Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.06 @ 23:37:01

Player: FUMI

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (2875)     2875
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (156)                156
              TOTAL SCORE: 6391

 Bonus
-------
Follower Combat Kills      156

 Cogmind 
---------
Core Integrity             639/850
Matter                     300/300
Energy                     2/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (125)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
           Fusion Compressor
>          --- PROPULSION (4) ---
           Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Sensor Array
>          --- WEAPON (4) -------
     Heavy Machine Gun
>          --- INVENTORY (10) ---
           Flexi-carbon Leg
           Insulated Plating
           Hardlight Generator
           Force Field
     Heavy EM Shotgun
           Flak Gun
           Flak Gun
     Heavy Machine Gun
           Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
       Armored Leg
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Sensor Array
      Hardened Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
               Pulse Rifle
         Heavy Laser
               Coil Gun
>              --- INVENTORY --------
               Fusion Compressor
               Flexi-carbon Leg
               Insulated Plating
               Hardlight Generator
               Force Field
         Heavy EM Shotgun
         Heavy Laser
               Flak Gun
               Flak Gun
               Gauss Cannon
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Slots Evolved              9    | .   1   2   2   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   1   1   .   .   .   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             80   | 7   4   11  23  7   28  
  Power                    20   | 1   .   5   4   .   10  
    Engine                 11   | 1   .   4   .   .   6   
    Core                   9    | .   .   1   4   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   3   4   9   2   6   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    26   | 2   3   4   9   2   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 2   .   .   5   3   4   
    Device                 9    | .   .   .   3   3   3   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | 1   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   1   2   5   2   8   
    Energy Gun             7    | 1   .   .   2   1   3   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          12   | 1   1   2   2   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   2   .   1   
    System Corruption      7    | .   .   .   6   .   1   
Parts Lost                 7    | .   .   .   .   .   7   
  Power                    3    | .   .   .   .   .   3   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  99  99  99  96  
  Engine                   7    | .   12  19  3   .   5   
  Core                     8    | .   .   .   12  14  9   
  Leg                      29   | .   36  40  33  28  25  
  Device                   12   | .   .   .   8   20  18  
  Storage                  7    | .   12  10  8   7   6   
  Protection               7    | .   12  10  8   7   5   
  Energy Gun               9    | .   12  5   3   7   12  
  Ballistic Gun            12   | .   11  14  15  14  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 19  19  31  36  37  70  
  Greatest Support         73   | 20  30  40  58  67  73  
  Greatest Overweight (x)  1    | .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  
  Average Carried          9    | 1   7   9   9   9   9   
  Final Capacity           10   | 10  10  10  10  10  10  
  Final Carried            10   | 5   10  10  10  10  9   

