Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.01 @ 10:05:09 Player: onyhow Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (282) 1410 Value Destroyed (12791) 12791 Prototype IDs (67) 1340 Alien Tech Used (1) 200 Bonus (4293) 4293 TOTAL SCORE: 27334 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1435 Follower Combat Kills 138 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Scanned by Researcher 500 Friendly Fire -80 Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 1100/1100 System Corruption 54% Temperature Cool (0) Movement Core (850) Ox16 Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Energy Well > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Light Particle Reactor Light Particle Reactor Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Matter Compressor (366) Advanced Shield Generator Skeleton Box Improved Field Recycling Unit (0) Phase Gun Enhanced Quantum Rifle Linear Accelerator Compact Mass Driver Compact Mass Driver Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Siege Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Energy Well Advanced Transmission Jammer Light Regenerative Plating Advanced System Shield System Restoration Module > --- WEAPON ----------- Compact Mass Driver Sigix Broadsword > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Armored Medium Treads Advanced Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Matter Compressor Advanced Shield Generator Skeleton Box Improved Field Recycling Unit Phase Gun Enhanced Quantum Rifle Compact HERF Cannon Nova Cannon Linear Accelerator Compact Mass Driver Compact Mass Driver Gamma Bomb Array Enhanced Force Lance [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Regenerative Plating Weapon Heavy Flak Cannon Energy Gun Heavy Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Slashing Weapon Mining Claw Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 . 2 . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . Utility 9 | . . . . . 3 . 1 . . . 1 . . . . 2 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Parts Attached 439 | 9 12 4 . 1 22 7 42 . . 20 83 18 3 4 11 75 60 59 9 Power 52 | 1 2 . . 1 1 1 6 . . 2 10 5 . . 1 10 8 4 . Engine 27 | 1 2 . . 1 . . 5 . . 2 9 5 . . . 2 . . . Core 18 | . . . . . 1 1 1 . . . 1 . . . 1 8 5 . . Reactor 7 | . . . . . . . . . . . . . . . . . 3 4 . Propulsion 73 | 4 4 1 . . 8 1 9 . . 5 9 4 1 2 3 6 9 5 2 Treads 49 | . 4 . . . 4 1 8 . . 3 5 4 1 . . 5 8 4 2 Leg 17 | 2 . 1 . . 4 . . . . 2 2 . . 2 2 1 . 1 . Wheel 6 | 2 . . . . . . 1 . . . 1 . . . 1 . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . . . . . . Utility 195 | 2 4 . . . 7 . 15 . . 3 43 7 . 2 3 46 28 35 . Device 112 | . . . . . 2 . 3 . . 2 26 5 . 2 1 26 21 24 . Storage 21 | 2 4 . . . 2 . 1 . . . 2 . . . 2 . 3 5 . Processor 1 | . . . . . . . 1 . . . . . . . . . . . . Hackware 2 | . . . . . 1 . . . . . . . . . . . . 1 . Protection 59 | . . . . . 2 . 10 . . 1 15 2 . . . 20 4 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 2 3 . . 6 5 12 . . 10 21 2 2 . 4 13 15 15 7 Energy Gun 34 | 1 2 . . . . . 3 . . 1 3 . 1 . 1 9 6 7 . Energy Cannon 37 | . . 1 . . 3 2 5 . . 2 7 1 1 . . 2 4 6 3 Ballistic Gun 13 | 1 . . . . 1 1 3 . . 3 1 . . . 1 1 1 . . Ballistic Cannon 21 | . . . . . . . . . . 2 9 1 . . 2 1 4 1 1 Launcher 9 | . . . . . 1 2 1 . . 2 1 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 2 . . 1 . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 1 . 3 . . 1 3 . . 1 . 1 2 6 1 Parts Lost 116 | . 1 1 . . . . 4 . . 13 7 11 . 8 9 9 21 13 19 Power 11 | . . . . . . . . . . 3 . 1 . 2 1 . 1 1 2 Propulsion 35 | . . 1 . . . . 2 . . 5 3 4 . 4 3 1 5 3 4 Utility 39 | . . . . . . . 2 . . 2 3 5 . . 3 5 7 5 7 Weapon 31 | . 1 . . . . . . . . 3 1 1 . 2 2 3 8 4 6 Highest Loss Streak 19 | . 1 1 . . . . 2 . . 5 4 5 . 7 5 5 8 6 19 Average Slot Usage (%) 91 | . 99 99 100 100 99 100 97 100 100 82 96 98 100 96 69 86 91 88 78 Engine 5 | . 14 14 14 14 2 . 5 15 15 3 12 13 13 12 . . . . . Core 4 | . . . . . 6 9 8 . . . . . . . . 10 8 1 . Treads 13 | . 25 23 14 14 9 27 22 23 23 15 6 24 26 22 . 10 14 13 12 Leg 5 | . . 4 14 14 17 . . . . 2 15 . . . 12 . . . . Device 12 | . . . . . 6 9 7 7 7 6 13 12 13 13 4 17 23 24 20 Storage 17 | . 28 28 28 28 18 18 15 15 15 15 13 13 13 13 19 19 15 19 19 Processor 2 | . . . . . . . 1 7 7 7 6 6 6 6 2 . . . . Hackware 2 | . . . . . 8 9 7 7 7 7 2 . . . . . . 1 3 Protection 9 | . . . . . 