Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 13:16:04 Player: elricsfate Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2726) 2726 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (147) 147 TOTAL SCORE: 5153 Bonus ------- High Alert Combat Kills 147 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 240/240 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Medium Storage Unit Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (16) --- Nuclear Core Light Nuclear Core Light Angular Momentum Engine Titanium Leg Improved Titanium Leg Improved Titanium Leg Medium Storage Unit Large Storage Unit High-capacity Battery (400) Weight Redist. System Weight Redist. System Advanced Signal Interpreter Weapon Cycler Weapon Cycler Weapon Cycler Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Autogun Autogun High-powered Shotgun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg Medium Storage Unit Large Storage Unit High-capacity Battery Weight Redist. System Weight Redist. System Advanced Signal Interpreter Weapon Cycler Weapon Cycler Weapon Cycler Particle Gun [Rating: 31] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Electrolaser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 75 | 6 9 1 29 30 Power 8 | 1 1 . 4 2 Engine 5 | 1 1 . 2 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 24 | 2 2 . 9 11 Treads . | . . . . . Leg 22 | 2 2 . 9 9 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 . 2 5 Device 3 | . . . . 3 Storage 5 | 1 2 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 33 | 2 4 1 14 12 Energy Gun 10 | 1 . . 5 4 Energy Cannon . | . . . . . Ballistic Gun 13 | 1 2 . 3 7 Ballistic Cannon 4 | . 1 . 3 . Launcher 6 | . 1 1 3 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 27 | . 2 . 5 20 Power 3 | . 1 . . 2 Propulsion 10 | . . . 4 6 Utility 2 | . . . . 2 Weapon 12 | . 1 . 1 10 Highest Loss Streak 7 | . 1 . 1 7 Average Slot Usage (%) 92 | . 96 100 91 90 Engine 6 | . 11 14 7 . Core 3 | . . . 3 7 Leg 24 | . 28 28 25 20 Device 2 | . . . . 8 Storage 24 | . 27 28 22 24 Processor 4 | . . . 11 1 Energy Gun 5 | . 4 . 6 7 Ballistic Gun 11 | . 11 14 5 16 Ballistic Cannon 4 | . 8 7 6 . Launcher 2 | . 2 6 2 . Naked Turns . | . . . . . Heaviest Build 40 | 10 19 19 30 40 Greatest Support 64 | 20 20 20 33 64 Greatest Overweight (x) 9 | 1 . . 9 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 10 10 12 16 Average Capacity 11 | 5 8 10 11 14 Most Carried 16 | 5 10 10 12 16 Average Carried 10 | 1 7 10 11 13 Final Capacity 16 | 6 10 10 12 16 Final Carried 16 | 1 10 10 12 16 Class Distribution -------------------- 71% | Mutant 23% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2229 | 240 173 115 721 980 Remotely . | . . . . . Salvage Created 2694 | . 372 104 788 1430 Parts 191 | . 33 11 61 86 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 69 | . 10 7 22 30 Guns 32 | . 6 1 2 23 Cannons 9 | . 1 . 8 . AOE 28 | . 3 6 12 7 Classes Destroyed 12 | . 4 . 5 3 Worker 7 | . . . 2 5 Builder 8 | . 4 . . 4 Tunneler 1 | . . . . 1 Recycler 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 8 | . 2 . 5 1 Swarmer 15 | . 3 5 5 2 Grunt 36 | . 7 2 10 17 Brawler 3 | . . . 2 1 Duelist 2 | . . . . 2 Sentry 12 | . . . 5 7 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 7 4 8 5 Combat Bots Only 6 | . 4 4 6 4 Max Kills in Single Turn 4 | . 4 2 4 2 Gunslinging 1 | . . . . 1 Exploded 4 | . 1 2 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4525 | . 397 222 989 2917 Core 936 | . 56 53 271 556 Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 . 56 32 . Volleys Fired 204 | . 35 5 62 102 Largest 3 | . 2 2 2 3 Hottest 156 | . 70 50 126 156 Shots Fired 436 | . 59 10 116 251 Gun 327 | . 39 5 47 236 Cannon 65 | . 14 . 51 . Launcher 44 | . 6 5 18 15 Special . | . . . . . Kinetic 289 | . 43 5 80 161 Thermal 103 | . 10 . 18 75 Explosive 44 | . 6 5 18 15 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 5 2 6 12 Robot Miss Streak 10 | . 3 2 7 10 Penetration Max . | . . . . . Secondary Targets 6 | . . . 1 5 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 254 | . 30 5 60 159 Core Hits 170 | . 30 10 42 88 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6747 | . 693 268 2234 3552 Guns 3068 | . 228 33 361 2446 Cannons 611 | . 104 . 507 . Explosions 3068 | . 361 235 1366 1106 Melee . | . . . . . Ramming . | . . . . . Kinetic 2575 | . 258 33 715 1569 Thermal 1288 | . 74 . 153 1061 Explosive 2884 | . 361 235 1366 922 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Effects 24 | . . . . 24 Message Errors 8 | . . . . 8 Matter Fused 7 | . . . . 