 Class Distribution 
--------------------
 52% | Scavenger-Tank
 24% | Hacker-Tank
 17% | Hacker-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Matter Collected           1989 | 257  61   222  593  100  756  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3117 | .    66   567  1004 43   1437 
  Parts                    145  | .    9    29   49   1    57   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  61   | .   4   11  18  1   27  
  Guns                     56   | .   4   11  13  1   27  
  Cannons                  4    | .   .   .   4   .   .   
Classes Destroyed          10   | .   1   3   3   1   2   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  2    | .   .   .   1   .   1   
  Watcher                  3    | .   .   1   1   .   1   
  Swarmer                  8    | .   4   .   .   .   4   
  Grunt                    29   | .   .   6   12  .   11  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   1   .   1   
  Sentry                   13   | .   .   5   4   .   4   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               7    | .   .   .   .   1   6   
Best Kill Streak           4    | .   2   3   3   1   4   
  Combat Bots Only         3    | .   2   2   3   1   3   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Damage Taken               2755 | .    37   410  420  77   1811 
  Core                     374  | .    11   93   50   9    211  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  23   | .    2    19   2    .    .    
  Regen/Repaired (Parts)   96   | .    .    .    43   .    53   
Core Remaining (%)         91   | 100  95   76   90   98   .    
Volleys Fired              164  | .    9    45   46   4    60   
  Largest                  4    | .    2    2    3    3    4    
  Hottest                  222  | .    70   70   111  120  222  
Shots Fired                497  | .    18   90   135  12   242  
  Gun                      470  | .    18   90   108  12   242  
  Cannon                   27   | .    .    .    27   .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  274  | .    9    62   90   8    105  
  Thermal                  181  | .    9    28   18   4    122  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          42   | .    .    .    27   .    15   
  Robot Hit Streak         59   | .    6    39   51   29   59   
  Robot Miss Streak        3    | .    2    1    3    .    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    .    1    1    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    
Shots Hit Robots           411  | .    12   80   112  11   196  
  Core Hits                163  | .    4    25   44   2    88   
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed 4    | .    .    .    1    .    3    
  Critical Strikes         19   | .    2    2    5    .    10   
    Burn                   10   | .    2    1    3    .    4    
    Destroy                7    | .    .    1    2    .    4    
    Corrupt                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7517 | .    131  895  1932 240  4319 
  Guns                     6827 | .    131  887  1364 240  4205 
  Cannons                  540  | .    .    .    540  .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  150  | .    .    8    28   .    114  
  Kinetic                  3923 | .    46   564  1129 148  2036 
  Thermal                  2706 | .    85   323  235  92   1971 
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          738  | .    .    .    540  .    198  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    1    4    
  Average Corruption       2    | .    .    .    4    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  47   | .    .    .    13   2    32   
    Message Errors         11   | .    .    .    2    2    7    
    Matter Fused           10   | .    .    .    3    .    7    
    Heat Flow Errors       7    | .    .    .    3    .    4    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Rejected         3    | .    .    .    .    .    3    
    Data Loss (minor)      3    | .    .    .    1    .    2    
    Data Loss (major)      6    | .    .    .    1    .    5    
    Misfires               4    | .    .    .    2    .    2    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             18   | .    .    2    3    .    13   
  Kicked                   18   | .    .    2    3    .    13   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        461  | .    50   312  461  96   451  
  Average Temperature      127  | .    24   96   146  49   142  
  Received Heat Transfer   1446 | .    .    267  333  9    837  
  Effects                  15   | .    .    .    7    .    8    
    Shutdowns              5    | .    .    .    1    .    4    
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           5    | .    .    .    5    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             11   | .    .    3    2    1    5    
  Heat Transferred         6512 | .    407  1036 777  148  4144 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Peak Influence             387  | .   145 323 332 78  387 
  Initial                  48   | .   .   43  48  33  .   
  Average                  100  | .   57  164 143 33  85  
Maximum Alert Level        1    | .   .   1   1   .   1   
  Low Security (%)         85   | 100 100 64  69  100 93  
  Level 1                  14   | .   .   35  30  .   6   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   3   1   12  
  Investigation            2    | .   .   .   1   .   1   
  Extermination            7    | .   .   .   .   1   6   
  Reinforcement            4    | .   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              100  | .   6   14  29  3   48  
  Peak Tracking Total      6    | .   2   3   5   2   6   
  Tactical Retreats        8    | .   1   2   1   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac 
Machines Accessed          10   | .   .   .   4   2   4   
  Terminals                5    | .   .   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                17   | .   .   .   9   2   6   
  Successful               12   | .   .   .   6   1   5   
  Failed                   5    | .   .   .   3   1   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   2   1   1   
  Terminals                5    | .   .   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   3   .   3   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   4   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   .   3   
  Scan Component           3    | .   .   .   1   .   2   
  Repair                   2    | .   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   2   
  Insert Component         3    | .   .   .   2   .   1   
  Analyze                  3    | .   .   .   2   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   2   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   
  Time                     41   | .   .   .   16  .   25  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   1   
  Part Schematics Acquired 2    | .   .   .   1   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Total Allies               6    | .    .    .    .    .    6    
  Largest Group            3    | .    .    .    .    .    3    
  Highest-Rated Group      93   | .    .    .    .    .    93   
  Highest-Rated Ally       31   | .    .    .    .    .    31   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               57   | .    .    .    .    .    57   
  Total Damage             1008 | .    .    .    .    .    1008 
  Kills                    6    | .    .    .    .    .    6    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4551 | 77   254  665  946  463  2146 
Spaces Moved               2751 | 54   179  383  553  333  1249 
  Core                     4    | 4    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2747 | 50   179  383  553  333  1249 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  125  
  Average Speed            122  | 114  120  120  120  124  125  
  Slowest Speed            196  | 120  190  120  120  125  196  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    32   37   36   10   33   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  
Total                      3587 | 65   199  514  747  377  1685 
  Wait                     472  | .    3    60   84   22   303  
  Move                     2746 | 53   178  382  552  332  1249 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  40   | 5    5    4    12   4    10   
  Fast Attach              24   | 7    4    1    5    1    6    
  Attach                   10   | .    .    3    2    2    3    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     46   | .    .    7    16   4    19   
  Drop                     66   | .    .    10   27   7    22   
  Fire                     164  | .    9    45   46   4    60   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     18   | .    .    2    3    .    13   
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Identified exit to Materials
    9 | -11/Junkyard  | Discovered exit to Materials (range 16)
   78 | -11/Junkyard  | Entered Materials
   78 | -10/Materials | Evolved 1 slot: Propulsion x1
  224 | -10/Materials | Identified exit to Materials
  224 | -10/Materials | Discovered exit to Materials (range 3)
  307 | -10/Materials | Build established: Hacker-Mutant
  332 | -10/Materials | Entered another Materials area
  332 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  914 | -9/Materials  | Identified exit to Materials
  914 | -9/Materials  | Discovered exit to Materials (range 14)
  997 | -9/Materials  | Entered another Materials area
  997 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1327 | -8/Materials  | Build established: Scavenger-Tank
 1408 | -8/Materials  | Repaired Imp. Ion Engine?
 1894 | -8/Materials  | Identified exit to Factory
 1894 | -8/Materials  | Discovered exit to Factory (range 4)
 1943 | -8/Materials  | Entered Factory
 1943 | -7/Factory    | Evolved 2 slots: Utility x2
 2368 | -7/Factory    | Identified exit to Factory
 2368 | -7/Factory    | Discovered exit to Factory (range 5)
 2406 | -7/Factory    | Entered another Factory area
 2406 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2541 | -6/Factory    | Build established: Hacker-Tank
 2708 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3077 | -6/Factory    | Garrison activated, responded to threat
 3194 | -6/Factory    | Build established: Scavenger-Tank
 4023 | -6/Factory    | Repaired Lgt. Angular Momentum Engine
 4427 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 4488 | -6/Factory    | Build established: Hacker-Tank
 4514 | -6/Factory    | Spotted B-75 Beast
 4552 | -6/Factory    | Self-destructed