11 9 11 7 7 7 8 13 13 13 13 11 9 3 3 Energy Gun 2 | . 15 12 . . . . 1 . . 2 2 . 5 5 . 4 5 2 . Energy Cannon 3 | . . 6 . . 6 . 4 7 7 6 3 6 . . . . 3 4 3 Ballistic Gun 2 | . 12 . . . 8 9 6 7 7 1 . . . . 2 3 1 . . Ballistic Cannon 3 | . . . . . . . . . . 3 6 6 6 5 9 1 4 5 2 Slashing Weapon 1 | . . 9 28 28 2 . . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 41 42 41 41 55 55 88 88 88 91 105 105 101 97 92 96 139 166 126 Greatest Support 170 | 32 40 40 20 20 60 60 63 63 63 84 112 114 109 109 74 140 140 170 167 Greatest Overweight (x) 29 | 2 1 2 2 2 2 . 3 1 1 2 1 1 . 19 22 29 2 1 1 Average Overweight (x) . | . . 1 2 1 . . . 1 1 . . . . . 2 . . . . Largest Inventory Capacity 22 | 8 16 16 16 16 16 16 18 18 18 18 18 18 18 18 18 18 22 22 22 Average Capacity 17 | 6 15 16 16 16 16 16 16 18 18 18 18 18 18 18 18 18 18 21 21 Most Carried 22 | 6 16 16 16 16 16 16 18 18 18 18 18 18 18 18 16 18 18 22 22 Average Carried 16 | 3 12 15 14 14 15 15 15 18 18 12 17 16 17 17 12 17 16 20 20 Final Capacity 22 | 8 16 16 16 16 16 16 18 18 18 18 18 18 18 18 18 18 22 22 18 Final Carried 22 | 6 16 14 14 16 16 16 18 18 18 14 17 17 18 17 12 18 15 22 15 Class Distribution -------------------- 46% | Scavenger-Mutant 36% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Hauler-Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Matter Collected 9193 | 291 161 55 . 52 429 167 849 83 . 445 1406 588 74 2 370 1198 1271 1752 . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 11700 | 74 414 50 . 121 1098 395 1292 71 . 424 1384 545 36 12 223 1356 2497 1367 341 Parts 613 | 4 33 3 . 12 69 22 70 7 . 18 75 20 1 . 13 67 109 76 14 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . . 1 . . Recyclers Shooed 16 | . 1 3 . . . . 2 . . . 4 . . . . . 5 1 . Parts Field Recycled 53 | . . . . . . . . . . . 21 . . . . 9 3 20 . Retrieved Matter 524 | . . . . . . . . . . . 345 . . . . 28 47 104 . Parts Self-Destructed 64 | . . . . . . . . 6 . 29 . 15 2 . 12 . . . . Prevented 5 | . . . . . . . . 1 . 4 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Combat Hostiles Destroyed 233 | . 12 1 . 5 15 8 19 3 . 9 34 14 1 . 10 31 40 27 4 Melee 9 | . . 1 . 5 1 . . . . . . . . . . 1 . 1 . Guns 71 | . 12 . . . 5 3 6 2 . 4 4 . . . . 21 10 4 . Cannons 128 | . . . . . 2 2 9 1 . 5 26 14 . . 10 9 26 21 3 AOE 22 | . . . . . 7 3 4 . . . 4 . . . . . 3 . 1 Classes Destroyed 18 | 1 3 . . . 6 . 2 . . . 1 . . 2 . 1 . 1 1 Worker 5 | . . . . . 1 . 1 . . . . . . . . . 3 . . Builder 8 | . . . . . 4 . . . . . . . . . . . 3 1 . Tunneler 2 | . . . . . . . 1 . . . . . . . . . 1 . . Hauler 2 | . . . . . 1 . . . . . . . . . . . 1 . . Recycler 17 | 1 1 . . . 3 . 5 . . . 1 . . . . . 3 3 . Operator 2 | . . . . . 2 . . . . . . . . . . . . . . Watcher 13 | . 3 . . . 3 . 2 . . . 3 . . . . . 1 1 . Swarmer 64 | . 9 . . 3 3 . 4 3 . 3 14 1 . . 5 10 2 7 . Grunt 82 | . 3 1 . 2 9 7 3 . . 5 6 9 . . 3 9 17 5 3 Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . Duelist 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 21 | . . . . . 2 1 4 . . . 6 2 1 . . . 4 1 . Hunter 5 | . . . . . 1 . 1 . . . 1 . . . 2 . . . . Programmer 54 | . . . . . . . 7 . . 1 6 2 . . . 10 16 12 . Zionite 1 | . . . . . . . . . . . . . . 1 . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 7 | 1 5 1 . 3 7 4 4 2 . 3 5 5 1 1 4 5 5 6 5 Combat Bots Only 5 | . 3 1 . 3 3 4 4 2 . 3 4 5 1 . 4 5 5 5 2 Max Kills in Single Turn 4 | 1 2 1 . 1 3 1 2 1 . 2 2 1 1 1 1 1 4 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 1 1 . . . 2 . . . . . 2 . 1 Melee 1 | . . 1 . 1 1 . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Damage Taken 34103 | . 275 244 . 167 474 376 1701 238 . 2181 2727 2307 206 1145 2150 3740 6610 4799 4763 Core 3392 | . 16 36 . 21 48 109 193 27 . 171 147 132 . 92 203 246 616 346 989 Absorbed by Shields 653 | . . . . . . . . . . . . . . . . . . 653 . Reduced by Siege Mode 487 | . . . . . . . . . . . . . . . . 111 216 126 34 Core Remaining (%) 62 | 100 . . . 70 . 71 . . . 44 . . . . 32 75 46 . . Volleys Fired 771 | 1 28 7 . . 48 23 70 7 . 43 111 57 5 5 29 104 138 82 13 Largest 3 | 2 2 2 . . 2 2 2 2 . 2 2 2 2 2 2 2 3 3 3 Hottest 278 | 70 70 110 . . 86 83 126 97 . 138 143 143 100 100 93 278 263 270 259 Shots Fired 1602 | 2 50 11 . . 83 38 141 14 . 84 217 109 10 10 58 176 352 225 22 Gun 646 | 2 50 7 . . 48 19 84 7 . 41 38 . 5 5 9 127 169 35 . Cannon 920 | . . 4 . . 24 11 50 7 . 