7 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Rejected 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 217 | . 5 . 59 153 Projectiles . | . . . . . Explosions 217 | . 5 . 59 153 Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 366 | . 9 31 128 198 Shots 12 | . 1 1 4 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 469 | . 70 19 189 469 Average Temperature 74 | . 26 10 43 95 Received Heat Transfer 1473 | . 120 18 318 1017 Effects 6 | . . . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 2653 | . 222 . 333 2098 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 505 | . 166 178 440 505 Average Influence 238 | . 67 54 273 361 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 44 | 100 100 100 33 5 Level 1 35 | . . . 45 57 Level 2 19 | . . . 20 36 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 1 6 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 8 | . 1 . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 19 7 34 49 Peak Tracking Total 7 | . 4 3 7 7 Tactical Retreats 5 | . 1 . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 6 | . . 1 1 4 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 13 | . 7 . 3 3 Terminals 10 | . 5 . 3 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 19 . 9 10 Successful 24 | . 14 . 4 6 Failed 13 | . 5 . 5 3 Catastrophic . | . . . . . Database Lockouts 1 | . . . . 1 Manual . | . . . . . Terminals 35 | . 17 . 9 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 22 | . 13 . 4 5 Record 12 | . 6 . 2 4 Robot Analysis 1 | . 1 . . . Emergency Access Points 3 | . 1 . 1 1 Alert Level 2 | . 2 . . . Unreport Threat 1 | . 1 . . . Investigation Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3706 | 48 908 209 1219 1322 Spaces Moved 2230 | 33 655 162 694 686 Core 33 | 16 . . 5 12 Treads . | . . . . . Legs 2050 | 17 655 162 689 527 Wheels 147 | . . . . 147 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 80 Average Speed 127 | 108 120 120 136 127 Slowest Speed 500 | 120 120 120 500 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 52 | 3 88 47 73 53 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 242 | . 34 50 110 48 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 241 | . 34 50 109 48 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2718 | 45 724 167 846 936 Wait 108 | . 2 . 27 79 Move 2226 | 32 654 161 693 686 Hop . | . . . . . Pick Up 72 | 7 18 . 19 28 Fast Attach 20 | . . . 13 7 Attach 30 | 6 3 . 3 18 Detach . | . . . . . Swap 25 | . 6 1 13 5 Drop 33 | . 6 . 16 11 Fire 204 | . 35 5 62 102 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 11) 501 | -10/Materials | Discovered new exit (range 10) 710 | -10/Materials | Discovered new exit (range 12) 807 | -10/Materials | Discovered new exit (range 16) 957 | -10/Materials | Entered Mines 1149 | -10/Mines | Discovered new exit (range 12) 1166 | -10/Mines | Entered Materials 1166 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1554 | -9/Materials | Discovered new exit (range 15) 1700 | -9/Materials | Identified exit to Mines 1819 | -9/Materials | Core integrity fell below 50% 2090 | -9/Materials | Discovered new exit (range 16) 2380 | -9/Materials | Identified exit to Materials 2385 | -9/Materials | Entered another Materials area 2385 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2489 | -8/Materials | Lost 3 parts (1p1n1w) 2614 | -8/Materials | Lost 7 parts (1p2n1u3w) 2625 | -8/Materials | Crushed by falling debris 2885 | -8/Materials | Build established: Gunner 3009 | -8/Materials | Core integrity fell below 50% 3078 | -8/Materials | Central database locked down 3444 | -8/Materials | Garrison activated, responded to threat 3462 | -8/Materials | Core integrity fell below 20% 3569 | -8/Materials | Lost 5 parts (1n4w) 3695 | -8/Materials | Identified exit to Garrison 3707 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03673_ Aluminum Leg destroyed. 03674_ R-06 Scavenger collects Flight Unit. 03676_ K-01 Serf collects debris. 03678_ Particle Gun destroyed. 03679_ R-06 Scavenger collects Lgt. Ion Engine. 03681_ K-01 Serf collects debris. 03681_ S-10 Pest destroyed. 03682_ R-06 Scavenger collects Lgt. Assault Rifle. 03683_ Acquired 3 matter. 03684_ K-01 Serf collects debris. 03685_ R-06 Scavenger collects Lgt. Ion Engine. 03695_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03695_ EXIT=UNLOCKED: GARRISON 03695_ Connecting with Garrison Access... 03699_ R-06 Scavenger inserts Flight Unit into recycling unit. 03702_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 03706_ Recycling unit begins recycling process. 03706_ System corrupted: Matter fused (-8). 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