 Last Messages 
---------------
  Terminal F020.
04502_ System corrupted: Heat flow error (+204).
04508_ W-25 Informer distress signal alerts nearby ally.
04515_ Neutrino Reactor explodes. <x2>
04515_ Terminal disabled.
04515_ Chain reaction triggered in Angular Momentum Engine.
04515_ Terminal disabled.
04515_ Knocked back.
04518_ Kicked W-25 Informer out of the way.
04522_ Neutrino Reactor explodes.
04522_ Chain reaction triggered in Lgt. Angular Momentum Engine.
04525_ Critical hit (Burn: +37).
04533_ Hpw. Shock Rifle destroyed.
04533_ Pulse Rifle destroyed.
04534_ Hvy. Laser destroyed.
04538_ O-24 Administrator destroyed.
04542_ Critical hit (Burn: +37).
04544_ Hrd. Medium Armor Plating destroyed.
04552_ Terminal disabled.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ####/######      #?????#             g       !!    |
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|     #????##   """" #""   """""  #??#      [[#????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          40
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
             Weapon Shielding | -8/Materials | Scanalyzed
 Lgt. Angular Momentum Engine | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever

 Challenges 
------------
None

 Game 
------
Seed              FlyingTerrainNetwork
  Manual?         0
Play Time         01:01:36
  Cumulative      30.5 hours
  Start           2023.03.05 @ 00:55:30
  End             2023.03.06 @ 23:37:01
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          28
  Rogue           13
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/X11
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4419aeb-9886-4d3f-9ec5-adebf3a26219