40 174 109 5 5 49 49 183 190 20 Launcher 36 | . . . . . 11 8 7 . . 3 5 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 763 | 1 22 . . . 48 19 63 7 . 36 111 57 5 5 58 79 147 100 5 Thermal 587 | 1 13 11 . . 16 11 40 . . 32 92 52 . . . 86 143 82 8 Explosive 5 | . . . . . . . 5 . . . . . . . . . . . . Electromagnetic 247 | . 15 . . . 19 8 33 7 . 16 14 . 5 5 . 11 62 43 9 Robot Hit Streak 27 | 2 7 4 . . 9 21 25 6 . 11 17 13 6 4 9 17 27 26 10 Robot Miss Streak 9 | . 3 2 . . 3 1 4 5 . 4 9 3 1 1 8 7 4 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 . 1 Secondary Targets 8 | . 5 . . . . . . . . . . . . . . 2 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . 1 1 . . Shots Hit Robots 1182 | 2 33 9 . 11 60 27 98 10 . 62 134 92 9 7 43 138 261 164 22 Core Hits 651 | 2 21 3 . 5 49 19 63 9 . 43 93 45 1 3 38 62 105 59 31 Critical Hits 27 | . . . . . . . 2 . . . 1 . . . 1 4 8 9 2 Critical Kills 10 | . . . . . . . 1 . . . . . . . 1 2 5 1 . Critical Parts Destroyed 17 | . . . . . . . 1 . . . 1 . . . . 2 3 8 2 Melee Attacks 39 | . . 5 . 17 6 . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 34 | . . 5 . 17 6 . . . . . . . . . . . . . 6 Piercing 5 | . . . . . . . . . . . . . . . . . . . 5 Sneak Attacks 3 | . . 2 . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . 4 1 . . . . . . . . . . . . . . Damage Inflicted 36565 | 21 375 252 . 258 1863 593 2689 230 . 1646 4085 3024 235 185 896 3597 9243 5894 1479 Guns 10216 | 21 375 49 . . 439 249 1044 74 . 780 524 . 101 86 121 2338 2988 1027 . Cannons 21264 | . . 36 . . 423 182 954 97 . 689 3273 3024 134 99 775 1243 5139 4552 644 Explosions 3900 | . . . . . 838 162 691 59 . 177 278 . . . . . 1116 145 434 Melee 955 | . . 167 . 258 163 . . . . . . . . . . . . . 367 Ramming 230 | . . . . . . . . . . . 10 . . . . 16 . 170 34 Kinetic 14823 | 9 89 . . . 439 249 734 74 . 586 2112 1398 134 99 896 1465 3808 2512 219 Thermal 15833 | 12 113 85 . . 409 182 1188 59 . 693 1796 1626 . . . 1989 4637 2798 246 Explosive 329 | . . . . . . . 227 . . . . . . . . . 57 45 . Electromagnetic 4395 | . 173 . . . 852 162 540 97 . 367 167 . 101 86 . 127 741 369 613 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 895 | . . 167 . 258 163 . . . . . . . . . . . . . 307 Piercing 60 | . . . . . . . . . . . . . . . . . . . 60 Highest Corruption 54 | . 6 6 6 6 . . 8 8 8 9 2 3 3 3 . 13 6 44 54 Average Corruption 7 | . 5 6 6 6 . . 6 8 8 8 1 2 3 3 . 6 3 25 43 Corruption Purged 46 | . . . . . . . . . . . . . . . . 27 15 3 1 Effects 560 | . 23 20 15 16 . . 83 5 6 66 9 33 11 5 . 87 35 109 37 Message Errors 117 | . 5 5 5 4 . . 19 2 3 17 5 8 5 . . 19 6 13 1 Matter Fused 106 | . 4 2 3 3 . . 25 1 . 11 . 5 2 1 . 16 11 17 5 Heat Flow Errors 59 | . 2 3 3 5 . . 7 1 1 6 . 5 3 . . 11 1 9 2 Energy Discharges 63 | . 3 5 3 1 . . 11 . 2 8 . 8 . 2 . 5 4 10 1 Parts Rejected 7 | . 1 . . . . . 1 . . 2 . . . . . 1 2 . . Data Loss (minor) 57 | . 4 4 1 2 . . 7 1 . 8 . 3 1 2 . 13 5 6 . Data Loss (major) 16 | . 1 . . . . . 5 . . 4 . . . . . 2 . 2 2 Misfires 12 | . . . . . . . 3 . . 3 . . . . . 2 . 4 . Alerts 2 | . . . . . . . . . . . . . . . . 1 . 1 . Misdirections 26 | . . . . . . . . . . . . . . . . 3 . 19 4 Targeting Errors 83 | . 3 1 . 1 . . 4 . . 5 3 4 . . . 13 5 24 20 Weapon Failures 12 | . . . . . . . 1 . . 2 1 . . . . 1 1 4 2 Overload Shots 2 | . . . . . . . . . . 1 . . . . . 1 . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 1499 | . . 76 . . 25 . 92 . . 7 119 280 . 8 20 80 560 232 . Projectiles 897 | . . . . . 4 . . . . 7 56 280 . 8 20 80 214 228 . Explosions 508 | . . . . . 5 . 92 . . . 63 . . . . . 346 2 . Melee 94 | . . 76 . . 16 . . . . . . . . . . . . 2 . Knockbacks 137 | . . . . . . . . . . 1 24 18 . . 15 13 31 31 4 Impact 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 123 | . . . . . . . . . . 1 22 16 . . 15 13 30 24 2 Secondary 13 | . . . . . . . . . . . 2 2 . . . . 1 6 2 Self-Inflicted Damage 894 | . . . . . . . 103 . . 17 252 . . . . . 395 79 48 Shots 17 | . . . . . . . 2 . . 1 3 . . . . . 5 1 5 Rammed 22 | . . . . . . . . . . . . . . . . 3 . 15 4 Targets Rammed 25 | . . . . . . . . . . . 1 . . . . 4 . 16 4 Kicked 1 | . . . . . . . . . . . 1 . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . 1 . 1 . Highest Temperature 453 | 30 232 201 235 229 163 6 368 213 211 260 408 248 139 . 21 453 403 196 166 Average Temperature 85 | 18 38 81 102 101 62 3 75 125 114 55 83 65 75 . 