garrison activated, responded to threat
  8092 | -7/Factory     | Lost 4 parts (1n1u2w)
  8261 | -7/Factory     | Lost 4 parts (2n2w)
  8302 | -7/Factory     | Cargo convoy interrupted
  8331 | -7/Factory     | Released all parts (6)
  8340 | -7/Factory     | Core integrity fell below 50%
  8361 | -7/Factory     | Lost 5 parts (2n1u2w)
  8361 | -7/Factory     | Core integrity fell below 20%
  8388 | -7/Factory     | Entered another Factory area
  8388 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  8748 | -6/Factory     | Discovered new exit (range 14)
  8926 | -6/Factory     | Entered another Factory area
  8926 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  9253 | -5/Factory     | Build established: Skirmisher
  9428 | -5/Factory     | Discovered new exit (range 6)
  9705 | -5/Factory     | Entered Extension
  9860 | -5/Extension   | Warlord forces began an assault
  9958 | -5/Extension   | Spotted B-75 Beast
 10054 | -5/Extension   | Discovered new exit (range 3)
 10099 | -5/Extension   | Rescued a captive Derelict
 10100 | -5/Extension   | Rescued a captive Derelict
 10105 | -5/Extension   | Disrupted transfer network
 10116 | -5/Extension   | Rescued a captive Derelict
 10117 | -5/Extension   | Rescued a captive Derelict
 10125 | -5/Extension   | Rescued a captive Derelict
 10127 | -5/Extension   | Rescued a captive Derelict
 10132 | -5/Extension   | Rescued a captive Derelict
 10133 | -5/Extension   | Rescued a captive Derelict
 10286 | -5/Extension   | Rescued a captive Derelict
 10287 | -5/Extension   | Rescued a captive Derelict
 10407 | -5/Extension   | Lost 3 allies
 10478 | -5/Extension   | Lost 4 allies
 10563 | -5/Extension   | Build established: Scavenger-Skirmisher
 10760 | -5/Extension   | Discovered new exit (range 22)
 10760 | -5/Extension   | Discovered new exit (range 22)
 10775 | -5/Extension   | Identified exit to Factory
 10777 | -5/Extension   | Identified exit to Cetus
 10854 | -5/Extension   | Disrupted transfer network
 10855 | -5/Extension   | Entered Cetus
 10860 | -5/Cetus       | Spotted Cetus Guard
 10863 | -5/Cetus       | Spotted Cetus Guard
 10933 | -5/Cetus       | Spotted Cetus Guard
 10934 | -5/Cetus       | Spotted Cetus Guard
 10956 | -5/Cetus       | Discovered exit to Factory (range 22)
 10966 | -5/Cetus       | Entered Factory
 10966 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11273 | -4/Factory     | Build established: Hacker-Scout
 11374 | -4/Factory     | Discovered new exit (range 7)
 11376 | -4/Factory     | Identified exit to Upper Caves
 11476 | -4/Factory     | Fabricated Hyp. Railgun (x2)
 11731 | -4/Factory     | Entered Upper Caves
 11736 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 11875 | -4/Upper Caves | Learned location of Armory (-4)
 11895 | -4/Upper Caves | Encountered a Warlord checkpoint
 11962 | -4/Upper Caves | Discovered new exit (range 3)
 12004 | -4/Upper Caves | Identified exit to Upper Caves
 12129 | -4/Upper Caves | Learned 4 Research zone layouts
 12232 | -4/Upper Caves | Entered another Upper Caves area
 12277 | -4/Upper Caves | Encountered a Warlord checkpoint
 12305 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 12401 | -4/Upper Caves | Discovered new exit (range 4)
 12402 | -4/Upper Caves | Identified exit to Research
 12872 | -4/Upper Caves | Entered Research
 12872 | -3/Research    | Evolved 2 slots: Utility x2
 12873 | -3/Research    | Identified exit to Testing
 12874 | -3/Research    | Identified exit to Research
 12904 | -3/Research    | Found Prototype Device
 12904 | -3/Research    | Identified Exp. Thermal Shield
 13265 | -3/Research    | Garrison activated, responded to threat
 13314 | -3/Research    | Lost 6 parts (2p2u2w)
 13386 | -3/Research    | Lost 4 parts (1p2u1w)
 13389 | -3/Research    | System corruption reached 10%
 13446 | -3/Research    | Lost 4 parts (1n1u2w)
 13635 | -3/Research    | Lost 3 parts (1n2u)
 13688 | -3/Research    | Entered Testing
 13691 | -3/Testing     | Spotted PD-BQAR0KOBZ8
 13709 | -3/Testing     | Lost 4 parts (1n3w)
 13780 | -3/Testing     | Spotted Striker
 13963 | -3/Testing     | Scanned by Researcher
 13989 | -3/Testing     | Core integrity fell below 50%
 14027 | -3/Testing     | Lost 5 parts (2p1n2w)
 14157 | -3/Testing     | Found Prototype Hackware
 14157 | -3/Testing     | Identified Exp. Hacking Suite
 14197 | -3/Testing     | System corruption reached 30%
 14275 | -3/Testing     | Build established: Mutant
 14321 | -3/Testing     | Found Prototype Processor
 14321 | -3/Testing     | Identified Exp. Signal Interpreter
 14326 | -3/Testing     | Found Prototype Device
 14326 | -3/Testing     | Identified Exp. EM Disruption Field
 14416 | -3/Testing     | Spotted PD-CE7KS1UAVG
 14522 | -3/Testing     | Lost 7 parts (1p3n2u1w)
 14575 | -3/Testing     | Found Gamma Bomb Array
 14724 | -3/Testing     | Core integrity fell below 20%
 14737 | -3/Testing     | Core destroyed

 Last Messages 
---------------
14725_ Penetrated by Slug.
14726_ Overheating: Imp. KE Penetrator damaged (-33).
14726_ Slug penetrates Wall.
14726_ Slug penetrates H-77 Assassin.
14727_ Power failure, Mic. Antimatter Reactor shutdown.
14728_ H-77 Assassin misfires.
14728_ Penetrated by Slug.
14729_ Power failure, Lgt. Antimatter Reactor shutdown.
14729_ Overheating: Energy bleed (-46).
14729_ System corrupted: Imp. KE Penetrator jammed.
14729_ Slug penetrates H-77 Assassin.
14729_ Imp. Phase Shifter fried.
14729_ Imp. Targeting Computer fried.
14729_ H-77 Assassin destroyed.
14730_ Overheating: System interference.
14730_ Railgun temporarily disabled.
14730_ Hvy. Dispersion Rifle temporarily disabled.
14737_ Power failure, Lgt. Antimatter Reactor shutdown.
14737_ Overheating: Core damaged (-169).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ####+####????????????????????##################### |
|         #????????????????????#            +        |
|         ###################### """""""    ######## |
|                              + """""""    #??????# |
|         ###################### """""""    #??????# |
|  ######+#########????????????#           !#??????# |
|  #????#         #????????????# """""""    #??????# |
|  #????#         #????????????# """""""    #?????## |
|  #????# """ """ #????????????# """""""    #?????#T |
|  ###### """ """ #????????????#            #?????## |
|       + """ """ #????????????#       !    #??????# |
|  ######         #????????????#            #??????# |
| ##????#         #????????????#            #  ????# |
| ??????#         #????????????#########/####    ### |
| ###########+#################                      |
|                !  =    !  !!%                      |
|                ##############=                     |
|                #?????????????                      |
|                #??????????????#####  #######+##### |
| ####    ####+#########????????????#  #???????????? |
| ???#    #            #????????????#  #???????????? |
| ???#    #        !   #????????????#  #???????????? |
| ???#    #        !   ######???????#  #???????????? |
| ??+     #            +   *#???????#  #???????????? |
| ??##    #            ####*#???????#  #???????????? |
| ???#    #            #??#@#########  #???????????? |
| ???#    #            #??#%[       #  #???????????? |
| ???#    #            #??#[        #  #???????????? |
| ???#    #            #??#         #  #???????????? |
| ???#    #            #??#         #  #???????????? |
| ???#    #            #??#         #  #???????????? |
| ???#    #            #??#         #  #???????????? |
| ???#    #######+######??#         #  #???????????? |
| ???#    #?????# #???????#         #  ############# |
| ####    ####### #############+#####                |
|                                                    |
|                                                """ |
|   ######################################+####  """ |
|   #????????????????#####??????????????!    ?#  ""  |
|   #???????????????"T"""#?????????????#  ""  #      |
|   #???????????????? """###???????????# ""S  #   "" |
|   #??????????# ???       "T???######## ""   #   "" |
|   #??????????#  ?          ??##      #    ! #   "" |
|   #??????????#  """"" """"" *##      #      #      |
| #####????????#  """"" """""  ##      ########      |
|     #????????#  """"" """"" !##      #??#####+#### |
|     #????????#               ##  *=  #??#          |
|     #????????#  """"" """""  ## %=   #??#          |
|     #????????#  """"" """""  #####+######          |
| "T" #????????#  """"" """""  +          +          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Coolant Potential          100
Energy Generation          49
Energy Capacity            410
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             2
Power Amplification        40
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          16
Defensive Hacking          24
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
             Hover Unit | -10/Materials | Hacked
        Exp. Myomer Leg | -3/Testing    | Archive
 Exp. Matter Compressor | -3/Testing    | Archive
     Hvy. Proton Cannon | -3/Testing    | Archive
       Exp. Energy Well | -3/Testing    | Archive
       Hvy. Tesla Rifle | -3/Testing    | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Railgun | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
Dynamic Key
Just What I Needed
More Dakka Please
Respectable Loadout
Rockin' Loadout
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              PiercingRecyclingChainsword
  Manual?         0
Play Time         06:52:45
  Cumulative      39.2 hours
  Start           2025.02.10 @ 19:59:01
  End             2025.02.13 @ 22:03:38
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          21
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ed41cbd-ae54-4c14-b8e8-e9a50fbeee84