9 134 93 77 66 Received Heat Transfer 5353 | . 42 135 . 60 198 198 192 . . 546 558 831 54 . 207 531 999 400 402 Effects 13 | . . . . . . . 1 . . . 5 . . . . 5 2 . . Shutdowns 6 | . . . . . . . . . . . 3 . . . . 2 1 . . Energy Bleed 4 | . . . . . . . 1 . . . 1 . . . . 1 1 . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . . . 1 . . . . 1 . . . Siege Activations 36 | . . . . . . . . . . . . . . . . 9 17 9 1 Total Turns 737 | . . . . . . . . . . . . . . . . 162 355 201 19 Longest Duration 62 | . . . . . . . . . . . . . . . . 35 62 42 19 Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . 1 . . Parts Fried 15 | . . . . . 5 . 2 1 . . 1 . . 1 . . 4 . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . . . . 1 1 . . 1 2 2 . . . 4 7 . . Heat Transferred 17972 | 37 333 222 . . 731 256 1384 50 . 938 2610 2250 . . . 2425 4531 2038 167 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . 5 . . 1 . . 2 . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Peak Influence 1692 | 5 219 65 . 115 312 484 802 . . . 1234 . . . . 363 635 634 1692 Initial 333 | . 3 33 . . 39 144 254 . . . . . . . . 40 161 333 299 Average 271 | 2 70 37 . 26 75 298 385 . . . 300 . . . . 133 304 442 1618 Maximum Alert Level 5 | . 1 . . . 1 2 3 . . . 4 . . . . 1 2 2 5 Low Security (%) 45 | 100 93 100 . 100 95 17 19 . . . 44 . . . . 69 27 . . Level 1 31 | . 6 . . . 4 78 41 . . . 30 . . . . 30 52 24 . Level 2 18 | . . . . . . 3 34 . . . 13 . . . . . 20 75 . Level 3 2 | . . . . . . . 3 . . . 9 . . . . . . . . Level 4 . | . . . . . . . . . . . 1 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 71 | . . . . . 4 . 8 . . . 10 . . . . 12 14 9 14 Investigation 7 | . . . . . 1 . 1 . . . . . . . . 3 1 1 . Extermination 31 | . . . . . . . 5 . . . 6 . . . . 5 10 5 . Reinforcement 14 | . . . . . 3 . 2 . . . 3 . . . . 4 1 . 1 Assault 14 | . . . . . . . . . . . 1 . . . . . 1 . 12 Garrison 5 | . . . . . . . . . . . . . . . . . 1 3 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Distress Signals 16 | . 3 . . . 4 . . . . . 2 . . . . 1 5 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 406 | . 17 3 . 11 35 8 30 5 . 21 55 18 1 8 10 41 66 38 39 Peak Tracking Total 29 | . 5 2 . 4 8 4 5 3 . 5 5 5 1 4 5 5 5 6 29 Tactical Retreats 45 | . . 3 . 6 7 . 1 1 . 4 5 4 . 3 . 1 7 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Traps Triggered 40 | . 5 . . . 1 1 8 1 . . 2 . . . . 15 2 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Machines Disabled 38 | . 1 . . . . 2 5 . . . 10 . . . . 1 11 6 2 Max in Single Turn 7 | . 1 . . . . 1 2 . . . 7 . . . . 1 6 2 1 Garrison Access 7 | . . . . . . . 2 . . . 3 . . . . 1 . 1 . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Machines Accessed 75 | . 7 . 3 . 3 . 12 . 4 1 22 2 1 . . 8 10 2 . Terminals 36 | . 7 . . . 2 . 6 . . 1 12 . . . . 4 3 1 . Fabricators 9 | . . . . . . . 3 . . . 3 . . . . 1 2 . . Repair Stations 5 | . . . . . . . . . . . 2 . . . . . 3 . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . 1 . . Scanalyzers 5 | . . . . . . . 1 . . . 1 . . . . 2 1 . . Garrison Access 8 | . . . . . 1 . 2 . . . 3 . . . . 1 . 1 . Total Hacks 233 | . 19 . 31 . 11 . 40 . 23 1 62 4 1 . . 15 23 3 . Successful 157 | . 11 . 31 . 5 . 24 . 23 1 30 4 1 . . 10 15 2 . Failed 76 | . 8 . . . 6 . 16 . . . 32 . . . . 5 8 1 . Catastrophic 16 | . 1 . . . . . 4 . . . 6 . . . . 3 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 45 | . 5 . 1 . 3 . 15 . 2 1 11 . 1 . . 2 4 . . Terminals 105 | . 19 . . . 10 . 20 . . 1 39 . . . . 7 7 2 . Fabricators 29 | . . . . . . . 9 . . . 12 . . . . 3 5 . . Repair Stations 7 | . . . . . . . . . . . 2 . . . . . 5 . . Recycling Units 4 | . . . . . . . . . . . 3 . . . . . 1 . . Scanalyzers 21 | . . . . . . . 9 . . . 3 . . . . 4 5 . . Garrison Access 8 | . . . . . 1 . 2 . . . 3 . . . . 1 . 1 . Terminal Hacks 110 | . 11 . 31 . 4 . 9 . 23 1 17 4 1 . . 4 4 1 . Record 60 | . 2 . 30 . . . 2 . 11 1 8 3 . . . 2 . 1 . Part Schematic 10 | . 1 . . . 1 . 2 . 5 . 1 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 10 | . 2 . . . 1 . 1 . 3 . 2 . . . . 1 . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . . . . . Branch Access Points 5 | . 2 . . . . . 1 . . . 1 . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . 2 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . 1 . 1 . . . 1 . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . . . . . 1 . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . 5 . . . 7 . . . . 2 3 . . Load Schematic 7 | . . . . . . . 2 . . . 3 . . . . 1 1 . . Build 10 | . . . . . . . 3 . . . 4 . . . . 1 2 . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . 4 . . Scan Component 2 | . . . . . . . . . . . . . . . . . 2 . . Repair 2 | . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks 2 | . . . . . . . . . . . 1 . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 16 | . . . . . . . 8 . . . 2 . . . . 3 3 . . Insert Component 8 | . . . . . . . 4 . . . 1 . . . . 1 2 . . Analyze 8 | . . . . . . . 4 . . . 1 . . . . 2 1 . . Garrison Access Hacks 8 | . . . . . 1 . 2 . . . 3 . . . . 1 . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . 2 . . . 3 . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . . . 2 . 8 . . . 19 . . . . 7 8 1 . Full Trace Events 4 | . 1 . . . . . . . . . . . . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . . . 1 . 6 . 5 . 2 . . . . 1 1 . . Parts Built 14 | . . . . . . . 4 . . . 4 . . . . 2 4 . . Matter 1798 | . . . . . . . 402 . . . 738 . . . . 168 490 . . Time 722 | . . . . . . . 159 . . . 346 . . . . 42 175 . . Total Part Build Rating 78 | . . . . . . . 22 . . . 18 . . . . 8 30 . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 2 . . Time 52 | . . . . . . . . . . . . . . . . . 52 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter 104 | . . . . . . . . . . . 104 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . . . 4 . . . 1 . . . . 1 2 . . Part Schematics Acquired 7 | . . . . . . . 4 . . . 1 . . . . 1 1 . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 4 . . . . 1 . . . . . . . . Machine Destruction 5 | . . . . . . 4 . . . . 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Total Allies 3 | . . . . 2 . . . . . 1 . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . 1 . . . . . . . . . Highest-Rated Group 94 | . . . . 43 31 . . . . 94 . . . . . . . . . Highest-Rated Ally 94 | . . . . 31 31 . . . . 94 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . 12 . . . . 13 . . . . . . . . . Total Damage 664 | . . . . . 86 . . . . 578 . . . . . . . . . Kills 4 | . . . . . 1 . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . 2 . 3 . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Turns Passed 33735 | 96 1112 655 667 630 1845 513 4242 153 213 1759 5884 1732 636 406 2881 4019 3765 2322 205 Spaces Moved 16102 | 65 645 326 333 283 908 269 2142 74 119 909 3086 911 375 235 535 2034 1733 1053 67 Core 22 | 12 . . . . . . . . . . . . . 1 8 1 . . . Treads 11319 | . 567 326 333 283 371 269 2142 74 119 756 298 911 375 222 . 1420 1733 1053 67 Legs 3844 | 25 . . . . 537 . . . . 153 2788 . . 12 329 . . . . Wheels 917 | 28 78 . . . . . . . . . . . . . 198 613 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 180 200 180 150 160 160 180 180 150 120 160 160 150 120 120 155 145 153 Average Speed 161 | 106 153 186 200 191 156 160 175 180 180 174 144 166 160 167 182 153 160 156 164 Slowest Speed 1500 | 150 180 200 200 200 200 160 220 180 180 200 180 180 160 1000 1150 1500 197 175 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 86 71 63 61 30 49 49 10 75 91 55 84 50 14 74 26 31 24 11 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . . . . . . . . . . Known Exits Taken 11 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . . . . . . . . . . 1 1 1 . Scrap Searched 11 | . . 3 . 1 . . . . . 1 . 4 1 . 1 . . . . Spaces Dug 11 | . . . . . 1 . . . . . 4 . . . . . 4 2 . Terrain Destroyed 478 | . . . . . 16 . 76 2 . 3 126 14 1 2 10 12 131 84 1 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . Projectile 148 | . . . . . . . . . . 3 31 14 1 2 10 12 39 35 1 AOE 329 | . . . . . 15 . 76 2 . . 95 . . . . . 92 49 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Total 22327 | 89 722 355 336 345 1244 312 2496 80 118 994 4295 1020 401 246 2383 2732 2481 1566 112 Wait 4282 | . 6 10 . 45 210 6 142 . . 12 861 15 12 2 1802 434 447 276 2 Move 16083 | 64 644 325 332 282 907 268 2141 73 118 908 3085 910 374 234 534 2033 1732 1052 67 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 428 | 14 23 2 2 3 28 4 55 . . 10 84 15 4 1 6 55 70 49 3 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 180 | 7 4 1 . . 4 . 14 . . 13 16 11 . 2 11 28 35 26 8 Detach 7 | . . . . . . . . . . . . . . . 1 1 2 3 . Swap 259 | 2 8 3 . 1 18 7 28 . . 7 67 7 3 2 . 47 25 33 1 Drop 259 | 1 9 3 2 1 24 4 46 . . 1 70 5 3 . . 26 32 29 3 Fire 771 | 1 28 7 . . 48 23 70 7 . 43 111 57 5 5 29 104 138 82 13 Melee 33 | . . 4 . 13 5 . . . . . . . . . . . . . 11 Ram 2 | . . . . . . . . . . . . . . . . 1 . . 1 Kick 1 | . . . . . . . . . . . 1 . . . . . . . . Crush 22 | . . . . . . . . . . . . . . . . 3 . 16 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Quarantine History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 3) 709 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Discovered new exit (range 14) 1209 | -10/Materials | Entered Mines 1404 | -10/Mines | Discovered new exit (range 10) 1444 | -10/Mines | Found a hidden stash of uninstalled traps 1462 | -10/Mines | Learned location of 1 exit from Materials 1718 | -10/Mines | Discovered new exit (range 13) 1856 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1856 | -10/Mines | Discovered new exit (range 5) 1864 | -10/Mines | Entered Exiles 1898 | -10/Exiles | Discovered new exit (range 15) 1952 | -10/Exiles | Met 8R-AWN 1980 | -10/Exiles | Met EX-HEX 2048 | -10/Exiles | Met EX-BIN 2080 | -10/Exiles | Aligned with FarCom system 2082 | -10/Exiles | Given EX-Vault access code 2136 | -10/Exiles | Opened EX-Vault 2217 | -10/Exiles | Exiles lab attacked by MAIN.C 2256 | -10/Exiles | Found Skeleton Box 2393 | -10/Exiles | Learned location of Zion (-6) 2503 | -10/Exiles | Discovered new exit (range 14) 2531 | -10/Exiles | Left Exiles lab with Skeleton Box 2531 | -10/Exiles | Entered Mines 2550 | -9/Mines | Learned location of Storage (-7) 2699 | -9/Mines | Excavation squad dispatched 2699 | -9/Mines | A large section of the Mines collapsed 2949 | -9/Mines | Excavation squad dispatched 3096 | -9/Mines | Learned location of 1 exit from Lower Caves 3098 | -9/Mines | Discovered new exit (range 5) 3161 | -9/Mines | Entered Materials 3161 | -8/Materials | Accompanied by 1 ally 3161 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3162 | -8/Materials | Identified exit to Factory 3166 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4716 | -8/Materials | Build established: Scavenger-Mutant 5004 | -8/Materials | Identified exit to Garrison 5006 | -8/Materials | Entered Garrison 5142 | -8/Garrison | Triggered checkpoint 5170 | -8/Garrison | Garrison Relay disabled 5276 | -8/Garrison | Triggered checkpoint 5289 | -8/Garrison | Triggered checkpoint 5480 | -8/Garrison | Discovered exit to Factory (range 13) 5512 | -8/Garrison | Installed Relay Interface Framework 5519 | -8/Garrison | Entered Factory 5519 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7013 | -7/Factory | Discovered new exit (range 6) 7255 | -7/Factory | Identified exit to Storage 7255 | -7/Factory | Identified exit to Lower Caves 7865 | -7/Factory | Fabricated Med. Treads (x2) 8093 | -7/Factory | Fabricated Phase Gun (x2) 8129 | -7/Factory | Local fabrication network quarantined 8587 | -7/Factory | Build established: Mutant 8630 | -7/Factory | Discovered new exit (range 10) 8689 | -7/Factory | Identified exit to Factory 8969 | -7/Factory | Build established: Scavenger-Mutant 9761 | -7/Factory | Entered Lower Caves 9762 | -7/Lower Caves | Identified exit to Lower Caves 9803 | -7/Lower Caves | Learned Factory garrison access intel 9848 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9862 | -7/Lower Caves | Identified exit to Data Miner 9887 | -7/Lower Caves | Learned location of 1 exit from Factory 9914 | -7/Lower Caves | Entered Data Miner 9914 | -7/Data Miner | Discovered new exit (range 6) 9925 | -7/Data Miner | Identified exit to Proximity Caves 9950 | -7/Data Miner | Met Data Miner 10004 | -7/Data Miner | Learned location of Section 7 (-3) 10004 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10035 | -7/Data Miner | Received God Mode back door access code from Data Miner 10127 | -7/Data Miner | Entered Proximity Caves 10234 | -6/Proximity Caves | Escorted by Enhanced Grunt 10344 | -6/Proximity Caves | Spotted B-75 Beast 10454 | -6/Proximity Caves | Lost 4 parts (2p1u1w) 10578 | -6/Proximity Caves | Core integrity fell below 50% 10653 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 10805 | -6/Proximity Caves | Build established: Mutant 11676 | -6/Proximity Caves | Learned Factory stockpile data 11774 | -6/Proximity Caves | Learned Factory stockpile data 11832 | -6/Proximity Caves | Learned Factory security intel 11867 | -6/Proximity Caves | Discovered exit to Factory (range 4) 11886 | -6/Proximity Caves | Entered Factory 11886 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11887 | -6/Factory | Identified exit to Lower Caves 11890 | -6/Factory | Loaded intel: 4 garrison access locations 11941 | -6/Factory | Build established: Scavenger-Mutant 12360 | -6/Factory | Lost 4 parts (1n2u1w) 12805 | -6/Factory | Discovered exit to Lower Caves (range 4) 13096 | -6/Factory | Discovered new exit (range 12) 13114 | -6/Factory | Identified exit to Factory 14175 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 14332 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 17094 | -6/Factory | Local fabrication network quarantined 17132 | -6/Factory | Fabricated Med. Treads (x2) 17467 | -6/Factory | Build established: Mutant 17486 | -6/Factory | First assault squad dispatched 17770 | -6/Factory | Entered Lower Caves 17918 | -6/Lower Caves | Learned Armory trap positions 17918 | -6/Lower Caves | Learned Armory garrison access intel 18412 | -6/Lower Caves | Lost 5 parts (2n2u1w) 18670 | -6/Lower Caves | Learned Factory emergency access door positions 18967 | -6/Lower Caves | Discovered new exit (range 5) 18974 | -6/Lower Caves | Identified exit to Lower Caves 19184 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19261 | -6/Lower Caves | Lost 3 parts (1p1n1u) 19502 | -6/Lower Caves | Entered another Lower Caves area 19748 | -6/Lower Caves | Discovered exit to Factory (range 9) 19774 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20130 | -6/Lower Caves | Discovered new exit (range 5) 20136 | -6/Lower Caves | Identified exit to Zion 20138 | -6/Lower Caves | Entered Zion 20199 | -6/Zion | Discovered new exit (range 14) 20290 | -6/Zion | Identified exit to Proximity Caves 20410 | -6/Zion | System corruption cleaned by Quarantine Array 20414 | -6/Zion | Build established: Scavenger-Mutant 20416 | -6/Zion | RIF detected upon attempting to enter Zion 20416 | -6/Zion | Attacked by Zionites 20416 | -6/Zion | Spotted 5T-IMY(B) 20416 | -6/Zion | Spotted 5U-WK8(B) 20504 | -6/Zion | Found Prototype Device 20505 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 20544 | -6/Zion | Entered Proximity Caves 20561 | -5/Proximity Caves | Lost 7 parts (2p3n2w) 20688 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 21743 | -5/Proximity Caves | Core integrity fell below 50% 21784 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 22026 | -5/Proximity Caves | Build established: Mutant 22749 | -5/Proximity Caves | Learned Factory non-interactive machine intel 22956 | -5/Proximity Caves | Discovered exit to Factory (range 15) 23425 | -5/Proximity Caves | Entered Factory 23425 | -5/Factory | Evolved 2 slots: Utility x2 23426 | -5/Factory | Identified exit to Extension 23429 | -5/Factory | Loaded intel: 237 non-interactive machine locations 23818 | -5/Factory | Incoming investigation squad redirected 24275 | -5/Factory | Fabricated System Backup Module (x2) 24548 | -5/Factory | System corruption reached 10% 24566 | -5/Factory | Lost 5 parts (1n2u2w) 24940 | -5/Factory | Lost 3 parts (2u1w) 25471 | -5/Factory | Build established: Scavenger-Mutant 27393 | -5/Factory | Discovered new exit (range 16) 27444 | -5/Factory | Entered another Factory area 27444 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 27481 | -4/Factory | Identified exit to Upper Caves 27748 | -4/Factory | Build established: Scavenger-Tank 28190 | -4/Factory | Build established: Scavenger-Skirmisher 28235 | -4/Factory | Spotted B-86 Titan 28575 | -4/Factory | Fabricated Hvy. Treads (x2) 28609 | -4/Factory | Lost 4 parts (4w) 28947 | -4/Factory | Repaired Hcp. Storage Unit 29218 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 30194 | -4/Factory | First assault squad dispatched 30369 | -4/Factory | Repaired Lrg. Storage Unit 30720 | -4/Factory | Lost 8 parts (1p2n3u2w) 30814 | -4/Factory | Garrison activated, responded to threat 30815 | -4/Factory | Core integrity fell below 50% 31109 | -4/Factory | Discovered new exit (range 3) 31176 | -4/Factory | Build established: Hauler-Skirmisher 31209 | -4/Factory | Entered Research 31209 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 31649 | -3/Research | Build established: Scavenger-Skirmisher 31677 | -3/Research | Incoming investigation squad redirected 31879 | -3/Research | Garrison activated, responded to threat 32146 | -3/Research | Assembled infested ambush trap array 32202 | -3/Research | Lost 6 parts (1p1n1u3w) 32226 | -3/Research | Found Unknown Launcher 32227 | -3/Research | Identified Gamma Bomb Array 32323 | -3/Research | System corruption reached 10% 32415 | -3/Research | Found Hvy. Reactive Plating 32573 | -3/Research | System corruption reached 30% 33008 | -3/Research | Found Enh. Force Lance 33518 | -3/Research | Discovered new exit (range 7) 33531 | -3/Research | Entered Quarantine 33532 | -3/Quarantine | Maximum security lockdown engaged 33552 | -3/Quarantine | Found Alien Slashing Weapon 33554 | -3/Quarantine | Identified Sigix Broadsword 33638 | -3/Quarantine | Build established: Hauler-Mutant 33653 | -3/Quarantine | Scanned by Researcher 33688 | -3/Quarantine | Spotted Executioner 33693 | -3/Quarantine | Spotted Executioner 33696 | -3/Quarantine | Garrison activated, responded to threat 33718 | -3/Quarantine | Core integrity fell below 50% 33728 | -3/Quarantine | Core integrity fell below 20% 33736 | -3/Quarantine | Destroyed by Executioner with Helical Railgun Last Messages --------------- 33725_ Slammed into L-61 Swordsman. 33726_ Slug penetrates Earth. 33727_ Slammed into G-73 Enforcer. 33727_ Slug penetrates G-73 Enforcer. 33727_ Slug penetrates Executioner. 33727_ Penetrated by Slug. 33727_ Slug penetrates Executioner. 33728_ Slammed into I-47 Archangel. 33729_ Hvy. Antimatter Reactor destroyed. 33730_ Adv. Heavy Treads destroyed. 33730_ Slammed into I-47 Archangel. 33730_ Com. Mass Driver permanently disabled. 33730_ Destabilizing: Short circuit. 33730_ Med. Storage Unit destroyed. 33732_ ALERT: Assault forces dispatched. 33732_ Broken Com. Mass Driver destroyed. 33733_ The unstable cave ceiling collapses. 33733_ L-61 Swordsman crushed by falling debris. 33736_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # """ # #?????????????? | | # + #?????????????? | | # # """ #?????????????? | | # + """ #?????????????? | | # "" # """ ###?????????????? | | # """ # #???????????????? | | # S" + #???????????????? | | # """ #### #???????????????? | | # """ #??# #???????????????? | | # #??# #???????????????? | | #########??# #???????????????? | | ???????????# #???????????????? | | ???????????# #???????????????? | | ?###???????# #???????????????? | | ?? ?#######+## #???????????????? | | ??# ## # #???????????????? | | ??? # b # #???????????????? | | ???# # """ # #???????????????? | | ##?# ; "!" #? #???????????????? | | # ; """g #? #???????????????? | | ?# #; ""i " # #???????????????? | | ??# ;l s gp"i/ #???????????????? | | ??# "gmgg=pgs#?? ????????????????? | | ???###l=gs!ih #p??????????????????? | | ????#""##EE#### #???????????????? | | ????####/i@[ #???????????????? | | ???????# %=%[ #???????????????? | | ???????# =! #???????????????? | | ???????####/;## % +???????????????? | | ??????????? ??%%# "?????????????? | | ???????????" #?? #???????????????? | | ???????????" !#???????????????????? | | ???????????" #???????????????????? | | ??????????? #???????????????????? | | ????????????= #???????????????????? | | ????????????###?????C?????????????? | | ????????????????????C?????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????7????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 43 Energy Capacity 1910 Matter Stores 300 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 40 Resistance: EM 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 5 Matter Filtering 30 Particle Charging 20 Defensive Hacking 14 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Imp. Treads | -8/Materials | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Gyrokinetic Inverter | -6/Factory | Hacked Hvy. Treads | -5/Factory | Scanalyzed Adv. Heat Sink | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Med. Treads | x2 | -7/Factory Phase Gun | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Med. Treads | x2 | -6/Factory System Backup Module | x2 | -5/Factory Hvy. Treads | x2 | -4/Factory Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- Achiever Adventurer Alien Tech Explorer Hunted I'm Back, Baby! Knowing Is Half The Battle Production Line Rockin' Loadout Tank The Oracle Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed DecoyGaussMeganuke Manual? 0 Play Time 05:48:15 Cumulative 67.6 hours Start 2021.03.28 @ 13:31:34 End 2021.04.01 @ 10:05:09 Sessions 37 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cef39f1-5f95-467e-b568-b0e2f3fb1068